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      1 #undef INTERFACE
      2 /*
      3  * Copyright 2010 Rico Schller
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Lesser General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2.1 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Lesser General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Lesser General Public
     16  * License along with this library; if not, write to the Free Software
     17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     18  */
     19 
     20 #ifndef __D3D10_1SHADER_H__
     21 #define __D3D10_1SHADER_H__
     22 
     23 #include "d3d10shader.h"
     24 
     25 DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
     26 
     27 #define INTERFACE ID3D10ShaderReflection1
     28 DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
     29 {
     30     /* IUnknown methods */
     31     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
     32     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
     33     STDMETHOD_(ULONG, Release)(THIS) PURE;
     34     /* ID3D10ShaderReflection1 methods */
     35     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
     36     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
     37     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
     38     STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
     39     STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
     40     STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
     41     STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
     42     STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
     43     STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
     44     STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
     45     STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
     46     STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
     47     STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
     48     STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE;
     49     STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE;
     50 };
     51 #undef INTERFACE
     52 
     53 #endif
     54