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      1 /*
      2  * Copyright (C) 2002-2003 Jason Edmeades
      3  *                         Raphael Junqueira
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Lesser General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2.1 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Lesser General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Lesser General Public
     16  * License along with this library; if not, write to the Free Software
     17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     18  */
     19 
     20 #ifndef __WINE_D3D9CAPS_H
     21 #define __WINE_D3D9CAPS_H
     22 
     23 #ifdef __i386__
     24 #include <pshpack4.h>
     25 #endif
     26 
     27 /*
     28  * Definitions
     29  */
     30 #define D3DCAPS_READ_SCANLINE 0x20000
     31 
     32 #define D3DCURSORCAPS_COLOR   1
     33 #define D3DCURSORCAPS_LOWRES  2
     34 
     35 
     36 #define D3DDEVCAPS2_STREAMOFFSET                        __MSABI_LONG(0x00000001)
     37 #define D3DDEVCAPS2_DMAPNPATCH                          __MSABI_LONG(0x00000002)
     38 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 __MSABI_LONG(0x00000004)
     39 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  __MSABI_LONG(0x00000008)
     40 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       __MSABI_LONG(0x00000010)
     41 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                __MSABI_LONG(0x00000020)
     42 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  __MSABI_LONG(0x00000040)
     43 
     44 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
     45 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
     46 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
     47 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
     48 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
     49 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
     50 #define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
     51 #define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
     52 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
     53 #define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
     54 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
     55 #define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
     56 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
     57 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
     58 #define D3DDEVCAPS_HWRASTERIZATION         0x0080000
     59 #define D3DDEVCAPS_PUREDEVICE              0x0100000
     60 #define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
     61 #define D3DDEVCAPS_RTPATCHES               0x0400000
     62 #define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
     63 #define D3DDEVCAPS_NPATCHES                0x1000000
     64 
     65 #define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
     66 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
     67 #define D3DFVFCAPS_PSIZE              0x100000
     68 
     69 #define D3DLINECAPS_TEXTURE           0x01
     70 #define D3DLINECAPS_ZTEST             0x02
     71 #define D3DLINECAPS_BLEND             0x04
     72 #define D3DLINECAPS_ALPHACMP          0x08
     73 #define D3DLINECAPS_FOG               0x10
     74 #define D3DLINECAPS_ANTIALIAS         0x20
     75 
     76 #define D3DPBLENDCAPS_ZERO            0x00000001
     77 #define D3DPBLENDCAPS_ONE             0x00000002
     78 #define D3DPBLENDCAPS_SRCCOLOR        0x00000004
     79 #define D3DPBLENDCAPS_INVSRCCOLOR     0x00000008
     80 #define D3DPBLENDCAPS_SRCALPHA        0x00000010
     81 #define D3DPBLENDCAPS_INVSRCALPHA     0x00000020
     82 #define D3DPBLENDCAPS_DESTALPHA       0x00000040
     83 #define D3DPBLENDCAPS_INVDESTALPHA    0x00000080
     84 #define D3DPBLENDCAPS_DESTCOLOR       0x00000100
     85 #define D3DPBLENDCAPS_INVDESTCOLOR    0x00000200
     86 #define D3DPBLENDCAPS_SRCALPHASAT     0x00000400
     87 #define D3DPBLENDCAPS_BOTHSRCALPHA    0x00000800
     88 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
     89 #define D3DPBLENDCAPS_BLENDFACTOR     0x00002000
     90 
     91 #define D3DPCMPCAPS_NEVER        0x01
     92 #define D3DPCMPCAPS_LESS         0x02
     93 #define D3DPCMPCAPS_EQUAL        0x04
     94 #define D3DPCMPCAPS_LESSEQUAL    0x08
     95 #define D3DPCMPCAPS_GREATER      0x10
     96 #define D3DPCMPCAPS_NOTEQUAL     0x20
     97 #define D3DPCMPCAPS_GREATEREQUAL 0x40
     98 #define D3DPCMPCAPS_ALWAYS       0x80
     99 
    100 #define D3DPMISCCAPS_MASKZ                      __MSABI_LONG(0x00000002)
    101 #define D3DPMISCCAPS_LINEPATTERNREP             __MSABI_LONG(0x00000004)
    102 #define D3DPMISCCAPS_CULLNONE                   __MSABI_LONG(0x00000010)
    103 #define D3DPMISCCAPS_CULLCW                     __MSABI_LONG(0x00000020)
    104 #define D3DPMISCCAPS_CULLCCW                    __MSABI_LONG(0x00000040)
    105 #define D3DPMISCCAPS_COLORWRITEENABLE           __MSABI_LONG(0x00000080)
    106 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      __MSABI_LONG(0x00000100)
    107 #define D3DPMISCCAPS_CLIPTLVERTS                __MSABI_LONG(0x00000200)
    108 #define D3DPMISCCAPS_TSSARGTEMP                 __MSABI_LONG(0x00000400)
    109 #define D3DPMISCCAPS_BLENDOP                    __MSABI_LONG(0x00000800)
    110 #define D3DPMISCCAPS_NULLREFERENCE              __MSABI_LONG(0x00001000)
    111 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      __MSABI_LONG(0x00004000)
    112 #define D3DPMISCCAPS_PERSTAGECONSTANT           __MSABI_LONG(0x00008000)
    113 #define D3DPMISCCAPS_FOGANDSPECULARALPHA        __MSABI_LONG(0x00010000)
    114 #define D3DPMISCCAPS_SEPARATEALPHABLEND         __MSABI_LONG(0x00020000)
    115 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    __MSABI_LONG(0x00040000)
    116 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
    117 #define D3DPMISCCAPS_FOGVERTEXCLAMPED           __MSABI_LONG(0x00100000)
    118 
    119 #ifndef D3D_DISABLE_9EX
    120 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT       __MSABI_LONG(0x00200000)
    121 #endif
    122 
    123 #define D3DPRASTERCAPS_DITHER                     __MSABI_LONG(0x00000001)
    124 #define D3DPRASTERCAPS_PAT                        __MSABI_LONG(0x00000008)
    125 #define D3DPRASTERCAPS_ZTEST                      __MSABI_LONG(0x00000010)
    126 #define D3DPRASTERCAPS_FOGVERTEX                  __MSABI_LONG(0x00000080)
    127 #define D3DPRASTERCAPS_FOGTABLE                   __MSABI_LONG(0x00000100)
    128 #define D3DPRASTERCAPS_ANTIALIASEDGES             __MSABI_LONG(0x00001000)
    129 #define D3DPRASTERCAPS_MIPMAPLODBIAS              __MSABI_LONG(0x00002000)
    130 #define D3DPRASTERCAPS_ZBIAS                      __MSABI_LONG(0x00004000)
    131 #define D3DPRASTERCAPS_ZBUFFERLESSHSR             __MSABI_LONG(0x00008000)
    132 #define D3DPRASTERCAPS_FOGRANGE                   __MSABI_LONG(0x00010000)
    133 #define D3DPRASTERCAPS_ANISOTROPY                 __MSABI_LONG(0x00020000)
    134 #define D3DPRASTERCAPS_WBUFFER                    __MSABI_LONG(0x00040000)
    135 #define D3DPRASTERCAPS_WFOG                       __MSABI_LONG(0x00100000)
    136 #define D3DPRASTERCAPS_ZFOG                       __MSABI_LONG(0x00200000)
    137 #define D3DPRASTERCAPS_COLORPERSPECTIVE           __MSABI_LONG(0x00400000)
    138 #define D3DPRASTERCAPS_SCISSORTEST                __MSABI_LONG(0x01000000)
    139 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        __MSABI_LONG(0x02000000)
    140 #define D3DPRASTERCAPS_DEPTHBIAS                  __MSABI_LONG(0x04000000)
    141 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE         __MSABI_LONG(0x08000000)
    142 
    143 #define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
    144 #define D3DPRESENT_INTERVAL_ONE                   0x00000001
    145 #define D3DPRESENT_INTERVAL_TWO                   0x00000002
    146 #define D3DPRESENT_INTERVAL_THREE                 0x00000004
    147 #define D3DPRESENT_INTERVAL_FOUR                  0x00000008
    148 #define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
    149 
    150 #define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
    151 #define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
    152 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
    153 #define D3DPSHADECAPS_FOGGOURAUD                  0x80000
    154 
    155 #define D3DPTADDRESSCAPS_WRAP                     0x01
    156 #define D3DPTADDRESSCAPS_MIRROR                   0x02
    157 #define D3DPTADDRESSCAPS_CLAMP                    0x04
    158 #define D3DPTADDRESSCAPS_BORDER                   0x08
    159 #define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
    160 #define D3DPTADDRESSCAPS_MIRRORONCE               0x20
    161 
    162 #define D3DPTEXTURECAPS_PERSPECTIVE              __MSABI_LONG(0x00000001)
    163 #define D3DPTEXTURECAPS_POW2                     __MSABI_LONG(0x00000002)
    164 #define D3DPTEXTURECAPS_ALPHA                    __MSABI_LONG(0x00000004)
    165 #define D3DPTEXTURECAPS_SQUAREONLY               __MSABI_LONG(0x00000020)
    166 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
    167 #define D3DPTEXTURECAPS_ALPHAPALETTE             __MSABI_LONG(0x00000080)
    168 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       __MSABI_LONG(0x00000100)
    169 #define D3DPTEXTURECAPS_PROJECTED                __MSABI_LONG(0x00000400)
    170 #define D3DPTEXTURECAPS_CUBEMAP                  __MSABI_LONG(0x00000800)
    171 #define D3DPTEXTURECAPS_VOLUMEMAP                __MSABI_LONG(0x00002000)
    172 #define D3DPTEXTURECAPS_MIPMAP                   __MSABI_LONG(0x00004000)
    173 #define D3DPTEXTURECAPS_MIPVOLUMEMAP             __MSABI_LONG(0x00008000)
    174 #define D3DPTEXTURECAPS_MIPCUBEMAP               __MSABI_LONG(0x00010000)
    175 #define D3DPTEXTURECAPS_CUBEMAP_POW2             __MSABI_LONG(0x00020000)
    176 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2           __MSABI_LONG(0x00040000)
    177 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV       __MSABI_LONG(0x00200000)
    178 
    179 #define D3DPTFILTERCAPS_MINFPOINT                0x00000100
    180 #define D3DPTFILTERCAPS_MINFLINEAR               0x00000200
    181 #define D3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
    182 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD        0x00000800
    183 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD         0x00001000
    184 #define D3DPTFILTERCAPS_MIPFPOINT                0x00010000
    185 #define D3DPTFILTERCAPS_MIPFLINEAR               0x00020000
    186 #define D3DPTFILTERCAPS_MAGFPOINT                0x01000000
    187 #define D3DPTFILTERCAPS_MAGFLINEAR               0x02000000
    188 #define D3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
    189 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
    190 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
    191 
    192 #define D3DSTENCILCAPS_KEEP                      0x01
    193 #define D3DSTENCILCAPS_ZERO                      0x02
    194 #define D3DSTENCILCAPS_REPLACE                   0x04
    195 #define D3DSTENCILCAPS_INCRSAT                   0x08
    196 #define D3DSTENCILCAPS_DECRSAT                   0x10
    197 #define D3DSTENCILCAPS_INVERT                    0x20
    198 #define D3DSTENCILCAPS_INCR                      0x40
    199 #define D3DSTENCILCAPS_DECR                      0x80
    200 #define D3DSTENCILCAPS_TWOSIDED                  0x100
    201 
    202 #define D3DTEXOPCAPS_DISABLE                     0x0000001
    203 #define D3DTEXOPCAPS_SELECTARG1                  0x0000002
    204 #define D3DTEXOPCAPS_SELECTARG2                  0x0000004
    205 #define D3DTEXOPCAPS_MODULATE                    0x0000008
    206 #define D3DTEXOPCAPS_MODULATE2X                  0x0000010
    207 #define D3DTEXOPCAPS_MODULATE4X                  0x0000020
    208 #define D3DTEXOPCAPS_ADD                         0x0000040
    209 #define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
    210 #define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
    211 #define D3DTEXOPCAPS_SUBTRACT                    0x0000200
    212 #define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
    213 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
    214 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
    215 #define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
    216 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
    217 #define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
    218 #define D3DTEXOPCAPS_PREMODULATE                 0x0010000
    219 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
    220 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
    221 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
    222 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
    223 #define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
    224 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
    225 #define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
    226 #define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
    227 #define D3DTEXOPCAPS_LERP                        0x2000000
    228 
    229 #define D3DVTXPCAPS_TEXGEN                         __MSABI_LONG(0x00000001)
    230 #define D3DVTXPCAPS_MATERIALSOURCE7                __MSABI_LONG(0x00000002)
    231 #define D3DVTXPCAPS_DIRECTIONALLIGHTS              __MSABI_LONG(0x00000008)
    232 #define D3DVTXPCAPS_POSITIONALLIGHTS               __MSABI_LONG(0x00000010)
    233 #define D3DVTXPCAPS_LOCALVIEWER                    __MSABI_LONG(0x00000020)
    234 #define D3DVTXPCAPS_TWEENING                       __MSABI_LONG(0x00000040)
    235 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP               __MSABI_LONG(0x00000100)
    236 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER       __MSABI_LONG(0x00000200)
    237 
    238 #define D3DDTCAPS_UBYTE4                           __MSABI_LONG(0x00000001)
    239 #define D3DDTCAPS_UBYTE4N                          __MSABI_LONG(0x00000002)
    240 #define D3DDTCAPS_SHORT2N                          __MSABI_LONG(0x00000004)
    241 #define D3DDTCAPS_SHORT4N                          __MSABI_LONG(0x00000008)
    242 #define D3DDTCAPS_USHORT2N                         __MSABI_LONG(0x00000010)
    243 #define D3DDTCAPS_USHORT4N                         __MSABI_LONG(0x00000020)
    244 #define D3DDTCAPS_UDEC3                            __MSABI_LONG(0x00000040)
    245 #define D3DDTCAPS_DEC3N                            __MSABI_LONG(0x00000080)
    246 #define D3DDTCAPS_FLOAT16_2                        __MSABI_LONG(0x00000100)
    247 #define D3DDTCAPS_FLOAT16_4                        __MSABI_LONG(0x00000200)
    248 
    249 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  __MSABI_LONG(0x00000020)
    250 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION       __MSABI_LONG(0x00000080)
    251 #define D3DCAPS3_COPY_TO_VIDMEM                    __MSABI_LONG(0x00000100)
    252 #define D3DCAPS3_COPY_TO_SYSTEMMEM                 __MSABI_LONG(0x00000200)
    253 #define D3DCAPS3_RESERVED                          __MSABI_LONG(0x8000001F)
    254 
    255 #define D3DCAPS2_NO2DDURING3DSCENE                 __MSABI_LONG(0x00000002)
    256 #define D3DCAPS2_FULLSCREENGAMMA                   __MSABI_LONG(0x00020000)
    257 #define D3DCAPS2_CANRENDERWINDOWED                 __MSABI_LONG(0x00080000)
    258 #define D3DCAPS2_CANCALIBRATEGAMMA                 __MSABI_LONG(0x00100000)
    259 #define D3DCAPS2_RESERVED                          __MSABI_LONG(0x02000000)
    260 #define D3DCAPS2_CANMANAGERESOURCE                 __MSABI_LONG(0x10000000)
    261 #define D3DCAPS2_DYNAMICTEXTURES                   __MSABI_LONG(0x20000000)
    262 #define D3DCAPS2_CANAUTOGENMIPMAP                  __MSABI_LONG(0x40000000)
    263 
    264 
    265 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
    266 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
    267 #define D3DVS20_MAX_NUMTEMPS                 32
    268 #define D3DVS20_MIN_NUMTEMPS                 12
    269 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
    270 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
    271 
    272 #define D3DVS20CAPS_PREDICATION              (1 << 0)
    273 
    274 #define D3DPS20CAPS_ARBITRARYSWIZZLE         (1 << 0)
    275 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS     (1 << 1)
    276 #define D3DPS20CAPS_PREDICATION              (1 << 2)
    277 #define D3DPS20CAPS_NODEPENDENTREADLIMIT     (1 << 3)
    278 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT    (1 << 4)
    279 
    280 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
    281 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
    282 #define D3DPS20_MAX_NUMTEMPS                 32
    283 #define D3DPS20_MIN_NUMTEMPS                 12
    284 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
    285 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
    286 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS      512
    287 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS      96
    288 
    289 #define D3DMIN30SHADERINSTRUCTIONS          512
    290 #define D3DMAX30SHADERINSTRUCTIONS          32768
    291 
    292 
    293 typedef struct _D3DVSHADERCAPS2_0 {
    294   DWORD  Caps;
    295   INT    DynamicFlowControlDepth;
    296   INT    NumTemps;
    297   INT    StaticFlowControlDepth;
    298 } D3DVSHADERCAPS2_0;
    299 
    300 typedef struct _D3DPSHADERCAPS2_0 {
    301   DWORD  Caps;
    302   INT    DynamicFlowControlDepth;
    303   INT    NumTemps;
    304   INT    StaticFlowControlDepth;
    305   INT    NumInstructionSlots;
    306 } D3DPSHADERCAPS2_0;
    307 
    308 /*
    309  * The d3dcaps9 structure
    310  */
    311 typedef struct _D3DCAPS9 {
    312   D3DDEVTYPE          DeviceType;
    313   UINT                AdapterOrdinal;
    314 
    315   DWORD               Caps;
    316   DWORD               Caps2;
    317   DWORD               Caps3;
    318   DWORD               PresentationIntervals;
    319 
    320   DWORD               CursorCaps;
    321 
    322   DWORD               DevCaps;
    323 
    324   DWORD               PrimitiveMiscCaps;
    325   DWORD               RasterCaps;
    326   DWORD               ZCmpCaps;
    327   DWORD               SrcBlendCaps;
    328   DWORD               DestBlendCaps;
    329   DWORD               AlphaCmpCaps;
    330   DWORD               ShadeCaps;
    331   DWORD               TextureCaps;
    332   DWORD               TextureFilterCaps;
    333   DWORD               CubeTextureFilterCaps;
    334   DWORD               VolumeTextureFilterCaps;
    335   DWORD               TextureAddressCaps;
    336   DWORD               VolumeTextureAddressCaps;
    337 
    338   DWORD               LineCaps;
    339 
    340   DWORD               MaxTextureWidth, MaxTextureHeight;
    341   DWORD               MaxVolumeExtent;
    342 
    343   DWORD               MaxTextureRepeat;
    344   DWORD               MaxTextureAspectRatio;
    345   DWORD               MaxAnisotropy;
    346   float               MaxVertexW;
    347 
    348   float               GuardBandLeft;
    349   float               GuardBandTop;
    350   float               GuardBandRight;
    351   float               GuardBandBottom;
    352 
    353   float               ExtentsAdjust;
    354   DWORD               StencilCaps;
    355 
    356   DWORD               FVFCaps;
    357   DWORD               TextureOpCaps;
    358   DWORD               MaxTextureBlendStages;
    359   DWORD               MaxSimultaneousTextures;
    360 
    361   DWORD               VertexProcessingCaps;
    362   DWORD               MaxActiveLights;
    363   DWORD               MaxUserClipPlanes;
    364   DWORD               MaxVertexBlendMatrices;
    365   DWORD               MaxVertexBlendMatrixIndex;
    366 
    367   float               MaxPointSize;
    368 
    369   DWORD               MaxPrimitiveCount;
    370   DWORD               MaxVertexIndex;
    371   DWORD               MaxStreams;
    372   DWORD               MaxStreamStride;
    373 
    374   DWORD               VertexShaderVersion;
    375   DWORD               MaxVertexShaderConst;
    376 
    377   DWORD               PixelShaderVersion;
    378   float               PixelShader1xMaxValue;
    379 
    380   /* DX 9 */
    381   DWORD               DevCaps2;
    382 
    383   float               MaxNpatchTessellationLevel;
    384   DWORD               Reserved5;
    385 
    386   UINT                MasterAdapterOrdinal;
    387   UINT                AdapterOrdinalInGroup;
    388   UINT                NumberOfAdaptersInGroup;
    389   DWORD               DeclTypes;
    390   DWORD               NumSimultaneousRTs;
    391   DWORD               StretchRectFilterCaps;
    392   D3DVSHADERCAPS2_0   VS20Caps;
    393   D3DPSHADERCAPS2_0   PS20Caps;
    394   DWORD               VertexTextureFilterCaps;
    395   DWORD               MaxVShaderInstructionsExecuted;
    396   DWORD               MaxPShaderInstructionsExecuted;
    397   DWORD               MaxVertexShader30InstructionSlots;
    398   DWORD               MaxPixelShader30InstructionSlots;
    399 
    400 } D3DCAPS9;
    401 
    402 #ifdef __i386__
    403 #include <poppack.h>
    404 #endif
    405 
    406 #endif
    407