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     29 //
     30 // Author: wan (at) google.com (Zhanyong Wan)
     31 
     32 // This sample teaches how to reuse a test fixture in multiple test
     33 // cases by deriving sub-fixtures from it.
     34 //
     35 // When you define a test fixture, you specify the name of the test
     36 // case that will use this fixture.  Therefore, a test fixture can
     37 // be used by only one test case.
     38 //
     39 // Sometimes, more than one test cases may want to use the same or
     40 // slightly different test fixtures.  For example, you may want to
     41 // make sure that all tests for a GUI library don't leak important
     42 // system resources like fonts and brushes.  In Google Test, you do
     43 // this by putting the shared logic in a super (as in "super class")
     44 // test fixture, and then have each test case use a fixture derived
     45 // from this super fixture.
     46 
     47 #include <limits.h>
     48 #include <time.h>
     49 #include "sample3-inl.h"
     50 #include "gtest/gtest.h"
     51 #include "sample1.h"
     52 
     53 // In this sample, we want to ensure that every test finishes within
     54 // ~5 seconds.  If a test takes longer to run, we consider it a
     55 // failure.
     56 //
     57 // We put the code for timing a test in a test fixture called
     58 // "QuickTest".  QuickTest is intended to be the super fixture that
     59 // other fixtures derive from, therefore there is no test case with
     60 // the name "QuickTest".  This is OK.
     61 //
     62 // Later, we will derive multiple test fixtures from QuickTest.
     63 class QuickTest : public testing::Test {
     64  protected:
     65   // Remember that SetUp() is run immediately before a test starts.
     66   // This is a good place to record the start time.
     67   virtual void SetUp() {
     68     start_time_ = time(NULL);
     69   }
     70 
     71   // TearDown() is invoked immediately after a test finishes.  Here we
     72   // check if the test was too slow.
     73   virtual void TearDown() {
     74     // Gets the time when the test finishes
     75     const time_t end_time = time(NULL);
     76 
     77     // Asserts that the test took no more than ~5 seconds.  Did you
     78     // know that you can use assertions in SetUp() and TearDown() as
     79     // well?
     80     EXPECT_TRUE(end_time - start_time_ <= 5) << "The test took too long.";
     81   }
     82 
     83   // The UTC time (in seconds) when the test starts
     84   time_t start_time_;
     85 };
     86 
     87 
     88 // We derive a fixture named IntegerFunctionTest from the QuickTest
     89 // fixture.  All tests using this fixture will be automatically
     90 // required to be quick.
     91 class IntegerFunctionTest : public QuickTest {
     92   // We don't need any more logic than already in the QuickTest fixture.
     93   // Therefore the body is empty.
     94 };
     95 
     96 
     97 // Now we can write tests in the IntegerFunctionTest test case.
     98 
     99 // Tests Factorial()
    100 TEST_F(IntegerFunctionTest, Factorial) {
    101   // Tests factorial of negative numbers.
    102   EXPECT_EQ(1, Factorial(-5));
    103   EXPECT_EQ(1, Factorial(-1));
    104   EXPECT_GT(Factorial(-10), 0);
    105 
    106   // Tests factorial of 0.
    107   EXPECT_EQ(1, Factorial(0));
    108 
    109   // Tests factorial of positive numbers.
    110   EXPECT_EQ(1, Factorial(1));
    111   EXPECT_EQ(2, Factorial(2));
    112   EXPECT_EQ(6, Factorial(3));
    113   EXPECT_EQ(40320, Factorial(8));
    114 }
    115 
    116 
    117 // Tests IsPrime()
    118 TEST_F(IntegerFunctionTest, IsPrime) {
    119   // Tests negative input.
    120   EXPECT_FALSE(IsPrime(-1));
    121   EXPECT_FALSE(IsPrime(-2));
    122   EXPECT_FALSE(IsPrime(INT_MIN));
    123 
    124   // Tests some trivial cases.
    125   EXPECT_FALSE(IsPrime(0));
    126   EXPECT_FALSE(IsPrime(1));
    127   EXPECT_TRUE(IsPrime(2));
    128   EXPECT_TRUE(IsPrime(3));
    129 
    130   // Tests positive input.
    131   EXPECT_FALSE(IsPrime(4));
    132   EXPECT_TRUE(IsPrime(5));
    133   EXPECT_FALSE(IsPrime(6));
    134   EXPECT_TRUE(IsPrime(23));
    135 }
    136 
    137 
    138 // The next test case (named "QueueTest") also needs to be quick, so
    139 // we derive another fixture from QuickTest.
    140 //
    141 // The QueueTest test fixture has some logic and shared objects in
    142 // addition to what's in QuickTest already.  We define the additional
    143 // stuff inside the body of the test fixture, as usual.
    144 class QueueTest : public QuickTest {
    145  protected:
    146   virtual void SetUp() {
    147     // First, we need to set up the super fixture (QuickTest).
    148     QuickTest::SetUp();
    149 
    150     // Second, some additional setup for this fixture.
    151     q1_.Enqueue(1);
    152     q2_.Enqueue(2);
    153     q2_.Enqueue(3);
    154   }
    155 
    156   // By default, TearDown() inherits the behavior of
    157   // QuickTest::TearDown().  As we have no additional cleaning work
    158   // for QueueTest, we omit it here.
    159   //
    160   // virtual void TearDown() {
    161   //   QuickTest::TearDown();
    162   // }
    163 
    164   Queue<int> q0_;
    165   Queue<int> q1_;
    166   Queue<int> q2_;
    167 };
    168 
    169 
    170 // Now, let's write tests using the QueueTest fixture.
    171 
    172 // Tests the default constructor.
    173 TEST_F(QueueTest, DefaultConstructor) {
    174   EXPECT_EQ(0u, q0_.Size());
    175 }
    176 
    177 // Tests Dequeue().
    178 TEST_F(QueueTest, Dequeue) {
    179   int* n = q0_.Dequeue();
    180   EXPECT_TRUE(n == NULL);
    181 
    182   n = q1_.Dequeue();
    183   EXPECT_TRUE(n != NULL);
    184   EXPECT_EQ(1, *n);
    185   EXPECT_EQ(0u, q1_.Size());
    186   delete n;
    187 
    188   n = q2_.Dequeue();
    189   EXPECT_TRUE(n != NULL);
    190   EXPECT_EQ(2, *n);
    191   EXPECT_EQ(1u, q2_.Size());
    192   delete n;
    193 }
    194 
    195 // If necessary, you can derive further test fixtures from a derived
    196 // fixture itself.  For example, you can derive another fixture from
    197 // QueueTest.  Google Test imposes no limit on how deep the hierarchy
    198 // can be.  In practice, however, you probably don't want it to be too
    199 // deep as to be confusing.
    200