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      1 Revision history for Shaderc
      2 
      3 v2017.2-dev 2017-03-10
      4  - Support GLSL 4.6 and ESSL 3.2
      5  - Add options for automatically set bindings for (uniform) resources that
      6    don't have bindings set in shader source.
      7  - Add option for using HLSL IO mappings as expressed in source.
      8  - Add options for setting resource binding base numbers.
      9  - Add option to use HLSL resource register numbers for bindings.
     10  - HLSL compilation now defaults to HLSL packing rules.
     11    (This change is inherited from Glslang commit 7cca140.)
     12  - CMake install rules uses GNUInstallDirs.  For example, install to lib64
     13    when that is the norm for the target system.
     14 
     15 v2017.1 2017-03-10
     16  - Add option to automatically assign bindings to uniform variables
     17    that don't have an explicit 'binding' layout in the shader source.
     18  - Enable NVIDIA extensions by default in GLSL compilation
     19  - README mentions language bindings provided by 3rd parties.
     20  - README describes the known-good branch on GitHub
     21  - Fixed examples in shaderc.h; added C API use to examples/online-compile
     22  - Fixes issues:
     23    #289: Don't output an object file when compilation fails.
     24    #296: Enable use of the CMake in Android Studio.
     25 
     26 v2016.2 2016-12-13
     27  - Describe Shaderc's level of stability.
     28  - Support HLSL compilation, exposing functionality in Glslang.
     29    - Supported in C, C++ API
     30    - glslc accepts "-x hlsl", and assumes .hlsl files are HLSL.
     31    - glslc accepts "-fentry-point=<name>" to set entry point name,
     32      overriding default value "main".
     33  - Support setting shader resource limits in C, C++ APIs, and in
     34    glslc
     35    - glslc adds -flimit=<setting>
     36    - glslc adds --show-limits to display defaults and valid resource
     37      limit syntax.
     38    - glslc adds "-flimit-file <file>" support to read Glslang resource
     39      configuration files, i.e. the output of "glslangValidator -c".
     40  - Enable AMD extensions by default in GLSL compilation
     41  - Fixes issues:
     42    #281: Work around Android build issue with abspath on Windows
     43    #283: Increase default maxDrawBuffers to 4, to match Vulkan/GLES3.0
     44 
     45 v2016.1 2016-10-12
     46  - C API for assembling now takes an options object
     47  - Support compilation options to optimize for size.
     48  - Maintain compatibility with recent SPIRV-Tools and Glslang versions.
     49  - Update examples.
     50  - Build cleanups.
     51  - Fixes issues:
     52    #238: Fix invocation of python scripts during build
     53 
     54 v2016.0 2016-07-07
     55 
     56  - Adds v<year>.<index> versioning, with "-dev" suffix to indicate work in
     57    progress. The intent is to summarize and report functionalities more easily
     58    for incorporating into downstream projects.
     59 
     60  - Summary of functionalities (See the README.md for more details):
     61    - Provides libraries and command line tools for generating SPIR-V modules
     62    - Supports GLSL source code or SPIR-V assembly as input
     63    - Supports SPIR-V binary or assembly text as output
     64    - Command line options follow GCC/Clang conventions
     65    - Supports various semantics (OpenGL, OpenGL Compatible and Vulkan)
     66    - Supports #include
     67    - Supports user-defined macros
     68    - Supports dependency information dumping
     69