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      1 // Copyright 2015 The Shaderc Authors. All rights reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef LIBSHADERC_UTIL_RESOURCES_H_
     16 #define LIBSHADERC_UTIL_RESOURCES_H_
     17 
     18 // We want TBuiltInResource
     19 #include "glslang/Include/ResourceLimits.h"
     20 
     21 namespace shaderc_util {
     22 
     23 using TBuiltInResource = ::TBuiltInResource;
     24 
     25 // A set of suitable defaults.
     26 extern const TBuiltInResource kDefaultTBuiltInResource;
     27 
     28 }  // namespace shaderc_util
     29 
     30 #endif  // LIBSHADERC_UTIL_RESOURCES_H_
     31