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      1 //
      2 // Copyright (C) 2016 LunarG, Inc.
      3 //
      4 // All rights reserved.
      5 //
      6 // Redistribution and use in source and binary forms, with or without
      7 // modification, are permitted provided that the following conditions
      8 // are met:
      9 //
     10 //    Redistributions of source code must retain the above copyright
     11 //    notice, this list of conditions and the following disclaimer.
     12 //
     13 //    Redistributions in binary form must reproduce the above
     14 //    copyright notice, this list of conditions and the following
     15 //    disclaimer in the documentation and/or other materials provided
     16 //    with the distribution.
     17 //
     18 //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
     19 //    contributors may be used to endorse or promote products derived
     20 //    from this software without specific prior written permission.
     21 //
     22 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     23 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     24 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
     25 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
     26 // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
     27 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
     28 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     29 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
     30 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
     32 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     33 // POSSIBILITY OF SUCH DAMAGE.
     34 //
     35 
     36 #ifndef _IOMAPPER_INCLUDED
     37 #define _IOMAPPER_INCLUDED
     38 
     39 #include "../Public/ShaderLang.h"
     40 
     41 //
     42 // A reflection database and its interface, consistent with the OpenGL API reflection queries.
     43 //
     44 
     45 class TInfoSink;
     46 
     47 namespace glslang {
     48 
     49 class TIntermediate;
     50 
     51 // I/O mapper
     52 class TIoMapper {
     53 public:
     54     TIoMapper() {}
     55     virtual ~TIoMapper() {}
     56 
     57     // grow the reflection stage by stage
     58     bool addStage(EShLanguage, TIntermediate&, TInfoSink&, TIoMapResolver*);
     59 };
     60 
     61 } // end namespace glslang
     62 
     63 #endif // _IOMAPPER_INCLUDED
     64