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      1 //
      2 // Copyright (C) 2015-2016 Google, Inc.
      3 //
      4 // All rights reserved.
      5 //
      6 // Redistribution and use in source and binary forms, with or without
      7 // modification, are permitted provided that the following conditions
      8 // are met:
      9 //
     10 //    Redistributions of source code must retain the above copyright
     11 //    notice, this list of conditions and the following disclaimer.
     12 //
     13 //    Redistributions in binary form must reproduce the above
     14 //    copyright notice, this list of conditions and the following
     15 //    disclaimer in the documentation and/or other materials provided
     16 //    with the distribution.
     17 //
     18 //    Neither the name of Google Inc. nor the names of its
     19 //    contributors may be used to endorse or promote products derived
     20 //    from this software without specific prior written permission.
     21 //
     22 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     23 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     24 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
     25 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
     26 // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
     27 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
     28 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     29 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
     30 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
     32 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     33 // POSSIBILITY OF SUCH DAMAGE.
     34 
     35 //
     36 // Visit the nodes in the glslang intermediate tree representation to
     37 // propagate 'noContraction' qualifier.
     38 //
     39 
     40 #pragma once
     41 
     42 #include "../Include/intermediate.h"
     43 
     44 namespace glslang {
     45 
     46 // Propagates the 'precise' qualifier for objects (objects marked with
     47 // 'noContraction' qualifier) from the shader source specified 'precise'
     48 // variables to all the involved objects, and add 'noContraction' qualifier for
     49 // the involved arithmetic operations.
     50 // Note that the same qualifier: 'noContraction' is used in both object nodes
     51 // and arithmetic operation nodes, but has different meaning. For object nodes,
     52 // 'noContraction' means the object is 'precise'; and for arithmetic operation
     53 // nodes, it means the operation should not be contracted.
     54 void PropagateNoContraction(const glslang::TIntermediate& intermediate);
     55 };
     56