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      1 //
      2 // Copyright (C) 2013-2016 LunarG, Inc.
      3 //
      4 // All rights reserved.
      5 //
      6 // Redistribution and use in source and binary forms, with or without
      7 // modification, are permitted provided that the following conditions
      8 // are met:
      9 //
     10 //    Redistributions of source code must retain the above copyright
     11 //    notice, this list of conditions and the following disclaimer.
     12 //
     13 //    Redistributions in binary form must reproduce the above
     14 //    copyright notice, this list of conditions and the following
     15 //    disclaimer in the documentation and/or other materials provided
     16 //    with the distribution.
     17 //
     18 //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
     19 //    contributors may be used to endorse or promote products derived
     20 //    from this software without specific prior written permission.
     21 //
     22 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     23 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     24 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
     25 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
     26 // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
     27 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
     28 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     29 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
     30 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
     32 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     33 // POSSIBILITY OF SUCH DAMAGE.
     34 //
     35 
     36 #ifndef _REFLECTION_INCLUDED
     37 #define _REFLECTION_INCLUDED
     38 
     39 #include "../Public/ShaderLang.h"
     40 #include "../Include/Types.h"
     41 
     42 #include <list>
     43 #include <set>
     44 
     45 //
     46 // A reflection database and its interface, consistent with the OpenGL API reflection queries.
     47 //
     48 
     49 namespace glslang {
     50 
     51 class TIntermediate;
     52 class TIntermAggregate;
     53 class TReflectionTraverser;
     54 
     55 // Data needed for just a single object at the granularity exchanged by the reflection API
     56 class TObjectReflection {
     57 public:
     58     TObjectReflection(const TString& pName, const TType& pType, int pOffset, int pGLDefineType, int pSize, int pIndex) :
     59         name(pName), offset(pOffset),
     60         glDefineType(pGLDefineType), size(pSize), index(pIndex), counterIndex(-1), type(pType.clone()) { }
     61 
     62     const TType* const getType() const { return type; }
     63     int getBinding() const
     64     {
     65         if (type == nullptr || !type->getQualifier().hasBinding())
     66             return -1;
     67         return type->getQualifier().layoutBinding;
     68     }
     69     void dump() const
     70     {
     71         printf("%s: offset %d, type %x, size %d, index %d, binding %d",
     72                name.c_str(), offset, glDefineType, size, index, getBinding() );
     73 
     74         if (counterIndex != -1)
     75             printf(", counter %d", counterIndex);
     76 
     77         printf("\n");
     78     }
     79     static TObjectReflection badReflection() { return TObjectReflection(); }
     80 
     81     TString name;
     82     int offset;
     83     int glDefineType;
     84     int size;         // data size in bytes for a block, array size for a (non-block) object that's an array
     85     int index;
     86     int counterIndex;
     87 
     88 protected:
     89     TObjectReflection() : offset(-1), glDefineType(-1), size(-1), index(-1), type(nullptr) { }
     90 
     91     const TType* type;
     92 };
     93 
     94 // The full reflection database
     95 class TReflection {
     96 public:
     97     TReflection() : badReflection(TObjectReflection::badReflection())
     98     {
     99         for (int dim=0; dim<3; ++dim)
    100             localSize[dim] = 0;
    101     }
    102 
    103     virtual ~TReflection() {}
    104 
    105     // grow the reflection stage by stage
    106     bool addStage(EShLanguage, const TIntermediate&);
    107 
    108     // for mapping a uniform index to a uniform object's description
    109     int getNumUniforms() { return (int)indexToUniform.size(); }
    110     const TObjectReflection& getUniform(int i) const
    111     {
    112         if (i >= 0 && i < (int)indexToUniform.size())
    113             return indexToUniform[i];
    114         else
    115             return badReflection;
    116     }
    117 
    118     // for mapping a block index to the block's description
    119     int getNumUniformBlocks() const { return (int)indexToUniformBlock.size(); }
    120     const TObjectReflection& getUniformBlock(int i) const
    121     {
    122         if (i >= 0 && i < (int)indexToUniformBlock.size())
    123             return indexToUniformBlock[i];
    124         else
    125             return badReflection;
    126     }
    127 
    128     // for mapping an attribute index to the attribute's description
    129     int getNumAttributes() { return (int)indexToAttribute.size(); }
    130     const TObjectReflection& getAttribute(int i) const
    131     {
    132         if (i >= 0 && i < (int)indexToAttribute.size())
    133             return indexToAttribute[i];
    134         else
    135             return badReflection;
    136     }
    137 
    138     // for mapping any name to its index (block names, uniform names and attribute names)
    139     int getIndex(const char* name) const
    140     {
    141         TNameToIndex::const_iterator it = nameToIndex.find(name);
    142         if (it == nameToIndex.end())
    143             return -1;
    144         else
    145             return it->second;
    146     }
    147 
    148     // see getIndex(const char*)
    149     int getIndex(const TString& name) const { return getIndex(name.c_str()); }
    150 
    151     // Thread local size
    152     unsigned getLocalSize(int dim) const { return dim <= 2 ? localSize[dim] : 0; }
    153 
    154     void dump();
    155 
    156 protected:
    157     friend class glslang::TReflectionTraverser;
    158 
    159     void buildCounterIndices();
    160     void buildAttributeReflection(EShLanguage, const TIntermediate&);
    161 
    162     // Need a TString hash: typedef std::unordered_map<TString, int> TNameToIndex;
    163     typedef std::map<TString, int> TNameToIndex;
    164     typedef std::vector<TObjectReflection> TMapIndexToReflection;
    165 
    166     TObjectReflection badReflection; // return for queries of -1 or generally out of range; has expected descriptions with in it for this
    167     TNameToIndex nameToIndex;        // maps names to indexes; can hold all types of data: uniform/buffer and which function names have been processed
    168     TMapIndexToReflection indexToUniform;
    169     TMapIndexToReflection indexToUniformBlock;
    170     TMapIndexToReflection indexToAttribute;
    171 
    172     unsigned int localSize[3];
    173 };
    174 
    175 } // end namespace glslang
    176 
    177 #endif // _REFLECTION_INCLUDED
    178