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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
      6 /// of this software and associated documentation files (the "Software"), to deal
      7 /// in the Software without restriction, including without limitation the rights
      8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 /// 
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 /// 
     15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref core
     24 /// @file glm/core/func_packing.inl
     25 /// @date 2010-03-17 / 2011-06-15
     26 /// @author Christophe Riccio
     27 ///////////////////////////////////////////////////////////////////////////////////
     28 
     29 #include "func_common.hpp"
     30 #include "type_half.hpp"
     31 #include "../fwd.hpp"
     32 
     33 namespace glm
     34 {
     35 	GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
     36 	{
     37 		u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
     38 		return reinterpret_cast<uint&>(Topack);
     39 	}
     40 
     41 	GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint const & p)
     42 	{
     43 		vec2 Unpack(reinterpret_cast<u16vec2 const &>(p));
     44 		return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
     45 	}
     46 
     47 	GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
     48 	{
     49 		i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
     50 		return reinterpret_cast<uint32&>(Topack);
     51 	}
     52 
     53 	GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint const & p)
     54 	{
     55 		vec2 Unpack(reinterpret_cast<i16vec2 const &>(p));
     56 		return clamp(
     57 			Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
     58 			-1.0f, 1.0f);
     59 	}
     60 
     61 	GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
     62 	{
     63 		u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
     64 		return reinterpret_cast<uint&>(Topack);
     65 	}
     66 
     67 	GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint const & p)
     68 	{
     69 		vec4 Unpack(reinterpret_cast<u8vec4 const&>(p));
     70 		return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
     71 	}
     72 	
     73 	GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
     74 	{
     75 		i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
     76 		return reinterpret_cast<uint&>(Topack);
     77 	}
     78 	
     79 	GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint const & p)
     80 	{
     81 		vec4 Unpack(reinterpret_cast<i8vec4 const &>(p));
     82 		return clamp(
     83 			Unpack * 0.0078740157480315f, // 1.0f / 127.0f
     84 			-1.0f, 1.0f);
     85 	}
     86 
     87 	GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
     88 	{
     89 		return reinterpret_cast<double const &>(v);
     90 	}
     91 
     92 	GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v)
     93 	{
     94 		return reinterpret_cast<uvec2 const &>(v);
     95 	}
     96 
     97 	GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
     98 	{
     99 		i16vec2 Unpack(
    100 			detail::toFloat16(v.x),
    101 			detail::toFloat16(v.y));
    102 
    103 		uint * Result = reinterpret_cast<uint*>(&Unpack);
    104 		return *Result;
    105 	}
    106 
    107 	GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
    108 	{
    109 		i16vec2 Unpack(reinterpret_cast<i16vec2 const &>(v));
    110 	
    111 		return vec2(
    112 			detail::toFloat32(Unpack.x), 
    113 			detail::toFloat32(Unpack.y));
    114 	}
    115 }//namespace glm
    116 
    117