README.md
1 # Context Hub Runtime Environment (CHRE)
2
3 ## Build Instructions
4
5 Build targets are arranged in the form of a variant triple consisting of:
6
7 ``vendor_arch_variant``
8
9 The vendor is the provider of the CHRE implementation (ex: google, qcom). The
10 arch is the CPU architecture (ie: hexagonv60, x86, cm4). The variant is the
11 target platform (ie: slpi, nanohub, linux, googletest).
12
13 A debug build can be obtained by appending ``_debug`` to the variant triple. As
14 an example:
15
16 ``make google_hexagonv62_slpi``
17 ``make google_hexagonv62_slpi_debug``
18
19 ### Linux
20
21 CHRE is compatible with Linux as a simulator.
22
23 #### Linux Build/Run
24
25 The simulator has system dependencies:
26
27 - TCLAP
28 - Command-line argument parsing.
29 - libsndfile
30 - WAV file parsing for audio support.
31
32 These are the commands to install these dependencies for Ubuntu:
33
34 sudo apt-get install libtclap-dev
35 sudo apt-get install libsndfile1-dev
36
37 The build target for x86 linux is ``google_x86_linux``. You can build/run the
38 simulator with the following command:
39
40 ./run_sim.sh
41
42 #### Linux Unit Tests
43
44 You can run all unit tests with the following command. Pass arguments to this
45 script and they are passed to the gtest framework. (example:
46 ``--gtest_filter=DynamicVector.*``)
47
48 ./run_tests.sh
49
50 ### CHRE Simulator for Android
51
52 CHRE is also compatible with Android as a simulator.
53
54 This is not intended to be a production implementation but is suitable for
55 testing CHRE nanoapps on the applications processor where Android runs. It uses
56 Android NDK APIs to interact with the system.
57
58 ### SLPI Hexagon
59
60 First, setup paths to the Hexagon Tools (v8.x.x), SDK (v3.0), and SLPI source
61 tree, for example:
62
63 export HEXAGON_TOOLS_PREFIX=~/Qualcomm/HEXAGON_Tools/8.0
64 export HEXAGON_SDK_PREFIX=~/Qualcomm/Hexagon_SDK/3.0
65 export SLPI_PREFIX=~/Qualcomm/msm8998/slpi_proc
66
67 Then use the provided Makefiles to build:
68
69 make google_hexagonv62_slpi -j
70
71 ## Directory Structure
72
73 The CHRE project is organized as follows:
74
75 - ``chre_api``
76 - The stable API exposed to nanoapps
77 - ``core``
78 - Common code that applies to all CHRE platforms, most notably event
79 management.
80 - ``pal``
81 - An abstraction layer that implementers must supply to access
82 device-specific functionality (such as GPS and Wi-Fi). The PAL is a C API
83 which allows it to be implemented using a vendor-supplied library.
84 - ``platform``
85 - Contains the system interface that all plaforms must implement, along with
86 implementations for individual platforms. This includes the implementation
87 of the CHRE API.
88 - ``platform/shared``
89 - Contains code that will apply to multiple platforms, but not
90 necessarily all.
91 - ``platform/linux``
92 - This directory contains the canonical example for running CHRE on
93 desktop machines, primarily for simulation and testing.
94 - ``apps``
95 - A small number of sample applications are provided. These are intended to
96 guide developers of new applications and help implementers test basic
97 functionality quickly.
98 - This is reference code and is not required for the CHRE to function.
99 - ``util``
100 - Contains data structures used throughout CHRE and common utility code.
101 - ``variant/simulator``
102 - Contains the CHRE variant for the simulator. This is a good example to
103 start from when porting to new devices. Variants are explained in more
104 detail below.
105
106 Within each of these directories, you may find a ``tests`` subdirectory
107 containing tests written against the googletest framework.
108
109 ### Platform Directory Structure
110
111 The platform directory contains an interface that common code under ``core``
112 leverages to implement the runtime. All platforms are required to implement the
113 interface provided in ``platform/include``.
114
115 The following gives a more detailed explanation of the directory structure.
116
117 - ``platform`` - The top-level directory for platform-specific code.
118 - ``include`` - The interface that platforms are required to implement.
119 - ``shared`` - Code that may be shared by more than one platform but not
120 necessarily required for all.
121 - ``slpi`` - The implementation of the common interface for the SLPI and any
122 SLPI-specific code.
123 - ``linux`` - The implementation of the common interface for the simulator
124 running on Linux and any simulator-specific code.
125
126 Common CHRE code that is expected to run across all platforms is located in
127 ``core``. This code must have a stable way to access the platform-specific
128 implementation of the common platform API. This is handled by providing a stable
129 include path and changing the search path for the platform implementation. Here
130 is an example directory layout:
131
132 - ``platform``
133 - ``<platform_name>``
134 - ``include``
135 - ``chre``
136 - ``target_platform``
137
138 The build system will add ``platform/<platform_name>/include`` to the include
139 search path allowing common code to find the implementation of the platform
140 interface. Here is an example of core code including a platform-specific header
141 in this way:
142
143 ``#include "chre/target_platform/log.h"``
144
145 When building for the linux platform, the file is included from:
146
147 ``platform/linux/include/chre/target_platform/log.h``
148
149 ## Supplied Nanoapps
150
151 This project includes a number of nanoapps that serve as both examples of how to
152 use CHRE, debugging tools and can perform some useful function.
153
154 All nanoapps in the ``apps`` directory are placed in a namespace when built
155 statically with this CHRE implementation. When compiled as standalone nanoapps,
156 there is no outer namespace on their entry points. This allows testing various
157 CHRE subsystems without requiring dynamic loading and allows these nanoapps to
158 coexist within a CHRE binary. Refer to ``apps/hello_world/hello_world.cc`` for
159 a minimal example.
160
161 ### FeatureWorld
162
163 Any of the nanoapps that end with the term World are intended to test some
164 feature of the system. The HelloWorld nanoapp simply exercises logging
165 functionality, TimerWorld exercises timers and WifiWorld uses wifi, for example.
166 These nanoapps log all results via chreLog which makes them effective tools when
167 bringing up a new CHRE implementation.
168
169 ### ImuCal
170
171 This nanoapp implements IMU calibration.
172
173 ## Porting CHRE
174
175 This codebase is intended to be ported to a variety of operating systems. If you
176 wish to port CHRE to a new OS, refer to the ``platform`` directory. An example of
177 the Linux port is provided under ``platform/linux``.
178
179 There are notes regarding initialization under
180 ``platform/include/chre/platform/init.h`` that will also be helpful.
181
182 ### Important Considerations
183
184 Platforms are required to implement support for invoking the constructors and
185 destructors of global, non-POD types at load and unload time, respectively. This
186 is required for both the runtime and nanoapps.
187
188 ## Coding conventions
189
190 There are many well-established coding standards within Google. The official
191 C++ style guide is used with the exception of Android naming conventions for
192 methods and variables. This means 2 space indents, camelCase method names, an
193 mPrefix on class members and so on. Style rules that are not specified in the
194 Android style guide are inherited from Google.
195
196 ## CHRE Variants
197
198 A CHRE variant allows injecting additional source files into the build on a
199 per-device basis. This can be used to inject:
200
201 * A version string
202 * Set to ``undefined`` if not specified
203 * A static nanoapp list
204 * Empty if left undefined
205 * Additional static nanoapp includes
206 * Vendor-specific nanoapps could be specified in the variant
207
208 Export the ``CHRE_VARIANT_MK_INCLUDES`` containing the mk files that you wish to
209 be included the CHRE variant build. Refer to ``run_sim.sh`` and the
210 ``variant/simulator`` subdirectory for an example as used by the simulator.
211
212 * [Google C++ Style][1]
213
214 [1]: https://google.github.io/styleguide/cppguide.html
215
216 ### Use of C++
217
218 This project uses C++11, but with two main caveats:
219
220 1. General considerations for using C++ in an embedded environment apply. This
221 means avoiding language features that can impose runtime overhead should
222 be avoided, due to the relative scarcity of memory and CPU resources, and
223 power considerations. Examples include RTTI, exceptions, overuse of dynamic
224 memory allocation, etc. Refer to existing literature on this topic
225 including this [Technical Report on C++ Performance][2] and so on.
226 2. Support of C++ standard libraries are not generally expected to be
227 extensive or widespread in the embedded environments where this code will
228 run. That means that things like <thread> and <mutex> should not be used,
229 in favor of simple platform abstractions that can be implemented directly
230 with less effort (potentially using those libraries if they are known to be
231 available).
232
233 [2]: http://www.open-std.org/jtc1/sc22/wg21/docs/TR18015.pdf
234