1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "action.h" 18 19 #include <android-base/chrono_utils.h> 20 #include <android-base/logging.h> 21 #include <android-base/strings.h> 22 23 #include "util.h" 24 25 #if defined(__ANDROID__) 26 #include <android-base/properties.h> 27 #else 28 #include "host_init_stubs.h" 29 #endif 30 31 using android::base::Join; 32 33 namespace android { 34 namespace init { 35 36 Result<Success> RunBuiltinFunction(const BuiltinFunction& function, 37 const std::vector<std::string>& args, 38 const std::string& context) { 39 auto builtin_arguments = BuiltinArguments(context); 40 41 builtin_arguments.args.resize(args.size()); 42 builtin_arguments.args[0] = args[0]; 43 for (std::size_t i = 1; i < args.size(); ++i) { 44 if (!expand_props(args[i], &builtin_arguments.args[i])) { 45 return Error() << "cannot expand '" << args[i] << "'"; 46 } 47 } 48 49 return function(builtin_arguments); 50 } 51 52 Command::Command(BuiltinFunction f, bool execute_in_subcontext, 53 const std::vector<std::string>& args, int line) 54 : func_(std::move(f)), execute_in_subcontext_(execute_in_subcontext), args_(args), line_(line) {} 55 56 Result<Success> Command::InvokeFunc(Subcontext* subcontext) const { 57 if (subcontext) { 58 if (execute_in_subcontext_) { 59 return subcontext->Execute(args_); 60 } 61 62 auto expanded_args = subcontext->ExpandArgs(args_); 63 if (!expanded_args) { 64 return expanded_args.error(); 65 } 66 return RunBuiltinFunction(func_, *expanded_args, subcontext->context()); 67 } 68 69 return RunBuiltinFunction(func_, args_, kInitContext); 70 } 71 72 std::string Command::BuildCommandString() const { 73 return Join(args_, ' '); 74 } 75 76 Action::Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line, 77 const std::string& event_trigger, 78 const std::map<std::string, std::string>& property_triggers) 79 : property_triggers_(property_triggers), 80 event_trigger_(event_trigger), 81 oneshot_(oneshot), 82 subcontext_(subcontext), 83 filename_(filename), 84 line_(line) {} 85 86 const KeywordFunctionMap* Action::function_map_ = nullptr; 87 88 Result<Success> Action::AddCommand(const std::vector<std::string>& args, int line) { 89 if (!function_map_) { 90 return Error() << "no function map available"; 91 } 92 93 auto function = function_map_->FindFunction(args); 94 if (!function) return Error() << function.error(); 95 96 commands_.emplace_back(function->second, function->first, args, line); 97 return Success(); 98 } 99 100 void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) { 101 commands_.emplace_back(f, false, args, line); 102 } 103 104 std::size_t Action::NumCommands() const { 105 return commands_.size(); 106 } 107 108 void Action::ExecuteOneCommand(std::size_t command) const { 109 // We need a copy here since some Command execution may result in 110 // changing commands_ vector by importing .rc files through parser 111 Command cmd = commands_[command]; 112 ExecuteCommand(cmd); 113 } 114 115 void Action::ExecuteAllCommands() const { 116 for (const auto& c : commands_) { 117 ExecuteCommand(c); 118 } 119 } 120 121 void Action::ExecuteCommand(const Command& command) const { 122 android::base::Timer t; 123 auto result = command.InvokeFunc(subcontext_); 124 auto duration = t.duration(); 125 126 // There are many legacy paths in rootdir/init.rc that will virtually never exist on a new 127 // device, such as '/sys/class/leds/jogball-backlight/brightness'. As of this writing, there 128 // are 198 such failures on bullhead. Instead of spamming the log reporting them, we do not 129 // report such failures unless we're running at the DEBUG log level. 130 bool report_failure = !result.has_value(); 131 if (report_failure && android::base::GetMinimumLogSeverity() > android::base::DEBUG && 132 result.error_errno() == ENOENT) { 133 report_failure = false; 134 } 135 136 // Any action longer than 50ms will be warned to user as slow operation 137 if (report_failure || duration > 50ms || 138 android::base::GetMinimumLogSeverity() <= android::base::DEBUG) { 139 std::string trigger_name = BuildTriggersString(); 140 std::string cmd_str = command.BuildCommandString(); 141 142 LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_ 143 << ":" << command.line() << ") took " << duration.count() << "ms and " 144 << (result ? "succeeded" : "failed: " + result.error_string()); 145 } 146 } 147 148 // This function checks that all property triggers are satisfied, that is 149 // for each (name, value) in property_triggers_, check that the current 150 // value of the property 'name' == value. 151 // 152 // It takes an optional (name, value) pair, which if provided must 153 // be present in property_triggers_; it skips the check of the current 154 // property value for this pair. 155 bool Action::CheckPropertyTriggers(const std::string& name, 156 const std::string& value) const { 157 if (property_triggers_.empty()) { 158 return true; 159 } 160 161 bool found = name.empty(); 162 for (const auto& [trigger_name, trigger_value] : property_triggers_) { 163 if (trigger_name == name) { 164 if (trigger_value != "*" && trigger_value != value) { 165 return false; 166 } else { 167 found = true; 168 } 169 } else { 170 std::string prop_val = android::base::GetProperty(trigger_name, ""); 171 if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) { 172 return false; 173 } 174 } 175 } 176 return found; 177 } 178 179 bool Action::CheckEvent(const EventTrigger& event_trigger) const { 180 return event_trigger == event_trigger_ && CheckPropertyTriggers(); 181 } 182 183 bool Action::CheckEvent(const PropertyChange& property_change) const { 184 const auto& [name, value] = property_change; 185 return event_trigger_.empty() && CheckPropertyTriggers(name, value); 186 } 187 188 bool Action::CheckEvent(const BuiltinAction& builtin_action) const { 189 return this == builtin_action; 190 } 191 192 std::string Action::BuildTriggersString() const { 193 std::vector<std::string> triggers; 194 195 for (const auto& [trigger_name, trigger_value] : property_triggers_) { 196 triggers.emplace_back(trigger_name + '=' + trigger_value); 197 } 198 if (!event_trigger_.empty()) { 199 triggers.emplace_back(event_trigger_); 200 } 201 202 return Join(triggers, " && "); 203 } 204 205 void Action::DumpState() const { 206 std::string trigger_name = BuildTriggersString(); 207 LOG(INFO) << "on " << trigger_name; 208 209 for (const auto& c : commands_) { 210 std::string cmd_str = c.BuildCommandString(); 211 LOG(INFO) << " " << cmd_str; 212 } 213 } 214 215 } // namespace init 216 } // namespace android 217