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      1 # bufferhubd
      2 type bufferhubd, domain, mlstrustedsubject;
      3 type bufferhubd_exec, exec_type, file_type;
      4 
      5 hal_client_domain(bufferhubd, hal_graphics_allocator)
      6 
      7 pdx_server(bufferhubd, bufferhub_client)
      8 pdx_client(bufferhubd, performance_client)
      9 
     10 # Access the GPU.
     11 allow bufferhubd gpu_device:chr_file rw_file_perms;
     12 
     13 # Access /dev/ion
     14 allow bufferhubd ion_device:chr_file r_file_perms;
     15 
     16 # Receive sync fence FDs from mediacodec. Note that mediacodec never directly
     17 # connects to bufferhubd via PDX. Instead, a VR app acts as a bridge between
     18 # those two: it talks to mediacodec via Binder and talks to bufferhubd via PDX.
     19 # Thus, there is no need to use pdx_client macro.
     20 allow bufferhubd mediacodec:fd use;
     21