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      1 @node Obstacks
      2 @subsection Obstacks
      3 @cindex obstacks
      4 
      5 An @dfn{obstack} is a pool of memory containing a stack of objects.  You
      6 can create any number of separate obstacks, and then allocate objects in
      7 specified obstacks.  Within each obstack, the last object allocated must
      8 always be the first one freed, but distinct obstacks are independent of
      9 each other.
     10 
     11 Aside from this one constraint of order of freeing, obstacks are totally
     12 general: an obstack can contain any number of objects of any size.  They
     13 are implemented with macros, so allocation is usually very fast as long as
     14 the objects are usually small.  And the only space overhead per object is
     15 the padding needed to start each object on a suitable boundary.
     16 
     17 @menu
     18 * Creating Obstacks::		How to declare an obstack in your program.
     19 * Preparing for Obstacks::	Preparations needed before you can
     20 				 use obstacks.
     21 * Allocation in an Obstack::    Allocating objects in an obstack.
     22 * Freeing Obstack Objects::     Freeing objects in an obstack.
     23 * Obstack Functions::		The obstack functions are really macros.
     24 * Growing Objects::             Making an object bigger by stages.
     25 * Extra Fast Growing::		Extra-high-efficiency (though more
     26 				 complicated) growing objects.
     27 * Status of an Obstack::        Inquiries about the status of an obstack.
     28 * Obstacks Data Alignment::     Controlling alignment of objects in obstacks.
     29 * Obstack Chunks::              How obstacks obtain and release chunks;
     30 				 efficiency considerations.
     31 * Summary of Obstacks::
     32 @end menu
     33 
     34 @node Creating Obstacks
     35 @subsubsection Creating Obstacks
     36 
     37 The utilities for manipulating obstacks are declared in the header
     38 file @file{obstack.h}.
     39 @pindex obstack.h
     40 
     41 @comment obstack.h
     42 @comment GNU
     43 @deftp {Data Type} {struct obstack}
     44 An obstack is represented by a data structure of type @code{struct
     45 obstack}.  This structure has a small fixed size; it records the status
     46 of the obstack and how to find the space in which objects are allocated.
     47 It does not contain any of the objects themselves.  You should not try
     48 to access the contents of the structure directly; use only the macros
     49 described in this chapter.
     50 @end deftp
     51 
     52 You can declare variables of type @code{struct obstack} and use them as
     53 obstacks, or you can allocate obstacks dynamically like any other kind
     54 of object.  Dynamic allocation of obstacks allows your program to have a
     55 variable number of different stacks.  (You can even allocate an
     56 obstack structure in another obstack, but this is rarely useful.)
     57 
     58 All the macros that work with obstacks require you to specify which
     59 obstack to use.  You do this with a pointer of type @code{struct obstack
     60 *}.  In the following, we often say ``an obstack'' when strictly
     61 speaking the object at hand is such a pointer.
     62 
     63 The objects in the obstack are packed into large blocks called
     64 @dfn{chunks}.  The @code{struct obstack} structure points to a chain of
     65 the chunks currently in use.
     66 
     67 The obstack library obtains a new chunk whenever you allocate an object
     68 that won't fit in the previous chunk.  Since the obstack library manages
     69 chunks automatically, you don't need to pay much attention to them, but
     70 you do need to supply a function which the obstack library should use to
     71 get a chunk.  Usually you supply a function which uses @code{malloc}
     72 directly or indirectly.  You must also supply a function to free a chunk.
     73 These matters are described in the following section.
     74 
     75 @node Preparing for Obstacks
     76 @subsubsection Preparing for Using Obstacks
     77 
     78 Each source file in which you plan to use obstacks
     79 must include the header file @file{obstack.h}, like this:
     80 
     81 @smallexample
     82 #include <obstack.h>
     83 @end smallexample
     84 
     85 @findex obstack_chunk_alloc
     86 @findex obstack_chunk_free
     87 Also, if the source file uses the macro @code{obstack_init}, it must
     88 declare or define two macros that will be called by the
     89 obstack library.  One, @code{obstack_chunk_alloc}, is used to allocate
     90 the chunks of memory into which objects are packed.  The other,
     91 @code{obstack_chunk_free}, is used to return chunks when the objects in
     92 them are freed.  These macros should appear before any use of obstacks
     93 in the source file.
     94 
     95 Usually these are defined to use @code{malloc} via the intermediary
     96 @code{xmalloc} (@pxref{Unconstrained Allocation, , , libc, The GNU C Library Reference Manual}).  This is done with
     97 the following pair of macro definitions:
     98 
     99 @smallexample
    100 #define obstack_chunk_alloc xmalloc
    101 #define obstack_chunk_free free
    102 @end smallexample
    103 
    104 @noindent
    105 Though the memory you get using obstacks really comes from @code{malloc},
    106 using obstacks is faster because @code{malloc} is called less often, for
    107 larger blocks of memory.  @xref{Obstack Chunks}, for full details.
    108 
    109 At run time, before the program can use a @code{struct obstack} object
    110 as an obstack, it must initialize the obstack by calling
    111 @code{obstack_init} or one of its variants, @code{obstack_begin},
    112 @code{obstack_specify_allocation}, or
    113 @code{obstack_specify_allocation_with_arg}.
    114 
    115 @comment obstack.h
    116 @comment GNU
    117 @deftypefun int obstack_init (struct obstack *@var{obstack-ptr})
    118 Initialize obstack @var{obstack-ptr} for allocation of objects.  This
    119 macro calls the obstack's @code{obstack_chunk_alloc} function.  If
    120 allocation of memory fails, the function pointed to by
    121 @code{obstack_alloc_failed_handler} is called.  The @code{obstack_init}
    122 macro always returns 1 (Compatibility notice: Former versions of
    123 obstack returned 0 if allocation failed).
    124 @end deftypefun
    125 
    126 Here are two examples of how to allocate the space for an obstack and
    127 initialize it.  First, an obstack that is a static variable:
    128 
    129 @smallexample
    130 static struct obstack myobstack;
    131 @dots{}
    132 obstack_init (&myobstack);
    133 @end smallexample
    134 
    135 @noindent
    136 Second, an obstack that is itself dynamically allocated:
    137 
    138 @smallexample
    139 struct obstack *myobstack_ptr
    140   = (struct obstack *) xmalloc (sizeof (struct obstack));
    141 
    142 obstack_init (myobstack_ptr);
    143 @end smallexample
    144 
    145 @comment obstack.h
    146 @comment GNU
    147 @deftypefun int obstack_begin (struct obstack *@var{obstack-ptr}, size_t chunk_size)
    148 Like @code{obstack_init}, but specify chunks to be at least
    149 @var{chunk_size} bytes in size.
    150 @end deftypefun
    151 
    152 @comment obstack.h
    153 @comment GNU
    154 @deftypefun int obstack_specify_allocation (struct obstack *@var{obstack-ptr}, size_t chunk_size, size_t alignment, void *(*chunkfun) (size_t), void (*freefun) (void *))
    155 Like @code{obstack_init}, specifying chunk size, chunk
    156 alignment, and memory allocation functions.  A @var{chunk_size} or
    157 @var{alignment} of zero results in the default size or alignment
    158 respectively being used.
    159 @end deftypefun
    160 
    161 @comment obstack.h
    162 @comment GNU
    163 @deftypefun int obstack_specify_allocation_with_arg (struct obstack *@var{obstack-ptr}, size_t chunk_size, size_t alignment, void *(*chunkfun) (void *, size_t), void (*freefun) (void *, void *), void *arg)
    164 Like @code{obstack_specify_allocation}, but specifying memory
    165 allocation functions that take an extra first argument, @var{arg}.
    166 @end deftypefun
    167 
    168 @comment obstack.h
    169 @comment GNU
    170 @defvar obstack_alloc_failed_handler
    171 The value of this variable is a pointer to a function that
    172 @code{obstack} uses when @code{obstack_chunk_alloc} fails to allocate
    173 memory.  The default action is to print a message and abort.
    174 You should supply a function that either calls @code{exit}
    175 (@pxref{Program Termination, , , libc, The GNU C Library Reference Manual}) or @code{longjmp} (@pxref{Non-Local
    176 Exits, , , libc, The GNU C Library Reference Manual}) and doesn't return.
    177 
    178 @smallexample
    179 void my_obstack_alloc_failed (void)
    180 @dots{}
    181 obstack_alloc_failed_handler = &my_obstack_alloc_failed;
    182 @end smallexample
    183 
    184 @end defvar
    185 
    186 @node Allocation in an Obstack
    187 @subsubsection Allocation in an Obstack
    188 @cindex allocation (obstacks)
    189 
    190 The most direct way to allocate an object in an obstack is with
    191 @code{obstack_alloc}, which is invoked almost like @code{malloc}.
    192 
    193 @comment obstack.h
    194 @comment GNU
    195 @deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, size_t @var{size})
    196 This allocates an uninitialized block of @var{size} bytes in an obstack
    197 and returns its address.  Here @var{obstack-ptr} specifies which obstack
    198 to allocate the block in; it is the address of the @code{struct obstack}
    199 object which represents the obstack.  Each obstack macro
    200 requires you to specify an @var{obstack-ptr} as the first argument.
    201 
    202 This macro calls the obstack's @code{obstack_chunk_alloc} function if
    203 it needs to allocate a new chunk of memory; it calls
    204 @code{obstack_alloc_failed_handler} if allocation of memory by
    205 @code{obstack_chunk_alloc} failed.
    206 @end deftypefun
    207 
    208 For example, here is a function that allocates a copy of a string @var{str}
    209 in a specific obstack, which is in the variable @code{string_obstack}:
    210 
    211 @smallexample
    212 struct obstack string_obstack;
    213 
    214 char *
    215 copystring (char *string)
    216 @{
    217   size_t len = strlen (string) + 1;
    218   char *s = (char *) obstack_alloc (&string_obstack, len);
    219   memcpy (s, string, len);
    220   return s;
    221 @}
    222 @end smallexample
    223 
    224 To allocate a block with specified contents, use the macro @code{obstack_copy}.
    225 
    226 @comment obstack.h
    227 @comment GNU
    228 @deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
    229 This allocates a block and initializes it by copying @var{size}
    230 bytes of data starting at @var{address}.  It calls
    231 @code{obstack_alloc_failed_handler} if allocation of memory by
    232 @code{obstack_chunk_alloc} failed.
    233 @end deftypefun
    234 
    235 @comment obstack.h
    236 @comment GNU
    237 @deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
    238 Like @code{obstack_copy}, but appends an extra byte containing a null
    239 character.  This extra byte is not counted in the argument @var{size}.
    240 @end deftypefun
    241 
    242 The @code{obstack_copy0} macro is convenient for copying a sequence
    243 of characters into an obstack as a null-terminated string.  Here is an
    244 example of its use:
    245 
    246 @smallexample
    247 char *
    248 obstack_savestring (char *addr, size_t size)
    249 @{
    250   return obstack_copy0 (&myobstack, addr, size);
    251 @}
    252 @end smallexample
    253 
    254 @noindent
    255 Contrast this with the previous example of @code{savestring} using
    256 @code{malloc} (@pxref{Basic Allocation, , , libc, The GNU C Library Reference Manual}).
    257 
    258 @node Freeing Obstack Objects
    259 @subsubsection Freeing Objects in an Obstack
    260 @cindex freeing (obstacks)
    261 
    262 To free an object allocated in an obstack, use the macro
    263 @code{obstack_free}.  Since the obstack is a stack of objects, freeing
    264 one object automatically frees all other objects allocated more recently
    265 in the same obstack.
    266 
    267 @comment obstack.h
    268 @comment GNU
    269 @deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
    270 If @var{object} is a null pointer, everything allocated in the obstack
    271 is freed.  Otherwise, @var{object} must be the address of an object
    272 allocated in the obstack.  Then @var{object} is freed, along with
    273 everything allocated in @var{obstack} since @var{object}.
    274 @end deftypefun
    275 
    276 Note that if @var{object} is a null pointer, the result is an
    277 uninitialized obstack.  To free all memory in an obstack but leave it
    278 valid for further allocation, call @code{obstack_free} with the address
    279 of the first object allocated on the obstack:
    280 
    281 @smallexample
    282 obstack_free (obstack_ptr, first_object_allocated_ptr);
    283 @end smallexample
    284 
    285 Recall that the objects in an obstack are grouped into chunks.  When all
    286 the objects in a chunk become free, the obstack library automatically
    287 frees the chunk (@pxref{Preparing for Obstacks}).  Then other
    288 obstacks, or non-obstack allocation, can reuse the space of the chunk.
    289 
    290 @node Obstack Functions
    291 @subsubsection Obstack Functions and Macros
    292 @cindex macros
    293 
    294 The interfaces for using obstacks are shown here as functions to
    295 specify the return type and argument types, but they are really
    296 defined as macros.  This means that the arguments don't actually have
    297 types, but they generally behave as if they have the types shown.
    298 You can call these macros like functions, but you cannot use them in
    299 any other way (for example, you cannot take their address).
    300 
    301 Calling the macros requires a special precaution: namely, the first
    302 operand (the obstack pointer) may not contain any side effects, because
    303 it may be computed more than once.  For example, if you write this:
    304 
    305 @smallexample
    306 obstack_alloc (get_obstack (), 4);
    307 @end smallexample
    308 
    309 @noindent
    310 you will find that @code{get_obstack} may be called several times.
    311 If you use @code{*obstack_list_ptr++} as the obstack pointer argument,
    312 you will get very strange results since the incrementation may occur
    313 several times.
    314 
    315 If you use the GNU C compiler, this precaution is not necessary, because
    316 various language extensions in GNU C permit defining the macros so as to
    317 compute each argument only once.
    318 
    319 Note that arguments other than the first will only be evaluated once,
    320 even when not using GNU C.
    321 
    322 @code{obstack.h} does declare a number of functions,
    323 @code{_obstack_begin}, @code{_obstack_begin_1},
    324 @code{_obstack_newchunk}, @code{_obstack_free}, and
    325 @code{_obstack_memory_used}.  You should not call these directly.
    326 
    327 @node Growing Objects
    328 @subsubsection Growing Objects
    329 @cindex growing objects (in obstacks)
    330 @cindex changing the size of a block (obstacks)
    331 
    332 Because memory in obstack chunks is used sequentially, it is possible to
    333 build up an object step by step, adding one or more bytes at a time to the
    334 end of the object.  With this technique, you do not need to know how much
    335 data you will put in the object until you come to the end of it.  We call
    336 this the technique of @dfn{growing objects}.  The special macros
    337 for adding data to the growing object are described in this section.
    338 
    339 You don't need to do anything special when you start to grow an object.
    340 Using one of the macros to add data to the object automatically
    341 starts it.  However, it is necessary to say explicitly when the object is
    342 finished.  This is done with @code{obstack_finish}.
    343 
    344 The actual address of the object thus built up is not known until the
    345 object is finished.  Until then, it always remains possible that you will
    346 add so much data that the object must be copied into a new chunk.
    347 
    348 While the obstack is in use for a growing object, you cannot use it for
    349 ordinary allocation of another object.  If you try to do so, the space
    350 already added to the growing object will become part of the other object.
    351 
    352 @comment obstack.h
    353 @comment GNU
    354 @deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, size_t @var{size})
    355 The most basic macro for adding to a growing object is
    356 @code{obstack_blank}, which adds space without initializing it.
    357 @end deftypefun
    358 
    359 @comment obstack.h
    360 @comment GNU
    361 @deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, size_t @var{size})
    362 To add a block of initialized space, use @code{obstack_grow}, which is
    363 the growing-object analogue of @code{obstack_copy}.  It adds @var{size}
    364 bytes of data to the growing object, copying the contents from
    365 @var{data}.
    366 @end deftypefun
    367 
    368 @comment obstack.h
    369 @comment GNU
    370 @deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, size_t @var{size})
    371 This is the growing-object analogue of @code{obstack_copy0}.  It adds
    372 @var{size} bytes copied from @var{data}, followed by an additional null
    373 character.
    374 @end deftypefun
    375 
    376 @comment obstack.h
    377 @comment GNU
    378 @deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c})
    379 To add one character at a time, use @code{obstack_1grow}.
    380 It adds a single byte containing @var{c} to the growing object.
    381 @end deftypefun
    382 
    383 @comment obstack.h
    384 @comment GNU
    385 @deftypefun void obstack_ptr_grow (struct obstack *@var{obstack-ptr}, void *@var{data})
    386 Adding the value of a pointer one can use
    387 @code{obstack_ptr_grow}.  It adds @code{sizeof (void *)} bytes
    388 containing the value of @var{data}.
    389 @end deftypefun
    390 
    391 @comment obstack.h
    392 @comment GNU
    393 @deftypefun void obstack_int_grow (struct obstack *@var{obstack-ptr}, int @var{data})
    394 A single value of type @code{int} can be added by using
    395 @code{obstack_int_grow}.  It adds @code{sizeof (int)} bytes to
    396 the growing object and initializes them with the value of @var{data}.
    397 @end deftypefun
    398 
    399 @comment obstack.h
    400 @comment GNU
    401 @deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr})
    402 When you are finished growing the object, use
    403 @code{obstack_finish} to close it off and return its final address.
    404 
    405 Once you have finished the object, the obstack is available for ordinary
    406 allocation or for growing another object.
    407 @end deftypefun
    408 
    409 When you build an object by growing it, you will probably need to know
    410 afterward how long it became.  You need not keep track of this as you grow
    411 the object, because you can find out the length from the obstack
    412 with @code{obstack_object_size}, before finishing the object.
    413 
    414 @comment obstack.h
    415 @comment GNU
    416 @deftypefun size_t obstack_object_size (struct obstack *@var{obstack-ptr})
    417 This macro returns the current size of the growing object, in bytes.
    418 Remember to call @code{obstack_object_size} @emph{before} finishing the object.
    419 After it is finished, @code{obstack_object_size} will return zero.
    420 @end deftypefun
    421 
    422 If you have started growing an object and wish to cancel it, you should
    423 finish it and then free it, like this:
    424 
    425 @smallexample
    426 obstack_free (obstack_ptr, obstack_finish (obstack_ptr));
    427 @end smallexample
    428 
    429 @noindent
    430 This has no effect if no object was growing.
    431 
    432 @node Extra Fast Growing
    433 @subsubsection Extra Fast Growing Objects
    434 @cindex efficiency and obstacks
    435 
    436 The usual macros for growing objects incur overhead for checking
    437 whether there is room for the new growth in the current chunk.  If you
    438 are frequently constructing objects in small steps of growth, this
    439 overhead can be significant.
    440 
    441 You can reduce the overhead by using special ``fast growth''
    442 macros that grow the object without checking.  In order to have a
    443 robust program, you must do the checking yourself.  If you do this checking
    444 in the simplest way each time you are about to add data to the object, you
    445 have not saved anything, because that is what the ordinary growth
    446 macros do.  But if you can arrange to check less often, or check
    447 more efficiently, then you make the program faster.
    448 
    449 @code{obstack_room} returns the amount of room available
    450 in the current chunk.
    451 
    452 @comment obstack.h
    453 @comment GNU
    454 @deftypefun size_t obstack_room (struct obstack *@var{obstack-ptr})
    455 This returns the number of bytes that can be added safely to the current
    456 growing object (or to an object about to be started) in obstack
    457 @var{obstack} using the fast growth macros.
    458 @end deftypefun
    459 
    460 While you know there is room, you can use these fast growth macros
    461 for adding data to a growing object:
    462 
    463 @comment obstack.h
    464 @comment GNU
    465 @deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c})
    466 @code{obstack_1grow_fast} adds one byte containing the
    467 character @var{c} to the growing object in obstack @var{obstack-ptr}.
    468 @end deftypefun
    469 
    470 @comment obstack.h
    471 @comment GNU
    472 @deftypefun void obstack_ptr_grow_fast (struct obstack *@var{obstack-ptr}, void *@var{data})
    473 @code{obstack_ptr_grow_fast} adds @code{sizeof (void *)}
    474 bytes containing the value of @var{data} to the growing object in
    475 obstack @var{obstack-ptr}.
    476 @end deftypefun
    477 
    478 @comment obstack.h
    479 @comment GNU
    480 @deftypefun void obstack_int_grow_fast (struct obstack *@var{obstack-ptr}, int @var{data})
    481 @code{obstack_int_grow_fast} adds @code{sizeof (int)} bytes
    482 containing the value of @var{data} to the growing object in obstack
    483 @var{obstack-ptr}.
    484 @end deftypefun
    485 
    486 @comment obstack.h
    487 @comment GNU
    488 @deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, size_t @var{size})
    489 @code{obstack_blank_fast} adds @var{size} bytes to the
    490 growing object in obstack @var{obstack-ptr} without initializing them.
    491 @end deftypefun
    492 
    493 When you check for space using @code{obstack_room} and there is not
    494 enough room for what you want to add, the fast growth macros
    495 are not safe.  In this case, simply use the corresponding ordinary
    496 growth macro instead.  Very soon this will copy the object to a
    497 new chunk; then there will be lots of room available again.
    498 
    499 So, each time you use an ordinary growth macro, check afterward for
    500 sufficient space using @code{obstack_room}.  Once the object is copied
    501 to a new chunk, there will be plenty of space again, so the program will
    502 start using the fast growth macros again.
    503 
    504 Here is an example:
    505 
    506 @smallexample
    507 @group
    508 void
    509 add_string (struct obstack *obstack, const char *ptr, size_t len)
    510 @{
    511   while (len > 0)
    512     @{
    513       size_t room = obstack_room (obstack);
    514       if (room == 0)
    515         @{
    516           /* @r{Not enough room.  Add one character slowly,}
    517              @r{which may copy to a new chunk and make room.}  */
    518           obstack_1grow (obstack, *ptr++);
    519           len--;
    520         @}
    521       else
    522         @{
    523           if (room > len)
    524             room = len;
    525           /* @r{Add fast as much as we have room for.} */
    526           len -= room;
    527           while (room-- > 0)
    528             obstack_1grow_fast (obstack, *ptr++);
    529         @}
    530     @}
    531 @}
    532 @end group
    533 @end smallexample
    534 
    535 @cindex shrinking objects
    536 You can use @code{obstack_blank_fast} with a ``negative'' size
    537 argument to make the current object smaller.  Just don't try to shrink
    538 it beyond zero length---there's no telling what will happen if you do
    539 that.  Earlier versions of obstacks allowed you to use
    540 @code{obstack_blank} to shrink objects.  This will no longer work.
    541 
    542 @node Status of an Obstack
    543 @subsubsection Status of an Obstack
    544 @cindex obstack status
    545 @cindex status of obstack
    546 
    547 Here are macros that provide information on the current status of
    548 allocation in an obstack.  You can use them to learn about an object while
    549 still growing it.
    550 
    551 @comment obstack.h
    552 @comment GNU
    553 @deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr})
    554 This macro returns the tentative address of the beginning of the
    555 currently growing object in @var{obstack-ptr}.  If you finish the object
    556 immediately, it will have that address.  If you make it larger first, it
    557 may outgrow the current chunk---then its address will change!
    558 
    559 If no object is growing, this value says where the next object you
    560 allocate will start (once again assuming it fits in the current
    561 chunk).
    562 @end deftypefun
    563 
    564 @comment obstack.h
    565 @comment GNU
    566 @deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr})
    567 This macro returns the address of the first free byte in the current
    568 chunk of obstack @var{obstack-ptr}.  This is the end of the currently
    569 growing object.  If no object is growing, @code{obstack_next_free}
    570 returns the same value as @code{obstack_base}.
    571 @end deftypefun
    572 
    573 @comment obstack.h
    574 @comment GNU
    575 @deftypefun size_t obstack_object_size (struct obstack *@var{obstack-ptr})
    576 This macro returns the size in bytes of the currently growing object.
    577 This is equivalent to
    578 
    579 @smallexample
    580 ((size_t) (obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})))
    581 @end smallexample
    582 @end deftypefun
    583 
    584 @node Obstacks Data Alignment
    585 @subsubsection Alignment of Data in Obstacks
    586 @cindex alignment (in obstacks)
    587 
    588 Each obstack has an @dfn{alignment boundary}; each object allocated in
    589 the obstack automatically starts on an address that is a multiple of the
    590 specified boundary.  By default, this boundary is aligned so that
    591 the object can hold any type of data.
    592 
    593 To access an obstack's alignment boundary, use the macro
    594 @code{obstack_alignment_mask}.
    595 
    596 @comment obstack.h
    597 @comment GNU
    598 @deftypefn Macro size_t obstack_alignment_mask (struct obstack *@var{obstack-ptr})
    599 The value is a bit mask; a bit that is 1 indicates that the corresponding
    600 bit in the address of an object should be 0.  The mask value should be one
    601 less than a power of 2; the effect is that all object addresses are
    602 multiples of that power of 2.  The default value of the mask is a value
    603 that allows aligned objects to hold any type of data: for example, if
    604 its value is 3, any type of data can be stored at locations whose
    605 addresses are multiples of 4.  A mask value of 0 means an object can start
    606 on any multiple of 1 (that is, no alignment is required).
    607 
    608 The expansion of the macro @code{obstack_alignment_mask} is an lvalue,
    609 so you can alter the mask by assignment.  For example, this statement:
    610 
    611 @smallexample
    612 obstack_alignment_mask (obstack_ptr) = 0;
    613 @end smallexample
    614 
    615 @noindent
    616 has the effect of turning off alignment processing in the specified obstack.
    617 @end deftypefn
    618 
    619 Note that a change in alignment mask does not take effect until
    620 @emph{after} the next time an object is allocated or finished in the
    621 obstack.  If you are not growing an object, you can make the new
    622 alignment mask take effect immediately by calling @code{obstack_finish}.
    623 This will finish a zero-length object and then do proper alignment for
    624 the next object.
    625 
    626 @node Obstack Chunks
    627 @subsubsection Obstack Chunks
    628 @cindex efficiency of chunks
    629 @cindex chunks
    630 
    631 Obstacks work by allocating space for themselves in large chunks, and
    632 then parceling out space in the chunks to satisfy your requests.  Chunks
    633 are normally 4096 bytes long unless you specify a different chunk size.
    634 The chunk size includes 8 bytes of overhead that are not actually used
    635 for storing objects.  Regardless of the specified size, longer chunks
    636 will be allocated when necessary for long objects.
    637 
    638 The obstack library allocates chunks by calling the function
    639 @code{obstack_chunk_alloc}, which you must define.  When a chunk is no
    640 longer needed because you have freed all the objects in it, the obstack
    641 library frees the chunk by calling @code{obstack_chunk_free}, which you
    642 must also define.
    643 
    644 These two must be defined (as macros) or declared (as functions) in each
    645 source file that uses @code{obstack_init} (@pxref{Creating Obstacks}).
    646 Most often they are defined as macros like this:
    647 
    648 @smallexample
    649 #define obstack_chunk_alloc malloc
    650 #define obstack_chunk_free free
    651 @end smallexample
    652 
    653 Note that these are simple macros (no arguments).  Macro definitions with
    654 arguments will not work!  It is necessary that @code{obstack_chunk_alloc}
    655 or @code{obstack_chunk_free}, alone, expand into a function name if it is
    656 not itself a function name.
    657 
    658 If you allocate chunks with @code{malloc}, the chunk size should be a
    659 power of 2.  The default chunk size, 4096, was chosen because it is long
    660 enough to satisfy many typical requests on the obstack yet short enough
    661 not to waste too much memory in the portion of the last chunk not yet used.
    662 
    663 @comment obstack.h
    664 @comment GNU
    665 @deftypefn Macro size_t obstack_chunk_size (struct obstack *@var{obstack-ptr})
    666 This returns the chunk size of the given obstack.
    667 @end deftypefn
    668 
    669 Since this macro expands to an lvalue, you can specify a new chunk size by
    670 assigning it a new value.  Doing so does not affect the chunks already
    671 allocated, but will change the size of chunks allocated for that particular
    672 obstack in the future.  It is unlikely to be useful to make the chunk size
    673 smaller, but making it larger might improve efficiency if you are
    674 allocating many objects whose size is comparable to the chunk size.  Here
    675 is how to do so cleanly:
    676 
    677 @smallexample
    678 if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size})
    679   obstack_chunk_size (obstack_ptr) = @var{new-chunk-size};
    680 @end smallexample
    681 
    682 @node Summary of Obstacks
    683 @subsubsection Summary of Obstack Macros
    684 
    685 Here is a summary of all the macros associated with obstacks.  Each
    686 takes the address of an obstack (@code{struct obstack *}) as its first
    687 argument.
    688 
    689 @table @code
    690 @item int obstack_init (struct obstack *@var{obstack-ptr})
    691 Initialize use of an obstack.  @xref{Creating Obstacks}.
    692 
    693 @item int obstack_begin (struct obstack *@var{obstack-ptr}, size_t chunk_size)
    694 Initialize use of an obstack, with an initial chunk of
    695 @var{chunk_size} bytes.
    696 
    697 @item int obstack_specify_allocation (struct obstack *@var{obstack-ptr}, size_t chunk_size, size_t alignment, void *(*chunkfun) (size_t), void (*freefun) (void *))
    698 Initialize use of an obstack, specifying intial chunk size, chunk
    699 alignment, and memory allocation functions.
    700 
    701 @item int obstack_specify_allocation_with_arg (struct obstack *@var{obstack-ptr}, size_t chunk_size, size_t alignment, void *(*chunkfun) (void *, size_t), void (*freefun) (void *, void *), void *arg)
    702 Like @code{obstack_specify_allocation}, but specifying memory
    703 allocation functions that take an extra first argument, @var{arg}.
    704 
    705 @item void *obstack_alloc (struct obstack *@var{obstack-ptr}, size_t @var{size})
    706 Allocate an object of @var{size} uninitialized bytes.
    707 @xref{Allocation in an Obstack}.
    708 
    709 @item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
    710 Allocate an object of @var{size} bytes, with contents copied from
    711 @var{address}.  @xref{Allocation in an Obstack}.
    712 
    713 @item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
    714 Allocate an object of @var{size}+1 bytes, with @var{size} of them copied
    715 from @var{address}, followed by a null character at the end.
    716 @xref{Allocation in an Obstack}.
    717 
    718 @item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
    719 Free @var{object} (and everything allocated in the specified obstack
    720 more recently than @var{object}).  @xref{Freeing Obstack Objects}.
    721 
    722 @item void obstack_blank (struct obstack *@var{obstack-ptr}, size_t @var{size})
    723 Add @var{size} uninitialized bytes to a growing object.
    724 @xref{Growing Objects}.
    725 
    726 @item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
    727 Add @var{size} bytes, copied from @var{address}, to a growing object.
    728 @xref{Growing Objects}.
    729 
    730 @item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, size_t @var{size})
    731 Add @var{size} bytes, copied from @var{address}, to a growing object,
    732 and then add another byte containing a null character.  @xref{Growing
    733 Objects}.
    734 
    735 @item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char})
    736 Add one byte containing @var{data-char} to a growing object.
    737 @xref{Growing Objects}.
    738 
    739 @item void *obstack_finish (struct obstack *@var{obstack-ptr})
    740 Finalize the object that is growing and return its permanent address.
    741 @xref{Growing Objects}.
    742 
    743 @item size_t obstack_object_size (struct obstack *@var{obstack-ptr})
    744 Get the current size of the currently growing object.  @xref{Growing
    745 Objects}.
    746 
    747 @item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, size_t @var{size})
    748 Add @var{size} uninitialized bytes to a growing object without checking
    749 that there is enough room.  @xref{Extra Fast Growing}.
    750 
    751 @item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char})
    752 Add one byte containing @var{data-char} to a growing object without
    753 checking that there is enough room.  @xref{Extra Fast Growing}.
    754 
    755 @item size_t obstack_room (struct obstack *@var{obstack-ptr})
    756 Get the amount of room now available for growing the current object.
    757 @xref{Extra Fast Growing}.
    758 
    759 @item size_t obstack_alignment_mask (struct obstack *@var{obstack-ptr})
    760 The mask used for aligning the beginning of an object.  This is an
    761 lvalue.  @xref{Obstacks Data Alignment}.
    762 
    763 @item size_t obstack_chunk_size (struct obstack *@var{obstack-ptr})
    764 The size for allocating chunks.  This is an lvalue.  @xref{Obstack Chunks}.
    765 
    766 @item void *obstack_base (struct obstack *@var{obstack-ptr})
    767 Tentative starting address of the currently growing object.
    768 @xref{Status of an Obstack}.
    769 
    770 @item void *obstack_next_free (struct obstack *@var{obstack-ptr})
    771 Address just after the end of the currently growing object.
    772 @xref{Status of an Obstack}.
    773 @end table
    774 
    775