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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /**
     27  * \file swrast/s_context.h
     28  * \brief Software rasterization context and private types.
     29  * \author Keith Whitwell <keithw (at) vmware.com>
     30  */
     31 
     32 /**
     33  * \mainpage swrast module
     34  *
     35  * This module, software rasterization, contains the software fallback
     36  * routines for drawing points, lines, triangles, bitmaps and images.
     37  * All rendering boils down to writing spans (arrays) of pixels with
     38  * particular colors.  The span-writing routines must be implemented
     39  * by the device driver.
     40  */
     41 
     42 
     43 #ifndef S_CONTEXT_H
     44 #define S_CONTEXT_H
     45 
     46 #include "main/mtypes.h"
     47 #include "main/texcompress.h"
     48 #include "program/prog_execute.h"
     49 #include "swrast.h"
     50 #include "s_fragprog.h"
     51 #include "s_span.h"
     52 
     53 
     54 typedef void (*texture_sample_func)(struct gl_context *ctx,
     55                                     const struct gl_sampler_object *samp,
     56                                     const struct gl_texture_object *tObj,
     57                                     GLuint n, const GLfloat texcoords[][4],
     58                                     const GLfloat lambda[], GLfloat rgba[][4]);
     59 
     60 typedef void (*blend_func)(struct gl_context *ctx, GLuint n,
     61                            const GLubyte mask[],
     62                            GLvoid *src, const GLvoid *dst,
     63                            GLenum chanType);
     64 
     65 typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
     66 
     67 typedef void (*swrast_line_func)( struct gl_context *ctx,
     68                                   const SWvertex *, const SWvertex *);
     69 
     70 typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
     71                                  const SWvertex *, const SWvertex *);
     72 
     73 
     74 typedef void (*validate_texture_image_func)(struct gl_context *ctx,
     75                                             struct gl_texture_object *texObj,
     76                                             GLuint face, GLuint level);
     77 
     78 
     79 /**
     80  * \defgroup Bitmasks
     81  * Bitmasks to indicate which rasterization options are enabled
     82  * (RasterMask)
     83  */
     84 /*@{*/
     85 #define ALPHATEST_BIT		0x001	/**< Alpha-test pixels */
     86 #define BLEND_BIT		0x002	/**< Blend pixels */
     87 #define DEPTH_BIT		0x004	/**< Depth-test pixels */
     88 #define FOG_BIT			0x008	/**< Fog pixels */
     89 #define LOGIC_OP_BIT		0x010	/**< Apply logic op in software */
     90 #define CLIP_BIT		0x020	/**< Scissor or window clip pixels */
     91 #define STENCIL_BIT		0x040	/**< Stencil pixels */
     92 #define MASKING_BIT		0x080	/**< Do glColorMask or glIndexMask */
     93 #define MULTI_DRAW_BIT		0x400	/**< Write to more than one color- */
     94                                         /**< buffer or no buffers. */
     95 #define OCCLUSION_BIT           0x800   /**< GL_HP_occlusion_test enabled */
     96 #define TEXTURE_BIT		0x1000	/**< Texturing really enabled */
     97 #define FRAGPROG_BIT            0x2000  /**< Fragment program enabled */
     98 #define ATIFRAGSHADER_BIT       0x4000  /**< ATI Fragment shader enabled */
     99 #define CLAMPING_BIT            0x8000  /**< Clamp colors to [0,1] */
    100 /*@}*/
    101 
    102 #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS|	\
    103 			        _NEW_SCISSOR|	\
    104 			        _NEW_COLOR|	\
    105 			        _NEW_DEPTH|	\
    106 			        _NEW_FOG|	\
    107                                 _NEW_PROGRAM|   \
    108 			        _NEW_STENCIL|	\
    109 			        _NEW_TEXTURE|	\
    110 			        _NEW_VIEWPORT|	\
    111 			        _NEW_DEPTH)
    112 
    113 
    114 struct swrast_texture_image;
    115 
    116 
    117 /**
    118  * Fetch a texel from texture image at given position.
    119  */
    120 typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
    121                                GLint col, GLint row, GLint img,
    122                                GLfloat *texelOut);
    123 
    124 
    125 /**
    126  * Subclass of gl_texture_image.
    127  * We need extra fields/info to keep tracking of mapped texture buffers,
    128  * strides and Fetch functions.
    129  */
    130 struct swrast_texture_image
    131 {
    132    struct gl_texture_image Base;
    133 
    134    GLboolean _IsPowerOfTwo;  /**< Are all dimensions powers of two? */
    135 
    136    /** used for mipmap LOD computation */
    137    GLfloat WidthScale, HeightScale, DepthScale;
    138 
    139    /**
    140     * Byte stride between rows in ImageSlices.
    141     *
    142     * For compressed textures, this is the byte stride between one row of
    143     * blocks and the next row of blocks.
    144     *
    145     * Only valid while one of the ImageSlices is mapped, and must be the same
    146     * between all slices.
    147     */
    148    GLint RowStride;
    149    /**
    150     * When a texture image is mapped for swrast, this array contains pointers
    151     * to the beginning of each slice.
    152     *
    153     * For swrast-allocated textures, these pointers will always stay
    154     * initialized to point within Buffer.
    155     */
    156    void **ImageSlices;
    157 
    158    /** Malloc'd texture memory */
    159    GLubyte *Buffer;
    160 
    161    FetchTexelFunc FetchTexel;
    162 
    163    /** For fetching texels from compressed textures */
    164    compressed_fetch_func FetchCompressedTexel;
    165 };
    166 
    167 
    168 /** cast wrapper */
    169 static inline struct swrast_texture_image *
    170 swrast_texture_image(struct gl_texture_image *img)
    171 {
    172    return (struct swrast_texture_image *) img;
    173 }
    174 
    175 /** cast wrapper */
    176 static inline const struct swrast_texture_image *
    177 swrast_texture_image_const(const struct gl_texture_image *img)
    178 {
    179    return (const struct swrast_texture_image *) img;
    180 }
    181 
    182 
    183 /**
    184  * Subclass of gl_renderbuffer with extra fields needed for software
    185  * rendering.
    186  */
    187 struct swrast_renderbuffer
    188 {
    189    struct gl_renderbuffer Base;
    190 
    191    GLubyte *Buffer;     /**< The malloc'd memory for buffer */
    192 
    193    /** These fields are only valid while buffer is mapped for rendering */
    194    GLubyte *Map;
    195    GLint RowStride;    /**< in bytes */
    196 
    197    /** For span rendering */
    198    GLenum ColorType;
    199 };
    200 
    201 
    202 /** cast wrapper */
    203 static inline struct swrast_renderbuffer *
    204 swrast_renderbuffer(struct gl_renderbuffer *img)
    205 {
    206    return (struct swrast_renderbuffer *) img;
    207 }
    208 
    209 
    210 
    211 /**
    212  * \struct SWcontext
    213  * \brief  Per-context state that's private to the software rasterizer module.
    214  */
    215 typedef struct
    216 {
    217    /** Driver interface:
    218     */
    219    struct swrast_device_driver Driver;
    220 
    221    /** Configuration mechanisms to make software rasterizer match
    222     * characteristics of the hardware rasterizer (if present):
    223     */
    224    GLboolean AllowVertexFog;
    225    GLboolean AllowPixelFog;
    226 
    227    /** Derived values, invalidated on statechanges, updated from
    228     * _swrast_validate_derived():
    229     */
    230    GLbitfield _RasterMask;
    231    GLfloat _BackfaceSign;      /** +1 or -1 */
    232    GLfloat _BackfaceCullSign;  /** +1, 0, or -1 */
    233    GLboolean _PreferPixelFog;    /* Compute fog blend factor per fragment? */
    234    GLboolean _TextureCombinePrimary;
    235    GLboolean _FogEnabled;
    236    GLboolean _DeferredTexture;
    237 
    238    /** List/array of the fragment attributes to interpolate */
    239    GLuint _ActiveAttribs[VARYING_SLOT_MAX];
    240    /** Same info, but as a bitmask of VARYING_BIT_x bits */
    241    GLbitfield64 _ActiveAttribMask;
    242    /** Number of fragment attributes to interpolate */
    243    GLuint _NumActiveAttribs;
    244    /** Indicates how each attrib is to be interpolated (lines/tris) */
    245    GLenum _InterpMode[VARYING_SLOT_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
    246 
    247    /* Working values:
    248     */
    249    GLuint StippleCounter;    /**< Line stipple counter */
    250    GLuint PointLineFacing;
    251    GLbitfield NewState;
    252    GLuint StateChanges;
    253    GLenum Primitive;    /* current primitive being drawn (ala glBegin) */
    254    GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
    255 
    256    void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
    257 
    258    /**
    259     * When the NewState mask intersects these masks, we invalidate the
    260     * Point/Line/Triangle function pointers below.
    261     */
    262    /*@{*/
    263    GLbitfield InvalidatePointMask;
    264    GLbitfield InvalidateLineMask;
    265    GLbitfield InvalidateTriangleMask;
    266    /*@}*/
    267 
    268    /**
    269     * Device drivers plug in functions for these callbacks.
    270     * Will be called when the GL state change mask intersects the above masks.
    271     */
    272    /*@{*/
    273    void (*choose_point)( struct gl_context * );
    274    void (*choose_line)( struct gl_context * );
    275    void (*choose_triangle)( struct gl_context * );
    276    /*@}*/
    277 
    278    /**
    279     * Current point, line and triangle drawing functions.
    280     */
    281    /*@{*/
    282    swrast_point_func Point;
    283    swrast_line_func Line;
    284    swrast_tri_func Triangle;
    285    /*@}*/
    286 
    287    /**
    288     * Placeholders for when separate specular (or secondary color) is
    289     * enabled but texturing is not.
    290     */
    291    /*@{*/
    292    swrast_point_func SpecPoint;
    293    swrast_line_func SpecLine;
    294    swrast_tri_func SpecTriangle;
    295    /*@}*/
    296 
    297    /**
    298     * Typically, we'll allocate a sw_span structure as a local variable
    299     * and set its 'array' pointer to point to this object.  The reason is
    300     * this object is big and causes problems when allocated on the stack
    301     * on some systems.
    302     */
    303    SWspanarrays *SpanArrays;
    304    SWspanarrays *ZoomedArrays;  /**< For pixel zooming */
    305 
    306    /**
    307     * Used to buffer N GL_POINTS, instead of rendering one by one.
    308     */
    309    SWspan PointSpan;
    310 
    311    /** Internal hooks, kept up to date by the same mechanism as above.
    312     */
    313    blend_func BlendFunc;
    314    texture_sample_func TextureSample[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
    315 
    316    /** Buffer for saving the sampled texture colors.
    317     * Needed for GL_ARB_texture_env_crossbar implementation.
    318     */
    319    GLfloat *TexelBuffer;
    320 
    321    validate_texture_image_func ValidateTextureImage;
    322 
    323    /** State used during execution of fragment programs */
    324    struct gl_program_machine FragProgMachine;
    325 
    326    /** Temporary arrays for stencil operations.  To avoid large stack
    327     * allocations.
    328     */
    329    struct {
    330       GLubyte *buf1, *buf2, *buf3, *buf4;
    331    } stencil_temp;
    332 
    333 } SWcontext;
    334 
    335 
    336 extern void
    337 _swrast_validate_derived( struct gl_context *ctx );
    338 
    339 extern void
    340 _swrast_update_texture_samplers(struct gl_context *ctx);
    341 
    342 
    343 /** Return SWcontext for the given struct gl_context */
    344 static inline SWcontext *
    345 SWRAST_CONTEXT(struct gl_context *ctx)
    346 {
    347    return (SWcontext *) ctx->swrast_context;
    348 }
    349 
    350 /** const version of above */
    351 static inline const SWcontext *
    352 CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
    353 {
    354    return (const SWcontext *) ctx->swrast_context;
    355 }
    356 
    357 
    358 /**
    359  * Called prior to framebuffer reading/writing.
    360  * For drivers that rely on swrast for fallback rendering, this is the
    361  * driver's opportunity to map renderbuffers and textures.
    362  */
    363 static inline void
    364 swrast_render_start(struct gl_context *ctx)
    365 {
    366    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    367    if (swrast->Driver.SpanRenderStart)
    368       swrast->Driver.SpanRenderStart(ctx);
    369 }
    370 
    371 
    372 /** Called after framebuffer reading/writing */
    373 static inline void
    374 swrast_render_finish(struct gl_context *ctx)
    375 {
    376    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    377    if (swrast->Driver.SpanRenderFinish)
    378       swrast->Driver.SpanRenderFinish(ctx);
    379 }
    380 
    381 
    382 extern void
    383 _swrast_span_render_start(struct gl_context *ctx);
    384 
    385 extern void
    386 _swrast_span_render_finish(struct gl_context *ctx);
    387 
    388 extern void
    389 _swrast_map_textures(struct gl_context *ctx);
    390 
    391 extern void
    392 _swrast_unmap_textures(struct gl_context *ctx);
    393 
    394 extern unsigned int
    395 _swrast_teximage_slice_height(struct gl_texture_image *texImage);
    396 
    397 extern void
    398 _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
    399 
    400 extern void
    401 _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
    402 
    403 
    404 extern void
    405 _swrast_map_renderbuffers(struct gl_context *ctx);
    406 
    407 extern void
    408 _swrast_unmap_renderbuffers(struct gl_context *ctx);
    409 
    410 
    411 /**
    412  * Size of an RGBA pixel, in bytes, for given datatype.
    413  */
    414 #define RGBA_PIXEL_SIZE(TYPE)                                     \
    415          ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :      \
    416           ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)     \
    417            : 4 * sizeof(GLfloat)))
    418 
    419 
    420 
    421 /*
    422  * Fixed point arithmetic macros
    423  */
    424 #ifndef FIXED_FRAC_BITS
    425 #define FIXED_FRAC_BITS 11
    426 #endif
    427 
    428 #define FIXED_SHIFT     FIXED_FRAC_BITS
    429 #define FIXED_ONE       (1 << FIXED_SHIFT)
    430 #define FIXED_HALF      (1 << (FIXED_SHIFT-1))
    431 #define FIXED_FRAC_MASK (FIXED_ONE - 1)
    432 #define FIXED_INT_MASK  (~FIXED_FRAC_MASK)
    433 #define FIXED_EPSILON   1
    434 #define FIXED_SCALE     ((float) FIXED_ONE)
    435 #define FIXED_DBL_SCALE ((double) FIXED_ONE)
    436 #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
    437 #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
    438 #define IntToFixed(I)   ((I) << FIXED_SHIFT)
    439 #define FixedToInt(X)   ((X) >> FIXED_SHIFT)
    440 #define FixedToUns(X)   (((unsigned int)(X)) >> FIXED_SHIFT)
    441 #define FixedCeil(X)    (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
    442 #define FixedFloor(X)   ((X) & FIXED_INT_MASK)
    443 #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
    444 #define PosFloatToFixed(X)      FloatToFixed(X)
    445 #define SignedFloatToFixed(X)   FloatToFixed(X)
    446 
    447 
    448 
    449 /*
    450  * XXX these macros are just bandages for now in order to make
    451  * CHAN_BITS==32 compile cleanly.
    452  * These should probably go elsewhere at some point.
    453  */
    454 #if CHAN_TYPE == GL_FLOAT
    455 #define ChanToFixed(X)  (X)
    456 #define FixedToChan(X)  (X)
    457 #else
    458 #define ChanToFixed(X)  IntToFixed(X)
    459 #define FixedToChan(X)  FixedToInt(X)
    460 #endif
    461 
    462 
    463 /**
    464  * For looping over fragment attributes in the pointe, line
    465  * triangle rasterizers.
    466  */
    467 #define ATTRIB_LOOP_BEGIN                                \
    468    {                                                     \
    469       GLuint a;                                          \
    470       for (a = 0; a < swrast->_NumActiveAttribs; a++) {  \
    471          const GLuint attr = swrast->_ActiveAttribs[a];
    472 
    473 #define ATTRIB_LOOP_END } }
    474 
    475 
    476 /**
    477  * Return the address of a pixel value in a mapped renderbuffer.
    478  */
    479 static inline GLubyte *
    480 _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
    481 {
    482    struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
    483    const GLint bpp = _mesa_get_format_bytes(rb->Format);
    484    const GLint rowStride = srb->RowStride;
    485    assert(x >= 0);
    486    assert(y >= 0);
    487    /* NOTE: using <= only because of s_tritemp.h which gets a pixel
    488     * address but doesn't necessarily access it.
    489     */
    490    assert(x <= (GLint) rb->Width);
    491    assert(y <= (GLint) rb->Height);
    492    assert(srb->Map);
    493    return (GLubyte *) srb->Map + y * rowStride + x * bpp;
    494 }
    495 
    496 
    497 
    498 #endif
    499