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      1 /*
      2  * Copyright  2016 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #ifndef BLORP_GENX_EXEC_H
     25 #define BLORP_GENX_EXEC_H
     26 
     27 #include "blorp_priv.h"
     28 #include "common/gen_device_info.h"
     29 #include "common/gen_sample_positions.h"
     30 #include "genxml/gen_macros.h"
     31 
     32 /**
     33  * This file provides the blorp pipeline setup and execution functionality.
     34  * It defines the following function:
     35  *
     36  * static void
     37  * blorp_exec(struct blorp_context *blorp, void *batch_data,
     38  *            const struct blorp_params *params);
     39  *
     40  * It is the job of whoever includes this header to wrap this in something
     41  * to get an externally visible symbol.
     42  *
     43  * In order for the blorp_exec function to work, the driver must provide
     44  * implementations of the following static helper functions.
     45  */
     46 
     47 static void *
     48 blorp_emit_dwords(struct blorp_batch *batch, unsigned n);
     49 
     50 static uint64_t
     51 blorp_emit_reloc(struct blorp_batch *batch,
     52                  void *location, struct blorp_address address, uint32_t delta);
     53 
     54 static void *
     55 blorp_alloc_dynamic_state(struct blorp_batch *batch,
     56                           uint32_t size,
     57                           uint32_t alignment,
     58                           uint32_t *offset);
     59 static void *
     60 blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
     61                           struct blorp_address *addr);
     62 
     63 #if GEN_GEN >= 8
     64 static struct blorp_address
     65 blorp_get_workaround_page(struct blorp_batch *batch);
     66 #endif
     67 
     68 static void
     69 blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
     70                           unsigned state_size, unsigned state_alignment,
     71                           uint32_t *bt_offset, uint32_t *surface_offsets,
     72                           void **surface_maps);
     73 
     74 static void
     75 blorp_flush_range(struct blorp_batch *batch, void *start, size_t size);
     76 
     77 static void
     78 blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
     79                     struct blorp_address address, uint32_t delta);
     80 
     81 #if GEN_GEN >= 7
     82 static struct blorp_address
     83 blorp_get_surface_base_address(struct blorp_batch *batch);
     84 #endif
     85 
     86 static void
     87 blorp_emit_urb_config(struct blorp_batch *batch,
     88                       unsigned vs_entry_size, unsigned sf_entry_size);
     89 
     90 static void
     91 blorp_emit_pipeline(struct blorp_batch *batch,
     92                     const struct blorp_params *params);
     93 
     94 /***** BEGIN blorp_exec implementation ******/
     95 
     96 static uint64_t
     97 _blorp_combine_address(struct blorp_batch *batch, void *location,
     98                        struct blorp_address address, uint32_t delta)
     99 {
    100    if (address.buffer == NULL) {
    101       return address.offset + delta;
    102    } else {
    103       return blorp_emit_reloc(batch, location, address, delta);
    104    }
    105 }
    106 
    107 #define __gen_address_type struct blorp_address
    108 #define __gen_user_data struct blorp_batch
    109 #define __gen_combine_address _blorp_combine_address
    110 
    111 #include "genxml/genX_pack.h"
    112 
    113 #define _blorp_cmd_length(cmd) cmd ## _length
    114 #define _blorp_cmd_length_bias(cmd) cmd ## _length_bias
    115 #define _blorp_cmd_header(cmd) cmd ## _header
    116 #define _blorp_cmd_pack(cmd) cmd ## _pack
    117 
    118 #define blorp_emit(batch, cmd, name)                              \
    119    for (struct cmd name = { _blorp_cmd_header(cmd) },             \
    120         *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \
    121         __builtin_expect(_dst != NULL, 1);                        \
    122         _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name),         \
    123         _dst = NULL)
    124 
    125 #define blorp_emitn(batch, cmd, n) ({                       \
    126       uint32_t *_dw = blorp_emit_dwords(batch, n);          \
    127       if (_dw) {                                            \
    128          struct cmd template = {                            \
    129             _blorp_cmd_header(cmd),                         \
    130             .DWordLength = n - _blorp_cmd_length_bias(cmd), \
    131          };                                                 \
    132          _blorp_cmd_pack(cmd)(batch, _dw, &template);       \
    133       }                                                     \
    134       _dw ? _dw + 1 : NULL; /* Array starts at dw[1] */     \
    135    })
    136 
    137 #define STRUCT_ZERO(S) ({ struct S t; memset(&t, 0, sizeof(t)); t; })
    138 
    139 #define blorp_emit_dynamic(batch, state, name, align, offset)      \
    140    for (struct state name = STRUCT_ZERO(state),                         \
    141         *_dst = blorp_alloc_dynamic_state(batch,                   \
    142                                           _blorp_cmd_length(state) * 4, \
    143                                           align, offset);               \
    144         __builtin_expect(_dst != NULL, 1);                              \
    145         _blorp_cmd_pack(state)(batch, (void *)_dst, &name),             \
    146         blorp_flush_range(batch, _dst, _blorp_cmd_length(state) * 4),   \
    147         _dst = NULL)
    148 
    149 /* 3DSTATE_URB
    150  * 3DSTATE_URB_VS
    151  * 3DSTATE_URB_HS
    152  * 3DSTATE_URB_DS
    153  * 3DSTATE_URB_GS
    154  *
    155  * Assign the entire URB to the VS. Even though the VS disabled, URB space
    156  * is still needed because the clipper loads the VUE's from the URB. From
    157  * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
    158  * Dword 1.15:0 "VS Number of URB Entries":
    159  *     This field is always used (even if VS Function Enable is DISABLED).
    160  *
    161  * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
    162  * safely ignore it because this batch contains only one draw call.
    163  *     Because of URB corruption caused by allocating a previous GS unit
    164  *     URB entry to the VS unit, software is required to send a GS NULL
    165  *     Fence (Send URB fence with VS URB size == 1 and GS URB size == 0)
    166  *     plus a dummy DRAW call before any case where VS will be taking over
    167  *     GS URB space.
    168  *
    169  * If the 3DSTATE_URB_VS is emitted, than the others must be also.
    170  * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
    171  *
    172  *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
    173  *     programmed in order for the programming of this state to be
    174  *     valid.
    175  */
    176 static void
    177 emit_urb_config(struct blorp_batch *batch,
    178                 const struct blorp_params *params)
    179 {
    180    /* Once vertex fetcher has written full VUE entries with complete
    181     * header the space requirement is as follows per vertex (in bytes):
    182     *
    183     *     Header    Position    Program constants
    184     *   +--------+------------+-------------------+
    185     *   |   16   |     16     |      n x 16       |
    186     *   +--------+------------+-------------------+
    187     *
    188     * where 'n' stands for number of varying inputs expressed as vec4s.
    189     */
    190     const unsigned num_varyings =
    191        params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
    192     const unsigned total_needed = 16 + 16 + num_varyings * 16;
    193 
    194    /* The URB size is expressed in units of 64 bytes (512 bits) */
    195    const unsigned vs_entry_size = DIV_ROUND_UP(total_needed, 64);
    196 
    197    const unsigned sf_entry_size =
    198       params->sf_prog_data ? params->sf_prog_data->urb_entry_size : 0;
    199 
    200    blorp_emit_urb_config(batch, vs_entry_size, sf_entry_size);
    201 }
    202 
    203 static void
    204 blorp_emit_vertex_data(struct blorp_batch *batch,
    205                        const struct blorp_params *params,
    206                        struct blorp_address *addr,
    207                        uint32_t *size)
    208 {
    209    const float vertices[] = {
    210       /* v0 */ (float)params->x1, (float)params->y1, params->z,
    211       /* v1 */ (float)params->x0, (float)params->y1, params->z,
    212       /* v2 */ (float)params->x0, (float)params->y0, params->z,
    213    };
    214 
    215    void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr);
    216    memcpy(data, vertices, sizeof(vertices));
    217    *size = sizeof(vertices);
    218    blorp_flush_range(batch, data, *size);
    219 }
    220 
    221 static void
    222 blorp_emit_input_varying_data(struct blorp_batch *batch,
    223                               const struct blorp_params *params,
    224                               struct blorp_address *addr,
    225                               uint32_t *size)
    226 {
    227    const unsigned vec4_size_in_bytes = 4 * sizeof(float);
    228    const unsigned max_num_varyings =
    229       DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
    230    const unsigned num_varyings =
    231       params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
    232 
    233    *size = 16 + num_varyings * vec4_size_in_bytes;
    234 
    235    const uint32_t *const inputs_src = (const uint32_t *)&params->wm_inputs;
    236    void *data = blorp_alloc_vertex_buffer(batch, *size, addr);
    237    uint32_t *inputs = data;
    238 
    239    /* Copy in the VS inputs */
    240    assert(sizeof(params->vs_inputs) == 16);
    241    memcpy(inputs, &params->vs_inputs, sizeof(params->vs_inputs));
    242    inputs += 4;
    243 
    244    if (params->wm_prog_data) {
    245       /* Walk over the attribute slots, determine if the attribute is used by
    246        * the program and when necessary copy the values from the input storage
    247        * to the vertex data buffer.
    248        */
    249       for (unsigned i = 0; i < max_num_varyings; i++) {
    250          const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
    251 
    252          const int input_index = params->wm_prog_data->urb_setup[attr];
    253          if (input_index < 0)
    254             continue;
    255 
    256          memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
    257 
    258          inputs += 4;
    259       }
    260    }
    261 
    262    blorp_flush_range(batch, data, *size);
    263 }
    264 
    265 static void
    266 blorp_emit_vertex_buffers(struct blorp_batch *batch,
    267                           const struct blorp_params *params)
    268 {
    269    struct GENX(VERTEX_BUFFER_STATE) vb[2];
    270    memset(vb, 0, sizeof(vb));
    271 
    272    uint32_t size;
    273    blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size);
    274    vb[0].VertexBufferIndex = 0;
    275    vb[0].BufferPitch = 3 * sizeof(float);
    276 #if GEN_GEN >= 6
    277    vb[0].VertexBufferMOCS = vb[0].BufferStartingAddress.mocs;
    278 #endif
    279 #if GEN_GEN >= 7
    280    vb[0].AddressModifyEnable = true;
    281 #endif
    282 #if GEN_GEN >= 8
    283    vb[0].BufferSize = size;
    284 #elif GEN_GEN >= 5
    285    vb[0].BufferAccessType = VERTEXDATA;
    286    vb[0].EndAddress = vb[0].BufferStartingAddress;
    287    vb[0].EndAddress.offset += size - 1;
    288 #elif GEN_GEN == 4
    289    vb[0].BufferAccessType = VERTEXDATA;
    290    vb[0].MaxIndex = 2;
    291 #endif
    292 
    293    blorp_emit_input_varying_data(batch, params,
    294                                  &vb[1].BufferStartingAddress, &size);
    295    vb[1].VertexBufferIndex = 1;
    296    vb[1].BufferPitch = 0;
    297 #if GEN_GEN >= 6
    298    vb[1].VertexBufferMOCS = vb[1].BufferStartingAddress.mocs;
    299 #endif
    300 #if GEN_GEN >= 7
    301    vb[1].AddressModifyEnable = true;
    302 #endif
    303 #if GEN_GEN >= 8
    304    vb[1].BufferSize = size;
    305 #elif GEN_GEN >= 5
    306    vb[1].BufferAccessType = INSTANCEDATA;
    307    vb[1].EndAddress = vb[1].BufferStartingAddress;
    308    vb[1].EndAddress.offset += size - 1;
    309 #elif GEN_GEN == 4
    310    vb[1].BufferAccessType = INSTANCEDATA;
    311    vb[1].MaxIndex = 0;
    312 #endif
    313 
    314    const unsigned num_dwords = 1 + GENX(VERTEX_BUFFER_STATE_length) * 2;
    315    uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
    316    if (!dw)
    317       return;
    318 
    319    for (unsigned i = 0; i < 2; i++) {
    320       GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]);
    321       dw += GENX(VERTEX_BUFFER_STATE_length);
    322    }
    323 }
    324 
    325 static void
    326 blorp_emit_vertex_elements(struct blorp_batch *batch,
    327                            const struct blorp_params *params)
    328 {
    329    const unsigned num_varyings =
    330       params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
    331    bool need_ndc = batch->blorp->compiler->devinfo->gen <= 5;
    332    const unsigned num_elements = 2 + need_ndc + num_varyings;
    333 
    334    struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];
    335    memset(ve, 0, num_elements * sizeof(*ve));
    336 
    337    /* Setup VBO for the rectangle primitive..
    338     *
    339     * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
    340     * vertices. The vertices reside in screen space with DirectX
    341     * coordinates (that is, (0, 0) is the upper left corner).
    342     *
    343     *   v2 ------ implied
    344     *    |        |
    345     *    |        |
    346     *   v1 ----- v0
    347     *
    348     * Since the VS is disabled, the clipper loads each VUE directly from
    349     * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
    350     * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
    351     *   dw0: Reserved, MBZ.
    352     *   dw1: Render Target Array Index. Below vertex fetcher gets programmed
    353     *        to assign this with primitive instance identifier which will be
    354     *        used for layered clears. All other renders have only one instance
    355     *        and therefore the value will be effectively zero.
    356     *   dw2: Viewport Index. The HiZ op disables viewport mapping and
    357     *        scissoring, so set the dword to 0.
    358     *   dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,
    359     *        so set the dword to 0.
    360     *   dw4: Vertex Position X.
    361     *   dw5: Vertex Position Y.
    362     *   dw6: Vertex Position Z.
    363     *   dw7: Vertex Position W.
    364     *
    365     *   dw8: Flat vertex input 0
    366     *   dw9: Flat vertex input 1
    367     *   ...
    368     *   dwn: Flat vertex input n - 8
    369     *
    370     * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
    371     * "Vertex URB Entry (VUE) Formats".
    372     *
    373     * Only vertex position X and Y are going to be variable, Z is fixed to
    374     * zero and W to one. Header words dw0,2,3 are zero. There is no need to
    375     * include the fixed values in the vertex buffer. Vertex fetcher can be
    376     * instructed to fill vertex elements with constant values of one and zero
    377     * instead of reading them from the buffer.
    378     * Flat inputs are program constants that are not interpolated. Moreover
    379     * their values will be the same between vertices.
    380     *
    381     * See the vertex element setup below.
    382     */
    383    unsigned slot = 0;
    384 
    385    ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
    386       .VertexBufferIndex = 1,
    387       .Valid = true,
    388       .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32A32_FLOAT,
    389       .SourceElementOffset = 0,
    390       .Component0Control = VFCOMP_STORE_SRC,
    391 
    392       /* From Gen8 onwards hardware is no more instructed to overwrite
    393        * components using an element specifier. Instead one has separate
    394        * 3DSTATE_VF_SGVS (System Generated Value Setup) state packet for it.
    395        */
    396 #if GEN_GEN >= 8
    397       .Component1Control = VFCOMP_STORE_0,
    398 #elif GEN_GEN >= 5
    399       .Component1Control = VFCOMP_STORE_IID,
    400 #else
    401       .Component1Control = VFCOMP_STORE_0,
    402 #endif
    403       .Component2Control = VFCOMP_STORE_0,
    404       .Component3Control = VFCOMP_STORE_0,
    405 #if GEN_GEN <= 5
    406       .DestinationElementOffset = slot * 4,
    407 #endif
    408    };
    409    slot++;
    410 
    411 #if GEN_GEN <= 5
    412    /* On Iron Lake and earlier, a native device coordinates version of the
    413     * position goes right after the normal VUE header and before position.
    414     * Since w == 1 for all of our coordinates, this is just a copy of the
    415     * position.
    416     */
    417    ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
    418       .VertexBufferIndex = 0,
    419       .Valid = true,
    420       .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32_FLOAT,
    421       .SourceElementOffset = 0,
    422       .Component0Control = VFCOMP_STORE_SRC,
    423       .Component1Control = VFCOMP_STORE_SRC,
    424       .Component2Control = VFCOMP_STORE_SRC,
    425       .Component3Control = VFCOMP_STORE_1_FP,
    426       .DestinationElementOffset = slot * 4,
    427    };
    428    slot++;
    429 #endif
    430 
    431    ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
    432       .VertexBufferIndex = 0,
    433       .Valid = true,
    434       .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32_FLOAT,
    435       .SourceElementOffset = 0,
    436       .Component0Control = VFCOMP_STORE_SRC,
    437       .Component1Control = VFCOMP_STORE_SRC,
    438       .Component2Control = VFCOMP_STORE_SRC,
    439       .Component3Control = VFCOMP_STORE_1_FP,
    440 #if GEN_GEN <= 5
    441       .DestinationElementOffset = slot * 4,
    442 #endif
    443    };
    444    slot++;
    445 
    446    for (unsigned i = 0; i < num_varyings; ++i) {
    447       ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
    448          .VertexBufferIndex = 1,
    449          .Valid = true,
    450          .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32A32_FLOAT,
    451          .SourceElementOffset = 16 + i * 4 * sizeof(float),
    452          .Component0Control = VFCOMP_STORE_SRC,
    453          .Component1Control = VFCOMP_STORE_SRC,
    454          .Component2Control = VFCOMP_STORE_SRC,
    455          .Component3Control = VFCOMP_STORE_SRC,
    456 #if GEN_GEN <= 5
    457          .DestinationElementOffset = slot * 4,
    458 #endif
    459       };
    460       slot++;
    461    }
    462 
    463    const unsigned num_dwords =
    464       1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements;
    465    uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);
    466    if (!dw)
    467       return;
    468 
    469    for (unsigned i = 0; i < num_elements; i++) {
    470       GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]);
    471       dw += GENX(VERTEX_ELEMENT_STATE_length);
    472    }
    473 
    474 #if GEN_GEN >= 8
    475    /* Overwrite Render Target Array Index (2nd dword) in the VUE header with
    476     * primitive instance identifier. This is used for layered clears.
    477     */
    478    blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs) {
    479       sgvs.InstanceIDEnable = true;
    480       sgvs.InstanceIDComponentNumber = COMP_1;
    481       sgvs.InstanceIDElementOffset = 0;
    482    }
    483 
    484    for (unsigned i = 0; i < num_elements; i++) {
    485       blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {
    486          vf.VertexElementIndex = i;
    487          vf.InstancingEnable = false;
    488       }
    489    }
    490 
    491    blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
    492       topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
    493    }
    494 #endif
    495 }
    496 
    497 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
    498 static uint32_t
    499 blorp_emit_cc_viewport(struct blorp_batch *batch,
    500                        const struct blorp_params *params)
    501 {
    502    uint32_t cc_vp_offset;
    503    blorp_emit_dynamic(batch, GENX(CC_VIEWPORT), vp, 32, &cc_vp_offset) {
    504       vp.MinimumDepth = 0.0;
    505       vp.MaximumDepth = 1.0;
    506    }
    507 
    508 #if GEN_GEN >= 7
    509    blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
    510       vsp.CCViewportPointer = cc_vp_offset;
    511    }
    512 #elif GEN_GEN == 6
    513    blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
    514       vsp.CCViewportStateChange = true;
    515       vsp.PointertoCC_VIEWPORT = cc_vp_offset;
    516    }
    517 #endif
    518 
    519    return cc_vp_offset;
    520 }
    521 
    522 static uint32_t
    523 blorp_emit_sampler_state(struct blorp_batch *batch,
    524                          const struct blorp_params *params)
    525 {
    526    uint32_t offset;
    527    blorp_emit_dynamic(batch, GENX(SAMPLER_STATE), sampler, 32, &offset) {
    528       sampler.MipModeFilter = MIPFILTER_NONE;
    529       sampler.MagModeFilter = MAPFILTER_LINEAR;
    530       sampler.MinModeFilter = MAPFILTER_LINEAR;
    531       sampler.MinLOD = 0;
    532       sampler.MaxLOD = 0;
    533       sampler.TCXAddressControlMode = TCM_CLAMP;
    534       sampler.TCYAddressControlMode = TCM_CLAMP;
    535       sampler.TCZAddressControlMode = TCM_CLAMP;
    536       sampler.MaximumAnisotropy = RATIO21;
    537       sampler.RAddressMinFilterRoundingEnable = true;
    538       sampler.RAddressMagFilterRoundingEnable = true;
    539       sampler.VAddressMinFilterRoundingEnable = true;
    540       sampler.VAddressMagFilterRoundingEnable = true;
    541       sampler.UAddressMinFilterRoundingEnable = true;
    542       sampler.UAddressMagFilterRoundingEnable = true;
    543 #if GEN_GEN > 6
    544       sampler.NonnormalizedCoordinateEnable = true;
    545 #endif
    546    }
    547 
    548 #if GEN_GEN >= 7
    549    blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
    550       ssp.PointertoPSSamplerState = offset;
    551    }
    552 #elif GEN_GEN == 6
    553    blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
    554       ssp.VSSamplerStateChange = true;
    555       ssp.GSSamplerStateChange = true;
    556       ssp.PSSamplerStateChange = true;
    557       ssp.PointertoPSSamplerState = offset;
    558    }
    559 #endif
    560 
    561    return offset;
    562 }
    563 
    564 /* What follows is the code for setting up a "pipeline" on Sandy Bridge and
    565  * later hardware.  This file will be included by i965 for gen4-5 as well, so
    566  * this code is guarded by GEN_GEN >= 6.
    567  */
    568 #if GEN_GEN >= 6
    569 
    570 static void
    571 blorp_emit_vs_config(struct blorp_batch *batch,
    572                      const struct blorp_params *params)
    573 {
    574    struct brw_vs_prog_data *vs_prog_data = params->vs_prog_data;
    575 
    576    blorp_emit(batch, GENX(3DSTATE_VS), vs) {
    577       if (vs_prog_data) {
    578          vs.Enable = true;
    579 
    580          vs.KernelStartPointer = params->vs_prog_kernel;
    581 
    582          vs.DispatchGRFStartRegisterForURBData =
    583             vs_prog_data->base.base.dispatch_grf_start_reg;
    584          vs.VertexURBEntryReadLength =
    585             vs_prog_data->base.urb_read_length;
    586          vs.VertexURBEntryReadOffset = 0;
    587 
    588          vs.MaximumNumberofThreads =
    589             batch->blorp->isl_dev->info->max_vs_threads - 1;
    590 
    591 #if GEN_GEN >= 8
    592          vs.SIMD8DispatchEnable =
    593             vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
    594 #endif
    595       }
    596    }
    597 }
    598 
    599 static void
    600 blorp_emit_sf_config(struct blorp_batch *batch,
    601                      const struct blorp_params *params)
    602 {
    603    const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
    604 
    605    /* 3DSTATE_SF
    606     *
    607     * Disable ViewportTransformEnable (dw2.1)
    608     *
    609     * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
    610     * Primitives Overview":
    611     *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
    612     *     use of screen- space coordinates).
    613     *
    614     * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
    615     * and BackFaceFillMode (dw2.5:6) to SOLID(0).
    616     *
    617     * From the Sandy Bridge PRM, Volume 2, Part 1, Section
    618     * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
    619     *     SOLID: Any triangle or rectangle object found to be front-facing
    620     *     is rendered as a solid object. This setting is required when
    621     *     (rendering rectangle (RECTLIST) objects.
    622     */
    623 
    624 #if GEN_GEN >= 8
    625 
    626    blorp_emit(batch, GENX(3DSTATE_SF), sf);
    627 
    628    blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {
    629       raster.CullMode = CULLMODE_NONE;
    630    }
    631 
    632    blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
    633       sbe.VertexURBEntryReadOffset = 1;
    634       if (prog_data) {
    635          sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
    636          sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
    637          sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
    638       } else {
    639          sbe.NumberofSFOutputAttributes = 0;
    640          sbe.VertexURBEntryReadLength = 1;
    641       }
    642       sbe.ForceVertexURBEntryReadLength = true;
    643       sbe.ForceVertexURBEntryReadOffset = true;
    644 
    645 #if GEN_GEN >= 9
    646       for (unsigned i = 0; i < 32; i++)
    647          sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
    648 #endif
    649    }
    650 
    651 #elif GEN_GEN >= 7
    652 
    653    blorp_emit(batch, GENX(3DSTATE_SF), sf) {
    654       sf.FrontFaceFillMode = FILL_MODE_SOLID;
    655       sf.BackFaceFillMode = FILL_MODE_SOLID;
    656 
    657       sf.MultisampleRasterizationMode = params->num_samples > 1 ?
    658          MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
    659 
    660 #if GEN_GEN == 7
    661       sf.DepthBufferSurfaceFormat = params->depth_format;
    662 #endif
    663    }
    664 
    665    blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
    666       sbe.VertexURBEntryReadOffset = 1;
    667       if (prog_data) {
    668          sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
    669          sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
    670          sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
    671       } else {
    672          sbe.NumberofSFOutputAttributes = 0;
    673          sbe.VertexURBEntryReadLength = 1;
    674       }
    675    }
    676 
    677 #else /* GEN_GEN <= 6 */
    678 
    679    blorp_emit(batch, GENX(3DSTATE_SF), sf) {
    680       sf.FrontFaceFillMode = FILL_MODE_SOLID;
    681       sf.BackFaceFillMode = FILL_MODE_SOLID;
    682 
    683       sf.MultisampleRasterizationMode = params->num_samples > 1 ?
    684          MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
    685 
    686       sf.VertexURBEntryReadOffset = 1;
    687       if (prog_data) {
    688          sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
    689          sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
    690          sf.ConstantInterpolationEnable = prog_data->flat_inputs;
    691       } else {
    692          sf.NumberofSFOutputAttributes = 0;
    693          sf.VertexURBEntryReadLength = 1;
    694       }
    695    }
    696 
    697 #endif /* GEN_GEN */
    698 }
    699 
    700 static void
    701 blorp_emit_ps_config(struct blorp_batch *batch,
    702                      const struct blorp_params *params)
    703 {
    704    const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
    705 
    706    /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
    707     * nonzero to prevent the GPU from hanging.  While the documentation doesn't
    708     * mention this explicitly, it notes that the valid range for the field is
    709     * [1,39] = [2,40] threads, which excludes zero.
    710     *
    711     * To be safe (and to minimize extraneous code) we go ahead and fully
    712     * configure the WM state whether or not there is a WM program.
    713     */
    714 
    715 #if GEN_GEN >= 8
    716 
    717    blorp_emit(batch, GENX(3DSTATE_WM), wm);
    718 
    719    blorp_emit(batch, GENX(3DSTATE_PS), ps) {
    720       if (params->src.enabled) {
    721          ps.SamplerCount = 1; /* Up to 4 samplers */
    722          ps.BindingTableEntryCount = 2;
    723       } else {
    724          ps.BindingTableEntryCount = 1;
    725       }
    726 
    727       if (prog_data) {
    728          ps.DispatchGRFStartRegisterForConstantSetupData0 =
    729             prog_data->base.dispatch_grf_start_reg;
    730          ps.DispatchGRFStartRegisterForConstantSetupData2 =
    731             prog_data->dispatch_grf_start_reg_2;
    732 
    733          ps._8PixelDispatchEnable = prog_data->dispatch_8;
    734          ps._16PixelDispatchEnable = prog_data->dispatch_16;
    735 
    736          ps.KernelStartPointer0 = params->wm_prog_kernel;
    737          ps.KernelStartPointer2 =
    738             params->wm_prog_kernel + prog_data->prog_offset_2;
    739       }
    740 
    741       /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
    742        * it implicitly scales for different GT levels (which have some # of
    743        * PSDs).
    744        *
    745        * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
    746        */
    747       if (GEN_GEN >= 9)
    748          ps.MaximumNumberofThreadsPerPSD = 64 - 1;
    749       else
    750          ps.MaximumNumberofThreadsPerPSD = 64 - 2;
    751 
    752       switch (params->fast_clear_op) {
    753       case BLORP_FAST_CLEAR_OP_NONE:
    754          break;
    755 #if GEN_GEN >= 9
    756       case BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL:
    757          ps.RenderTargetResolveType = RESOLVE_PARTIAL;
    758          break;
    759       case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
    760          ps.RenderTargetResolveType = RESOLVE_FULL;
    761          break;
    762 #else
    763       case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
    764          ps.RenderTargetResolveEnable = true;
    765          break;
    766 #endif
    767       case BLORP_FAST_CLEAR_OP_CLEAR:
    768          ps.RenderTargetFastClearEnable = true;
    769          break;
    770       default:
    771          unreachable("Invalid fast clear op");
    772       }
    773    }
    774 
    775    blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {
    776       if (prog_data) {
    777          psx.PixelShaderValid = true;
    778          psx.AttributeEnable = prog_data->num_varying_inputs > 0;
    779          psx.PixelShaderIsPerSample = prog_data->persample_dispatch;
    780       }
    781 
    782       if (params->src.enabled)
    783          psx.PixelShaderKillsPixel = true;
    784    }
    785 
    786 #elif GEN_GEN >= 7
    787 
    788    blorp_emit(batch, GENX(3DSTATE_WM), wm) {
    789       switch (params->hiz_op) {
    790       case BLORP_HIZ_OP_DEPTH_CLEAR:
    791          wm.DepthBufferClear = true;
    792          break;
    793       case BLORP_HIZ_OP_DEPTH_RESOLVE:
    794          wm.DepthBufferResolveEnable = true;
    795          break;
    796       case BLORP_HIZ_OP_HIZ_RESOLVE:
    797          wm.HierarchicalDepthBufferResolveEnable = true;
    798          break;
    799       case BLORP_HIZ_OP_NONE:
    800          break;
    801       default:
    802          unreachable("not reached");
    803       }
    804 
    805       if (prog_data)
    806          wm.ThreadDispatchEnable = true;
    807 
    808       if (params->src.enabled)
    809          wm.PixelShaderKillsPixel = true;
    810 
    811       if (params->num_samples > 1) {
    812          wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
    813          wm.MultisampleDispatchMode =
    814             (prog_data && prog_data->persample_dispatch) ?
    815             MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
    816       } else {
    817          wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
    818          wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
    819       }
    820    }
    821 
    822    blorp_emit(batch, GENX(3DSTATE_PS), ps) {
    823       ps.MaximumNumberofThreads =
    824          batch->blorp->isl_dev->info->max_wm_threads - 1;
    825 
    826 #if GEN_IS_HASWELL
    827       ps.SampleMask = 1;
    828 #endif
    829 
    830       if (prog_data) {
    831          ps.DispatchGRFStartRegisterForConstantSetupData0 =
    832             prog_data->base.dispatch_grf_start_reg;
    833          ps.DispatchGRFStartRegisterForConstantSetupData2 =
    834             prog_data->dispatch_grf_start_reg_2;
    835 
    836          ps.KernelStartPointer0 = params->wm_prog_kernel;
    837          ps.KernelStartPointer2 =
    838             params->wm_prog_kernel + prog_data->prog_offset_2;
    839 
    840          ps._8PixelDispatchEnable = prog_data->dispatch_8;
    841          ps._16PixelDispatchEnable = prog_data->dispatch_16;
    842 
    843          ps.AttributeEnable = prog_data->num_varying_inputs > 0;
    844       } else {
    845          /* Gen7 hardware gets angry if we don't enable at least one dispatch
    846           * mode, so just enable 16-pixel dispatch if we don't have a program.
    847           */
    848          ps._16PixelDispatchEnable = true;
    849       }
    850 
    851       if (params->src.enabled)
    852          ps.SamplerCount = 1; /* Up to 4 samplers */
    853 
    854       switch (params->fast_clear_op) {
    855       case BLORP_FAST_CLEAR_OP_NONE:
    856          break;
    857       case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
    858          ps.RenderTargetResolveEnable = true;
    859          break;
    860       case BLORP_FAST_CLEAR_OP_CLEAR:
    861          ps.RenderTargetFastClearEnable = true;
    862          break;
    863       default:
    864          unreachable("Invalid fast clear op");
    865       }
    866    }
    867 
    868 #else /* GEN_GEN <= 6 */
    869 
    870    blorp_emit(batch, GENX(3DSTATE_WM), wm) {
    871       wm.MaximumNumberofThreads =
    872          batch->blorp->isl_dev->info->max_wm_threads - 1;
    873 
    874       switch (params->hiz_op) {
    875       case BLORP_HIZ_OP_DEPTH_CLEAR:
    876          wm.DepthBufferClear = true;
    877          break;
    878       case BLORP_HIZ_OP_DEPTH_RESOLVE:
    879          wm.DepthBufferResolveEnable = true;
    880          break;
    881       case BLORP_HIZ_OP_HIZ_RESOLVE:
    882          wm.HierarchicalDepthBufferResolveEnable = true;
    883          break;
    884       case BLORP_HIZ_OP_NONE:
    885          break;
    886       default:
    887          unreachable("not reached");
    888       }
    889 
    890       if (prog_data) {
    891          wm.ThreadDispatchEnable = true;
    892 
    893          wm.DispatchGRFStartRegisterForConstantSetupData0 =
    894             prog_data->base.dispatch_grf_start_reg;
    895          wm.DispatchGRFStartRegisterForConstantSetupData2 =
    896             prog_data->dispatch_grf_start_reg_2;
    897 
    898          wm.KernelStartPointer0 = params->wm_prog_kernel;
    899          wm.KernelStartPointer2 =
    900             params->wm_prog_kernel + prog_data->prog_offset_2;
    901 
    902          wm._8PixelDispatchEnable = prog_data->dispatch_8;
    903          wm._16PixelDispatchEnable = prog_data->dispatch_16;
    904 
    905          wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
    906       }
    907 
    908       if (params->src.enabled) {
    909          wm.SamplerCount = 1; /* Up to 4 samplers */
    910          wm.PixelShaderKillsPixel = true; /* TODO: temporarily smash on */
    911       }
    912 
    913       if (params->num_samples > 1) {
    914          wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
    915          wm.MultisampleDispatchMode =
    916             (prog_data && prog_data->persample_dispatch) ?
    917             MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
    918       } else {
    919          wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
    920          wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
    921       }
    922    }
    923 
    924 #endif /* GEN_GEN */
    925 }
    926 
    927 static uint32_t
    928 blorp_emit_blend_state(struct blorp_batch *batch,
    929                        const struct blorp_params *params)
    930 {
    931    struct GENX(BLEND_STATE) blend;
    932    memset(&blend, 0, sizeof(blend));
    933 
    934    uint32_t offset;
    935    int size = GENX(BLEND_STATE_length) * 4;
    936    size += GENX(BLEND_STATE_ENTRY_length) * 4 * params->num_draw_buffers;
    937    uint32_t *state = blorp_alloc_dynamic_state(batch, size, 64, &offset);
    938    uint32_t *pos = state;
    939 
    940    GENX(BLEND_STATE_pack)(NULL, pos, &blend);
    941    pos += GENX(BLEND_STATE_length);
    942 
    943    for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
    944       struct GENX(BLEND_STATE_ENTRY) entry = {
    945          .PreBlendColorClampEnable = true,
    946          .PostBlendColorClampEnable = true,
    947          .ColorClampRange = COLORCLAMP_RTFORMAT,
    948 
    949          .WriteDisableRed = params->color_write_disable[0],
    950          .WriteDisableGreen = params->color_write_disable[1],
    951          .WriteDisableBlue = params->color_write_disable[2],
    952          .WriteDisableAlpha = params->color_write_disable[3],
    953       };
    954       GENX(BLEND_STATE_ENTRY_pack)(NULL, pos, &entry);
    955       pos += GENX(BLEND_STATE_ENTRY_length);
    956    }
    957 
    958    blorp_flush_range(batch, state, size);
    959 
    960 #if GEN_GEN >= 7
    961    blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
    962       sp.BlendStatePointer = offset;
    963 #if GEN_GEN >= 8
    964       sp.BlendStatePointerValid = true;
    965 #endif
    966    }
    967 #endif
    968 
    969 #if GEN_GEN >= 8
    970    blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {
    971       ps_blend.HasWriteableRT = true;
    972    }
    973 #endif
    974 
    975    return offset;
    976 }
    977 
    978 static uint32_t
    979 blorp_emit_color_calc_state(struct blorp_batch *batch,
    980                             const struct blorp_params *params)
    981 {
    982    uint32_t offset;
    983    blorp_emit_dynamic(batch, GENX(COLOR_CALC_STATE), cc, 64, &offset) {
    984 #if GEN_GEN <= 8
    985       cc.StencilReferenceValue = params->stencil_ref;
    986 #endif
    987    }
    988 
    989 #if GEN_GEN >= 7
    990    blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
    991       sp.ColorCalcStatePointer = offset;
    992 #if GEN_GEN >= 8
    993       sp.ColorCalcStatePointerValid = true;
    994 #endif
    995    }
    996 #endif
    997 
    998    return offset;
    999 }
   1000 
   1001 static uint32_t
   1002 blorp_emit_depth_stencil_state(struct blorp_batch *batch,
   1003                                const struct blorp_params *params)
   1004 {
   1005 #if GEN_GEN >= 8
   1006    struct GENX(3DSTATE_WM_DEPTH_STENCIL) ds = {
   1007       GENX(3DSTATE_WM_DEPTH_STENCIL_header),
   1008    };
   1009 #else
   1010    struct GENX(DEPTH_STENCIL_STATE) ds = { 0 };
   1011 #endif
   1012 
   1013    if (params->depth.enabled) {
   1014       ds.DepthBufferWriteEnable = true;
   1015 
   1016       switch (params->hiz_op) {
   1017       case BLORP_HIZ_OP_NONE:
   1018          ds.DepthTestEnable = true;
   1019          ds.DepthTestFunction = COMPAREFUNCTION_ALWAYS;
   1020          break;
   1021 
   1022       /* See the following sections of the Sandy Bridge PRM, Volume 2, Part1:
   1023        *   - 7.5.3.1 Depth Buffer Clear
   1024        *   - 7.5.3.2 Depth Buffer Resolve
   1025        *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
   1026        */
   1027       case BLORP_HIZ_OP_DEPTH_RESOLVE:
   1028          ds.DepthTestEnable = true;
   1029          ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
   1030          break;
   1031 
   1032       case BLORP_HIZ_OP_DEPTH_CLEAR:
   1033       case BLORP_HIZ_OP_HIZ_RESOLVE:
   1034          ds.DepthTestEnable = false;
   1035          break;
   1036       }
   1037    }
   1038 
   1039    if (params->stencil.enabled) {
   1040       ds.StencilBufferWriteEnable = true;
   1041       ds.StencilTestEnable = true;
   1042       ds.DoubleSidedStencilEnable = false;
   1043 
   1044       ds.StencilTestFunction = COMPAREFUNCTION_ALWAYS;
   1045       ds.StencilPassDepthPassOp = STENCILOP_REPLACE;
   1046 
   1047       ds.StencilWriteMask = params->stencil_mask;
   1048 #if GEN_GEN >= 9
   1049       ds.StencilReferenceValue = params->stencil_ref;
   1050 #endif
   1051    }
   1052 
   1053 #if GEN_GEN >= 8
   1054    uint32_t offset = 0;
   1055    uint32_t *dw = blorp_emit_dwords(batch,
   1056                                     GENX(3DSTATE_WM_DEPTH_STENCIL_length));
   1057    if (!dw)
   1058       return 0;
   1059 
   1060    GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &ds);
   1061 #else
   1062    uint32_t offset;
   1063    void *state = blorp_alloc_dynamic_state(batch,
   1064                                            GENX(DEPTH_STENCIL_STATE_length) * 4,
   1065                                            64, &offset);
   1066    GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
   1067    blorp_flush_range(batch, state, GENX(DEPTH_STENCIL_STATE_length) * 4);
   1068 #endif
   1069 
   1070 #if GEN_GEN == 7
   1071    blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
   1072       sp.PointertoDEPTH_STENCIL_STATE = offset;
   1073    }
   1074 #endif
   1075 
   1076    return offset;
   1077 }
   1078 
   1079 static void
   1080 blorp_emit_3dstate_multisample(struct blorp_batch *batch,
   1081                                const struct blorp_params *params)
   1082 {
   1083    blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
   1084       ms.NumberofMultisamples       = __builtin_ffs(params->num_samples) - 1;
   1085 
   1086 #if GEN_GEN >= 8
   1087       /* The PRM says that this bit is valid only for DX9:
   1088        *
   1089        *    SW can choose to set this bit only for DX9 API. DX10/OGL API's
   1090        *    should not have any effect by setting or not setting this bit.
   1091        */
   1092       ms.PixelPositionOffsetEnable  = false;
   1093 #elif GEN_GEN >= 7
   1094 
   1095       switch (params->num_samples) {
   1096       case 1:
   1097          GEN_SAMPLE_POS_1X(ms.Sample);
   1098          break;
   1099       case 2:
   1100          GEN_SAMPLE_POS_2X(ms.Sample);
   1101          break;
   1102       case 4:
   1103          GEN_SAMPLE_POS_4X(ms.Sample);
   1104          break;
   1105       case 8:
   1106          GEN_SAMPLE_POS_8X(ms.Sample);
   1107          break;
   1108       default:
   1109          break;
   1110       }
   1111 #else
   1112       GEN_SAMPLE_POS_4X(ms.Sample);
   1113 #endif
   1114       ms.PixelLocation              = CENTER;
   1115    }
   1116 }
   1117 
   1118 static void
   1119 blorp_emit_pipeline(struct blorp_batch *batch,
   1120                     const struct blorp_params *params)
   1121 {
   1122    uint32_t blend_state_offset = 0;
   1123    uint32_t color_calc_state_offset;
   1124    uint32_t depth_stencil_state_offset;
   1125 
   1126    emit_urb_config(batch, params);
   1127 
   1128    if (params->wm_prog_data) {
   1129       blend_state_offset = blorp_emit_blend_state(batch, params);
   1130    }
   1131    color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
   1132    depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params);
   1133 
   1134 #if GEN_GEN == 6
   1135    /* 3DSTATE_CC_STATE_POINTERS
   1136     *
   1137     * The pointer offsets are relative to
   1138     * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
   1139     *
   1140     * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
   1141     *
   1142     * The dynamic state emit helpers emit their own STATE_POINTERS packets on
   1143     * gen7+.  However, on gen6 and earlier, they're all lumpped together in
   1144     * one CC_STATE_POINTERS packet so we have to emit that here.
   1145     */
   1146    blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
   1147       cc.BLEND_STATEChange = true;
   1148       cc.ColorCalcStatePointerValid = true;
   1149       cc.DEPTH_STENCIL_STATEChange = true;
   1150       cc.PointertoBLEND_STATE = blend_state_offset;
   1151       cc.ColorCalcStatePointer = color_calc_state_offset;
   1152       cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
   1153    }
   1154 #else
   1155    (void)blend_state_offset;
   1156    (void)color_calc_state_offset;
   1157    (void)depth_stencil_state_offset;
   1158 #endif
   1159 
   1160    blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);
   1161 #if GEN_GEN >= 7
   1162    blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);
   1163    blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);
   1164 #endif
   1165    blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
   1166    blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
   1167 
   1168    if (params->src.enabled)
   1169       blorp_emit_sampler_state(batch, params);
   1170 
   1171    blorp_emit_3dstate_multisample(batch, params);
   1172 
   1173    blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
   1174       mask.SampleMask = (1 << params->num_samples) - 1;
   1175    }
   1176 
   1177    /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
   1178     * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
   1179     *
   1180     *   [DevSNB] A pipeline flush must be programmed prior to a
   1181     *   3DSTATE_VS command that causes the VS Function Enable to
   1182     *   toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
   1183     *   command with CS stall bit set and a post sync operation.
   1184     *
   1185     * We've already done one at the start of the BLORP operation.
   1186     */
   1187    blorp_emit_vs_config(batch, params);
   1188 #if GEN_GEN >= 7
   1189    blorp_emit(batch, GENX(3DSTATE_HS), hs);
   1190    blorp_emit(batch, GENX(3DSTATE_TE), te);
   1191    blorp_emit(batch, GENX(3DSTATE_DS), DS);
   1192    blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);
   1193 #endif
   1194    blorp_emit(batch, GENX(3DSTATE_GS), gs);
   1195 
   1196    blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {
   1197       clip.PerspectiveDivideDisable = true;
   1198    }
   1199 
   1200    blorp_emit_sf_config(batch, params);
   1201    blorp_emit_ps_config(batch, params);
   1202 
   1203    blorp_emit_cc_viewport(batch, params);
   1204 }
   1205 
   1206 /******** This is the end of the pipeline setup code ********/
   1207 
   1208 #endif /* GEN_GEN >= 6 */
   1209 
   1210 #if GEN_GEN >= 7 && GEN_GEN <= 10
   1211 static void
   1212 blorp_emit_memcpy(struct blorp_batch *batch,
   1213                   struct blorp_address dst,
   1214                   struct blorp_address src,
   1215                   uint32_t size)
   1216 {
   1217    assert(size % 4 == 0);
   1218 
   1219    for (unsigned dw = 0; dw < size; dw += 4) {
   1220 #if GEN_GEN >= 8
   1221       blorp_emit(batch, GENX(MI_COPY_MEM_MEM), cp) {
   1222          cp.DestinationMemoryAddress = dst;
   1223          cp.SourceMemoryAddress = src;
   1224       }
   1225 #else
   1226       /* IVB does not have a general purpose register for command streamer
   1227        * commands. Therefore, we use an alternate temporary register.
   1228        */
   1229 #define BLORP_TEMP_REG 0x2440 /* GEN7_3DPRIM_BASE_VERTEX */
   1230       blorp_emit(batch, GENX(MI_LOAD_REGISTER_MEM), load) {
   1231          load.RegisterAddress = BLORP_TEMP_REG;
   1232          load.MemoryAddress = src;
   1233       }
   1234       blorp_emit(batch, GENX(MI_STORE_REGISTER_MEM), store) {
   1235          store.RegisterAddress = BLORP_TEMP_REG;
   1236          store.MemoryAddress = dst;
   1237       }
   1238 #undef BLORP_TEMP_REG
   1239 #endif
   1240       dst.offset += 4;
   1241       src.offset += 4;
   1242    }
   1243 }
   1244 #endif
   1245 
   1246 static void
   1247 blorp_emit_surface_state(struct blorp_batch *batch,
   1248                          const struct brw_blorp_surface_info *surface,
   1249                          void *state, uint32_t state_offset,
   1250                          const bool color_write_disables[4],
   1251                          bool is_render_target)
   1252 {
   1253    const struct isl_device *isl_dev = batch->blorp->isl_dev;
   1254    struct isl_surf surf = surface->surf;
   1255 
   1256    if (surf.dim == ISL_SURF_DIM_1D &&
   1257        surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {
   1258       assert(surf.logical_level0_px.height == 1);
   1259       surf.dim = ISL_SURF_DIM_2D;
   1260    }
   1261 
   1262    /* Blorp doesn't support HiZ in any of the blit or slow-clear paths */
   1263    enum isl_aux_usage aux_usage = surface->aux_usage;
   1264    if (aux_usage == ISL_AUX_USAGE_HIZ)
   1265       aux_usage = ISL_AUX_USAGE_NONE;
   1266 
   1267    isl_channel_mask_t write_disable_mask = 0;
   1268    if (is_render_target && GEN_GEN <= 5) {
   1269       if (color_write_disables[0])
   1270          write_disable_mask |= ISL_CHANNEL_RED_BIT;
   1271       if (color_write_disables[1])
   1272          write_disable_mask |= ISL_CHANNEL_GREEN_BIT;
   1273       if (color_write_disables[2])
   1274          write_disable_mask |= ISL_CHANNEL_BLUE_BIT;
   1275       if (color_write_disables[3])
   1276          write_disable_mask |= ISL_CHANNEL_ALPHA_BIT;
   1277    }
   1278 
   1279    isl_surf_fill_state(batch->blorp->isl_dev, state,
   1280                        .surf = &surf, .view = &surface->view,
   1281                        .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
   1282                        .mocs = surface->addr.mocs,
   1283                        .clear_color = surface->clear_color,
   1284                        .write_disables = write_disable_mask);
   1285 
   1286    blorp_surface_reloc(batch, state_offset + isl_dev->ss.addr_offset,
   1287                        surface->addr, 0);
   1288 
   1289    if (aux_usage != ISL_AUX_USAGE_NONE) {
   1290       /* On gen7 and prior, the bottom 12 bits of the MCS base address are
   1291        * used to store other information.  This should be ok, however, because
   1292        * surface buffer addresses are always 4K page alinged.
   1293        */
   1294       assert((surface->aux_addr.offset & 0xfff) == 0);
   1295       uint32_t *aux_addr = state + isl_dev->ss.aux_addr_offset;
   1296       blorp_surface_reloc(batch, state_offset + isl_dev->ss.aux_addr_offset,
   1297                           surface->aux_addr, *aux_addr);
   1298    }
   1299 
   1300    blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
   1301 
   1302    if (surface->clear_color_addr.buffer) {
   1303 #if GEN_GEN > 10
   1304       unreachable("Implement indirect clear support on gen11+");
   1305 #elif GEN_GEN >= 7 && GEN_GEN <= 10
   1306       struct blorp_address dst_addr = blorp_get_surface_base_address(batch);
   1307       dst_addr.offset += state_offset + isl_dev->ss.clear_value_offset;
   1308       blorp_emit_memcpy(batch, dst_addr, surface->clear_color_addr,
   1309                         isl_dev->ss.clear_value_size);
   1310 #else
   1311       unreachable("Fast clears are only supported on gen7+");
   1312 #endif
   1313    }
   1314 }
   1315 
   1316 static void
   1317 blorp_emit_null_surface_state(struct blorp_batch *batch,
   1318                               const struct brw_blorp_surface_info *surface,
   1319                               uint32_t *state)
   1320 {
   1321    struct GENX(RENDER_SURFACE_STATE) ss = {
   1322       .SurfaceType = SURFTYPE_NULL,
   1323       .SurfaceFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R8G8B8A8_UNORM,
   1324       .Width = surface->surf.logical_level0_px.width - 1,
   1325       .Height = surface->surf.logical_level0_px.height - 1,
   1326       .MIPCountLOD = surface->view.base_level,
   1327       .MinimumArrayElement = surface->view.base_array_layer,
   1328       .Depth = surface->view.array_len - 1,
   1329       .RenderTargetViewExtent = surface->view.array_len - 1,
   1330 #if GEN_GEN >= 6
   1331       .NumberofMultisamples = ffs(surface->surf.samples) - 1,
   1332 #endif
   1333 
   1334 #if GEN_GEN >= 7
   1335       .SurfaceArray = surface->surf.dim != ISL_SURF_DIM_3D,
   1336 #endif
   1337 
   1338 #if GEN_GEN >= 8
   1339       .TileMode = YMAJOR,
   1340 #else
   1341       .TiledSurface = true,
   1342 #endif
   1343    };
   1344 
   1345    GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &ss);
   1346 
   1347    blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
   1348 }
   1349 
   1350 static void
   1351 blorp_emit_surface_states(struct blorp_batch *batch,
   1352                           const struct blorp_params *params)
   1353 {
   1354    const struct isl_device *isl_dev = batch->blorp->isl_dev;
   1355    uint32_t bind_offset, surface_offsets[2];
   1356    void *surface_maps[2];
   1357 
   1358    MAYBE_UNUSED bool has_indirect_clear_color = false;
   1359    if (params->use_pre_baked_binding_table) {
   1360       bind_offset = params->pre_baked_binding_table_offset;
   1361    } else {
   1362       unsigned num_surfaces = 1 + params->src.enabled;
   1363       blorp_alloc_binding_table(batch, num_surfaces,
   1364                                 isl_dev->ss.size, isl_dev->ss.align,
   1365                                 &bind_offset, surface_offsets, surface_maps);
   1366 
   1367       if (params->dst.enabled) {
   1368          blorp_emit_surface_state(batch, &params->dst,
   1369                                   surface_maps[BLORP_RENDERBUFFER_BT_INDEX],
   1370                                   surface_offsets[BLORP_RENDERBUFFER_BT_INDEX],
   1371                                   params->color_write_disable, true);
   1372          if (params->dst.clear_color_addr.buffer != NULL)
   1373             has_indirect_clear_color = true;
   1374       } else {
   1375          assert(params->depth.enabled || params->stencil.enabled);
   1376          const struct brw_blorp_surface_info *surface =
   1377             params->depth.enabled ? &params->depth : &params->stencil;
   1378          blorp_emit_null_surface_state(batch, surface,
   1379                                        surface_maps[BLORP_RENDERBUFFER_BT_INDEX]);
   1380       }
   1381 
   1382       if (params->src.enabled) {
   1383          blorp_emit_surface_state(batch, &params->src,
   1384                                   surface_maps[BLORP_TEXTURE_BT_INDEX],
   1385                                   surface_offsets[BLORP_TEXTURE_BT_INDEX],
   1386                                   NULL, false);
   1387          if (params->src.clear_color_addr.buffer != NULL)
   1388             has_indirect_clear_color = true;
   1389       }
   1390    }
   1391 
   1392 #if GEN_GEN >= 7 && GEN_GEN <= 10
   1393    if (has_indirect_clear_color) {
   1394       /* Updating a surface state object may require that the state cache be
   1395        * invalidated. From the SKL PRM, Shared Functions -> State -> State
   1396        * Caching:
   1397        *
   1398        *    Whenever the RENDER_SURFACE_STATE object in memory pointed to by
   1399        *    the Binding Table Pointer (BTP) and Binding Table Index (BTI) is
   1400        *    modified [...], the L1 state cache must be invalidated to ensure
   1401        *    the new surface or sampler state is fetched from system memory.
   1402        */
   1403       blorp_emit(batch, GENX(PIPE_CONTROL), pipe) {
   1404          pipe.StateCacheInvalidationEnable = true;
   1405       }
   1406    }
   1407 #endif
   1408 
   1409 #if GEN_GEN >= 7
   1410    blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), bt);
   1411    blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_HS), bt);
   1412    blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_DS), bt);
   1413    blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_GS), bt);
   1414 
   1415    blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
   1416       bt.PointertoPSBindingTable = bind_offset;
   1417    }
   1418 #elif GEN_GEN >= 6
   1419    blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
   1420       bt.PSBindingTableChange = true;
   1421       bt.PointertoPSBindingTable = bind_offset;
   1422    }
   1423 #else
   1424    blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
   1425       bt.PointertoPSBindingTable = bind_offset;
   1426    }
   1427 #endif
   1428 }
   1429 
   1430 static void
   1431 blorp_emit_depth_stencil_config(struct blorp_batch *batch,
   1432                                 const struct blorp_params *params)
   1433 {
   1434    const struct isl_device *isl_dev = batch->blorp->isl_dev;
   1435 
   1436    uint32_t *dw = blorp_emit_dwords(batch, isl_dev->ds.size / 4);
   1437    if (dw == NULL)
   1438       return;
   1439 
   1440    struct isl_depth_stencil_hiz_emit_info info = { };
   1441 
   1442    if (params->depth.enabled) {
   1443       info.view = &params->depth.view;
   1444       info.mocs = params->depth.addr.mocs;
   1445    } else if (params->stencil.enabled) {
   1446       info.view = &params->stencil.view;
   1447       info.mocs = params->stencil.addr.mocs;
   1448    }
   1449 
   1450    if (params->depth.enabled) {
   1451       info.depth_surf = &params->depth.surf;
   1452 
   1453       info.depth_address =
   1454          blorp_emit_reloc(batch, dw + isl_dev->ds.depth_offset / 4,
   1455                           params->depth.addr, 0);
   1456 
   1457       info.hiz_usage = params->depth.aux_usage;
   1458       if (info.hiz_usage == ISL_AUX_USAGE_HIZ) {
   1459          info.hiz_surf = &params->depth.aux_surf;
   1460 
   1461          struct blorp_address hiz_address = params->depth.aux_addr;
   1462 #if GEN_GEN == 6
   1463          /* Sandy bridge hardware does not technically support mipmapped HiZ.
   1464           * However, we have a special layout that allows us to make it work
   1465           * anyway by manually offsetting to the specified miplevel.
   1466           */
   1467          assert(info.hiz_surf->dim_layout == ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ);
   1468          uint32_t offset_B;
   1469          isl_surf_get_image_offset_B_tile_sa(info.hiz_surf,
   1470                                              info.view->base_level, 0, 0,
   1471                                              &offset_B, NULL, NULL);
   1472          hiz_address.offset += offset_B;
   1473 #endif
   1474 
   1475          info.hiz_address =
   1476             blorp_emit_reloc(batch, dw + isl_dev->ds.hiz_offset / 4,
   1477                              hiz_address, 0);
   1478 
   1479          info.depth_clear_value = params->depth.clear_color.f32[0];
   1480       }
   1481    }
   1482 
   1483    if (params->stencil.enabled) {
   1484       info.stencil_surf = &params->stencil.surf;
   1485 
   1486       struct blorp_address stencil_address = params->stencil.addr;
   1487 #if GEN_GEN == 6
   1488       /* Sandy bridge hardware does not technically support mipmapped stencil.
   1489        * However, we have a special layout that allows us to make it work
   1490        * anyway by manually offsetting to the specified miplevel.
   1491        */
   1492       assert(info.stencil_surf->dim_layout == ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ);
   1493       uint32_t offset_B;
   1494       isl_surf_get_image_offset_B_tile_sa(info.stencil_surf,
   1495                                           info.view->base_level, 0, 0,
   1496                                           &offset_B, NULL, NULL);
   1497       stencil_address.offset += offset_B;
   1498 #endif
   1499 
   1500       info.stencil_address =
   1501          blorp_emit_reloc(batch, dw + isl_dev->ds.stencil_offset / 4,
   1502                           stencil_address, 0);
   1503    }
   1504 
   1505    isl_emit_depth_stencil_hiz_s(isl_dev, dw, &info);
   1506 }
   1507 
   1508 #if GEN_GEN >= 8
   1509 /* Emits the Optimized HiZ sequence specified in the BDW+ PRMs. The
   1510  * depth/stencil buffer extents are ignored to handle APIs which perform
   1511  * clearing operations without such information.
   1512  * */
   1513 static void
   1514 blorp_emit_gen8_hiz_op(struct blorp_batch *batch,
   1515                        const struct blorp_params *params)
   1516 {
   1517    /* We should be performing an operation on a depth or stencil buffer.
   1518     */
   1519    assert(params->depth.enabled || params->stencil.enabled);
   1520 
   1521    /* The stencil buffer should only be enabled if a fast clear operation is
   1522     * requested.
   1523     */
   1524    if (params->stencil.enabled)
   1525       assert(params->hiz_op == BLORP_HIZ_OP_DEPTH_CLEAR);
   1526 
   1527    /* From the BDW PRM Volume 2, 3DSTATE_WM_HZ_OP:
   1528     *
   1529     * 3DSTATE_MULTISAMPLE packet must be used prior to this packet to change
   1530     * the Number of Multisamples. This packet must not be used to change
   1531     * Number of Multisamples in a rendering sequence.
   1532     *
   1533     * Since HIZ may be the first thing in a batch buffer, play safe and always
   1534     * emit 3DSTATE_MULTISAMPLE.
   1535     */
   1536    blorp_emit_3dstate_multisample(batch, params);
   1537 
   1538    /* If we can't alter the depth stencil config and multiple layers are
   1539     * involved, the HiZ op will fail. This is because the op requires that a
   1540     * new config is emitted for each additional layer.
   1541     */
   1542    if (batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL) {
   1543       assert(params->num_layers <= 1);
   1544    } else {
   1545       blorp_emit_depth_stencil_config(batch, params);
   1546    }
   1547 
   1548    blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
   1549       switch (params->hiz_op) {
   1550       case BLORP_HIZ_OP_DEPTH_CLEAR:
   1551          hzp.StencilBufferClearEnable = params->stencil.enabled;
   1552          hzp.DepthBufferClearEnable = params->depth.enabled;
   1553          hzp.StencilClearValue = params->stencil_ref;
   1554          hzp.FullSurfaceDepthandStencilClear = params->full_surface_hiz_op;
   1555          break;
   1556       case BLORP_HIZ_OP_DEPTH_RESOLVE:
   1557          assert(params->full_surface_hiz_op);
   1558          hzp.DepthBufferResolveEnable = true;
   1559          break;
   1560       case BLORP_HIZ_OP_HIZ_RESOLVE:
   1561          assert(params->full_surface_hiz_op);
   1562          hzp.HierarchicalDepthBufferResolveEnable = true;
   1563          break;
   1564       case BLORP_HIZ_OP_NONE:
   1565          unreachable("Invalid HIZ op");
   1566       }
   1567 
   1568       hzp.NumberofMultisamples = ffs(params->num_samples) - 1;
   1569       hzp.SampleMask = 0xFFFF;
   1570 
   1571       /* Due to a hardware issue, this bit MBZ */
   1572       assert(hzp.ScissorRectangleEnable == false);
   1573 
   1574       /* Contrary to the HW docs both fields are inclusive */
   1575       hzp.ClearRectangleXMin = params->x0;
   1576       hzp.ClearRectangleYMin = params->y0;
   1577 
   1578       /* Contrary to the HW docs both fields are exclusive */
   1579       hzp.ClearRectangleXMax = params->x1;
   1580       hzp.ClearRectangleYMax = params->y1;
   1581    }
   1582 
   1583    /* PIPE_CONTROL w/ all bits clear except for Post-Sync Operation must set
   1584     * to Write Immediate Data enabled.
   1585     */
   1586    blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
   1587       pc.PostSyncOperation = WriteImmediateData;
   1588       pc.Address = blorp_get_workaround_page(batch);
   1589    }
   1590 
   1591    blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp);
   1592 }
   1593 #endif
   1594 
   1595 /**
   1596  * \brief Execute a blit or render pass operation.
   1597  *
   1598  * To execute the operation, this function manually constructs and emits a
   1599  * batch to draw a rectangle primitive. The batchbuffer is flushed before
   1600  * constructing and after emitting the batch.
   1601  *
   1602  * This function alters no GL state.
   1603  */
   1604 static void
   1605 blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
   1606 {
   1607 #if GEN_GEN >= 8
   1608    if (params->hiz_op != BLORP_HIZ_OP_NONE) {
   1609       blorp_emit_gen8_hiz_op(batch, params);
   1610       return;
   1611    }
   1612 #endif
   1613 
   1614    blorp_emit_vertex_buffers(batch, params);
   1615    blorp_emit_vertex_elements(batch, params);
   1616 
   1617    blorp_emit_pipeline(batch, params);
   1618 
   1619    blorp_emit_surface_states(batch, params);
   1620 
   1621    if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
   1622       blorp_emit_depth_stencil_config(batch, params);
   1623 
   1624    blorp_emit(batch, GENX(3DPRIMITIVE), prim) {
   1625       prim.VertexAccessType = SEQUENTIAL;
   1626       prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
   1627 #if GEN_GEN >= 7
   1628       prim.PredicateEnable = batch->flags & BLORP_BATCH_PREDICATE_ENABLE;
   1629 #endif
   1630       prim.VertexCountPerInstance = 3;
   1631       prim.InstanceCount = params->num_layers;
   1632    }
   1633 }
   1634 
   1635 #endif /* BLORP_GENX_EXEC_H */
   1636