1 /* 2 * Copyright 2016 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #ifndef BLORP_GENX_EXEC_H 25 #define BLORP_GENX_EXEC_H 26 27 #include "blorp_priv.h" 28 #include "common/gen_device_info.h" 29 #include "common/gen_sample_positions.h" 30 #include "genxml/gen_macros.h" 31 32 /** 33 * This file provides the blorp pipeline setup and execution functionality. 34 * It defines the following function: 35 * 36 * static void 37 * blorp_exec(struct blorp_context *blorp, void *batch_data, 38 * const struct blorp_params *params); 39 * 40 * It is the job of whoever includes this header to wrap this in something 41 * to get an externally visible symbol. 42 * 43 * In order for the blorp_exec function to work, the driver must provide 44 * implementations of the following static helper functions. 45 */ 46 47 static void * 48 blorp_emit_dwords(struct blorp_batch *batch, unsigned n); 49 50 static uint64_t 51 blorp_emit_reloc(struct blorp_batch *batch, 52 void *location, struct blorp_address address, uint32_t delta); 53 54 static void * 55 blorp_alloc_dynamic_state(struct blorp_batch *batch, 56 uint32_t size, 57 uint32_t alignment, 58 uint32_t *offset); 59 static void * 60 blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size, 61 struct blorp_address *addr); 62 63 #if GEN_GEN >= 8 64 static struct blorp_address 65 blorp_get_workaround_page(struct blorp_batch *batch); 66 #endif 67 68 static void 69 blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries, 70 unsigned state_size, unsigned state_alignment, 71 uint32_t *bt_offset, uint32_t *surface_offsets, 72 void **surface_maps); 73 74 static void 75 blorp_flush_range(struct blorp_batch *batch, void *start, size_t size); 76 77 static void 78 blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset, 79 struct blorp_address address, uint32_t delta); 80 81 #if GEN_GEN >= 7 82 static struct blorp_address 83 blorp_get_surface_base_address(struct blorp_batch *batch); 84 #endif 85 86 static void 87 blorp_emit_urb_config(struct blorp_batch *batch, 88 unsigned vs_entry_size, unsigned sf_entry_size); 89 90 static void 91 blorp_emit_pipeline(struct blorp_batch *batch, 92 const struct blorp_params *params); 93 94 /***** BEGIN blorp_exec implementation ******/ 95 96 static uint64_t 97 _blorp_combine_address(struct blorp_batch *batch, void *location, 98 struct blorp_address address, uint32_t delta) 99 { 100 if (address.buffer == NULL) { 101 return address.offset + delta; 102 } else { 103 return blorp_emit_reloc(batch, location, address, delta); 104 } 105 } 106 107 #define __gen_address_type struct blorp_address 108 #define __gen_user_data struct blorp_batch 109 #define __gen_combine_address _blorp_combine_address 110 111 #include "genxml/genX_pack.h" 112 113 #define _blorp_cmd_length(cmd) cmd ## _length 114 #define _blorp_cmd_length_bias(cmd) cmd ## _length_bias 115 #define _blorp_cmd_header(cmd) cmd ## _header 116 #define _blorp_cmd_pack(cmd) cmd ## _pack 117 118 #define blorp_emit(batch, cmd, name) \ 119 for (struct cmd name = { _blorp_cmd_header(cmd) }, \ 120 *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \ 121 __builtin_expect(_dst != NULL, 1); \ 122 _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name), \ 123 _dst = NULL) 124 125 #define blorp_emitn(batch, cmd, n) ({ \ 126 uint32_t *_dw = blorp_emit_dwords(batch, n); \ 127 if (_dw) { \ 128 struct cmd template = { \ 129 _blorp_cmd_header(cmd), \ 130 .DWordLength = n - _blorp_cmd_length_bias(cmd), \ 131 }; \ 132 _blorp_cmd_pack(cmd)(batch, _dw, &template); \ 133 } \ 134 _dw ? _dw + 1 : NULL; /* Array starts at dw[1] */ \ 135 }) 136 137 #define STRUCT_ZERO(S) ({ struct S t; memset(&t, 0, sizeof(t)); t; }) 138 139 #define blorp_emit_dynamic(batch, state, name, align, offset) \ 140 for (struct state name = STRUCT_ZERO(state), \ 141 *_dst = blorp_alloc_dynamic_state(batch, \ 142 _blorp_cmd_length(state) * 4, \ 143 align, offset); \ 144 __builtin_expect(_dst != NULL, 1); \ 145 _blorp_cmd_pack(state)(batch, (void *)_dst, &name), \ 146 blorp_flush_range(batch, _dst, _blorp_cmd_length(state) * 4), \ 147 _dst = NULL) 148 149 /* 3DSTATE_URB 150 * 3DSTATE_URB_VS 151 * 3DSTATE_URB_HS 152 * 3DSTATE_URB_DS 153 * 3DSTATE_URB_GS 154 * 155 * Assign the entire URB to the VS. Even though the VS disabled, URB space 156 * is still needed because the clipper loads the VUE's from the URB. From 157 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE, 158 * Dword 1.15:0 "VS Number of URB Entries": 159 * This field is always used (even if VS Function Enable is DISABLED). 160 * 161 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can 162 * safely ignore it because this batch contains only one draw call. 163 * Because of URB corruption caused by allocating a previous GS unit 164 * URB entry to the VS unit, software is required to send a GS NULL 165 * Fence (Send URB fence with VS URB size == 1 and GS URB size == 0) 166 * plus a dummy DRAW call before any case where VS will be taking over 167 * GS URB space. 168 * 169 * If the 3DSTATE_URB_VS is emitted, than the others must be also. 170 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS: 171 * 172 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be 173 * programmed in order for the programming of this state to be 174 * valid. 175 */ 176 static void 177 emit_urb_config(struct blorp_batch *batch, 178 const struct blorp_params *params) 179 { 180 /* Once vertex fetcher has written full VUE entries with complete 181 * header the space requirement is as follows per vertex (in bytes): 182 * 183 * Header Position Program constants 184 * +--------+------------+-------------------+ 185 * | 16 | 16 | n x 16 | 186 * +--------+------------+-------------------+ 187 * 188 * where 'n' stands for number of varying inputs expressed as vec4s. 189 */ 190 const unsigned num_varyings = 191 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0; 192 const unsigned total_needed = 16 + 16 + num_varyings * 16; 193 194 /* The URB size is expressed in units of 64 bytes (512 bits) */ 195 const unsigned vs_entry_size = DIV_ROUND_UP(total_needed, 64); 196 197 const unsigned sf_entry_size = 198 params->sf_prog_data ? params->sf_prog_data->urb_entry_size : 0; 199 200 blorp_emit_urb_config(batch, vs_entry_size, sf_entry_size); 201 } 202 203 static void 204 blorp_emit_vertex_data(struct blorp_batch *batch, 205 const struct blorp_params *params, 206 struct blorp_address *addr, 207 uint32_t *size) 208 { 209 const float vertices[] = { 210 /* v0 */ (float)params->x1, (float)params->y1, params->z, 211 /* v1 */ (float)params->x0, (float)params->y1, params->z, 212 /* v2 */ (float)params->x0, (float)params->y0, params->z, 213 }; 214 215 void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr); 216 memcpy(data, vertices, sizeof(vertices)); 217 *size = sizeof(vertices); 218 blorp_flush_range(batch, data, *size); 219 } 220 221 static void 222 blorp_emit_input_varying_data(struct blorp_batch *batch, 223 const struct blorp_params *params, 224 struct blorp_address *addr, 225 uint32_t *size) 226 { 227 const unsigned vec4_size_in_bytes = 4 * sizeof(float); 228 const unsigned max_num_varyings = 229 DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes); 230 const unsigned num_varyings = 231 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0; 232 233 *size = 16 + num_varyings * vec4_size_in_bytes; 234 235 const uint32_t *const inputs_src = (const uint32_t *)¶ms->wm_inputs; 236 void *data = blorp_alloc_vertex_buffer(batch, *size, addr); 237 uint32_t *inputs = data; 238 239 /* Copy in the VS inputs */ 240 assert(sizeof(params->vs_inputs) == 16); 241 memcpy(inputs, ¶ms->vs_inputs, sizeof(params->vs_inputs)); 242 inputs += 4; 243 244 if (params->wm_prog_data) { 245 /* Walk over the attribute slots, determine if the attribute is used by 246 * the program and when necessary copy the values from the input storage 247 * to the vertex data buffer. 248 */ 249 for (unsigned i = 0; i < max_num_varyings; i++) { 250 const gl_varying_slot attr = VARYING_SLOT_VAR0 + i; 251 252 const int input_index = params->wm_prog_data->urb_setup[attr]; 253 if (input_index < 0) 254 continue; 255 256 memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes); 257 258 inputs += 4; 259 } 260 } 261 262 blorp_flush_range(batch, data, *size); 263 } 264 265 static void 266 blorp_emit_vertex_buffers(struct blorp_batch *batch, 267 const struct blorp_params *params) 268 { 269 struct GENX(VERTEX_BUFFER_STATE) vb[2]; 270 memset(vb, 0, sizeof(vb)); 271 272 uint32_t size; 273 blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size); 274 vb[0].VertexBufferIndex = 0; 275 vb[0].BufferPitch = 3 * sizeof(float); 276 #if GEN_GEN >= 6 277 vb[0].VertexBufferMOCS = vb[0].BufferStartingAddress.mocs; 278 #endif 279 #if GEN_GEN >= 7 280 vb[0].AddressModifyEnable = true; 281 #endif 282 #if GEN_GEN >= 8 283 vb[0].BufferSize = size; 284 #elif GEN_GEN >= 5 285 vb[0].BufferAccessType = VERTEXDATA; 286 vb[0].EndAddress = vb[0].BufferStartingAddress; 287 vb[0].EndAddress.offset += size - 1; 288 #elif GEN_GEN == 4 289 vb[0].BufferAccessType = VERTEXDATA; 290 vb[0].MaxIndex = 2; 291 #endif 292 293 blorp_emit_input_varying_data(batch, params, 294 &vb[1].BufferStartingAddress, &size); 295 vb[1].VertexBufferIndex = 1; 296 vb[1].BufferPitch = 0; 297 #if GEN_GEN >= 6 298 vb[1].VertexBufferMOCS = vb[1].BufferStartingAddress.mocs; 299 #endif 300 #if GEN_GEN >= 7 301 vb[1].AddressModifyEnable = true; 302 #endif 303 #if GEN_GEN >= 8 304 vb[1].BufferSize = size; 305 #elif GEN_GEN >= 5 306 vb[1].BufferAccessType = INSTANCEDATA; 307 vb[1].EndAddress = vb[1].BufferStartingAddress; 308 vb[1].EndAddress.offset += size - 1; 309 #elif GEN_GEN == 4 310 vb[1].BufferAccessType = INSTANCEDATA; 311 vb[1].MaxIndex = 0; 312 #endif 313 314 const unsigned num_dwords = 1 + GENX(VERTEX_BUFFER_STATE_length) * 2; 315 uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords); 316 if (!dw) 317 return; 318 319 for (unsigned i = 0; i < 2; i++) { 320 GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]); 321 dw += GENX(VERTEX_BUFFER_STATE_length); 322 } 323 } 324 325 static void 326 blorp_emit_vertex_elements(struct blorp_batch *batch, 327 const struct blorp_params *params) 328 { 329 const unsigned num_varyings = 330 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0; 331 bool need_ndc = batch->blorp->compiler->devinfo->gen <= 5; 332 const unsigned num_elements = 2 + need_ndc + num_varyings; 333 334 struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements]; 335 memset(ve, 0, num_elements * sizeof(*ve)); 336 337 /* Setup VBO for the rectangle primitive.. 338 * 339 * A rectangle primitive (3DPRIM_RECTLIST) consists of only three 340 * vertices. The vertices reside in screen space with DirectX 341 * coordinates (that is, (0, 0) is the upper left corner). 342 * 343 * v2 ------ implied 344 * | | 345 * | | 346 * v1 ----- v0 347 * 348 * Since the VS is disabled, the clipper loads each VUE directly from 349 * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and 350 * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows: 351 * dw0: Reserved, MBZ. 352 * dw1: Render Target Array Index. Below vertex fetcher gets programmed 353 * to assign this with primitive instance identifier which will be 354 * used for layered clears. All other renders have only one instance 355 * and therefore the value will be effectively zero. 356 * dw2: Viewport Index. The HiZ op disables viewport mapping and 357 * scissoring, so set the dword to 0. 358 * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, 359 * so set the dword to 0. 360 * dw4: Vertex Position X. 361 * dw5: Vertex Position Y. 362 * dw6: Vertex Position Z. 363 * dw7: Vertex Position W. 364 * 365 * dw8: Flat vertex input 0 366 * dw9: Flat vertex input 1 367 * ... 368 * dwn: Flat vertex input n - 8 369 * 370 * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1 371 * "Vertex URB Entry (VUE) Formats". 372 * 373 * Only vertex position X and Y are going to be variable, Z is fixed to 374 * zero and W to one. Header words dw0,2,3 are zero. There is no need to 375 * include the fixed values in the vertex buffer. Vertex fetcher can be 376 * instructed to fill vertex elements with constant values of one and zero 377 * instead of reading them from the buffer. 378 * Flat inputs are program constants that are not interpolated. Moreover 379 * their values will be the same between vertices. 380 * 381 * See the vertex element setup below. 382 */ 383 unsigned slot = 0; 384 385 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) { 386 .VertexBufferIndex = 1, 387 .Valid = true, 388 .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32A32_FLOAT, 389 .SourceElementOffset = 0, 390 .Component0Control = VFCOMP_STORE_SRC, 391 392 /* From Gen8 onwards hardware is no more instructed to overwrite 393 * components using an element specifier. Instead one has separate 394 * 3DSTATE_VF_SGVS (System Generated Value Setup) state packet for it. 395 */ 396 #if GEN_GEN >= 8 397 .Component1Control = VFCOMP_STORE_0, 398 #elif GEN_GEN >= 5 399 .Component1Control = VFCOMP_STORE_IID, 400 #else 401 .Component1Control = VFCOMP_STORE_0, 402 #endif 403 .Component2Control = VFCOMP_STORE_0, 404 .Component3Control = VFCOMP_STORE_0, 405 #if GEN_GEN <= 5 406 .DestinationElementOffset = slot * 4, 407 #endif 408 }; 409 slot++; 410 411 #if GEN_GEN <= 5 412 /* On Iron Lake and earlier, a native device coordinates version of the 413 * position goes right after the normal VUE header and before position. 414 * Since w == 1 for all of our coordinates, this is just a copy of the 415 * position. 416 */ 417 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) { 418 .VertexBufferIndex = 0, 419 .Valid = true, 420 .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32_FLOAT, 421 .SourceElementOffset = 0, 422 .Component0Control = VFCOMP_STORE_SRC, 423 .Component1Control = VFCOMP_STORE_SRC, 424 .Component2Control = VFCOMP_STORE_SRC, 425 .Component3Control = VFCOMP_STORE_1_FP, 426 .DestinationElementOffset = slot * 4, 427 }; 428 slot++; 429 #endif 430 431 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) { 432 .VertexBufferIndex = 0, 433 .Valid = true, 434 .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32_FLOAT, 435 .SourceElementOffset = 0, 436 .Component0Control = VFCOMP_STORE_SRC, 437 .Component1Control = VFCOMP_STORE_SRC, 438 .Component2Control = VFCOMP_STORE_SRC, 439 .Component3Control = VFCOMP_STORE_1_FP, 440 #if GEN_GEN <= 5 441 .DestinationElementOffset = slot * 4, 442 #endif 443 }; 444 slot++; 445 446 for (unsigned i = 0; i < num_varyings; ++i) { 447 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) { 448 .VertexBufferIndex = 1, 449 .Valid = true, 450 .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32A32_FLOAT, 451 .SourceElementOffset = 16 + i * 4 * sizeof(float), 452 .Component0Control = VFCOMP_STORE_SRC, 453 .Component1Control = VFCOMP_STORE_SRC, 454 .Component2Control = VFCOMP_STORE_SRC, 455 .Component3Control = VFCOMP_STORE_SRC, 456 #if GEN_GEN <= 5 457 .DestinationElementOffset = slot * 4, 458 #endif 459 }; 460 slot++; 461 } 462 463 const unsigned num_dwords = 464 1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements; 465 uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords); 466 if (!dw) 467 return; 468 469 for (unsigned i = 0; i < num_elements; i++) { 470 GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]); 471 dw += GENX(VERTEX_ELEMENT_STATE_length); 472 } 473 474 #if GEN_GEN >= 8 475 /* Overwrite Render Target Array Index (2nd dword) in the VUE header with 476 * primitive instance identifier. This is used for layered clears. 477 */ 478 blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs) { 479 sgvs.InstanceIDEnable = true; 480 sgvs.InstanceIDComponentNumber = COMP_1; 481 sgvs.InstanceIDElementOffset = 0; 482 } 483 484 for (unsigned i = 0; i < num_elements; i++) { 485 blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) { 486 vf.VertexElementIndex = i; 487 vf.InstancingEnable = false; 488 } 489 } 490 491 blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) { 492 topo.PrimitiveTopologyType = _3DPRIM_RECTLIST; 493 } 494 #endif 495 } 496 497 /* 3DSTATE_VIEWPORT_STATE_POINTERS */ 498 static uint32_t 499 blorp_emit_cc_viewport(struct blorp_batch *batch, 500 const struct blorp_params *params) 501 { 502 uint32_t cc_vp_offset; 503 blorp_emit_dynamic(batch, GENX(CC_VIEWPORT), vp, 32, &cc_vp_offset) { 504 vp.MinimumDepth = 0.0; 505 vp.MaximumDepth = 1.0; 506 } 507 508 #if GEN_GEN >= 7 509 blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) { 510 vsp.CCViewportPointer = cc_vp_offset; 511 } 512 #elif GEN_GEN == 6 513 blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) { 514 vsp.CCViewportStateChange = true; 515 vsp.PointertoCC_VIEWPORT = cc_vp_offset; 516 } 517 #endif 518 519 return cc_vp_offset; 520 } 521 522 static uint32_t 523 blorp_emit_sampler_state(struct blorp_batch *batch, 524 const struct blorp_params *params) 525 { 526 uint32_t offset; 527 blorp_emit_dynamic(batch, GENX(SAMPLER_STATE), sampler, 32, &offset) { 528 sampler.MipModeFilter = MIPFILTER_NONE; 529 sampler.MagModeFilter = MAPFILTER_LINEAR; 530 sampler.MinModeFilter = MAPFILTER_LINEAR; 531 sampler.MinLOD = 0; 532 sampler.MaxLOD = 0; 533 sampler.TCXAddressControlMode = TCM_CLAMP; 534 sampler.TCYAddressControlMode = TCM_CLAMP; 535 sampler.TCZAddressControlMode = TCM_CLAMP; 536 sampler.MaximumAnisotropy = RATIO21; 537 sampler.RAddressMinFilterRoundingEnable = true; 538 sampler.RAddressMagFilterRoundingEnable = true; 539 sampler.VAddressMinFilterRoundingEnable = true; 540 sampler.VAddressMagFilterRoundingEnable = true; 541 sampler.UAddressMinFilterRoundingEnable = true; 542 sampler.UAddressMagFilterRoundingEnable = true; 543 #if GEN_GEN > 6 544 sampler.NonnormalizedCoordinateEnable = true; 545 #endif 546 } 547 548 #if GEN_GEN >= 7 549 blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) { 550 ssp.PointertoPSSamplerState = offset; 551 } 552 #elif GEN_GEN == 6 553 blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) { 554 ssp.VSSamplerStateChange = true; 555 ssp.GSSamplerStateChange = true; 556 ssp.PSSamplerStateChange = true; 557 ssp.PointertoPSSamplerState = offset; 558 } 559 #endif 560 561 return offset; 562 } 563 564 /* What follows is the code for setting up a "pipeline" on Sandy Bridge and 565 * later hardware. This file will be included by i965 for gen4-5 as well, so 566 * this code is guarded by GEN_GEN >= 6. 567 */ 568 #if GEN_GEN >= 6 569 570 static void 571 blorp_emit_vs_config(struct blorp_batch *batch, 572 const struct blorp_params *params) 573 { 574 struct brw_vs_prog_data *vs_prog_data = params->vs_prog_data; 575 576 blorp_emit(batch, GENX(3DSTATE_VS), vs) { 577 if (vs_prog_data) { 578 vs.Enable = true; 579 580 vs.KernelStartPointer = params->vs_prog_kernel; 581 582 vs.DispatchGRFStartRegisterForURBData = 583 vs_prog_data->base.base.dispatch_grf_start_reg; 584 vs.VertexURBEntryReadLength = 585 vs_prog_data->base.urb_read_length; 586 vs.VertexURBEntryReadOffset = 0; 587 588 vs.MaximumNumberofThreads = 589 batch->blorp->isl_dev->info->max_vs_threads - 1; 590 591 #if GEN_GEN >= 8 592 vs.SIMD8DispatchEnable = 593 vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8; 594 #endif 595 } 596 } 597 } 598 599 static void 600 blorp_emit_sf_config(struct blorp_batch *batch, 601 const struct blorp_params *params) 602 { 603 const struct brw_wm_prog_data *prog_data = params->wm_prog_data; 604 605 /* 3DSTATE_SF 606 * 607 * Disable ViewportTransformEnable (dw2.1) 608 * 609 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D 610 * Primitives Overview": 611 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the 612 * use of screen- space coordinates). 613 * 614 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3) 615 * and BackFaceFillMode (dw2.5:6) to SOLID(0). 616 * 617 * From the Sandy Bridge PRM, Volume 2, Part 1, Section 618 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode: 619 * SOLID: Any triangle or rectangle object found to be front-facing 620 * is rendered as a solid object. This setting is required when 621 * (rendering rectangle (RECTLIST) objects. 622 */ 623 624 #if GEN_GEN >= 8 625 626 blorp_emit(batch, GENX(3DSTATE_SF), sf); 627 628 blorp_emit(batch, GENX(3DSTATE_RASTER), raster) { 629 raster.CullMode = CULLMODE_NONE; 630 } 631 632 blorp_emit(batch, GENX(3DSTATE_SBE), sbe) { 633 sbe.VertexURBEntryReadOffset = 1; 634 if (prog_data) { 635 sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs; 636 sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data); 637 sbe.ConstantInterpolationEnable = prog_data->flat_inputs; 638 } else { 639 sbe.NumberofSFOutputAttributes = 0; 640 sbe.VertexURBEntryReadLength = 1; 641 } 642 sbe.ForceVertexURBEntryReadLength = true; 643 sbe.ForceVertexURBEntryReadOffset = true; 644 645 #if GEN_GEN >= 9 646 for (unsigned i = 0; i < 32; i++) 647 sbe.AttributeActiveComponentFormat[i] = ACF_XYZW; 648 #endif 649 } 650 651 #elif GEN_GEN >= 7 652 653 blorp_emit(batch, GENX(3DSTATE_SF), sf) { 654 sf.FrontFaceFillMode = FILL_MODE_SOLID; 655 sf.BackFaceFillMode = FILL_MODE_SOLID; 656 657 sf.MultisampleRasterizationMode = params->num_samples > 1 ? 658 MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL; 659 660 #if GEN_GEN == 7 661 sf.DepthBufferSurfaceFormat = params->depth_format; 662 #endif 663 } 664 665 blorp_emit(batch, GENX(3DSTATE_SBE), sbe) { 666 sbe.VertexURBEntryReadOffset = 1; 667 if (prog_data) { 668 sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs; 669 sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data); 670 sbe.ConstantInterpolationEnable = prog_data->flat_inputs; 671 } else { 672 sbe.NumberofSFOutputAttributes = 0; 673 sbe.VertexURBEntryReadLength = 1; 674 } 675 } 676 677 #else /* GEN_GEN <= 6 */ 678 679 blorp_emit(batch, GENX(3DSTATE_SF), sf) { 680 sf.FrontFaceFillMode = FILL_MODE_SOLID; 681 sf.BackFaceFillMode = FILL_MODE_SOLID; 682 683 sf.MultisampleRasterizationMode = params->num_samples > 1 ? 684 MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL; 685 686 sf.VertexURBEntryReadOffset = 1; 687 if (prog_data) { 688 sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs; 689 sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data); 690 sf.ConstantInterpolationEnable = prog_data->flat_inputs; 691 } else { 692 sf.NumberofSFOutputAttributes = 0; 693 sf.VertexURBEntryReadLength = 1; 694 } 695 } 696 697 #endif /* GEN_GEN */ 698 } 699 700 static void 701 blorp_emit_ps_config(struct blorp_batch *batch, 702 const struct blorp_params *params) 703 { 704 const struct brw_wm_prog_data *prog_data = params->wm_prog_data; 705 706 /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be 707 * nonzero to prevent the GPU from hanging. While the documentation doesn't 708 * mention this explicitly, it notes that the valid range for the field is 709 * [1,39] = [2,40] threads, which excludes zero. 710 * 711 * To be safe (and to minimize extraneous code) we go ahead and fully 712 * configure the WM state whether or not there is a WM program. 713 */ 714 715 #if GEN_GEN >= 8 716 717 blorp_emit(batch, GENX(3DSTATE_WM), wm); 718 719 blorp_emit(batch, GENX(3DSTATE_PS), ps) { 720 if (params->src.enabled) { 721 ps.SamplerCount = 1; /* Up to 4 samplers */ 722 ps.BindingTableEntryCount = 2; 723 } else { 724 ps.BindingTableEntryCount = 1; 725 } 726 727 if (prog_data) { 728 ps.DispatchGRFStartRegisterForConstantSetupData0 = 729 prog_data->base.dispatch_grf_start_reg; 730 ps.DispatchGRFStartRegisterForConstantSetupData2 = 731 prog_data->dispatch_grf_start_reg_2; 732 733 ps._8PixelDispatchEnable = prog_data->dispatch_8; 734 ps._16PixelDispatchEnable = prog_data->dispatch_16; 735 736 ps.KernelStartPointer0 = params->wm_prog_kernel; 737 ps.KernelStartPointer2 = 738 params->wm_prog_kernel + prog_data->prog_offset_2; 739 } 740 741 /* 3DSTATE_PS expects the number of threads per PSD, which is always 64; 742 * it implicitly scales for different GT levels (which have some # of 743 * PSDs). 744 * 745 * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1. 746 */ 747 if (GEN_GEN >= 9) 748 ps.MaximumNumberofThreadsPerPSD = 64 - 1; 749 else 750 ps.MaximumNumberofThreadsPerPSD = 64 - 2; 751 752 switch (params->fast_clear_op) { 753 case BLORP_FAST_CLEAR_OP_NONE: 754 break; 755 #if GEN_GEN >= 9 756 case BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL: 757 ps.RenderTargetResolveType = RESOLVE_PARTIAL; 758 break; 759 case BLORP_FAST_CLEAR_OP_RESOLVE_FULL: 760 ps.RenderTargetResolveType = RESOLVE_FULL; 761 break; 762 #else 763 case BLORP_FAST_CLEAR_OP_RESOLVE_FULL: 764 ps.RenderTargetResolveEnable = true; 765 break; 766 #endif 767 case BLORP_FAST_CLEAR_OP_CLEAR: 768 ps.RenderTargetFastClearEnable = true; 769 break; 770 default: 771 unreachable("Invalid fast clear op"); 772 } 773 } 774 775 blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) { 776 if (prog_data) { 777 psx.PixelShaderValid = true; 778 psx.AttributeEnable = prog_data->num_varying_inputs > 0; 779 psx.PixelShaderIsPerSample = prog_data->persample_dispatch; 780 } 781 782 if (params->src.enabled) 783 psx.PixelShaderKillsPixel = true; 784 } 785 786 #elif GEN_GEN >= 7 787 788 blorp_emit(batch, GENX(3DSTATE_WM), wm) { 789 switch (params->hiz_op) { 790 case BLORP_HIZ_OP_DEPTH_CLEAR: 791 wm.DepthBufferClear = true; 792 break; 793 case BLORP_HIZ_OP_DEPTH_RESOLVE: 794 wm.DepthBufferResolveEnable = true; 795 break; 796 case BLORP_HIZ_OP_HIZ_RESOLVE: 797 wm.HierarchicalDepthBufferResolveEnable = true; 798 break; 799 case BLORP_HIZ_OP_NONE: 800 break; 801 default: 802 unreachable("not reached"); 803 } 804 805 if (prog_data) 806 wm.ThreadDispatchEnable = true; 807 808 if (params->src.enabled) 809 wm.PixelShaderKillsPixel = true; 810 811 if (params->num_samples > 1) { 812 wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN; 813 wm.MultisampleDispatchMode = 814 (prog_data && prog_data->persample_dispatch) ? 815 MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL; 816 } else { 817 wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL; 818 wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE; 819 } 820 } 821 822 blorp_emit(batch, GENX(3DSTATE_PS), ps) { 823 ps.MaximumNumberofThreads = 824 batch->blorp->isl_dev->info->max_wm_threads - 1; 825 826 #if GEN_IS_HASWELL 827 ps.SampleMask = 1; 828 #endif 829 830 if (prog_data) { 831 ps.DispatchGRFStartRegisterForConstantSetupData0 = 832 prog_data->base.dispatch_grf_start_reg; 833 ps.DispatchGRFStartRegisterForConstantSetupData2 = 834 prog_data->dispatch_grf_start_reg_2; 835 836 ps.KernelStartPointer0 = params->wm_prog_kernel; 837 ps.KernelStartPointer2 = 838 params->wm_prog_kernel + prog_data->prog_offset_2; 839 840 ps._8PixelDispatchEnable = prog_data->dispatch_8; 841 ps._16PixelDispatchEnable = prog_data->dispatch_16; 842 843 ps.AttributeEnable = prog_data->num_varying_inputs > 0; 844 } else { 845 /* Gen7 hardware gets angry if we don't enable at least one dispatch 846 * mode, so just enable 16-pixel dispatch if we don't have a program. 847 */ 848 ps._16PixelDispatchEnable = true; 849 } 850 851 if (params->src.enabled) 852 ps.SamplerCount = 1; /* Up to 4 samplers */ 853 854 switch (params->fast_clear_op) { 855 case BLORP_FAST_CLEAR_OP_NONE: 856 break; 857 case BLORP_FAST_CLEAR_OP_RESOLVE_FULL: 858 ps.RenderTargetResolveEnable = true; 859 break; 860 case BLORP_FAST_CLEAR_OP_CLEAR: 861 ps.RenderTargetFastClearEnable = true; 862 break; 863 default: 864 unreachable("Invalid fast clear op"); 865 } 866 } 867 868 #else /* GEN_GEN <= 6 */ 869 870 blorp_emit(batch, GENX(3DSTATE_WM), wm) { 871 wm.MaximumNumberofThreads = 872 batch->blorp->isl_dev->info->max_wm_threads - 1; 873 874 switch (params->hiz_op) { 875 case BLORP_HIZ_OP_DEPTH_CLEAR: 876 wm.DepthBufferClear = true; 877 break; 878 case BLORP_HIZ_OP_DEPTH_RESOLVE: 879 wm.DepthBufferResolveEnable = true; 880 break; 881 case BLORP_HIZ_OP_HIZ_RESOLVE: 882 wm.HierarchicalDepthBufferResolveEnable = true; 883 break; 884 case BLORP_HIZ_OP_NONE: 885 break; 886 default: 887 unreachable("not reached"); 888 } 889 890 if (prog_data) { 891 wm.ThreadDispatchEnable = true; 892 893 wm.DispatchGRFStartRegisterForConstantSetupData0 = 894 prog_data->base.dispatch_grf_start_reg; 895 wm.DispatchGRFStartRegisterForConstantSetupData2 = 896 prog_data->dispatch_grf_start_reg_2; 897 898 wm.KernelStartPointer0 = params->wm_prog_kernel; 899 wm.KernelStartPointer2 = 900 params->wm_prog_kernel + prog_data->prog_offset_2; 901 902 wm._8PixelDispatchEnable = prog_data->dispatch_8; 903 wm._16PixelDispatchEnable = prog_data->dispatch_16; 904 905 wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs; 906 } 907 908 if (params->src.enabled) { 909 wm.SamplerCount = 1; /* Up to 4 samplers */ 910 wm.PixelShaderKillsPixel = true; /* TODO: temporarily smash on */ 911 } 912 913 if (params->num_samples > 1) { 914 wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN; 915 wm.MultisampleDispatchMode = 916 (prog_data && prog_data->persample_dispatch) ? 917 MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL; 918 } else { 919 wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL; 920 wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE; 921 } 922 } 923 924 #endif /* GEN_GEN */ 925 } 926 927 static uint32_t 928 blorp_emit_blend_state(struct blorp_batch *batch, 929 const struct blorp_params *params) 930 { 931 struct GENX(BLEND_STATE) blend; 932 memset(&blend, 0, sizeof(blend)); 933 934 uint32_t offset; 935 int size = GENX(BLEND_STATE_length) * 4; 936 size += GENX(BLEND_STATE_ENTRY_length) * 4 * params->num_draw_buffers; 937 uint32_t *state = blorp_alloc_dynamic_state(batch, size, 64, &offset); 938 uint32_t *pos = state; 939 940 GENX(BLEND_STATE_pack)(NULL, pos, &blend); 941 pos += GENX(BLEND_STATE_length); 942 943 for (unsigned i = 0; i < params->num_draw_buffers; ++i) { 944 struct GENX(BLEND_STATE_ENTRY) entry = { 945 .PreBlendColorClampEnable = true, 946 .PostBlendColorClampEnable = true, 947 .ColorClampRange = COLORCLAMP_RTFORMAT, 948 949 .WriteDisableRed = params->color_write_disable[0], 950 .WriteDisableGreen = params->color_write_disable[1], 951 .WriteDisableBlue = params->color_write_disable[2], 952 .WriteDisableAlpha = params->color_write_disable[3], 953 }; 954 GENX(BLEND_STATE_ENTRY_pack)(NULL, pos, &entry); 955 pos += GENX(BLEND_STATE_ENTRY_length); 956 } 957 958 blorp_flush_range(batch, state, size); 959 960 #if GEN_GEN >= 7 961 blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) { 962 sp.BlendStatePointer = offset; 963 #if GEN_GEN >= 8 964 sp.BlendStatePointerValid = true; 965 #endif 966 } 967 #endif 968 969 #if GEN_GEN >= 8 970 blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) { 971 ps_blend.HasWriteableRT = true; 972 } 973 #endif 974 975 return offset; 976 } 977 978 static uint32_t 979 blorp_emit_color_calc_state(struct blorp_batch *batch, 980 const struct blorp_params *params) 981 { 982 uint32_t offset; 983 blorp_emit_dynamic(batch, GENX(COLOR_CALC_STATE), cc, 64, &offset) { 984 #if GEN_GEN <= 8 985 cc.StencilReferenceValue = params->stencil_ref; 986 #endif 987 } 988 989 #if GEN_GEN >= 7 990 blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) { 991 sp.ColorCalcStatePointer = offset; 992 #if GEN_GEN >= 8 993 sp.ColorCalcStatePointerValid = true; 994 #endif 995 } 996 #endif 997 998 return offset; 999 } 1000 1001 static uint32_t 1002 blorp_emit_depth_stencil_state(struct blorp_batch *batch, 1003 const struct blorp_params *params) 1004 { 1005 #if GEN_GEN >= 8 1006 struct GENX(3DSTATE_WM_DEPTH_STENCIL) ds = { 1007 GENX(3DSTATE_WM_DEPTH_STENCIL_header), 1008 }; 1009 #else 1010 struct GENX(DEPTH_STENCIL_STATE) ds = { 0 }; 1011 #endif 1012 1013 if (params->depth.enabled) { 1014 ds.DepthBufferWriteEnable = true; 1015 1016 switch (params->hiz_op) { 1017 case BLORP_HIZ_OP_NONE: 1018 ds.DepthTestEnable = true; 1019 ds.DepthTestFunction = COMPAREFUNCTION_ALWAYS; 1020 break; 1021 1022 /* See the following sections of the Sandy Bridge PRM, Volume 2, Part1: 1023 * - 7.5.3.1 Depth Buffer Clear 1024 * - 7.5.3.2 Depth Buffer Resolve 1025 * - 7.5.3.3 Hierarchical Depth Buffer Resolve 1026 */ 1027 case BLORP_HIZ_OP_DEPTH_RESOLVE: 1028 ds.DepthTestEnable = true; 1029 ds.DepthTestFunction = COMPAREFUNCTION_NEVER; 1030 break; 1031 1032 case BLORP_HIZ_OP_DEPTH_CLEAR: 1033 case BLORP_HIZ_OP_HIZ_RESOLVE: 1034 ds.DepthTestEnable = false; 1035 break; 1036 } 1037 } 1038 1039 if (params->stencil.enabled) { 1040 ds.StencilBufferWriteEnable = true; 1041 ds.StencilTestEnable = true; 1042 ds.DoubleSidedStencilEnable = false; 1043 1044 ds.StencilTestFunction = COMPAREFUNCTION_ALWAYS; 1045 ds.StencilPassDepthPassOp = STENCILOP_REPLACE; 1046 1047 ds.StencilWriteMask = params->stencil_mask; 1048 #if GEN_GEN >= 9 1049 ds.StencilReferenceValue = params->stencil_ref; 1050 #endif 1051 } 1052 1053 #if GEN_GEN >= 8 1054 uint32_t offset = 0; 1055 uint32_t *dw = blorp_emit_dwords(batch, 1056 GENX(3DSTATE_WM_DEPTH_STENCIL_length)); 1057 if (!dw) 1058 return 0; 1059 1060 GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &ds); 1061 #else 1062 uint32_t offset; 1063 void *state = blorp_alloc_dynamic_state(batch, 1064 GENX(DEPTH_STENCIL_STATE_length) * 4, 1065 64, &offset); 1066 GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds); 1067 blorp_flush_range(batch, state, GENX(DEPTH_STENCIL_STATE_length) * 4); 1068 #endif 1069 1070 #if GEN_GEN == 7 1071 blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) { 1072 sp.PointertoDEPTH_STENCIL_STATE = offset; 1073 } 1074 #endif 1075 1076 return offset; 1077 } 1078 1079 static void 1080 blorp_emit_3dstate_multisample(struct blorp_batch *batch, 1081 const struct blorp_params *params) 1082 { 1083 blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) { 1084 ms.NumberofMultisamples = __builtin_ffs(params->num_samples) - 1; 1085 1086 #if GEN_GEN >= 8 1087 /* The PRM says that this bit is valid only for DX9: 1088 * 1089 * SW can choose to set this bit only for DX9 API. DX10/OGL API's 1090 * should not have any effect by setting or not setting this bit. 1091 */ 1092 ms.PixelPositionOffsetEnable = false; 1093 #elif GEN_GEN >= 7 1094 1095 switch (params->num_samples) { 1096 case 1: 1097 GEN_SAMPLE_POS_1X(ms.Sample); 1098 break; 1099 case 2: 1100 GEN_SAMPLE_POS_2X(ms.Sample); 1101 break; 1102 case 4: 1103 GEN_SAMPLE_POS_4X(ms.Sample); 1104 break; 1105 case 8: 1106 GEN_SAMPLE_POS_8X(ms.Sample); 1107 break; 1108 default: 1109 break; 1110 } 1111 #else 1112 GEN_SAMPLE_POS_4X(ms.Sample); 1113 #endif 1114 ms.PixelLocation = CENTER; 1115 } 1116 } 1117 1118 static void 1119 blorp_emit_pipeline(struct blorp_batch *batch, 1120 const struct blorp_params *params) 1121 { 1122 uint32_t blend_state_offset = 0; 1123 uint32_t color_calc_state_offset; 1124 uint32_t depth_stencil_state_offset; 1125 1126 emit_urb_config(batch, params); 1127 1128 if (params->wm_prog_data) { 1129 blend_state_offset = blorp_emit_blend_state(batch, params); 1130 } 1131 color_calc_state_offset = blorp_emit_color_calc_state(batch, params); 1132 depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params); 1133 1134 #if GEN_GEN == 6 1135 /* 3DSTATE_CC_STATE_POINTERS 1136 * 1137 * The pointer offsets are relative to 1138 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. 1139 * 1140 * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE. 1141 * 1142 * The dynamic state emit helpers emit their own STATE_POINTERS packets on 1143 * gen7+. However, on gen6 and earlier, they're all lumpped together in 1144 * one CC_STATE_POINTERS packet so we have to emit that here. 1145 */ 1146 blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) { 1147 cc.BLEND_STATEChange = true; 1148 cc.ColorCalcStatePointerValid = true; 1149 cc.DEPTH_STENCIL_STATEChange = true; 1150 cc.PointertoBLEND_STATE = blend_state_offset; 1151 cc.ColorCalcStatePointer = color_calc_state_offset; 1152 cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset; 1153 } 1154 #else 1155 (void)blend_state_offset; 1156 (void)color_calc_state_offset; 1157 (void)depth_stencil_state_offset; 1158 #endif 1159 1160 blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs); 1161 #if GEN_GEN >= 7 1162 blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs); 1163 blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS); 1164 #endif 1165 blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs); 1166 blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps); 1167 1168 if (params->src.enabled) 1169 blorp_emit_sampler_state(batch, params); 1170 1171 blorp_emit_3dstate_multisample(batch, params); 1172 1173 blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) { 1174 mask.SampleMask = (1 << params->num_samples) - 1; 1175 } 1176 1177 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State, 1178 * 3DSTATE_VS, Dword 5.0 "VS Function Enable": 1179 * 1180 * [DevSNB] A pipeline flush must be programmed prior to a 1181 * 3DSTATE_VS command that causes the VS Function Enable to 1182 * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL 1183 * command with CS stall bit set and a post sync operation. 1184 * 1185 * We've already done one at the start of the BLORP operation. 1186 */ 1187 blorp_emit_vs_config(batch, params); 1188 #if GEN_GEN >= 7 1189 blorp_emit(batch, GENX(3DSTATE_HS), hs); 1190 blorp_emit(batch, GENX(3DSTATE_TE), te); 1191 blorp_emit(batch, GENX(3DSTATE_DS), DS); 1192 blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so); 1193 #endif 1194 blorp_emit(batch, GENX(3DSTATE_GS), gs); 1195 1196 blorp_emit(batch, GENX(3DSTATE_CLIP), clip) { 1197 clip.PerspectiveDivideDisable = true; 1198 } 1199 1200 blorp_emit_sf_config(batch, params); 1201 blorp_emit_ps_config(batch, params); 1202 1203 blorp_emit_cc_viewport(batch, params); 1204 } 1205 1206 /******** This is the end of the pipeline setup code ********/ 1207 1208 #endif /* GEN_GEN >= 6 */ 1209 1210 #if GEN_GEN >= 7 && GEN_GEN <= 10 1211 static void 1212 blorp_emit_memcpy(struct blorp_batch *batch, 1213 struct blorp_address dst, 1214 struct blorp_address src, 1215 uint32_t size) 1216 { 1217 assert(size % 4 == 0); 1218 1219 for (unsigned dw = 0; dw < size; dw += 4) { 1220 #if GEN_GEN >= 8 1221 blorp_emit(batch, GENX(MI_COPY_MEM_MEM), cp) { 1222 cp.DestinationMemoryAddress = dst; 1223 cp.SourceMemoryAddress = src; 1224 } 1225 #else 1226 /* IVB does not have a general purpose register for command streamer 1227 * commands. Therefore, we use an alternate temporary register. 1228 */ 1229 #define BLORP_TEMP_REG 0x2440 /* GEN7_3DPRIM_BASE_VERTEX */ 1230 blorp_emit(batch, GENX(MI_LOAD_REGISTER_MEM), load) { 1231 load.RegisterAddress = BLORP_TEMP_REG; 1232 load.MemoryAddress = src; 1233 } 1234 blorp_emit(batch, GENX(MI_STORE_REGISTER_MEM), store) { 1235 store.RegisterAddress = BLORP_TEMP_REG; 1236 store.MemoryAddress = dst; 1237 } 1238 #undef BLORP_TEMP_REG 1239 #endif 1240 dst.offset += 4; 1241 src.offset += 4; 1242 } 1243 } 1244 #endif 1245 1246 static void 1247 blorp_emit_surface_state(struct blorp_batch *batch, 1248 const struct brw_blorp_surface_info *surface, 1249 void *state, uint32_t state_offset, 1250 const bool color_write_disables[4], 1251 bool is_render_target) 1252 { 1253 const struct isl_device *isl_dev = batch->blorp->isl_dev; 1254 struct isl_surf surf = surface->surf; 1255 1256 if (surf.dim == ISL_SURF_DIM_1D && 1257 surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) { 1258 assert(surf.logical_level0_px.height == 1); 1259 surf.dim = ISL_SURF_DIM_2D; 1260 } 1261 1262 /* Blorp doesn't support HiZ in any of the blit or slow-clear paths */ 1263 enum isl_aux_usage aux_usage = surface->aux_usage; 1264 if (aux_usage == ISL_AUX_USAGE_HIZ) 1265 aux_usage = ISL_AUX_USAGE_NONE; 1266 1267 isl_channel_mask_t write_disable_mask = 0; 1268 if (is_render_target && GEN_GEN <= 5) { 1269 if (color_write_disables[0]) 1270 write_disable_mask |= ISL_CHANNEL_RED_BIT; 1271 if (color_write_disables[1]) 1272 write_disable_mask |= ISL_CHANNEL_GREEN_BIT; 1273 if (color_write_disables[2]) 1274 write_disable_mask |= ISL_CHANNEL_BLUE_BIT; 1275 if (color_write_disables[3]) 1276 write_disable_mask |= ISL_CHANNEL_ALPHA_BIT; 1277 } 1278 1279 isl_surf_fill_state(batch->blorp->isl_dev, state, 1280 .surf = &surf, .view = &surface->view, 1281 .aux_surf = &surface->aux_surf, .aux_usage = aux_usage, 1282 .mocs = surface->addr.mocs, 1283 .clear_color = surface->clear_color, 1284 .write_disables = write_disable_mask); 1285 1286 blorp_surface_reloc(batch, state_offset + isl_dev->ss.addr_offset, 1287 surface->addr, 0); 1288 1289 if (aux_usage != ISL_AUX_USAGE_NONE) { 1290 /* On gen7 and prior, the bottom 12 bits of the MCS base address are 1291 * used to store other information. This should be ok, however, because 1292 * surface buffer addresses are always 4K page alinged. 1293 */ 1294 assert((surface->aux_addr.offset & 0xfff) == 0); 1295 uint32_t *aux_addr = state + isl_dev->ss.aux_addr_offset; 1296 blorp_surface_reloc(batch, state_offset + isl_dev->ss.aux_addr_offset, 1297 surface->aux_addr, *aux_addr); 1298 } 1299 1300 blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4); 1301 1302 if (surface->clear_color_addr.buffer) { 1303 #if GEN_GEN > 10 1304 unreachable("Implement indirect clear support on gen11+"); 1305 #elif GEN_GEN >= 7 && GEN_GEN <= 10 1306 struct blorp_address dst_addr = blorp_get_surface_base_address(batch); 1307 dst_addr.offset += state_offset + isl_dev->ss.clear_value_offset; 1308 blorp_emit_memcpy(batch, dst_addr, surface->clear_color_addr, 1309 isl_dev->ss.clear_value_size); 1310 #else 1311 unreachable("Fast clears are only supported on gen7+"); 1312 #endif 1313 } 1314 } 1315 1316 static void 1317 blorp_emit_null_surface_state(struct blorp_batch *batch, 1318 const struct brw_blorp_surface_info *surface, 1319 uint32_t *state) 1320 { 1321 struct GENX(RENDER_SURFACE_STATE) ss = { 1322 .SurfaceType = SURFTYPE_NULL, 1323 .SurfaceFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R8G8B8A8_UNORM, 1324 .Width = surface->surf.logical_level0_px.width - 1, 1325 .Height = surface->surf.logical_level0_px.height - 1, 1326 .MIPCountLOD = surface->view.base_level, 1327 .MinimumArrayElement = surface->view.base_array_layer, 1328 .Depth = surface->view.array_len - 1, 1329 .RenderTargetViewExtent = surface->view.array_len - 1, 1330 #if GEN_GEN >= 6 1331 .NumberofMultisamples = ffs(surface->surf.samples) - 1, 1332 #endif 1333 1334 #if GEN_GEN >= 7 1335 .SurfaceArray = surface->surf.dim != ISL_SURF_DIM_3D, 1336 #endif 1337 1338 #if GEN_GEN >= 8 1339 .TileMode = YMAJOR, 1340 #else 1341 .TiledSurface = true, 1342 #endif 1343 }; 1344 1345 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &ss); 1346 1347 blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4); 1348 } 1349 1350 static void 1351 blorp_emit_surface_states(struct blorp_batch *batch, 1352 const struct blorp_params *params) 1353 { 1354 const struct isl_device *isl_dev = batch->blorp->isl_dev; 1355 uint32_t bind_offset, surface_offsets[2]; 1356 void *surface_maps[2]; 1357 1358 MAYBE_UNUSED bool has_indirect_clear_color = false; 1359 if (params->use_pre_baked_binding_table) { 1360 bind_offset = params->pre_baked_binding_table_offset; 1361 } else { 1362 unsigned num_surfaces = 1 + params->src.enabled; 1363 blorp_alloc_binding_table(batch, num_surfaces, 1364 isl_dev->ss.size, isl_dev->ss.align, 1365 &bind_offset, surface_offsets, surface_maps); 1366 1367 if (params->dst.enabled) { 1368 blorp_emit_surface_state(batch, ¶ms->dst, 1369 surface_maps[BLORP_RENDERBUFFER_BT_INDEX], 1370 surface_offsets[BLORP_RENDERBUFFER_BT_INDEX], 1371 params->color_write_disable, true); 1372 if (params->dst.clear_color_addr.buffer != NULL) 1373 has_indirect_clear_color = true; 1374 } else { 1375 assert(params->depth.enabled || params->stencil.enabled); 1376 const struct brw_blorp_surface_info *surface = 1377 params->depth.enabled ? ¶ms->depth : ¶ms->stencil; 1378 blorp_emit_null_surface_state(batch, surface, 1379 surface_maps[BLORP_RENDERBUFFER_BT_INDEX]); 1380 } 1381 1382 if (params->src.enabled) { 1383 blorp_emit_surface_state(batch, ¶ms->src, 1384 surface_maps[BLORP_TEXTURE_BT_INDEX], 1385 surface_offsets[BLORP_TEXTURE_BT_INDEX], 1386 NULL, false); 1387 if (params->src.clear_color_addr.buffer != NULL) 1388 has_indirect_clear_color = true; 1389 } 1390 } 1391 1392 #if GEN_GEN >= 7 && GEN_GEN <= 10 1393 if (has_indirect_clear_color) { 1394 /* Updating a surface state object may require that the state cache be 1395 * invalidated. From the SKL PRM, Shared Functions -> State -> State 1396 * Caching: 1397 * 1398 * Whenever the RENDER_SURFACE_STATE object in memory pointed to by 1399 * the Binding Table Pointer (BTP) and Binding Table Index (BTI) is 1400 * modified [...], the L1 state cache must be invalidated to ensure 1401 * the new surface or sampler state is fetched from system memory. 1402 */ 1403 blorp_emit(batch, GENX(PIPE_CONTROL), pipe) { 1404 pipe.StateCacheInvalidationEnable = true; 1405 } 1406 } 1407 #endif 1408 1409 #if GEN_GEN >= 7 1410 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), bt); 1411 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_HS), bt); 1412 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_DS), bt); 1413 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_GS), bt); 1414 1415 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) { 1416 bt.PointertoPSBindingTable = bind_offset; 1417 } 1418 #elif GEN_GEN >= 6 1419 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) { 1420 bt.PSBindingTableChange = true; 1421 bt.PointertoPSBindingTable = bind_offset; 1422 } 1423 #else 1424 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) { 1425 bt.PointertoPSBindingTable = bind_offset; 1426 } 1427 #endif 1428 } 1429 1430 static void 1431 blorp_emit_depth_stencil_config(struct blorp_batch *batch, 1432 const struct blorp_params *params) 1433 { 1434 const struct isl_device *isl_dev = batch->blorp->isl_dev; 1435 1436 uint32_t *dw = blorp_emit_dwords(batch, isl_dev->ds.size / 4); 1437 if (dw == NULL) 1438 return; 1439 1440 struct isl_depth_stencil_hiz_emit_info info = { }; 1441 1442 if (params->depth.enabled) { 1443 info.view = ¶ms->depth.view; 1444 info.mocs = params->depth.addr.mocs; 1445 } else if (params->stencil.enabled) { 1446 info.view = ¶ms->stencil.view; 1447 info.mocs = params->stencil.addr.mocs; 1448 } 1449 1450 if (params->depth.enabled) { 1451 info.depth_surf = ¶ms->depth.surf; 1452 1453 info.depth_address = 1454 blorp_emit_reloc(batch, dw + isl_dev->ds.depth_offset / 4, 1455 params->depth.addr, 0); 1456 1457 info.hiz_usage = params->depth.aux_usage; 1458 if (info.hiz_usage == ISL_AUX_USAGE_HIZ) { 1459 info.hiz_surf = ¶ms->depth.aux_surf; 1460 1461 struct blorp_address hiz_address = params->depth.aux_addr; 1462 #if GEN_GEN == 6 1463 /* Sandy bridge hardware does not technically support mipmapped HiZ. 1464 * However, we have a special layout that allows us to make it work 1465 * anyway by manually offsetting to the specified miplevel. 1466 */ 1467 assert(info.hiz_surf->dim_layout == ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ); 1468 uint32_t offset_B; 1469 isl_surf_get_image_offset_B_tile_sa(info.hiz_surf, 1470 info.view->base_level, 0, 0, 1471 &offset_B, NULL, NULL); 1472 hiz_address.offset += offset_B; 1473 #endif 1474 1475 info.hiz_address = 1476 blorp_emit_reloc(batch, dw + isl_dev->ds.hiz_offset / 4, 1477 hiz_address, 0); 1478 1479 info.depth_clear_value = params->depth.clear_color.f32[0]; 1480 } 1481 } 1482 1483 if (params->stencil.enabled) { 1484 info.stencil_surf = ¶ms->stencil.surf; 1485 1486 struct blorp_address stencil_address = params->stencil.addr; 1487 #if GEN_GEN == 6 1488 /* Sandy bridge hardware does not technically support mipmapped stencil. 1489 * However, we have a special layout that allows us to make it work 1490 * anyway by manually offsetting to the specified miplevel. 1491 */ 1492 assert(info.stencil_surf->dim_layout == ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ); 1493 uint32_t offset_B; 1494 isl_surf_get_image_offset_B_tile_sa(info.stencil_surf, 1495 info.view->base_level, 0, 0, 1496 &offset_B, NULL, NULL); 1497 stencil_address.offset += offset_B; 1498 #endif 1499 1500 info.stencil_address = 1501 blorp_emit_reloc(batch, dw + isl_dev->ds.stencil_offset / 4, 1502 stencil_address, 0); 1503 } 1504 1505 isl_emit_depth_stencil_hiz_s(isl_dev, dw, &info); 1506 } 1507 1508 #if GEN_GEN >= 8 1509 /* Emits the Optimized HiZ sequence specified in the BDW+ PRMs. The 1510 * depth/stencil buffer extents are ignored to handle APIs which perform 1511 * clearing operations without such information. 1512 * */ 1513 static void 1514 blorp_emit_gen8_hiz_op(struct blorp_batch *batch, 1515 const struct blorp_params *params) 1516 { 1517 /* We should be performing an operation on a depth or stencil buffer. 1518 */ 1519 assert(params->depth.enabled || params->stencil.enabled); 1520 1521 /* The stencil buffer should only be enabled if a fast clear operation is 1522 * requested. 1523 */ 1524 if (params->stencil.enabled) 1525 assert(params->hiz_op == BLORP_HIZ_OP_DEPTH_CLEAR); 1526 1527 /* From the BDW PRM Volume 2, 3DSTATE_WM_HZ_OP: 1528 * 1529 * 3DSTATE_MULTISAMPLE packet must be used prior to this packet to change 1530 * the Number of Multisamples. This packet must not be used to change 1531 * Number of Multisamples in a rendering sequence. 1532 * 1533 * Since HIZ may be the first thing in a batch buffer, play safe and always 1534 * emit 3DSTATE_MULTISAMPLE. 1535 */ 1536 blorp_emit_3dstate_multisample(batch, params); 1537 1538 /* If we can't alter the depth stencil config and multiple layers are 1539 * involved, the HiZ op will fail. This is because the op requires that a 1540 * new config is emitted for each additional layer. 1541 */ 1542 if (batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL) { 1543 assert(params->num_layers <= 1); 1544 } else { 1545 blorp_emit_depth_stencil_config(batch, params); 1546 } 1547 1548 blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp) { 1549 switch (params->hiz_op) { 1550 case BLORP_HIZ_OP_DEPTH_CLEAR: 1551 hzp.StencilBufferClearEnable = params->stencil.enabled; 1552 hzp.DepthBufferClearEnable = params->depth.enabled; 1553 hzp.StencilClearValue = params->stencil_ref; 1554 hzp.FullSurfaceDepthandStencilClear = params->full_surface_hiz_op; 1555 break; 1556 case BLORP_HIZ_OP_DEPTH_RESOLVE: 1557 assert(params->full_surface_hiz_op); 1558 hzp.DepthBufferResolveEnable = true; 1559 break; 1560 case BLORP_HIZ_OP_HIZ_RESOLVE: 1561 assert(params->full_surface_hiz_op); 1562 hzp.HierarchicalDepthBufferResolveEnable = true; 1563 break; 1564 case BLORP_HIZ_OP_NONE: 1565 unreachable("Invalid HIZ op"); 1566 } 1567 1568 hzp.NumberofMultisamples = ffs(params->num_samples) - 1; 1569 hzp.SampleMask = 0xFFFF; 1570 1571 /* Due to a hardware issue, this bit MBZ */ 1572 assert(hzp.ScissorRectangleEnable == false); 1573 1574 /* Contrary to the HW docs both fields are inclusive */ 1575 hzp.ClearRectangleXMin = params->x0; 1576 hzp.ClearRectangleYMin = params->y0; 1577 1578 /* Contrary to the HW docs both fields are exclusive */ 1579 hzp.ClearRectangleXMax = params->x1; 1580 hzp.ClearRectangleYMax = params->y1; 1581 } 1582 1583 /* PIPE_CONTROL w/ all bits clear except for Post-Sync Operation must set 1584 * to Write Immediate Data enabled. 1585 */ 1586 blorp_emit(batch, GENX(PIPE_CONTROL), pc) { 1587 pc.PostSyncOperation = WriteImmediateData; 1588 pc.Address = blorp_get_workaround_page(batch); 1589 } 1590 1591 blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp); 1592 } 1593 #endif 1594 1595 /** 1596 * \brief Execute a blit or render pass operation. 1597 * 1598 * To execute the operation, this function manually constructs and emits a 1599 * batch to draw a rectangle primitive. The batchbuffer is flushed before 1600 * constructing and after emitting the batch. 1601 * 1602 * This function alters no GL state. 1603 */ 1604 static void 1605 blorp_exec(struct blorp_batch *batch, const struct blorp_params *params) 1606 { 1607 #if GEN_GEN >= 8 1608 if (params->hiz_op != BLORP_HIZ_OP_NONE) { 1609 blorp_emit_gen8_hiz_op(batch, params); 1610 return; 1611 } 1612 #endif 1613 1614 blorp_emit_vertex_buffers(batch, params); 1615 blorp_emit_vertex_elements(batch, params); 1616 1617 blorp_emit_pipeline(batch, params); 1618 1619 blorp_emit_surface_states(batch, params); 1620 1621 if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL)) 1622 blorp_emit_depth_stencil_config(batch, params); 1623 1624 blorp_emit(batch, GENX(3DPRIMITIVE), prim) { 1625 prim.VertexAccessType = SEQUENTIAL; 1626 prim.PrimitiveTopologyType = _3DPRIM_RECTLIST; 1627 #if GEN_GEN >= 7 1628 prim.PredicateEnable = batch->flags & BLORP_BATCH_PREDICATE_ENABLE; 1629 #endif 1630 prim.VertexCountPerInstance = 3; 1631 prim.InstanceCount = params->num_layers; 1632 } 1633 } 1634 1635 #endif /* BLORP_GENX_EXEC_H */ 1636