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      1 /**
      2  * \file texobj.c
      3  * Texture object management.
      4  */
      5 
      6 /*
      7  * Mesa 3-D graphics library
      8  *
      9  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
     10  *
     11  * Permission is hereby granted, free of charge, to any person obtaining a
     12  * copy of this software and associated documentation files (the "Software"),
     13  * to deal in the Software without restriction, including without limitation
     14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     15  * and/or sell copies of the Software, and to permit persons to whom the
     16  * Software is furnished to do so, subject to the following conditions:
     17  *
     18  * The above copyright notice and this permission notice shall be included
     19  * in all copies or substantial portions of the Software.
     20  *
     21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     27  * OTHER DEALINGS IN THE SOFTWARE.
     28  */
     29 
     30 
     31 #include <stdio.h>
     32 #include "bufferobj.h"
     33 #include "context.h"
     34 #include "enums.h"
     35 #include "fbobject.h"
     36 #include "formats.h"
     37 #include "hash.h"
     38 #include "imports.h"
     39 #include "macros.h"
     40 #include "shaderimage.h"
     41 #include "teximage.h"
     42 #include "texobj.h"
     43 #include "texstate.h"
     44 #include "mtypes.h"
     45 #include "program/prog_instruction.h"
     46 #include "texturebindless.h"
     47 
     48 
     49 
     50 /**********************************************************************/
     51 /** \name Internal functions */
     52 /*@{*/
     53 
     54 /**
     55  * This function checks for all valid combinations of Min and Mag filters for
     56  * Float types, when extensions like OES_texture_float and
     57  * OES_texture_float_linear are supported. OES_texture_float mentions support
     58  * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
     59  * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
     60  * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
     61  * OES_texture_float_linear is supported.
     62  *
     63  * Returns true in case the filter is valid for given Float type else false.
     64  */
     65 static bool
     66 valid_filter_for_float(const struct gl_context *ctx,
     67                        const struct gl_texture_object *obj)
     68 {
     69    switch (obj->Sampler.MagFilter) {
     70    case GL_LINEAR:
     71       if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
     72          return false;
     73       } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
     74          return false;
     75       }
     76    case GL_NEAREST:
     77    case GL_NEAREST_MIPMAP_NEAREST:
     78       break;
     79    default:
     80       unreachable("Invalid mag filter");
     81    }
     82 
     83    switch (obj->Sampler.MinFilter) {
     84    case GL_LINEAR:
     85    case GL_NEAREST_MIPMAP_LINEAR:
     86    case GL_LINEAR_MIPMAP_NEAREST:
     87    case GL_LINEAR_MIPMAP_LINEAR:
     88       if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
     89          return false;
     90       } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
     91          return false;
     92       }
     93    case GL_NEAREST:
     94    case GL_NEAREST_MIPMAP_NEAREST:
     95       break;
     96    default:
     97       unreachable("Invalid min filter");
     98    }
     99 
    100    return true;
    101 }
    102 
    103 /**
    104  * Return the gl_texture_object for a given ID.
    105  */
    106 struct gl_texture_object *
    107 _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
    108 {
    109    return (struct gl_texture_object *)
    110       _mesa_HashLookup(ctx->Shared->TexObjects, id);
    111 }
    112 
    113 /**
    114  * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
    115  * is not in the hash table. After calling _mesa_error, it returns NULL.
    116  */
    117 struct gl_texture_object *
    118 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
    119 {
    120    struct gl_texture_object *texObj = NULL;
    121 
    122    if (id > 0)
    123       texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
    124 
    125    if (!texObj)
    126       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
    127 
    128    return texObj;
    129 }
    130 
    131 
    132 struct gl_texture_object *
    133 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
    134 {
    135    return (struct gl_texture_object *)
    136       _mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
    137 }
    138 
    139 /**
    140  * Return a pointer to the current texture object for the given target
    141  * on the current texture unit.
    142  * Note: all <target> error checking should have been done by this point.
    143  */
    144 struct gl_texture_object *
    145 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
    146 {
    147    struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
    148    const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
    149 
    150    switch (target) {
    151       case GL_TEXTURE_1D:
    152          return texUnit->CurrentTex[TEXTURE_1D_INDEX];
    153       case GL_PROXY_TEXTURE_1D:
    154          return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
    155       case GL_TEXTURE_2D:
    156          return texUnit->CurrentTex[TEXTURE_2D_INDEX];
    157       case GL_PROXY_TEXTURE_2D:
    158          return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
    159       case GL_TEXTURE_3D:
    160          return texUnit->CurrentTex[TEXTURE_3D_INDEX];
    161       case GL_PROXY_TEXTURE_3D:
    162          return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
    163       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
    164       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
    165       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
    166       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
    167       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
    168       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
    169       case GL_TEXTURE_CUBE_MAP:
    170          return ctx->Extensions.ARB_texture_cube_map
    171                 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL;
    172       case GL_PROXY_TEXTURE_CUBE_MAP:
    173          return ctx->Extensions.ARB_texture_cube_map
    174                 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
    175       case GL_TEXTURE_CUBE_MAP_ARRAY:
    176          return _mesa_has_texture_cube_map_array(ctx)
    177                 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
    178       case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
    179          return _mesa_has_texture_cube_map_array(ctx)
    180                 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
    181       case GL_TEXTURE_RECTANGLE_NV:
    182          return ctx->Extensions.NV_texture_rectangle
    183                 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
    184       case GL_PROXY_TEXTURE_RECTANGLE_NV:
    185          return ctx->Extensions.NV_texture_rectangle
    186                 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
    187       case GL_TEXTURE_1D_ARRAY_EXT:
    188          return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
    189       case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
    190          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
    191       case GL_TEXTURE_2D_ARRAY_EXT:
    192          return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
    193       case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
    194          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
    195       case GL_TEXTURE_BUFFER:
    196          return (_mesa_has_ARB_texture_buffer_object(ctx) ||
    197                  _mesa_has_OES_texture_buffer(ctx)) ?
    198                 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
    199       case GL_TEXTURE_EXTERNAL_OES:
    200          return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
    201             ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
    202       case GL_TEXTURE_2D_MULTISAMPLE:
    203          return ctx->Extensions.ARB_texture_multisample
    204             ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
    205       case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
    206          return ctx->Extensions.ARB_texture_multisample
    207             ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
    208       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    209          return ctx->Extensions.ARB_texture_multisample
    210             ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
    211       case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
    212          return ctx->Extensions.ARB_texture_multisample
    213             ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
    214       default:
    215          _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object()");
    216          return NULL;
    217    }
    218 }
    219 
    220 
    221 /**
    222  * Allocate and initialize a new texture object.  But don't put it into the
    223  * texture object hash table.
    224  *
    225  * Called via ctx->Driver.NewTextureObject, unless overridden by a device
    226  * driver.
    227  *
    228  * \param shared the shared GL state structure to contain the texture object
    229  * \param name integer name for the texture object
    230  * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
    231  * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV.  zero is ok for the sake
    232  * of GenTextures()
    233  *
    234  * \return pointer to new texture object.
    235  */
    236 struct gl_texture_object *
    237 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
    238 {
    239    struct gl_texture_object *obj;
    240 
    241    obj = MALLOC_STRUCT(gl_texture_object);
    242    if (!obj)
    243       return NULL;
    244 
    245    _mesa_initialize_texture_object(ctx, obj, name, target);
    246    return obj;
    247 }
    248 
    249 
    250 /**
    251  * Initialize a new texture object to default values.
    252  * \param obj  the texture object
    253  * \param name  the texture name
    254  * \param target  the texture target
    255  */
    256 void
    257 _mesa_initialize_texture_object( struct gl_context *ctx,
    258                                  struct gl_texture_object *obj,
    259                                  GLuint name, GLenum target )
    260 {
    261    assert(target == 0 ||
    262           target == GL_TEXTURE_1D ||
    263           target == GL_TEXTURE_2D ||
    264           target == GL_TEXTURE_3D ||
    265           target == GL_TEXTURE_CUBE_MAP ||
    266           target == GL_TEXTURE_RECTANGLE_NV ||
    267           target == GL_TEXTURE_1D_ARRAY_EXT ||
    268           target == GL_TEXTURE_2D_ARRAY_EXT ||
    269           target == GL_TEXTURE_EXTERNAL_OES ||
    270           target == GL_TEXTURE_CUBE_MAP_ARRAY ||
    271           target == GL_TEXTURE_BUFFER ||
    272           target == GL_TEXTURE_2D_MULTISAMPLE ||
    273           target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
    274 
    275    memset(obj, 0, sizeof(*obj));
    276    /* init the non-zero fields */
    277    simple_mtx_init(&obj->Mutex, mtx_plain);
    278    obj->RefCount = 1;
    279    obj->Name = name;
    280    obj->Target = target;
    281    if (target != 0) {
    282       obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
    283    }
    284    else {
    285       obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
    286    }
    287    obj->Priority = 1.0F;
    288    obj->BaseLevel = 0;
    289    obj->MaxLevel = 1000;
    290 
    291    /* must be one; no support for (YUV) planes in separate buffers */
    292    obj->RequiredTextureImageUnits = 1;
    293 
    294    /* sampler state */
    295    if (target == GL_TEXTURE_RECTANGLE_NV ||
    296        target == GL_TEXTURE_EXTERNAL_OES) {
    297       obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
    298       obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
    299       obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
    300       obj->Sampler.MinFilter = GL_LINEAR;
    301    }
    302    else {
    303       obj->Sampler.WrapS = GL_REPEAT;
    304       obj->Sampler.WrapT = GL_REPEAT;
    305       obj->Sampler.WrapR = GL_REPEAT;
    306       obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
    307    }
    308    obj->Sampler.MagFilter = GL_LINEAR;
    309    obj->Sampler.MinLod = -1000.0;
    310    obj->Sampler.MaxLod = 1000.0;
    311    obj->Sampler.LodBias = 0.0;
    312    obj->Sampler.MaxAnisotropy = 1.0;
    313    obj->Sampler.CompareMode = GL_NONE;         /* ARB_shadow */
    314    obj->Sampler.CompareFunc = GL_LEQUAL;       /* ARB_shadow */
    315    obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
    316    obj->StencilSampling = false;
    317    obj->Sampler.CubeMapSeamless = GL_FALSE;
    318    obj->Sampler.HandleAllocated = GL_FALSE;
    319    obj->Swizzle[0] = GL_RED;
    320    obj->Swizzle[1] = GL_GREEN;
    321    obj->Swizzle[2] = GL_BLUE;
    322    obj->Swizzle[3] = GL_ALPHA;
    323    obj->_Swizzle = SWIZZLE_NOOP;
    324    obj->Sampler.sRGBDecode = GL_DECODE_EXT;
    325    obj->BufferObjectFormat = GL_R8;
    326    obj->_BufferObjectFormat = MESA_FORMAT_R_UNORM8;
    327    obj->ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
    328 
    329    /* GL_ARB_bindless_texture */
    330    _mesa_init_texture_handles(obj);
    331 }
    332 
    333 
    334 /**
    335  * Some texture initialization can't be finished until we know which
    336  * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
    337  */
    338 static void
    339 finish_texture_init(struct gl_context *ctx, GLenum target,
    340                     struct gl_texture_object *obj, int targetIndex)
    341 {
    342    GLenum filter = GL_LINEAR;
    343    assert(obj->Target == 0);
    344 
    345    obj->Target = target;
    346    obj->TargetIndex = targetIndex;
    347    assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
    348 
    349    switch (target) {
    350       case GL_TEXTURE_2D_MULTISAMPLE:
    351       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    352          filter = GL_NEAREST;
    353          /* fallthrough */
    354 
    355       case GL_TEXTURE_RECTANGLE_NV:
    356       case GL_TEXTURE_EXTERNAL_OES:
    357          /* have to init wrap and filter state here - kind of klunky */
    358          obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
    359          obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
    360          obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
    361          obj->Sampler.MinFilter = filter;
    362          obj->Sampler.MagFilter = filter;
    363          if (ctx->Driver.TexParameter) {
    364             /* XXX we probably don't need to make all these calls */
    365             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S);
    366             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T);
    367             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R);
    368             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MIN_FILTER);
    369             ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MAG_FILTER);
    370          }
    371          break;
    372 
    373       default:
    374          /* nothing needs done */
    375          break;
    376    }
    377 }
    378 
    379 
    380 /**
    381  * Deallocate a texture object struct.  It should have already been
    382  * removed from the texture object pool.
    383  * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
    384  *
    385  * \param shared the shared GL state to which the object belongs.
    386  * \param texObj the texture object to delete.
    387  */
    388 void
    389 _mesa_delete_texture_object(struct gl_context *ctx,
    390                             struct gl_texture_object *texObj)
    391 {
    392    GLuint i, face;
    393 
    394    /* Set Target to an invalid value.  With some assertions elsewhere
    395     * we can try to detect possible use of deleted textures.
    396     */
    397    texObj->Target = 0x99;
    398 
    399    /* free the texture images */
    400    for (face = 0; face < 6; face++) {
    401       for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
    402          if (texObj->Image[face][i]) {
    403             ctx->Driver.DeleteTextureImage(ctx, texObj->Image[face][i]);
    404          }
    405       }
    406    }
    407 
    408    /* Delete all texture/image handles. */
    409    _mesa_delete_texture_handles(ctx, texObj);
    410 
    411    _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL);
    412 
    413    /* destroy the mutex -- it may have allocated memory (eg on bsd) */
    414    simple_mtx_destroy(&texObj->Mutex);
    415 
    416    free(texObj->Label);
    417 
    418    /* free this object */
    419    free(texObj);
    420 }
    421 
    422 
    423 /**
    424  * Copy texture object state from one texture object to another.
    425  * Use for glPush/PopAttrib.
    426  *
    427  * \param dest destination texture object.
    428  * \param src source texture object.
    429  */
    430 void
    431 _mesa_copy_texture_object( struct gl_texture_object *dest,
    432                            const struct gl_texture_object *src )
    433 {
    434    dest->Target = src->Target;
    435    dest->TargetIndex = src->TargetIndex;
    436    dest->Name = src->Name;
    437    dest->Priority = src->Priority;
    438    dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0];
    439    dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1];
    440    dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2];
    441    dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3];
    442    dest->Sampler.WrapS = src->Sampler.WrapS;
    443    dest->Sampler.WrapT = src->Sampler.WrapT;
    444    dest->Sampler.WrapR = src->Sampler.WrapR;
    445    dest->Sampler.MinFilter = src->Sampler.MinFilter;
    446    dest->Sampler.MagFilter = src->Sampler.MagFilter;
    447    dest->Sampler.MinLod = src->Sampler.MinLod;
    448    dest->Sampler.MaxLod = src->Sampler.MaxLod;
    449    dest->Sampler.LodBias = src->Sampler.LodBias;
    450    dest->BaseLevel = src->BaseLevel;
    451    dest->MaxLevel = src->MaxLevel;
    452    dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy;
    453    dest->Sampler.CompareMode = src->Sampler.CompareMode;
    454    dest->Sampler.CompareFunc = src->Sampler.CompareFunc;
    455    dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless;
    456    dest->DepthMode = src->DepthMode;
    457    dest->StencilSampling = src->StencilSampling;
    458    dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode;
    459    dest->_MaxLevel = src->_MaxLevel;
    460    dest->_MaxLambda = src->_MaxLambda;
    461    dest->GenerateMipmap = src->GenerateMipmap;
    462    dest->_BaseComplete = src->_BaseComplete;
    463    dest->_MipmapComplete = src->_MipmapComplete;
    464    COPY_4V(dest->Swizzle, src->Swizzle);
    465    dest->_Swizzle = src->_Swizzle;
    466    dest->_IsHalfFloat = src->_IsHalfFloat;
    467    dest->_IsFloat = src->_IsFloat;
    468 
    469    dest->RequiredTextureImageUnits = src->RequiredTextureImageUnits;
    470 }
    471 
    472 
    473 /**
    474  * Free all texture images of the given texture objectm, except for
    475  * \p retainTexImage.
    476  *
    477  * \param ctx GL context.
    478  * \param texObj texture object.
    479  * \param retainTexImage a texture image that will \em not be freed.
    480  *
    481  * \sa _mesa_clear_texture_image().
    482  */
    483 void
    484 _mesa_clear_texture_object(struct gl_context *ctx,
    485                            struct gl_texture_object *texObj,
    486                            struct gl_texture_image *retainTexImage)
    487 {
    488    GLuint i, j;
    489 
    490    if (texObj->Target == 0)
    491       return;
    492 
    493    for (i = 0; i < MAX_FACES; i++) {
    494       for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
    495          struct gl_texture_image *texImage = texObj->Image[i][j];
    496          if (texImage && texImage != retainTexImage)
    497             _mesa_clear_texture_image(ctx, texImage);
    498       }
    499    }
    500 }
    501 
    502 
    503 /**
    504  * Check if the given texture object is valid by examining its Target field.
    505  * For debugging only.
    506  */
    507 static GLboolean
    508 valid_texture_object(const struct gl_texture_object *tex)
    509 {
    510    switch (tex->Target) {
    511    case 0:
    512    case GL_TEXTURE_1D:
    513    case GL_TEXTURE_2D:
    514    case GL_TEXTURE_3D:
    515    case GL_TEXTURE_CUBE_MAP:
    516    case GL_TEXTURE_RECTANGLE_NV:
    517    case GL_TEXTURE_1D_ARRAY_EXT:
    518    case GL_TEXTURE_2D_ARRAY_EXT:
    519    case GL_TEXTURE_BUFFER:
    520    case GL_TEXTURE_EXTERNAL_OES:
    521    case GL_TEXTURE_CUBE_MAP_ARRAY:
    522    case GL_TEXTURE_2D_MULTISAMPLE:
    523    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    524       return GL_TRUE;
    525    case 0x99:
    526       _mesa_problem(NULL, "invalid reference to a deleted texture object");
    527       return GL_FALSE;
    528    default:
    529       _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
    530                     tex->Target, tex->Name);
    531       return GL_FALSE;
    532    }
    533 }
    534 
    535 
    536 /**
    537  * Reference (or unreference) a texture object.
    538  * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
    539  * If 'tex' is non-null, increment its refcount.
    540  * This is normally only called from the _mesa_reference_texobj() macro
    541  * when there's a real pointer change.
    542  */
    543 void
    544 _mesa_reference_texobj_(struct gl_texture_object **ptr,
    545                         struct gl_texture_object *tex)
    546 {
    547    assert(ptr);
    548 
    549    if (*ptr) {
    550       /* Unreference the old texture */
    551       GLboolean deleteFlag = GL_FALSE;
    552       struct gl_texture_object *oldTex = *ptr;
    553 
    554       assert(valid_texture_object(oldTex));
    555       (void) valid_texture_object; /* silence warning in release builds */
    556 
    557       simple_mtx_lock(&oldTex->Mutex);
    558       assert(oldTex->RefCount > 0);
    559       oldTex->RefCount--;
    560 
    561       deleteFlag = (oldTex->RefCount == 0);
    562       simple_mtx_unlock(&oldTex->Mutex);
    563 
    564       if (deleteFlag) {
    565          /* Passing in the context drastically changes the driver code for
    566           * framebuffer deletion.
    567           */
    568          GET_CURRENT_CONTEXT(ctx);
    569          if (ctx)
    570             ctx->Driver.DeleteTexture(ctx, oldTex);
    571          else
    572             _mesa_problem(NULL, "Unable to delete texture, no context");
    573       }
    574 
    575       *ptr = NULL;
    576    }
    577    assert(!*ptr);
    578 
    579    if (tex) {
    580       /* reference new texture */
    581       assert(valid_texture_object(tex));
    582       simple_mtx_lock(&tex->Mutex);
    583       assert(tex->RefCount > 0);
    584 
    585       tex->RefCount++;
    586       *ptr = tex;
    587       simple_mtx_unlock(&tex->Mutex);
    588    }
    589 }
    590 
    591 
    592 enum base_mipmap { BASE, MIPMAP };
    593 
    594 
    595 /**
    596  * Mark a texture object as incomplete.  There are actually three kinds of
    597  * (in)completeness:
    598  * 1. "base incomplete": the base level of the texture is invalid so no
    599  *    texturing is possible.
    600  * 2. "mipmap incomplete": a non-base level of the texture is invalid so
    601  *    mipmap filtering isn't possible, but non-mipmap filtering is.
    602  * 3. "texture incompleteness": some combination of texture state and
    603  *    sampler state renders the texture incomplete.
    604  *
    605  * \param t  texture object
    606  * \param bm  either BASE or MIPMAP to indicate what's incomplete
    607  * \param fmt...  string describing why it's incomplete (for debugging).
    608  */
    609 static void
    610 incomplete(struct gl_texture_object *t, enum base_mipmap bm,
    611            const char *fmt, ...)
    612 {
    613    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
    614       va_list args;
    615       char s[100];
    616 
    617       va_start(args, fmt);
    618       vsnprintf(s, sizeof(s), fmt, args);
    619       va_end(args);
    620 
    621       _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
    622    }
    623 
    624    if (bm == BASE)
    625       t->_BaseComplete = GL_FALSE;
    626    t->_MipmapComplete = GL_FALSE;
    627 }
    628 
    629 
    630 /**
    631  * Examine a texture object to determine if it is complete.
    632  *
    633  * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
    634  * accordingly.
    635  *
    636  * \param ctx GL context.
    637  * \param t texture object.
    638  *
    639  * According to the texture target, verifies that each of the mipmaps is
    640  * present and has the expected size.
    641  */
    642 void
    643 _mesa_test_texobj_completeness( const struct gl_context *ctx,
    644                                 struct gl_texture_object *t )
    645 {
    646    const GLint baseLevel = t->BaseLevel;
    647    const struct gl_texture_image *baseImage;
    648    GLint maxLevels = 0;
    649 
    650    /* We'll set these to FALSE if tests fail below */
    651    t->_BaseComplete = GL_TRUE;
    652    t->_MipmapComplete = GL_TRUE;
    653 
    654    if (t->Target == GL_TEXTURE_BUFFER) {
    655       /* Buffer textures are always considered complete.  The obvious case where
    656        * they would be incomplete (no BO attached) is actually specced to be
    657        * undefined rendering results.
    658        */
    659       return;
    660    }
    661 
    662    /* Detect cases where the application set the base level to an invalid
    663     * value.
    664     */
    665    if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
    666       incomplete(t, BASE, "base level = %d is invalid", baseLevel);
    667       return;
    668    }
    669 
    670    if (t->MaxLevel < baseLevel) {
    671       incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
    672 		 t->MaxLevel, baseLevel);
    673       return;
    674    }
    675 
    676    baseImage = t->Image[0][baseLevel];
    677 
    678    /* Always need the base level image */
    679    if (!baseImage) {
    680       incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
    681       return;
    682    }
    683 
    684    /* Check width/height/depth for zero */
    685    if (baseImage->Width == 0 ||
    686        baseImage->Height == 0 ||
    687        baseImage->Depth == 0) {
    688       incomplete(t, BASE, "texture width or height or depth = 0");
    689       return;
    690    }
    691 
    692    /* Check if the texture values are integer */
    693    {
    694       GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat);
    695       t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
    696    }
    697 
    698    /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
    699     * filters are supported in this case.
    700     */
    701    if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) {
    702       incomplete(t, BASE, "Filter is not supported with Float types.");
    703       return;
    704    }
    705 
    706    /* Compute _MaxLevel (the maximum mipmap level we'll sample from given the
    707     * mipmap image sizes and GL_TEXTURE_MAX_LEVEL state).
    708     */
    709    switch (t->Target) {
    710    case GL_TEXTURE_1D:
    711    case GL_TEXTURE_1D_ARRAY_EXT:
    712       maxLevels = ctx->Const.MaxTextureLevels;
    713       break;
    714    case GL_TEXTURE_2D:
    715    case GL_TEXTURE_2D_ARRAY_EXT:
    716       maxLevels = ctx->Const.MaxTextureLevels;
    717       break;
    718    case GL_TEXTURE_3D:
    719       maxLevels = ctx->Const.Max3DTextureLevels;
    720       break;
    721    case GL_TEXTURE_CUBE_MAP:
    722    case GL_TEXTURE_CUBE_MAP_ARRAY:
    723       maxLevels = ctx->Const.MaxCubeTextureLevels;
    724       break;
    725    case GL_TEXTURE_RECTANGLE_NV:
    726    case GL_TEXTURE_BUFFER:
    727    case GL_TEXTURE_EXTERNAL_OES:
    728    case GL_TEXTURE_2D_MULTISAMPLE:
    729    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    730       maxLevels = 1;  /* no mipmapping */
    731       break;
    732    default:
    733       _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
    734       return;
    735    }
    736 
    737    assert(maxLevels > 0);
    738 
    739    t->_MaxLevel = MIN3(t->MaxLevel,
    740                        /* 'p' in the GL spec */
    741                        (int) (baseLevel + baseImage->MaxNumLevels - 1),
    742                        /* 'q' in the GL spec */
    743                        maxLevels - 1);
    744 
    745    if (t->Immutable) {
    746       /* Adjust max level for views: the data store may have more levels than
    747        * the view exposes.
    748        */
    749       t->_MaxLevel = MIN2(t->_MaxLevel, t->NumLevels - 1);
    750    }
    751 
    752    /* Compute _MaxLambda = q - p in the spec used during mipmapping */
    753    t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
    754 
    755    if (t->Immutable) {
    756       /* This texture object was created with glTexStorage1/2/3D() so we
    757        * know that all the mipmap levels are the right size and all cube
    758        * map faces are the same size.
    759        * We don't need to do any of the additional checks below.
    760        */
    761       return;
    762    }
    763 
    764    if (t->Target == GL_TEXTURE_CUBE_MAP) {
    765       /* Make sure that all six cube map level 0 images are the same size and
    766        * format.
    767        * Note:  we know that the image's width==height (we enforce that
    768        * at glTexImage time) so we only need to test the width here.
    769        */
    770       GLuint face;
    771       assert(baseImage->Width2 == baseImage->Height);
    772       for (face = 1; face < 6; face++) {
    773          assert(t->Image[face][baseLevel] == NULL ||
    774                 t->Image[face][baseLevel]->Width2 ==
    775                 t->Image[face][baseLevel]->Height2);
    776          if (t->Image[face][baseLevel] == NULL ||
    777              t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
    778             incomplete(t, BASE, "Cube face missing or mismatched size");
    779             return;
    780          }
    781          if (t->Image[face][baseLevel]->InternalFormat !=
    782              baseImage->InternalFormat) {
    783             incomplete(t, BASE, "Cube face format mismatch");
    784             return;
    785          }
    786          if (t->Image[face][baseLevel]->Border != baseImage->Border) {
    787             incomplete(t, BASE, "Cube face border size mismatch");
    788             return;
    789          }
    790       }
    791    }
    792 
    793    /*
    794     * Do mipmap consistency checking.
    795     * Note: we don't care about the current texture sampler state here.
    796     * To determine texture completeness we'll either look at _BaseComplete
    797     * or _MipmapComplete depending on the current minification filter mode.
    798     */
    799    {
    800       GLint i;
    801       const GLint minLevel = baseLevel;
    802       const GLint maxLevel = t->_MaxLevel;
    803       const GLuint numFaces = _mesa_num_tex_faces(t->Target);
    804       GLuint width, height, depth, face;
    805 
    806       if (minLevel > maxLevel) {
    807          incomplete(t, MIPMAP, "minLevel > maxLevel");
    808          return;
    809       }
    810 
    811       /* Get the base image's dimensions */
    812       width = baseImage->Width2;
    813       height = baseImage->Height2;
    814       depth = baseImage->Depth2;
    815 
    816       /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
    817        * MULTISAMPLE and MULTISAMPLE_ARRAY textures
    818        */
    819       for (i = baseLevel + 1; i < maxLevels; i++) {
    820          /* Compute the expected size of image at level[i] */
    821          if (width > 1) {
    822             width /= 2;
    823          }
    824          if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
    825             height /= 2;
    826          }
    827          if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
    828              && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
    829             depth /= 2;
    830          }
    831 
    832          /* loop over cube faces (or single face otherwise) */
    833          for (face = 0; face < numFaces; face++) {
    834             if (i >= minLevel && i <= maxLevel) {
    835                const struct gl_texture_image *img = t->Image[face][i];
    836 
    837                if (!img) {
    838                   incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
    839                   return;
    840                }
    841                if (img->InternalFormat != baseImage->InternalFormat) {
    842                   incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
    843                   return;
    844                }
    845                if (img->Border != baseImage->Border) {
    846                   incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
    847                   return;
    848                }
    849                if (img->Width2 != width) {
    850                   incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
    851                              img->Width2);
    852                   return;
    853                }
    854                if (img->Height2 != height) {
    855                   incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
    856                              img->Height2);
    857                   return;
    858                }
    859                if (img->Depth2 != depth) {
    860                   incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
    861                              img->Depth2);
    862                   return;
    863                }
    864             }
    865          }
    866 
    867          if (width == 1 && height == 1 && depth == 1) {
    868             return;  /* found smallest needed mipmap, all done! */
    869          }
    870       }
    871    }
    872 }
    873 
    874 
    875 GLboolean
    876 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
    877                           const GLint level)
    878 {
    879    const struct gl_texture_image *img0, *img;
    880    GLuint face;
    881 
    882    if (texObj->Target != GL_TEXTURE_CUBE_MAP)
    883       return GL_FALSE;
    884 
    885    if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
    886       return GL_FALSE;
    887 
    888    /* check first face */
    889    img0 = texObj->Image[0][level];
    890    if (!img0 ||
    891        img0->Width < 1 ||
    892        img0->Width != img0->Height)
    893       return GL_FALSE;
    894 
    895    /* check remaining faces vs. first face */
    896    for (face = 1; face < 6; face++) {
    897       img = texObj->Image[face][level];
    898       if (!img ||
    899           img->Width != img0->Width ||
    900           img->Height != img0->Height ||
    901           img->TexFormat != img0->TexFormat)
    902          return GL_FALSE;
    903    }
    904 
    905    return GL_TRUE;
    906 }
    907 
    908 /**
    909  * Check if the given cube map texture is "cube complete" as defined in
    910  * the OpenGL specification.
    911  */
    912 GLboolean
    913 _mesa_cube_complete(const struct gl_texture_object *texObj)
    914 {
    915    return _mesa_cube_level_complete(texObj, texObj->BaseLevel);
    916 }
    917 
    918 /**
    919  * Mark a texture object dirty.  It forces the object to be incomplete
    920  * and forces the context to re-validate its state.
    921  *
    922  * \param ctx GL context.
    923  * \param texObj texture object.
    924  */
    925 void
    926 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
    927 {
    928    texObj->_BaseComplete = GL_FALSE;
    929    texObj->_MipmapComplete = GL_FALSE;
    930    ctx->NewState |= _NEW_TEXTURE_OBJECT;
    931 }
    932 
    933 
    934 /**
    935  * Return pointer to a default/fallback texture of the given type/target.
    936  * The texture is an RGBA texture with all texels = (0,0,0,1).
    937  * That's the value a GLSL sampler should get when sampling from an
    938  * incomplete texture.
    939  */
    940 struct gl_texture_object *
    941 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
    942 {
    943    if (!ctx->Shared->FallbackTex[tex]) {
    944       /* create fallback texture now */
    945       const GLsizei width = 1, height = 1;
    946       GLsizei depth = 1;
    947       GLubyte texel[24];
    948       struct gl_texture_object *texObj;
    949       struct gl_texture_image *texImage;
    950       mesa_format texFormat;
    951       GLuint dims, face, numFaces = 1;
    952       GLenum target;
    953 
    954       for (face = 0; face < 6; face++) {
    955          texel[4*face + 0] =
    956          texel[4*face + 1] =
    957          texel[4*face + 2] = 0x0;
    958          texel[4*face + 3] = 0xff;
    959       }
    960 
    961       switch (tex) {
    962       case TEXTURE_2D_ARRAY_INDEX:
    963          dims = 3;
    964          target = GL_TEXTURE_2D_ARRAY;
    965          break;
    966       case TEXTURE_1D_ARRAY_INDEX:
    967          dims = 2;
    968          target = GL_TEXTURE_1D_ARRAY;
    969          break;
    970       case TEXTURE_CUBE_INDEX:
    971          dims = 2;
    972          target = GL_TEXTURE_CUBE_MAP;
    973          numFaces = 6;
    974          break;
    975       case TEXTURE_3D_INDEX:
    976          dims = 3;
    977          target = GL_TEXTURE_3D;
    978          break;
    979       case TEXTURE_RECT_INDEX:
    980          dims = 2;
    981          target = GL_TEXTURE_RECTANGLE;
    982          break;
    983       case TEXTURE_2D_INDEX:
    984          dims = 2;
    985          target = GL_TEXTURE_2D;
    986          break;
    987       case TEXTURE_1D_INDEX:
    988          dims = 1;
    989          target = GL_TEXTURE_1D;
    990          break;
    991       case TEXTURE_BUFFER_INDEX:
    992          dims = 0;
    993          target = GL_TEXTURE_BUFFER;
    994          break;
    995       case TEXTURE_CUBE_ARRAY_INDEX:
    996          dims = 3;
    997          target = GL_TEXTURE_CUBE_MAP_ARRAY;
    998          depth = 6;
    999          break;
   1000       case TEXTURE_EXTERNAL_INDEX:
   1001          dims = 2;
   1002          target = GL_TEXTURE_EXTERNAL_OES;
   1003          break;
   1004       case TEXTURE_2D_MULTISAMPLE_INDEX:
   1005          dims = 2;
   1006          target = GL_TEXTURE_2D_MULTISAMPLE;
   1007          break;
   1008       case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
   1009          dims = 3;
   1010          target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
   1011          break;
   1012       default:
   1013          /* no-op */
   1014          return NULL;
   1015       }
   1016 
   1017       /* create texture object */
   1018       texObj = ctx->Driver.NewTextureObject(ctx, 0, target);
   1019       if (!texObj)
   1020          return NULL;
   1021 
   1022       assert(texObj->RefCount == 1);
   1023       texObj->Sampler.MinFilter = GL_NEAREST;
   1024       texObj->Sampler.MagFilter = GL_NEAREST;
   1025 
   1026       texFormat = ctx->Driver.ChooseTextureFormat(ctx, target,
   1027                                                   GL_RGBA, GL_RGBA,
   1028                                                   GL_UNSIGNED_BYTE);
   1029 
   1030       /* need a loop here just for cube maps */
   1031       for (face = 0; face < numFaces; face++) {
   1032          const GLenum faceTarget = _mesa_cube_face_target(target, face);
   1033 
   1034          /* initialize level[0] texture image */
   1035          texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
   1036 
   1037          _mesa_init_teximage_fields(ctx, texImage,
   1038                                     width,
   1039                                     (dims > 1) ? height : 1,
   1040                                     (dims > 2) ? depth : 1,
   1041                                     0, /* border */
   1042                                     GL_RGBA, texFormat);
   1043 
   1044          ctx->Driver.TexImage(ctx, dims, texImage,
   1045                               GL_RGBA, GL_UNSIGNED_BYTE, texel,
   1046                               &ctx->DefaultPacking);
   1047       }
   1048 
   1049       _mesa_test_texobj_completeness(ctx, texObj);
   1050       assert(texObj->_BaseComplete);
   1051       assert(texObj->_MipmapComplete);
   1052 
   1053       ctx->Shared->FallbackTex[tex] = texObj;
   1054 
   1055       /* Complete the driver's operation in case another context will also
   1056        * use the same fallback texture. */
   1057       if (ctx->Driver.Finish)
   1058          ctx->Driver.Finish(ctx);
   1059    }
   1060    return ctx->Shared->FallbackTex[tex];
   1061 }
   1062 
   1063 
   1064 /**
   1065  * Compute the size of the given texture object, in bytes.
   1066  */
   1067 static GLuint
   1068 texture_size(const struct gl_texture_object *texObj)
   1069 {
   1070    const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
   1071    GLuint face, level, size = 0;
   1072 
   1073    for (face = 0; face < numFaces; face++) {
   1074       for (level = 0; level < MAX_TEXTURE_LEVELS; level++) {
   1075          const struct gl_texture_image *img = texObj->Image[face][level];
   1076          if (img) {
   1077             GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width,
   1078                                                 img->Height, img->Depth);
   1079             size += sz;
   1080          }
   1081       }
   1082    }
   1083 
   1084    return size;
   1085 }
   1086 
   1087 
   1088 /**
   1089  * Callback called from _mesa_HashWalk()
   1090  */
   1091 static void
   1092 count_tex_size(GLuint key, void *data, void *userData)
   1093 {
   1094    const struct gl_texture_object *texObj =
   1095       (const struct gl_texture_object *) data;
   1096    GLuint *total = (GLuint *) userData;
   1097 
   1098    (void) key;
   1099 
   1100    *total = *total + texture_size(texObj);
   1101 }
   1102 
   1103 
   1104 /**
   1105  * Compute total size (in bytes) of all textures for the given context.
   1106  * For debugging purposes.
   1107  */
   1108 GLuint
   1109 _mesa_total_texture_memory(struct gl_context *ctx)
   1110 {
   1111    GLuint tgt, total = 0;
   1112 
   1113    _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total);
   1114 
   1115    /* plus, the default texture objects */
   1116    for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
   1117       total += texture_size(ctx->Shared->DefaultTex[tgt]);
   1118    }
   1119 
   1120    return total;
   1121 }
   1122 
   1123 
   1124 /**
   1125  * Return the base format for the given texture object by looking
   1126  * at the base texture image.
   1127  * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined
   1128  */
   1129 GLenum
   1130 _mesa_texture_base_format(const struct gl_texture_object *texObj)
   1131 {
   1132    const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj);
   1133 
   1134    return texImage ? texImage->_BaseFormat : GL_NONE;
   1135 }
   1136 
   1137 
   1138 static struct gl_texture_object *
   1139 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
   1140                                  GLint level, const char *name)
   1141 {
   1142    /* The GL_ARB_invalidate_subdata spec says:
   1143     *
   1144     *     "If <texture> is zero or is not the name of a texture, the error
   1145     *     INVALID_VALUE is generated."
   1146     *
   1147     * This performs the error check in a different order than listed in the
   1148     * spec.  We have to get the texture object before we can validate the
   1149     * other parameters against values in the texture object.
   1150     */
   1151    struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
   1152    if (texture == 0 || t == NULL) {
   1153       _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
   1154       return NULL;
   1155    }
   1156 
   1157    /* The GL_ARB_invalidate_subdata spec says:
   1158     *
   1159     *     "If <level> is less than zero or greater than the base 2 logarithm
   1160     *     of the maximum texture width, height, or depth, the error
   1161     *     INVALID_VALUE is generated."
   1162     */
   1163    if (level < 0 || level > t->MaxLevel) {
   1164       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
   1165       return NULL;
   1166    }
   1167 
   1168    /* The GL_ARB_invalidate_subdata spec says:
   1169     *
   1170     *     "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
   1171     *     TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
   1172     *     is not zero, the error INVALID_VALUE is generated."
   1173     */
   1174    if (level != 0) {
   1175       switch (t->Target) {
   1176       case GL_TEXTURE_RECTANGLE:
   1177       case GL_TEXTURE_BUFFER:
   1178       case GL_TEXTURE_2D_MULTISAMPLE:
   1179       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   1180          _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
   1181          return NULL;
   1182 
   1183       default:
   1184          break;
   1185       }
   1186    }
   1187 
   1188    return t;
   1189 }
   1190 
   1191 
   1192 /**
   1193  * Helper function for glCreateTextures and glGenTextures. Need this because
   1194  * glCreateTextures should throw errors if target = 0. This is not exposed to
   1195  * the rest of Mesa to encourage Mesa internals to use nameless textures,
   1196  * which do not require expensive hash lookups.
   1197  * \param target  either 0 or a valid / error-checked texture target enum
   1198  */
   1199 static void
   1200 create_textures(struct gl_context *ctx, GLenum target,
   1201                 GLsizei n, GLuint *textures, const char *caller)
   1202 {
   1203    GLuint first;
   1204    GLint i;
   1205 
   1206    if (!textures)
   1207       return;
   1208 
   1209    /*
   1210     * This must be atomic (generation and allocation of texture IDs)
   1211     */
   1212    _mesa_HashLockMutex(ctx->Shared->TexObjects);
   1213 
   1214    first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
   1215 
   1216    /* Allocate new, empty texture objects */
   1217    for (i = 0; i < n; i++) {
   1218       struct gl_texture_object *texObj;
   1219       GLuint name = first + i;
   1220       texObj = ctx->Driver.NewTextureObject(ctx, name, target);
   1221       if (!texObj) {
   1222          _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
   1223          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
   1224          return;
   1225       }
   1226 
   1227       /* insert into hash table */
   1228       _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj);
   1229 
   1230       textures[i] = name;
   1231    }
   1232 
   1233    _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
   1234 }
   1235 
   1236 
   1237 static void
   1238 create_textures_err(struct gl_context *ctx, GLenum target,
   1239                     GLsizei n, GLuint *textures, const char *caller)
   1240 {
   1241    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   1242       _mesa_debug(ctx, "%s %d\n", caller, n);
   1243 
   1244    if (n < 0) {
   1245       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
   1246       return;
   1247    }
   1248 
   1249    create_textures(ctx, target, n, textures, caller);
   1250 }
   1251 
   1252 /*@}*/
   1253 
   1254 
   1255 /***********************************************************************/
   1256 /** \name API functions */
   1257 /*@{*/
   1258 
   1259 
   1260 /**
   1261  * Generate texture names.
   1262  *
   1263  * \param n number of texture names to be generated.
   1264  * \param textures an array in which will hold the generated texture names.
   1265  *
   1266  * \sa glGenTextures(), glCreateTextures().
   1267  *
   1268  * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
   1269  * IDs which are stored in \p textures.  Corresponding empty texture
   1270  * objects are also generated.
   1271  */
   1272 void GLAPIENTRY
   1273 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures)
   1274 {
   1275    GET_CURRENT_CONTEXT(ctx);
   1276    create_textures(ctx, 0, n, textures, "glGenTextures");
   1277 }
   1278 
   1279 
   1280 void GLAPIENTRY
   1281 _mesa_GenTextures(GLsizei n, GLuint *textures)
   1282 {
   1283    GET_CURRENT_CONTEXT(ctx);
   1284    create_textures_err(ctx, 0, n, textures, "glGenTextures");
   1285 }
   1286 
   1287 /**
   1288  * Create texture objects.
   1289  *
   1290  * \param target the texture target for each name to be generated.
   1291  * \param n number of texture names to be generated.
   1292  * \param textures an array in which will hold the generated texture names.
   1293  *
   1294  * \sa glCreateTextures(), glGenTextures().
   1295  *
   1296  * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
   1297  * IDs which are stored in \p textures.  Corresponding empty texture
   1298  * objects are also generated.
   1299  */
   1300 void GLAPIENTRY
   1301 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures)
   1302 {
   1303    GET_CURRENT_CONTEXT(ctx);
   1304    create_textures(ctx, target, n, textures, "glCreateTextures");
   1305 }
   1306 
   1307 
   1308 void GLAPIENTRY
   1309 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
   1310 {
   1311    GLint targetIndex;
   1312    GET_CURRENT_CONTEXT(ctx);
   1313 
   1314    /*
   1315     * The 4.5 core profile spec (30.10.2014) doesn't specify what
   1316     * glCreateTextures should do with invalid targets, which was probably an
   1317     * oversight.  This conforms to the spec for glBindTexture.
   1318     */
   1319    targetIndex = _mesa_tex_target_to_index(ctx, target);
   1320    if (targetIndex < 0) {
   1321       _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
   1322       return;
   1323    }
   1324 
   1325    create_textures_err(ctx, target, n, textures, "glCreateTextures");
   1326 }
   1327 
   1328 /**
   1329  * Check if the given texture object is bound to the current draw or
   1330  * read framebuffer.  If so, Unbind it.
   1331  */
   1332 static void
   1333 unbind_texobj_from_fbo(struct gl_context *ctx,
   1334                        struct gl_texture_object *texObj)
   1335 {
   1336    bool progress = false;
   1337 
   1338    /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
   1339     * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
   1340     * says:
   1341     *
   1342     *     "If a texture object is deleted while its image is attached to one
   1343     *     or more attachment points in the currently bound framebuffer, then
   1344     *     it is as if FramebufferTexture* had been called, with a texture of
   1345     *     zero, for each attachment point to which this image was attached in
   1346     *     the currently bound framebuffer. In other words, this texture image
   1347     *     is first detached from all attachment points in the currently bound
   1348     *     framebuffer. Note that the texture image is specifically not
   1349     *     detached from any other framebuffer objects. Detaching the texture
   1350     *     image from any other framebuffer objects is the responsibility of
   1351     *     the application."
   1352     */
   1353    if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
   1354       progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
   1355    }
   1356    if (_mesa_is_user_fbo(ctx->ReadBuffer)
   1357        && ctx->ReadBuffer != ctx->DrawBuffer) {
   1358       progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
   1359          || progress;
   1360    }
   1361 
   1362    if (progress)
   1363       /* Vertices are already flushed by _mesa_DeleteTextures */
   1364       ctx->NewState |= _NEW_BUFFERS;
   1365 }
   1366 
   1367 
   1368 /**
   1369  * Check if the given texture object is bound to any texture image units and
   1370  * unbind it if so (revert to default textures).
   1371  */
   1372 static void
   1373 unbind_texobj_from_texunits(struct gl_context *ctx,
   1374                             struct gl_texture_object *texObj)
   1375 {
   1376    const gl_texture_index index = texObj->TargetIndex;
   1377    GLuint u;
   1378 
   1379    if (texObj->Target == 0) {
   1380       /* texture was never bound */
   1381       return;
   1382    }
   1383 
   1384    assert(index < NUM_TEXTURE_TARGETS);
   1385 
   1386    for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
   1387       struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
   1388 
   1389       if (texObj == unit->CurrentTex[index]) {
   1390          /* Bind the default texture for this unit/target */
   1391          _mesa_reference_texobj(&unit->CurrentTex[index],
   1392                                 ctx->Shared->DefaultTex[index]);
   1393          unit->_BoundTextures &= ~(1 << index);
   1394       }
   1395    }
   1396 }
   1397 
   1398 
   1399 /**
   1400  * Check if the given texture object is bound to any shader image unit
   1401  * and unbind it if that's the case.
   1402  */
   1403 static void
   1404 unbind_texobj_from_image_units(struct gl_context *ctx,
   1405                                struct gl_texture_object *texObj)
   1406 {
   1407    GLuint i;
   1408 
   1409    for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
   1410       struct gl_image_unit *unit = &ctx->ImageUnits[i];
   1411 
   1412       if (texObj == unit->TexObj) {
   1413          _mesa_reference_texobj(&unit->TexObj, NULL);
   1414          *unit = _mesa_default_image_unit(ctx);
   1415       }
   1416    }
   1417 }
   1418 
   1419 
   1420 /**
   1421  * Unbinds all textures bound to the given texture image unit.
   1422  */
   1423 static void
   1424 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
   1425 {
   1426    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
   1427 
   1428    while (texUnit->_BoundTextures) {
   1429       const GLuint index = ffs(texUnit->_BoundTextures) - 1;
   1430       struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
   1431 
   1432       _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
   1433 
   1434       /* Pass BindTexture call to device driver */
   1435       if (ctx->Driver.BindTexture)
   1436          ctx->Driver.BindTexture(ctx, unit, 0, texObj);
   1437 
   1438       texUnit->_BoundTextures &= ~(1 << index);
   1439       ctx->NewState |= _NEW_TEXTURE_OBJECT;
   1440    }
   1441 }
   1442 
   1443 
   1444 /**
   1445  * Delete named textures.
   1446  *
   1447  * \param n number of textures to be deleted.
   1448  * \param textures array of texture IDs to be deleted.
   1449  *
   1450  * \sa glDeleteTextures().
   1451  *
   1452  * If we're about to delete a texture that's currently bound to any
   1453  * texture unit, unbind the texture first.  Decrement the reference
   1454  * count on the texture object and delete it if it's zero.
   1455  * Recall that texture objects can be shared among several rendering
   1456  * contexts.
   1457  */
   1458 static void
   1459 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
   1460 {
   1461    FLUSH_VERTICES(ctx, 0); /* too complex */
   1462 
   1463    if (!textures)
   1464       return;
   1465 
   1466    for (GLsizei i = 0; i < n; i++) {
   1467       if (textures[i] > 0) {
   1468          struct gl_texture_object *delObj
   1469             = _mesa_lookup_texture(ctx, textures[i]);
   1470 
   1471          if (delObj) {
   1472             _mesa_lock_texture(ctx, delObj);
   1473 
   1474             /* Check if texture is bound to any framebuffer objects.
   1475              * If so, unbind.
   1476              * See section 4.4.2.3 of GL_EXT_framebuffer_object.
   1477              */
   1478             unbind_texobj_from_fbo(ctx, delObj);
   1479 
   1480             /* Check if this texture is currently bound to any texture units.
   1481              * If so, unbind it.
   1482              */
   1483             unbind_texobj_from_texunits(ctx, delObj);
   1484 
   1485             /* Check if this texture is currently bound to any shader
   1486              * image unit.  If so, unbind it.
   1487              * See section 3.9.X of GL_ARB_shader_image_load_store.
   1488              */
   1489             unbind_texobj_from_image_units(ctx, delObj);
   1490 
   1491             /* Make all handles that reference this texture object non-resident
   1492              * in the current context.
   1493              */
   1494             _mesa_make_texture_handles_non_resident(ctx, delObj);
   1495 
   1496             _mesa_unlock_texture(ctx, delObj);
   1497 
   1498             ctx->NewState |= _NEW_TEXTURE_OBJECT;
   1499 
   1500             /* The texture _name_ is now free for re-use.
   1501              * Remove it from the hash table now.
   1502              */
   1503             _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
   1504 
   1505             /* Unreference the texobj.  If refcount hits zero, the texture
   1506              * will be deleted.
   1507              */
   1508             _mesa_reference_texobj(&delObj, NULL);
   1509          }
   1510       }
   1511    }
   1512 }
   1513 
   1514 /**
   1515  * This deletes a texObj without altering the hash table.
   1516  */
   1517 void
   1518 _mesa_delete_nameless_texture(struct gl_context *ctx,
   1519                               struct gl_texture_object *texObj)
   1520 {
   1521    if (!texObj)
   1522       return;
   1523 
   1524    FLUSH_VERTICES(ctx, 0);
   1525 
   1526    _mesa_lock_texture(ctx, texObj);
   1527    {
   1528       /* Check if texture is bound to any framebuffer objects.
   1529        * If so, unbind.
   1530        * See section 4.4.2.3 of GL_EXT_framebuffer_object.
   1531        */
   1532       unbind_texobj_from_fbo(ctx, texObj);
   1533 
   1534       /* Check if this texture is currently bound to any texture units.
   1535        * If so, unbind it.
   1536        */
   1537       unbind_texobj_from_texunits(ctx, texObj);
   1538 
   1539       /* Check if this texture is currently bound to any shader
   1540        * image unit.  If so, unbind it.
   1541        * See section 3.9.X of GL_ARB_shader_image_load_store.
   1542        */
   1543       unbind_texobj_from_image_units(ctx, texObj);
   1544    }
   1545    _mesa_unlock_texture(ctx, texObj);
   1546 
   1547    ctx->NewState |= _NEW_TEXTURE_OBJECT;
   1548 
   1549    /* Unreference the texobj.  If refcount hits zero, the texture
   1550     * will be deleted.
   1551     */
   1552    _mesa_reference_texobj(&texObj, NULL);
   1553 }
   1554 
   1555 
   1556 void GLAPIENTRY
   1557 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures)
   1558 {
   1559    GET_CURRENT_CONTEXT(ctx);
   1560    delete_textures(ctx, n, textures);
   1561 }
   1562 
   1563 
   1564 void GLAPIENTRY
   1565 _mesa_DeleteTextures(GLsizei n, const GLuint *textures)
   1566 {
   1567    GET_CURRENT_CONTEXT(ctx);
   1568 
   1569    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   1570       _mesa_debug(ctx, "glDeleteTextures %d\n", n);
   1571 
   1572    if (n < 0) {
   1573       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
   1574       return;
   1575    }
   1576 
   1577    delete_textures(ctx, n, textures);
   1578 }
   1579 
   1580 
   1581 /**
   1582  * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
   1583  * into the corresponding Mesa texture target index.
   1584  * Note that proxy targets are not valid here.
   1585  * \return TEXTURE_x_INDEX or -1 if target is invalid
   1586  */
   1587 int
   1588 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
   1589 {
   1590    switch (target) {
   1591    case GL_TEXTURE_1D:
   1592       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
   1593    case GL_TEXTURE_2D:
   1594       return TEXTURE_2D_INDEX;
   1595    case GL_TEXTURE_3D:
   1596       return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
   1597    case GL_TEXTURE_CUBE_MAP:
   1598       return ctx->Extensions.ARB_texture_cube_map
   1599          ? TEXTURE_CUBE_INDEX : -1;
   1600    case GL_TEXTURE_RECTANGLE:
   1601       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
   1602          ? TEXTURE_RECT_INDEX : -1;
   1603    case GL_TEXTURE_1D_ARRAY:
   1604       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
   1605          ? TEXTURE_1D_ARRAY_INDEX : -1;
   1606    case GL_TEXTURE_2D_ARRAY:
   1607       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
   1608          || _mesa_is_gles3(ctx)
   1609          ? TEXTURE_2D_ARRAY_INDEX : -1;
   1610    case GL_TEXTURE_BUFFER:
   1611       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
   1612               _mesa_has_OES_texture_buffer(ctx)) ?
   1613              TEXTURE_BUFFER_INDEX : -1;
   1614    case GL_TEXTURE_EXTERNAL_OES:
   1615       return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
   1616          ? TEXTURE_EXTERNAL_INDEX : -1;
   1617    case GL_TEXTURE_CUBE_MAP_ARRAY:
   1618       return _mesa_has_texture_cube_map_array(ctx)
   1619          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
   1620    case GL_TEXTURE_2D_MULTISAMPLE:
   1621       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
   1622               _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
   1623    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   1624       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
   1625               _mesa_is_gles31(ctx))
   1626          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
   1627    default:
   1628       return -1;
   1629    }
   1630 }
   1631 
   1632 
   1633 /**
   1634  * Do actual texture binding.  All error checking should have been done prior
   1635  * to calling this function.  Note that the texture target (1D, 2D, etc) is
   1636  * always specified by the texObj->TargetIndex.
   1637  *
   1638  * \param unit  index of texture unit to update
   1639  * \param texObj  the new texture object (cannot be NULL)
   1640  */
   1641 static void
   1642 bind_texture_object(struct gl_context *ctx, unsigned unit,
   1643                     struct gl_texture_object *texObj)
   1644 {
   1645    struct gl_texture_unit *texUnit;
   1646    int targetIndex;
   1647 
   1648    assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
   1649    texUnit = &ctx->Texture.Unit[unit];
   1650 
   1651    assert(texObj);
   1652    assert(valid_texture_object(texObj));
   1653 
   1654    targetIndex = texObj->TargetIndex;
   1655    assert(targetIndex >= 0);
   1656    assert(targetIndex < NUM_TEXTURE_TARGETS);
   1657 
   1658    /* Check if this texture is only used by this context and is already bound.
   1659     * If so, just return. For GL_OES_image_external, rebinding the texture
   1660     * always must invalidate cached resources.
   1661     */
   1662    if (targetIndex != TEXTURE_EXTERNAL_INDEX) {
   1663       bool early_out;
   1664       simple_mtx_lock(&ctx->Shared->Mutex);
   1665       early_out = ((ctx->Shared->RefCount == 1)
   1666                    && (texObj == texUnit->CurrentTex[targetIndex]));
   1667       simple_mtx_unlock(&ctx->Shared->Mutex);
   1668       if (early_out) {
   1669          return;
   1670       }
   1671    }
   1672 
   1673    /* flush before changing binding */
   1674    FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
   1675 
   1676    /* If the refcount on the previously bound texture is decremented to
   1677     * zero, it'll be deleted here.
   1678     */
   1679    _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj);
   1680 
   1681    ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
   1682                                          unit + 1);
   1683 
   1684    if (texObj->Name != 0)
   1685       texUnit->_BoundTextures |= (1 << targetIndex);
   1686    else
   1687       texUnit->_BoundTextures &= ~(1 << targetIndex);
   1688 
   1689    /* Pass BindTexture call to device driver */
   1690    if (ctx->Driver.BindTexture) {
   1691       ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj);
   1692    }
   1693 }
   1694 
   1695 /**
   1696  * Light-weight bind texture for internal users
   1697  *
   1698  * This is really just \c finish_texture_init plus \c bind_texture_object.
   1699  * This is intended to be used by internal Mesa functions that use
   1700  * \c _mesa_CreateTexture and need to bind textures (e.g., meta).
   1701  */
   1702 void
   1703 _mesa_bind_texture(struct gl_context *ctx, GLenum target,
   1704                    struct gl_texture_object *tex_obj)
   1705 {
   1706    const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
   1707 
   1708    assert(targetIndex >= 0 && targetIndex < NUM_TEXTURE_TARGETS);
   1709 
   1710    if (tex_obj->Target == 0)
   1711       finish_texture_init(ctx, target, tex_obj, targetIndex);
   1712 
   1713    assert(tex_obj->Target == target);
   1714    assert(tex_obj->TargetIndex == targetIndex);
   1715 
   1716    bind_texture_object(ctx, ctx->Texture.CurrentUnit, tex_obj);
   1717 }
   1718 
   1719 /**
   1720  * Implement glBindTexture().  Do error checking, look-up or create a new
   1721  * texture object, then bind it in the current texture unit.
   1722  *
   1723  * \param target texture target.
   1724  * \param texName texture name.
   1725  */
   1726 static ALWAYS_INLINE void
   1727 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName,
   1728              bool no_error)
   1729 {
   1730    struct gl_texture_object *newTexObj = NULL;
   1731    int targetIndex;
   1732 
   1733    targetIndex = _mesa_tex_target_to_index(ctx, target);
   1734    if (!no_error && targetIndex < 0) {
   1735       _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target = %s)",
   1736                   _mesa_enum_to_string(target));
   1737       return;
   1738    }
   1739    assert(targetIndex < NUM_TEXTURE_TARGETS);
   1740 
   1741    /*
   1742     * Get pointer to new texture object (newTexObj)
   1743     */
   1744    if (texName == 0) {
   1745       /* Use a default texture object */
   1746       newTexObj = ctx->Shared->DefaultTex[targetIndex];
   1747    } else {
   1748       /* non-default texture object */
   1749       newTexObj = _mesa_lookup_texture(ctx, texName);
   1750       if (newTexObj) {
   1751          /* error checking */
   1752          if (!no_error &&
   1753              newTexObj->Target != 0 && newTexObj->Target != target) {
   1754             /* The named texture object's target doesn't match the
   1755              * given target
   1756              */
   1757             _mesa_error( ctx, GL_INVALID_OPERATION,
   1758                          "glBindTexture(target mismatch)" );
   1759             return;
   1760          }
   1761          if (newTexObj->Target == 0) {
   1762             finish_texture_init(ctx, target, newTexObj, targetIndex);
   1763          }
   1764       }
   1765       else {
   1766          if (!no_error && ctx->API == API_OPENGL_CORE) {
   1767             _mesa_error(ctx, GL_INVALID_OPERATION,
   1768                         "glBindTexture(non-gen name)");
   1769             return;
   1770          }
   1771 
   1772          /* if this is a new texture id, allocate a texture object now */
   1773          newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target);
   1774          if (!newTexObj) {
   1775             _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture");
   1776             return;
   1777          }
   1778 
   1779          /* and insert it into hash table */
   1780          _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
   1781       }
   1782    }
   1783 
   1784    assert(newTexObj->Target == target);
   1785    assert(newTexObj->TargetIndex == targetIndex);
   1786 
   1787    bind_texture_object(ctx, ctx->Texture.CurrentUnit, newTexObj);
   1788 }
   1789 
   1790 void GLAPIENTRY
   1791 _mesa_BindTexture_no_error(GLenum target, GLuint texName)
   1792 {
   1793    GET_CURRENT_CONTEXT(ctx);
   1794    bind_texture(ctx, target, texName, true);
   1795 }
   1796 
   1797 
   1798 void GLAPIENTRY
   1799 _mesa_BindTexture(GLenum target, GLuint texName)
   1800 {
   1801    GET_CURRENT_CONTEXT(ctx);
   1802 
   1803    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   1804       _mesa_debug(ctx, "glBindTexture %s %d\n",
   1805                   _mesa_enum_to_string(target), (GLint) texName);
   1806 
   1807    bind_texture(ctx, target, texName, false);
   1808 }
   1809 
   1810 
   1811 /**
   1812  * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit().
   1813  *
   1814  * \param unit texture unit.
   1815  * \param texture texture name.
   1816  *
   1817  * \sa glBindTexture().
   1818  *
   1819  * If the named texture is 0, this will reset each target for the specified
   1820  * texture unit to its default texture.
   1821  * If the named texture is not 0 or a recognized texture name, this throws
   1822  * GL_INVALID_OPERATION.
   1823  */
   1824 static ALWAYS_INLINE void
   1825 bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture,
   1826                   bool no_error)
   1827 {
   1828    struct gl_texture_object *texObj;
   1829 
   1830    /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
   1831     * (20141030) says:
   1832     *    "When texture is zero, each of the targets enumerated at the
   1833     *    beginning of this section is reset to its default texture for the
   1834     *    corresponding texture image unit."
   1835     */
   1836    if (texture == 0) {
   1837       unbind_textures_from_unit(ctx, unit);
   1838       return;
   1839    }
   1840 
   1841    /* Get the non-default texture object */
   1842    texObj = _mesa_lookup_texture(ctx, texture);
   1843    if (!no_error) {
   1844       /* Error checking */
   1845       if (!texObj) {
   1846          _mesa_error(ctx, GL_INVALID_OPERATION,
   1847                      "glBindTextureUnit(non-gen name)");
   1848          return;
   1849       }
   1850 
   1851       if (texObj->Target == 0) {
   1852          /* Texture object was gen'd but never bound so the target is not set */
   1853          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
   1854          return;
   1855       }
   1856    }
   1857 
   1858    assert(valid_texture_object(texObj));
   1859 
   1860    bind_texture_object(ctx, unit, texObj);
   1861 }
   1862 
   1863 
   1864 void GLAPIENTRY
   1865 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture)
   1866 {
   1867    GET_CURRENT_CONTEXT(ctx);
   1868    bind_texture_unit(ctx, unit, texture, true);
   1869 }
   1870 
   1871 
   1872 void GLAPIENTRY
   1873 _mesa_BindTextureUnit(GLuint unit, GLuint texture)
   1874 {
   1875    GET_CURRENT_CONTEXT(ctx);
   1876 
   1877    if (unit >= _mesa_max_tex_unit(ctx)) {
   1878       _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
   1879       return;
   1880    }
   1881 
   1882    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   1883       _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
   1884                   _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
   1885 
   1886    bind_texture_unit(ctx, unit, texture, false);
   1887 }
   1888 
   1889 
   1890 /**
   1891  * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
   1892  */
   1893 static ALWAYS_INLINE void
   1894 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count,
   1895               const GLuint *textures, bool no_error)
   1896 {
   1897    GLsizei i;
   1898 
   1899    if (textures) {
   1900       /* Note that the error semantics for multi-bind commands differ from
   1901        * those of other GL commands.
   1902        *
   1903        * The issues section in the ARB_multi_bind spec says:
   1904        *
   1905        *    "(11) Typically, OpenGL specifies that if an error is generated by
   1906        *          a command, that command has no effect.  This is somewhat
   1907        *          unfortunate for multi-bind commands, because it would require
   1908        *          a first pass to scan the entire list of bound objects for
   1909        *          errors and then a second pass to actually perform the
   1910        *          bindings.  Should we have different error semantics?
   1911        *
   1912        *       RESOLVED:  Yes.  In this specification, when the parameters for
   1913        *       one of the <count> binding points are invalid, that binding
   1914        *       point is not updated and an error will be generated.  However,
   1915        *       other binding points in the same command will be updated if
   1916        *       their parameters are valid and no other error occurs."
   1917        */
   1918 
   1919       _mesa_HashLockMutex(ctx->Shared->TexObjects);
   1920 
   1921       for (i = 0; i < count; i++) {
   1922          if (textures[i] != 0) {
   1923             struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
   1924             struct gl_texture_object *current = texUnit->_Current;
   1925             struct gl_texture_object *texObj;
   1926 
   1927             if (current && current->Name == textures[i])
   1928                texObj = current;
   1929             else
   1930                texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
   1931 
   1932             if (texObj && texObj->Target != 0) {
   1933                bind_texture_object(ctx, first + i, texObj);
   1934             } else if (!no_error) {
   1935                /* The ARB_multi_bind spec says:
   1936                 *
   1937                 *     "An INVALID_OPERATION error is generated if any value
   1938                 *      in <textures> is not zero or the name of an existing
   1939                 *      texture object (per binding)."
   1940                 */
   1941                _mesa_error(ctx, GL_INVALID_OPERATION,
   1942                            "glBindTextures(textures[%d]=%u is not zero "
   1943                            "or the name of an existing texture object)",
   1944                            i, textures[i]);
   1945             }
   1946          } else {
   1947             unbind_textures_from_unit(ctx, first + i);
   1948          }
   1949       }
   1950 
   1951       _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
   1952    } else {
   1953       /* Unbind all textures in the range <first> through <first>+<count>-1 */
   1954       for (i = 0; i < count; i++)
   1955          unbind_textures_from_unit(ctx, first + i);
   1956    }
   1957 }
   1958 
   1959 
   1960 void GLAPIENTRY
   1961 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures)
   1962 {
   1963    GET_CURRENT_CONTEXT(ctx);
   1964    bind_textures(ctx, first, count, textures, true);
   1965 }
   1966 
   1967 
   1968 void GLAPIENTRY
   1969 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
   1970 {
   1971    GET_CURRENT_CONTEXT(ctx);
   1972 
   1973    /* The ARB_multi_bind spec says:
   1974     *
   1975     *     "An INVALID_OPERATION error is generated if <first> + <count>
   1976     *      is greater than the number of texture image units supported
   1977     *      by the implementation."
   1978     */
   1979    if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
   1980       _mesa_error(ctx, GL_INVALID_OPERATION,
   1981                   "glBindTextures(first=%u + count=%d > the value of "
   1982                   "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
   1983                   first, count, ctx->Const.MaxCombinedTextureImageUnits);
   1984       return;
   1985    }
   1986 
   1987    bind_textures(ctx, first, count, textures, false);
   1988 }
   1989 
   1990 
   1991 /**
   1992  * Set texture priorities.
   1993  *
   1994  * \param n number of textures.
   1995  * \param texName texture names.
   1996  * \param priorities corresponding texture priorities.
   1997  *
   1998  * \sa glPrioritizeTextures().
   1999  *
   2000  * Looks up each texture in the hash, clamps the corresponding priority between
   2001  * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
   2002  */
   2003 void GLAPIENTRY
   2004 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
   2005                           const GLclampf *priorities )
   2006 {
   2007    GET_CURRENT_CONTEXT(ctx);
   2008    GLint i;
   2009 
   2010    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   2011       _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
   2012 
   2013    FLUSH_VERTICES(ctx, 0);
   2014 
   2015    if (n < 0) {
   2016       _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
   2017       return;
   2018    }
   2019 
   2020    if (!priorities)
   2021       return;
   2022 
   2023    for (i = 0; i < n; i++) {
   2024       if (texName[i] > 0) {
   2025          struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
   2026          if (t) {
   2027             t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
   2028          }
   2029       }
   2030    }
   2031 
   2032    ctx->NewState |= _NEW_TEXTURE_OBJECT;
   2033 }
   2034 
   2035 
   2036 
   2037 /**
   2038  * See if textures are loaded in texture memory.
   2039  *
   2040  * \param n number of textures to query.
   2041  * \param texName array with the texture names.
   2042  * \param residences array which will hold the residence status.
   2043  *
   2044  * \return GL_TRUE if all textures are resident and
   2045  *                 residences is left unchanged,
   2046  *
   2047  * Note: we assume all textures are always resident
   2048  */
   2049 GLboolean GLAPIENTRY
   2050 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
   2051                           GLboolean *residences)
   2052 {
   2053    GET_CURRENT_CONTEXT(ctx);
   2054    GLboolean allResident = GL_TRUE;
   2055    GLint i;
   2056    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
   2057 
   2058    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   2059       _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
   2060 
   2061    if (n < 0) {
   2062       _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
   2063       return GL_FALSE;
   2064    }
   2065 
   2066    if (!texName || !residences)
   2067       return GL_FALSE;
   2068 
   2069    /* We only do error checking on the texture names */
   2070    for (i = 0; i < n; i++) {
   2071       struct gl_texture_object *t;
   2072       if (texName[i] == 0) {
   2073          _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
   2074          return GL_FALSE;
   2075       }
   2076       t = _mesa_lookup_texture(ctx, texName[i]);
   2077       if (!t) {
   2078          _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
   2079          return GL_FALSE;
   2080       }
   2081    }
   2082 
   2083    return allResident;
   2084 }
   2085 
   2086 
   2087 /**
   2088  * See if a name corresponds to a texture.
   2089  *
   2090  * \param texture texture name.
   2091  *
   2092  * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
   2093  * otherwise.
   2094  *
   2095  * \sa glIsTexture().
   2096  *
   2097  * Calls _mesa_HashLookup().
   2098  */
   2099 GLboolean GLAPIENTRY
   2100 _mesa_IsTexture( GLuint texture )
   2101 {
   2102    struct gl_texture_object *t;
   2103    GET_CURRENT_CONTEXT(ctx);
   2104    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
   2105 
   2106    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   2107       _mesa_debug(ctx, "glIsTexture %d\n", texture);
   2108 
   2109    if (!texture)
   2110       return GL_FALSE;
   2111 
   2112    t = _mesa_lookup_texture(ctx, texture);
   2113 
   2114    /* IsTexture is true only after object has been bound once. */
   2115    return t && t->Target;
   2116 }
   2117 
   2118 
   2119 /**
   2120  * Simplest implementation of texture locking: grab the shared tex
   2121  * mutex.  Examine the shared context state timestamp and if there has
   2122  * been a change, set the appropriate bits in ctx->NewState.
   2123  *
   2124  * This is used to deal with synchronizing things when a texture object
   2125  * is used/modified by different contexts (or threads) which are sharing
   2126  * the texture.
   2127  *
   2128  * See also _mesa_lock/unlock_texture() in teximage.h
   2129  */
   2130 void
   2131 _mesa_lock_context_textures( struct gl_context *ctx )
   2132 {
   2133    mtx_lock(&ctx->Shared->TexMutex);
   2134 
   2135    if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
   2136       ctx->NewState |= _NEW_TEXTURE_OBJECT;
   2137       ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
   2138    }
   2139 }
   2140 
   2141 
   2142 void
   2143 _mesa_unlock_context_textures( struct gl_context *ctx )
   2144 {
   2145    assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
   2146    mtx_unlock(&ctx->Shared->TexMutex);
   2147 }
   2148 
   2149 
   2150 void GLAPIENTRY
   2151 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
   2152                                      GLint yoffset, GLint zoffset,
   2153                                      GLsizei width, GLsizei height,
   2154                                      GLsizei depth)
   2155 {
   2156    /* no-op */
   2157 }
   2158 
   2159 
   2160 void GLAPIENTRY
   2161 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
   2162                             GLint yoffset, GLint zoffset, GLsizei width,
   2163                             GLsizei height, GLsizei depth)
   2164 {
   2165    struct gl_texture_object *t;
   2166    struct gl_texture_image *image;
   2167    GET_CURRENT_CONTEXT(ctx);
   2168 
   2169    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   2170       _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
   2171 
   2172    t = invalidate_tex_image_error_check(ctx, texture, level,
   2173                                         "glInvalidateTexSubImage");
   2174 
   2175    /* The GL_ARB_invalidate_subdata spec says:
   2176     *
   2177     *     "...the specified subregion must be between -<b> and <dim>+<b> where
   2178     *     <dim> is the size of the dimension of the texture image, and <b> is
   2179     *     the size of the border of that texture image, otherwise
   2180     *     INVALID_VALUE is generated (border is not applied to dimensions that
   2181     *     don't exist in a given texture target)."
   2182     */
   2183    image = t->Image[0][level];
   2184    if (image) {
   2185       int xBorder;
   2186       int yBorder;
   2187       int zBorder;
   2188       int imageWidth;
   2189       int imageHeight;
   2190       int imageDepth;
   2191 
   2192       /* The GL_ARB_invalidate_subdata spec says:
   2193        *
   2194        *     "For texture targets that don't have certain dimensions, this
   2195        *     command treats those dimensions as having a size of 1. For
   2196        *     example, to invalidate a portion of a two-dimensional texture,
   2197        *     the application would use <zoffset> equal to zero and <depth>
   2198        *     equal to one."
   2199        */
   2200       switch (t->Target) {
   2201       case GL_TEXTURE_BUFFER:
   2202          xBorder = 0;
   2203          yBorder = 0;
   2204          zBorder = 0;
   2205          imageWidth = 1;
   2206          imageHeight = 1;
   2207          imageDepth = 1;
   2208          break;
   2209       case GL_TEXTURE_1D:
   2210          xBorder = image->Border;
   2211          yBorder = 0;
   2212          zBorder = 0;
   2213          imageWidth = image->Width;
   2214          imageHeight = 1;
   2215          imageDepth = 1;
   2216          break;
   2217       case GL_TEXTURE_1D_ARRAY:
   2218          xBorder = image->Border;
   2219          yBorder = 0;
   2220          zBorder = 0;
   2221          imageWidth = image->Width;
   2222          imageHeight = image->Height;
   2223          imageDepth = 1;
   2224          break;
   2225       case GL_TEXTURE_2D:
   2226       case GL_TEXTURE_CUBE_MAP:
   2227       case GL_TEXTURE_RECTANGLE:
   2228       case GL_TEXTURE_2D_MULTISAMPLE:
   2229          xBorder = image->Border;
   2230          yBorder = image->Border;
   2231          zBorder = 0;
   2232          imageWidth = image->Width;
   2233          imageHeight = image->Height;
   2234          imageDepth = 1;
   2235          break;
   2236       case GL_TEXTURE_2D_ARRAY:
   2237       case GL_TEXTURE_CUBE_MAP_ARRAY:
   2238       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   2239          xBorder = image->Border;
   2240          yBorder = image->Border;
   2241          zBorder = 0;
   2242          imageWidth = image->Width;
   2243          imageHeight = image->Height;
   2244          imageDepth = image->Depth;
   2245          break;
   2246       case GL_TEXTURE_3D:
   2247          xBorder = image->Border;
   2248          yBorder = image->Border;
   2249          zBorder = image->Border;
   2250          imageWidth = image->Width;
   2251          imageHeight = image->Height;
   2252          imageDepth = image->Depth;
   2253          break;
   2254       default:
   2255          assert(!"Should not get here.");
   2256          xBorder = 0;
   2257          yBorder = 0;
   2258          zBorder = 0;
   2259          imageWidth = 0;
   2260          imageHeight = 0;
   2261          imageDepth = 0;
   2262          break;
   2263       }
   2264 
   2265       if (xoffset < -xBorder) {
   2266          _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
   2267          return;
   2268       }
   2269 
   2270       if (xoffset + width > imageWidth + xBorder) {
   2271          _mesa_error(ctx, GL_INVALID_VALUE,
   2272                      "glInvalidateSubTexImage(xoffset+width)");
   2273          return;
   2274       }
   2275 
   2276       if (yoffset < -yBorder) {
   2277          _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
   2278          return;
   2279       }
   2280 
   2281       if (yoffset + height > imageHeight + yBorder) {
   2282          _mesa_error(ctx, GL_INVALID_VALUE,
   2283                      "glInvalidateSubTexImage(yoffset+height)");
   2284          return;
   2285       }
   2286 
   2287       if (zoffset < -zBorder) {
   2288          _mesa_error(ctx, GL_INVALID_VALUE,
   2289                      "glInvalidateSubTexImage(zoffset)");
   2290          return;
   2291       }
   2292 
   2293       if (zoffset + depth  > imageDepth + zBorder) {
   2294          _mesa_error(ctx, GL_INVALID_VALUE,
   2295                      "glInvalidateSubTexImage(zoffset+depth)");
   2296          return;
   2297       }
   2298    }
   2299 
   2300    /* We don't actually do anything for this yet.  Just return after
   2301     * validating the parameters and generating the required errors.
   2302     */
   2303    return;
   2304 }
   2305 
   2306 
   2307 void GLAPIENTRY
   2308 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level)
   2309 {
   2310    /* no-op */
   2311 }
   2312 
   2313 
   2314 void GLAPIENTRY
   2315 _mesa_InvalidateTexImage(GLuint texture, GLint level)
   2316 {
   2317    GET_CURRENT_CONTEXT(ctx);
   2318 
   2319    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
   2320       _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
   2321 
   2322    invalidate_tex_image_error_check(ctx, texture, level,
   2323                                     "glInvalidateTexImage");
   2324 
   2325    /* We don't actually do anything for this yet.  Just return after
   2326     * validating the parameters and generating the required errors.
   2327     */
   2328    return;
   2329 }
   2330 
   2331 /*@}*/
   2332