1 /** 2 * \file texobj.c 3 * Texture object management. 4 */ 5 6 /* 7 * Mesa 3-D graphics library 8 * 9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 10 * 11 * Permission is hereby granted, free of charge, to any person obtaining a 12 * copy of this software and associated documentation files (the "Software"), 13 * to deal in the Software without restriction, including without limitation 14 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 15 * and/or sell copies of the Software, and to permit persons to whom the 16 * Software is furnished to do so, subject to the following conditions: 17 * 18 * The above copyright notice and this permission notice shall be included 19 * in all copies or substantial portions of the Software. 20 * 21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 27 * OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31 #include <stdio.h> 32 #include "bufferobj.h" 33 #include "context.h" 34 #include "enums.h" 35 #include "fbobject.h" 36 #include "formats.h" 37 #include "hash.h" 38 #include "imports.h" 39 #include "macros.h" 40 #include "shaderimage.h" 41 #include "teximage.h" 42 #include "texobj.h" 43 #include "texstate.h" 44 #include "mtypes.h" 45 #include "program/prog_instruction.h" 46 #include "texturebindless.h" 47 48 49 50 /**********************************************************************/ 51 /** \name Internal functions */ 52 /*@{*/ 53 54 /** 55 * This function checks for all valid combinations of Min and Mag filters for 56 * Float types, when extensions like OES_texture_float and 57 * OES_texture_float_linear are supported. OES_texture_float mentions support 58 * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters. 59 * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR, 60 * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case 61 * OES_texture_float_linear is supported. 62 * 63 * Returns true in case the filter is valid for given Float type else false. 64 */ 65 static bool 66 valid_filter_for_float(const struct gl_context *ctx, 67 const struct gl_texture_object *obj) 68 { 69 switch (obj->Sampler.MagFilter) { 70 case GL_LINEAR: 71 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) { 72 return false; 73 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) { 74 return false; 75 } 76 case GL_NEAREST: 77 case GL_NEAREST_MIPMAP_NEAREST: 78 break; 79 default: 80 unreachable("Invalid mag filter"); 81 } 82 83 switch (obj->Sampler.MinFilter) { 84 case GL_LINEAR: 85 case GL_NEAREST_MIPMAP_LINEAR: 86 case GL_LINEAR_MIPMAP_NEAREST: 87 case GL_LINEAR_MIPMAP_LINEAR: 88 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) { 89 return false; 90 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) { 91 return false; 92 } 93 case GL_NEAREST: 94 case GL_NEAREST_MIPMAP_NEAREST: 95 break; 96 default: 97 unreachable("Invalid min filter"); 98 } 99 100 return true; 101 } 102 103 /** 104 * Return the gl_texture_object for a given ID. 105 */ 106 struct gl_texture_object * 107 _mesa_lookup_texture(struct gl_context *ctx, GLuint id) 108 { 109 return (struct gl_texture_object *) 110 _mesa_HashLookup(ctx->Shared->TexObjects, id); 111 } 112 113 /** 114 * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id 115 * is not in the hash table. After calling _mesa_error, it returns NULL. 116 */ 117 struct gl_texture_object * 118 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func) 119 { 120 struct gl_texture_object *texObj = NULL; 121 122 if (id > 0) 123 texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */ 124 125 if (!texObj) 126 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func); 127 128 return texObj; 129 } 130 131 132 struct gl_texture_object * 133 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id) 134 { 135 return (struct gl_texture_object *) 136 _mesa_HashLookupLocked(ctx->Shared->TexObjects, id); 137 } 138 139 /** 140 * Return a pointer to the current texture object for the given target 141 * on the current texture unit. 142 * Note: all <target> error checking should have been done by this point. 143 */ 144 struct gl_texture_object * 145 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) 146 { 147 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 148 const GLboolean arrayTex = ctx->Extensions.EXT_texture_array; 149 150 switch (target) { 151 case GL_TEXTURE_1D: 152 return texUnit->CurrentTex[TEXTURE_1D_INDEX]; 153 case GL_PROXY_TEXTURE_1D: 154 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; 155 case GL_TEXTURE_2D: 156 return texUnit->CurrentTex[TEXTURE_2D_INDEX]; 157 case GL_PROXY_TEXTURE_2D: 158 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; 159 case GL_TEXTURE_3D: 160 return texUnit->CurrentTex[TEXTURE_3D_INDEX]; 161 case GL_PROXY_TEXTURE_3D: 162 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; 163 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 164 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 165 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 166 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 167 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 168 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 169 case GL_TEXTURE_CUBE_MAP: 170 return ctx->Extensions.ARB_texture_cube_map 171 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; 172 case GL_PROXY_TEXTURE_CUBE_MAP: 173 return ctx->Extensions.ARB_texture_cube_map 174 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; 175 case GL_TEXTURE_CUBE_MAP_ARRAY: 176 return _mesa_has_texture_cube_map_array(ctx) 177 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL; 178 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 179 return _mesa_has_texture_cube_map_array(ctx) 180 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL; 181 case GL_TEXTURE_RECTANGLE_NV: 182 return ctx->Extensions.NV_texture_rectangle 183 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; 184 case GL_PROXY_TEXTURE_RECTANGLE_NV: 185 return ctx->Extensions.NV_texture_rectangle 186 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; 187 case GL_TEXTURE_1D_ARRAY_EXT: 188 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; 189 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 190 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; 191 case GL_TEXTURE_2D_ARRAY_EXT: 192 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; 193 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 194 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; 195 case GL_TEXTURE_BUFFER: 196 return (_mesa_has_ARB_texture_buffer_object(ctx) || 197 _mesa_has_OES_texture_buffer(ctx)) ? 198 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL; 199 case GL_TEXTURE_EXTERNAL_OES: 200 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external 201 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL; 202 case GL_TEXTURE_2D_MULTISAMPLE: 203 return ctx->Extensions.ARB_texture_multisample 204 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL; 205 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 206 return ctx->Extensions.ARB_texture_multisample 207 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL; 208 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 209 return ctx->Extensions.ARB_texture_multisample 210 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL; 211 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 212 return ctx->Extensions.ARB_texture_multisample 213 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL; 214 default: 215 _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object()"); 216 return NULL; 217 } 218 } 219 220 221 /** 222 * Allocate and initialize a new texture object. But don't put it into the 223 * texture object hash table. 224 * 225 * Called via ctx->Driver.NewTextureObject, unless overridden by a device 226 * driver. 227 * 228 * \param shared the shared GL state structure to contain the texture object 229 * \param name integer name for the texture object 230 * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, 231 * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake 232 * of GenTextures() 233 * 234 * \return pointer to new texture object. 235 */ 236 struct gl_texture_object * 237 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target) 238 { 239 struct gl_texture_object *obj; 240 241 obj = MALLOC_STRUCT(gl_texture_object); 242 if (!obj) 243 return NULL; 244 245 _mesa_initialize_texture_object(ctx, obj, name, target); 246 return obj; 247 } 248 249 250 /** 251 * Initialize a new texture object to default values. 252 * \param obj the texture object 253 * \param name the texture name 254 * \param target the texture target 255 */ 256 void 257 _mesa_initialize_texture_object( struct gl_context *ctx, 258 struct gl_texture_object *obj, 259 GLuint name, GLenum target ) 260 { 261 assert(target == 0 || 262 target == GL_TEXTURE_1D || 263 target == GL_TEXTURE_2D || 264 target == GL_TEXTURE_3D || 265 target == GL_TEXTURE_CUBE_MAP || 266 target == GL_TEXTURE_RECTANGLE_NV || 267 target == GL_TEXTURE_1D_ARRAY_EXT || 268 target == GL_TEXTURE_2D_ARRAY_EXT || 269 target == GL_TEXTURE_EXTERNAL_OES || 270 target == GL_TEXTURE_CUBE_MAP_ARRAY || 271 target == GL_TEXTURE_BUFFER || 272 target == GL_TEXTURE_2D_MULTISAMPLE || 273 target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY); 274 275 memset(obj, 0, sizeof(*obj)); 276 /* init the non-zero fields */ 277 simple_mtx_init(&obj->Mutex, mtx_plain); 278 obj->RefCount = 1; 279 obj->Name = name; 280 obj->Target = target; 281 if (target != 0) { 282 obj->TargetIndex = _mesa_tex_target_to_index(ctx, target); 283 } 284 else { 285 obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */ 286 } 287 obj->Priority = 1.0F; 288 obj->BaseLevel = 0; 289 obj->MaxLevel = 1000; 290 291 /* must be one; no support for (YUV) planes in separate buffers */ 292 obj->RequiredTextureImageUnits = 1; 293 294 /* sampler state */ 295 if (target == GL_TEXTURE_RECTANGLE_NV || 296 target == GL_TEXTURE_EXTERNAL_OES) { 297 obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; 298 obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; 299 obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; 300 obj->Sampler.MinFilter = GL_LINEAR; 301 } 302 else { 303 obj->Sampler.WrapS = GL_REPEAT; 304 obj->Sampler.WrapT = GL_REPEAT; 305 obj->Sampler.WrapR = GL_REPEAT; 306 obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR; 307 } 308 obj->Sampler.MagFilter = GL_LINEAR; 309 obj->Sampler.MinLod = -1000.0; 310 obj->Sampler.MaxLod = 1000.0; 311 obj->Sampler.LodBias = 0.0; 312 obj->Sampler.MaxAnisotropy = 1.0; 313 obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */ 314 obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */ 315 obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE; 316 obj->StencilSampling = false; 317 obj->Sampler.CubeMapSeamless = GL_FALSE; 318 obj->Sampler.HandleAllocated = GL_FALSE; 319 obj->Swizzle[0] = GL_RED; 320 obj->Swizzle[1] = GL_GREEN; 321 obj->Swizzle[2] = GL_BLUE; 322 obj->Swizzle[3] = GL_ALPHA; 323 obj->_Swizzle = SWIZZLE_NOOP; 324 obj->Sampler.sRGBDecode = GL_DECODE_EXT; 325 obj->BufferObjectFormat = GL_R8; 326 obj->_BufferObjectFormat = MESA_FORMAT_R_UNORM8; 327 obj->ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE; 328 329 /* GL_ARB_bindless_texture */ 330 _mesa_init_texture_handles(obj); 331 } 332 333 334 /** 335 * Some texture initialization can't be finished until we know which 336 * target it's getting bound to (GL_TEXTURE_1D/2D/etc). 337 */ 338 static void 339 finish_texture_init(struct gl_context *ctx, GLenum target, 340 struct gl_texture_object *obj, int targetIndex) 341 { 342 GLenum filter = GL_LINEAR; 343 assert(obj->Target == 0); 344 345 obj->Target = target; 346 obj->TargetIndex = targetIndex; 347 assert(obj->TargetIndex < NUM_TEXTURE_TARGETS); 348 349 switch (target) { 350 case GL_TEXTURE_2D_MULTISAMPLE: 351 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 352 filter = GL_NEAREST; 353 /* fallthrough */ 354 355 case GL_TEXTURE_RECTANGLE_NV: 356 case GL_TEXTURE_EXTERNAL_OES: 357 /* have to init wrap and filter state here - kind of klunky */ 358 obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; 359 obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; 360 obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; 361 obj->Sampler.MinFilter = filter; 362 obj->Sampler.MagFilter = filter; 363 if (ctx->Driver.TexParameter) { 364 /* XXX we probably don't need to make all these calls */ 365 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_S); 366 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_T); 367 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_WRAP_R); 368 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MIN_FILTER); 369 ctx->Driver.TexParameter(ctx, obj, GL_TEXTURE_MAG_FILTER); 370 } 371 break; 372 373 default: 374 /* nothing needs done */ 375 break; 376 } 377 } 378 379 380 /** 381 * Deallocate a texture object struct. It should have already been 382 * removed from the texture object pool. 383 * Called via ctx->Driver.DeleteTexture() if not overriden by a driver. 384 * 385 * \param shared the shared GL state to which the object belongs. 386 * \param texObj the texture object to delete. 387 */ 388 void 389 _mesa_delete_texture_object(struct gl_context *ctx, 390 struct gl_texture_object *texObj) 391 { 392 GLuint i, face; 393 394 /* Set Target to an invalid value. With some assertions elsewhere 395 * we can try to detect possible use of deleted textures. 396 */ 397 texObj->Target = 0x99; 398 399 /* free the texture images */ 400 for (face = 0; face < 6; face++) { 401 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { 402 if (texObj->Image[face][i]) { 403 ctx->Driver.DeleteTextureImage(ctx, texObj->Image[face][i]); 404 } 405 } 406 } 407 408 /* Delete all texture/image handles. */ 409 _mesa_delete_texture_handles(ctx, texObj); 410 411 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL); 412 413 /* destroy the mutex -- it may have allocated memory (eg on bsd) */ 414 simple_mtx_destroy(&texObj->Mutex); 415 416 free(texObj->Label); 417 418 /* free this object */ 419 free(texObj); 420 } 421 422 423 /** 424 * Copy texture object state from one texture object to another. 425 * Use for glPush/PopAttrib. 426 * 427 * \param dest destination texture object. 428 * \param src source texture object. 429 */ 430 void 431 _mesa_copy_texture_object( struct gl_texture_object *dest, 432 const struct gl_texture_object *src ) 433 { 434 dest->Target = src->Target; 435 dest->TargetIndex = src->TargetIndex; 436 dest->Name = src->Name; 437 dest->Priority = src->Priority; 438 dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0]; 439 dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1]; 440 dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2]; 441 dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3]; 442 dest->Sampler.WrapS = src->Sampler.WrapS; 443 dest->Sampler.WrapT = src->Sampler.WrapT; 444 dest->Sampler.WrapR = src->Sampler.WrapR; 445 dest->Sampler.MinFilter = src->Sampler.MinFilter; 446 dest->Sampler.MagFilter = src->Sampler.MagFilter; 447 dest->Sampler.MinLod = src->Sampler.MinLod; 448 dest->Sampler.MaxLod = src->Sampler.MaxLod; 449 dest->Sampler.LodBias = src->Sampler.LodBias; 450 dest->BaseLevel = src->BaseLevel; 451 dest->MaxLevel = src->MaxLevel; 452 dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy; 453 dest->Sampler.CompareMode = src->Sampler.CompareMode; 454 dest->Sampler.CompareFunc = src->Sampler.CompareFunc; 455 dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless; 456 dest->DepthMode = src->DepthMode; 457 dest->StencilSampling = src->StencilSampling; 458 dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode; 459 dest->_MaxLevel = src->_MaxLevel; 460 dest->_MaxLambda = src->_MaxLambda; 461 dest->GenerateMipmap = src->GenerateMipmap; 462 dest->_BaseComplete = src->_BaseComplete; 463 dest->_MipmapComplete = src->_MipmapComplete; 464 COPY_4V(dest->Swizzle, src->Swizzle); 465 dest->_Swizzle = src->_Swizzle; 466 dest->_IsHalfFloat = src->_IsHalfFloat; 467 dest->_IsFloat = src->_IsFloat; 468 469 dest->RequiredTextureImageUnits = src->RequiredTextureImageUnits; 470 } 471 472 473 /** 474 * Free all texture images of the given texture objectm, except for 475 * \p retainTexImage. 476 * 477 * \param ctx GL context. 478 * \param texObj texture object. 479 * \param retainTexImage a texture image that will \em not be freed. 480 * 481 * \sa _mesa_clear_texture_image(). 482 */ 483 void 484 _mesa_clear_texture_object(struct gl_context *ctx, 485 struct gl_texture_object *texObj, 486 struct gl_texture_image *retainTexImage) 487 { 488 GLuint i, j; 489 490 if (texObj->Target == 0) 491 return; 492 493 for (i = 0; i < MAX_FACES; i++) { 494 for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { 495 struct gl_texture_image *texImage = texObj->Image[i][j]; 496 if (texImage && texImage != retainTexImage) 497 _mesa_clear_texture_image(ctx, texImage); 498 } 499 } 500 } 501 502 503 /** 504 * Check if the given texture object is valid by examining its Target field. 505 * For debugging only. 506 */ 507 static GLboolean 508 valid_texture_object(const struct gl_texture_object *tex) 509 { 510 switch (tex->Target) { 511 case 0: 512 case GL_TEXTURE_1D: 513 case GL_TEXTURE_2D: 514 case GL_TEXTURE_3D: 515 case GL_TEXTURE_CUBE_MAP: 516 case GL_TEXTURE_RECTANGLE_NV: 517 case GL_TEXTURE_1D_ARRAY_EXT: 518 case GL_TEXTURE_2D_ARRAY_EXT: 519 case GL_TEXTURE_BUFFER: 520 case GL_TEXTURE_EXTERNAL_OES: 521 case GL_TEXTURE_CUBE_MAP_ARRAY: 522 case GL_TEXTURE_2D_MULTISAMPLE: 523 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 524 return GL_TRUE; 525 case 0x99: 526 _mesa_problem(NULL, "invalid reference to a deleted texture object"); 527 return GL_FALSE; 528 default: 529 _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u", 530 tex->Target, tex->Name); 531 return GL_FALSE; 532 } 533 } 534 535 536 /** 537 * Reference (or unreference) a texture object. 538 * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero). 539 * If 'tex' is non-null, increment its refcount. 540 * This is normally only called from the _mesa_reference_texobj() macro 541 * when there's a real pointer change. 542 */ 543 void 544 _mesa_reference_texobj_(struct gl_texture_object **ptr, 545 struct gl_texture_object *tex) 546 { 547 assert(ptr); 548 549 if (*ptr) { 550 /* Unreference the old texture */ 551 GLboolean deleteFlag = GL_FALSE; 552 struct gl_texture_object *oldTex = *ptr; 553 554 assert(valid_texture_object(oldTex)); 555 (void) valid_texture_object; /* silence warning in release builds */ 556 557 simple_mtx_lock(&oldTex->Mutex); 558 assert(oldTex->RefCount > 0); 559 oldTex->RefCount--; 560 561 deleteFlag = (oldTex->RefCount == 0); 562 simple_mtx_unlock(&oldTex->Mutex); 563 564 if (deleteFlag) { 565 /* Passing in the context drastically changes the driver code for 566 * framebuffer deletion. 567 */ 568 GET_CURRENT_CONTEXT(ctx); 569 if (ctx) 570 ctx->Driver.DeleteTexture(ctx, oldTex); 571 else 572 _mesa_problem(NULL, "Unable to delete texture, no context"); 573 } 574 575 *ptr = NULL; 576 } 577 assert(!*ptr); 578 579 if (tex) { 580 /* reference new texture */ 581 assert(valid_texture_object(tex)); 582 simple_mtx_lock(&tex->Mutex); 583 assert(tex->RefCount > 0); 584 585 tex->RefCount++; 586 *ptr = tex; 587 simple_mtx_unlock(&tex->Mutex); 588 } 589 } 590 591 592 enum base_mipmap { BASE, MIPMAP }; 593 594 595 /** 596 * Mark a texture object as incomplete. There are actually three kinds of 597 * (in)completeness: 598 * 1. "base incomplete": the base level of the texture is invalid so no 599 * texturing is possible. 600 * 2. "mipmap incomplete": a non-base level of the texture is invalid so 601 * mipmap filtering isn't possible, but non-mipmap filtering is. 602 * 3. "texture incompleteness": some combination of texture state and 603 * sampler state renders the texture incomplete. 604 * 605 * \param t texture object 606 * \param bm either BASE or MIPMAP to indicate what's incomplete 607 * \param fmt... string describing why it's incomplete (for debugging). 608 */ 609 static void 610 incomplete(struct gl_texture_object *t, enum base_mipmap bm, 611 const char *fmt, ...) 612 { 613 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) { 614 va_list args; 615 char s[100]; 616 617 va_start(args, fmt); 618 vsnprintf(s, sizeof(s), fmt, args); 619 va_end(args); 620 621 _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s); 622 } 623 624 if (bm == BASE) 625 t->_BaseComplete = GL_FALSE; 626 t->_MipmapComplete = GL_FALSE; 627 } 628 629 630 /** 631 * Examine a texture object to determine if it is complete. 632 * 633 * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE 634 * accordingly. 635 * 636 * \param ctx GL context. 637 * \param t texture object. 638 * 639 * According to the texture target, verifies that each of the mipmaps is 640 * present and has the expected size. 641 */ 642 void 643 _mesa_test_texobj_completeness( const struct gl_context *ctx, 644 struct gl_texture_object *t ) 645 { 646 const GLint baseLevel = t->BaseLevel; 647 const struct gl_texture_image *baseImage; 648 GLint maxLevels = 0; 649 650 /* We'll set these to FALSE if tests fail below */ 651 t->_BaseComplete = GL_TRUE; 652 t->_MipmapComplete = GL_TRUE; 653 654 if (t->Target == GL_TEXTURE_BUFFER) { 655 /* Buffer textures are always considered complete. The obvious case where 656 * they would be incomplete (no BO attached) is actually specced to be 657 * undefined rendering results. 658 */ 659 return; 660 } 661 662 /* Detect cases where the application set the base level to an invalid 663 * value. 664 */ 665 if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { 666 incomplete(t, BASE, "base level = %d is invalid", baseLevel); 667 return; 668 } 669 670 if (t->MaxLevel < baseLevel) { 671 incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)", 672 t->MaxLevel, baseLevel); 673 return; 674 } 675 676 baseImage = t->Image[0][baseLevel]; 677 678 /* Always need the base level image */ 679 if (!baseImage) { 680 incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel); 681 return; 682 } 683 684 /* Check width/height/depth for zero */ 685 if (baseImage->Width == 0 || 686 baseImage->Height == 0 || 687 baseImage->Depth == 0) { 688 incomplete(t, BASE, "texture width or height or depth = 0"); 689 return; 690 } 691 692 /* Check if the texture values are integer */ 693 { 694 GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat); 695 t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT; 696 } 697 698 /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag 699 * filters are supported in this case. 700 */ 701 if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) { 702 incomplete(t, BASE, "Filter is not supported with Float types."); 703 return; 704 } 705 706 /* Compute _MaxLevel (the maximum mipmap level we'll sample from given the 707 * mipmap image sizes and GL_TEXTURE_MAX_LEVEL state). 708 */ 709 switch (t->Target) { 710 case GL_TEXTURE_1D: 711 case GL_TEXTURE_1D_ARRAY_EXT: 712 maxLevels = ctx->Const.MaxTextureLevels; 713 break; 714 case GL_TEXTURE_2D: 715 case GL_TEXTURE_2D_ARRAY_EXT: 716 maxLevels = ctx->Const.MaxTextureLevels; 717 break; 718 case GL_TEXTURE_3D: 719 maxLevels = ctx->Const.Max3DTextureLevels; 720 break; 721 case GL_TEXTURE_CUBE_MAP: 722 case GL_TEXTURE_CUBE_MAP_ARRAY: 723 maxLevels = ctx->Const.MaxCubeTextureLevels; 724 break; 725 case GL_TEXTURE_RECTANGLE_NV: 726 case GL_TEXTURE_BUFFER: 727 case GL_TEXTURE_EXTERNAL_OES: 728 case GL_TEXTURE_2D_MULTISAMPLE: 729 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 730 maxLevels = 1; /* no mipmapping */ 731 break; 732 default: 733 _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness"); 734 return; 735 } 736 737 assert(maxLevels > 0); 738 739 t->_MaxLevel = MIN3(t->MaxLevel, 740 /* 'p' in the GL spec */ 741 (int) (baseLevel + baseImage->MaxNumLevels - 1), 742 /* 'q' in the GL spec */ 743 maxLevels - 1); 744 745 if (t->Immutable) { 746 /* Adjust max level for views: the data store may have more levels than 747 * the view exposes. 748 */ 749 t->_MaxLevel = MIN2(t->_MaxLevel, t->NumLevels - 1); 750 } 751 752 /* Compute _MaxLambda = q - p in the spec used during mipmapping */ 753 t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel); 754 755 if (t->Immutable) { 756 /* This texture object was created with glTexStorage1/2/3D() so we 757 * know that all the mipmap levels are the right size and all cube 758 * map faces are the same size. 759 * We don't need to do any of the additional checks below. 760 */ 761 return; 762 } 763 764 if (t->Target == GL_TEXTURE_CUBE_MAP) { 765 /* Make sure that all six cube map level 0 images are the same size and 766 * format. 767 * Note: we know that the image's width==height (we enforce that 768 * at glTexImage time) so we only need to test the width here. 769 */ 770 GLuint face; 771 assert(baseImage->Width2 == baseImage->Height); 772 for (face = 1; face < 6; face++) { 773 assert(t->Image[face][baseLevel] == NULL || 774 t->Image[face][baseLevel]->Width2 == 775 t->Image[face][baseLevel]->Height2); 776 if (t->Image[face][baseLevel] == NULL || 777 t->Image[face][baseLevel]->Width2 != baseImage->Width2) { 778 incomplete(t, BASE, "Cube face missing or mismatched size"); 779 return; 780 } 781 if (t->Image[face][baseLevel]->InternalFormat != 782 baseImage->InternalFormat) { 783 incomplete(t, BASE, "Cube face format mismatch"); 784 return; 785 } 786 if (t->Image[face][baseLevel]->Border != baseImage->Border) { 787 incomplete(t, BASE, "Cube face border size mismatch"); 788 return; 789 } 790 } 791 } 792 793 /* 794 * Do mipmap consistency checking. 795 * Note: we don't care about the current texture sampler state here. 796 * To determine texture completeness we'll either look at _BaseComplete 797 * or _MipmapComplete depending on the current minification filter mode. 798 */ 799 { 800 GLint i; 801 const GLint minLevel = baseLevel; 802 const GLint maxLevel = t->_MaxLevel; 803 const GLuint numFaces = _mesa_num_tex_faces(t->Target); 804 GLuint width, height, depth, face; 805 806 if (minLevel > maxLevel) { 807 incomplete(t, MIPMAP, "minLevel > maxLevel"); 808 return; 809 } 810 811 /* Get the base image's dimensions */ 812 width = baseImage->Width2; 813 height = baseImage->Height2; 814 depth = baseImage->Depth2; 815 816 /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL, 817 * MULTISAMPLE and MULTISAMPLE_ARRAY textures 818 */ 819 for (i = baseLevel + 1; i < maxLevels; i++) { 820 /* Compute the expected size of image at level[i] */ 821 if (width > 1) { 822 width /= 2; 823 } 824 if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) { 825 height /= 2; 826 } 827 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY 828 && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) { 829 depth /= 2; 830 } 831 832 /* loop over cube faces (or single face otherwise) */ 833 for (face = 0; face < numFaces; face++) { 834 if (i >= minLevel && i <= maxLevel) { 835 const struct gl_texture_image *img = t->Image[face][i]; 836 837 if (!img) { 838 incomplete(t, MIPMAP, "TexImage[%d] is missing", i); 839 return; 840 } 841 if (img->InternalFormat != baseImage->InternalFormat) { 842 incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]"); 843 return; 844 } 845 if (img->Border != baseImage->Border) { 846 incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]"); 847 return; 848 } 849 if (img->Width2 != width) { 850 incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i, 851 img->Width2); 852 return; 853 } 854 if (img->Height2 != height) { 855 incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i, 856 img->Height2); 857 return; 858 } 859 if (img->Depth2 != depth) { 860 incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i, 861 img->Depth2); 862 return; 863 } 864 } 865 } 866 867 if (width == 1 && height == 1 && depth == 1) { 868 return; /* found smallest needed mipmap, all done! */ 869 } 870 } 871 } 872 } 873 874 875 GLboolean 876 _mesa_cube_level_complete(const struct gl_texture_object *texObj, 877 const GLint level) 878 { 879 const struct gl_texture_image *img0, *img; 880 GLuint face; 881 882 if (texObj->Target != GL_TEXTURE_CUBE_MAP) 883 return GL_FALSE; 884 885 if ((level < 0) || (level >= MAX_TEXTURE_LEVELS)) 886 return GL_FALSE; 887 888 /* check first face */ 889 img0 = texObj->Image[0][level]; 890 if (!img0 || 891 img0->Width < 1 || 892 img0->Width != img0->Height) 893 return GL_FALSE; 894 895 /* check remaining faces vs. first face */ 896 for (face = 1; face < 6; face++) { 897 img = texObj->Image[face][level]; 898 if (!img || 899 img->Width != img0->Width || 900 img->Height != img0->Height || 901 img->TexFormat != img0->TexFormat) 902 return GL_FALSE; 903 } 904 905 return GL_TRUE; 906 } 907 908 /** 909 * Check if the given cube map texture is "cube complete" as defined in 910 * the OpenGL specification. 911 */ 912 GLboolean 913 _mesa_cube_complete(const struct gl_texture_object *texObj) 914 { 915 return _mesa_cube_level_complete(texObj, texObj->BaseLevel); 916 } 917 918 /** 919 * Mark a texture object dirty. It forces the object to be incomplete 920 * and forces the context to re-validate its state. 921 * 922 * \param ctx GL context. 923 * \param texObj texture object. 924 */ 925 void 926 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj) 927 { 928 texObj->_BaseComplete = GL_FALSE; 929 texObj->_MipmapComplete = GL_FALSE; 930 ctx->NewState |= _NEW_TEXTURE_OBJECT; 931 } 932 933 934 /** 935 * Return pointer to a default/fallback texture of the given type/target. 936 * The texture is an RGBA texture with all texels = (0,0,0,1). 937 * That's the value a GLSL sampler should get when sampling from an 938 * incomplete texture. 939 */ 940 struct gl_texture_object * 941 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) 942 { 943 if (!ctx->Shared->FallbackTex[tex]) { 944 /* create fallback texture now */ 945 const GLsizei width = 1, height = 1; 946 GLsizei depth = 1; 947 GLubyte texel[24]; 948 struct gl_texture_object *texObj; 949 struct gl_texture_image *texImage; 950 mesa_format texFormat; 951 GLuint dims, face, numFaces = 1; 952 GLenum target; 953 954 for (face = 0; face < 6; face++) { 955 texel[4*face + 0] = 956 texel[4*face + 1] = 957 texel[4*face + 2] = 0x0; 958 texel[4*face + 3] = 0xff; 959 } 960 961 switch (tex) { 962 case TEXTURE_2D_ARRAY_INDEX: 963 dims = 3; 964 target = GL_TEXTURE_2D_ARRAY; 965 break; 966 case TEXTURE_1D_ARRAY_INDEX: 967 dims = 2; 968 target = GL_TEXTURE_1D_ARRAY; 969 break; 970 case TEXTURE_CUBE_INDEX: 971 dims = 2; 972 target = GL_TEXTURE_CUBE_MAP; 973 numFaces = 6; 974 break; 975 case TEXTURE_3D_INDEX: 976 dims = 3; 977 target = GL_TEXTURE_3D; 978 break; 979 case TEXTURE_RECT_INDEX: 980 dims = 2; 981 target = GL_TEXTURE_RECTANGLE; 982 break; 983 case TEXTURE_2D_INDEX: 984 dims = 2; 985 target = GL_TEXTURE_2D; 986 break; 987 case TEXTURE_1D_INDEX: 988 dims = 1; 989 target = GL_TEXTURE_1D; 990 break; 991 case TEXTURE_BUFFER_INDEX: 992 dims = 0; 993 target = GL_TEXTURE_BUFFER; 994 break; 995 case TEXTURE_CUBE_ARRAY_INDEX: 996 dims = 3; 997 target = GL_TEXTURE_CUBE_MAP_ARRAY; 998 depth = 6; 999 break; 1000 case TEXTURE_EXTERNAL_INDEX: 1001 dims = 2; 1002 target = GL_TEXTURE_EXTERNAL_OES; 1003 break; 1004 case TEXTURE_2D_MULTISAMPLE_INDEX: 1005 dims = 2; 1006 target = GL_TEXTURE_2D_MULTISAMPLE; 1007 break; 1008 case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: 1009 dims = 3; 1010 target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY; 1011 break; 1012 default: 1013 /* no-op */ 1014 return NULL; 1015 } 1016 1017 /* create texture object */ 1018 texObj = ctx->Driver.NewTextureObject(ctx, 0, target); 1019 if (!texObj) 1020 return NULL; 1021 1022 assert(texObj->RefCount == 1); 1023 texObj->Sampler.MinFilter = GL_NEAREST; 1024 texObj->Sampler.MagFilter = GL_NEAREST; 1025 1026 texFormat = ctx->Driver.ChooseTextureFormat(ctx, target, 1027 GL_RGBA, GL_RGBA, 1028 GL_UNSIGNED_BYTE); 1029 1030 /* need a loop here just for cube maps */ 1031 for (face = 0; face < numFaces; face++) { 1032 const GLenum faceTarget = _mesa_cube_face_target(target, face); 1033 1034 /* initialize level[0] texture image */ 1035 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0); 1036 1037 _mesa_init_teximage_fields(ctx, texImage, 1038 width, 1039 (dims > 1) ? height : 1, 1040 (dims > 2) ? depth : 1, 1041 0, /* border */ 1042 GL_RGBA, texFormat); 1043 1044 ctx->Driver.TexImage(ctx, dims, texImage, 1045 GL_RGBA, GL_UNSIGNED_BYTE, texel, 1046 &ctx->DefaultPacking); 1047 } 1048 1049 _mesa_test_texobj_completeness(ctx, texObj); 1050 assert(texObj->_BaseComplete); 1051 assert(texObj->_MipmapComplete); 1052 1053 ctx->Shared->FallbackTex[tex] = texObj; 1054 1055 /* Complete the driver's operation in case another context will also 1056 * use the same fallback texture. */ 1057 if (ctx->Driver.Finish) 1058 ctx->Driver.Finish(ctx); 1059 } 1060 return ctx->Shared->FallbackTex[tex]; 1061 } 1062 1063 1064 /** 1065 * Compute the size of the given texture object, in bytes. 1066 */ 1067 static GLuint 1068 texture_size(const struct gl_texture_object *texObj) 1069 { 1070 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target); 1071 GLuint face, level, size = 0; 1072 1073 for (face = 0; face < numFaces; face++) { 1074 for (level = 0; level < MAX_TEXTURE_LEVELS; level++) { 1075 const struct gl_texture_image *img = texObj->Image[face][level]; 1076 if (img) { 1077 GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width, 1078 img->Height, img->Depth); 1079 size += sz; 1080 } 1081 } 1082 } 1083 1084 return size; 1085 } 1086 1087 1088 /** 1089 * Callback called from _mesa_HashWalk() 1090 */ 1091 static void 1092 count_tex_size(GLuint key, void *data, void *userData) 1093 { 1094 const struct gl_texture_object *texObj = 1095 (const struct gl_texture_object *) data; 1096 GLuint *total = (GLuint *) userData; 1097 1098 (void) key; 1099 1100 *total = *total + texture_size(texObj); 1101 } 1102 1103 1104 /** 1105 * Compute total size (in bytes) of all textures for the given context. 1106 * For debugging purposes. 1107 */ 1108 GLuint 1109 _mesa_total_texture_memory(struct gl_context *ctx) 1110 { 1111 GLuint tgt, total = 0; 1112 1113 _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total); 1114 1115 /* plus, the default texture objects */ 1116 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 1117 total += texture_size(ctx->Shared->DefaultTex[tgt]); 1118 } 1119 1120 return total; 1121 } 1122 1123 1124 /** 1125 * Return the base format for the given texture object by looking 1126 * at the base texture image. 1127 * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined 1128 */ 1129 GLenum 1130 _mesa_texture_base_format(const struct gl_texture_object *texObj) 1131 { 1132 const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj); 1133 1134 return texImage ? texImage->_BaseFormat : GL_NONE; 1135 } 1136 1137 1138 static struct gl_texture_object * 1139 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture, 1140 GLint level, const char *name) 1141 { 1142 /* The GL_ARB_invalidate_subdata spec says: 1143 * 1144 * "If <texture> is zero or is not the name of a texture, the error 1145 * INVALID_VALUE is generated." 1146 * 1147 * This performs the error check in a different order than listed in the 1148 * spec. We have to get the texture object before we can validate the 1149 * other parameters against values in the texture object. 1150 */ 1151 struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture); 1152 if (texture == 0 || t == NULL) { 1153 _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name); 1154 return NULL; 1155 } 1156 1157 /* The GL_ARB_invalidate_subdata spec says: 1158 * 1159 * "If <level> is less than zero or greater than the base 2 logarithm 1160 * of the maximum texture width, height, or depth, the error 1161 * INVALID_VALUE is generated." 1162 */ 1163 if (level < 0 || level > t->MaxLevel) { 1164 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name); 1165 return NULL; 1166 } 1167 1168 /* The GL_ARB_invalidate_subdata spec says: 1169 * 1170 * "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER, 1171 * TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level> 1172 * is not zero, the error INVALID_VALUE is generated." 1173 */ 1174 if (level != 0) { 1175 switch (t->Target) { 1176 case GL_TEXTURE_RECTANGLE: 1177 case GL_TEXTURE_BUFFER: 1178 case GL_TEXTURE_2D_MULTISAMPLE: 1179 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 1180 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name); 1181 return NULL; 1182 1183 default: 1184 break; 1185 } 1186 } 1187 1188 return t; 1189 } 1190 1191 1192 /** 1193 * Helper function for glCreateTextures and glGenTextures. Need this because 1194 * glCreateTextures should throw errors if target = 0. This is not exposed to 1195 * the rest of Mesa to encourage Mesa internals to use nameless textures, 1196 * which do not require expensive hash lookups. 1197 * \param target either 0 or a valid / error-checked texture target enum 1198 */ 1199 static void 1200 create_textures(struct gl_context *ctx, GLenum target, 1201 GLsizei n, GLuint *textures, const char *caller) 1202 { 1203 GLuint first; 1204 GLint i; 1205 1206 if (!textures) 1207 return; 1208 1209 /* 1210 * This must be atomic (generation and allocation of texture IDs) 1211 */ 1212 _mesa_HashLockMutex(ctx->Shared->TexObjects); 1213 1214 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n); 1215 1216 /* Allocate new, empty texture objects */ 1217 for (i = 0; i < n; i++) { 1218 struct gl_texture_object *texObj; 1219 GLuint name = first + i; 1220 texObj = ctx->Driver.NewTextureObject(ctx, name, target); 1221 if (!texObj) { 1222 _mesa_HashUnlockMutex(ctx->Shared->TexObjects); 1223 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller); 1224 return; 1225 } 1226 1227 /* insert into hash table */ 1228 _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj); 1229 1230 textures[i] = name; 1231 } 1232 1233 _mesa_HashUnlockMutex(ctx->Shared->TexObjects); 1234 } 1235 1236 1237 static void 1238 create_textures_err(struct gl_context *ctx, GLenum target, 1239 GLsizei n, GLuint *textures, const char *caller) 1240 { 1241 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 1242 _mesa_debug(ctx, "%s %d\n", caller, n); 1243 1244 if (n < 0) { 1245 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller); 1246 return; 1247 } 1248 1249 create_textures(ctx, target, n, textures, caller); 1250 } 1251 1252 /*@}*/ 1253 1254 1255 /***********************************************************************/ 1256 /** \name API functions */ 1257 /*@{*/ 1258 1259 1260 /** 1261 * Generate texture names. 1262 * 1263 * \param n number of texture names to be generated. 1264 * \param textures an array in which will hold the generated texture names. 1265 * 1266 * \sa glGenTextures(), glCreateTextures(). 1267 * 1268 * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture 1269 * IDs which are stored in \p textures. Corresponding empty texture 1270 * objects are also generated. 1271 */ 1272 void GLAPIENTRY 1273 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures) 1274 { 1275 GET_CURRENT_CONTEXT(ctx); 1276 create_textures(ctx, 0, n, textures, "glGenTextures"); 1277 } 1278 1279 1280 void GLAPIENTRY 1281 _mesa_GenTextures(GLsizei n, GLuint *textures) 1282 { 1283 GET_CURRENT_CONTEXT(ctx); 1284 create_textures_err(ctx, 0, n, textures, "glGenTextures"); 1285 } 1286 1287 /** 1288 * Create texture objects. 1289 * 1290 * \param target the texture target for each name to be generated. 1291 * \param n number of texture names to be generated. 1292 * \param textures an array in which will hold the generated texture names. 1293 * 1294 * \sa glCreateTextures(), glGenTextures(). 1295 * 1296 * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture 1297 * IDs which are stored in \p textures. Corresponding empty texture 1298 * objects are also generated. 1299 */ 1300 void GLAPIENTRY 1301 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures) 1302 { 1303 GET_CURRENT_CONTEXT(ctx); 1304 create_textures(ctx, target, n, textures, "glCreateTextures"); 1305 } 1306 1307 1308 void GLAPIENTRY 1309 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures) 1310 { 1311 GLint targetIndex; 1312 GET_CURRENT_CONTEXT(ctx); 1313 1314 /* 1315 * The 4.5 core profile spec (30.10.2014) doesn't specify what 1316 * glCreateTextures should do with invalid targets, which was probably an 1317 * oversight. This conforms to the spec for glBindTexture. 1318 */ 1319 targetIndex = _mesa_tex_target_to_index(ctx, target); 1320 if (targetIndex < 0) { 1321 _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)"); 1322 return; 1323 } 1324 1325 create_textures_err(ctx, target, n, textures, "glCreateTextures"); 1326 } 1327 1328 /** 1329 * Check if the given texture object is bound to the current draw or 1330 * read framebuffer. If so, Unbind it. 1331 */ 1332 static void 1333 unbind_texobj_from_fbo(struct gl_context *ctx, 1334 struct gl_texture_object *texObj) 1335 { 1336 bool progress = false; 1337 1338 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection 1339 * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec 1340 * says: 1341 * 1342 * "If a texture object is deleted while its image is attached to one 1343 * or more attachment points in the currently bound framebuffer, then 1344 * it is as if FramebufferTexture* had been called, with a texture of 1345 * zero, for each attachment point to which this image was attached in 1346 * the currently bound framebuffer. In other words, this texture image 1347 * is first detached from all attachment points in the currently bound 1348 * framebuffer. Note that the texture image is specifically not 1349 * detached from any other framebuffer objects. Detaching the texture 1350 * image from any other framebuffer objects is the responsibility of 1351 * the application." 1352 */ 1353 if (_mesa_is_user_fbo(ctx->DrawBuffer)) { 1354 progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj); 1355 } 1356 if (_mesa_is_user_fbo(ctx->ReadBuffer) 1357 && ctx->ReadBuffer != ctx->DrawBuffer) { 1358 progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj) 1359 || progress; 1360 } 1361 1362 if (progress) 1363 /* Vertices are already flushed by _mesa_DeleteTextures */ 1364 ctx->NewState |= _NEW_BUFFERS; 1365 } 1366 1367 1368 /** 1369 * Check if the given texture object is bound to any texture image units and 1370 * unbind it if so (revert to default textures). 1371 */ 1372 static void 1373 unbind_texobj_from_texunits(struct gl_context *ctx, 1374 struct gl_texture_object *texObj) 1375 { 1376 const gl_texture_index index = texObj->TargetIndex; 1377 GLuint u; 1378 1379 if (texObj->Target == 0) { 1380 /* texture was never bound */ 1381 return; 1382 } 1383 1384 assert(index < NUM_TEXTURE_TARGETS); 1385 1386 for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) { 1387 struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; 1388 1389 if (texObj == unit->CurrentTex[index]) { 1390 /* Bind the default texture for this unit/target */ 1391 _mesa_reference_texobj(&unit->CurrentTex[index], 1392 ctx->Shared->DefaultTex[index]); 1393 unit->_BoundTextures &= ~(1 << index); 1394 } 1395 } 1396 } 1397 1398 1399 /** 1400 * Check if the given texture object is bound to any shader image unit 1401 * and unbind it if that's the case. 1402 */ 1403 static void 1404 unbind_texobj_from_image_units(struct gl_context *ctx, 1405 struct gl_texture_object *texObj) 1406 { 1407 GLuint i; 1408 1409 for (i = 0; i < ctx->Const.MaxImageUnits; i++) { 1410 struct gl_image_unit *unit = &ctx->ImageUnits[i]; 1411 1412 if (texObj == unit->TexObj) { 1413 _mesa_reference_texobj(&unit->TexObj, NULL); 1414 *unit = _mesa_default_image_unit(ctx); 1415 } 1416 } 1417 } 1418 1419 1420 /** 1421 * Unbinds all textures bound to the given texture image unit. 1422 */ 1423 static void 1424 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit) 1425 { 1426 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 1427 1428 while (texUnit->_BoundTextures) { 1429 const GLuint index = ffs(texUnit->_BoundTextures) - 1; 1430 struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index]; 1431 1432 _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj); 1433 1434 /* Pass BindTexture call to device driver */ 1435 if (ctx->Driver.BindTexture) 1436 ctx->Driver.BindTexture(ctx, unit, 0, texObj); 1437 1438 texUnit->_BoundTextures &= ~(1 << index); 1439 ctx->NewState |= _NEW_TEXTURE_OBJECT; 1440 } 1441 } 1442 1443 1444 /** 1445 * Delete named textures. 1446 * 1447 * \param n number of textures to be deleted. 1448 * \param textures array of texture IDs to be deleted. 1449 * 1450 * \sa glDeleteTextures(). 1451 * 1452 * If we're about to delete a texture that's currently bound to any 1453 * texture unit, unbind the texture first. Decrement the reference 1454 * count on the texture object and delete it if it's zero. 1455 * Recall that texture objects can be shared among several rendering 1456 * contexts. 1457 */ 1458 static void 1459 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures) 1460 { 1461 FLUSH_VERTICES(ctx, 0); /* too complex */ 1462 1463 if (!textures) 1464 return; 1465 1466 for (GLsizei i = 0; i < n; i++) { 1467 if (textures[i] > 0) { 1468 struct gl_texture_object *delObj 1469 = _mesa_lookup_texture(ctx, textures[i]); 1470 1471 if (delObj) { 1472 _mesa_lock_texture(ctx, delObj); 1473 1474 /* Check if texture is bound to any framebuffer objects. 1475 * If so, unbind. 1476 * See section 4.4.2.3 of GL_EXT_framebuffer_object. 1477 */ 1478 unbind_texobj_from_fbo(ctx, delObj); 1479 1480 /* Check if this texture is currently bound to any texture units. 1481 * If so, unbind it. 1482 */ 1483 unbind_texobj_from_texunits(ctx, delObj); 1484 1485 /* Check if this texture is currently bound to any shader 1486 * image unit. If so, unbind it. 1487 * See section 3.9.X of GL_ARB_shader_image_load_store. 1488 */ 1489 unbind_texobj_from_image_units(ctx, delObj); 1490 1491 /* Make all handles that reference this texture object non-resident 1492 * in the current context. 1493 */ 1494 _mesa_make_texture_handles_non_resident(ctx, delObj); 1495 1496 _mesa_unlock_texture(ctx, delObj); 1497 1498 ctx->NewState |= _NEW_TEXTURE_OBJECT; 1499 1500 /* The texture _name_ is now free for re-use. 1501 * Remove it from the hash table now. 1502 */ 1503 _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); 1504 1505 /* Unreference the texobj. If refcount hits zero, the texture 1506 * will be deleted. 1507 */ 1508 _mesa_reference_texobj(&delObj, NULL); 1509 } 1510 } 1511 } 1512 } 1513 1514 /** 1515 * This deletes a texObj without altering the hash table. 1516 */ 1517 void 1518 _mesa_delete_nameless_texture(struct gl_context *ctx, 1519 struct gl_texture_object *texObj) 1520 { 1521 if (!texObj) 1522 return; 1523 1524 FLUSH_VERTICES(ctx, 0); 1525 1526 _mesa_lock_texture(ctx, texObj); 1527 { 1528 /* Check if texture is bound to any framebuffer objects. 1529 * If so, unbind. 1530 * See section 4.4.2.3 of GL_EXT_framebuffer_object. 1531 */ 1532 unbind_texobj_from_fbo(ctx, texObj); 1533 1534 /* Check if this texture is currently bound to any texture units. 1535 * If so, unbind it. 1536 */ 1537 unbind_texobj_from_texunits(ctx, texObj); 1538 1539 /* Check if this texture is currently bound to any shader 1540 * image unit. If so, unbind it. 1541 * See section 3.9.X of GL_ARB_shader_image_load_store. 1542 */ 1543 unbind_texobj_from_image_units(ctx, texObj); 1544 } 1545 _mesa_unlock_texture(ctx, texObj); 1546 1547 ctx->NewState |= _NEW_TEXTURE_OBJECT; 1548 1549 /* Unreference the texobj. If refcount hits zero, the texture 1550 * will be deleted. 1551 */ 1552 _mesa_reference_texobj(&texObj, NULL); 1553 } 1554 1555 1556 void GLAPIENTRY 1557 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures) 1558 { 1559 GET_CURRENT_CONTEXT(ctx); 1560 delete_textures(ctx, n, textures); 1561 } 1562 1563 1564 void GLAPIENTRY 1565 _mesa_DeleteTextures(GLsizei n, const GLuint *textures) 1566 { 1567 GET_CURRENT_CONTEXT(ctx); 1568 1569 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 1570 _mesa_debug(ctx, "glDeleteTextures %d\n", n); 1571 1572 if (n < 0) { 1573 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)"); 1574 return; 1575 } 1576 1577 delete_textures(ctx, n, textures); 1578 } 1579 1580 1581 /** 1582 * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D 1583 * into the corresponding Mesa texture target index. 1584 * Note that proxy targets are not valid here. 1585 * \return TEXTURE_x_INDEX or -1 if target is invalid 1586 */ 1587 int 1588 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target) 1589 { 1590 switch (target) { 1591 case GL_TEXTURE_1D: 1592 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1; 1593 case GL_TEXTURE_2D: 1594 return TEXTURE_2D_INDEX; 1595 case GL_TEXTURE_3D: 1596 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1; 1597 case GL_TEXTURE_CUBE_MAP: 1598 return ctx->Extensions.ARB_texture_cube_map 1599 ? TEXTURE_CUBE_INDEX : -1; 1600 case GL_TEXTURE_RECTANGLE: 1601 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle 1602 ? TEXTURE_RECT_INDEX : -1; 1603 case GL_TEXTURE_1D_ARRAY: 1604 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array 1605 ? TEXTURE_1D_ARRAY_INDEX : -1; 1606 case GL_TEXTURE_2D_ARRAY: 1607 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) 1608 || _mesa_is_gles3(ctx) 1609 ? TEXTURE_2D_ARRAY_INDEX : -1; 1610 case GL_TEXTURE_BUFFER: 1611 return (_mesa_has_ARB_texture_buffer_object(ctx) || 1612 _mesa_has_OES_texture_buffer(ctx)) ? 1613 TEXTURE_BUFFER_INDEX : -1; 1614 case GL_TEXTURE_EXTERNAL_OES: 1615 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external 1616 ? TEXTURE_EXTERNAL_INDEX : -1; 1617 case GL_TEXTURE_CUBE_MAP_ARRAY: 1618 return _mesa_has_texture_cube_map_array(ctx) 1619 ? TEXTURE_CUBE_ARRAY_INDEX : -1; 1620 case GL_TEXTURE_2D_MULTISAMPLE: 1621 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) || 1622 _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1; 1623 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 1624 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) || 1625 _mesa_is_gles31(ctx)) 1626 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1; 1627 default: 1628 return -1; 1629 } 1630 } 1631 1632 1633 /** 1634 * Do actual texture binding. All error checking should have been done prior 1635 * to calling this function. Note that the texture target (1D, 2D, etc) is 1636 * always specified by the texObj->TargetIndex. 1637 * 1638 * \param unit index of texture unit to update 1639 * \param texObj the new texture object (cannot be NULL) 1640 */ 1641 static void 1642 bind_texture_object(struct gl_context *ctx, unsigned unit, 1643 struct gl_texture_object *texObj) 1644 { 1645 struct gl_texture_unit *texUnit; 1646 int targetIndex; 1647 1648 assert(unit < ARRAY_SIZE(ctx->Texture.Unit)); 1649 texUnit = &ctx->Texture.Unit[unit]; 1650 1651 assert(texObj); 1652 assert(valid_texture_object(texObj)); 1653 1654 targetIndex = texObj->TargetIndex; 1655 assert(targetIndex >= 0); 1656 assert(targetIndex < NUM_TEXTURE_TARGETS); 1657 1658 /* Check if this texture is only used by this context and is already bound. 1659 * If so, just return. For GL_OES_image_external, rebinding the texture 1660 * always must invalidate cached resources. 1661 */ 1662 if (targetIndex != TEXTURE_EXTERNAL_INDEX) { 1663 bool early_out; 1664 simple_mtx_lock(&ctx->Shared->Mutex); 1665 early_out = ((ctx->Shared->RefCount == 1) 1666 && (texObj == texUnit->CurrentTex[targetIndex])); 1667 simple_mtx_unlock(&ctx->Shared->Mutex); 1668 if (early_out) { 1669 return; 1670 } 1671 } 1672 1673 /* flush before changing binding */ 1674 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); 1675 1676 /* If the refcount on the previously bound texture is decremented to 1677 * zero, it'll be deleted here. 1678 */ 1679 _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj); 1680 1681 ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed, 1682 unit + 1); 1683 1684 if (texObj->Name != 0) 1685 texUnit->_BoundTextures |= (1 << targetIndex); 1686 else 1687 texUnit->_BoundTextures &= ~(1 << targetIndex); 1688 1689 /* Pass BindTexture call to device driver */ 1690 if (ctx->Driver.BindTexture) { 1691 ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj); 1692 } 1693 } 1694 1695 /** 1696 * Light-weight bind texture for internal users 1697 * 1698 * This is really just \c finish_texture_init plus \c bind_texture_object. 1699 * This is intended to be used by internal Mesa functions that use 1700 * \c _mesa_CreateTexture and need to bind textures (e.g., meta). 1701 */ 1702 void 1703 _mesa_bind_texture(struct gl_context *ctx, GLenum target, 1704 struct gl_texture_object *tex_obj) 1705 { 1706 const GLint targetIndex = _mesa_tex_target_to_index(ctx, target); 1707 1708 assert(targetIndex >= 0 && targetIndex < NUM_TEXTURE_TARGETS); 1709 1710 if (tex_obj->Target == 0) 1711 finish_texture_init(ctx, target, tex_obj, targetIndex); 1712 1713 assert(tex_obj->Target == target); 1714 assert(tex_obj->TargetIndex == targetIndex); 1715 1716 bind_texture_object(ctx, ctx->Texture.CurrentUnit, tex_obj); 1717 } 1718 1719 /** 1720 * Implement glBindTexture(). Do error checking, look-up or create a new 1721 * texture object, then bind it in the current texture unit. 1722 * 1723 * \param target texture target. 1724 * \param texName texture name. 1725 */ 1726 static ALWAYS_INLINE void 1727 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName, 1728 bool no_error) 1729 { 1730 struct gl_texture_object *newTexObj = NULL; 1731 int targetIndex; 1732 1733 targetIndex = _mesa_tex_target_to_index(ctx, target); 1734 if (!no_error && targetIndex < 0) { 1735 _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target = %s)", 1736 _mesa_enum_to_string(target)); 1737 return; 1738 } 1739 assert(targetIndex < NUM_TEXTURE_TARGETS); 1740 1741 /* 1742 * Get pointer to new texture object (newTexObj) 1743 */ 1744 if (texName == 0) { 1745 /* Use a default texture object */ 1746 newTexObj = ctx->Shared->DefaultTex[targetIndex]; 1747 } else { 1748 /* non-default texture object */ 1749 newTexObj = _mesa_lookup_texture(ctx, texName); 1750 if (newTexObj) { 1751 /* error checking */ 1752 if (!no_error && 1753 newTexObj->Target != 0 && newTexObj->Target != target) { 1754 /* The named texture object's target doesn't match the 1755 * given target 1756 */ 1757 _mesa_error( ctx, GL_INVALID_OPERATION, 1758 "glBindTexture(target mismatch)" ); 1759 return; 1760 } 1761 if (newTexObj->Target == 0) { 1762 finish_texture_init(ctx, target, newTexObj, targetIndex); 1763 } 1764 } 1765 else { 1766 if (!no_error && ctx->API == API_OPENGL_CORE) { 1767 _mesa_error(ctx, GL_INVALID_OPERATION, 1768 "glBindTexture(non-gen name)"); 1769 return; 1770 } 1771 1772 /* if this is a new texture id, allocate a texture object now */ 1773 newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target); 1774 if (!newTexObj) { 1775 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); 1776 return; 1777 } 1778 1779 /* and insert it into hash table */ 1780 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); 1781 } 1782 } 1783 1784 assert(newTexObj->Target == target); 1785 assert(newTexObj->TargetIndex == targetIndex); 1786 1787 bind_texture_object(ctx, ctx->Texture.CurrentUnit, newTexObj); 1788 } 1789 1790 void GLAPIENTRY 1791 _mesa_BindTexture_no_error(GLenum target, GLuint texName) 1792 { 1793 GET_CURRENT_CONTEXT(ctx); 1794 bind_texture(ctx, target, texName, true); 1795 } 1796 1797 1798 void GLAPIENTRY 1799 _mesa_BindTexture(GLenum target, GLuint texName) 1800 { 1801 GET_CURRENT_CONTEXT(ctx); 1802 1803 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 1804 _mesa_debug(ctx, "glBindTexture %s %d\n", 1805 _mesa_enum_to_string(target), (GLint) texName); 1806 1807 bind_texture(ctx, target, texName, false); 1808 } 1809 1810 1811 /** 1812 * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit(). 1813 * 1814 * \param unit texture unit. 1815 * \param texture texture name. 1816 * 1817 * \sa glBindTexture(). 1818 * 1819 * If the named texture is 0, this will reset each target for the specified 1820 * texture unit to its default texture. 1821 * If the named texture is not 0 or a recognized texture name, this throws 1822 * GL_INVALID_OPERATION. 1823 */ 1824 static ALWAYS_INLINE void 1825 bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture, 1826 bool no_error) 1827 { 1828 struct gl_texture_object *texObj; 1829 1830 /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec 1831 * (20141030) says: 1832 * "When texture is zero, each of the targets enumerated at the 1833 * beginning of this section is reset to its default texture for the 1834 * corresponding texture image unit." 1835 */ 1836 if (texture == 0) { 1837 unbind_textures_from_unit(ctx, unit); 1838 return; 1839 } 1840 1841 /* Get the non-default texture object */ 1842 texObj = _mesa_lookup_texture(ctx, texture); 1843 if (!no_error) { 1844 /* Error checking */ 1845 if (!texObj) { 1846 _mesa_error(ctx, GL_INVALID_OPERATION, 1847 "glBindTextureUnit(non-gen name)"); 1848 return; 1849 } 1850 1851 if (texObj->Target == 0) { 1852 /* Texture object was gen'd but never bound so the target is not set */ 1853 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)"); 1854 return; 1855 } 1856 } 1857 1858 assert(valid_texture_object(texObj)); 1859 1860 bind_texture_object(ctx, unit, texObj); 1861 } 1862 1863 1864 void GLAPIENTRY 1865 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture) 1866 { 1867 GET_CURRENT_CONTEXT(ctx); 1868 bind_texture_unit(ctx, unit, texture, true); 1869 } 1870 1871 1872 void GLAPIENTRY 1873 _mesa_BindTextureUnit(GLuint unit, GLuint texture) 1874 { 1875 GET_CURRENT_CONTEXT(ctx); 1876 1877 if (unit >= _mesa_max_tex_unit(ctx)) { 1878 _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit); 1879 return; 1880 } 1881 1882 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 1883 _mesa_debug(ctx, "glBindTextureUnit %s %d\n", 1884 _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture); 1885 1886 bind_texture_unit(ctx, unit, texture, false); 1887 } 1888 1889 1890 /** 1891 * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures(). 1892 */ 1893 static ALWAYS_INLINE void 1894 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count, 1895 const GLuint *textures, bool no_error) 1896 { 1897 GLsizei i; 1898 1899 if (textures) { 1900 /* Note that the error semantics for multi-bind commands differ from 1901 * those of other GL commands. 1902 * 1903 * The issues section in the ARB_multi_bind spec says: 1904 * 1905 * "(11) Typically, OpenGL specifies that if an error is generated by 1906 * a command, that command has no effect. This is somewhat 1907 * unfortunate for multi-bind commands, because it would require 1908 * a first pass to scan the entire list of bound objects for 1909 * errors and then a second pass to actually perform the 1910 * bindings. Should we have different error semantics? 1911 * 1912 * RESOLVED: Yes. In this specification, when the parameters for 1913 * one of the <count> binding points are invalid, that binding 1914 * point is not updated and an error will be generated. However, 1915 * other binding points in the same command will be updated if 1916 * their parameters are valid and no other error occurs." 1917 */ 1918 1919 _mesa_HashLockMutex(ctx->Shared->TexObjects); 1920 1921 for (i = 0; i < count; i++) { 1922 if (textures[i] != 0) { 1923 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i]; 1924 struct gl_texture_object *current = texUnit->_Current; 1925 struct gl_texture_object *texObj; 1926 1927 if (current && current->Name == textures[i]) 1928 texObj = current; 1929 else 1930 texObj = _mesa_lookup_texture_locked(ctx, textures[i]); 1931 1932 if (texObj && texObj->Target != 0) { 1933 bind_texture_object(ctx, first + i, texObj); 1934 } else if (!no_error) { 1935 /* The ARB_multi_bind spec says: 1936 * 1937 * "An INVALID_OPERATION error is generated if any value 1938 * in <textures> is not zero or the name of an existing 1939 * texture object (per binding)." 1940 */ 1941 _mesa_error(ctx, GL_INVALID_OPERATION, 1942 "glBindTextures(textures[%d]=%u is not zero " 1943 "or the name of an existing texture object)", 1944 i, textures[i]); 1945 } 1946 } else { 1947 unbind_textures_from_unit(ctx, first + i); 1948 } 1949 } 1950 1951 _mesa_HashUnlockMutex(ctx->Shared->TexObjects); 1952 } else { 1953 /* Unbind all textures in the range <first> through <first>+<count>-1 */ 1954 for (i = 0; i < count; i++) 1955 unbind_textures_from_unit(ctx, first + i); 1956 } 1957 } 1958 1959 1960 void GLAPIENTRY 1961 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures) 1962 { 1963 GET_CURRENT_CONTEXT(ctx); 1964 bind_textures(ctx, first, count, textures, true); 1965 } 1966 1967 1968 void GLAPIENTRY 1969 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) 1970 { 1971 GET_CURRENT_CONTEXT(ctx); 1972 1973 /* The ARB_multi_bind spec says: 1974 * 1975 * "An INVALID_OPERATION error is generated if <first> + <count> 1976 * is greater than the number of texture image units supported 1977 * by the implementation." 1978 */ 1979 if (first + count > ctx->Const.MaxCombinedTextureImageUnits) { 1980 _mesa_error(ctx, GL_INVALID_OPERATION, 1981 "glBindTextures(first=%u + count=%d > the value of " 1982 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)", 1983 first, count, ctx->Const.MaxCombinedTextureImageUnits); 1984 return; 1985 } 1986 1987 bind_textures(ctx, first, count, textures, false); 1988 } 1989 1990 1991 /** 1992 * Set texture priorities. 1993 * 1994 * \param n number of textures. 1995 * \param texName texture names. 1996 * \param priorities corresponding texture priorities. 1997 * 1998 * \sa glPrioritizeTextures(). 1999 * 2000 * Looks up each texture in the hash, clamps the corresponding priority between 2001 * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. 2002 */ 2003 void GLAPIENTRY 2004 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, 2005 const GLclampf *priorities ) 2006 { 2007 GET_CURRENT_CONTEXT(ctx); 2008 GLint i; 2009 2010 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2011 _mesa_debug(ctx, "glPrioritizeTextures %d\n", n); 2012 2013 FLUSH_VERTICES(ctx, 0); 2014 2015 if (n < 0) { 2016 _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" ); 2017 return; 2018 } 2019 2020 if (!priorities) 2021 return; 2022 2023 for (i = 0; i < n; i++) { 2024 if (texName[i] > 0) { 2025 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); 2026 if (t) { 2027 t->Priority = CLAMP( priorities[i], 0.0F, 1.0F ); 2028 } 2029 } 2030 } 2031 2032 ctx->NewState |= _NEW_TEXTURE_OBJECT; 2033 } 2034 2035 2036 2037 /** 2038 * See if textures are loaded in texture memory. 2039 * 2040 * \param n number of textures to query. 2041 * \param texName array with the texture names. 2042 * \param residences array which will hold the residence status. 2043 * 2044 * \return GL_TRUE if all textures are resident and 2045 * residences is left unchanged, 2046 * 2047 * Note: we assume all textures are always resident 2048 */ 2049 GLboolean GLAPIENTRY 2050 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName, 2051 GLboolean *residences) 2052 { 2053 GET_CURRENT_CONTEXT(ctx); 2054 GLboolean allResident = GL_TRUE; 2055 GLint i; 2056 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 2057 2058 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2059 _mesa_debug(ctx, "glAreTexturesResident %d\n", n); 2060 2061 if (n < 0) { 2062 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)"); 2063 return GL_FALSE; 2064 } 2065 2066 if (!texName || !residences) 2067 return GL_FALSE; 2068 2069 /* We only do error checking on the texture names */ 2070 for (i = 0; i < n; i++) { 2071 struct gl_texture_object *t; 2072 if (texName[i] == 0) { 2073 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); 2074 return GL_FALSE; 2075 } 2076 t = _mesa_lookup_texture(ctx, texName[i]); 2077 if (!t) { 2078 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); 2079 return GL_FALSE; 2080 } 2081 } 2082 2083 return allResident; 2084 } 2085 2086 2087 /** 2088 * See if a name corresponds to a texture. 2089 * 2090 * \param texture texture name. 2091 * 2092 * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE 2093 * otherwise. 2094 * 2095 * \sa glIsTexture(). 2096 * 2097 * Calls _mesa_HashLookup(). 2098 */ 2099 GLboolean GLAPIENTRY 2100 _mesa_IsTexture( GLuint texture ) 2101 { 2102 struct gl_texture_object *t; 2103 GET_CURRENT_CONTEXT(ctx); 2104 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); 2105 2106 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2107 _mesa_debug(ctx, "glIsTexture %d\n", texture); 2108 2109 if (!texture) 2110 return GL_FALSE; 2111 2112 t = _mesa_lookup_texture(ctx, texture); 2113 2114 /* IsTexture is true only after object has been bound once. */ 2115 return t && t->Target; 2116 } 2117 2118 2119 /** 2120 * Simplest implementation of texture locking: grab the shared tex 2121 * mutex. Examine the shared context state timestamp and if there has 2122 * been a change, set the appropriate bits in ctx->NewState. 2123 * 2124 * This is used to deal with synchronizing things when a texture object 2125 * is used/modified by different contexts (or threads) which are sharing 2126 * the texture. 2127 * 2128 * See also _mesa_lock/unlock_texture() in teximage.h 2129 */ 2130 void 2131 _mesa_lock_context_textures( struct gl_context *ctx ) 2132 { 2133 mtx_lock(&ctx->Shared->TexMutex); 2134 2135 if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) { 2136 ctx->NewState |= _NEW_TEXTURE_OBJECT; 2137 ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp; 2138 } 2139 } 2140 2141 2142 void 2143 _mesa_unlock_context_textures( struct gl_context *ctx ) 2144 { 2145 assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp); 2146 mtx_unlock(&ctx->Shared->TexMutex); 2147 } 2148 2149 2150 void GLAPIENTRY 2151 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset, 2152 GLint yoffset, GLint zoffset, 2153 GLsizei width, GLsizei height, 2154 GLsizei depth) 2155 { 2156 /* no-op */ 2157 } 2158 2159 2160 void GLAPIENTRY 2161 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, 2162 GLint yoffset, GLint zoffset, GLsizei width, 2163 GLsizei height, GLsizei depth) 2164 { 2165 struct gl_texture_object *t; 2166 struct gl_texture_image *image; 2167 GET_CURRENT_CONTEXT(ctx); 2168 2169 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2170 _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture); 2171 2172 t = invalidate_tex_image_error_check(ctx, texture, level, 2173 "glInvalidateTexSubImage"); 2174 2175 /* The GL_ARB_invalidate_subdata spec says: 2176 * 2177 * "...the specified subregion must be between -<b> and <dim>+<b> where 2178 * <dim> is the size of the dimension of the texture image, and <b> is 2179 * the size of the border of that texture image, otherwise 2180 * INVALID_VALUE is generated (border is not applied to dimensions that 2181 * don't exist in a given texture target)." 2182 */ 2183 image = t->Image[0][level]; 2184 if (image) { 2185 int xBorder; 2186 int yBorder; 2187 int zBorder; 2188 int imageWidth; 2189 int imageHeight; 2190 int imageDepth; 2191 2192 /* The GL_ARB_invalidate_subdata spec says: 2193 * 2194 * "For texture targets that don't have certain dimensions, this 2195 * command treats those dimensions as having a size of 1. For 2196 * example, to invalidate a portion of a two-dimensional texture, 2197 * the application would use <zoffset> equal to zero and <depth> 2198 * equal to one." 2199 */ 2200 switch (t->Target) { 2201 case GL_TEXTURE_BUFFER: 2202 xBorder = 0; 2203 yBorder = 0; 2204 zBorder = 0; 2205 imageWidth = 1; 2206 imageHeight = 1; 2207 imageDepth = 1; 2208 break; 2209 case GL_TEXTURE_1D: 2210 xBorder = image->Border; 2211 yBorder = 0; 2212 zBorder = 0; 2213 imageWidth = image->Width; 2214 imageHeight = 1; 2215 imageDepth = 1; 2216 break; 2217 case GL_TEXTURE_1D_ARRAY: 2218 xBorder = image->Border; 2219 yBorder = 0; 2220 zBorder = 0; 2221 imageWidth = image->Width; 2222 imageHeight = image->Height; 2223 imageDepth = 1; 2224 break; 2225 case GL_TEXTURE_2D: 2226 case GL_TEXTURE_CUBE_MAP: 2227 case GL_TEXTURE_RECTANGLE: 2228 case GL_TEXTURE_2D_MULTISAMPLE: 2229 xBorder = image->Border; 2230 yBorder = image->Border; 2231 zBorder = 0; 2232 imageWidth = image->Width; 2233 imageHeight = image->Height; 2234 imageDepth = 1; 2235 break; 2236 case GL_TEXTURE_2D_ARRAY: 2237 case GL_TEXTURE_CUBE_MAP_ARRAY: 2238 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 2239 xBorder = image->Border; 2240 yBorder = image->Border; 2241 zBorder = 0; 2242 imageWidth = image->Width; 2243 imageHeight = image->Height; 2244 imageDepth = image->Depth; 2245 break; 2246 case GL_TEXTURE_3D: 2247 xBorder = image->Border; 2248 yBorder = image->Border; 2249 zBorder = image->Border; 2250 imageWidth = image->Width; 2251 imageHeight = image->Height; 2252 imageDepth = image->Depth; 2253 break; 2254 default: 2255 assert(!"Should not get here."); 2256 xBorder = 0; 2257 yBorder = 0; 2258 zBorder = 0; 2259 imageWidth = 0; 2260 imageHeight = 0; 2261 imageDepth = 0; 2262 break; 2263 } 2264 2265 if (xoffset < -xBorder) { 2266 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)"); 2267 return; 2268 } 2269 2270 if (xoffset + width > imageWidth + xBorder) { 2271 _mesa_error(ctx, GL_INVALID_VALUE, 2272 "glInvalidateSubTexImage(xoffset+width)"); 2273 return; 2274 } 2275 2276 if (yoffset < -yBorder) { 2277 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)"); 2278 return; 2279 } 2280 2281 if (yoffset + height > imageHeight + yBorder) { 2282 _mesa_error(ctx, GL_INVALID_VALUE, 2283 "glInvalidateSubTexImage(yoffset+height)"); 2284 return; 2285 } 2286 2287 if (zoffset < -zBorder) { 2288 _mesa_error(ctx, GL_INVALID_VALUE, 2289 "glInvalidateSubTexImage(zoffset)"); 2290 return; 2291 } 2292 2293 if (zoffset + depth > imageDepth + zBorder) { 2294 _mesa_error(ctx, GL_INVALID_VALUE, 2295 "glInvalidateSubTexImage(zoffset+depth)"); 2296 return; 2297 } 2298 } 2299 2300 /* We don't actually do anything for this yet. Just return after 2301 * validating the parameters and generating the required errors. 2302 */ 2303 return; 2304 } 2305 2306 2307 void GLAPIENTRY 2308 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level) 2309 { 2310 /* no-op */ 2311 } 2312 2313 2314 void GLAPIENTRY 2315 _mesa_InvalidateTexImage(GLuint texture, GLint level) 2316 { 2317 GET_CURRENT_CONTEXT(ctx); 2318 2319 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2320 _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level); 2321 2322 invalidate_tex_image_error_check(ctx, texture, level, 2323 "glInvalidateTexImage"); 2324 2325 /* We don't actually do anything for this yet. Just return after 2326 * validating the parameters and generating the required errors. 2327 */ 2328 return; 2329 } 2330 2331 /*@}*/ 2332