/external/deqp/modules/gles2/functional/ |
es2fShaderFragDataTests.cpp | 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); 191 gl.viewport (0, 0, viewportW, viewportH); 200 tcu::Surface result (viewportW, viewportH);
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es2fDepthRangeTests.cpp | 145 const int viewportW = de::min(128, renderTarget.getWidth()); 147 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 149 tcu::Surface renderedFrame (viewportW, viewportH); 150 tcu::Surface referenceFrame (viewportW, viewportH); 169 glViewport(viewportX, viewportY, viewportW, viewportH); 294 const int viewportW = de::min(128, renderTarget.getWidth()); 296 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 298 tcu::Surface renderedFrame (viewportW, viewportH); 299 tcu::Surface referenceFrame (viewportW, viewportH); 319 glViewport(viewportX, viewportY, viewportW, viewportH) [all...] |
es2fFlushFinishTests.cpp | 222 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); 235 gl.viewport(0, 0, viewportW, viewportH);
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es2fTextureFilteringTests.cpp | 224 const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); 234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
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es2fDepthStencilTests.cpp | 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); 565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits()); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); 584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); [all...] |
es2fUniformApiTests.cpp | [all...] |
/external/deqp/modules/glshared/ |
glsShaderPerformanceCase.cpp | 70 int viewportW = m_renderCtx.getRenderTarget().getWidth(); 76 int numFrag = viewportW*viewportH; 99 while (viewportW*viewportH > numFrag) 101 if (viewportW > viewportH) 102 viewportW -= 1; 109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1)); 115 setViewportSize(viewportW, viewportH);
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glsUniformBlockCase.cpp | [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cClipControlTests.cpp | 187 glw::GLuint viewportW = renderTarget.getWidth(); 196 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, viewportW, viewportH); 198 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, viewportW, viewportH); 511 glw::GLuint viewportW = renderTarget.getWidth(); 513 tcu::Surface renderedFrame(viewportW, viewportH); 514 tcu::Surface referenceFrame(viewportW, viewportH); 696 glw::GLuint viewportW = renderTarget.getWidth(); 698 tcu::Surface renderedColorFrame(viewportW, viewportH); 699 tcu::Surface referenceColorFrame(viewportW, viewportH); 701 tcu::TextureLevel renderedDepthFrame(depthFormat, viewportW, viewportH) [all...] |
gl4cShaderAtomicCountersTests.cpp | 89 int viewportW = renderTarget.getWidth(); 91 tcu::Surface renderedFrame(viewportW, viewportH); 92 tcu::Surface referenceFrame(viewportW, viewportH); 98 for (int x = 0; x < viewportW; ++x) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 169 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); 209 gl.viewport (0, 0, viewportW, viewportH); 218 tcu::Surface result (viewportW, viewportH);
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es3fFragDepthTests.cpp | 129 int viewportW = de::min(128, renderTarget.getWidth()); 131 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 133 tcu::Surface renderedFrame (viewportW, viewportH); 134 tcu::Surface referenceFrame (viewportW, viewportH); 140 gl.viewport(viewportX, viewportY, viewportW, viewportH); 300 int viewportW = de::min(128, renderTarget.getWidth()); 302 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 304 tcu::Surface renderedFrame (viewportW, viewportH); 305 tcu::Surface referenceFrame (viewportW, viewportH); 312 gl.viewport(viewportX, viewportY, viewportW, viewportH) [all...] |
es3fShaderBuiltinVarTests.cpp | 775 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; 781 DE_ASSERT(viewportW <= width && viewportH <= height); 848 const float w = 2.0f * float(quadWidth)/float(viewportW); 872 m_viewportW = viewportW; 988 const int viewportW = m_viewportW; 994 tcu::Surface refImg (viewportW, viewportH); 995 tcu::Surface testImg (viewportW, viewportH); 997 const int viewportX = rnd.getInt(0, width-viewportW); 1005 gl.viewport (viewportX, viewportY, viewportW, viewportH); [all...] |
es3fDepthStencilTests.cpp | 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); 565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits()); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); 584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH); [all...] |
es3fTextureFilteringTests.cpp | 242 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); 252 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); [all...] |
es3fTextureShadowTests.cpp | 293 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); 304 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 847 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); 861 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); [all...] |
es3fFragmentOutputTests.cpp | 565 const int viewportW = minBufSize.x(); 768 gl.viewport(0, 0, viewportW, viewportH); 858 const tcu::PixelBufferAccess viewportBuf = getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1); [all...] |
es3fUniformApiTests.cpp | [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcFragDepthTests.cpp | 146 int viewportW = de::min(128, renderTarget.getWidth()); 148 int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); 150 tcu::Surface renderedFrame(viewportW, viewportH); 151 tcu::Surface referenceFrame(viewportW, viewportH); 157 gl.viewport(viewportX, viewportY, viewportW, viewportH); 299 int viewportW = de::min(128, renderTarget.getWidth()); 301 int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); 303 tcu::Surface renderedFrame(viewportW, viewportH); 304 tcu::Surface referenceFrame(viewportW, viewportH); 311 gl.viewport(viewportX, viewportY, viewportW, viewportH) [all...] |
glcUniformBlockCase.cpp | [all...] |
/external/deqp/external/openglcts/modules/gles31/ |
es31cSeparateShaderObjsTests.cpp | [all...] |
es31cShaderAtomicCountersTests.cpp | 100 int viewportW = renderTarget.getWidth(); 102 tcu::Surface renderedFrame(viewportW, viewportH); 103 tcu::Surface referenceFrame(viewportW, viewportH); 109 for (int x = 0; x < viewportW; ++x) [all...] |
es31cLayoutBindingTests.cpp | [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramUniformTests.cpp | [all...] |