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      1 /*-------------------------------------------------------------------------
      2  * OpenGL Conformance Test Suite
      3  * -----------------------------
      4  *
      5  * Copyright (c) 2014-2016 The Khronos Group Inc.
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  */ /*!
     20  * \file
     21  * \brief
     22  */ /*-------------------------------------------------------------------*/
     23 #include "es31cLayoutBindingTests.hpp"
     24 
     25 #include "tcuRenderTarget.hpp"
     26 #include "tcuStringTemplate.hpp"
     27 #include "tcuSurface.hpp"
     28 #include "tcuTestLog.hpp"
     29 #include "tcuTexture.hpp"
     30 #include "tcuTextureUtil.hpp"
     31 
     32 #include "deRandom.hpp"
     33 #include "deStringUtil.hpp"
     34 
     35 #include "glwDefs.hpp"
     36 #include "glwEnums.hpp"
     37 #include "glwFunctions.hpp"
     38 
     39 #include "gluDrawUtil.hpp"
     40 #include "gluPixelTransfer.hpp"
     41 #include "gluShaderProgram.hpp"
     42 #include "gluTexture.hpp"
     43 #include "gluTextureUtil.hpp"
     44 
     45 namespace glcts
     46 {
     47 
     48 //=========================================================================
     49 //= typedefs
     50 //=========================================================================
     51 typedef std::string String;
     52 typedef std::map<String, String>		 StringMap;
     53 typedef std::map<String, glw::GLint>	 StringIntMap;
     54 typedef std::map<glw::GLint, glw::GLint> IntIntMap;
     55 typedef std::vector<String> StringVector;
     56 typedef std::vector<int>	IntVector;
     57 
     58 typedef std::map<int, glu::Texture2D*>		Texture2DMap;
     59 typedef std::map<int, glu::Texture2DArray*> Texture2DArrayMap;
     60 typedef std::map<int, glu::Texture3D*>		Texture3DMap;
     61 
     62 //=========================================================================
     63 //= utility classes
     64 //=========================================================================
     65 
     66 //= string stream that saves some typing
     67 class StringStream : public std::ostringstream
     68 {
     69 public:
     70 	void reset()
     71 	{
     72 		clear();
     73 		str("");
     74 	}
     75 };
     76 
     77 class LayoutBindingProgram;
     78 
     79 class IProgramContextSupplier
     80 {
     81 public:
     82 	virtual ~IProgramContextSupplier()
     83 	{
     84 	}
     85 	virtual Context&					   getContext()		   = 0;
     86 	virtual const LayoutBindingParameters& getTestParameters() = 0;
     87 	virtual eStageType					   getStage()		   = 0;
     88 	virtual const String& getSource(eStageType stage)		   = 0;
     89 	virtual LayoutBindingProgram* createProgram()			   = 0;
     90 };
     91 
     92 class LayoutBindingProgram
     93 {
     94 public:
     95 	LayoutBindingProgram(IProgramContextSupplier& contextSupplier)
     96 		: m_contextSupplier(contextSupplier)
     97 		, m_context(contextSupplier.getContext().getRenderContext())
     98 		, m_stage(contextSupplier.getStage())
     99 		, m_testParams(contextSupplier.getTestParameters())
    100 		, m_gl(contextSupplier.getContext().getRenderContext().getFunctions())
    101 	{
    102 		if (getStage() != ComputeShader)
    103 			m_program = new glu::ShaderProgram(
    104 				m_context, glu::makeVtxFragSources(m_contextSupplier.getSource(VertexShader).c_str(),
    105 												   m_contextSupplier.getSource(FragmentShader).c_str()));
    106 		else
    107 			m_program = new glu::ShaderProgram(
    108 				m_context,
    109 				glu::ProgramSources() << glu::ComputeSource(m_contextSupplier.getSource(ComputeShader).c_str()));
    110 	}
    111 	virtual ~LayoutBindingProgram()
    112 	{
    113 		delete m_program;
    114 	}
    115 
    116 	class LayoutBindingProgramAutoPtr
    117 	{
    118 	public:
    119 		LayoutBindingProgramAutoPtr(IProgramContextSupplier& contextSupplier)
    120 		{
    121 			m_program = contextSupplier.createProgram();
    122 		}
    123 		~LayoutBindingProgramAutoPtr()
    124 		{
    125 			delete m_program;
    126 		}
    127 		LayoutBindingProgram* operator->()
    128 		{
    129 			return m_program;
    130 		}
    131 
    132 	private:
    133 		LayoutBindingProgram* m_program;
    134 	};
    135 
    136 	String getErrorLog(bool dumpShaders = false)
    137 	{
    138 		StringStream errLog;
    139 
    140 		if (getStage() != ComputeShader)
    141 		{
    142 			const glu::ShaderInfo& fragmentShaderInfo = m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT);
    143 			const glu::ShaderInfo& vertexShaderInfo   = m_program->getShaderInfo(glu::SHADERTYPE_VERTEX);
    144 
    145 			if (!fragmentShaderInfo.compileOk || !m_program->getProgramInfo().linkOk || dumpShaders)
    146 			{
    147 				errLog << "### dump of " << stageToName(FragmentShader) << "###\n";
    148 				String msg((dumpShaders ? "Fragment shader should not have compiled" :
    149 										  "Vertex shader compile failed while testing "));
    150 				errLog << "Fragment shader compile failed while testing " << stageToName(getStage()) << ": "
    151 					   << fragmentShaderInfo.infoLog << "\n";
    152 				errLog << m_contextSupplier.getSource(FragmentShader);
    153 			}
    154 			if (!vertexShaderInfo.compileOk || !m_program->getProgramInfo().linkOk || dumpShaders)
    155 			{
    156 				errLog << "### dump of " << stageToName(VertexShader) << "###\n";
    157 				String msg((dumpShaders ? "Vertex shader should not have compiled" :
    158 										  "Vertex shader compile failed while testing "));
    159 				errLog << msg << stageToName(getStage()) << ": " << vertexShaderInfo.infoLog << "\n";
    160 				errLog << m_contextSupplier.getSource(VertexShader);
    161 			}
    162 		}
    163 		else
    164 		{
    165 			const glu::ShaderInfo& computeShaderInfo = m_program->getShaderInfo(glu::SHADERTYPE_COMPUTE);
    166 
    167 			if (!computeShaderInfo.compileOk || !m_program->getProgramInfo().linkOk || dumpShaders)
    168 			{
    169 				errLog << "### dump of " << stageToName(ComputeShader) << "###\n";
    170 				String msg((dumpShaders ? "Compute shader should not have compiled" :
    171 										  "Compute shader compile failed while testing "));
    172 				errLog << msg << stageToName(ComputeShader) << ": " << computeShaderInfo.infoLog << "\n";
    173 				errLog << m_contextSupplier.getSource(ComputeShader);
    174 			}
    175 		}
    176 		if (!m_program->getProgramInfo().linkOk)
    177 		{
    178 			getStage();
    179 			errLog << "Linking failed while testing " << stageToName(getStage()) << ": "
    180 				   << m_program->getProgramInfo().infoLog << "\n";
    181 			errLog << "### other stages ###\n";
    182 			switch (getStage())
    183 			{
    184 			case FragmentShader:
    185 				errLog << "### dump of " << stageToName(VertexShader) << "###\n";
    186 				errLog << m_contextSupplier.getSource(VertexShader);
    187 				break;
    188 			case VertexShader:
    189 				errLog << "### dump of " << stageToName(FragmentShader) << "###\n";
    190 				errLog << stageToName(FragmentShader) << "\n";
    191 				errLog << m_contextSupplier.getSource(FragmentShader);
    192 				break;
    193 			case ComputeShader:
    194 				errLog << "### dump of " << stageToName(ComputeShader) << "###\n";
    195 				errLog << stageToName(ComputeShader) << "\n";
    196 				errLog << m_contextSupplier.getSource(ComputeShader);
    197 				break;
    198 			default:
    199 				DE_ASSERT(0);
    200 				break;
    201 			}
    202 		}
    203 		return errLog.str();
    204 	}
    205 
    206 private:
    207 	IProgramContextSupplier& m_contextSupplier;
    208 
    209 	const glu::RenderContext&	  m_context;
    210 	const eStageType			   m_stage;		 // shader stage currently tested
    211 	const LayoutBindingParameters& m_testParams; // parameters for shader generation (table at end of file)
    212 	const glw::Functions&		   m_gl;
    213 
    214 	glu::ShaderProgram* m_program;
    215 
    216 private:
    217 	StringIntMap getUniformLocations(StringVector args) const
    218 	{
    219 		StringVector::iterator it;
    220 		StringIntMap		   locations;
    221 		bool				   passed = true;
    222 
    223 		for (it = args.begin(); it != args.end(); it++)
    224 		{
    225 			const char* name	 = (*it).c_str();
    226 			glw::GLint  location = m_gl.getUniformLocation(getProgram(), name);
    227 			passed &= (0 <= location);
    228 			if (passed)
    229 			{
    230 				locations[name] = location;
    231 			}
    232 		}
    233 
    234 		return locations;
    235 	}
    236 
    237 public:
    238 	glw::GLint getProgram() const
    239 	{
    240 		return m_program->getProgram();
    241 	}
    242 
    243 	const glw::Functions& gl() const
    244 	{
    245 		return m_gl;
    246 	}
    247 
    248 	virtual eStageType getStage() const
    249 	{
    250 		return m_stage;
    251 	}
    252 
    253 	String stageToName(eStageType stage) const
    254 	{
    255 		switch (stage)
    256 		{
    257 		case FragmentShader:
    258 			return "FragmentShader";
    259 		case VertexShader:
    260 			return "VertexShader";
    261 		case ComputeShader:
    262 			return "ComputeShader";
    263 		default:
    264 			DE_ASSERT(0);
    265 			break;
    266 		}
    267 		return String();
    268 	}
    269 
    270 	bool error() const
    271 	{
    272 		return (m_gl.getError() == GL_NO_ERROR);
    273 	}
    274 
    275 	bool compiledAndLinked() const
    276 	{
    277 		if (getStage() != ComputeShader)
    278 			return m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk &&
    279 				   m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk && m_program->getProgramInfo().linkOk;
    280 
    281 		return m_program->getShaderInfo(glu::SHADERTYPE_COMPUTE).compileOk && m_program->getProgramInfo().linkOk;
    282 	}
    283 
    284 	virtual StringIntMap getBindingPoints(StringVector args) const
    285 	{
    286 		StringIntMap bindingPoints;
    287 
    288 		StringIntMap locations = getUniformLocations(args);
    289 		if (!locations.empty())
    290 		{
    291 			glw::GLint bindingPoint;
    292 			for (StringIntMap::iterator it = locations.begin(); it != locations.end(); it++)
    293 			{
    294 				glw::GLint location = it->second;
    295 				m_gl.getUniformiv(getProgram(), location, &bindingPoint);
    296 				bool hasNoError = (GL_NO_ERROR == m_gl.getError());
    297 				if (hasNoError)
    298 				{
    299 					bindingPoints[it->first] = bindingPoint;
    300 				}
    301 			}
    302 		}
    303 		return bindingPoints;
    304 	}
    305 
    306 	virtual bool setBindingPoints(StringVector list, glw::GLint bindingPoint) const
    307 	{
    308 		bool bNoError = true;
    309 
    310 		StringIntMap locations = getUniformLocations(list);
    311 		if (!locations.empty())
    312 		{
    313 			for (StringIntMap::iterator it = locations.begin(); it != locations.end(); it++)
    314 			{
    315 				m_gl.uniform1i(it->second, bindingPoint);
    316 				bNoError &= (GL_NO_ERROR == m_gl.getError());
    317 			}
    318 		}
    319 		return bNoError;
    320 	}
    321 
    322 	virtual StringIntMap getOffsets(StringVector /*args*/) const
    323 	{
    324 		return StringIntMap();
    325 	}
    326 };
    327 
    328 class LayoutBindingTestResult
    329 {
    330 public:
    331 	LayoutBindingTestResult(bool passed = true, const String& reason = String(), bool notRunforThisContext = false)
    332 		: m_passed(passed), m_notRunForThisContext(notRunforThisContext), m_reason(reason)
    333 	{
    334 	}
    335 
    336 public:
    337 	bool testPassed() const
    338 	{
    339 		return m_passed;
    340 	}
    341 
    342 	String getReason() const
    343 	{
    344 		return m_reason;
    345 	}
    346 
    347 	bool runForThisContext() const
    348 	{
    349 		return !m_notRunForThisContext;
    350 	}
    351 
    352 private:
    353 	bool   m_passed;
    354 	bool   m_notRunForThisContext;
    355 	String m_reason;
    356 };
    357 
    358 class IntegerConstant
    359 {
    360 public:
    361 	enum Literals
    362 	{
    363 		decimal = 0,
    364 		decimal_u,
    365 		decimal_U,
    366 		octal,
    367 		octal_u,
    368 		octal_U,
    369 		hex_x,
    370 		hex_X,
    371 		hex_u,
    372 		hex_u_X,
    373 		hex_U,
    374 		hex_U_X,
    375 		last
    376 	};
    377 
    378 public:
    379 	IntegerConstant(Literals lit, int ai) : asInt(ai)
    380 	{
    381 		StringStream s;
    382 		switch (lit)
    383 		{
    384 		case decimal:
    385 			s << asInt;
    386 			break;
    387 		case decimal_u:
    388 			s << asInt << "u";
    389 			break;
    390 		case decimal_U:
    391 			s << asInt << "U";
    392 			break;
    393 		case octal:
    394 			s << "0" << std::oct << asInt;
    395 			break;
    396 		case octal_u:
    397 			s << "0" << std::oct << asInt << "u";
    398 			break;
    399 		case octal_U:
    400 			s << "0" << std::oct << asInt << "U";
    401 			break;
    402 		case hex_x:
    403 			s << "0x" << std::hex << asInt;
    404 			break;
    405 		case hex_X:
    406 			s << "0X" << std::hex << asInt;
    407 			break;
    408 		case hex_u:
    409 			s << "0x" << std::hex << asInt << "u";
    410 			break;
    411 		case hex_u_X:
    412 			s << "0X" << std::hex << asInt << "u";
    413 			break;
    414 		case hex_U:
    415 			s << "0x" << std::hex << asInt << "U";
    416 			break;
    417 		case hex_U_X:
    418 			s << "0X" << std::hex << asInt << "U";
    419 			break;
    420 		case last:
    421 		default:
    422 			DE_ASSERT(0);
    423 		}
    424 
    425 		asString = s.str();
    426 	}
    427 
    428 public:
    429 	String asString;
    430 	int	asInt;
    431 };
    432 
    433 //*****************************************************************************
    434 class LayoutBindingBaseCase : public TestCase, public IProgramContextSupplier
    435 {
    436 public:
    437 	LayoutBindingBaseCase(Context& context, const char* name, const char* description, StageType stage,
    438 						  LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
    439 	virtual ~LayoutBindingBaseCase(void);
    440 
    441 	IterateResult iterate(void);
    442 
    443 	// overrideable subtests
    444 	virtual LayoutBindingTestResult binding_basic_default(void);
    445 	virtual LayoutBindingTestResult binding_basic_explicit(void);
    446 	virtual LayoutBindingTestResult binding_basic_multiple(void);
    447 	virtual LayoutBindingTestResult binding_basic_render(void);
    448 	virtual LayoutBindingTestResult binding_integer_constant(void);
    449 	virtual LayoutBindingTestResult binding_integer_constant_expression(void);
    450 	virtual LayoutBindingTestResult binding_array_size(void);
    451 	virtual LayoutBindingTestResult binding_array_implicit(void);
    452 	virtual LayoutBindingTestResult binding_array_multiple(void);
    453 	virtual LayoutBindingTestResult binding_api_update(void);
    454 	virtual LayoutBindingTestResult binding_compilation_errors(void);
    455 	virtual LayoutBindingTestResult binding_link_errors(void);
    456 	virtual LayoutBindingTestResult binding_examples(void);
    457 	virtual LayoutBindingTestResult binding_mixed_order(void);
    458 
    459 private:
    460 	// drawTest normal vs. compute
    461 	typedef LayoutBindingTestResult (LayoutBindingBaseCase::*LayoutBindingDrawTestPtr)(glw::GLint program, int binding);
    462 
    463 	LayoutBindingDrawTestPtr m_drawTest;
    464 
    465 	// pointer type for subtests
    466 	typedef LayoutBindingTestResult (LayoutBindingBaseCase::*LayoutBindingSubTestPtr)();
    467 
    468 	// test table entry
    469 	struct LayoutBindingSubTest
    470 	{
    471 		char const*				name;
    472 		char const*				description;
    473 		LayoutBindingSubTestPtr test;
    474 	};
    475 
    476 	// IProgramContextSupplier interface
    477 protected:
    478 	const LayoutBindingParameters& getTestParameters()
    479 	{
    480 		return m_testParams;
    481 	}
    482 
    483 	const glu::RenderContext& getRenderContext()
    484 	{
    485 		return m_context.getRenderContext();
    486 	}
    487 
    488 	virtual eStageType getStage()
    489 	{
    490 		return m_stage.type;
    491 	}
    492 
    493 	const String& getSource(eStageType stage)
    494 	{
    495 		return m_sources[stage];
    496 	}
    497 
    498 	Context& getContext()
    499 	{
    500 		return m_context;
    501 	}
    502 
    503 	const glw::Functions& gl()
    504 	{
    505 		return m_context.getRenderContext().getFunctions();
    506 	}
    507 
    508 	bool needsPrecision() const
    509 	{
    510 		if (isContextTypeES(m_context.getRenderContext().getType()) || m_glslVersion == glu::GLSL_VERSION_450)
    511 		{
    512 			return (m_testParams.surface_type != UniformBlock) && (m_testParams.surface_type != ShaderStorageBuffer);
    513 		}
    514 		else
    515 		{
    516 			return (m_testParams.surface_type != UniformBlock) && (m_testParams.surface_type != ShaderStorageBuffer) &&
    517 				   (m_testParams.surface_type != AtomicCounter) && (m_testParams.surface_type != Image);
    518 		}
    519 	}
    520 
    521 protected:
    522 	std::vector<int> makeSparseRange(int maxElement, int minElement = 0) const
    523 	{
    524 		static float	   rangeT[]		 = { 0.0f, 0.1f, 0.5f, 0.6f, 0.9f, 1.0f };
    525 		std::vector<float> rangeTemplate = makeVector(rangeT);
    526 		float			   max			 = rangeTemplate.back();
    527 		float			   range		 = (float)((maxElement - 1) - minElement);
    528 
    529 		std::vector<int> result;
    530 		for (std::vector<float>::iterator it = rangeTemplate.begin(); it != rangeTemplate.end(); it++)
    531 		{
    532 			float e = *it;
    533 			e		= (e * range) / max;
    534 			result.insert(result.end(), minElement + (int)e);
    535 		}
    536 		return result;
    537 	}
    538 
    539 	glu::GLSLVersion getGLSLVersion()
    540 	{
    541 		return m_glslVersion;
    542 	}
    543 
    544 	bool isStage(eStageType stage)
    545 	{
    546 		return (stage == m_stage.type);
    547 	}
    548 
    549 	void setTemplateParam(eStageType stage, const char* param, const String& value)
    550 	{
    551 		m_templateParams[stage][param] = value.c_str();
    552 	}
    553 
    554 	void setTemplateParam(const char* param, const String& value)
    555 	{
    556 		setTemplateParam(m_stage.type, param, value);
    557 	}
    558 
    559 	void updateTemplate(eStageType stage)
    560 	{
    561 		m_sources[stage] = tcu::StringTemplate(m_templates[stage]).specialize(m_templateParams[stage]);
    562 	}
    563 
    564 	void updateTemplate()
    565 	{
    566 		updateTemplate(m_stage.type);
    567 	}
    568 
    569 	template <class T0, class T1>
    570 	String generateLog(const String& msg, T0 result, T1 expected)
    571 	{
    572 		StringStream s;
    573 		s << msg << " expected: " << expected << " actual: " << result << "\n";
    574 		s << getSource(VertexShader) << "\n";
    575 		s << getSource(FragmentShader) << "\n";
    576 		return s.str();
    577 	}
    578 
    579 private:
    580 	std::vector<LayoutBindingSubTest> m_tests;
    581 
    582 	void init(void)
    583 	{
    584 		m_drawTest =
    585 			(getStage() == ComputeShader) ? &LayoutBindingBaseCase::drawTestCompute : &LayoutBindingBaseCase::drawTest;
    586 
    587 #define MAKE_TEST_ENTRY(__subtest_name__) { #__subtest_name__, "", &LayoutBindingBaseCase::__subtest_name__ }
    588 		LayoutBindingSubTest tests[] = {
    589 			MAKE_TEST_ENTRY(binding_basic_default),		 MAKE_TEST_ENTRY(binding_basic_explicit),
    590 			MAKE_TEST_ENTRY(binding_basic_multiple),	 MAKE_TEST_ENTRY(binding_basic_render),
    591 			MAKE_TEST_ENTRY(binding_integer_constant),   MAKE_TEST_ENTRY(binding_integer_constant_expression),
    592 			MAKE_TEST_ENTRY(binding_array_size),		 MAKE_TEST_ENTRY(binding_array_implicit),
    593 			MAKE_TEST_ENTRY(binding_array_multiple),	 MAKE_TEST_ENTRY(binding_api_update),
    594 			MAKE_TEST_ENTRY(binding_compilation_errors), MAKE_TEST_ENTRY(binding_link_errors),
    595 			MAKE_TEST_ENTRY(binding_examples),			 MAKE_TEST_ENTRY(binding_mixed_order)
    596 		};
    597 		m_tests = makeVector(tests);
    598 
    599 		m_uniformDeclTemplate = "${LAYOUT}${KEYWORD}${UNIFORM_TYPE}${UNIFORM_BLOCK_NAME}${UNIFORM_BLOCK}${UNIFORM_"
    600 								"INSTANCE_NAME}${UNIFORM_ARRAY};\n";
    601 
    602 		m_expectedColor = tcu::Vec4(0.0, 1.0f, 0.0f, 1.0f);
    603 
    604 		switch (getTestParameters().texture_type)
    605 		{
    606 		case TwoD:
    607 		{
    608 			// 2D
    609 			glu::ImmutableTexture2D* texture2D =
    610 				new glu::ImmutableTexture2D(getContext().getRenderContext(), GL_RGBA8, 2, 2);
    611 
    612 			texture2D->getRefTexture().allocLevel(0);
    613 			tcu::clear(texture2D->getRefTexture().getLevel(0), m_expectedColor);
    614 			texture2D->upload();
    615 
    616 			if (m_textures2D.find(0) != m_textures2D.end())
    617 			{
    618 				delete m_textures2D[0];
    619 			}
    620 
    621 			m_textures2D[0] = texture2D;
    622 		}
    623 		break;
    624 		case TwoDArray:
    625 		{
    626 			// 2DArray
    627 			glu::Texture2DArray* texture2DArray =
    628 				new glu::Texture2DArray(getContext().getRenderContext(), GL_RGBA8, 2, 2, 1);
    629 
    630 			texture2DArray->getRefTexture().allocLevel(0);
    631 			tcu::clear(texture2DArray->getRefTexture().getLevel(0), m_expectedColor);
    632 			texture2DArray->upload();
    633 
    634 			if (m_textures2DArray.find(0) != m_textures2DArray.end())
    635 			{
    636 				delete m_textures2DArray[0];
    637 			}
    638 
    639 			m_textures2DArray[0] = texture2DArray;
    640 		}
    641 		break;
    642 		// 3D
    643 		case ThreeD:
    644 		{
    645 			glu::Texture3D* texture3D = new glu::Texture3D(getContext().getRenderContext(), GL_RGBA8, 2, 2, 1);
    646 
    647 			texture3D->getRefTexture().allocLevel(0);
    648 			tcu::clear(texture3D->getRefTexture().getLevel(0), m_expectedColor);
    649 			texture3D->upload();
    650 
    651 			if (m_textures3D.find(0) != m_textures3D.end())
    652 			{
    653 				delete m_textures3D[0];
    654 			}
    655 
    656 			m_textures3D[0] = texture3D;
    657 		}
    658 		break;
    659 		case None:
    660 			// test case where no texture allocation is needed
    661 			break;
    662 		default:
    663 			DE_ASSERT(0);
    664 			break;
    665 		}
    666 	}
    667 
    668 	String initDefaultVSContext()
    669 	{
    670 		m_templates[VertexShader] = "${VERSION}"
    671 									"layout(location=0) in vec2 inPosition;\n"
    672 									"${UNIFORM_DECL}\n"
    673 									"flat out ${OUT_VAR_TYPE} fragColor;\n"
    674 									"${OPTIONAL_FUNCTION_BLOCK}\n"
    675 									"void main(void)\n"
    676 									"{\n"
    677 									"  ${OUT_ASSIGNMENT} ${UNIFORM_ACCESS}\n"
    678 									"  gl_Position = vec4(inPosition, 0.0, 1.0);\n"
    679 									"}\n";
    680 
    681 		StringMap& args = m_templateParams[VertexShader];
    682 		// some samplers and all images don't have default precision qualifier (sampler3D)
    683 		// so append a precision default in all sampler and image cases.
    684 		StringStream s;
    685 		s << glu::getGLSLVersionDeclaration(m_glslVersion) << "\n";
    686 		s << "precision highp float;\n";
    687 		if (needsPrecision())
    688 		{
    689 			s << "precision highp " << getTestParameters().uniform_type << ";\n";
    690 		}
    691 
    692 		args["VERSION"]					= s.str();
    693 		args["UNIFORM_DECL"]			= "";
    694 		args["OPTIONAL_FUNCTION_BLOCK"] = "";
    695 		args["UNIFORM_ACCESS"]			= "";
    696 		args["OUT_ASSIGNMENT"]			= "fragColor =";
    697 		args["OUT_VAR_TYPE"]			= getTestParameters().vector_type;
    698 		args["OUT_VAR"]					= "fragColor";
    699 		if (m_stage.type != VertexShader)
    700 		{
    701 			args["OUT_ASSIGNMENT"] = "";
    702 		}
    703 		return tcu::StringTemplate(m_templates[VertexShader]).specialize(args);
    704 	}
    705 
    706 	String initDefaultFSContext()
    707 	{
    708 		// build fragment shader
    709 		m_templates[FragmentShader] = "${VERSION}"
    710 									  "layout(location=0) out ${OUT_VAR_TYPE} ${OUT_VAR};\n"
    711 									  "flat in ${OUT_VAR_TYPE} fragColor;\n"
    712 									  "${UNIFORM_DECL}\n"
    713 									  "${OPTIONAL_FUNCTION_BLOCK}\n"
    714 									  "void main(void)\n"
    715 									  "{\n"
    716 									  "  ${OUT_ASSIGNMENT} ${UNIFORM_ACCESS}\n"
    717 									  "}\n";
    718 
    719 		StringMap& args = m_templateParams[FragmentShader];
    720 		// samplers and images don't have default precision qualifier
    721 		StringStream s;
    722 		s << glu::getGLSLVersionDeclaration(m_glslVersion) << "\n";
    723 		s << "precision highp float;\n";
    724 		if (needsPrecision())
    725 		{
    726 			s << "precision highp " << getTestParameters().uniform_type << ";\n";
    727 		}
    728 		args["VERSION"]					= s.str();
    729 		args["OUT_VAR_TYPE"]			= getTestParameters().vector_type;
    730 		args["UNIFORM_ACCESS"]			= "vec4(0.0,0.0,0.0,0.0);";
    731 		args["UNIFORM_DECL"]			= "";
    732 		args["OPTIONAL_FUNCTION_BLOCK"] = "";
    733 		args["OUT_ASSIGNMENT"]			= "outColor =";
    734 		args["OUT_VAR"]					= "outColor";
    735 		// must have a linkage between stage and fragment shader
    736 		// that the compiler can't optimize away
    737 		if (FragmentShader != m_stage.type)
    738 		{
    739 			args["UNIFORM_ACCESS"] = "fragColor;";
    740 		}
    741 		return tcu::StringTemplate(m_templates[FragmentShader]).specialize(args);
    742 	}
    743 
    744 	String initDefaultCSContext()
    745 	{
    746 		// build compute shader
    747 		m_templates[ComputeShader] = "${VERSION}"
    748 									 "${UNIFORM_DECL}\n"
    749 									 "${OPTIONAL_FUNCTION_BLOCK}\n"
    750 									 "void main(void)\n"
    751 									 "{\n"
    752 									 "  ${OUT_VAR_TYPE} tmp = ${UNIFORM_ACCESS}\n"
    753 									 "  ${OUT_ASSIGNMENT} tmp ${OUT_END}\n"
    754 									 "}\n";
    755 
    756 		StringMap& args = m_templateParams[ComputeShader];
    757 		// images don't have default precision qualifier
    758 		StringStream s;
    759 		s << glu::getGLSLVersionDeclaration(m_glslVersion) << "\n";
    760 		s << "layout (local_size_x = 1) in;\n"
    761 			 "precision highp float;\n";
    762 		if (needsPrecision())
    763 		{
    764 			s << "precision highp " << getTestParameters().uniform_type << ";\n";
    765 		}
    766 
    767 		// bindings are per uniform type...
    768 		if (getTestParameters().surface_type == Image)
    769 		{
    770 			s << "layout(binding=0, std430) buffer outData {\n"
    771 				 "    "
    772 			  << getTestParameters().vector_type << " outColor;\n"
    773 													"};\n";
    774 			args["OUT_ASSIGNMENT"] = "outColor =";
    775 			args["OUT_END"]		   = ";";
    776 		}
    777 		else
    778 		{
    779 			s << "layout(binding=0, rgba8) uniform highp writeonly image2D outImage;\n";
    780 			args["OUT_ASSIGNMENT"] = "imageStore(outImage, ivec2(0), ";
    781 			args["OUT_END"]		   = ");";
    782 		}
    783 		args["VERSION"]					= s.str();
    784 		args["OUT_VAR_TYPE"]			= getTestParameters().vector_type;
    785 		args["UNIFORM_ACCESS"]			= "vec4(0.0,0.0,0.0,0.0);";
    786 		args["UNIFORM_DECL"]			= "";
    787 		args["OPTIONAL_FUNCTION_BLOCK"] = "";
    788 
    789 		return tcu::StringTemplate(m_templates[ComputeShader]).specialize(args);
    790 	}
    791 
    792 protected:
    793 	String buildUniformDecl(const String& keyword, const String& layout, const String& uniform_type,
    794 							const String& uniform_block_name, const String& uniform_block,
    795 							const String& uniform_instance, const String& uniform_array) const
    796 	{
    797 		StringMap args;
    798 		setArg(args["LAYOUT"], layout);
    799 		setArg(args["KEYWORD"], keyword);
    800 		if (uniform_block_name.empty())
    801 			setArg(args["UNIFORM_TYPE"], uniform_type);
    802 		else
    803 			args["UNIFORM_TYPE"] = "";
    804 		if (!uniform_instance.empty() && !uniform_block_name.empty())
    805 			setArg(args["UNIFORM_BLOCK_NAME"], uniform_block_name + "_block");
    806 		else
    807 			setArg(args["UNIFORM_BLOCK_NAME"], uniform_block_name);
    808 		setArg(args["UNIFORM_BLOCK"], uniform_block);
    809 		if ((uniform_block_name.empty() && uniform_block.empty()) || !uniform_array.empty())
    810 			args["UNIFORM_INSTANCE_NAME"] = uniform_instance;
    811 		else
    812 			args["UNIFORM_INSTANCE_NAME"] = "";
    813 		args["UNIFORM_ARRAY"]			  = uniform_array;
    814 		return tcu::StringTemplate(m_uniformDeclTemplate).specialize(args);
    815 	}
    816 
    817 	virtual String getDefaultUniformName(int idx = 0)
    818 	{
    819 		StringStream s;
    820 		s << "uniform" << idx;
    821 		return s.str();
    822 	}
    823 
    824 	virtual String buildUniformName(String& var)
    825 	{
    826 		std::ostringstream s;
    827 		s << var;
    828 		return s.str();
    829 	}
    830 
    831 	virtual String buildLayout(const String& binding)
    832 	{
    833 		std::ostringstream s;
    834 		if (!binding.empty())
    835 			s << "layout(binding=" << binding << ") ";
    836 		return s.str();
    837 	}
    838 
    839 	virtual String buildLayout(int binding)
    840 	{
    841 		std::ostringstream bindingStr;
    842 		bindingStr << binding;
    843 		return buildLayout(bindingStr.str());
    844 	}
    845 
    846 	virtual String buildAccess(const String& var)
    847 	{
    848 		std::ostringstream s;
    849 		s << getTestParameters().access_function << "(" << var << "," << getTestParameters().coord_vector_type << "(0)"
    850 		  << ")";
    851 		return s.str();
    852 	}
    853 
    854 	virtual String buildBlockName(const String& /*name*/)
    855 	{
    856 		return String();
    857 	}
    858 
    859 	virtual String buildBlock(const String& /*name*/, const String& /*type*/ = String("float"))
    860 	{
    861 		return String();
    862 	}
    863 
    864 	virtual String buildArray(int idx)
    865 	{
    866 		StringStream s;
    867 		s << "[" << idx << "]";
    868 		return s.str();
    869 	}
    870 
    871 	virtual String buildArrayAccess(int uniform, int idx)
    872 	{
    873 		StringStream s;
    874 		s << getDefaultUniformName(uniform) << buildArray(idx);
    875 		if (!buildBlockName(getDefaultUniformName()).empty())
    876 		{
    877 			s << "." << getDefaultUniformName(uniform);
    878 		}
    879 		return s.str();
    880 	}
    881 
    882 	// return max. binding point allowed
    883 	virtual int maxBindings()
    884 	{
    885 		int units = 0;
    886 
    887 		if (getTestParameters().surface_type == Image)
    888 		{
    889 			gl().getIntegerv(GL_MAX_IMAGE_UNITS, &units);
    890 		}
    891 		else
    892 		{
    893 			gl().getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &units);
    894 		}
    895 
    896 		return units;
    897 	}
    898 
    899 	// return max. array size allowed
    900 	virtual int maxArraySize()
    901 	{
    902 		int units = 0;
    903 
    904 		if (getTestParameters().surface_type == Image)
    905 		{
    906 			switch (m_stage.type)
    907 			{
    908 			case VertexShader:
    909 				gl().getIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &units);
    910 				break;
    911 			case FragmentShader:
    912 				gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units);
    913 				break;
    914 			default:
    915 				DE_ASSERT(0);
    916 				break;
    917 			}
    918 		}
    919 		else
    920 		{
    921 			switch (m_stage.type)
    922 			{
    923 			case VertexShader:
    924 				gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units);
    925 				break;
    926 			case FragmentShader:
    927 				gl().getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &units);
    928 				break;
    929 			default:
    930 				DE_ASSERT(0);
    931 				break;
    932 			}
    933 		}
    934 
    935 		return units;
    936 	}
    937 
    938 	virtual bool isSupported()
    939 	{
    940 		return (maxArraySize() > 0);
    941 	}
    942 
    943 	virtual void bind(int binding)
    944 	{
    945 		glw::GLint texTarget = 0;
    946 		glw::GLint texName   = 0;
    947 
    948 		switch (getTestParameters().texture_type)
    949 		{
    950 		case TwoD:
    951 			texTarget = GL_TEXTURE_2D;
    952 			texName   = m_textures2D[0]->getGLTexture();
    953 			break;
    954 		case TwoDArray:
    955 			texTarget = GL_TEXTURE_2D_ARRAY;
    956 			texName   = m_textures2DArray[0]->getGLTexture();
    957 			break;
    958 		case ThreeD:
    959 			texTarget = GL_TEXTURE_3D;
    960 			texName   = m_textures3D[0]->getGLTexture();
    961 			break;
    962 		default:
    963 			DE_ASSERT(0);
    964 			break;
    965 		}
    966 
    967 		switch (getTestParameters().surface_type)
    968 		{
    969 		case Texture:
    970 			gl().activeTexture(GL_TEXTURE0 + binding);
    971 			gl().bindTexture(texTarget, texName);
    972 			gl().texParameteri(texTarget, GL_TEXTURE_WRAP_S, glu::getGLWrapMode(tcu::Sampler::CLAMP_TO_EDGE));
    973 			gl().texParameteri(texTarget, GL_TEXTURE_WRAP_T, glu::getGLWrapMode(tcu::Sampler::CLAMP_TO_EDGE));
    974 			gl().texParameteri(texTarget, GL_TEXTURE_MIN_FILTER, glu::getGLFilterMode(tcu::Sampler::NEAREST));
    975 			gl().texParameteri(texTarget, GL_TEXTURE_MAG_FILTER, glu::getGLFilterMode(tcu::Sampler::NEAREST));
    976 			break;
    977 		case Image:
    978 			gl().bindImageTexture(binding, texName, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8);
    979 			break;
    980 		default:
    981 			DE_ASSERT(0);
    982 			break;
    983 		}
    984 	}
    985 
    986 	virtual void unbind(int binding)
    987 	{
    988 		glw::GLint texTarget = 0;
    989 
    990 		switch (getTestParameters().texture_type)
    991 		{
    992 		case TwoD:
    993 			texTarget = GL_TEXTURE_2D;
    994 			break;
    995 		case TwoDArray:
    996 			texTarget = GL_TEXTURE_2D_ARRAY;
    997 			break;
    998 		case ThreeD:
    999 			texTarget = GL_TEXTURE_3D;
   1000 			break;
   1001 		default:
   1002 			DE_ASSERT(0);
   1003 			break;
   1004 		}
   1005 
   1006 		switch (getTestParameters().surface_type)
   1007 		{
   1008 		case Texture:
   1009 			gl().activeTexture(GL_TEXTURE0 + binding);
   1010 			gl().bindTexture(texTarget, 0);
   1011 			break;
   1012 		case Image:
   1013 			gl().bindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32F);
   1014 			break;
   1015 		default:
   1016 			DE_ASSERT(0);
   1017 			break;
   1018 		}
   1019 	}
   1020 
   1021 	virtual LayoutBindingTestResult drawTest(glw::GLint program, int binding);
   1022 	virtual LayoutBindingTestResult drawTestCompute(glw::GLint program, int binding);
   1023 
   1024 	// allocate resources needed for all subtests, i.e. textures
   1025 	virtual void setupTest()
   1026 	{
   1027 	}
   1028 
   1029 	// cleanup resources needed for all subtests
   1030 	virtual void teardownTest()
   1031 	{
   1032 		for (Texture2DMap::iterator it = m_textures2D.begin(); it != m_textures2D.end(); it++)
   1033 		{
   1034 			delete it->second;
   1035 		}
   1036 		m_textures2D.clear();
   1037 
   1038 		for (Texture2DArrayMap::iterator it = m_textures2DArray.begin(); it != m_textures2DArray.end(); it++)
   1039 		{
   1040 			delete it->second;
   1041 		}
   1042 		m_textures2DArray.clear();
   1043 
   1044 		for (Texture3DMap::iterator it = m_textures3D.begin(); it != m_textures3D.end(); it++)
   1045 		{
   1046 			delete it->second;
   1047 		}
   1048 		m_textures3D.clear();
   1049 	}
   1050 
   1051 private:
   1052 	// appends a space to the argument (make shader source pretty)
   1053 	void setArg(String& arg, const String& value) const
   1054 	{
   1055 		if (!value.empty())
   1056 			arg = value + String(" ");
   1057 		else
   1058 			arg = String();
   1059 	}
   1060 
   1061 private:
   1062 	LayoutBindingParameters m_testParams;
   1063 	StageType				m_stage;
   1064 
   1065 	std::map<eStageType, String>	  m_sources;
   1066 	std::map<eStageType, StringMap>   m_templateParams;
   1067 	std::map<eStageType, const char*> m_templates;
   1068 
   1069 	Texture2DMap	  m_textures2D;
   1070 	Texture2DArrayMap m_textures2DArray;
   1071 	Texture3DMap	  m_textures3D;
   1072 	tcu::Vec4		  m_expectedColor;
   1073 
   1074 	const char* m_uniformDeclTemplate;
   1075 
   1076 	glu::GLSLVersion m_glslVersion;
   1077 };
   1078 
   1079 LayoutBindingBaseCase::LayoutBindingBaseCase(Context& context, const char* name, const char* description,
   1080 											 StageType stage, LayoutBindingParameters& samplerType,
   1081 											 glu::GLSLVersion glslVersion)
   1082 	: TestCase(context, name, description)
   1083 	, m_drawTest(DE_NULL)
   1084 	, m_testParams(samplerType)
   1085 	, m_stage(stage)
   1086 	, m_uniformDeclTemplate(DE_NULL)
   1087 	, m_glslVersion(glslVersion)
   1088 {
   1089 }
   1090 
   1091 LayoutBindingBaseCase::~LayoutBindingBaseCase(void)
   1092 {
   1093 	teardownTest();
   1094 }
   1095 
   1096 LayoutBindingBaseCase::IterateResult LayoutBindingBaseCase::iterate(void)
   1097 {
   1098 	tcu::TestLog& log	= m_context.getTestContext().getLog();
   1099 	bool		  passed = true;
   1100 
   1101 	if (!isSupported())
   1102 	{
   1103 		log << tcu::TestLog::Section("NotSupported", "");
   1104 		log << tcu::TestLog::Message << "This test was not run as minimum requirements were not met."
   1105 			<< tcu::TestLog::EndMessage;
   1106 		log << tcu::TestLog::EndSection;
   1107 		getContext().getTestContext().setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "NotSupported");
   1108 		return STOP;
   1109 	}
   1110 
   1111 	// init test case (create shader templates and textures)
   1112 	init();
   1113 
   1114 	// allocate resources for all subtests
   1115 	setupTest();
   1116 
   1117 	for (std::vector<LayoutBindingSubTest>::iterator it = m_tests.begin(); it != m_tests.end(); it++)
   1118 	{
   1119 		// need to reset templates and their args to a clean state before every
   1120 		// test to avoid bleeding.
   1121 		m_sources[VertexShader]   = initDefaultVSContext();
   1122 		m_sources[FragmentShader] = initDefaultFSContext();
   1123 		m_sources[ComputeShader]  = initDefaultCSContext();
   1124 
   1125 		LayoutBindingTestResult result = ((*this).*((*it).test))();
   1126 		if (!result.testPassed())
   1127 		{
   1128 			log << tcu::TestLog::Section((*it).name, (*it).description);
   1129 			log << tcu::TestLog::Message << result.getReason() << tcu::TestLog::EndMessage;
   1130 			log << tcu::TestLog::EndSection;
   1131 		}
   1132 		if (!result.runForThisContext())
   1133 		{
   1134 			log << tcu::TestLog::Section((*it).name, (*it).description);
   1135 			log << tcu::TestLog::Message << "This test was not run for this context as it does not apply."
   1136 				<< tcu::TestLog::EndMessage;
   1137 			log << tcu::TestLog::EndSection;
   1138 		}
   1139 		passed &= result.testPassed();
   1140 	}
   1141 
   1142 	// cleanup resources
   1143 	teardownTest();
   1144 
   1145 	/*=========================================================================
   1146 	 TEST results
   1147 	 =========================================================================*/
   1148 
   1149 	getContext().getTestContext().setTestResult(passed ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
   1150 												passed ? "Pass" : "Fail");
   1151 
   1152 	return STOP;
   1153 }
   1154 
   1155 /*=========================================================================
   1156  // bind resource to specified binding point and program and
   1157  // dispatch a computation, read back image at (0,0)
   1158  =========================================================================*/
   1159 LayoutBindingTestResult LayoutBindingBaseCase::drawTestCompute(glw::GLint program, int binding)
   1160 {
   1161 	const glw::Functions& l_gl   = getContext().getRenderContext().getFunctions();
   1162 	bool				  passed = true;
   1163 
   1164 	DE_TEST_ASSERT(getStage() == ComputeShader);
   1165 
   1166 	l_gl.useProgram(program);
   1167 
   1168 	deUint32 fb_or_ssb;
   1169 
   1170 	if (getTestParameters().surface_type == Image)
   1171 	{
   1172 		bind(binding);
   1173 
   1174 		glw::GLfloat buffer[4] = { 0.1f, 0.2f, 0.3f, 0.4f };
   1175 		l_gl.genBuffers(1, &fb_or_ssb);
   1176 		l_gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, fb_or_ssb);
   1177 
   1178 		l_gl.bufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(glw::GLfloat), buffer, GL_DYNAMIC_COPY);
   1179 
   1180 		l_gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, fb_or_ssb);
   1181 
   1182 		l_gl.dispatchCompute(1, 1, 1);
   1183 		l_gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
   1184 
   1185 		tcu::Vec4 pixel =
   1186 			*(tcu::Vec4*)l_gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * sizeof(glw::GLfloat), GL_MAP_READ_BIT);
   1187 		l_gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
   1188 
   1189 		l_gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
   1190 		l_gl.deleteBuffers(1, &fb_or_ssb);
   1191 
   1192 		unbind(binding);
   1193 
   1194 		tcu::Vec4 expected(0.0f, 1.0f, 0.0f, 1.0f);
   1195 		passed = (pixel == expected);
   1196 		if (!passed)
   1197 		{
   1198 			return LayoutBindingTestResult(passed, generateLog(String("drawTestCompute failed"), expected, pixel));
   1199 		}
   1200 	}
   1201 	else
   1202 	{
   1203 		deUint32 something = 0x01020304, tex;
   1204 
   1205 		l_gl.genTextures(1, &tex);
   1206 		l_gl.bindTexture(GL_TEXTURE_2D, tex);
   1207 		l_gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
   1208 		l_gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1);
   1209 		l_gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &something);
   1210 
   1211 		bind(binding);
   1212 
   1213 		l_gl.bindImageTexture(0, tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
   1214 
   1215 		l_gl.dispatchCompute(1, 1, 1);
   1216 		l_gl.memoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT);
   1217 
   1218 		l_gl.bindImageTexture(0, 0, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
   1219 
   1220 		l_gl.genFramebuffers(1, &fb_or_ssb);
   1221 		l_gl.bindFramebuffer(GL_FRAMEBUFFER, fb_or_ssb);
   1222 		l_gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
   1223 
   1224 		l_gl.readPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &something);
   1225 
   1226 		l_gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
   1227 		l_gl.deleteFramebuffers(1, &fb_or_ssb);
   1228 		l_gl.deleteTextures(1, &tex);
   1229 
   1230 		unbind(binding);
   1231 
   1232 		const deUint32 expected = 0xff00ff00;
   1233 		passed					= (expected == something);
   1234 		if (!passed)
   1235 		{
   1236 			return LayoutBindingTestResult(
   1237 				passed, generateLog(String("drawTestCompute failed"), tcu::RGBA(expected), tcu::RGBA(something)));
   1238 		}
   1239 	}
   1240 
   1241 	return passed;
   1242 }
   1243 
   1244 /*=========================================================================
   1245  // bind resource to specified binding point and program and
   1246  // return result of comparison of rendered pixel at (0,0) with expected
   1247  =========================================================================*/
   1248 LayoutBindingTestResult LayoutBindingBaseCase::drawTest(glw::GLint program, int binding)
   1249 {
   1250 	const glw::Functions&	GL			  = getContext().getRenderContext().getFunctions();
   1251 	const tcu::RenderTarget& renderTarget = getContext().getRenderContext().getRenderTarget();
   1252 	glw::GLuint				 viewportW	= renderTarget.getWidth();
   1253 	glw::GLuint				 viewportH	= renderTarget.getHeight();
   1254 	tcu::Surface			 renderedFrame(viewportW, viewportH);
   1255 	bool					 passed = true;
   1256 
   1257 	DE_TEST_ASSERT(getStage() != ComputeShader);
   1258 
   1259 	GL.viewport(0, 0, viewportW, viewportH);
   1260 	GL.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
   1261 	GL.clear(GL_COLOR_BUFFER_BIT);
   1262 
   1263 	static const float position[] = {
   1264 		-1.0f, -1.0f, -1.0f, +1.0f, +1.0f, -1.0f, +1.0f, +1.0f,
   1265 	};
   1266 	static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 };
   1267 
   1268 	GL.useProgram(program);
   1269 
   1270 	bind(binding);
   1271 
   1272 	static const glu::VertexArrayBinding vertexArrays[] = {
   1273 		glu::va::Float("inPosition", 2, 4, 0, &position[0]),
   1274 	};
   1275 	glu::draw(getContext().getRenderContext(), program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
   1276 			  glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
   1277 
   1278 	glu::readPixels(getContext().getRenderContext(), 0, 0, renderedFrame.getAccess());
   1279 
   1280 	tcu::RGBA pixel = renderedFrame.getPixel(0, 0);
   1281 
   1282 	passed = (pixel == tcu::RGBA(m_expectedColor));
   1283 
   1284 	unbind(binding);
   1285 
   1286 	if (!passed)
   1287 	{
   1288 		return LayoutBindingTestResult(passed,
   1289 									   generateLog(String("drawTest failed"), m_expectedColor, pixel.getPacked()));
   1290 	}
   1291 
   1292 	return true;
   1293 }
   1294 
   1295 //== verify that binding point is default w/o layout binding
   1296 LayoutBindingTestResult LayoutBindingBaseCase::binding_basic_default()
   1297 {
   1298 	bool passed = true;
   1299 
   1300 	StringStream s;
   1301 	s << buildAccess(getDefaultUniformName()) << ";\n";
   1302 	setTemplateParam("UNIFORM_ACCESS", s.str());
   1303 
   1304 	String decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(String()),
   1305 								   String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1306 								   buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1307 	setTemplateParam("UNIFORM_DECL", decl);
   1308 	updateTemplate();
   1309 
   1310 	LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1311 	passed &= program->compiledAndLinked();
   1312 	if (!passed)
   1313 	{
   1314 		return LayoutBindingTestResult(passed, program->getErrorLog());
   1315 	}
   1316 
   1317 	StringVector  list;
   1318 	const String& u = buildBlockName(getDefaultUniformName());
   1319 	if (!u.empty())
   1320 		list.push_back(u + "_block");
   1321 	else
   1322 		list.push_back(getDefaultUniformName());
   1323 
   1324 	StringIntMap bindingPoints = program->getBindingPoints(list);
   1325 
   1326 	passed &= bindingPoints.size() == list.size() && (bindingPoints[u] == 0);
   1327 	if (!passed)
   1328 	{
   1329 		return LayoutBindingTestResult(passed,
   1330 									   generateLog(String("binding point did not match default"), bindingPoints[u], 0));
   1331 	}
   1332 
   1333 	return true;
   1334 }
   1335 
   1336 //== verify that binding point has specified value
   1337 LayoutBindingTestResult LayoutBindingBaseCase::binding_basic_explicit()
   1338 {
   1339 	bool passed = true;
   1340 
   1341 	{
   1342 		StringStream s;
   1343 		s << buildAccess(getDefaultUniformName()) << ";\n";
   1344 		setTemplateParam("UNIFORM_ACCESS", s.str());
   1345 	}
   1346 
   1347 	std::vector<int> bindings = makeSparseRange(maxBindings());
   1348 	for (std::vector<int>::iterator it = bindings.begin(); it < bindings.end(); it++)
   1349 	{
   1350 		int	binding = *it;
   1351 		String decl =
   1352 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(binding),
   1353 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1354 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1355 		setTemplateParam("UNIFORM_DECL", decl);
   1356 		updateTemplate();
   1357 
   1358 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1359 		passed &= program->compiledAndLinked();
   1360 		if (!passed)
   1361 		{
   1362 			return LayoutBindingTestResult(passed, program->getErrorLog());
   1363 		}
   1364 
   1365 		StringVector  list;
   1366 		const String& s = buildBlockName(getDefaultUniformName());
   1367 		if (!s.empty())
   1368 			list.push_back(s + "_block");
   1369 		else
   1370 			list.push_back(getDefaultUniformName());
   1371 
   1372 		StringIntMap bindingPoints = program->getBindingPoints(list);
   1373 		passed &= bindingPoints.size() == list.size() && (binding == bindingPoints[list[0]]);
   1374 		if (!passed)
   1375 		{
   1376 			return LayoutBindingTestResult(
   1377 				passed, generateLog(String("binding point did not match default"), bindingPoints[list[0]], binding));
   1378 		}
   1379 	}
   1380 	return true;
   1381 }
   1382 
   1383 //== verify that binding works with multiple samplers (same binding points)
   1384 LayoutBindingTestResult LayoutBindingBaseCase::binding_basic_multiple()
   1385 {
   1386 	bool passed = true;
   1387 
   1388 	glw::GLint baseBindingPoint = maxBindings() - 1;
   1389 
   1390 	String decl0 = buildUniformDecl(String(getTestParameters().keyword), buildLayout(baseBindingPoint),
   1391 									String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1392 									buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1393 	String decl1 = buildUniformDecl(String(getTestParameters().keyword), buildLayout(baseBindingPoint),
   1394 									String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName(1)),
   1395 									buildBlock(getDefaultUniformName(1)), getDefaultUniformName(1), String());
   1396 	setTemplateParam("UNIFORM_DECL", decl0 + decl1);
   1397 
   1398 	StringStream s;
   1399 	s << buildAccess(getDefaultUniformName()) << " + " << buildAccess(getDefaultUniformName(1)) << ";\n";
   1400 	setTemplateParam("UNIFORM_ACCESS", s.str());
   1401 	updateTemplate();
   1402 
   1403 	LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1404 	passed &= program->compiledAndLinked();
   1405 	if (!passed)
   1406 	{
   1407 		return LayoutBindingTestResult(passed, program->getErrorLog());
   1408 	}
   1409 
   1410 	StringVector list;
   1411 	String		 u = buildBlockName(getDefaultUniformName());
   1412 	if (!u.empty())
   1413 		list.push_back(u + "_block");
   1414 	else
   1415 		list.push_back(getDefaultUniformName());
   1416 
   1417 	u = buildBlockName(getDefaultUniformName(1));
   1418 	if (!u.empty())
   1419 		list.push_back(u + "_block");
   1420 	else
   1421 		list.push_back(getDefaultUniformName(1));
   1422 
   1423 	StringIntMap bindingPoints = program->getBindingPoints(list);
   1424 	passed &= (baseBindingPoint == bindingPoints[list[0]]) && (baseBindingPoint == bindingPoints[list[1]]);
   1425 	if (!passed)
   1426 	{
   1427 		String err;
   1428 		err = generateLog(String("binding point did not match default"), bindingPoints[list[0]], baseBindingPoint);
   1429 		err += generateLog(String("binding point did not match default"), bindingPoints[list[1]], baseBindingPoint);
   1430 		return LayoutBindingTestResult(passed, err);
   1431 	}
   1432 
   1433 	return true;
   1434 }
   1435 
   1436 //== verify that binding point has specified value
   1437 LayoutBindingTestResult LayoutBindingBaseCase::binding_basic_render()
   1438 {
   1439 	bool passed = true;
   1440 
   1441 	StringStream s;
   1442 	s << buildAccess(getDefaultUniformName()) << ";\n";
   1443 	setTemplateParam("UNIFORM_ACCESS", s.str());
   1444 
   1445 	std::vector<int> bindings = makeSparseRange(maxBindings());
   1446 	for (std::vector<int>::iterator it = bindings.begin(); it < bindings.end(); it++)
   1447 	{
   1448 		int	binding = *it;
   1449 		String decl =
   1450 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(binding),
   1451 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1452 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1453 		setTemplateParam("UNIFORM_DECL", decl);
   1454 		updateTemplate();
   1455 
   1456 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1457 		passed &= program->compiledAndLinked();
   1458 		if (!passed)
   1459 		{
   1460 			return LayoutBindingTestResult(passed, program->getErrorLog());
   1461 		}
   1462 
   1463 		LayoutBindingTestResult drawTestResult = ((*this).*(m_drawTest))(program->getProgram(), binding);
   1464 		if (!drawTestResult.testPassed())
   1465 		{
   1466 			return LayoutBindingTestResult(drawTestResult.testPassed(), drawTestResult.getReason());
   1467 		}
   1468 	}
   1469 	return true;
   1470 }
   1471 
   1472 LayoutBindingTestResult LayoutBindingBaseCase::binding_integer_constant()
   1473 {
   1474 	bool			 passed   = true;
   1475 	std::vector<int> integers = makeSparseRange(maxBindings(), 0);
   1476 
   1477 	std::vector<IntegerConstant> integerConstants;
   1478 	for (int idx = 0; idx < IntegerConstant::last; idx++)
   1479 	{
   1480 		for (IntVector::iterator it = integers.begin(); it != integers.end(); it++)
   1481 		{
   1482 			integerConstants.push_back(IntegerConstant((IntegerConstant::Literals)idx, (*it)));
   1483 		}
   1484 	}
   1485 
   1486 	//== verify that binding point can be set with integer constant
   1487 	for (std::vector<IntegerConstant>::iterator it = integerConstants.begin(); it != integerConstants.end(); it++)
   1488 	{
   1489 		String& intConst = (*it).asString;
   1490 
   1491 		String decl =
   1492 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(intConst),
   1493 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1494 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1495 		setTemplateParam("UNIFORM_DECL", decl);
   1496 
   1497 		StringStream s;
   1498 		s << buildAccess(getDefaultUniformName()) << ";\n";
   1499 		setTemplateParam("UNIFORM_ACCESS", s.str());
   1500 		updateTemplate();
   1501 
   1502 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1503 		passed &= program->compiledAndLinked();
   1504 		if (!passed)
   1505 		{
   1506 			return LayoutBindingTestResult(passed, program->getErrorLog());
   1507 		}
   1508 
   1509 		StringVector  list;
   1510 		const String& u = buildBlockName(getDefaultUniformName());
   1511 		if (!u.empty())
   1512 			list.push_back(u + "_block");
   1513 		else
   1514 			list.push_back(getDefaultUniformName());
   1515 
   1516 		StringIntMap bindingPoints = program->getBindingPoints(list);
   1517 		passed &= ((*it).asInt == bindingPoints[list[0]]);
   1518 		if (!passed)
   1519 		{
   1520 			return LayoutBindingTestResult(passed, generateLog(String("binding point did not match default"),
   1521 															   bindingPoints[list[0]], (*it).asInt));
   1522 		}
   1523 	}
   1524 
   1525 	//== verify that binding point can be set with integer constant resulting from a preprocessor substitution
   1526 	for (std::vector<IntegerConstant>::iterator it = integerConstants.begin(); it != integerConstants.end(); it++)
   1527 	{
   1528 		String& intConst = (*it).asString;
   1529 
   1530 		StringStream s;
   1531 		s << "#define INT_CONST " << intConst << std::endl;
   1532 
   1533 		String decl =
   1534 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(String("INT_CONST")),
   1535 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1536 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1537 		setTemplateParam("UNIFORM_DECL", s.str() + decl);
   1538 
   1539 		s.reset();
   1540 		s << buildAccess(getDefaultUniformName()) << ";\n";
   1541 		setTemplateParam("UNIFORM_ACCESS", s.str());
   1542 		updateTemplate();
   1543 
   1544 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1545 		passed &= program->compiledAndLinked();
   1546 		if (!passed)
   1547 		{
   1548 			return LayoutBindingTestResult(passed, program->getErrorLog());
   1549 		}
   1550 
   1551 		StringVector  list;
   1552 		const String& u = buildBlockName(getDefaultUniformName());
   1553 		if (!u.empty())
   1554 			list.push_back(u + "_block");
   1555 		else
   1556 			list.push_back(getDefaultUniformName());
   1557 
   1558 		StringIntMap bindingPoints = program->getBindingPoints(list);
   1559 		passed &= ((*it).asInt == bindingPoints[list[0]]);
   1560 		if (!passed)
   1561 		{
   1562 			return LayoutBindingTestResult(passed, generateLog(String("binding point did not match default"),
   1563 															   bindingPoints[list[0]], (*it).asInt));
   1564 		}
   1565 	}
   1566 
   1567 	return true;
   1568 }
   1569 
   1570 //== test integer constant expressions
   1571 //== only for GL
   1572 LayoutBindingTestResult LayoutBindingBaseCase::binding_integer_constant_expression()
   1573 {
   1574 	bool passed = true;
   1575 	if (getGLSLVersion() == glu::GLSL_VERSION_310_ES)
   1576 		return LayoutBindingTestResult(passed, String(), true);
   1577 
   1578 	return LayoutBindingTestResult(passed, String(), true);
   1579 }
   1580 
   1581 //== test different sized arrays
   1582 LayoutBindingTestResult LayoutBindingBaseCase::binding_array_size(void)
   1583 {
   1584 	bool passed = true;
   1585 
   1586 	std::vector<int> arraySizes = makeSparseRange(maxArraySize(), 1);
   1587 	for (std::vector<int>::iterator it = arraySizes.begin(); it < arraySizes.end(); it++)
   1588 	{
   1589 		int	arraySize = *it;
   1590 		String decl =
   1591 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(maxBindings() - arraySize - 1),
   1592 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1593 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), buildArray(arraySize));
   1594 		setTemplateParam("UNIFORM_DECL", decl);
   1595 
   1596 		StringStream s;
   1597 		for (int idx = 0; idx < arraySize; idx++)
   1598 		{
   1599 			s << (idx ? " + " : "") << buildAccess(buildArrayAccess(0, idx));
   1600 		}
   1601 		s << ";\n";
   1602 		setTemplateParam("UNIFORM_ACCESS", s.str());
   1603 		updateTemplate();
   1604 
   1605 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1606 		passed &= program->compiledAndLinked();
   1607 		if (!passed)
   1608 		{
   1609 			return LayoutBindingTestResult(passed, program->getErrorLog());
   1610 		}
   1611 
   1612 		StringVector list;
   1613 		for (int idx = 0; idx < arraySize; idx++)
   1614 		{
   1615 			std::ostringstream texUnitStr;
   1616 			texUnitStr << getDefaultUniformName();
   1617 			const String& u = buildBlockName(getDefaultUniformName());
   1618 			if (!u.empty())
   1619 				texUnitStr << "_block";
   1620 			texUnitStr << buildArray(idx);
   1621 			list.push_back(texUnitStr.str());
   1622 		}
   1623 
   1624 		StringIntMap bindingPoints = program->getBindingPoints(list);
   1625 		for (int idx = 0; idx < arraySize; idx++)
   1626 		{
   1627 			passed &= (((maxBindings() - arraySize - 1) + idx) == bindingPoints[list[idx]]);
   1628 			if (!passed)
   1629 			{
   1630 				return LayoutBindingTestResult(passed, generateLog(String("binding point did not match default"),
   1631 																   bindingPoints[list[idx]],
   1632 																   (maxBindings() - arraySize - 1) + idx));
   1633 			}
   1634 		}
   1635 	}
   1636 
   1637 	return LayoutBindingTestResult(passed, String());
   1638 }
   1639 
   1640 //== verify first element takes binding point specified in binding and
   1641 //== subsequent entries take the next consecutive units
   1642 LayoutBindingTestResult LayoutBindingBaseCase::binding_array_implicit(void)
   1643 {
   1644 	bool passed = true;
   1645 
   1646 	std::vector<int> bindings = makeSparseRange(maxBindings(), 0);
   1647 	for (std::vector<int>::iterator it = bindings.begin(); it < bindings.end(); it++)
   1648 	{
   1649 		int baseBindingPoint = *it;
   1650 		int arraySize		 = std::min(maxBindings() - baseBindingPoint, 4);
   1651 
   1652 		String decl =
   1653 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(baseBindingPoint),
   1654 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1655 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), buildArray(arraySize));
   1656 		setTemplateParam("UNIFORM_DECL", decl);
   1657 
   1658 		StringStream s;
   1659 		for (int idx = 0; idx < arraySize; idx++)
   1660 		{
   1661 			s << (idx ? " + " : "") << buildAccess(buildArrayAccess(0, idx));
   1662 		}
   1663 		s << ";\n";
   1664 		setTemplateParam("UNIFORM_ACCESS", s.str());
   1665 		updateTemplate();
   1666 
   1667 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1668 		passed &= program->compiledAndLinked();
   1669 		if (!passed)
   1670 		{
   1671 			return LayoutBindingTestResult(passed, program->getErrorLog());
   1672 		}
   1673 		StringVector list;
   1674 		for (int idx = 0; idx < arraySize; idx++)
   1675 		{
   1676 			std::ostringstream texUnitStr;
   1677 			texUnitStr << getDefaultUniformName();
   1678 			const String& u = buildBlockName(getDefaultUniformName());
   1679 			if (!u.empty())
   1680 				texUnitStr << "_block";
   1681 			texUnitStr << buildArray(idx);
   1682 			list.push_back(texUnitStr.str());
   1683 		}
   1684 
   1685 		StringIntMap bindingPoints = program->getBindingPoints(list);
   1686 		for (int idx = 0; idx < arraySize; idx++)
   1687 		{
   1688 			passed &= ((baseBindingPoint + idx) == bindingPoints[list[idx]]);
   1689 			if (!passed)
   1690 			{
   1691 				return LayoutBindingTestResult(passed, generateLog(String("binding point did not match default"),
   1692 																   bindingPoints[list[idx]], (baseBindingPoint + idx)));
   1693 			}
   1694 		}
   1695 	}
   1696 	return LayoutBindingTestResult(passed, String());
   1697 }
   1698 
   1699 //== multiple arrays :verify first element takes binding point specified in binding and
   1700 //== subsequent entries take the next consecutive units
   1701 LayoutBindingTestResult LayoutBindingBaseCase::binding_array_multiple(void)
   1702 {
   1703 	bool passed = true;
   1704 
   1705 	// two arrays, limit max. binding to one
   1706 	std::vector<int> bindings = makeSparseRange(maxBindings() - 2, 0);
   1707 	for (std::vector<int>::iterator it = bindings.begin(); it < bindings.end(); it++)
   1708 	{
   1709 		int baseBindingPoint = *it;
   1710 
   1711 		// total distance from current binding point to end of binding range
   1712 		// split over two arrays, making sure that the array sizes don't
   1713 		// exceed max. array sizes per stage
   1714 		int arraySize = (maxBindings() - baseBindingPoint - 1) / 2;
   1715 		arraySize	 = std::min(arraySize, maxArraySize() / 2);
   1716 
   1717 		StringStream s;
   1718 		String		 decl =
   1719 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(baseBindingPoint),
   1720 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1721 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), buildArray(arraySize));
   1722 		String another_decl =
   1723 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(baseBindingPoint),
   1724 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName(1)),
   1725 							 buildBlock(getDefaultUniformName(1)), getDefaultUniformName(1), buildArray(arraySize));
   1726 		setTemplateParam("UNIFORM_DECL", decl + another_decl);
   1727 
   1728 		s.reset();
   1729 		for (int uniform = 0; uniform < 2; uniform++)
   1730 		{
   1731 			for (int idx = 0; idx < arraySize; idx++)
   1732 			{
   1733 				s << ((idx | uniform) ? " + " : "") << buildAccess(buildArrayAccess(uniform, idx));
   1734 			}
   1735 		}
   1736 		s << ";\n";
   1737 		setTemplateParam("UNIFORM_ACCESS", s.str());
   1738 		updateTemplate();
   1739 
   1740 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1741 		passed &= program->compiledAndLinked();
   1742 		if (!passed)
   1743 		{
   1744 			return LayoutBindingTestResult(passed, program->getErrorLog());
   1745 		}
   1746 
   1747 		StringVector list;
   1748 		for (int uniform = 0; uniform < 2; uniform++)
   1749 		{
   1750 			list.clear();
   1751 			for (int idx = 0; idx < arraySize; idx++)
   1752 			{
   1753 				std::ostringstream texUnitStr;
   1754 				texUnitStr << getDefaultUniformName(uniform);
   1755 				const String& u = buildBlockName(getDefaultUniformName(uniform));
   1756 				if (!u.empty())
   1757 					texUnitStr << "_block";
   1758 				texUnitStr << buildArray(idx);
   1759 				list.push_back(texUnitStr.str());
   1760 			}
   1761 
   1762 			StringIntMap bindingPoints = program->getBindingPoints(list);
   1763 			for (int idx = 0; idx < arraySize; idx++)
   1764 			{
   1765 				passed &= ((baseBindingPoint + idx) == bindingPoints[list[idx]]);
   1766 				if (!passed)
   1767 				{
   1768 					return LayoutBindingTestResult(passed,
   1769 												   generateLog(String("binding point did not match default"),
   1770 															   bindingPoints[list[idx]], (baseBindingPoint + idx)));
   1771 				}
   1772 			}
   1773 		}
   1774 	}
   1775 	return LayoutBindingTestResult(passed, String());
   1776 }
   1777 
   1778 //== verify that explicit binding point can be changed via API
   1779 LayoutBindingTestResult LayoutBindingBaseCase::binding_api_update(void)
   1780 {
   1781 	bool passed = true;
   1782 
   1783 	String decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(1),
   1784 								   String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1785 								   buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1786 	setTemplateParam("UNIFORM_DECL", decl);
   1787 
   1788 	StringStream s;
   1789 	s << buildAccess(getDefaultUniformName()) << ";\n";
   1790 	setTemplateParam("UNIFORM_ACCESS", s.str());
   1791 	updateTemplate();
   1792 
   1793 	LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1794 	passed &= program->compiledAndLinked();
   1795 	if (!passed)
   1796 	{
   1797 		return LayoutBindingTestResult(passed, program->getErrorLog());
   1798 	}
   1799 
   1800 	StringVector  list;
   1801 	const String& u = buildBlockName(getDefaultUniformName());
   1802 	if (!u.empty())
   1803 		list.push_back(u + "_block");
   1804 	else
   1805 		list.push_back(getDefaultUniformName());
   1806 
   1807 	StringIntMap bindingPoints = program->getBindingPoints(list);
   1808 
   1809 	gl().useProgram(program->getProgram());
   1810 	program->setBindingPoints(list, maxBindings() - 1);
   1811 	gl().useProgram(0);
   1812 
   1813 	bindingPoints = program->getBindingPoints(list);
   1814 
   1815 	passed &= bindingPoints[list[0]] == (maxBindings() - 1);
   1816 	if (!passed)
   1817 	{
   1818 		return LayoutBindingTestResult(passed, generateLog(String("binding point did not match default"),
   1819 														   bindingPoints[list[0]], maxBindings() - 1));
   1820 	}
   1821 
   1822 	return LayoutBindingTestResult(passed, String());
   1823 }
   1824 
   1825 LayoutBindingTestResult LayoutBindingBaseCase::binding_compilation_errors(void)
   1826 {
   1827 	bool   passed = true;
   1828 	String decl;
   1829 
   1830 	// verify "uniform float var;" doesn't compile
   1831 	{
   1832 		StringStream s;
   1833 		s << getTestParameters().vector_type << "(0.0);";
   1834 
   1835 		setTemplateParam("UNIFORM_ACCESS", s.str());
   1836 		s.reset();
   1837 		s << "layout(binding=0) "
   1838 		  << "uniform float tex0;";
   1839 		setTemplateParam("UNIFORM_DECL", s.str());
   1840 		updateTemplate();
   1841 
   1842 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1843 		passed &= !program->compiledAndLinked();
   1844 		if (!passed)
   1845 		{
   1846 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
   1847 		}
   1848 	}
   1849 
   1850 	// verify that non-constant integer expression in binding fails
   1851 	{
   1852 		decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(String("0.0")),
   1853 								String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1854 								buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1855 		setTemplateParam("UNIFORM_DECL", decl);
   1856 		updateTemplate();
   1857 
   1858 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1859 		passed &= !program->compiledAndLinked();
   1860 		if (!passed)
   1861 		{
   1862 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
   1863 		}
   1864 	}
   1865 
   1866 	{
   1867 		decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(String("-1")),
   1868 								String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1869 								buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1870 		setTemplateParam("UNIFORM_DECL", decl);
   1871 		updateTemplate();
   1872 
   1873 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1874 		passed &= !program->compiledAndLinked();
   1875 		if (!passed)
   1876 		{
   1877 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
   1878 		}
   1879 	}
   1880 	{
   1881 		decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(maxBindings()),
   1882 								String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1883 								buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1884 		setTemplateParam("UNIFORM_DECL", decl);
   1885 		updateTemplate();
   1886 
   1887 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1888 		passed &= !program->compiledAndLinked();
   1889 		if (!passed)
   1890 		{
   1891 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
   1892 		}
   1893 	}
   1894 	{
   1895 		decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(maxBindings()),
   1896 								String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1897 								buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1898 		setTemplateParam("UNIFORM_DECL", decl);
   1899 
   1900 		StringStream s;
   1901 		s << "vec4(0.0);\n";
   1902 		setTemplateParam("UNIFORM_ACCESS", s.str());
   1903 		updateTemplate();
   1904 
   1905 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1906 		passed &= !program->compiledAndLinked();
   1907 		if (!passed)
   1908 		{
   1909 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
   1910 		}
   1911 	}
   1912 	return LayoutBindingTestResult(passed, String());
   1913 }
   1914 
   1915 LayoutBindingTestResult LayoutBindingBaseCase::binding_link_errors(void)
   1916 {
   1917 	bool passed = true;
   1918 
   1919 	// same sampler with different binding in two compilation units
   1920 	if (isStage(VertexShader))
   1921 	{
   1922 		String decl =
   1923 			buildUniformDecl(String(getTestParameters().keyword), buildLayout(1),
   1924 							 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1925 							 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1926 		setTemplateParam(VertexShader, "UNIFORM_DECL", decl);
   1927 
   1928 		setTemplateParam(VertexShader, "OUT_ASSIGNMENT", String("fragColor ="));
   1929 
   1930 		StringStream s;
   1931 		s << buildAccess(getDefaultUniformName()) << ";\n";
   1932 		setTemplateParam(VertexShader, "UNIFORM_ACCESS", s.str());
   1933 		updateTemplate(VertexShader);
   1934 
   1935 		decl = buildUniformDecl(String(getTestParameters().keyword), buildLayout(3),
   1936 								String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   1937 								buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   1938 		setTemplateParam(FragmentShader, "UNIFORM_DECL", decl);
   1939 
   1940 		s.reset();
   1941 		s << "fragColor + " << buildAccess(getDefaultUniformName()) << ";\n";
   1942 		setTemplateParam(FragmentShader, "UNIFORM_ACCESS", s.str());
   1943 		updateTemplate(FragmentShader);
   1944 
   1945 		LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   1946 		passed = !program->compiledAndLinked();
   1947 		if (!passed)
   1948 		{
   1949 			return LayoutBindingTestResult(passed, program->getErrorLog(true));
   1950 		}
   1951 	}
   1952 
   1953 	return LayoutBindingTestResult(passed, String());
   1954 }
   1955 
   1956 // this subtest is generically empty. Overwritten in test cases as needed.
   1957 LayoutBindingTestResult LayoutBindingBaseCase::binding_examples(void)
   1958 {
   1959 	return true;
   1960 }
   1961 
   1962 // just for image and atomic counter cases
   1963 LayoutBindingTestResult LayoutBindingBaseCase::binding_mixed_order(void)
   1964 {
   1965 	return true;
   1966 }
   1967 
   1968 //=========================================================================
   1969 // test case Sampler layout binding
   1970 //=========================================================================
   1971 class SamplerLayoutBindingCase : public LayoutBindingBaseCase
   1972 
   1973 {
   1974 public:
   1975 	SamplerLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage,
   1976 							 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
   1977 	~SamplerLayoutBindingCase(void);
   1978 
   1979 private:
   1980 	/*virtual*/
   1981 	LayoutBindingProgram* createProgram()
   1982 	{
   1983 		return new LayoutBindingProgram(*this);
   1984 	}
   1985 
   1986 	/*virtual*/
   1987 	String getDefaultUniformName(int idx = 0)
   1988 	{
   1989 		StringStream s;
   1990 
   1991 		s << "sampler" << idx;
   1992 		return s.str();
   1993 	}
   1994 
   1995 	/*virtual*/
   1996 	String buildLayout(const String& binding)
   1997 	{
   1998 		std::ostringstream s;
   1999 		if (!binding.empty())
   2000 			s << "layout(binding=" << binding << ") ";
   2001 		return s.str();
   2002 	}
   2003 
   2004 	virtual int maxBindings()
   2005 	{
   2006 		int units = 0;
   2007 		gl().getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &units);
   2008 		return units;
   2009 	}
   2010 
   2011 	// return max. array size allowed
   2012 	virtual int maxArraySize()
   2013 	{
   2014 		int units = 0;
   2015 
   2016 		switch (getStage())
   2017 		{
   2018 		case VertexShader:
   2019 			gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units);
   2020 			break;
   2021 		case FragmentShader:
   2022 			gl().getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &units);
   2023 			break;
   2024 		case ComputeShader:
   2025 			gl().getIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &units);
   2026 			break;
   2027 		default:
   2028 			DE_ASSERT(0);
   2029 			break;
   2030 		}
   2031 
   2032 		return units;
   2033 	}
   2034 };
   2035 
   2036 SamplerLayoutBindingCase::SamplerLayoutBindingCase(Context& context, const char* name, const char* description,
   2037 												   StageType stage, LayoutBindingParameters& samplerType,
   2038 												   glu::GLSLVersion glslVersion)
   2039 	: LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion)
   2040 {
   2041 }
   2042 
   2043 SamplerLayoutBindingCase::~SamplerLayoutBindingCase(void)
   2044 {
   2045 }
   2046 
   2047 //=========================================================================
   2048 // test case Image layout binding
   2049 //=========================================================================
   2050 class ImageLayoutBindingCase : public LayoutBindingBaseCase
   2051 
   2052 {
   2053 public:
   2054 	ImageLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage,
   2055 						   LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
   2056 	~ImageLayoutBindingCase(void);
   2057 
   2058 private:
   2059 	class ImageLayoutBindingProgram : public LayoutBindingProgram
   2060 	{
   2061 	public:
   2062 		ImageLayoutBindingProgram(IProgramContextSupplier& contextSupplier) : LayoutBindingProgram(contextSupplier)
   2063 		{
   2064 		}
   2065 	};
   2066 
   2067 private:
   2068 	// IProgramContextSupplier
   2069 	/*virtual*/
   2070 	LayoutBindingProgram* createProgram()
   2071 	{
   2072 		return new ImageLayoutBindingProgram(*this);
   2073 	}
   2074 
   2075 private:
   2076 	/*virtual*/
   2077 	String getDefaultUniformName(int idx = 0)
   2078 	{
   2079 		StringStream s;
   2080 		s << "image" << idx;
   2081 		return s.str();
   2082 	}
   2083 
   2084 	/*virtual*/
   2085 	String buildLayout(const String& binding)
   2086 	{
   2087 		std::ostringstream s;
   2088 		if (!binding.empty())
   2089 			s << "layout(binding=" << binding << ", rgba8) readonly ";
   2090 		else
   2091 			s << "layout(rgba8) readonly ";
   2092 		return s.str();
   2093 	}
   2094 
   2095 	/*virtual*/
   2096 	int maxBindings()
   2097 	{
   2098 		int units = 0;
   2099 		gl().getIntegerv(GL_MAX_IMAGE_UNITS, &units);
   2100 		return units;
   2101 	}
   2102 
   2103 	/*virtual*/
   2104 	int maxArraySize()
   2105 	{
   2106 		int units = 0;
   2107 		switch (getStage())
   2108 		{
   2109 		case VertexShader:
   2110 			gl().getIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &units);
   2111 			break;
   2112 		case FragmentShader:
   2113 			gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units);
   2114 			break;
   2115 		case ComputeShader:
   2116 			gl().getIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &units);
   2117 			break;
   2118 		default:
   2119 			DE_ASSERT(0);
   2120 			break;
   2121 		}
   2122 		return units;
   2123 	}
   2124 
   2125 private:
   2126 	//virtual LayoutBindingTestResult        binding_basic_default               (void);
   2127 	//virtual LayoutBindingTestResult        binding_basic_explicit              (void);
   2128 	//virtual LayoutBindingTestResult        binding_basic_multiple              (void);
   2129 	//virtual LayoutBindingTestResult        binding_basic_render                (void);
   2130 	//virtual LayoutBindingTestResult        binding_integer_constant            (void);
   2131 	//virtual LayoutBindingTestResult        binding_integer_constant_expression (void);
   2132 	//virtual LayoutBindingTestResult        binding_array_size                  (void);
   2133 	//virtual LayoutBindingTestResult        binding_array_implicit              (void);
   2134 	//virtual LayoutBindingTestResult        binding_array_multiple              (void);
   2135 	/*virtual*/
   2136 	LayoutBindingTestResult binding_api_update(void)
   2137 	{
   2138 		// only for GL
   2139 		if (getGLSLVersion() == glu::GLSL_VERSION_310_ES)
   2140 			return LayoutBindingTestResult(true, String(), true);
   2141 
   2142 		return LayoutBindingBaseCase::binding_api_update();
   2143 	}
   2144 	//virtual LayoutBindingTestResult        binding_compilation_errors          (void);
   2145 	//virtual LayoutBindingTestResult        binding_link_errors                 (void);
   2146 	//virtual LayoutBindingTestResult        binding_link_examples               (void);
   2147 	/*virtual*/
   2148 	LayoutBindingTestResult binding_mixed_order(void)
   2149 	{
   2150 		bool passed = true;
   2151 
   2152 		{
   2153 			StringStream s;
   2154 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2155 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2156 
   2157 			String decl =
   2158 				buildUniformDecl(String(getTestParameters().keyword), String("layout(binding=0, rgba8) readonly"),
   2159 								 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   2160 								 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   2161 			setTemplateParam("UNIFORM_DECL", decl);
   2162 			updateTemplate();
   2163 
   2164 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2165 			passed &= program->compiledAndLinked();
   2166 			if (!passed)
   2167 			{
   2168 				return LayoutBindingTestResult(passed, program->getErrorLog());
   2169 			}
   2170 		}
   2171 		{
   2172 			String decl =
   2173 				buildUniformDecl(String(getTestParameters().keyword), String("layout(r32f, binding=0) readonly"),
   2174 								 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   2175 								 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   2176 			setTemplateParam("UNIFORM_DECL", decl);
   2177 			updateTemplate();
   2178 
   2179 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2180 			passed &= program->compiledAndLinked();
   2181 			if (!passed)
   2182 			{
   2183 				return LayoutBindingTestResult(passed, program->getErrorLog());
   2184 			}
   2185 		}
   2186 
   2187 		return true;
   2188 	}
   2189 };
   2190 
   2191 ImageLayoutBindingCase::ImageLayoutBindingCase(Context& context, const char* name, const char* description,
   2192 											   StageType stage, LayoutBindingParameters& samplerType,
   2193 											   glu::GLSLVersion glslVersion)
   2194 	: LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion)
   2195 {
   2196 }
   2197 
   2198 ImageLayoutBindingCase::~ImageLayoutBindingCase(void)
   2199 {
   2200 }
   2201 
   2202 //=========================================================================
   2203 // test case Atomic counter binding
   2204 //=========================================================================
   2205 class AtomicCounterLayoutBindingCase : public LayoutBindingBaseCase
   2206 
   2207 {
   2208 public:
   2209 	AtomicCounterLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage,
   2210 								   LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
   2211 	~AtomicCounterLayoutBindingCase(void)
   2212 	{
   2213 	}
   2214 
   2215 private:
   2216 	class AtomicCounterLayoutBindingProgram : public LayoutBindingProgram
   2217 	{
   2218 	public:
   2219 		AtomicCounterLayoutBindingProgram(IProgramContextSupplier& contextSupplier)
   2220 			: LayoutBindingProgram(contextSupplier)
   2221 		{
   2222 		}
   2223 
   2224 	private:
   2225 		/*virtual*/
   2226 		StringIntMap getBindingPoints(StringVector args) const
   2227 		{
   2228 			StringIntMap bindingPoints;
   2229 
   2230 			for (StringVector::iterator it = args.begin(); it != args.end(); it++)
   2231 			{
   2232 				glw::GLuint idx = gl().getProgramResourceIndex(getProgram(), GL_UNIFORM, (*it).c_str());
   2233 				if (idx != GL_INVALID_INDEX)
   2234 				{
   2235 					glw::GLenum param					  = GL_ATOMIC_COUNTER_BUFFER_INDEX;
   2236 					glw::GLint  atomic_counter_buffer_idx = -1;
   2237 					gl().getProgramResourceiv(getProgram(), GL_UNIFORM, idx, 1, &param, 1, NULL,
   2238 											  &atomic_counter_buffer_idx);
   2239 					bool hasNoError = (GL_NO_ERROR == gl().getError()) && (-1 != atomic_counter_buffer_idx);
   2240 					if (!hasNoError)
   2241 						continue;
   2242 
   2243 					param			 = GL_BUFFER_BINDING;
   2244 					glw::GLint value = -1;
   2245 					gl().getProgramResourceiv(getProgram(), GL_ATOMIC_COUNTER_BUFFER, atomic_counter_buffer_idx, 1,
   2246 											  &param, 1, NULL, &value);
   2247 					hasNoError = (GL_NO_ERROR == gl().getError()) && (-1 != value);
   2248 					if (!hasNoError)
   2249 						continue;
   2250 
   2251 					bindingPoints[*it] = value;
   2252 				}
   2253 			}
   2254 			return bindingPoints;
   2255 		}
   2256 
   2257 		/*virtual*/
   2258 		StringIntMap getOffsets(StringVector args) const
   2259 		{
   2260 			StringIntMap bindingPoints;
   2261 
   2262 			for (StringVector::iterator it = args.begin(); it != args.end(); it++)
   2263 			{
   2264 				glw::GLuint idx = gl().getProgramResourceIndex(getProgram(), GL_UNIFORM, (*it).c_str());
   2265 				if (idx != GL_INVALID_INDEX)
   2266 				{
   2267 					glw::GLenum param = GL_OFFSET;
   2268 					glw::GLint  value = -1;
   2269 					gl().getProgramResourceiv(getProgram(), GL_UNIFORM, idx, 1, &param, 1, NULL, &value);
   2270 					bool hasNoError = (GL_NO_ERROR == gl().getError());
   2271 					if (hasNoError)
   2272 					{
   2273 						bindingPoints[*it] = value;
   2274 					}
   2275 				}
   2276 			}
   2277 			return bindingPoints;
   2278 		}
   2279 	};
   2280 
   2281 private:
   2282 	// IProgramContextSupplier
   2283 	/*virtual*/
   2284 	LayoutBindingProgram* createProgram()
   2285 	{
   2286 		return new AtomicCounterLayoutBindingProgram(*this);
   2287 	}
   2288 
   2289 private:
   2290 	/*virtual*/
   2291 	String getDefaultUniformName(int idx = 0)
   2292 	{
   2293 		StringStream s;
   2294 		s << "atomic" << idx;
   2295 		return s.str();
   2296 	}
   2297 
   2298 	/*virtual*/
   2299 	String buildAccess(const String& var)
   2300 	{
   2301 		std::ostringstream s;
   2302 		s << "vec4(float(atomicCounter(" << var << ")), 1.0, 0.0, 1.0)";
   2303 		return s.str();
   2304 	}
   2305 
   2306 	int maxBindings()
   2307 	{
   2308 		int units = 0;
   2309 		gl().getIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &units);
   2310 		return units;
   2311 	}
   2312 
   2313 	// return max. array size allowed
   2314 	int maxArraySize()
   2315 	{
   2316 		int units = 0;
   2317 		switch (getStage())
   2318 		{
   2319 		case FragmentShader:
   2320 			gl().getIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTERS, &units);
   2321 			break;
   2322 		case VertexShader:
   2323 			gl().getIntegerv(GL_MAX_VERTEX_ATOMIC_COUNTERS, &units);
   2324 			break;
   2325 		case ComputeShader:
   2326 			gl().getIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTERS, &units);
   2327 			break;
   2328 		default:
   2329 			DE_ASSERT(0);
   2330 			break;
   2331 		}
   2332 		return units;
   2333 	}
   2334 
   2335 	//=========================================================================
   2336 	// sub-tests overrides
   2337 	//=========================================================================
   2338 private:
   2339 	LayoutBindingTestResult binding_basic_default(void)
   2340 	{
   2341 		return true;
   2342 	}
   2343 	//virtual LayoutBindingTestResult binding_basic_explicit          (void);
   2344 	//virtual LayoutBindingTestResult binding_basic_multiple          (void);
   2345 	LayoutBindingTestResult binding_basic_render(void)
   2346 	{
   2347 		return true;
   2348 	}
   2349 	//virtual LayoutBindingTestResult binding_integer_constant        (void);
   2350 	/*virtual*/
   2351 	LayoutBindingTestResult binding_array_size(void)
   2352 	{
   2353 		bool passed = true;
   2354 
   2355 		//== test different sized arrays
   2356 		std::vector<int> arraySizes = makeSparseRange(maxArraySize(), 1);
   2357 		for (std::vector<int>::iterator it = arraySizes.begin(); it < arraySizes.end(); it++)
   2358 		{
   2359 			int			 arraySize = *it;
   2360 			StringStream s;
   2361 			s << "[" << arraySize << "]";
   2362 			String decl =
   2363 				buildUniformDecl(String(getTestParameters().keyword), buildLayout(0),
   2364 								 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   2365 								 buildBlock(getDefaultUniformName()), getDefaultUniformName(), buildArray(arraySize));
   2366 			setTemplateParam("UNIFORM_DECL", decl);
   2367 
   2368 			s.reset();
   2369 			// build a function that accesses the whole array
   2370 			s << "float accumulate(void)\n";
   2371 			s << "{\n";
   2372 			s << "  float acc = 0.0;\n";
   2373 			s << "  for(int i=0; i < " << arraySize << " ; i++)\n";
   2374 			s << "    acc = float(atomicCounter(" << getDefaultUniformName() << "[i]));\n";
   2375 			s << "  return acc;\n";
   2376 			s << "}\n";
   2377 
   2378 			setTemplateParam("OPTIONAL_FUNCTION_BLOCK", s.str());
   2379 
   2380 			s.reset();
   2381 			s << "vec4(accumulate(), 1.0, 0.0, 1.0);\n";
   2382 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2383 			updateTemplate();
   2384 
   2385 			setTemplateParam("OPTIONAL_FUNCTION_BLOCK", String());
   2386 
   2387 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2388 			passed &= program->compiledAndLinked();
   2389 			if (!passed)
   2390 			{
   2391 				return LayoutBindingTestResult(passed, program->getErrorLog());
   2392 			}
   2393 
   2394 			StringVector	   list;
   2395 			std::ostringstream texUnitStr;
   2396 			texUnitStr << getDefaultUniformName() << "[0]";
   2397 			list.push_back(texUnitStr.str());
   2398 
   2399 			StringIntMap bindingPoints = program->getBindingPoints(list);
   2400 			passed &= (0 == bindingPoints[list[0]]);
   2401 			if (!passed)
   2402 			{
   2403 				return LayoutBindingTestResult(
   2404 					passed, generateLog(String("binding point did not match default"), bindingPoints[list[0]], 1));
   2405 			}
   2406 		}
   2407 
   2408 		return LayoutBindingTestResult(passed, String());
   2409 	}
   2410 	LayoutBindingTestResult binding_array_implicit(void)
   2411 	{
   2412 		return true;
   2413 	}
   2414 	LayoutBindingTestResult binding_array_multiple(void)
   2415 	{
   2416 		return true;
   2417 	}
   2418 	LayoutBindingTestResult binding_api_update(void)
   2419 	{
   2420 		return true;
   2421 	}
   2422 	//virtual LayoutBindingTestResult binding_compilation_errors      (void);
   2423 	//virtual LayoutBindingTestResult binding_link_errors             (void);
   2424 
   2425 	LayoutBindingTestResult binding_examples_many_bindings(void)
   2426 	{
   2427 		int max_bindings = 0;
   2428 
   2429 		if (isStage(VertexShader))
   2430 		{
   2431 			gl().getIntegerv(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, &max_bindings);
   2432 		}
   2433 		else if (isStage(FragmentShader))
   2434 		{
   2435 			gl().getIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_bindings);
   2436 		}
   2437 		else
   2438 		{
   2439 			gl().getIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, &max_bindings);
   2440 		}
   2441 
   2442 		// example 1 in atomic counter CTS spec ac-binding-examples
   2443 		{
   2444 			bool		 passed = true;
   2445 			StringStream s;
   2446 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2447 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2448 
   2449 			s.reset();
   2450 			s << "layout(binding=2, offset=4) uniform atomic_uint;\n";
   2451 			s << "layout(binding=2) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2452 			setTemplateParam("UNIFORM_DECL", s.str());
   2453 			updateTemplate();
   2454 
   2455 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2456 			passed &= program->compiledAndLinked();
   2457 			if (!passed)
   2458 			{
   2459 				return LayoutBindingTestResult(passed, program->getErrorLog());
   2460 			}
   2461 
   2462 			StringVector list;
   2463 			list.push_back(getDefaultUniformName());
   2464 
   2465 			StringIntMap offsets = program->getOffsets(list);
   2466 			passed &= (4 == offsets[list[0]]);
   2467 			if (!passed)
   2468 			{
   2469 				return LayoutBindingTestResult(
   2470 					passed, generateLog(String("offset did not match requested"), offsets[list[0]], 1));
   2471 			}
   2472 		}
   2473 
   2474 		// example 2 in atomic counter CTS spec ac-binding-examples
   2475 		if (max_bindings >= 2)
   2476 		{
   2477 			bool		 passed = true;
   2478 			StringStream s;
   2479 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2480 			s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
   2481 			s << "+" << buildAccess(getDefaultUniformName(2)) << ";\n";
   2482 			s << "+" << buildAccess(getDefaultUniformName(3)) << ";\n";
   2483 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2484 
   2485 			s.reset();
   2486 			s << "layout(binding=3, offset=4) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2487 			s << "layout(binding=2) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
   2488 			s << "layout(binding=3) uniform atomic_uint " << getDefaultUniformName(2) << ";\n";
   2489 			s << "layout(binding=2) uniform atomic_uint " << getDefaultUniformName(3) << ";\n";
   2490 			setTemplateParam("UNIFORM_DECL", s.str());
   2491 			updateTemplate();
   2492 
   2493 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2494 			passed &= program->compiledAndLinked();
   2495 			if (!passed)
   2496 			{
   2497 				return LayoutBindingTestResult(passed, program->getErrorLog());
   2498 			}
   2499 
   2500 			StringVector list;
   2501 			list.push_back(getDefaultUniformName());
   2502 			list.push_back(getDefaultUniformName(1));
   2503 			list.push_back(getDefaultUniformName(2));
   2504 			list.push_back(getDefaultUniformName(3));
   2505 
   2506 			StringIntMap offsets = program->getOffsets(list);
   2507 			IntVector	expected;
   2508 			expected.insert(expected.end(), 4);
   2509 			expected.insert(expected.end(), 0);
   2510 			expected.insert(expected.end(), 8);
   2511 			expected.insert(expected.end(), 4);
   2512 			for (unsigned int idx = 0; idx < list.size(); idx++)
   2513 			{
   2514 				passed &= (expected[idx] == offsets[list[idx]]);
   2515 				if (!passed)
   2516 				{
   2517 					return LayoutBindingTestResult(
   2518 						passed, generateLog(String("offset of") + String(list[idx]) + String("did not match requested"),
   2519 											offsets[list[idx]], 4));
   2520 				}
   2521 			}
   2522 		}
   2523 
   2524 		// example 3 in atomic counter CTS spec ac-binding-examples
   2525 		{
   2526 			bool		 passed = true;
   2527 			StringStream s;
   2528 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2529 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2530 
   2531 			s.reset();
   2532 			s << "layout(binding=2, offset=4) uniform atomic_uint;\n";
   2533 			s << "layout(offset=8) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2534 			setTemplateParam("UNIFORM_DECL", s.str());
   2535 			updateTemplate();
   2536 
   2537 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2538 			passed &= program->compiledAndLinked();
   2539 			if (passed)
   2540 			{
   2541 				return LayoutBindingTestResult(!passed, String("should not compile"));
   2542 			}
   2543 		}
   2544 
   2545 		// example 4 in atomic counter CTS spec ac-binding-examples
   2546 		{
   2547 			bool		 passed = true;
   2548 			StringStream s;
   2549 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2550 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2551 
   2552 			s.reset();
   2553 			s << "layout(offset=4) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2554 			setTemplateParam("UNIFORM_DECL", s.str());
   2555 			updateTemplate();
   2556 
   2557 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2558 			passed &= program->compiledAndLinked();
   2559 			if (passed)
   2560 			{
   2561 				return LayoutBindingTestResult(!passed, String("should not compile"));
   2562 			}
   2563 		}
   2564 
   2565 		// example 5 in atomic counter CTS spec ac-binding-examples
   2566 		// first check working example, then amend it with an error
   2567 		if (max_bindings >= 2)
   2568 		{
   2569 			for (int pass = 0; pass < 2; pass++)
   2570 			{
   2571 				bool passed = true;
   2572 
   2573 				StringStream s;
   2574 				s << buildAccess(getDefaultUniformName()) << ";\n";
   2575 				s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
   2576 				if (pass)
   2577 					s << "+" << buildAccess(getDefaultUniformName(2)) << ";\n";
   2578 				setTemplateParam("UNIFORM_ACCESS", s.str());
   2579 
   2580 				s.reset();
   2581 				s << "layout(binding=1, offset=0) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2582 				s << "layout(binding=2, offset=0) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
   2583 				if (pass)
   2584 					s << "layout(binding=1, offset=0) uniform atomic_uint " << getDefaultUniformName(2) << ";\n";
   2585 				setTemplateParam("UNIFORM_DECL", s.str());
   2586 				updateTemplate();
   2587 
   2588 				LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2589 				passed &= program->compiledAndLinked();
   2590 				if (pass != 0)
   2591 				{
   2592 					if (passed)
   2593 					{
   2594 						return LayoutBindingTestResult(passed, program->getErrorLog());
   2595 					}
   2596 				}
   2597 				else
   2598 				{
   2599 					if (!passed)
   2600 					{
   2601 						return LayoutBindingTestResult(passed, String("should not compile"));
   2602 					}
   2603 				}
   2604 			}
   2605 		}
   2606 
   2607 		// example 6 in atomic counter CTS spec ac-binding-examples
   2608 		// first check working example, then amend it with an error
   2609 		if (max_bindings >= 2)
   2610 		{
   2611 			for (int pass = 0; pass < 2; pass++)
   2612 			{
   2613 				bool passed = true;
   2614 
   2615 				StringStream s;
   2616 				s << buildAccess(getDefaultUniformName()) << ";\n";
   2617 				s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
   2618 				if (pass)
   2619 					s << "+" << buildAccess(getDefaultUniformName(2)) << ";\n";
   2620 				setTemplateParam("UNIFORM_ACCESS", s.str());
   2621 
   2622 				s.reset();
   2623 				s << "layout(binding=1, offset=0) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2624 				s << "layout(binding=2, offset=0) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
   2625 				if (pass)
   2626 					s << "layout(binding=1, offset=2) uniform atomic_uint " << getDefaultUniformName(2) << ";\n";
   2627 				setTemplateParam("UNIFORM_DECL", s.str());
   2628 				updateTemplate();
   2629 
   2630 				LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2631 				passed &= program->compiledAndLinked();
   2632 				if (pass != 0)
   2633 				{
   2634 					if (passed)
   2635 					{
   2636 						return LayoutBindingTestResult(passed, program->getErrorLog());
   2637 					}
   2638 				}
   2639 				else
   2640 				{
   2641 					if (!passed)
   2642 					{
   2643 						return LayoutBindingTestResult(passed, String("should not compile"));
   2644 					}
   2645 				}
   2646 			}
   2647 		}
   2648 
   2649 		return true;
   2650 	}
   2651 
   2652 	LayoutBindingTestResult binding_examples_one_binding(void)
   2653 	{
   2654 		// example 1 in atomic counter CTS spec ac-binding-examples
   2655 		{
   2656 			bool		 passed = true;
   2657 			StringStream s;
   2658 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2659 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2660 
   2661 			s.reset();
   2662 			s << "layout(binding=0, offset=4) uniform atomic_uint;\n";
   2663 			s << "layout(binding=0) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2664 			setTemplateParam("UNIFORM_DECL", s.str());
   2665 			updateTemplate();
   2666 
   2667 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2668 			passed &= program->compiledAndLinked();
   2669 			if (!passed)
   2670 			{
   2671 				return LayoutBindingTestResult(passed, program->getErrorLog());
   2672 			}
   2673 
   2674 			StringVector list;
   2675 			list.push_back(getDefaultUniformName());
   2676 
   2677 			StringIntMap offsets = program->getOffsets(list);
   2678 			passed &= (4 == offsets[list[0]]);
   2679 			if (!passed)
   2680 			{
   2681 				return LayoutBindingTestResult(
   2682 					passed, generateLog(String("offset did not match requested"), offsets[list[0]], 1));
   2683 			}
   2684 		}
   2685 
   2686 		// example 2 in atomic counter CTS spec ac-binding-examples
   2687 		{
   2688 			bool		 passed = true;
   2689 			StringStream s;
   2690 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2691 			s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
   2692 			s << "+" << buildAccess(getDefaultUniformName(2)) << ";\n";
   2693 			s << "+" << buildAccess(getDefaultUniformName(3)) << ";\n";
   2694 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2695 
   2696 			s.reset();
   2697 			s << "layout(binding=0, offset=4) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2698 			s << "layout(binding=0) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
   2699 			s << "layout(binding=0) uniform atomic_uint " << getDefaultUniformName(2) << ";\n";
   2700 			s << "layout(binding=0) uniform atomic_uint " << getDefaultUniformName(3) << ";\n";
   2701 			setTemplateParam("UNIFORM_DECL", s.str());
   2702 			updateTemplate();
   2703 
   2704 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2705 			passed &= program->compiledAndLinked();
   2706 			if (!passed)
   2707 			{
   2708 				return LayoutBindingTestResult(passed, program->getErrorLog());
   2709 			}
   2710 
   2711 			StringVector list;
   2712 			list.push_back(getDefaultUniformName());
   2713 			list.push_back(getDefaultUniformName(1));
   2714 			list.push_back(getDefaultUniformName(2));
   2715 			list.push_back(getDefaultUniformName(3));
   2716 
   2717 			StringIntMap offsets = program->getOffsets(list);
   2718 			IntVector	expected;
   2719 			expected.insert(expected.end(), 4);
   2720 			expected.insert(expected.end(), 8);
   2721 			expected.insert(expected.end(), 12);
   2722 			expected.insert(expected.end(), 16);
   2723 			for (unsigned int idx = 0; idx < list.size(); idx++)
   2724 			{
   2725 				passed &= (expected[idx] == offsets[list[idx]]);
   2726 				if (!passed)
   2727 				{
   2728 					return LayoutBindingTestResult(
   2729 						passed, generateLog(String("offset of") + String(list[idx]) + String("did not match requested"),
   2730 											offsets[list[idx]], expected[idx]));
   2731 				}
   2732 			}
   2733 		}
   2734 
   2735 		// example 3 in atomic counter CTS spec ac-binding-examples
   2736 		{
   2737 			bool		 passed = true;
   2738 			StringStream s;
   2739 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2740 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2741 
   2742 			s.reset();
   2743 			s << "layout(binding=0, offset=4) uniform atomic_uint;\n";
   2744 			s << "layout(offset=8) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2745 			setTemplateParam("UNIFORM_DECL", s.str());
   2746 			updateTemplate();
   2747 
   2748 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2749 			passed &= program->compiledAndLinked();
   2750 			if (passed)
   2751 			{
   2752 				return LayoutBindingTestResult(!passed, String("should not compile"));
   2753 			}
   2754 		}
   2755 
   2756 		// example 4 in atomic counter CTS spec ac-binding-examples
   2757 		{
   2758 			bool		 passed = true;
   2759 			StringStream s;
   2760 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2761 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2762 
   2763 			s.reset();
   2764 			s << "layout(offset=4) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2765 			setTemplateParam("UNIFORM_DECL", s.str());
   2766 			updateTemplate();
   2767 
   2768 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2769 			passed &= program->compiledAndLinked();
   2770 			if (passed)
   2771 			{
   2772 				return LayoutBindingTestResult(!passed, String("should not compile"));
   2773 			}
   2774 		}
   2775 
   2776 		// example 5 in atomic counter CTS spec ac-binding-examples
   2777 		// first check working example, then amend it with an error
   2778 		for (int pass = 0; pass < 2; pass++)
   2779 		{
   2780 			bool passed = true;
   2781 
   2782 			StringStream s;
   2783 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2784 			if (pass)
   2785 				s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
   2786 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2787 
   2788 			s.reset();
   2789 			s << "layout(binding=0, offset=0) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2790 			if (pass)
   2791 				s << "layout(binding=0, offset=0) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
   2792 			setTemplateParam("UNIFORM_DECL", s.str());
   2793 			updateTemplate();
   2794 
   2795 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2796 			passed &= program->compiledAndLinked();
   2797 			if (pass != 0)
   2798 			{
   2799 				if (passed)
   2800 				{
   2801 					return LayoutBindingTestResult(passed, program->getErrorLog());
   2802 				}
   2803 			}
   2804 			else
   2805 			{
   2806 				if (!passed)
   2807 				{
   2808 					return LayoutBindingTestResult(passed, String("should not compile"));
   2809 				}
   2810 			}
   2811 		}
   2812 
   2813 		// example 6 in atomic counter CTS spec ac-binding-examples
   2814 		// first check working example, then amend it with an error
   2815 		for (int pass = 0; pass < 2; pass++)
   2816 		{
   2817 			bool passed = true;
   2818 
   2819 			StringStream s;
   2820 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2821 			if (pass)
   2822 				s << "+" << buildAccess(getDefaultUniformName(1)) << ";\n";
   2823 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2824 
   2825 			s.reset();
   2826 			s << "layout(binding=0, offset=0) uniform atomic_uint " << getDefaultUniformName() << ";\n";
   2827 			if (pass)
   2828 				s << "layout(binding=0, offset=2) uniform atomic_uint " << getDefaultUniformName(1) << ";\n";
   2829 			setTemplateParam("UNIFORM_DECL", s.str());
   2830 			updateTemplate();
   2831 
   2832 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2833 			passed &= program->compiledAndLinked();
   2834 			if (pass != 0)
   2835 			{
   2836 				if (passed)
   2837 				{
   2838 					return LayoutBindingTestResult(passed, program->getErrorLog());
   2839 				}
   2840 			}
   2841 			else
   2842 			{
   2843 				if (!passed)
   2844 				{
   2845 					return LayoutBindingTestResult(passed, String("should not compile"));
   2846 				}
   2847 			}
   2848 		}
   2849 
   2850 		return true;
   2851 	}
   2852 
   2853 	/*virtual*/
   2854 	LayoutBindingTestResult binding_examples(void)
   2855 	{
   2856 		if (maxBindings() >= 4)
   2857 		{
   2858 			return binding_examples_many_bindings();
   2859 		}
   2860 		else
   2861 		{
   2862 			return binding_examples_one_binding();
   2863 		}
   2864 	}
   2865 
   2866 	/*virtual*/
   2867 	LayoutBindingTestResult binding_mixed_order(void)
   2868 	{
   2869 		bool passed = true;
   2870 
   2871 		{
   2872 			StringStream s;
   2873 			s << buildAccess(getDefaultUniformName()) << ";\n";
   2874 			setTemplateParam("UNIFORM_ACCESS", s.str());
   2875 
   2876 			String decl =
   2877 				buildUniformDecl(String(getTestParameters().keyword), String("layout(binding=0, offset=0)"),
   2878 								 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   2879 								 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   2880 			setTemplateParam("UNIFORM_DECL", decl);
   2881 			updateTemplate();
   2882 
   2883 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2884 			passed &= program->compiledAndLinked();
   2885 			if (!passed)
   2886 			{
   2887 				return LayoutBindingTestResult(passed, program->getErrorLog());
   2888 			}
   2889 		}
   2890 		{
   2891 			String decl =
   2892 				buildUniformDecl(String(getTestParameters().keyword), String("layout(offset=0, binding=0)"),
   2893 								 String(getTestParameters().uniform_type), buildBlockName(getDefaultUniformName()),
   2894 								 buildBlock(getDefaultUniformName()), getDefaultUniformName(), String());
   2895 			setTemplateParam("UNIFORM_DECL", decl);
   2896 			updateTemplate();
   2897 
   2898 			LayoutBindingProgram::LayoutBindingProgramAutoPtr program(*this);
   2899 			passed &= program->compiledAndLinked();
   2900 			if (!passed)
   2901 			{
   2902 				return LayoutBindingTestResult(passed, program->getErrorLog());
   2903 			}
   2904 		}
   2905 
   2906 		return true;
   2907 	}
   2908 };
   2909 
   2910 AtomicCounterLayoutBindingCase::AtomicCounterLayoutBindingCase(Context& context, const char* name,
   2911 															   const char* description, StageType stage,
   2912 															   LayoutBindingParameters& samplerType,
   2913 															   glu::GLSLVersion			glslVersion)
   2914 	: LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion)
   2915 {
   2916 }
   2917 
   2918 //=========================================================================
   2919 // test case Uniform blocks binding
   2920 //=========================================================================
   2921 class UniformBlocksLayoutBindingCase : public LayoutBindingBaseCase
   2922 
   2923 {
   2924 public:
   2925 	UniformBlocksLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage,
   2926 								   LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
   2927 	~UniformBlocksLayoutBindingCase(void);
   2928 
   2929 private:
   2930 	class UniformBlocksLayoutBindingProgram : public LayoutBindingProgram
   2931 	{
   2932 	public:
   2933 		UniformBlocksLayoutBindingProgram(IProgramContextSupplier& contextSupplier)
   2934 			: LayoutBindingProgram(contextSupplier)
   2935 		{
   2936 		}
   2937 
   2938 		~UniformBlocksLayoutBindingProgram()
   2939 		{
   2940 		}
   2941 
   2942 	private:
   2943 		/*virtual*/
   2944 		StringIntMap getBindingPoints(StringVector args) const
   2945 		{
   2946 			StringIntMap bindingPoints;
   2947 
   2948 			for (StringVector::iterator it = args.begin(); it != args.end(); it++)
   2949 			{
   2950 				glw::GLuint idx = gl().getProgramResourceIndex(getProgram(), GL_UNIFORM_BLOCK, (*it).c_str());
   2951 				if (idx != glw::GLuint(-1))
   2952 				{
   2953 					glw::GLenum param = GL_BUFFER_BINDING;
   2954 					glw::GLint  value = -1;
   2955 					gl().getProgramResourceiv(getProgram(), GL_UNIFORM_BLOCK, idx, 1, &param, 1, NULL, &value);
   2956 					bool hasNoError = (GL_NO_ERROR == gl().getError());
   2957 					if (hasNoError)
   2958 					{
   2959 						bindingPoints[*it] = value;
   2960 					}
   2961 				}
   2962 			}
   2963 
   2964 			return bindingPoints;
   2965 		}
   2966 
   2967 		/*virtual*/
   2968 		bool setBindingPoints(StringVector list, glw::GLint bindingPoint) const
   2969 		{
   2970 			bool bNoError = true;
   2971 
   2972 			for (StringVector::iterator it = list.begin(); it != list.end(); it++)
   2973 			{
   2974 				glw::GLuint blockIndex = gl().getUniformBlockIndex(getProgram(), (*it).c_str());
   2975 				if (blockIndex == GL_INVALID_INDEX)
   2976 
   2977 				{
   2978 					return false;
   2979 				}
   2980 				gl().uniformBlockBinding(getProgram(), blockIndex, bindingPoint);
   2981 			}
   2982 			return bNoError;
   2983 		}
   2984 	};
   2985 
   2986 private:
   2987 	// IProgramContextSupplier
   2988 	/*virtual*/
   2989 	LayoutBindingProgram* createProgram()
   2990 	{
   2991 		return new UniformBlocksLayoutBindingProgram(*this);
   2992 	}
   2993 
   2994 private:
   2995 	/*virtual*/
   2996 	String buildBlockName(const String& name)
   2997 	{
   2998 
   2999 		return name;
   3000 	}
   3001 
   3002 	/*virtual*/
   3003 	String buildBlock(const String& name, const String& type)
   3004 	{
   3005 
   3006 		std::ostringstream s;
   3007 		s << "{";
   3008 		s << type << " " << name << "_a; ";
   3009 		s << type << " " << name << "_b; ";
   3010 		s << "}";
   3011 		return s.str();
   3012 	}
   3013 
   3014 	/*virtual*/
   3015 	String buildAccess(const String& var)
   3016 	{
   3017 		std::ostringstream s;
   3018 		s << "vec4(0.0, " << var << "_a, 0.0, 1.0) + vec4(0.0, " << var << "_b, 0.0, 1.0)";
   3019 		return s.str();
   3020 	}
   3021 
   3022 	/*virtual*/
   3023 	String buildLayout(const String& binding)
   3024 	{
   3025 		std::ostringstream s;
   3026 		if (!binding.empty())
   3027 			s << "layout(binding=" << binding << ", std140) ";
   3028 		else
   3029 			s << "layout(std140) ";
   3030 		return s.str();
   3031 	}
   3032 
   3033 	/*virtual*/
   3034 	int maxBindings()
   3035 	{
   3036 		int units = 0;
   3037 		gl().getIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &units);
   3038 		return units;
   3039 	}
   3040 
   3041 	// return max. array size allowed
   3042 	/*virtual*/
   3043 	int maxArraySize()
   3044 	{
   3045 		int units = 0;
   3046 		switch (getStage())
   3047 		{
   3048 		case FragmentShader:
   3049 			gl().getIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &units);
   3050 			break;
   3051 		case VertexShader:
   3052 			gl().getIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &units);
   3053 			break;
   3054 		case ComputeShader:
   3055 			gl().getIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &units);
   3056 			break;
   3057 		default:
   3058 			DE_ASSERT(0);
   3059 			break;
   3060 		}
   3061 		return units;
   3062 	}
   3063 
   3064 	/*virtual*/
   3065 	void bind(int binding)
   3066 	{
   3067 		gl().bindBufferBase(GL_UNIFORM_BUFFER, binding, m_buffername);
   3068 	}
   3069 
   3070 	/*virtual*/
   3071 	void unbind(int binding)
   3072 	{
   3073 		gl().bindBufferBase(GL_UNIFORM_BUFFER, binding, 0);
   3074 	}
   3075 
   3076 	/*virtual*/
   3077 	void setupTest(void)
   3078 	{
   3079 		const float f[2] = { 0.25f, 0.75f };
   3080 		gl().genBuffers(1, &m_buffername);
   3081 		gl().bindBuffer(GL_UNIFORM_BUFFER, m_buffername);
   3082 		gl().bufferData(GL_UNIFORM_BUFFER, sizeof(f), f, GL_STATIC_DRAW);
   3083 	}
   3084 
   3085 	/*virtual*/
   3086 	void teardownTest(void)
   3087 	{
   3088 		gl().bindBuffer(GL_UNIFORM_BUFFER, 0);
   3089 		gl().deleteBuffers(1, &m_buffername);
   3090 	}
   3091 
   3092 private:
   3093 	glw::GLuint m_buffername;
   3094 };
   3095 
   3096 UniformBlocksLayoutBindingCase::UniformBlocksLayoutBindingCase(Context& context, const char* name,
   3097 															   const char* description, StageType stage,
   3098 															   LayoutBindingParameters& samplerType,
   3099 															   glu::GLSLVersion			glslVersion)
   3100 	: LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion), m_buffername(0)
   3101 {
   3102 }
   3103 
   3104 UniformBlocksLayoutBindingCase::~UniformBlocksLayoutBindingCase()
   3105 {
   3106 }
   3107 
   3108 //*****************************************************************************
   3109 
   3110 //=========================================================================
   3111 // test case Shader storage buffer binding
   3112 //=========================================================================
   3113 class ShaderStorageBufferLayoutBindingCase : public LayoutBindingBaseCase
   3114 {
   3115 public:
   3116 	ShaderStorageBufferLayoutBindingCase(Context& context, const char* name, const char* description, StageType stage,
   3117 										 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion);
   3118 	~ShaderStorageBufferLayoutBindingCase(void);
   3119 
   3120 private:
   3121 	class ShaderStorageBufferLayoutBindingProgram : public LayoutBindingProgram
   3122 	{
   3123 	public:
   3124 		ShaderStorageBufferLayoutBindingProgram(IProgramContextSupplier& contextSupplier)
   3125 			: LayoutBindingProgram(contextSupplier)
   3126 		{
   3127 		}
   3128 
   3129 		~ShaderStorageBufferLayoutBindingProgram()
   3130 		{
   3131 		}
   3132 		//*******************************************************************************
   3133 		// overwritten virtual methods
   3134 	private:
   3135 		/*virtual*/
   3136 		StringIntMap getBindingPoints(StringVector args) const
   3137 		{
   3138 			StringIntMap bindingPoints;
   3139 
   3140 			for (StringVector::iterator it = args.begin(); it != args.end(); it++)
   3141 			{
   3142 				glw::GLuint idx = gl().getProgramResourceIndex(getProgram(), GL_SHADER_STORAGE_BLOCK, (*it).c_str());
   3143 				if (idx != GL_INVALID_INDEX)
   3144 				{
   3145 					glw::GLenum param = GL_BUFFER_BINDING;
   3146 					glw::GLint  value = -1;
   3147 					gl().getProgramResourceiv(getProgram(), GL_SHADER_STORAGE_BLOCK, idx, 1, &param, 1, NULL, &value);
   3148 					bool hasNoError = (GL_NO_ERROR == gl().getError());
   3149 					if (hasNoError)
   3150 					{
   3151 						bindingPoints[*it] = value;
   3152 					}
   3153 				}
   3154 			}
   3155 
   3156 			return bindingPoints;
   3157 		}
   3158 
   3159 		/*virtual*/
   3160 		bool setBindingPoints(StringVector list, glw::GLint bindingPoint) const
   3161 		{
   3162 			for (StringVector::iterator it = list.begin(); it != list.end(); it++)
   3163 			{
   3164 				glw::GLuint blockIndex =
   3165 					gl().getProgramResourceIndex(getProgram(), GL_SHADER_STORAGE_BLOCK, (*it).c_str());
   3166 				if (blockIndex == GL_INVALID_INDEX)
   3167 				{
   3168 					return false;
   3169 				}
   3170 				gl().shaderStorageBlockBinding(getProgram(), blockIndex, bindingPoint);
   3171 			}
   3172 			return true;
   3173 		}
   3174 	};
   3175 
   3176 private:
   3177 	// IProgramContextSupplier
   3178 	/*virtual*/
   3179 	LayoutBindingProgram* createProgram()
   3180 	{
   3181 		return new ShaderStorageBufferLayoutBindingProgram(*this);
   3182 	}
   3183 
   3184 private:
   3185 	/*virtual*/
   3186 	String buildLayout(const String& binding)
   3187 	{
   3188 		std::ostringstream s;
   3189 		if (!binding.empty())
   3190 			s << "layout(binding=" << binding << ", std430) ";
   3191 		else
   3192 			s << "layout(std430) ";
   3193 		return s.str();
   3194 	}
   3195 
   3196 	/*virtual*/
   3197 	String getDefaultUniformName(int idx = 0)
   3198 	{
   3199 		StringStream s;
   3200 
   3201 		s << "buffer" << idx;
   3202 		return s.str();
   3203 	}
   3204 	/*virtual*/
   3205 	String buildBlockName(const String& name)
   3206 	{
   3207 		return name;
   3208 	}
   3209 
   3210 	/*virtual*/
   3211 	String buildBlock(const String& name, const String& type)
   3212 	{
   3213 		std::ostringstream s;
   3214 		s << "{";
   3215 		s << type << " " << name << "_a[2];\n";
   3216 		s << "}";
   3217 		return s.str();
   3218 	}
   3219 
   3220 	/*virtual*/
   3221 	String buildAccess(const String& var)
   3222 	{
   3223 		std::ostringstream s;
   3224 		s << "vec4(0.0, " << var << "_a[0] + " << var << "_a[1], 0.0, 1.0)";
   3225 		return s.str();
   3226 	}
   3227 
   3228 	int maxBindings()
   3229 	{
   3230 		int units = 0;
   3231 		gl().getIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &units);
   3232 		return units;
   3233 	}
   3234 
   3235 	// return max. array size allowed
   3236 	int maxArraySize()
   3237 	{
   3238 		int units = 0;
   3239 		switch (getStage())
   3240 		{
   3241 		case FragmentShader:
   3242 			gl().getIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &units);
   3243 			break;
   3244 		case VertexShader:
   3245 			gl().getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &units);
   3246 			break;
   3247 		case ComputeShader:
   3248 			gl().getIntegerv(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, &units);
   3249 			break;
   3250 		default:
   3251 			DE_ASSERT(0);
   3252 			break;
   3253 		}
   3254 		return units;
   3255 	}
   3256 
   3257 	/*virtual*/
   3258 	void bind(int binding)
   3259 	{
   3260 		gl().bindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, m_buffername);
   3261 	}
   3262 
   3263 	/*virtual*/
   3264 	void unbind(int binding)
   3265 	{
   3266 		gl().bindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, 0);
   3267 	}
   3268 
   3269 	/*virtual*/
   3270 	void setupTest(void)
   3271 	{
   3272 		const float f[2] = { 0.25f, 0.75f };
   3273 		gl().genBuffers(1, &m_buffername);
   3274 		gl().bindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffername);
   3275 		gl().bufferData(GL_SHADER_STORAGE_BUFFER, sizeof(f), f, GL_STATIC_DRAW);
   3276 	}
   3277 
   3278 	/*virtual*/
   3279 	void teardownTest(void)
   3280 	{
   3281 		gl().bindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
   3282 		gl().deleteBuffers(1, &m_buffername);
   3283 	}
   3284 
   3285 	//=========================================================================
   3286 	// sub-tests overrides
   3287 	//=========================================================================
   3288 private:
   3289 private:
   3290 	//virtual LayoutBindingTestResult        binding_basic_default               (void);
   3291 	//virtual LayoutBindingTestResult        binding_basic_explicit              (void);
   3292 	//virtual LayoutBindingTestResult        binding_basic_multiple              (void);
   3293 	//virtual LayoutBindingTestResult        binding_basic_render                (void);
   3294 	//virtual LayoutBindingTestResult        binding_integer_constant            (void);
   3295 	//virtual LayoutBindingTestResult        binding_integer_constant_expression (void);
   3296 	//virtual LayoutBindingTestResult        binding_array_size                  (void);
   3297 	//virtual LayoutBindingTestResult        binding_array_implicit              (void);
   3298 	//virtual LayoutBindingTestResult        binding_array_multiple              (void);
   3299 	/*virtual*/
   3300 	LayoutBindingTestResult binding_api_update(void)
   3301 	{
   3302 		// only for GL
   3303 		if (getGLSLVersion() == glu::GLSL_VERSION_310_ES)
   3304 			return LayoutBindingTestResult(true, String(), true);
   3305 
   3306 		return LayoutBindingBaseCase::binding_api_update();
   3307 	}
   3308 	//virtual LayoutBindingTestResult        binding_compilation_errors          (void);
   3309 	//virtual LayoutBindingTestResult        binding_link_errors                 (void);
   3310 	//virtual LayoutBindingTestResult        binding_examples                    (void);
   3311 
   3312 private:
   3313 	glw::GLuint m_buffername;
   3314 };
   3315 
   3316 ShaderStorageBufferLayoutBindingCase::ShaderStorageBufferLayoutBindingCase(Context& context, const char* name,
   3317 																		   const char* description, StageType stage,
   3318 																		   LayoutBindingParameters& samplerType,
   3319 																		   glu::GLSLVersion			glslVersion)
   3320 	: LayoutBindingBaseCase(context, name, description, stage, samplerType, glslVersion), m_buffername(0)
   3321 {
   3322 }
   3323 
   3324 ShaderStorageBufferLayoutBindingCase::~ShaderStorageBufferLayoutBindingCase()
   3325 {
   3326 }
   3327 
   3328 //*****************************************************************************
   3329 
   3330 LayoutBindingTests::LayoutBindingTests(Context& context, glu::GLSLVersion glslVersion)
   3331 	: TestCaseGroup(context, "layout_binding", "Layout Binding LayoutBindingSubTest"), m_glslVersion(glslVersion)
   3332 {
   3333 }
   3334 
   3335 LayoutBindingTests::~LayoutBindingTests(void)
   3336 {
   3337 }
   3338 
   3339 StageType LayoutBindingTests::stageTypes[] = {
   3340 	{ "ComputeShader", ComputeShader },
   3341 	{ "FragmentShader", FragmentShader },
   3342 	{ "VertexShader", VertexShader },
   3343 };
   3344 
   3345 // uniform_type must match vector_type, i.e. isampler2D=>ivec4
   3346 LayoutBindingParameters LayoutBindingTests::test_args[] = {
   3347 	{ "uniform", Texture, TwoD, "vec4", "sampler2D", "vec2", "texture" },
   3348 	{ "uniform", Texture, ThreeD, "vec4", "sampler3D", "vec3", "texture" },
   3349 	{ "uniform", Texture, TwoDArray, "vec4", "sampler2DArray", "vec3", "texture" },
   3350 	{ "uniform", Image, TwoD, "vec4", "image2D", "ivec2", "imageLoad" },
   3351 	{ "uniform", AtomicCounter, TwoD, "vec4", "atomic_uint", "vec3", "atomic" },
   3352 	{ "uniform", UniformBlock, None, "vec4", "block", "vec3", "block" },
   3353 	{ "buffer", ShaderStorageBuffer, None, "vec4", "buffer", "vec3", "atomicAdd" },
   3354 };
   3355 
   3356 // create test name which must be unique or dEQP framework will throw
   3357 // example: sampler2D_layout_binding_vec4_texture_0
   3358 String LayoutBindingTests::createTestName(const StageType& stageType, const LayoutBindingParameters& testArgs)
   3359 {
   3360 	StringStream s;
   3361 	s << testArgs.uniform_type;
   3362 	s << "_layout_binding_";
   3363 	s << testArgs.access_function << "_";
   3364 	s << stageType.name;
   3365 	return s.str();
   3366 }
   3367 
   3368 void LayoutBindingTests::init(void)
   3369 {
   3370 	std::vector<StageType>				 stages   = makeVector(stageTypes);
   3371 	std::vector<LayoutBindingParameters> samplers = makeVector(test_args);
   3372 	for (std::vector<StageType>::iterator stagesIter = stages.begin(); stagesIter != stages.end(); stagesIter++)
   3373 	{
   3374 		for (std::vector<LayoutBindingParameters>::iterator testArgsIter = samplers.begin();
   3375 			 testArgsIter != samplers.end(); testArgsIter++)
   3376 		{
   3377 			String testName = createTestName(*stagesIter, *testArgsIter);
   3378 			switch ((*testArgsIter).surface_type)
   3379 			{
   3380 			case Texture:
   3381 				addChild(new SamplerLayoutBindingCase(m_context, testName.c_str(),
   3382 													  "test sampler layout binding functionality", *stagesIter,
   3383 													  *testArgsIter, m_glslVersion));
   3384 				break;
   3385 			case Image:
   3386 				addChild(new ImageLayoutBindingCase(m_context, testName.c_str(),
   3387 													"test image layout binding functionality", *stagesIter,
   3388 													*testArgsIter, m_glslVersion));
   3389 				break;
   3390 			case AtomicCounter:
   3391 				addChild(new AtomicCounterLayoutBindingCase(m_context, testName.c_str(),
   3392 															"test atomic counters layout binding functionality",
   3393 															*stagesIter, *testArgsIter, m_glslVersion));
   3394 				break;
   3395 			case UniformBlock:
   3396 				addChild(new UniformBlocksLayoutBindingCase(m_context, testName.c_str(),
   3397 															"test uniform block layout binding functionality",
   3398 															*stagesIter, *testArgsIter, m_glslVersion));
   3399 				break;
   3400 			case ShaderStorageBuffer:
   3401 				addChild(new ShaderStorageBufferLayoutBindingCase(
   3402 					m_context, testName.c_str(), "test shader storage buffer layout binding functionality", *stagesIter,
   3403 					*testArgsIter, m_glslVersion));
   3404 				break;
   3405 			default:
   3406 				DE_ASSERT(0);
   3407 				break;
   3408 			}
   3409 		}
   3410 	}
   3411 }
   3412 
   3413 } // glcts
   3414