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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Uniform API tests.
     22  *
     23  * \todo [2013-02-26 nuutti] Much duplication between this and ES2.
     24  *							 Utilities to glshared?
     25  *//*--------------------------------------------------------------------*/
     26 
     27 #include "es3fUniformApiTests.hpp"
     28 #include "gluCallLogWrapper.hpp"
     29 #include "gluShaderProgram.hpp"
     30 #include "gluVarType.hpp"
     31 #include "gluPixelTransfer.hpp"
     32 #include "gluTextureUtil.hpp"
     33 #include "gluTexture.hpp"
     34 #include "tcuRenderTarget.hpp"
     35 #include "tcuTestLog.hpp"
     36 #include "tcuSurface.hpp"
     37 #include "tcuCommandLine.hpp"
     38 #include "deRandom.hpp"
     39 #include "deStringUtil.hpp"
     40 #include "deString.h"
     41 #include "deSharedPtr.hpp"
     42 #include "deMemory.h"
     43 
     44 #include "glwEnums.hpp"
     45 #include "glwFunctions.hpp"
     46 
     47 #include <set>
     48 #include <cstring>
     49 
     50 using namespace glw;
     51 
     52 namespace deqp
     53 {
     54 namespace gles3
     55 {
     56 namespace Functional
     57 {
     58 
     59 using std::vector;
     60 using std::string;
     61 using tcu::TestLog;
     62 using tcu::ScopedLogSection;
     63 using glu::ShaderProgram;
     64 using glu::StructType;
     65 using de::Random;
     66 using de::SharedPtr;
     67 
     68 typedef bool (* dataTypePredicate)(glu::DataType);
     69 
     70 static const int MAX_RENDER_WIDTH			= 32;
     71 static const int MAX_RENDER_HEIGHT			= 32;
     72 static const int MAX_NUM_SAMPLER_UNIFORMS	= 16;
     73 
     74 static const glu::DataType s_testDataTypes[] =
     75 {
     76 	glu::TYPE_FLOAT,
     77 	glu::TYPE_FLOAT_VEC2,
     78 	glu::TYPE_FLOAT_VEC3,
     79 	glu::TYPE_FLOAT_VEC4,
     80 	glu::TYPE_FLOAT_MAT2,
     81 	glu::TYPE_FLOAT_MAT2X3,
     82 	glu::TYPE_FLOAT_MAT2X4,
     83 	glu::TYPE_FLOAT_MAT3X2,
     84 	glu::TYPE_FLOAT_MAT3,
     85 	glu::TYPE_FLOAT_MAT3X4,
     86 	glu::TYPE_FLOAT_MAT4X2,
     87 	glu::TYPE_FLOAT_MAT4X3,
     88 	glu::TYPE_FLOAT_MAT4,
     89 
     90 	glu::TYPE_INT,
     91 	glu::TYPE_INT_VEC2,
     92 	glu::TYPE_INT_VEC3,
     93 	glu::TYPE_INT_VEC4,
     94 
     95 	glu::TYPE_UINT,
     96 	glu::TYPE_UINT_VEC2,
     97 	glu::TYPE_UINT_VEC3,
     98 	glu::TYPE_UINT_VEC4,
     99 
    100 	glu::TYPE_BOOL,
    101 	glu::TYPE_BOOL_VEC2,
    102 	glu::TYPE_BOOL_VEC3,
    103 	glu::TYPE_BOOL_VEC4,
    104 
    105 	glu::TYPE_SAMPLER_2D,
    106 	glu::TYPE_SAMPLER_CUBE
    107 	// \note We don't test all sampler types here.
    108 };
    109 
    110 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name)
    111 {
    112 	int val = -1;
    113 	funcs.getIntegerv(name, &val);
    114 	return val;
    115 }
    116 
    117 static inline tcu::Vec4 vec4FromPtr (const float* const ptr)
    118 {
    119 	tcu::Vec4 result;
    120 	for (int i = 0; i < 4; i++)
    121 		result[i] = ptr[i];
    122 	return result;
    123 }
    124 
    125 static inline string beforeLast (const string& str, const char c)
    126 {
    127 	return str.substr(0, str.find_last_of(c));
    128 }
    129 
    130 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color)
    131 {
    132 	for (int z = 0; z < access.getDepth(); z++)
    133 	for (int y = 0; y < access.getHeight(); y++)
    134 	for (int x = 0; x < access.getWidth(); x++)
    135 		access.setPixel(color, x, y, z);
    136 }
    137 
    138 static inline int getSamplerNumLookupDimensions (const glu::DataType type)
    139 {
    140 	switch (type)
    141 	{
    142 		case glu::TYPE_SAMPLER_2D:
    143 		case glu::TYPE_INT_SAMPLER_2D:
    144 		case glu::TYPE_UINT_SAMPLER_2D:
    145 			return 2;
    146 
    147 		case glu::TYPE_SAMPLER_3D:
    148 		case glu::TYPE_INT_SAMPLER_3D:
    149 		case glu::TYPE_UINT_SAMPLER_3D:
    150 		case glu::TYPE_SAMPLER_2D_SHADOW:
    151 		case glu::TYPE_SAMPLER_2D_ARRAY:
    152 		case glu::TYPE_INT_SAMPLER_2D_ARRAY:
    153 		case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
    154 		case glu::TYPE_SAMPLER_CUBE:
    155 		case glu::TYPE_INT_SAMPLER_CUBE:
    156 		case glu::TYPE_UINT_SAMPLER_CUBE:
    157 			return 3;
    158 
    159 		case glu::TYPE_SAMPLER_CUBE_SHADOW:
    160 		case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
    161 			return 4;
    162 
    163 		default:
    164 			DE_ASSERT(false);
    165 			return 0;
    166 	}
    167 }
    168 
    169 static inline glu::DataType getSamplerLookupReturnType (const glu::DataType type)
    170 {
    171 	switch (type)
    172 	{
    173 		case glu::TYPE_SAMPLER_2D:
    174 		case glu::TYPE_SAMPLER_CUBE:
    175 		case glu::TYPE_SAMPLER_2D_ARRAY:
    176 		case glu::TYPE_SAMPLER_3D:
    177 			return glu::TYPE_FLOAT_VEC4;
    178 
    179 		case glu::TYPE_UINT_SAMPLER_2D:
    180 		case glu::TYPE_UINT_SAMPLER_CUBE:
    181 		case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
    182 		case glu::TYPE_UINT_SAMPLER_3D:
    183 			return glu::TYPE_UINT_VEC4;
    184 
    185 		case glu::TYPE_INT_SAMPLER_2D:
    186 		case glu::TYPE_INT_SAMPLER_CUBE:
    187 		case glu::TYPE_INT_SAMPLER_2D_ARRAY:
    188 		case glu::TYPE_INT_SAMPLER_3D:
    189 			return glu::TYPE_INT_VEC4;
    190 
    191 		case glu::TYPE_SAMPLER_2D_SHADOW:
    192 		case glu::TYPE_SAMPLER_CUBE_SHADOW:
    193 		case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
    194 			return glu::TYPE_FLOAT;
    195 
    196 		default:
    197 			DE_ASSERT(false);
    198 			return glu::TYPE_LAST;
    199 	}
    200 }
    201 
    202 template<glu::DataType T>
    203 static bool dataTypeEquals (const glu::DataType t)
    204 {
    205 	return t == T;
    206 }
    207 
    208 template<int N>
    209 static bool dataTypeIsMatrixWithNRows (const glu::DataType t)
    210 {
    211 	return glu::isDataTypeMatrix(t) && glu::getDataTypeMatrixNumRows(t) == N;
    212 }
    213 
    214 static bool typeContainsMatchingBasicType (const glu::VarType& type, const dataTypePredicate predicate)
    215 {
    216 	if (type.isBasicType())
    217 		return predicate(type.getBasicType());
    218 	else if (type.isArrayType())
    219 		return typeContainsMatchingBasicType(type.getElementType(), predicate);
    220 	else
    221 	{
    222 		DE_ASSERT(type.isStructType());
    223 		const StructType& structType = *type.getStructPtr();
    224 		for (int i = 0; i < structType.getNumMembers(); i++)
    225 			if (typeContainsMatchingBasicType(structType.getMember(i).getType(), predicate))
    226 				return true;
    227 		return false;
    228 	}
    229 }
    230 
    231 static void getDistinctSamplerTypes (vector<glu::DataType>& dst, const glu::VarType& type)
    232 {
    233 	if (type.isBasicType())
    234 	{
    235 		const glu::DataType basicType = type.getBasicType();
    236 		if (glu::isDataTypeSampler(basicType) && std::find(dst.begin(), dst.end(), basicType) == dst.end())
    237 			dst.push_back(basicType);
    238 	}
    239 	else if (type.isArrayType())
    240 		getDistinctSamplerTypes(dst, type.getElementType());
    241 	else
    242 	{
    243 		DE_ASSERT(type.isStructType());
    244 		const StructType& structType = *type.getStructPtr();
    245 		for (int i = 0; i < structType.getNumMembers(); i++)
    246 			getDistinctSamplerTypes(dst, structType.getMember(i).getType());
    247 	}
    248 }
    249 
    250 static int getNumSamplersInType (const glu::VarType& type)
    251 {
    252 	if (type.isBasicType())
    253 		return glu::isDataTypeSampler(type.getBasicType()) ? 1 : 0;
    254 	else if (type.isArrayType())
    255 		return getNumSamplersInType(type.getElementType()) * type.getArraySize();
    256 	else
    257 	{
    258 		DE_ASSERT(type.isStructType());
    259 		const StructType& structType = *type.getStructPtr();
    260 		int sum = 0;
    261 		for (int i = 0; i < structType.getNumMembers(); i++)
    262 			sum += getNumSamplersInType(structType.getMember(i).getType());
    263 		return sum;
    264 	}
    265 }
    266 
    267 static glu::VarType generateRandomType (const int maxDepth, int& curStructIdx, vector<const StructType*>& structTypesDst, Random& rnd)
    268 {
    269 	const bool isStruct		= maxDepth > 0 && rnd.getFloat() < 0.2f;
    270 	const bool isArray		= rnd.getFloat() < 0.3f;
    271 
    272 	if (isStruct)
    273 	{
    274 		const int			numMembers = rnd.getInt(1, 5);
    275 		StructType* const	structType = new StructType(("structType" + de::toString(curStructIdx++)).c_str());
    276 
    277 		for (int i = 0; i < numMembers; i++)
    278 			structType->addMember(("m" + de::toString(i)).c_str(), generateRandomType(maxDepth-1, curStructIdx, structTypesDst, rnd));
    279 
    280 		structTypesDst.push_back(structType);
    281 		return isArray ? glu::VarType(glu::VarType(structType), rnd.getInt(1, 5)) : glu::VarType(structType);
    282 	}
    283 	else
    284 	{
    285 		const glu::DataType		basicType = (glu::DataType)s_testDataTypes[rnd.getInt(0, DE_LENGTH_OF_ARRAY(s_testDataTypes)-1)];
    286 		const glu::Precision	precision = glu::isDataTypeBoolOrBVec(basicType) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
    287 		return isArray ? glu::VarType(glu::VarType(basicType, precision), rnd.getInt(1, 5)) : glu::VarType(basicType, precision);
    288 	}
    289 }
    290 
    291 namespace
    292 {
    293 
    294 struct VarValue
    295 {
    296 	glu::DataType type;
    297 
    298 	union
    299 	{
    300 		float		floatV[4*4]; // At most mat4. \note Matrices here are column-major.
    301 		deInt32		intV[4];
    302 		deUint32	uintV[4];
    303 		bool		boolV[4];
    304 		struct
    305 		{
    306 			int		unit;
    307 			union
    308 			{
    309 				float		floatV[4];
    310 				deInt32		intV[4];
    311 				deUint32	uintV[4];
    312 			} fillColor;
    313 		} samplerV;
    314 	} val;
    315 };
    316 
    317 enum CaseShaderType
    318 {
    319 	CASESHADERTYPE_VERTEX = 0,
    320 	CASESHADERTYPE_FRAGMENT,
    321 	CASESHADERTYPE_BOTH,
    322 
    323 	CASESHADERTYPE_LAST
    324 };
    325 
    326 struct Uniform
    327 {
    328 	string			name;
    329 	glu::VarType	type;
    330 
    331 	Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
    332 };
    333 
    334 // A set of uniforms, along with related struct types.
    335 class UniformCollection
    336 {
    337 public:
    338 	int					getNumUniforms		(void) const					{ return (int)m_uniforms.size();	}
    339 	int					getNumStructTypes	(void) const					{ return (int)m_structTypes.size();	}
    340 	Uniform&			getUniform			(const int ndx)					{ return m_uniforms[ndx];			}
    341 	const Uniform&		getUniform			(const int ndx) const			{ return m_uniforms[ndx];			}
    342 	const StructType*	getStructType		(const int ndx) const			{ return m_structTypes[ndx];		}
    343 	void				addUniform			(const Uniform& uniform)		{ m_uniforms.push_back(uniform);	}
    344 	void				addStructType		(const StructType* const type)	{ m_structTypes.push_back(type);	}
    345 
    346 	UniformCollection	(void) {}
    347 	~UniformCollection	(void)
    348 	{
    349 		for (int i = 0; i < (int)m_structTypes.size(); i++)
    350 			delete m_structTypes[i];
    351 	}
    352 
    353 	// Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one.
    354 	// \note receiver takes ownership of the struct types.
    355 	void moveContents (UniformCollection& receiver)
    356 	{
    357 		for (int i = 0; i < (int)m_uniforms.size(); i++)
    358 			receiver.addUniform(m_uniforms[i]);
    359 		m_uniforms.clear();
    360 
    361 		for (int i = 0; i < (int)m_structTypes.size(); i++)
    362 			receiver.addStructType(m_structTypes[i]);
    363 		m_structTypes.clear();
    364 	}
    365 
    366 	bool containsMatchingBasicType (const dataTypePredicate predicate) const
    367 	{
    368 		for (int i = 0; i < (int)m_uniforms.size(); i++)
    369 			if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate))
    370 				return true;
    371 		return false;
    372 	}
    373 
    374 	vector<glu::DataType> getSamplerTypes (void) const
    375 	{
    376 		vector<glu::DataType> samplerTypes;
    377 		for (int i = 0; i < (int)m_uniforms.size(); i++)
    378 			getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type);
    379 		return samplerTypes;
    380 	}
    381 
    382 	bool containsSeveralSamplerTypes (void) const
    383 	{
    384 		return getSamplerTypes().size() > 1;
    385 	}
    386 
    387 	int getNumSamplers (void) const
    388 	{
    389 		int sum = 0;
    390 		for (int i = 0; i < (int)m_uniforms.size(); i++)
    391 			sum += getNumSamplersInType(m_uniforms[i].type);
    392 		return sum;
    393 	}
    394 
    395 	static UniformCollection* basic (const glu::DataType type, const char* const nameSuffix = "")
    396 	{
    397 		UniformCollection* const	res		= new UniformCollection;
    398 		const glu::Precision		prec	= glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
    399 		res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
    400 		return res;
    401 	}
    402 
    403 	static UniformCollection* basicArray (const glu::DataType type, const char* const nameSuffix = "")
    404 	{
    405 		UniformCollection* const	res		= new UniformCollection;
    406 		const glu::Precision		prec	= glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
    407 		res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)));
    408 		return res;
    409 	}
    410 
    411 	static UniformCollection* basicStruct (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "")
    412 	{
    413 		UniformCollection* const	res		= new UniformCollection;
    414 		const glu::Precision		prec0	= glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
    415 		const glu::Precision		prec1	= glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
    416 
    417 		StructType* const structType = new StructType((string("structType") + nameSuffix).c_str());
    418 		structType->addMember("m0", glu::VarType(type0, prec0));
    419 		structType->addMember("m1", glu::VarType(type1, prec1));
    420 		if (containsArrays)
    421 		{
    422 			structType->addMember("m2", glu::VarType(glu::VarType(type0, prec0), 3));
    423 			structType->addMember("m3", glu::VarType(glu::VarType(type1, prec1), 3));
    424 		}
    425 
    426 		res->addStructType(structType);
    427 		res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType)));
    428 
    429 		return res;
    430 	}
    431 
    432 	static UniformCollection* structInArray (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "")
    433 	{
    434 		UniformCollection* const res = basicStruct(type0, type1, containsArrays, nameSuffix);
    435 		res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3);
    436 		return res;
    437 	}
    438 
    439 	static UniformCollection* nestedArraysStructs (const glu::DataType type0, const glu::DataType type1, const char* const nameSuffix = "")
    440 	{
    441 		UniformCollection* const res		= new UniformCollection;
    442 		const glu::Precision prec0			= glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
    443 		const glu::Precision prec1			= glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
    444 		StructType* const structType		= new StructType((string("structType") + nameSuffix).c_str());
    445 		StructType* const subStructType		= new StructType((string("subStructType") + nameSuffix).c_str());
    446 		StructType* const subSubStructType	= new StructType((string("subSubStructType") + nameSuffix).c_str());
    447 
    448 		subSubStructType->addMember("mss0", glu::VarType(type0, prec0));
    449 		subSubStructType->addMember("mss1", glu::VarType(type1, prec1));
    450 
    451 		subStructType->addMember("ms0", glu::VarType(type1, prec1));
    452 		subStructType->addMember("ms1", glu::VarType(glu::VarType(type0, prec0), 2));
    453 		subStructType->addMember("ms2", glu::VarType(glu::VarType(subSubStructType), 2));
    454 
    455 		structType->addMember("m0", glu::VarType(type0, prec0));
    456 		structType->addMember("m1", glu::VarType(subStructType));
    457 		structType->addMember("m2", glu::VarType(type1, prec1));
    458 
    459 		res->addStructType(subSubStructType);
    460 		res->addStructType(subStructType);
    461 		res->addStructType(structType);
    462 
    463 		res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType)));
    464 
    465 		return res;
    466 	}
    467 
    468 	static UniformCollection* multipleBasic (const char* const nameSuffix = "")
    469 	{
    470 		static const glu::DataType	types[]	= { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 };
    471 		UniformCollection* const	res		= new UniformCollection;
    472 
    473 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++)
    474 		{
    475 			UniformCollection* const sub = basic(types[i], ("_" + de::toString(i) + nameSuffix).c_str());
    476 			sub->moveContents(*res);
    477 			delete sub;
    478 		}
    479 
    480 		return res;
    481 	}
    482 
    483 	static UniformCollection* multipleBasicArray (const char* const nameSuffix = "")
    484 	{
    485 		static const glu::DataType	types[]	= { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_BOOL_VEC2 };
    486 		UniformCollection* const	res		= new UniformCollection;
    487 
    488 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++)
    489 		{
    490 			UniformCollection* const sub = basicArray(types[i], ("_" + de::toString(i) + nameSuffix).c_str());
    491 			sub->moveContents(*res);
    492 			delete sub;
    493 		}
    494 
    495 		return res;
    496 	}
    497 
    498 	static UniformCollection* multipleNestedArraysStructs (const char* const nameSuffix = "")
    499 	{
    500 		static const glu::DataType	types0[]	= { glu::TYPE_FLOAT,		glu::TYPE_INT,		glu::TYPE_BOOL_VEC4 };
    501 		static const glu::DataType	types1[]	= { glu::TYPE_FLOAT_VEC4,	glu::TYPE_INT_VEC4,	glu::TYPE_BOOL };
    502 		UniformCollection* const	res			= new UniformCollection;
    503 
    504 		DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(types0) == DE_LENGTH_OF_ARRAY(types1));
    505 
    506 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(types0); i++)
    507 		{
    508 			UniformCollection* const sub = nestedArraysStructs(types0[i], types1[i], ("_" + de::toString(i) + nameSuffix).c_str());
    509 			sub->moveContents(*res);
    510 			delete sub;
    511 		}
    512 
    513 		return res;
    514 	}
    515 
    516 	static UniformCollection* random (const deUint32 seed)
    517 	{
    518 		Random						rnd			(seed);
    519 		const int					numUniforms	= rnd.getInt(1, 5);
    520 		int							structIdx	= 0;
    521 		UniformCollection* const	res			= new UniformCollection;
    522 
    523 		for (int i = 0; i < numUniforms; i++)
    524 		{
    525 			vector<const StructType*>	structTypes;
    526 			Uniform						uniform(("u_var" + de::toString(i)).c_str(), glu::VarType());
    527 
    528 			// \note Discard uniforms that would cause number of samplers to exceed MAX_NUM_SAMPLER_UNIFORMS.
    529 			do
    530 			{
    531 				for (int j = 0; j < (int)structTypes.size(); j++)
    532 					delete structTypes[j];
    533 				structTypes.clear();
    534 				uniform.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd));
    535 			} while (res->getNumSamplers() + getNumSamplersInType(uniform.type) > MAX_NUM_SAMPLER_UNIFORMS);
    536 
    537 			res->addUniform(uniform);
    538 			for (int j = 0; j < (int)structTypes.size(); j++)
    539 				res->addStructType(structTypes[j]);
    540 		}
    541 
    542 		return res;
    543 	}
    544 
    545 private:
    546 	// \note Copying these would be cumbersome, since deep-copying both m_uniforms and m_structTypes
    547 	// would mean that we'd need to update pointers from uniforms to point to the new structTypes.
    548 	// When the same UniformCollection is needed in several places, a SharedPtr is used instead.
    549 								UniformCollection	(const UniformCollection&); // Not allowed.
    550 	UniformCollection&			operator=			(const UniformCollection&); // Not allowed.
    551 
    552 	vector<Uniform>				m_uniforms;
    553 	vector<const StructType*>	m_structTypes;
    554 };
    555 
    556 }; // anonymous
    557 
    558 static VarValue getSamplerFillValue (const VarValue& sampler)
    559 {
    560 	DE_ASSERT(glu::isDataTypeSampler(sampler.type));
    561 
    562 	VarValue result;
    563 	result.type = getSamplerLookupReturnType(sampler.type);
    564 
    565 	switch (result.type)
    566 	{
    567 		case glu::TYPE_FLOAT_VEC4:
    568 			for (int i = 0; i < 4; i++)
    569 				result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i];
    570 			break;
    571 		case glu::TYPE_UINT_VEC4:
    572 			for (int i = 0; i < 4; i++)
    573 				result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i];
    574 			break;
    575 		case glu::TYPE_INT_VEC4:
    576 			for (int i = 0; i < 4; i++)
    577 				result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i];
    578 			break;
    579 		case glu::TYPE_FLOAT:
    580 			result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0];
    581 			break;
    582 		default:
    583 			DE_ASSERT(false);
    584 	}
    585 
    586 	return result;
    587 }
    588 
    589 static VarValue getSamplerUnitValue (const VarValue& sampler)
    590 {
    591 	DE_ASSERT(glu::isDataTypeSampler(sampler.type));
    592 
    593 	VarValue result;
    594 	result.type = glu::TYPE_INT;
    595 	result.val.intV[0] = sampler.val.samplerV.unit;
    596 
    597 	return result;
    598 }
    599 
    600 static glu::DataType getDataTypeTransposedMatrix (const glu::DataType original)
    601 {
    602 	return glu::getDataTypeMatrix(glu::getDataTypeMatrixNumRows(original), glu::getDataTypeMatrixNumColumns(original));
    603 }
    604 
    605 static VarValue getTransposeMatrix (const VarValue& original)
    606 {
    607 	DE_ASSERT(glu::isDataTypeMatrix(original.type));
    608 
    609 	const int	rows = glu::getDataTypeMatrixNumRows(original.type);
    610 	const int	cols = glu::getDataTypeMatrixNumColumns(original.type);
    611 	VarValue	result;
    612 	result.type = getDataTypeTransposedMatrix(original.type);
    613 
    614 	for (int i = 0; i < rows; i++)
    615 	for (int j = 0; j < cols; j++)
    616 		result.val.floatV[i*cols + j] = original.val.floatV[j*rows + i];
    617 
    618 	return result;
    619 }
    620 
    621 static string shaderVarValueStr (const VarValue& value)
    622 {
    623 	const int			numElems = glu::getDataTypeScalarSize(value.type);
    624 	std::ostringstream	result;
    625 
    626 	if (numElems > 1)
    627 		result << glu::getDataTypeName(value.type) << "(";
    628 
    629 	for (int i = 0; i < numElems; i++)
    630 	{
    631 		if (i > 0)
    632 			result << ", ";
    633 
    634 		if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type))
    635 			result << de::floatToString(value.val.floatV[i], 2);
    636 		else if (glu::isDataTypeIntOrIVec((value.type)))
    637 			result << de::toString(value.val.intV[i]);
    638 		else if (glu::isDataTypeUintOrUVec((value.type)))
    639 			result << de::toString(value.val.uintV[i]) << "u";
    640 		else if (glu::isDataTypeBoolOrBVec((value.type)))
    641 			result << (value.val.boolV[i] ? "true" : "false");
    642 		else if (glu::isDataTypeSampler((value.type)))
    643 			result << shaderVarValueStr(getSamplerFillValue(value));
    644 		else
    645 			DE_ASSERT(false);
    646 	}
    647 
    648 	if (numElems > 1)
    649 		result << ")";
    650 
    651 	return result.str();
    652 }
    653 
    654 static string apiVarValueStr (const VarValue& value)
    655 {
    656 	const int			numElems = glu::getDataTypeScalarSize(value.type);
    657 	std::ostringstream	result;
    658 
    659 	if (numElems > 1)
    660 		result << "(";
    661 
    662 	for (int i = 0; i < numElems; i++)
    663 	{
    664 		if (i > 0)
    665 			result << ", ";
    666 
    667 		if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type))
    668 			result << de::floatToString(value.val.floatV[i], 2);
    669 		else if (glu::isDataTypeIntOrIVec((value.type)))
    670 			result << de::toString(value.val.intV[i]);
    671 		else if (glu::isDataTypeUintOrUVec((value.type)))
    672 			result << de::toString(value.val.uintV[i]);
    673 		else if (glu::isDataTypeBoolOrBVec((value.type)))
    674 			result << (value.val.boolV[i] ? "true" : "false");
    675 		else if (glu::isDataTypeSampler((value.type)))
    676 			result << value.val.samplerV.unit;
    677 		else
    678 			DE_ASSERT(false);
    679 	}
    680 
    681 	if (numElems > 1)
    682 		result << ")";
    683 
    684 	return result.str();
    685 }
    686 
    687 static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */)
    688 {
    689 	const int	numElems = glu::getDataTypeScalarSize(type);
    690 	VarValue	result;
    691 	result.type = type;
    692 
    693 	DE_ASSERT((samplerUnit >= 0) == (glu::isDataTypeSampler(type)));
    694 
    695 	if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type))
    696 	{
    697 		for (int i = 0; i < numElems; i++)
    698 			result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
    699 	}
    700 	else if (glu::isDataTypeIntOrIVec(type))
    701 	{
    702 		for (int i = 0; i < numElems; i++)
    703 			result.val.intV[i] = rnd.getInt(-10, 10);
    704 	}
    705 	else if (glu::isDataTypeUintOrUVec(type))
    706 	{
    707 		for (int i = 0; i < numElems; i++)
    708 			result.val.uintV[i] = (deUint32)rnd.getInt(0, 10);
    709 	}
    710 	else if (glu::isDataTypeBoolOrBVec(type))
    711 	{
    712 		for (int i = 0; i < numElems; i++)
    713 			result.val.boolV[i] = rnd.getBool();
    714 	}
    715 	else if (glu::isDataTypeSampler(type))
    716 	{
    717 		const glu::DataType		texResultType		= getSamplerLookupReturnType(type);
    718 		const glu::DataType		texResultScalarType	= glu::getDataTypeScalarType(texResultType);
    719 		const int				texResultNumDims	= glu::getDataTypeScalarSize(texResultType);
    720 
    721 		result.val.samplerV.unit = samplerUnit;
    722 
    723 		for (int i = 0; i < texResultNumDims; i++)
    724 		{
    725 			switch (texResultScalarType)
    726 			{
    727 				case glu::TYPE_FLOAT:	result.val.samplerV.fillColor.floatV[i]		= rnd.getFloat(0.0f, 1.0f);		break;
    728 				case glu::TYPE_INT:		result.val.samplerV.fillColor.intV[i]		= rnd.getInt(-10, 10);			break;
    729 				case glu::TYPE_UINT:	result.val.samplerV.fillColor.uintV[i]		= (deUint32)rnd.getInt(0, 10);	break;
    730 				default:
    731 					DE_ASSERT(false);
    732 			}
    733 		}
    734 	}
    735 	else
    736 		DE_ASSERT(false);
    737 
    738 	return result;
    739 }
    740 
    741 static VarValue generateZeroVarValue (const glu::DataType type)
    742 {
    743 	const int	numElems = glu::getDataTypeScalarSize(type);
    744 	VarValue	result;
    745 	result.type = type;
    746 
    747 	if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type))
    748 	{
    749 		for (int i = 0; i < numElems; i++)
    750 			result.val.floatV[i] = 0.0f;
    751 	}
    752 	else if (glu::isDataTypeIntOrIVec(type))
    753 	{
    754 		for (int i = 0; i < numElems; i++)
    755 			result.val.intV[i] = 0;
    756 	}
    757 	else if (glu::isDataTypeUintOrUVec(type))
    758 	{
    759 		for (int i = 0; i < numElems; i++)
    760 			result.val.uintV[i] = 0u;
    761 	}
    762 	else if (glu::isDataTypeBoolOrBVec(type))
    763 	{
    764 		for (int i = 0; i < numElems; i++)
    765 			result.val.boolV[i] = false;
    766 	}
    767 	else if (glu::isDataTypeSampler(type))
    768 	{
    769 		const glu::DataType		texResultType		= getSamplerLookupReturnType(type);
    770 		const glu::DataType		texResultScalarType	= glu::getDataTypeScalarType(texResultType);
    771 		const int				texResultNumDims	= glu::getDataTypeScalarSize(texResultType);
    772 
    773 		result.val.samplerV.unit = 0;
    774 
    775 		for (int i = 0; i < texResultNumDims; i++)
    776 		{
    777 			switch (texResultScalarType)
    778 			{
    779 				case glu::TYPE_FLOAT:	result.val.samplerV.fillColor.floatV[i]		= 0.12f * (float)i;	break;
    780 				case glu::TYPE_INT:		result.val.samplerV.fillColor.intV[i]		= -2 + i;			break;
    781 				case glu::TYPE_UINT:	result.val.samplerV.fillColor.uintV[i]		= 4 + i;			break;
    782 				default:
    783 					DE_ASSERT(false);
    784 			}
    785 		}
    786 	}
    787 	else
    788 		DE_ASSERT(false);
    789 
    790 	return result;
    791 }
    792 
    793 static bool apiVarValueEquals (const VarValue& a, const VarValue& b)
    794 {
    795 	const int		size			= glu::getDataTypeScalarSize(a.type);
    796 	const float		floatThreshold	= 0.05f;
    797 
    798 	DE_ASSERT(a.type == b.type);
    799 
    800 	if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type))
    801 	{
    802 		for (int i = 0; i < size; i++)
    803 			if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold)
    804 				return false;
    805 	}
    806 	else if (glu::isDataTypeIntOrIVec(a.type))
    807 	{
    808 		for (int i = 0; i < size; i++)
    809 			if (a.val.intV[i] != b.val.intV[i])
    810 				return false;
    811 	}
    812 	else if (glu::isDataTypeUintOrUVec(a.type))
    813 	{
    814 		for (int i = 0; i < size; i++)
    815 			if (a.val.uintV[i] != b.val.uintV[i])
    816 				return false;
    817 	}
    818 	else if (glu::isDataTypeBoolOrBVec(a.type))
    819 	{
    820 		for (int i = 0; i < size; i++)
    821 			if (a.val.boolV[i] != b.val.boolV[i])
    822 				return false;
    823 	}
    824 	else if (glu::isDataTypeSampler(a.type))
    825 	{
    826 		if (a.val.samplerV.unit != b.val.samplerV.unit)
    827 			return false;
    828 	}
    829 	else
    830 		DE_ASSERT(false);
    831 
    832 	return true;
    833 }
    834 
    835 static VarValue getRandomBoolRepresentation (const VarValue& boolValue, const glu::DataType targetScalarType, Random& rnd)
    836 {
    837 	DE_ASSERT(glu::isDataTypeBoolOrBVec(boolValue.type));
    838 
    839 	const int				size		= glu::getDataTypeScalarSize(boolValue.type);
    840 	const glu::DataType		targetType	= size == 1 ? targetScalarType : glu::getDataTypeVector(targetScalarType, size);
    841 	VarValue				result;
    842 	result.type = targetType;
    843 
    844 	switch (targetScalarType)
    845 	{
    846 		case glu::TYPE_INT:
    847 			for (int i = 0; i < size; i++)
    848 			{
    849 				if (boolValue.val.boolV[i])
    850 				{
    851 					result.val.intV[i] = rnd.getInt(-10, 10);
    852 					if (result.val.intV[i] == 0)
    853 						result.val.intV[i] = 1;
    854 				}
    855 				else
    856 					result.val.intV[i] = 0;
    857 			}
    858 			break;
    859 
    860 		case glu::TYPE_UINT:
    861 			for (int i = 0; i < size; i++)
    862 			{
    863 				if (boolValue.val.boolV[i])
    864 					result.val.uintV[i] = rnd.getInt(1, 10);
    865 				else
    866 					result.val.uintV[i] = 0;
    867 			}
    868 			break;
    869 
    870 		case glu::TYPE_FLOAT:
    871 			for (int i = 0; i < size; i++)
    872 			{
    873 				if (boolValue.val.boolV[i])
    874 				{
    875 					result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
    876 					if (result.val.floatV[i] == 0.0f)
    877 						result.val.floatV[i] = 1.0f;
    878 				}
    879 				else
    880 					result.val.floatV[i] = 0;
    881 			}
    882 			break;
    883 
    884 		default:
    885 			DE_ASSERT(false);
    886 	}
    887 
    888 	return result;
    889 }
    890 
    891 static const char* getCaseShaderTypeName (const CaseShaderType type)
    892 {
    893 	switch (type)
    894 	{
    895 		case CASESHADERTYPE_VERTEX:		return "vertex";
    896 		case CASESHADERTYPE_FRAGMENT:	return "fragment";
    897 		case CASESHADERTYPE_BOTH:		return "both";
    898 		default:
    899 			DE_ASSERT(false);
    900 			return DE_NULL;
    901 	}
    902 }
    903 
    904 static CaseShaderType randomCaseShaderType (const deUint32 seed)
    905 {
    906 	return (CaseShaderType)Random(seed).getInt(0, CASESHADERTYPE_LAST-1);
    907 }
    908 
    909 class UniformCase : public TestCase, protected glu::CallLogWrapper
    910 {
    911 public:
    912 	enum Feature
    913 	{
    914 		// ARRAYUSAGE_ONLY_MIDDLE_INDEX: only middle index of each array is used in shader. If not given, use all indices.
    915 		FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX	= 1<<0,
    916 
    917 		// UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glUniform1f(), where possible. If not given, use pass-by-pointer versions.
    918 		FEATURE_UNIFORMFUNC_VALUE				= 1<<1,
    919 
    920 		// MATRIXMODE_ROWMAJOR: pass matrices to GL in row major form. If not given, use column major.
    921 		FEATURE_MATRIXMODE_ROWMAJOR				= 1<<2,
    922 
    923 		// ARRAYASSIGN: how basic-type arrays are assigned with glUniform*(). If none given, assign each element of an array separately.
    924 		FEATURE_ARRAYASSIGN_FULL				= 1<<3, //!< Assign all elements of an array with one glUniform*().
    925 		FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO		= 1<<4, //!< Assign two elements per one glUniform*().
    926 
    927 		// UNIFORMUSAGE_EVERY_OTHER: use about half of the uniforms. If not given, use all uniforms (except that some array indices may be omitted according to ARRAYUSAGE).
    928 		FEATURE_UNIFORMUSAGE_EVERY_OTHER		= 1<<5,
    929 
    930 		// BOOLEANAPITYPE: type used to pass booleans to and from GL api. If none given, use float.
    931 		FEATURE_BOOLEANAPITYPE_INT				= 1<<6,
    932 		FEATURE_BOOLEANAPITYPE_UINT				= 1<<7,
    933 
    934 		// UNIFORMVALUE_ZERO: use zero-valued uniforms. If not given, use random uniform values.
    935 		FEATURE_UNIFORMVALUE_ZERO				= 1<<8,
    936 
    937 		// ARRAY_FIRST_ELEM_NAME_NO_INDEX: in certain API functions, when referring to the first element of an array, use just the array name without [0] at the end.
    938 		FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX	= 1<<9
    939 	};
    940 
    941 								UniformCase		(Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features);
    942 								UniformCase		(Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features.
    943 	virtual						~UniformCase	(void);
    944 
    945 	virtual void				init			(void);
    946 	virtual void				deinit			(void);
    947 
    948 	IterateResult				iterate			(void);
    949 
    950 protected:
    951 	// A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d).
    952 	struct BasicUniform
    953 	{
    954 		string			name;
    955 		glu::DataType	type;
    956 		bool			isUsedInShader;
    957 		VarValue		finalValue;	//!< The value we ultimately want to set for this uniform.
    958 
    959 		string			rootName;	//!< If this is a member of a basic-typed array, rootName is the name of that array with "[0]" appended. Otherwise it equals name.
    960 		int				elemNdx;	//!< If this is a member of a basic-typed array, elemNdx is the index in that array. Otherwise -1.
    961 		int				rootSize;	//!< If this is a member of a basic-typed array, rootSize is the size of that array. Otherwise 1.
    962 
    963 		BasicUniform (const char* const		name_,
    964 					  const glu::DataType	type_,
    965 					  const bool			isUsedInShader_,
    966 					  const VarValue&		finalValue_,
    967 					  const char* const		rootName_	= DE_NULL,
    968 					  const int				elemNdx_	= -1,
    969 					  const int				rootSize_	= 1)
    970 					  : name			(name_)
    971 					  , type			(type_)
    972 					  , isUsedInShader	(isUsedInShader_)
    973 					  , finalValue		(finalValue_)
    974 					  , rootName		(rootName_ == DE_NULL ? name_ : rootName_)
    975 					  , elemNdx			(elemNdx_)
    976 					  , rootSize		(rootSize_)
    977 					 {
    978 					 }
    979 
    980 		static vector<BasicUniform>::const_iterator findWithName (const vector<BasicUniform>& vec, const char* const name)
    981 		{
    982 			for (vector<BasicUniform>::const_iterator it = vec.begin(); it != vec.end(); it++)
    983 			{
    984 				if (it->name == name)
    985 					return it;
    986 			}
    987 			return vec.end();
    988 		}
    989 	};
    990 
    991 	// Reference values for info that is expected to be reported by glGetActiveUniform() or glGetActiveUniformsiv().
    992 	struct BasicUniformReportRef
    993 	{
    994 		string			name;
    995 		// \note minSize and maxSize are for arrays and can be distinct since implementations are allowed, but not required, to trim the inactive end indices of arrays.
    996 		int				minSize;
    997 		int				maxSize;
    998 		glu::DataType	type;
    999 		bool			isUsedInShader;
   1000 
   1001 		BasicUniformReportRef (const char* const name_, const int minS, const int maxS, const glu::DataType type_, const bool used)
   1002 			: name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); }
   1003 		BasicUniformReportRef (const char* const name_, const glu::DataType type_, const bool used)
   1004 			: name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {}
   1005 	};
   1006 
   1007 	// Info that is actually reported by glGetActiveUniform() or glGetActiveUniformsiv().
   1008 	struct BasicUniformReportGL
   1009 	{
   1010 		string			name;
   1011 		int				nameLength; // \note Whether this includes the null byte depends on whether it was queried with glGetActiveUniform() or glGetActiveUniformsiv().
   1012 		int				size;
   1013 		glu::DataType	type;
   1014 
   1015 		int				index;
   1016 
   1017 		BasicUniformReportGL (const char* const name_, const int nameLength_, const int size_, const glu::DataType type_, const int index_)
   1018 			: name(name_), nameLength(nameLength_), size(size_), type(type_), index(index_) {}
   1019 
   1020 		static vector<BasicUniformReportGL>::const_iterator findWithName (const vector<BasicUniformReportGL>& vec, const char* const name)
   1021 		{
   1022 			for (vector<BasicUniformReportGL>::const_iterator it = vec.begin(); it != vec.end(); it++)
   1023 			{
   1024 				if (it->name == name)
   1025 					return it;
   1026 			}
   1027 			return vec.end();
   1028 		}
   1029 	};
   1030 
   1031 	// Query info with glGetActiveUniform() and check validity.
   1032 	bool						getActiveUniforms						(vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
   1033 	// Query info with glGetUniformIndices() + glGetActiveUniformsiv() and check validity.
   1034 	bool						getActiveUniformsiv						(vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
   1035 	// Compare infos returned by glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv().
   1036 	bool						uniformVsUniformsivComparison			(const vector<BasicUniformReportGL>& uniformsResult, const vector<BasicUniformReportGL>& uniformsivResult);
   1037 	// Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID.
   1038 	bool						getUniforms								(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
   1039 	// Check that every uniform has the default (zero) value.
   1040 	bool						checkUniformDefaultValues				(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
   1041 	// Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
   1042 	void						assignUniforms							(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
   1043 	// Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values.
   1044 	bool						compareUniformValues					(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
   1045 	// Render and check that all pixels are white (i.e. all uniform comparisons passed).
   1046 	bool						renderTest								(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
   1047 
   1048 	virtual bool				test									(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
   1049 
   1050 	const deUint32								m_features;
   1051 	const SharedPtr<const UniformCollection>	m_uniformCollection;
   1052 
   1053 private:
   1054 	static deUint32				randomFeatures							(deUint32 seed);
   1055 
   1056 	// Generates the basic uniforms, based on the uniform with name varName and type varType, in the same manner as are expected
   1057 	// to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names.
   1058 	void						generateBasicUniforms					(vector<BasicUniform>&				basicUniformsDst,
   1059 																		 vector<BasicUniformReportRef>&		basicUniformReportsDst,
   1060 																		 const glu::VarType&				varType,
   1061 																		 const char*						varName,
   1062 																		 bool								isParentActive,
   1063 																		 int&								samplerUnitCounter,
   1064 																		 Random&							rnd) const;
   1065 
   1066 	void						writeUniformDefinitions					(std::ostringstream& dst) const;
   1067 	void						writeUniformCompareExpr					(std::ostringstream& dst, const BasicUniform& uniform) const;
   1068 	void						writeUniformComparisons					(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
   1069 
   1070 	string						generateVertexSource					(const vector<BasicUniform>& basicUniforms) const;
   1071 	string						generateFragmentSource					(const vector<BasicUniform>& basicUniforms) const;
   1072 
   1073 	void						setupTexture							(const VarValue& value);
   1074 
   1075 	const CaseShaderType						m_caseShaderType;
   1076 
   1077 	vector<glu::Texture2D*>						m_textures2d;
   1078 	vector<glu::TextureCube*>					m_texturesCube;
   1079 	vector<deUint32>							m_filledTextureUnits;
   1080 };
   1081 
   1082 deUint32 UniformCase::randomFeatures (const deUint32 seed)
   1083 {
   1084 	static const deUint32 arrayUsageChoices[]		= { 0, FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX										};
   1085 	static const deUint32 uniformFuncChoices[]		= { 0, FEATURE_UNIFORMFUNC_VALUE												};
   1086 	static const deUint32 matrixModeChoices[]		= { 0, FEATURE_MATRIXMODE_ROWMAJOR												};
   1087 	static const deUint32 arrayAssignChoices[]		= { 0, FEATURE_ARRAYASSIGN_FULL,			FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO	};
   1088 	static const deUint32 uniformUsageChoices[]		= { 0, FEATURE_UNIFORMUSAGE_EVERY_OTHER											};
   1089 	static const deUint32 booleanApiTypeChoices[]	= { 0, FEATURE_BOOLEANAPITYPE_INT,			FEATURE_BOOLEANAPITYPE_UINT			};
   1090 	static const deUint32 uniformValueChoices[]		= { 0, FEATURE_UNIFORMVALUE_ZERO												};
   1091 
   1092 	Random rnd(seed);
   1093 
   1094 	deUint32 result = 0;
   1095 
   1096 #define ARRAY_CHOICE(ARR) ((ARR)[rnd.getInt(0, DE_LENGTH_OF_ARRAY(ARR)-1)])
   1097 
   1098 	result |= ARRAY_CHOICE(arrayUsageChoices);
   1099 	result |= ARRAY_CHOICE(uniformFuncChoices);
   1100 	result |= ARRAY_CHOICE(matrixModeChoices);
   1101 	result |= ARRAY_CHOICE(arrayAssignChoices);
   1102 	result |= ARRAY_CHOICE(uniformUsageChoices);
   1103 	result |= ARRAY_CHOICE(booleanApiTypeChoices);
   1104 	result |= ARRAY_CHOICE(uniformValueChoices);
   1105 
   1106 #undef ARRAY_CHOICE
   1107 
   1108 	return result;
   1109 }
   1110 
   1111 UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 features)
   1112 	: TestCase				(context, name, description)
   1113 	, CallLogWrapper		(context.getRenderContext().getFunctions(), m_testCtx.getLog())
   1114 	, m_features			(features)
   1115 	, m_uniformCollection	(uniformCollection)
   1116 	, m_caseShaderType		(caseShaderType)
   1117 {
   1118 }
   1119 
   1120 UniformCase::UniformCase (Context& context, const char* name, const char* description, const deUint32 seed)
   1121 	: TestCase				(context, name, description)
   1122 	, CallLogWrapper		(context.getRenderContext().getFunctions(), m_testCtx.getLog())
   1123 	, m_features			(randomFeatures(seed))
   1124 	, m_uniformCollection	(UniformCollection::random(seed))
   1125 	, m_caseShaderType		(randomCaseShaderType(seed))
   1126 {
   1127 }
   1128 
   1129 void UniformCase::init (void)
   1130 {
   1131 	{
   1132 		const glw::Functions&	funcs						= m_context.getRenderContext().getFunctions();
   1133 		const int				numSamplerUniforms			= m_uniformCollection->getNumSamplers();
   1134 		const int				vertexTexUnitsRequired		= m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0;
   1135 		const int				fragmentTexUnitsRequired	= m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
   1136 		const int				combinedTexUnitsRequired	= vertexTexUnitsRequired + fragmentTexUnitsRequired;
   1137 		const int				vertexTexUnitsSupported		= getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
   1138 		const int				fragmentTexUnitsSupported	= getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS);
   1139 		const int				combinedTexUnitsSupported	= getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
   1140 
   1141 		DE_ASSERT(numSamplerUniforms <= MAX_NUM_SAMPLER_UNIFORMS);
   1142 
   1143 		if (vertexTexUnitsRequired > vertexTexUnitsSupported)
   1144 			throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supported");
   1145 		if (fragmentTexUnitsRequired > fragmentTexUnitsSupported)
   1146 			throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " supported");
   1147 		if (combinedTexUnitsRequired > combinedTexUnitsSupported)
   1148 			throw tcu::NotSupportedError(de::toString(combinedTexUnitsRequired) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " supported");
   1149 	}
   1150 
   1151 	enableLogging(true);
   1152 }
   1153 
   1154 void UniformCase::deinit (void)
   1155 {
   1156 	for (int i = 0; i < (int)m_textures2d.size(); i++)
   1157 		delete m_textures2d[i];
   1158 	m_textures2d.clear();
   1159 
   1160 	for (int i = 0; i < (int)m_texturesCube.size(); i++)
   1161 		delete m_texturesCube[i];
   1162 	m_texturesCube.clear();
   1163 
   1164 	m_filledTextureUnits.clear();
   1165 }
   1166 
   1167 UniformCase::~UniformCase (void)
   1168 {
   1169 	UniformCase::deinit();
   1170 }
   1171 
   1172 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const
   1173 {
   1174 	if (varType.isBasicType())
   1175 	{
   1176 		const bool				isActive	= isParentActive && (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true);
   1177 		const glu::DataType		type		= varType.getBasicType();
   1178 		const VarValue			value		= m_features & FEATURE_UNIFORMVALUE_ZERO	? generateZeroVarValue(type)
   1179 											: glu::isDataTypeSampler(type)				? generateRandomVarValue(type, rnd, samplerUnitCounter++)
   1180 											: generateRandomVarValue(varType.getBasicType(), rnd);
   1181 
   1182 		basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value));
   1183 		basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive));
   1184 	}
   1185 	else if (varType.isArrayType())
   1186 	{
   1187 		const int		size			= varType.getArraySize();
   1188 		const string	arrayRootName	= string("") + varName + "[0]";
   1189 		vector<bool>	isElemActive;
   1190 
   1191 		for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++)
   1192 		{
   1193 			const string	indexedName		= string("") + varName + "[" + de::toString(elemNdx) + "]";
   1194 			const bool		isCurElemActive	= isParentActive																						&&
   1195 											  (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER			? basicUniformsDst.size() % 2 == 0	: true)	&&
   1196 											  (m_features & FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX		? elemNdx == size/2					: true);
   1197 
   1198 			isElemActive.push_back(isCurElemActive);
   1199 
   1200 			if (varType.getElementType().isBasicType())
   1201 			{
   1202 				// \note We don't want separate entries in basicUniformReportsDst for elements of basic-type arrays.
   1203 				const glu::DataType	elemBasicType	= varType.getElementType().getBasicType();
   1204 				const VarValue		value			= m_features & FEATURE_UNIFORMVALUE_ZERO	? generateZeroVarValue(elemBasicType)
   1205 													: glu::isDataTypeSampler(elemBasicType)		? generateRandomVarValue(elemBasicType, rnd, samplerUnitCounter++)
   1206 													: generateRandomVarValue(elemBasicType, rnd);
   1207 
   1208 				basicUniformsDst.push_back(BasicUniform(indexedName.c_str(), elemBasicType, isCurElemActive, value, arrayRootName.c_str(), elemNdx, size));
   1209 			}
   1210 			else
   1211 				generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, varType.getElementType(), indexedName.c_str(), isCurElemActive, samplerUnitCounter, rnd);
   1212 		}
   1213 
   1214 		if (varType.getElementType().isBasicType())
   1215 		{
   1216 			int minSize;
   1217 			for (minSize = varType.getArraySize(); minSize > 0 && !isElemActive[minSize-1]; minSize--);
   1218 
   1219 			basicUniformReportsDst.push_back(BasicUniformReportRef(arrayRootName.c_str(), minSize, size, varType.getElementType().getBasicType(), isParentActive && minSize > 0));
   1220 		}
   1221 	}
   1222 	else
   1223 	{
   1224 		DE_ASSERT(varType.isStructType());
   1225 
   1226 		const StructType& structType = *varType.getStructPtr();
   1227 
   1228 		for (int i = 0; i < structType.getNumMembers(); i++)
   1229 		{
   1230 			const glu::StructMember&	member			= structType.getMember(i);
   1231 			const string				memberFullName	= string("") + varName + "." + member.getName();
   1232 
   1233 			generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd);
   1234 		}
   1235 	}
   1236 }
   1237 
   1238 void UniformCase::writeUniformDefinitions (std::ostringstream& dst) const
   1239 {
   1240 	for (int i = 0; i < (int)m_uniformCollection->getNumStructTypes(); i++)
   1241 		dst << glu::declare(m_uniformCollection->getStructType(i)) << ";\n";
   1242 
   1243 	for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++)
   1244 		dst << "uniform " << glu::declare(m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str()) << ";\n";
   1245 
   1246 	dst << "\n";
   1247 
   1248 	{
   1249 		static const struct
   1250 		{
   1251 			dataTypePredicate	requiringTypes[2];
   1252 			const char*			definition;
   1253 		} compareFuncs[] =
   1254 		{
   1255 			{ { glu::isDataTypeFloatOrVec,				glu::isDataTypeMatrix				}, "mediump float compare_float    (mediump float a, mediump float b)  { return abs(a - b) < 0.05 ? 1.0 : 0.0; }"																		},
   1256 			{ { dataTypeEquals<glu::TYPE_FLOAT_VEC2>,	dataTypeIsMatrixWithNRows<2>		}, "mediump float compare_vec2     (mediump vec2 a, mediump vec2 b)    { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }"														},
   1257 			{ { dataTypeEquals<glu::TYPE_FLOAT_VEC3>,	dataTypeIsMatrixWithNRows<3>		}, "mediump float compare_vec3     (mediump vec3 a, mediump vec3 b)    { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }"								},
   1258 			{ { dataTypeEquals<glu::TYPE_FLOAT_VEC4>,	dataTypeIsMatrixWithNRows<4>		}, "mediump float compare_vec4     (mediump vec4 a, mediump vec4 b)    { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }"		},
   1259 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat2     (mediump mat2 a, mediump mat2 b)    { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }"													},
   1260 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT2X3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat2x3   (mediump mat2x3 a, mediump mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); }"													},
   1261 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT2X4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat2x4   (mediump mat2x4 a, mediump mat2x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1]); }"													},
   1262 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT3X2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat3x2   (mediump mat3x2 a, mediump mat3x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2]); }"							},
   1263 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat3     (mediump mat3 a, mediump mat3 b)    { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }"							},
   1264 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT3X4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat3x4   (mediump mat3x4 a, mediump mat3x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2]); }"							},
   1265 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT4X2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat4x2   (mediump mat4x2 a, mediump mat4x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2])*compare_vec2(a[3], b[3]); }"	},
   1266 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT4X3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat4x3   (mediump mat4x3 a, mediump mat4x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2])*compare_vec3(a[3], b[3]); }"	},
   1267 			{ { dataTypeEquals<glu::TYPE_FLOAT_MAT4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_mat4     (mediump mat4 a, mediump mat4 b)    { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }"	},
   1268 			{ { dataTypeEquals<glu::TYPE_INT>,			dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_int      (mediump int a, mediump int b)      { return a == b ? 1.0 : 0.0; }"																					},
   1269 			{ { dataTypeEquals<glu::TYPE_INT_VEC2>,		dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_ivec2    (mediump ivec2 a, mediump ivec2 b)  { return a == b ? 1.0 : 0.0; }"																					},
   1270 			{ { dataTypeEquals<glu::TYPE_INT_VEC3>,		dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_ivec3    (mediump ivec3 a, mediump ivec3 b)  { return a == b ? 1.0 : 0.0; }"																					},
   1271 			{ { dataTypeEquals<glu::TYPE_INT_VEC4>,		dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_ivec4    (mediump ivec4 a, mediump ivec4 b)  { return a == b ? 1.0 : 0.0; }"																					},
   1272 			{ { dataTypeEquals<glu::TYPE_UINT>,			dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_uint     (mediump uint a, mediump uint b)    { return a == b ? 1.0 : 0.0; }"																					},
   1273 			{ { dataTypeEquals<glu::TYPE_UINT_VEC2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_uvec2    (mediump uvec2 a, mediump uvec2 b)  { return a == b ? 1.0 : 0.0; }"																					},
   1274 			{ { dataTypeEquals<glu::TYPE_UINT_VEC3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_uvec3    (mediump uvec3 a, mediump uvec3 b)  { return a == b ? 1.0 : 0.0; }"																					},
   1275 			{ { dataTypeEquals<glu::TYPE_UINT_VEC4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_uvec4    (mediump uvec4 a, mediump uvec4 b)  { return a == b ? 1.0 : 0.0; }"																					},
   1276 			{ { dataTypeEquals<glu::TYPE_BOOL>,			dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bool     (bool a, bool b)                    { return a == b ? 1.0 : 0.0; }"																					},
   1277 			{ { dataTypeEquals<glu::TYPE_BOOL_VEC2>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bvec2    (bvec2 a, bvec2 b)                  { return a == b ? 1.0 : 0.0; }"																					},
   1278 			{ { dataTypeEquals<glu::TYPE_BOOL_VEC3>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bvec3    (bvec3 a, bvec3 b)                  { return a == b ? 1.0 : 0.0; }"																					},
   1279 			{ { dataTypeEquals<glu::TYPE_BOOL_VEC4>,	dataTypeEquals<glu::TYPE_INVALID>	}, "mediump float compare_bvec4    (bvec4 a, bvec4 b)                  { return a == b ? 1.0 : 0.0; }"																					}
   1280 		};
   1281 
   1282 		const vector<glu::DataType> samplerTypes = m_uniformCollection->getSamplerTypes();
   1283 
   1284 		for (int compFuncNdx = 0; compFuncNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compFuncNdx++)
   1285 		{
   1286 			const dataTypePredicate		(&typeReq)[2]			= compareFuncs[compFuncNdx].requiringTypes;
   1287 			bool						containsTypeSampler		= false;
   1288 
   1289 			for (int i = 0; i < (int)samplerTypes.size(); i++)
   1290 			{
   1291 				if (glu::isDataTypeSampler(samplerTypes[i]))
   1292 				{
   1293 					const glu::DataType retType = getSamplerLookupReturnType(samplerTypes[i]);
   1294 					if (typeReq[0](retType) || typeReq[1](retType))
   1295 					{
   1296 						containsTypeSampler = true;
   1297 						break;
   1298 					}
   1299 				}
   1300 			}
   1301 
   1302 			if (containsTypeSampler || m_uniformCollection->containsMatchingBasicType(typeReq[0]) || m_uniformCollection->containsMatchingBasicType(typeReq[1]))
   1303 				dst << compareFuncs[compFuncNdx].definition << "\n";
   1304 		}
   1305 	}
   1306 }
   1307 
   1308 void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const
   1309 {
   1310 	if (glu::isDataTypeSampler(uniform.type))
   1311 		dst << "compare_" << glu::getDataTypeName(getSamplerLookupReturnType(uniform.type)) << "(texture(" << uniform.name << ", vec" << getSamplerNumLookupDimensions(uniform.type) << "(0.0))";
   1312 	else
   1313 		dst << "compare_" << glu::getDataTypeName(uniform.type) << "(" << uniform.name;
   1314 
   1315 	dst << ", " << shaderVarValueStr(uniform.finalValue) << ")";
   1316 }
   1317 
   1318 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const
   1319 {
   1320 	for (int i = 0; i < (int)basicUniforms.size(); i++)
   1321 	{
   1322 		const BasicUniform& unif = basicUniforms[i];
   1323 
   1324 		if (unif.isUsedInShader)
   1325 		{
   1326 			dst << "\t" << variableName << " *= ";
   1327 			writeUniformCompareExpr(dst, basicUniforms[i]);
   1328 			dst << ";\n";
   1329 		}
   1330 		else
   1331 			dst << "\t// UNUSED: " << basicUniforms[i].name << "\n";
   1332 	}
   1333 }
   1334 
   1335 string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const
   1336 {
   1337 	const bool			isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH;
   1338 	std::ostringstream	result;
   1339 
   1340 	result << "#version 300 es\n"
   1341 			  "in highp vec4 a_position;\n"
   1342 			  "out mediump float v_vtxOut;\n"
   1343 			  "\n";
   1344 
   1345 	if (isVertexCase)
   1346 		writeUniformDefinitions(result);
   1347 
   1348 	result << "\n"
   1349 			  "void main (void)\n"
   1350 			  "{\n"
   1351 			  "	gl_Position = a_position;\n"
   1352 			  "	v_vtxOut = 1.0;\n";
   1353 
   1354 	if (isVertexCase)
   1355 		writeUniformComparisons(result, basicUniforms, "v_vtxOut");
   1356 
   1357 	result << "}\n";
   1358 
   1359 	return result.str();
   1360 }
   1361 
   1362 string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const
   1363 {
   1364 	const bool			isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH;
   1365 	std::ostringstream	result;
   1366 
   1367 	result << "#version 300 es\n"
   1368 			  "in mediump float v_vtxOut;\n"
   1369 			  "\n";
   1370 
   1371 	if (isFragmentCase)
   1372 		writeUniformDefinitions(result);
   1373 
   1374 	result << "\n"
   1375 			  "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
   1376 			  "\n"
   1377 			  "void main (void)\n"
   1378 			  "{\n"
   1379 			  "	mediump float result = v_vtxOut;\n";
   1380 
   1381 	if (isFragmentCase)
   1382 		writeUniformComparisons(result, basicUniforms, "result");
   1383 
   1384 	result << "	dEQP_FragColor = vec4(result, result, result, 1.0);\n"
   1385 			  "}\n";
   1386 
   1387 	return result.str();
   1388 }
   1389 
   1390 void UniformCase::setupTexture (const VarValue& value)
   1391 {
   1392 	// \note No handling for samplers other than 2D or cube.
   1393 
   1394 	enableLogging(false);
   1395 
   1396 	DE_ASSERT(getSamplerLookupReturnType(value.type) == glu::TYPE_FLOAT_VEC4);
   1397 
   1398 	const int						width			= 32;
   1399 	const int						height			= 32;
   1400 	const tcu::Vec4					color			= vec4FromPtr(&value.val.samplerV.fillColor.floatV[0]);
   1401 
   1402 	if (value.type == glu::TYPE_SAMPLER_2D)
   1403 	{
   1404 		glu::Texture2D* texture		= new glu::Texture2D(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width, height);
   1405 		tcu::Texture2D& refTexture	= texture->getRefTexture();
   1406 		m_textures2d.push_back(texture);
   1407 
   1408 		refTexture.allocLevel(0);
   1409 		fillWithColor(refTexture.getLevel(0), color);
   1410 
   1411 		GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit));
   1412 		m_filledTextureUnits.push_back(value.val.samplerV.unit);
   1413 		texture->upload();
   1414 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
   1415 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
   1416 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
   1417 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
   1418 	}
   1419 	else if (value.type == glu::TYPE_SAMPLER_CUBE)
   1420 	{
   1421 		DE_ASSERT(width == height);
   1422 
   1423 		glu::TextureCube* texture		= new glu::TextureCube(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width);
   1424 		tcu::TextureCube& refTexture	= texture->getRefTexture();
   1425 		m_texturesCube.push_back(texture);
   1426 
   1427 		for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++)
   1428 		{
   1429 			refTexture.allocLevel((tcu::CubeFace)face, 0);
   1430 			fillWithColor(refTexture.getLevelFace(0, (tcu::CubeFace)face), color);
   1431 		}
   1432 
   1433 		GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit));
   1434 		m_filledTextureUnits.push_back(value.val.samplerV.unit);
   1435 		texture->upload();
   1436 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
   1437 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
   1438 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
   1439 		GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
   1440 
   1441 	}
   1442 	else
   1443 		DE_ASSERT(false);
   1444 
   1445 	enableLogging(true);
   1446 }
   1447 
   1448 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
   1449 {
   1450 	TestLog&			log						= m_testCtx.getLog();
   1451 	GLint				numActiveUniforms		= 0;
   1452 	GLint				uniformMaxNameLength	= 0;
   1453 	vector<char>		nameBuffer;
   1454 	bool				success					= true;
   1455 
   1456 	GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
   1457 	log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage;
   1458 	GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength));
   1459 	log << TestLog::Message << "// Maximum uniform name length reported: " << uniformMaxNameLength << TestLog::EndMessage;
   1460 	nameBuffer.resize(uniformMaxNameLength);
   1461 
   1462 	for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++)
   1463 	{
   1464 		GLsizei					reportedNameLength	= 0;
   1465 		GLint					reportedSize		= -1;
   1466 		GLenum					reportedTypeGL		= GL_NONE;
   1467 
   1468 		GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &reportedNameLength, &reportedSize, &reportedTypeGL, &nameBuffer[0]));
   1469 
   1470 		const glu::DataType		reportedType		= glu::getDataTypeFromGLType(reportedTypeGL);
   1471 		const string			reportedNameStr		(&nameBuffer[0]);
   1472 
   1473 		TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type");
   1474 
   1475 		log << TestLog::Message << "// Got name = " << reportedNameStr << ", name length = " << reportedNameLength << ", size = " << reportedSize << ", type = " << glu::getDataTypeName(reportedType) << TestLog::EndMessage;
   1476 
   1477 		if ((GLsizei)reportedNameStr.length() != reportedNameLength)
   1478 		{
   1479 			log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reportedNameStr.length() << TestLog::EndMessage;
   1480 			success = false;
   1481 		}
   1482 
   1483 		if (!deStringBeginsWith(reportedNameStr.c_str(), "gl_")) // Ignore built-in uniforms.
   1484 		{
   1485 			int referenceNdx;
   1486 			for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++)
   1487 			{
   1488 				if (basicUniformReportsRef[referenceNdx].name == reportedNameStr)
   1489 					break;
   1490 			}
   1491 
   1492 			if (referenceNdx >= (int)basicUniformReportsRef.size())
   1493 			{
   1494 				log << TestLog::Message << "// FAILURE: invalid non-built-in uniform name reported" << TestLog::EndMessage;
   1495 				success = false;
   1496 			}
   1497 			else
   1498 			{
   1499 				const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx];
   1500 
   1501 				DE_ASSERT(reference.type != glu::TYPE_LAST);
   1502 				DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
   1503 				DE_ASSERT(reference.minSize <= reference.maxSize);
   1504 
   1505 				if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUniformReportsDst.end())
   1506 				{
   1507 					log << TestLog::Message << "// FAILURE: same uniform name reported twice" << TestLog::EndMessage;
   1508 					success = false;
   1509 				}
   1510 
   1511 				basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength, reportedSize, reportedType, unifNdx));
   1512 
   1513 				if (reportedType != reference.type)
   1514 				{
   1515 					log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage;
   1516 					success = false;
   1517 				}
   1518 				if (reportedSize < reference.minSize || reportedSize > reference.maxSize)
   1519 				{
   1520 					log << TestLog::Message
   1521 						<< "// FAILURE: wrong size reported, should be "
   1522 						<< (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]")
   1523 						<< TestLog::EndMessage;
   1524 
   1525 					success = false;
   1526 				}
   1527 			}
   1528 		}
   1529 	}
   1530 
   1531 	for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
   1532 	{
   1533 		const BasicUniformReportRef& expected = basicUniformReportsRef[i];
   1534 		if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end())
   1535 		{
   1536 			log << TestLog::Message << "// FAILURE: uniform with name " << expected.name << " was not reported by GL" << TestLog::EndMessage;
   1537 			success = false;
   1538 		}
   1539 	}
   1540 
   1541 	return success;
   1542 }
   1543 
   1544 bool UniformCase::getActiveUniformsiv (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
   1545 {
   1546 	TestLog&				log				= m_testCtx.getLog();
   1547 	vector<string>			queryNames		(basicUniformReportsRef.size());
   1548 	vector<const char*>		queryNamesC		(basicUniformReportsRef.size());
   1549 	vector<GLuint>			uniformIndices	(basicUniformReportsRef.size());
   1550 	vector<deUint32>		validUniformIndices; // This shall have the same contents, and in same order, as uniformIndices, but with GL_INVALID_INDEX entries removed.
   1551 	bool					success			= true;
   1552 
   1553 	for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
   1554 	{
   1555 		const string& name = basicUniformReportsRef[i].name;
   1556 		queryNames[i]	= m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && name[name.size()-1] == ']' ? beforeLast(name, '[') : name;
   1557 		queryNamesC[i]	= queryNames[i].c_str();
   1558 	}
   1559 
   1560 	GLU_CHECK_CALL(glGetUniformIndices(programGL, (GLsizei)basicUniformReportsRef.size(), &queryNamesC[0], &uniformIndices[0]));
   1561 
   1562 	for (int i = 0; i < (int)uniformIndices.size(); i++)
   1563 	{
   1564 		if (uniformIndices[i] != GL_INVALID_INDEX)
   1565 			validUniformIndices.push_back(uniformIndices[i]);
   1566 		else
   1567 		{
   1568 			if (basicUniformReportsRef[i].isUsedInShader)
   1569 			{
   1570 				log << TestLog::Message << "// FAILURE: uniform with name " << basicUniformReportsRef[i].name << " received GL_INVALID_INDEX" << TestLog::EndMessage;
   1571 				success = false;
   1572 			}
   1573 		}
   1574 	}
   1575 
   1576 	if (!validUniformIndices.empty())
   1577 	{
   1578 		vector<GLint> uniformNameLengthBuf	(validUniformIndices.size());
   1579 		vector<GLint> uniformSizeBuf		(validUniformIndices.size());
   1580 		vector<GLint> uniformTypeBuf		(validUniformIndices.size());
   1581 
   1582 		GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH,	&uniformNameLengthBuf[0]));
   1583 		GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_SIZE,			&uniformSizeBuf[0]));
   1584 		GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_TYPE,			&uniformTypeBuf[0]));
   1585 
   1586 		{
   1587 			int validNdx = -1; // Keeps the corresponding index to validUniformIndices while unifNdx is the index to uniformIndices.
   1588 			for (int unifNdx = 0; unifNdx < (int)uniformIndices.size(); unifNdx++)
   1589 			{
   1590 				if (uniformIndices[unifNdx] == GL_INVALID_INDEX)
   1591 					continue;
   1592 
   1593 				validNdx++;
   1594 
   1595 				const BasicUniformReportRef&	reference			= basicUniformReportsRef[unifNdx];
   1596 				const int						reportedIndex		= validUniformIndices[validNdx];
   1597 				const int						reportedNameLength	= (int)uniformNameLengthBuf[validNdx];
   1598 				const int						reportedSize		= (int)uniformSizeBuf[validNdx];
   1599 				const glu::DataType				reportedType		= glu::getDataTypeFromGLType((deUint32)uniformTypeBuf[validNdx]);
   1600 
   1601 				TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type");
   1602 
   1603 				log << TestLog::Message
   1604 					<< "// Got name length = " << reportedNameLength
   1605 					<< ", size = " << reportedSize
   1606 					<< ", type = " << glu::getDataTypeName(reportedType)
   1607 					<< " for the uniform at index " << reportedIndex << " (" << reference.name << ")"
   1608 					<< TestLog::EndMessage;
   1609 
   1610 				DE_ASSERT(reference.type != glu::TYPE_LAST);
   1611 				DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
   1612 				DE_ASSERT(reference.minSize <= reference.maxSize);
   1613 				basicUniformReportsDst.push_back(BasicUniformReportGL(reference.name.c_str(), reportedNameLength, reportedSize, reportedType, reportedIndex));
   1614 
   1615 				if (reportedNameLength != (int)reference.name.length() + 1)
   1616 				{
   1617 					log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reference.name.length() + 1 << TestLog::EndMessage;
   1618 					success = false;
   1619 				}
   1620 
   1621 				if (reportedType != reference.type)
   1622 				{
   1623 					log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage;
   1624 					success = false;
   1625 				}
   1626 
   1627 				if (reportedSize < reference.minSize || reportedSize > reference.maxSize)
   1628 				{
   1629 					log << TestLog::Message
   1630 						<< "// FAILURE: wrong size reported, should be "
   1631 						<< (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]")
   1632 						<< TestLog::EndMessage;
   1633 
   1634 					success = false;
   1635 				}
   1636 			}
   1637 		}
   1638 	}
   1639 
   1640 	return success;
   1641 }
   1642 
   1643 bool UniformCase::uniformVsUniformsivComparison (const vector<BasicUniformReportGL>& uniformResults, const vector<BasicUniformReportGL>& uniformsivResults)
   1644 {
   1645 	TestLog&	log			= m_testCtx.getLog();
   1646 	bool		success		= true;
   1647 
   1648 	for (int uniformResultNdx = 0; uniformResultNdx < (int)uniformResults.size(); uniformResultNdx++)
   1649 	{
   1650 		const BasicUniformReportGL&							uniformResult		= uniformResults[uniformResultNdx];
   1651 		const string&										uniformName			= uniformResult.name;
   1652 		const vector<BasicUniformReportGL>::const_iterator	uniformsivResultIt	= BasicUniformReportGL::findWithName(uniformsivResults, uniformName.c_str());
   1653 
   1654 		if (uniformsivResultIt != uniformsivResults.end())
   1655 		{
   1656 			const BasicUniformReportGL& uniformsivResult = *uniformsivResultIt;
   1657 
   1658 			log << TestLog::Message << "// Checking uniform " << uniformName << TestLog::EndMessage;
   1659 
   1660 			if (uniformResult.index != uniformsivResult.index)
   1661 			{
   1662 				log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetUniformIndices() gave different indices for uniform " << uniformName << TestLog::EndMessage;
   1663 				success = false;
   1664 			}
   1665 			if (uniformResult.nameLength + 1 != uniformsivResult.nameLength)
   1666 			{
   1667 				log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave incompatible name lengths for uniform " << uniformName << TestLog::EndMessage;
   1668 				success = false;
   1669 			}
   1670 			if (uniformResult.size != uniformsivResult.size)
   1671 			{
   1672 				log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different sizes for uniform " << uniformName << TestLog::EndMessage;
   1673 				success = false;
   1674 			}
   1675 			if (uniformResult.type != uniformsivResult.type)
   1676 			{
   1677 				log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different types for uniform " << uniformName << TestLog::EndMessage;
   1678 				success = false;
   1679 			}
   1680 		}
   1681 		else
   1682 		{
   1683 			log << TestLog::Message << "// FAILURE: uniform " << uniformName << " was reported active by glGetActiveUniform() but not by glGetUniformIndices()" << TestLog::EndMessage;
   1684 			success = false;
   1685 		}
   1686 	}
   1687 
   1688 	for (int uniformsivResultNdx = 0; uniformsivResultNdx < (int)uniformsivResults.size(); uniformsivResultNdx++)
   1689 	{
   1690 		const BasicUniformReportGL&							uniformsivResult	= uniformsivResults[uniformsivResultNdx];
   1691 		const string&										uniformsivName		= uniformsivResult.name;
   1692 		const vector<BasicUniformReportGL>::const_iterator	uniformsResultIt	= BasicUniformReportGL::findWithName(uniformsivResults, uniformsivName.c_str());
   1693 
   1694 		if (uniformsResultIt == uniformsivResults.end())
   1695 		{
   1696 			log << TestLog::Message << "// FAILURE: uniform " << uniformsivName << " was reported active by glGetUniformIndices() but not by glGetActiveUniform()" << TestLog::EndMessage;
   1697 			success = false;
   1698 		}
   1699 	}
   1700 
   1701 	return success;
   1702 }
   1703 
   1704 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL)
   1705 {
   1706 	TestLog&	log			= m_testCtx.getLog();
   1707 	bool		success		= true;
   1708 
   1709 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
   1710 	{
   1711 		const BasicUniform&		uniform		= basicUniforms[unifNdx];
   1712 		const string			queryName	= m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name;
   1713 		const int				location	= glGetUniformLocation(programGL, queryName.c_str());
   1714 		const int				size		= glu::getDataTypeScalarSize(uniform.type);
   1715 		VarValue				value;
   1716 
   1717 		deMemset(&value, 0xcd, sizeof(value)); // Initialize to known garbage.
   1718 
   1719 		if (location == -1)
   1720 		{
   1721 			value.type = glu::TYPE_INVALID;
   1722 			valuesDst.push_back(value);
   1723 			if (uniform.isUsedInShader)
   1724 			{
   1725 				log << TestLog::Message << "// FAILURE: " << uniform.name << " was used in shader, but has location -1" << TestLog::EndMessage;
   1726 				success = false;
   1727 			}
   1728 			continue;
   1729 		}
   1730 
   1731 		value.type = uniform.type;
   1732 
   1733 		DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0]));
   1734 		DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(value.val.uintV[0]));
   1735 		DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0]));
   1736 
   1737 		if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type))
   1738 			GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
   1739 		else if (glu::isDataTypeIntOrIVec(uniform.type))
   1740 			GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
   1741 		else if (glu::isDataTypeUintOrUVec(uniform.type))
   1742 			GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0]));
   1743 		else if (glu::isDataTypeBoolOrBVec(uniform.type))
   1744 		{
   1745 			if (m_features & FEATURE_BOOLEANAPITYPE_INT)
   1746 			{
   1747 				GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
   1748 				for (int i = 0; i < size; i++)
   1749 					value.val.boolV[i] = value.val.intV[i] != 0;
   1750 			}
   1751 			else if (m_features & FEATURE_BOOLEANAPITYPE_UINT)
   1752 			{
   1753 				GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0]));
   1754 				for (int i = 0; i < size; i++)
   1755 					value.val.boolV[i] = value.val.uintV[i] != 0;
   1756 			}
   1757 			else // Default: use float.
   1758 			{
   1759 				GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
   1760 				for (int i = 0; i < size; i++)
   1761 					value.val.boolV[i] = value.val.floatV[i] != 0.0f;
   1762 			}
   1763 		}
   1764 		else if (glu::isDataTypeSampler(uniform.type))
   1765 		{
   1766 			GLint unit = -1;
   1767 			GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit));
   1768 			value.val.samplerV.unit = unit;
   1769 		}
   1770 		else
   1771 			DE_ASSERT(false);
   1772 
   1773 		valuesDst.push_back(value);
   1774 
   1775 		log << TestLog::Message << "// Got " << uniform.name << " value " << apiVarValueStr(value) << TestLog::EndMessage;
   1776 	}
   1777 
   1778 	return success;
   1779 }
   1780 
   1781 bool UniformCase::checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
   1782 {
   1783 	TestLog&	log			= m_testCtx.getLog();
   1784 	bool		success		= true;
   1785 
   1786 	DE_ASSERT(values.size() == basicUniforms.size());
   1787 
   1788 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
   1789 	{
   1790 		const BasicUniform&		uniform		= basicUniforms[unifNdx];
   1791 		const VarValue&			unifValue	= values[unifNdx];
   1792 		const int				valSize		= glu::getDataTypeScalarSize(uniform.type);
   1793 
   1794 		log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage;
   1795 
   1796 		if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
   1797 			continue;
   1798 
   1799 #define CHECK_UNIFORM(VAR_VALUE_MEMBER, ZERO)																								\
   1800 	do																																		\
   1801 	{																																		\
   1802 		for (int i = 0; i < valSize; i++)																									\
   1803 		{																																	\
   1804 			if (unifValue.val.VAR_VALUE_MEMBER[i] != (ZERO))																				\
   1805 			{																																\
   1806 				log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage;	\
   1807 				success = false;																											\
   1808 			}																																\
   1809 		}																																	\
   1810 	} while (false)
   1811 
   1812 		if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type))
   1813 			CHECK_UNIFORM(floatV, 0.0f);
   1814 		else if (glu::isDataTypeIntOrIVec(uniform.type))
   1815 			CHECK_UNIFORM(intV, 0);
   1816 		else if (glu::isDataTypeUintOrUVec(uniform.type))
   1817 			CHECK_UNIFORM(uintV, 0);
   1818 		else if (glu::isDataTypeBoolOrBVec(uniform.type))
   1819 			CHECK_UNIFORM(boolV, false);
   1820 		else if (glu::isDataTypeSampler(uniform.type))
   1821 		{
   1822 			if (unifValue.val.samplerV.unit != 0)
   1823 			{
   1824 				log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage;
   1825 				success = false;
   1826 			}
   1827 		}
   1828 		else
   1829 			DE_ASSERT(false);
   1830 
   1831 #undef CHECK_UNIFORM
   1832 	}
   1833 
   1834 	return success;
   1835 }
   1836 
   1837 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd)
   1838 {
   1839 	TestLog&				log				= m_testCtx.getLog();
   1840 	const bool				transpose		= (m_features & FEATURE_MATRIXMODE_ROWMAJOR) != 0;
   1841 	const GLboolean			transposeGL		= transpose ? GL_TRUE : GL_FALSE;
   1842 	const glu::DataType		boolApiType		= m_features & FEATURE_BOOLEANAPITYPE_INT	? glu::TYPE_INT
   1843 											: m_features & FEATURE_BOOLEANAPITYPE_UINT	? glu::TYPE_UINT
   1844 											:											  glu::TYPE_FLOAT;
   1845 
   1846 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
   1847 	{
   1848 		const BasicUniform&		uniform				= basicUniforms[unifNdx];
   1849 		const bool				isArrayMember		= uniform.elemNdx >= 0;
   1850 		const string			queryName			= m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name;
   1851 		const int				numValuesToAssign	= !isArrayMember									? 1
   1852 													: m_features & FEATURE_ARRAYASSIGN_FULL				? (uniform.elemNdx == 0			? uniform.rootSize	: 0)
   1853 													: m_features & FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO	? (uniform.elemNdx % 2 == 0		? 2					: 0)
   1854 													: /* Default: assign array elements separately */	  1;
   1855 
   1856 		DE_ASSERT(numValuesToAssign >= 0);
   1857 		DE_ASSERT(numValuesToAssign == 1 || isArrayMember);
   1858 
   1859 		if (numValuesToAssign == 0)
   1860 		{
   1861 			log << TestLog::Message << "// Uniform " << uniform.name << " is covered by another glUniform*v() call to the same array" << TestLog::EndMessage;
   1862 			continue;
   1863 		}
   1864 
   1865 		const int			location			= glGetUniformLocation(programGL, queryName.c_str());
   1866 		const int			typeSize			= glu::getDataTypeScalarSize(uniform.type);
   1867 		const bool			assignByValue		= m_features & FEATURE_UNIFORMFUNC_VALUE && !glu::isDataTypeMatrix(uniform.type) && numValuesToAssign == 1;
   1868 		vector<VarValue>	valuesToAssign;
   1869 
   1870 		for (int i = 0; i < numValuesToAssign; i++)
   1871 		{
   1872 			const string	curName = isArrayMember ? beforeLast(uniform.rootName, '[') + "[" + de::toString(uniform.elemNdx+i) + "]" : uniform.name;
   1873 			VarValue		unifValue;
   1874 
   1875 			if (isArrayMember)
   1876 			{
   1877 				const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str());
   1878 				if (elemUnif == basicUniforms.end())
   1879 					continue;
   1880 				unifValue = elemUnif->finalValue;
   1881 			}
   1882 			else
   1883 				unifValue = uniform.finalValue;
   1884 
   1885 			const VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type)	? getRandomBoolRepresentation(unifValue, boolApiType, rnd)
   1886 									: glu::isDataTypeSampler(unifValue.type)	? getSamplerUnitValue(unifValue)
   1887 									: unifValue;
   1888 
   1889 			valuesToAssign.push_back(glu::isDataTypeMatrix(apiValue.type) && transpose ? getTransposeMatrix(apiValue) : apiValue);
   1890 
   1891 			if (glu::isDataTypeBoolOrBVec(uniform.type))
   1892 				log << TestLog::Message << "// Using type " << glu::getDataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(unifValue) << " for " << curName << TestLog::EndMessage;
   1893 			else if (glu::isDataTypeSampler(uniform.type))
   1894 				log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage;
   1895 		}
   1896 
   1897 		DE_ASSERT(!valuesToAssign.empty());
   1898 
   1899 		if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type))
   1900 		{
   1901 			if (assignByValue)
   1902 			{
   1903 				const float* const ptr = &valuesToAssign[0].val.floatV[0];
   1904 
   1905 				switch (typeSize)
   1906 				{
   1907 					case 1: GLU_CHECK_CALL(glUniform1f(location, ptr[0]));							break;
   1908 					case 2: GLU_CHECK_CALL(glUniform2f(location, ptr[0], ptr[1]));					break;
   1909 					case 3: GLU_CHECK_CALL(glUniform3f(location, ptr[0], ptr[1], ptr[2]));			break;
   1910 					case 4: GLU_CHECK_CALL(glUniform4f(location, ptr[0], ptr[1], ptr[2], ptr[3]));	break;
   1911 					default:
   1912 						DE_ASSERT(false);
   1913 				}
   1914 			}
   1915 			else
   1916 			{
   1917 				vector<float> buffer(valuesToAssign.size() * typeSize);
   1918 				for (int i = 0; i < (int)buffer.size(); i++)
   1919 					buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
   1920 
   1921 				DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0]));
   1922 				switch (typeSize)
   1923 				{
   1924 					case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   1925 					case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   1926 					case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   1927 					case 4: GLU_CHECK_CALL(glUniform4fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   1928 					default:
   1929 						DE_ASSERT(false);
   1930 				}
   1931 			}
   1932 		}
   1933 		else if (glu::isDataTypeMatrix(valuesToAssign[0].type))
   1934 		{
   1935 			DE_ASSERT(!assignByValue);
   1936 
   1937 			vector<float> buffer(valuesToAssign.size() * typeSize);
   1938 			for (int i = 0; i < (int)buffer.size(); i++)
   1939 				buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
   1940 
   1941 			DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0]));
   1942 			switch (uniform.type)
   1943 			{
   1944 				case glu::TYPE_FLOAT_MAT2:		GLU_CHECK_CALL(glUniformMatrix2fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
   1945 				case glu::TYPE_FLOAT_MAT3:		GLU_CHECK_CALL(glUniformMatrix3fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
   1946 				case glu::TYPE_FLOAT_MAT4:		GLU_CHECK_CALL(glUniformMatrix4fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
   1947 				case glu::TYPE_FLOAT_MAT2X3:	GLU_CHECK_CALL(glUniformMatrix2x3fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
   1948 				case glu::TYPE_FLOAT_MAT2X4:	GLU_CHECK_CALL(glUniformMatrix2x4fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
   1949 				case glu::TYPE_FLOAT_MAT3X2:	GLU_CHECK_CALL(glUniformMatrix3x2fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
   1950 				case glu::TYPE_FLOAT_MAT3X4:	GLU_CHECK_CALL(glUniformMatrix3x4fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
   1951 				case glu::TYPE_FLOAT_MAT4X2:	GLU_CHECK_CALL(glUniformMatrix4x2fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
   1952 				case glu::TYPE_FLOAT_MAT4X3:	GLU_CHECK_CALL(glUniformMatrix4x3fv	(location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
   1953 				default:
   1954 					DE_ASSERT(false);
   1955 			}
   1956 		}
   1957 		else if (glu::isDataTypeIntOrIVec(valuesToAssign[0].type))
   1958 		{
   1959 			if (assignByValue)
   1960 			{
   1961 				const deInt32* const ptr = &valuesToAssign[0].val.intV[0];
   1962 
   1963 				switch (typeSize)
   1964 				{
   1965 					case 1: GLU_CHECK_CALL(glUniform1i(location, ptr[0]));							break;
   1966 					case 2: GLU_CHECK_CALL(glUniform2i(location, ptr[0], ptr[1]));					break;
   1967 					case 3: GLU_CHECK_CALL(glUniform3i(location, ptr[0], ptr[1], ptr[2]));			break;
   1968 					case 4: GLU_CHECK_CALL(glUniform4i(location, ptr[0], ptr[1], ptr[2], ptr[3]));	break;
   1969 					default:
   1970 						DE_ASSERT(false);
   1971 				}
   1972 			}
   1973 			else
   1974 			{
   1975 				vector<deInt32> buffer(valuesToAssign.size() * typeSize);
   1976 				for (int i = 0; i < (int)buffer.size(); i++)
   1977 					buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize];
   1978 
   1979 				DE_STATIC_ASSERT(sizeof(GLint) == sizeof(buffer[0]));
   1980 				switch (typeSize)
   1981 				{
   1982 					case 1: GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   1983 					case 2: GLU_CHECK_CALL(glUniform2iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   1984 					case 3: GLU_CHECK_CALL(glUniform3iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   1985 					case 4: GLU_CHECK_CALL(glUniform4iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   1986 					default:
   1987 						DE_ASSERT(false);
   1988 				}
   1989 			}
   1990 		}
   1991 		else if (glu::isDataTypeUintOrUVec(valuesToAssign[0].type))
   1992 		{
   1993 			if (assignByValue)
   1994 			{
   1995 				const deUint32* const ptr = &valuesToAssign[0].val.uintV[0];
   1996 
   1997 				switch (typeSize)
   1998 				{
   1999 					case 1: GLU_CHECK_CALL(glUniform1ui(location, ptr[0]));							break;
   2000 					case 2: GLU_CHECK_CALL(glUniform2ui(location, ptr[0], ptr[1]));					break;
   2001 					case 3: GLU_CHECK_CALL(glUniform3ui(location, ptr[0], ptr[1], ptr[2]));			break;
   2002 					case 4: GLU_CHECK_CALL(glUniform4ui(location, ptr[0], ptr[1], ptr[2], ptr[3]));	break;
   2003 					default:
   2004 						DE_ASSERT(false);
   2005 				}
   2006 			}
   2007 			else
   2008 			{
   2009 				vector<deUint32> buffer(valuesToAssign.size() * typeSize);
   2010 				for (int i = 0; i < (int)buffer.size(); i++)
   2011 					buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize];
   2012 
   2013 				DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(buffer[0]));
   2014 				switch (typeSize)
   2015 				{
   2016 					case 1: GLU_CHECK_CALL(glUniform1uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   2017 					case 2: GLU_CHECK_CALL(glUniform2uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   2018 					case 3: GLU_CHECK_CALL(glUniform3uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   2019 					case 4: GLU_CHECK_CALL(glUniform4uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
   2020 					default:
   2021 						DE_ASSERT(false);
   2022 				}
   2023 			}
   2024 		}
   2025 		else if (glu::isDataTypeSampler(valuesToAssign[0].type))
   2026 		{
   2027 			if (assignByValue)
   2028 				GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit));
   2029 			else
   2030 			{
   2031 				const GLint unit = uniform.finalValue.val.samplerV.unit;
   2032 				GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &unit));
   2033 			}
   2034 		}
   2035 		else
   2036 			DE_ASSERT(false);
   2037 	}
   2038 }
   2039 
   2040 bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
   2041 {
   2042 	TestLog&	log			= m_testCtx.getLog();
   2043 	bool		success		= true;
   2044 
   2045 	for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
   2046 	{
   2047 		const BasicUniform&		uniform		= basicUniforms[unifNdx];
   2048 		const VarValue&			unifValue	= values[unifNdx];
   2049 
   2050 		log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage;
   2051 
   2052 		if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
   2053 			continue;
   2054 
   2055 		if (!apiVarValueEquals(unifValue, uniform.finalValue))
   2056 		{
   2057 			log << TestLog::Message << "// FAILURE: value obtained with glGetUniform*() for uniform " << uniform.name << " differs from value set with glUniform*()" << TestLog::EndMessage;
   2058 			success = false;
   2059 		}
   2060 	}
   2061 
   2062 	return success;
   2063 }
   2064 
   2065 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd)
   2066 {
   2067 	TestLog&					log				= m_testCtx.getLog();
   2068 	const tcu::RenderTarget&	renderTarget	= m_context.getRenderTarget();
   2069 	const int					viewportW		= de::min(renderTarget.getWidth(),	MAX_RENDER_WIDTH);
   2070 	const int					viewportH		= de::min(renderTarget.getHeight(),	MAX_RENDER_HEIGHT);
   2071 	const int					viewportX		= rnd.getInt(0, renderTarget.getWidth()		- viewportW);
   2072 	const int					viewportY		= rnd.getInt(0, renderTarget.getHeight()	- viewportH);
   2073 	tcu::Surface				renderedImg		(viewportW, viewportH);
   2074 
   2075 	// Assert that no two samplers of different types have the same texture unit - this is an error in GL.
   2076 	for (int i = 0; i < (int)basicUniforms.size(); i++)
   2077 	{
   2078 		if (glu::isDataTypeSampler(basicUniforms[i].type))
   2079 		{
   2080 			for (int j = 0; j < i; j++)
   2081 			{
   2082 				if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type)
   2083 					DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit);
   2084 			}
   2085 		}
   2086 	}
   2087 
   2088 	for (int i = 0; i < (int)basicUniforms.size(); i++)
   2089 	{
   2090 		if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end())
   2091 		{
   2092 			log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage;
   2093 			setupTexture(basicUniforms[i].finalValue);
   2094 		}
   2095 	}
   2096 
   2097 	GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));
   2098 
   2099 	{
   2100 		static const float position[] =
   2101 		{
   2102 			-1.0f, -1.0f, 0.0f, 1.0f,
   2103 			-1.0f, +1.0f, 0.0f, 1.0f,
   2104 			+1.0f, -1.0f, 0.0f, 1.0f,
   2105 			+1.0f, +1.0f, 0.0f, 1.0f
   2106 		};
   2107 		static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
   2108 
   2109 		const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
   2110 		glEnableVertexAttribArray(posLoc);
   2111 		glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
   2112 		GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]));
   2113 	}
   2114 
   2115 	glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedImg.getAccess());
   2116 
   2117 	int numFailedPixels = 0;
   2118 	for (int y = 0; y < renderedImg.getHeight(); y++)
   2119 	{
   2120 		for (int x = 0; x < renderedImg.getWidth(); x++)
   2121 		{
   2122 			if (renderedImg.getPixel(x, y) != tcu::RGBA::white())
   2123 				numFailedPixels += 1;
   2124 		}
   2125 	}
   2126 
   2127 	if (numFailedPixels > 0)
   2128 	{
   2129 		log << TestLog::Image("RenderedImage", "Rendered image", renderedImg);
   2130 		log << TestLog::Message << "FAILURE: image comparison failed, got " << numFailedPixels << " non-white pixels" << TestLog::EndMessage;
   2131 		return false;
   2132 	}
   2133 	else
   2134 	{
   2135 		log << TestLog::Message << "Success: got all-white pixels (all uniforms have correct values)" << TestLog::EndMessage;
   2136 		return true;
   2137 	}
   2138 }
   2139 
   2140 UniformCase::IterateResult UniformCase::iterate (void)
   2141 {
   2142 	Random							rnd				(deStringHash(getName()) ^ (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed());
   2143 	TestLog&						log				= m_testCtx.getLog();
   2144 	vector<BasicUniform>			basicUniforms;
   2145 	vector<BasicUniformReportRef>	basicUniformReportsRef;
   2146 
   2147 	{
   2148 		int samplerUnitCounter = 0;
   2149 		for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++)
   2150 			generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd);
   2151 	}
   2152 
   2153 	const string					vertexSource	= generateVertexSource(basicUniforms);
   2154 	const string					fragmentSource	= generateFragmentSource(basicUniforms);
   2155 	const ShaderProgram				program			(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
   2156 
   2157 	log << program;
   2158 
   2159 	if (!program.isOk())
   2160 	{
   2161 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed");
   2162 		return STOP;
   2163 	}
   2164 
   2165 	GLU_CHECK_CALL(glUseProgram(program.getProgram()));
   2166 
   2167 	const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
   2168 	m_testCtx.setTestResult(success ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
   2169 							success ? "Passed"				: "Failed");
   2170 
   2171 	return STOP;
   2172 }
   2173 
   2174 class UniformInfoQueryCase : public UniformCase
   2175 {
   2176 public:
   2177 	enum CaseType
   2178 	{
   2179 		CASETYPE_UNIFORM = 0,			//!< Check info returned by glGetActiveUniform().
   2180 		CASETYPE_INDICES_UNIFORMSIV,	//!< Check info returned by glGetUniformIndices() + glGetActiveUniformsiv().
   2181 		CASETYPE_CONSISTENCY,			//!< Query info with both above methods, and check consistency.
   2182 
   2183 		CASETYPE_LAST
   2184 	};
   2185 
   2186 						UniformInfoQueryCase	(Context& context, const char* name, const char* description, CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, CaseType caseType, deUint32 additionalFeatures = 0);
   2187 	bool				test					(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
   2188 
   2189 	static const char*	getCaseTypeName			(CaseType caseType);
   2190 	static const char*	getCaseTypeDescription	(CaseType caseType);
   2191 
   2192 private:
   2193 	const CaseType		m_caseType;
   2194 };
   2195 
   2196 const char* UniformInfoQueryCase::getCaseTypeName (const CaseType caseType)
   2197 {
   2198 	switch (caseType)
   2199 	{
   2200 		case CASETYPE_UNIFORM:				return "active_uniform";
   2201 		case CASETYPE_INDICES_UNIFORMSIV:	return "indices_active_uniformsiv";
   2202 		case CASETYPE_CONSISTENCY:			return "consistency";
   2203 		default:
   2204 			DE_ASSERT(false);
   2205 			return DE_NULL;
   2206 	}
   2207 }
   2208 
   2209 const char* UniformInfoQueryCase::getCaseTypeDescription (const CaseType caseType)
   2210 {
   2211 	switch (caseType)
   2212 	{
   2213 		case CASETYPE_UNIFORM:				return "Test glGetActiveUniform()";
   2214 		case CASETYPE_INDICES_UNIFORMSIV:	return "Test glGetUniformIndices() along with glGetActiveUniformsiv()";
   2215 		case CASETYPE_CONSISTENCY:			return "Check consistency between results from glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv()";
   2216 		default:
   2217 			DE_ASSERT(false);
   2218 			return DE_NULL;
   2219 	}
   2220 }
   2221 
   2222 UniformInfoQueryCase::UniformInfoQueryCase (Context& context, const char* const name, const char* const description, const CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, const CaseType caseType, const deUint32 additionalFeatures)
   2223 	: UniformCase	(context, name, description, shaderType, uniformCollection, additionalFeatures)
   2224 	, m_caseType	(caseType)
   2225 {
   2226 }
   2227 
   2228 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
   2229 {
   2230 	DE_UNREF(basicUniforms);
   2231 	DE_UNREF(rnd);
   2232 
   2233 	const deUint32					programGL	= program.getProgram();
   2234 	TestLog&						log			= m_testCtx.getLog();
   2235 	vector<BasicUniformReportGL>	basicUniformReportsUniform;
   2236 	vector<BasicUniformReportGL>	basicUniformReportsUniformsiv;
   2237 
   2238 	if (m_caseType == CASETYPE_UNIFORM || m_caseType == CASETYPE_CONSISTENCY)
   2239 	{
   2240 		bool success = false;
   2241 
   2242 		{
   2243 			const ScopedLogSection section(log, "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
   2244 			success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL);
   2245 		}
   2246 
   2247 		if (!success)
   2248 		{
   2249 			if (m_caseType == CASETYPE_UNIFORM)
   2250 				return false;
   2251 			else
   2252 			{
   2253 				DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY);
   2254 				log << TestLog::Message << "// Note: this is a consistency case, so ignoring above failure(s)" << TestLog::EndMessage;
   2255 			}
   2256 		}
   2257 	}
   2258 
   2259 	if (m_caseType == CASETYPE_INDICES_UNIFORMSIV || m_caseType == CASETYPE_CONSISTENCY)
   2260 	{
   2261 		bool success = false;
   2262 
   2263 		{
   2264 			const ScopedLogSection section(log, "InfoGetActiveUniformsiv", "Uniform information queries with glGetUniformIndices() and glGetActiveUniformsiv()");
   2265 			success = getActiveUniformsiv(basicUniformReportsUniformsiv, basicUniformReportsRef, programGL);
   2266 		}
   2267 
   2268 		if (!success)
   2269 		{
   2270 			if (m_caseType == CASETYPE_INDICES_UNIFORMSIV)
   2271 				return false;
   2272 			else
   2273 			{
   2274 				DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY);
   2275 				log << TestLog::Message << "// Note: this is a consistency case, so ignoring above failure(s)" << TestLog::EndMessage;
   2276 			}
   2277 		}
   2278 	}
   2279 
   2280 	if (m_caseType == CASETYPE_CONSISTENCY)
   2281 	{
   2282 		bool success = false;
   2283 
   2284 		{
   2285 			const ScopedLogSection section(log, "CompareUniformVsUniformsiv", "Comparison of results from glGetActiveUniform() and glGetActiveUniformsiv()");
   2286 			success = uniformVsUniformsivComparison(basicUniformReportsUniform, basicUniformReportsUniformsiv);
   2287 		}
   2288 
   2289 		if (!success)
   2290 			return false;
   2291 	}
   2292 
   2293 	return true;
   2294 }
   2295 
   2296 class UniformValueCase : public UniformCase
   2297 {
   2298 public:
   2299 	enum ValueToCheck
   2300 	{
   2301 		VALUETOCHECK_INITIAL = 0,		//!< Verify the initial values of the uniforms (i.e. check that they're zero).
   2302 		VALUETOCHECK_ASSIGNED,			//!< Assign values to uniforms with glUniform*(), and check those.
   2303 
   2304 		VALUETOCHECK_LAST
   2305 	};
   2306 	enum CheckMethod
   2307 	{
   2308 		CHECKMETHOD_GET_UNIFORM = 0,	//!< Check values with glGetUniform*().
   2309 		CHECKMETHOD_RENDER,				//!< Check values by rendering with the value-checking shader.
   2310 
   2311 		CHECKMETHOD_LAST
   2312 	};
   2313 	enum AssignMethod
   2314 	{
   2315 		ASSIGNMETHOD_POINTER = 0,
   2316 		ASSIGNMETHOD_VALUE,
   2317 
   2318 		ASSIGNMETHOD_LAST
   2319 	};
   2320 
   2321 						UniformValueCase			(Context&									context,
   2322 													 const char*								name,
   2323 													 const char*								description,
   2324 													 CaseShaderType								shaderType,
   2325 													 const SharedPtr<const UniformCollection>&	uniformCollection,
   2326 													 ValueToCheck								valueToCheck,
   2327 													 CheckMethod								checkMethod,
   2328 													 AssignMethod								assignMethod,
   2329 													 deUint32									additionalFeatures = 0);
   2330 
   2331 	bool				test						(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
   2332 
   2333 	static const char*	getValueToCheckName			(ValueToCheck valueToCheck);
   2334 	static const char*	getValueToCheckDescription	(ValueToCheck valueToCheck);
   2335 	static const char*	getCheckMethodName			(CheckMethod checkMethod);
   2336 	static const char*	getCheckMethodDescription	(CheckMethod checkMethod);
   2337 	static const char*	getAssignMethodName			(AssignMethod checkMethod);
   2338 	static const char*	getAssignMethodDescription	(AssignMethod checkMethod);
   2339 
   2340 private:
   2341 	const ValueToCheck	m_valueToCheck;
   2342 	const CheckMethod	m_checkMethod;
   2343 };
   2344 
   2345 const char* UniformValueCase::getValueToCheckName (const ValueToCheck valueToCheck)
   2346 {
   2347 	switch (valueToCheck)
   2348 	{
   2349 		case VALUETOCHECK_INITIAL:	return "initial";
   2350 		case VALUETOCHECK_ASSIGNED:	return "assigned";
   2351 		default: DE_ASSERT(false);	return DE_NULL;
   2352 	}
   2353 }
   2354 
   2355 const char* UniformValueCase::getValueToCheckDescription (const ValueToCheck valueToCheck)
   2356 {
   2357 	switch (valueToCheck)
   2358 {
   2359 		case VALUETOCHECK_INITIAL:	return "Check initial uniform values (zeros)";
   2360 		case VALUETOCHECK_ASSIGNED:	return "Check assigned uniform values";
   2361 		default: DE_ASSERT(false);	return DE_NULL;
   2362 	}
   2363 }
   2364 
   2365 const char* UniformValueCase::getCheckMethodName (const CheckMethod checkMethod)
   2366 {
   2367 	switch (checkMethod)
   2368 	{
   2369 		case CHECKMETHOD_GET_UNIFORM:	return "get_uniform";
   2370 		case CHECKMETHOD_RENDER:		return "render";
   2371 		default: DE_ASSERT(false);		return DE_NULL;
   2372 	}
   2373 }
   2374 
   2375 const char* UniformValueCase::getCheckMethodDescription (const CheckMethod checkMethod)
   2376 {
   2377 	switch (checkMethod)
   2378 	{
   2379 		case CHECKMETHOD_GET_UNIFORM:	return "Verify values with glGetUniform*()";
   2380 		case CHECKMETHOD_RENDER:		return "Verify values by rendering";
   2381 		default: DE_ASSERT(false);		return DE_NULL;
   2382 	}
   2383 }
   2384 
   2385 const char* UniformValueCase::getAssignMethodName (const AssignMethod assignMethod)
   2386 {
   2387 	switch (assignMethod)
   2388 	{
   2389 		case ASSIGNMETHOD_POINTER:		return "by_pointer";
   2390 		case ASSIGNMETHOD_VALUE:		return "by_value";
   2391 		default: DE_ASSERT(false);		return DE_NULL;
   2392 	}
   2393 }
   2394 
   2395 const char* UniformValueCase::getAssignMethodDescription (const AssignMethod assignMethod)
   2396 {
   2397 	switch (assignMethod)
   2398 	{
   2399 		case ASSIGNMETHOD_POINTER:		return "Assign values by-pointer";
   2400 		case ASSIGNMETHOD_VALUE:		return "Assign values by-value";
   2401 		default: DE_ASSERT(false);		return DE_NULL;
   2402 	}
   2403 }
   2404 
   2405 UniformValueCase::UniformValueCase (Context&									context,
   2406 									const char* const							name,
   2407 									const char* const							description,
   2408 									const CaseShaderType						shaderType,
   2409 									const SharedPtr<const UniformCollection>&	uniformCollection,
   2410 									const ValueToCheck							valueToCheck,
   2411 									const CheckMethod							checkMethod,
   2412 									const AssignMethod							assignMethod,
   2413 									const deUint32								additionalFeatures)
   2414 	: UniformCase		(context, name, description, shaderType, uniformCollection,
   2415 						 (valueToCheck == VALUETOCHECK_INITIAL ? FEATURE_UNIFORMVALUE_ZERO : 0) | (assignMethod == ASSIGNMETHOD_VALUE ? FEATURE_UNIFORMFUNC_VALUE : 0) | additionalFeatures)
   2416 	, m_valueToCheck	(valueToCheck)
   2417 	, m_checkMethod		(checkMethod)
   2418 {
   2419 	DE_ASSERT(!(assignMethod == ASSIGNMETHOD_LAST && valueToCheck == VALUETOCHECK_ASSIGNED));
   2420 }
   2421 
   2422 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
   2423 {
   2424 	DE_UNREF(basicUniformReportsRef);
   2425 
   2426 	const deUint32	programGL	= program.getProgram();
   2427 	TestLog&		log			= m_testCtx.getLog();
   2428 
   2429 	if (m_valueToCheck == VALUETOCHECK_ASSIGNED)
   2430 	{
   2431 		const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments");
   2432 		assignUniforms(basicUniforms, programGL, rnd);
   2433 	}
   2434 	else
   2435 		DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL);
   2436 
   2437 	if (m_checkMethod == CHECKMETHOD_GET_UNIFORM)
   2438 	{
   2439 		vector<VarValue> values;
   2440 
   2441 		{
   2442 			const ScopedLogSection section(log, "GetUniforms", "Uniform value query");
   2443 			const bool success = getUniforms(values, basicUniforms, program.getProgram());
   2444 
   2445 			if (!success)
   2446 				return false;
   2447 		}
   2448 
   2449 		if (m_valueToCheck == VALUETOCHECK_ASSIGNED)
   2450 		{
   2451 			const ScopedLogSection section(log, "ValueCheck", "Verify that the reported values match the assigned values");
   2452 			const bool success = compareUniformValues(values, basicUniforms);
   2453 
   2454 			if (!success)
   2455 				return false;
   2456 		}
   2457 		else
   2458 		{
   2459 			DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL);
   2460 
   2461 			const ScopedLogSection section(log, "ValueCheck", "Verify that the uniforms have correct initial values (zeros)");
   2462 			const bool success = checkUniformDefaultValues(values, basicUniforms);
   2463 
   2464 			if (!success)
   2465 				return false;
   2466 		}
   2467 	}
   2468 	else
   2469 	{
   2470 		DE_ASSERT(m_checkMethod == CHECKMETHOD_RENDER);
   2471 
   2472 		const ScopedLogSection section(log, "RenderTest", "Render test");
   2473 		const bool success = renderTest(basicUniforms, program, rnd);
   2474 
   2475 		if (!success)
   2476 			return false;
   2477 	}
   2478 
   2479 	return true;
   2480 }
   2481 
   2482 class RandomUniformCase : public UniformCase
   2483 {
   2484 public:
   2485 						RandomUniformCase		(Context& m_context, const char* name, const char* description, deUint32 seed);
   2486 
   2487 	bool				test					(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
   2488 };
   2489 
   2490 RandomUniformCase::RandomUniformCase (Context& context, const char* const name, const char* const description, const deUint32 seed)
   2491 	: UniformCase (context, name, description, seed ^ (deUint32)context.getTestContext().getCommandLine().getBaseSeed())
   2492 {
   2493 }
   2494 
   2495 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
   2496 {
   2497 	// \note Different sampler types may not be bound to same unit when rendering.
   2498 	const bool		renderingPossible						= (m_features & FEATURE_UNIFORMVALUE_ZERO) == 0 || !m_uniformCollection->containsSeveralSamplerTypes();
   2499 
   2500 	bool			performGetActiveUniforms				= rnd.getBool();
   2501 	const bool		performGetActiveUniformsiv				= rnd.getBool();
   2502 	const bool		performUniformVsUniformsivComparison	= performGetActiveUniforms && performGetActiveUniformsiv && rnd.getBool();
   2503 	const bool		performGetUniforms						= rnd.getBool();
   2504 	const bool		performCheckUniformDefaultValues		= performGetUniforms && rnd.getBool();
   2505 	const bool		performAssignUniforms					= rnd.getBool();
   2506 	const bool		performCompareUniformValues				= performGetUniforms && performAssignUniforms && rnd.getBool();
   2507 	const bool		performRenderTest						= renderingPossible && performAssignUniforms && rnd.getBool();
   2508 	const deUint32	programGL								= program.getProgram();
   2509 	TestLog&		log										= m_testCtx.getLog();
   2510 
   2511 	if (!(performGetActiveUniforms || performGetActiveUniformsiv || performUniformVsUniformsivComparison || performGetUniforms || performCheckUniformDefaultValues || performAssignUniforms || performCompareUniformValues || performRenderTest))
   2512 		performGetActiveUniforms = true; // Do something at least.
   2513 
   2514 #define PERFORM_AND_CHECK(CALL, SECTION_NAME, SECTION_DESCRIPTION)						\
   2515 	do																					\
   2516 	{																					\
   2517 		const ScopedLogSection section(log, (SECTION_NAME), (SECTION_DESCRIPTION));		\
   2518 		const bool success = (CALL);													\
   2519 		if (!success)																	\
   2520 			return false;																\
   2521 	} while (false)
   2522 
   2523 	{
   2524 		vector<BasicUniformReportGL> reportsUniform;
   2525 		vector<BasicUniformReportGL> reportsUniformsiv;
   2526 
   2527 		if (performGetActiveUniforms)
   2528 			PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
   2529 		if (performGetActiveUniformsiv)
   2530 			PERFORM_AND_CHECK(getActiveUniformsiv(reportsUniformsiv, basicUniformReportsRef, programGL), "InfoGetActiveUniformsiv", "Uniform information queries with glGetIndices() and glGetActiveUniformsiv()");
   2531 		if (performUniformVsUniformsivComparison)
   2532 			PERFORM_AND_CHECK(uniformVsUniformsivComparison(reportsUniform, reportsUniformsiv), "CompareUniformVsUniformsiv", "Comparison of results from glGetActiveUniform() and glGetActiveUniformsiv()");
   2533 	}
   2534 
   2535 	{
   2536 		vector<VarValue> uniformDefaultValues;
   2537 
   2538 		if (performGetUniforms)
   2539 			PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
   2540 		if (performCheckUniformDefaultValues)
   2541 			PERFORM_AND_CHECK(checkUniformDefaultValues(uniformDefaultValues, basicUniforms), "DefaultValueCheck", "Verify that the uniforms have correct initial values (zeros)");
   2542 	}
   2543 
   2544 	{
   2545 		vector<VarValue> uniformValues;
   2546 
   2547 		if (performAssignUniforms)
   2548 		{
   2549 			const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments");
   2550 			assignUniforms(basicUniforms, programGL, rnd);
   2551 		}
   2552 		if (performCompareUniformValues)
   2553 		{
   2554 			PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
   2555 			PERFORM_AND_CHECK(compareUniformValues(uniformValues, basicUniforms), "ValueCheck", "Verify that the reported values match the assigned values");
   2556 		}
   2557 	}
   2558 
   2559 	if (performRenderTest)
   2560 		PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test");
   2561 
   2562 #undef PERFORM_AND_CHECK
   2563 
   2564 	return true;
   2565 }
   2566 
   2567 UniformApiTests::UniformApiTests (Context& context)
   2568 	: TestCaseGroup(context, "uniform_api", "Uniform API Tests")
   2569 {
   2570 }
   2571 
   2572 UniformApiTests::~UniformApiTests (void)
   2573 {
   2574 }
   2575 
   2576 namespace
   2577 {
   2578 
   2579 // \note Although this is only used in UniformApiTest::init, it needs to be defined here as it's used as a template argument.
   2580 struct UniformCollectionCase
   2581 {
   2582 	string								namePrefix;
   2583 	SharedPtr<const UniformCollection>	uniformCollection;
   2584 
   2585 	UniformCollectionCase (const char* const name, const UniformCollection* uniformCollection_)
   2586 		: namePrefix			(name ? name + string("_") : "")
   2587 		, uniformCollection		(uniformCollection_)
   2588 	{
   2589 	}
   2590 };
   2591 
   2592 } // anonymous
   2593 
   2594 void UniformApiTests::init (void)
   2595 {
   2596 	// Generate sets of UniformCollections that are used by several cases.
   2597 
   2598 	enum
   2599 	{
   2600 		UNIFORMCOLLECTIONS_BASIC = 0,
   2601 		UNIFORMCOLLECTIONS_BASIC_ARRAY,
   2602 		UNIFORMCOLLECTIONS_BASIC_STRUCT,
   2603 		UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY,
   2604 		UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT,
   2605 		UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS,
   2606 		UNIFORMCOLLECTIONS_MULTIPLE_BASIC,
   2607 		UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY,
   2608 		UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS,
   2609 
   2610 		UNIFORMCOLLECTIONS_LAST
   2611 	};
   2612 
   2613 	struct UniformCollectionGroup
   2614 	{
   2615 		string							name;
   2616 		vector<UniformCollectionCase>	cases;
   2617 	} defaultUniformCollections[UNIFORMCOLLECTIONS_LAST];
   2618 
   2619 	defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].name							= "basic";
   2620 	defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].name						= "basic_array";
   2621 	defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].name						= "basic_struct";
   2622 	defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].name					= "struct_in_array";
   2623 	defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].name					= "array_in_struct";
   2624 	defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].name			= "nested_structs_arrays";
   2625 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].name					= "multiple_basic";
   2626 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].name				= "multiple_basic_array";
   2627 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].name	= "multiple_nested_structs_arrays";
   2628 
   2629 	for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_testDataTypes); dataTypeNdx++)
   2630 	{
   2631 		const glu::DataType		dataType	= s_testDataTypes[dataTypeNdx];
   2632 		const char* const		typeName	= glu::getDataTypeName(dataType);
   2633 
   2634 		defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basic(dataType)));
   2635 
   2636 		if (glu::isDataTypeScalar(dataType)													||
   2637 			(glu::isDataTypeVector(dataType) && glu::getDataTypeScalarSize(dataType) == 4)	||
   2638 			dataType == glu::TYPE_FLOAT_MAT4												||
   2639 			dataType == glu::TYPE_SAMPLER_2D)
   2640 			defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basicArray(dataType)));
   2641 
   2642 		if (glu::isDataTypeScalar(dataType)		||
   2643 			dataType == glu::TYPE_FLOAT_MAT4	||
   2644 			dataType == glu::TYPE_SAMPLER_2D)
   2645 		{
   2646 			const glu::DataType		secondDataType	= glu::isDataTypeScalar(dataType)	? glu::getDataTypeVector(dataType, 4)
   2647 													: dataType == glu::TYPE_FLOAT_MAT4	? glu::TYPE_FLOAT_MAT2
   2648 													: dataType == glu::TYPE_SAMPLER_2D	? glu::TYPE_SAMPLER_CUBE
   2649 													: glu::TYPE_LAST;
   2650 			DE_ASSERT(secondDataType != glu::TYPE_LAST);
   2651 			const char* const		secondTypeName	= glu::getDataTypeName(secondDataType);
   2652 			const string			name			= string("") + typeName + "_" + secondTypeName;
   2653 
   2654 			defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].cases.push_back			(UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, false)));
   2655 			defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].cases.push_back		(UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, true)));
   2656 			defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].cases.push_back		(UniformCollectionCase(name.c_str(), UniformCollection::structInArray(dataType, secondDataType, false)));
   2657 			defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].cases.push_back	(UniformCollectionCase(name.c_str(), UniformCollection::nestedArraysStructs(dataType, secondDataType)));
   2658 		}
   2659 	}
   2660 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].cases.push_back					(UniformCollectionCase(DE_NULL, UniformCollection::multipleBasic()));
   2661 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].cases.push_back				(UniformCollectionCase(DE_NULL, UniformCollection::multipleBasicArray()));
   2662 	defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].cases.push_back	(UniformCollectionCase(DE_NULL, UniformCollection::multipleNestedArraysStructs()));
   2663 
   2664 	// Info-query cases (check info returned by e.g. glGetActiveUniforms()).
   2665 
   2666 	{
   2667 		TestCaseGroup* const infoQueryGroup = new TestCaseGroup(m_context, "info_query", "Test uniform info querying functions");
   2668 		addChild(infoQueryGroup);
   2669 		for (int caseTypeI = 0; caseTypeI < (int)UniformInfoQueryCase::CASETYPE_LAST; caseTypeI++)
   2670 		{
   2671 			const UniformInfoQueryCase::CaseType	caseType		= (UniformInfoQueryCase::CaseType)caseTypeI;
   2672 			TestCaseGroup* const					caseTypeGroup	= new TestCaseGroup(m_context, UniformInfoQueryCase::getCaseTypeName(caseType), UniformInfoQueryCase::getCaseTypeDescription(caseType));
   2673 			infoQueryGroup->addChild(caseTypeGroup);
   2674 
   2675 			for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
   2676 			{
   2677 				const int numArrayFirstElemNameCases = caseType == UniformInfoQueryCase::CASETYPE_INDICES_UNIFORMSIV && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1;
   2678 
   2679 				for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++)
   2680 				{
   2681 					const UniformCollectionGroup&	collectionGroup			= defaultUniformCollections[collectionGroupNdx];
   2682 					const string					collectionGroupName		= collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets");
   2683 					TestCaseGroup* const			collectionTestGroup		= new TestCaseGroup(m_context, collectionGroupName.c_str(), "");
   2684 					caseTypeGroup->addChild(collectionTestGroup);
   2685 
   2686 					for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
   2687 					{
   2688 						const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
   2689 
   2690 						for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
   2691 						{
   2692 							const string								name				= collectionCase.namePrefix + getCaseShaderTypeName((CaseShaderType)shaderType);
   2693 							const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
   2694 
   2695 							collectionTestGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, (UniformInfoQueryCase::CaseType)caseType,
   2696 																				   referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX));
   2697 						}
   2698 					}
   2699 				}
   2700 			}
   2701 
   2702 			// Info-querying cases when unused uniforms are present.
   2703 
   2704 			{
   2705 				TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms");
   2706 				caseTypeGroup->addChild(unusedUniformsGroup);
   2707 
   2708 				const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT];
   2709 
   2710 				for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
   2711 				{
   2712 					const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
   2713 					const string								collName			= collectionCase.namePrefix;
   2714 					const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
   2715 
   2716 					for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
   2717 					{
   2718 						const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
   2719 						unusedUniformsGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, (UniformInfoQueryCase::CaseType)caseType,
   2720 																			   UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER | UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX));
   2721 					}
   2722 				}
   2723 			}
   2724 		}
   2725 	}
   2726 
   2727 	// Cases testing uniform values.
   2728 
   2729 	{
   2730 		TestCaseGroup* const valueGroup = new TestCaseGroup(m_context, "value", "Uniform value tests");
   2731 		addChild(valueGroup);
   2732 
   2733 		// Cases checking uniforms' initial values (all must be zeros), with glGetUniform*() or by rendering.
   2734 
   2735 		{
   2736 			TestCaseGroup* const initialValuesGroup = new TestCaseGroup(m_context,
   2737 																		UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_INITIAL),
   2738 																		UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_INITIAL));
   2739 			valueGroup->addChild(initialValuesGroup);
   2740 
   2741 			for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++)
   2742 			{
   2743 				const UniformValueCase::CheckMethod		checkMethod			= (UniformValueCase::CheckMethod)checkMethodI;
   2744 				TestCaseGroup* const					checkMethodGroup	= new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod));
   2745 				initialValuesGroup->addChild(checkMethodGroup);
   2746 
   2747 				for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
   2748 				{
   2749 					const UniformCollectionGroup&	collectionGroup		= defaultUniformCollections[collectionGroupNdx];
   2750 					TestCaseGroup* const			collectionTestGroup	= new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
   2751 					checkMethodGroup->addChild(collectionTestGroup);
   2752 
   2753 					for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
   2754 					{
   2755 						const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
   2756 						const string								collName			= collectionCase.namePrefix;
   2757 						const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
   2758 						const bool									containsBooleans	= uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec);
   2759 						const bool									varyBoolApiType		= checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans &&
   2760 																						  (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
   2761 						const int									numBoolVariations	= varyBoolApiType ? 3 : 1;
   2762 
   2763 						if (checkMethod == UniformValueCase::CHECKMETHOD_RENDER && uniformCollection->containsSeveralSamplerTypes())
   2764 							continue; // \note Samplers' initial API values (i.e. their texture units) are 0, and no two samplers of different types shall have same unit when rendering.
   2765 
   2766 						for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++)
   2767 						{
   2768 							const deUint32		booleanTypeFeat	= booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT
   2769 																: booleanTypeI == 2 ? UniformCase::FEATURE_BOOLEANAPITYPE_UINT
   2770 																: 0;
   2771 							const char* const	booleanTypeName	= booleanTypeI == 1 ? "int"
   2772 																: booleanTypeI == 2 ? "uint"
   2773 																: "float";
   2774 							const string		nameWithApiType	= varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName;
   2775 
   2776 							for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
   2777 							{
   2778 								const string name = nameWithApiType + getCaseShaderTypeName((CaseShaderType)shaderType);
   2779 								collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
   2780 																				   UniformValueCase::VALUETOCHECK_INITIAL, checkMethod, UniformValueCase::ASSIGNMETHOD_LAST, booleanTypeFeat));
   2781 							}
   2782 						}
   2783 					}
   2784 				}
   2785 			}
   2786 		}
   2787 
   2788 		// Cases that first assign values to each uniform, then check the values with glGetUniform*() or by rendering.
   2789 
   2790 		{
   2791 			TestCaseGroup* const assignedValuesGroup = new TestCaseGroup(m_context,
   2792 																		UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_ASSIGNED),
   2793 																		UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_ASSIGNED));
   2794 			valueGroup->addChild(assignedValuesGroup);
   2795 
   2796 			for (int assignMethodI = 0; assignMethodI < (int)UniformValueCase::ASSIGNMETHOD_LAST; assignMethodI++)
   2797 			{
   2798 				const UniformValueCase::AssignMethod	assignMethod		= (UniformValueCase::AssignMethod)assignMethodI;
   2799 				TestCaseGroup* const					assignMethodGroup	= new TestCaseGroup(m_context, UniformValueCase::getAssignMethodName(assignMethod), UniformValueCase::getAssignMethodDescription(assignMethod));
   2800 				assignedValuesGroup->addChild(assignMethodGroup);
   2801 
   2802 				for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++)
   2803 				{
   2804 					const UniformValueCase::CheckMethod		checkMethod			= (UniformValueCase::CheckMethod)checkMethodI;
   2805 					TestCaseGroup* const					checkMethodGroup	= new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod));
   2806 					assignMethodGroup->addChild(checkMethodGroup);
   2807 
   2808 					for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
   2809 					{
   2810 						const int numArrayFirstElemNameCases = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1;
   2811 
   2812 						for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++)
   2813 						{
   2814 							const UniformCollectionGroup&	collectionGroup			= defaultUniformCollections[collectionGroupNdx];
   2815 							const string					collectionGroupName		= collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets");
   2816 							TestCaseGroup*					collectionTestGroup		= DE_NULL;
   2817 
   2818 							for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
   2819 							{
   2820 								const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
   2821 								const string								collName			= collectionCase.namePrefix;
   2822 								const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
   2823 								const bool									containsBooleans	= uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec);
   2824 								const bool									varyBoolApiType		= checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans &&
   2825 																								  (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
   2826 								const int									numBoolVariations	= varyBoolApiType ? 3 : 1;
   2827 								const bool									containsMatrices	= uniformCollection->containsMatchingBasicType(glu::isDataTypeMatrix);
   2828 								const bool									varyMatrixMode		= containsMatrices &&
   2829 																								  (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
   2830 								const int									numMatVariations	= varyMatrixMode ? 2 : 1;
   2831 
   2832 								if (containsMatrices && assignMethod != UniformValueCase::ASSIGNMETHOD_POINTER)
   2833 									continue;
   2834 
   2835 								for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++)
   2836 								{
   2837 									const deUint32		booleanTypeFeat		= booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT
   2838 																			: booleanTypeI == 2 ? UniformCase::FEATURE_BOOLEANAPITYPE_UINT
   2839 																			: 0;
   2840 									const char* const	booleanTypeName		= booleanTypeI == 1 ? "int"
   2841 																			: booleanTypeI == 2 ? "uint"
   2842 																			: "float";
   2843 									const string		nameWithBoolType	= varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName;
   2844 
   2845 									for (int matrixTypeI = 0; matrixTypeI < numMatVariations; matrixTypeI++)
   2846 									{
   2847 										const string nameWithMatrixType = nameWithBoolType + (matrixTypeI == 1 ? "row_major_" : "");
   2848 
   2849 										for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
   2850 										{
   2851 											const string	name							= nameWithMatrixType + getCaseShaderTypeName((CaseShaderType)shaderType);
   2852 											const deUint32	arrayFirstElemNameNoIndexFeat	= referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX;
   2853 
   2854 											// skip empty groups by creating groups on demand
   2855 											if (!collectionTestGroup)
   2856 											{
   2857 												collectionTestGroup = new TestCaseGroup(m_context, collectionGroupName.c_str(), "");
   2858 												checkMethodGroup->addChild(collectionTestGroup);
   2859 											}
   2860 
   2861 											collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
   2862 																							   UniformValueCase::VALUETOCHECK_ASSIGNED, checkMethod, assignMethod,
   2863 																							   booleanTypeFeat | arrayFirstElemNameNoIndexFeat | (matrixTypeI == 1 ? UniformCase::FEATURE_MATRIXMODE_ROWMAJOR : 0)));
   2864 										}
   2865 									}
   2866 								}
   2867 							}
   2868 						}
   2869 					}
   2870 				}
   2871 			}
   2872 
   2873 			// Cases assign multiple basic-array elements with one glUniform*v() (i.e. the count parameter is bigger than 1).
   2874 
   2875 			{
   2876 				static const struct
   2877 				{
   2878 					UniformCase::Feature	arrayAssignMode;
   2879 					const char*				name;
   2880 					const char*				description;
   2881 				} arrayAssignGroups[] =
   2882 				{
   2883 					{ UniformCase::FEATURE_ARRAYASSIGN_FULL,			"basic_array_assign_full",		"Assign entire basic-type arrays per glUniform*v() call"			},
   2884 					{ UniformCase::FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO,	"basic_array_assign_partial",	"Assign two elements of a basic-type array per glUniform*v() call"	}
   2885 				};
   2886 
   2887 				for (int arrayAssignGroupNdx = 0; arrayAssignGroupNdx < DE_LENGTH_OF_ARRAY(arrayAssignGroups); arrayAssignGroupNdx++)
   2888 				{
   2889 					UniformCase::Feature	arrayAssignMode		= arrayAssignGroups[arrayAssignGroupNdx].arrayAssignMode;
   2890 					const char* const		groupName			= arrayAssignGroups[arrayAssignGroupNdx].name;
   2891 					const char* const		groupDesc			= arrayAssignGroups[arrayAssignGroupNdx].description;
   2892 
   2893 					TestCaseGroup* const curArrayAssignGroup = new TestCaseGroup(m_context, groupName, groupDesc);
   2894 					assignedValuesGroup->addChild(curArrayAssignGroup);
   2895 
   2896 					static const int basicArrayCollectionGroups[] = { UNIFORMCOLLECTIONS_BASIC_ARRAY, UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY };
   2897 
   2898 					for (int collectionGroupNdx = 0; collectionGroupNdx < DE_LENGTH_OF_ARRAY(basicArrayCollectionGroups); collectionGroupNdx++)
   2899 					{
   2900 						const UniformCollectionGroup&	collectionGroup		= defaultUniformCollections[basicArrayCollectionGroups[collectionGroupNdx]];
   2901 						TestCaseGroup* const			collectionTestGroup	= new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
   2902 						curArrayAssignGroup->addChild(collectionTestGroup);
   2903 
   2904 						for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
   2905 						{
   2906 							const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
   2907 							const string								collName			= collectionCase.namePrefix;
   2908 							const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
   2909 
   2910 							for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
   2911 							{
   2912 								const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
   2913 								collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
   2914 																				   UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER,
   2915 																				   arrayAssignMode));
   2916 							}
   2917 						}
   2918 					}
   2919 				}
   2920 			}
   2921 
   2922 			// Value checking cases when unused uniforms are present.
   2923 
   2924 			{
   2925 				TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms");
   2926 				assignedValuesGroup->addChild(unusedUniformsGroup);
   2927 
   2928 				const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT];
   2929 
   2930 				for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
   2931 				{
   2932 					const UniformCollectionCase&				collectionCase		= collectionGroup.cases[collectionNdx];
   2933 					const string								collName			= collectionCase.namePrefix;
   2934 					const SharedPtr<const UniformCollection>&	uniformCollection	= collectionCase.uniformCollection;
   2935 
   2936 					for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
   2937 					{
   2938 						const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
   2939 						unusedUniformsGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
   2940 																		   UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER,
   2941 																		   UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX | UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER));
   2942 					}
   2943 				}
   2944 			}
   2945 		}
   2946 	}
   2947 
   2948 	// Random cases.
   2949 
   2950 	{
   2951 		const int		numRandomCases		= 100;
   2952 		TestCaseGroup*	const randomGroup	= new TestCaseGroup(m_context, "random", "Random cases");
   2953 		addChild(randomGroup);
   2954 
   2955 		for (int ndx = 0; ndx < numRandomCases; ndx++)
   2956 			randomGroup->addChild(new RandomUniformCase(m_context, de::toString(ndx).c_str(), "", (deUint32)ndx));
   2957 	}
   2958 }
   2959 
   2960 } // Functional
   2961 } // gles3
   2962 } // deqp
   2963