1 /************************************************************************** 2 * 3 * Copyright 2011 Christian Knig 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 #include <assert.h> 29 30 #include "pipe/p_screen.h" 31 #include "pipe/p_context.h" 32 33 #include "util/u_draw.h" 34 #include "util/u_sampler.h" 35 #include "util/u_inlines.h" 36 #include "util/u_memory.h" 37 38 #include "tgsi/tgsi_ureg.h" 39 40 #include "vl_defines.h" 41 #include "vl_types.h" 42 43 #include "vl_zscan.h" 44 #include "vl_vertex_buffers.h" 45 46 enum VS_OUTPUT 47 { 48 VS_O_VPOS = 0, 49 VS_O_VTEX = 0 50 }; 51 52 const int vl_zscan_normal_16[] = 53 { 54 /* Zig-Zag scan pattern */ 55 0, 1, 4, 8, 5, 2, 3, 6, 56 9,12,13,10, 7,11,14,15 57 }; 58 59 const int vl_zscan_linear[] = 60 { 61 /* Linear scan pattern */ 62 0, 1, 2, 3, 4, 5, 6, 7, 63 8, 9,10,11,12,13,14,15, 64 16,17,18,19,20,21,22,23, 65 24,25,26,27,28,29,30,31, 66 32,33,34,35,36,37,38,39, 67 40,41,42,43,44,45,46,47, 68 48,49,50,51,52,53,54,55, 69 56,57,58,59,60,61,62,63 70 }; 71 72 const int vl_zscan_normal[] = 73 { 74 /* Zig-Zag scan pattern */ 75 0, 1, 8,16, 9, 2, 3,10, 76 17,24,32,25,18,11, 4, 5, 77 12,19,26,33,40,48,41,34, 78 27,20,13, 6, 7,14,21,28, 79 35,42,49,56,57,50,43,36, 80 29,22,15,23,30,37,44,51, 81 58,59,52,45,38,31,39,46, 82 53,60,61,54,47,55,62,63 83 }; 84 85 const int vl_zscan_alternate[] = 86 { 87 /* Alternate scan pattern */ 88 0, 8,16,24, 1, 9, 2,10, 89 17,25,32,40,48,56,57,49, 90 41,33,26,18, 3,11, 4,12, 91 19,27,34,42,50,58,35,43, 92 51,59,20,28, 5,13, 6,14, 93 21,29,36,44,52,60,37,45, 94 53,61,22,30, 7,15,23,31, 95 38,46,54,62,39,47,55,63 96 }; 97 98 const int vl_zscan_h265_up_right_diagonal_16[] = 99 { 100 /* Up-right diagonal scan order for 4x4 blocks - see H.265 section 6.5.3. */ 101 0, 4, 1, 8, 5, 2, 12, 9, 102 6, 3, 13, 10, 7, 14, 11, 15, 103 }; 104 105 const int vl_zscan_h265_up_right_diagonal[] = 106 { 107 /* Up-right diagonal scan order for 8x8 blocks - see H.265 section 6.5.3. */ 108 0, 8, 1, 16, 9, 2, 24, 17, 109 10, 3, 32, 25, 18, 11, 4, 40, 110 33, 26, 19, 12, 5, 48, 41, 34, 111 27, 20, 13, 6, 56, 49, 42, 35, 112 28, 21, 14, 7, 57, 50, 43, 36, 113 29, 22, 15, 58, 51, 44, 37, 30, 114 23, 59, 52, 45, 38, 31, 60, 53, 115 46, 39, 61, 54, 47, 62, 55, 63, 116 }; 117 118 119 static void * 120 create_vert_shader(struct vl_zscan *zscan) 121 { 122 struct ureg_program *shader; 123 struct ureg_src scale; 124 struct ureg_src vrect, vpos, block_num; 125 struct ureg_dst tmp; 126 struct ureg_dst o_vpos; 127 struct ureg_dst *o_vtex; 128 unsigned i; 129 130 shader = ureg_create(PIPE_SHADER_VERTEX); 131 if (!shader) 132 return NULL; 133 134 o_vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_dst)); 135 136 scale = ureg_imm2f(shader, 137 (float)VL_BLOCK_WIDTH / zscan->buffer_width, 138 (float)VL_BLOCK_HEIGHT / zscan->buffer_height); 139 140 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 141 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); 142 block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM); 143 144 tmp = ureg_DECL_temporary(shader); 145 146 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 147 148 for (i = 0; i < zscan->num_channels; ++i) 149 o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i); 150 151 /* 152 * o_vpos.xy = (vpos + vrect) * scale 153 * o_vpos.zw = 1.0f 154 * 155 * tmp.xy = InstanceID / blocks_per_line 156 * tmp.x = frac(tmp.x) 157 * tmp.y = floor(tmp.y) 158 * 159 * o_vtex.x = vrect.x / blocks_per_line + tmp.x 160 * o_vtex.y = vrect.y 161 * o_vtex.z = tmp.z * blocks_per_line / blocks_total 162 */ 163 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XY), vpos, vrect); 164 ureg_MUL(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(tmp), scale); 165 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); 166 167 ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XW), ureg_scalar(block_num, TGSI_SWIZZLE_X), 168 ureg_imm1f(shader, 1.0f / zscan->blocks_per_line)); 169 170 ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X)); 171 ureg_FLR(shader, ureg_writemask(tmp, TGSI_WRITEMASK_W), ureg_src(tmp)); 172 173 for (i = 0; i < zscan->num_channels; ++i) { 174 ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), 175 ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * VL_BLOCK_WIDTH) 176 * ((signed)i - (signed)zscan->num_channels / 2))); 177 178 ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect, 179 ureg_imm1f(shader, 1.0f / zscan->blocks_per_line), ureg_src(tmp)); 180 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Y), vrect); 181 ureg_MOV(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_Z), vpos); 182 ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_W), ureg_src(tmp), 183 ureg_imm1f(shader, (float)zscan->blocks_per_line / zscan->blocks_total)); 184 } 185 186 ureg_release_temporary(shader, tmp); 187 ureg_END(shader); 188 189 FREE(o_vtex); 190 191 return ureg_create_shader_and_destroy(shader, zscan->pipe); 192 } 193 194 static void * 195 create_frag_shader(struct vl_zscan *zscan) 196 { 197 struct ureg_program *shader; 198 struct ureg_src *vtex; 199 200 struct ureg_src samp_src, samp_scan, samp_quant; 201 202 struct ureg_dst *tmp; 203 struct ureg_dst quant, fragment; 204 205 unsigned i; 206 207 shader = ureg_create(PIPE_SHADER_FRAGMENT); 208 if (!shader) 209 return NULL; 210 211 vtex = MALLOC(zscan->num_channels * sizeof(struct ureg_src)); 212 tmp = MALLOC(zscan->num_channels * sizeof(struct ureg_dst)); 213 214 for (i = 0; i < zscan->num_channels; ++i) 215 vtex[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i, TGSI_INTERPOLATE_LINEAR); 216 217 samp_src = ureg_DECL_sampler(shader, 0); 218 samp_scan = ureg_DECL_sampler(shader, 1); 219 samp_quant = ureg_DECL_sampler(shader, 2); 220 221 for (i = 0; i < zscan->num_channels; ++i) 222 tmp[i] = ureg_DECL_temporary(shader); 223 quant = ureg_DECL_temporary(shader); 224 225 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); 226 227 /* 228 * tmp.x = tex(vtex, 1) 229 * tmp.y = vtex.z 230 * fragment = tex(tmp, 0) * quant 231 */ 232 for (i = 0; i < zscan->num_channels; ++i) 233 ureg_TEX(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_X), TGSI_TEXTURE_2D, vtex[i], samp_scan); 234 235 for (i = 0; i < zscan->num_channels; ++i) 236 ureg_MOV(shader, ureg_writemask(tmp[i], TGSI_WRITEMASK_Y), ureg_scalar(vtex[i], TGSI_SWIZZLE_W)); 237 238 for (i = 0; i < zscan->num_channels; ++i) { 239 ureg_TEX(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, ureg_src(tmp[i]), samp_src); 240 ureg_TEX(shader, ureg_writemask(quant, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, vtex[i], samp_quant); 241 } 242 243 ureg_MUL(shader, quant, ureg_src(quant), ureg_imm1f(shader, 16.0f)); 244 ureg_MUL(shader, fragment, ureg_src(tmp[0]), ureg_src(quant)); 245 246 for (i = 0; i < zscan->num_channels; ++i) 247 ureg_release_temporary(shader, tmp[i]); 248 ureg_END(shader); 249 250 FREE(vtex); 251 FREE(tmp); 252 253 return ureg_create_shader_and_destroy(shader, zscan->pipe); 254 } 255 256 static bool 257 init_shaders(struct vl_zscan *zscan) 258 { 259 assert(zscan); 260 261 zscan->vs = create_vert_shader(zscan); 262 if (!zscan->vs) 263 goto error_vs; 264 265 zscan->fs = create_frag_shader(zscan); 266 if (!zscan->fs) 267 goto error_fs; 268 269 return true; 270 271 error_fs: 272 zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs); 273 274 error_vs: 275 return false; 276 } 277 278 static void 279 cleanup_shaders(struct vl_zscan *zscan) 280 { 281 assert(zscan); 282 283 zscan->pipe->delete_vs_state(zscan->pipe, zscan->vs); 284 zscan->pipe->delete_fs_state(zscan->pipe, zscan->fs); 285 } 286 287 static bool 288 init_state(struct vl_zscan *zscan) 289 { 290 struct pipe_blend_state blend; 291 struct pipe_rasterizer_state rs_state; 292 struct pipe_sampler_state sampler; 293 unsigned i; 294 295 assert(zscan); 296 297 memset(&rs_state, 0, sizeof(rs_state)); 298 rs_state.half_pixel_center = true; 299 rs_state.bottom_edge_rule = true; 300 rs_state.depth_clip = 1; 301 zscan->rs_state = zscan->pipe->create_rasterizer_state(zscan->pipe, &rs_state); 302 if (!zscan->rs_state) 303 goto error_rs_state; 304 305 memset(&blend, 0, sizeof blend); 306 307 blend.independent_blend_enable = 0; 308 blend.rt[0].blend_enable = 0; 309 blend.rt[0].rgb_func = PIPE_BLEND_ADD; 310 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; 311 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; 312 blend.rt[0].alpha_func = PIPE_BLEND_ADD; 313 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; 314 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; 315 blend.logicop_enable = 0; 316 blend.logicop_func = PIPE_LOGICOP_CLEAR; 317 /* Needed to allow color writes to FB, even if blending disabled */ 318 blend.rt[0].colormask = PIPE_MASK_RGBA; 319 blend.dither = 0; 320 zscan->blend = zscan->pipe->create_blend_state(zscan->pipe, &blend); 321 if (!zscan->blend) 322 goto error_blend; 323 324 for (i = 0; i < 3; ++i) { 325 memset(&sampler, 0, sizeof(sampler)); 326 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT; 327 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT; 328 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; 329 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; 330 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 331 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 332 sampler.compare_mode = PIPE_TEX_COMPARE_NONE; 333 sampler.compare_func = PIPE_FUNC_ALWAYS; 334 sampler.normalized_coords = 1; 335 zscan->samplers[i] = zscan->pipe->create_sampler_state(zscan->pipe, &sampler); 336 if (!zscan->samplers[i]) 337 goto error_samplers; 338 } 339 340 return true; 341 342 error_samplers: 343 for (i = 0; i < 2; ++i) 344 if (zscan->samplers[i]) 345 zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]); 346 347 zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state); 348 349 error_blend: 350 zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend); 351 352 error_rs_state: 353 return false; 354 } 355 356 static void 357 cleanup_state(struct vl_zscan *zscan) 358 { 359 unsigned i; 360 361 assert(zscan); 362 363 for (i = 0; i < 3; ++i) 364 zscan->pipe->delete_sampler_state(zscan->pipe, zscan->samplers[i]); 365 366 zscan->pipe->delete_rasterizer_state(zscan->pipe, zscan->rs_state); 367 zscan->pipe->delete_blend_state(zscan->pipe, zscan->blend); 368 } 369 370 struct pipe_sampler_view * 371 vl_zscan_layout(struct pipe_context *pipe, const int layout[64], unsigned blocks_per_line) 372 { 373 const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; 374 375 int patched_layout[64]; 376 377 struct pipe_resource res_tmpl, *res; 378 struct pipe_sampler_view sv_tmpl, *sv; 379 struct pipe_transfer *buf_transfer; 380 unsigned x, y, i, pitch; 381 float *f; 382 383 struct pipe_box rect = 384 { 385 0, 0, 0, 386 VL_BLOCK_WIDTH * blocks_per_line, 387 VL_BLOCK_HEIGHT, 388 1 389 }; 390 391 assert(pipe && layout && blocks_per_line); 392 393 for (i = 0; i < 64; ++i) 394 patched_layout[layout[i]] = i; 395 396 memset(&res_tmpl, 0, sizeof(res_tmpl)); 397 res_tmpl.target = PIPE_TEXTURE_2D; 398 res_tmpl.format = PIPE_FORMAT_R32_FLOAT; 399 res_tmpl.width0 = VL_BLOCK_WIDTH * blocks_per_line; 400 res_tmpl.height0 = VL_BLOCK_HEIGHT; 401 res_tmpl.depth0 = 1; 402 res_tmpl.array_size = 1; 403 res_tmpl.usage = PIPE_USAGE_IMMUTABLE; 404 res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW; 405 406 res = pipe->screen->resource_create(pipe->screen, &res_tmpl); 407 if (!res) 408 goto error_resource; 409 410 f = pipe->transfer_map(pipe, res, 411 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE, 412 &rect, &buf_transfer); 413 if (!f) 414 goto error_map; 415 416 pitch = buf_transfer->stride / sizeof(float); 417 418 for (i = 0; i < blocks_per_line; ++i) 419 for (y = 0; y < VL_BLOCK_HEIGHT; ++y) 420 for (x = 0; x < VL_BLOCK_WIDTH; ++x) { 421 float addr = patched_layout[x + y * VL_BLOCK_WIDTH] + 422 i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; 423 424 addr /= total_size; 425 426 f[i * VL_BLOCK_WIDTH + y * pitch + x] = addr; 427 } 428 429 pipe->transfer_unmap(pipe, buf_transfer); 430 431 memset(&sv_tmpl, 0, sizeof(sv_tmpl)); 432 u_sampler_view_default_template(&sv_tmpl, res, res->format); 433 sv = pipe->create_sampler_view(pipe, res, &sv_tmpl); 434 pipe_resource_reference(&res, NULL); 435 if (!sv) 436 goto error_map; 437 438 return sv; 439 440 error_map: 441 pipe_resource_reference(&res, NULL); 442 443 error_resource: 444 return NULL; 445 } 446 447 bool 448 vl_zscan_init(struct vl_zscan *zscan, struct pipe_context *pipe, 449 unsigned buffer_width, unsigned buffer_height, 450 unsigned blocks_per_line, unsigned blocks_total, 451 unsigned num_channels) 452 { 453 assert(zscan && pipe); 454 455 zscan->pipe = pipe; 456 zscan->buffer_width = buffer_width; 457 zscan->buffer_height = buffer_height; 458 zscan->num_channels = num_channels; 459 zscan->blocks_per_line = blocks_per_line; 460 zscan->blocks_total = blocks_total; 461 462 if(!init_shaders(zscan)) 463 return false; 464 465 if(!init_state(zscan)) { 466 cleanup_shaders(zscan); 467 return false; 468 } 469 470 return true; 471 } 472 473 void 474 vl_zscan_cleanup(struct vl_zscan *zscan) 475 { 476 assert(zscan); 477 478 cleanup_shaders(zscan); 479 cleanup_state(zscan); 480 } 481 482 bool 483 vl_zscan_init_buffer(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer, 484 struct pipe_sampler_view *src, struct pipe_surface *dst) 485 { 486 struct pipe_resource res_tmpl, *res; 487 struct pipe_sampler_view sv_tmpl; 488 489 assert(zscan && buffer); 490 491 memset(buffer, 0, sizeof(struct vl_zscan_buffer)); 492 493 pipe_sampler_view_reference(&buffer->src, src); 494 495 buffer->viewport.scale[0] = dst->width; 496 buffer->viewport.scale[1] = dst->height; 497 buffer->viewport.scale[2] = 1; 498 buffer->viewport.translate[0] = 0; 499 buffer->viewport.translate[1] = 0; 500 buffer->viewport.translate[2] = 0; 501 502 buffer->fb_state.width = dst->width; 503 buffer->fb_state.height = dst->height; 504 buffer->fb_state.nr_cbufs = 1; 505 pipe_surface_reference(&buffer->fb_state.cbufs[0], dst); 506 507 memset(&res_tmpl, 0, sizeof(res_tmpl)); 508 res_tmpl.target = PIPE_TEXTURE_3D; 509 res_tmpl.format = PIPE_FORMAT_R8_UNORM; 510 res_tmpl.width0 = VL_BLOCK_WIDTH * zscan->blocks_per_line; 511 res_tmpl.height0 = VL_BLOCK_HEIGHT; 512 res_tmpl.depth0 = 2; 513 res_tmpl.array_size = 1; 514 res_tmpl.usage = PIPE_USAGE_IMMUTABLE; 515 res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW; 516 517 res = zscan->pipe->screen->resource_create(zscan->pipe->screen, &res_tmpl); 518 if (!res) 519 return false; 520 521 memset(&sv_tmpl, 0, sizeof(sv_tmpl)); 522 u_sampler_view_default_template(&sv_tmpl, res, res->format); 523 sv_tmpl.swizzle_r = sv_tmpl.swizzle_g = sv_tmpl.swizzle_b = sv_tmpl.swizzle_a = TGSI_SWIZZLE_X; 524 buffer->quant = zscan->pipe->create_sampler_view(zscan->pipe, res, &sv_tmpl); 525 pipe_resource_reference(&res, NULL); 526 if (!buffer->quant) 527 return false; 528 529 return true; 530 } 531 532 void 533 vl_zscan_cleanup_buffer(struct vl_zscan_buffer *buffer) 534 { 535 assert(buffer); 536 537 pipe_sampler_view_reference(&buffer->src, NULL); 538 pipe_sampler_view_reference(&buffer->layout, NULL); 539 pipe_sampler_view_reference(&buffer->quant, NULL); 540 pipe_surface_reference(&buffer->fb_state.cbufs[0], NULL); 541 } 542 543 void 544 vl_zscan_set_layout(struct vl_zscan_buffer *buffer, struct pipe_sampler_view *layout) 545 { 546 assert(buffer); 547 assert(layout); 548 549 pipe_sampler_view_reference(&buffer->layout, layout); 550 } 551 552 void 553 vl_zscan_upload_quant(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer, 554 const uint8_t matrix[64], bool intra) 555 { 556 struct pipe_context *pipe; 557 struct pipe_transfer *buf_transfer; 558 unsigned x, y, i, pitch; 559 uint8_t *data; 560 561 struct pipe_box rect = 562 { 563 0, 0, intra ? 1 : 0, 564 VL_BLOCK_WIDTH, 565 VL_BLOCK_HEIGHT, 566 1 567 }; 568 569 assert(buffer); 570 assert(matrix); 571 572 pipe = zscan->pipe; 573 574 rect.width *= zscan->blocks_per_line; 575 576 data = pipe->transfer_map(pipe, buffer->quant->texture, 577 0, PIPE_TRANSFER_WRITE | 578 PIPE_TRANSFER_DISCARD_RANGE, 579 &rect, &buf_transfer); 580 if (!data) 581 return; 582 583 pitch = buf_transfer->stride; 584 585 for (i = 0; i < zscan->blocks_per_line; ++i) 586 for (y = 0; y < VL_BLOCK_HEIGHT; ++y) 587 for (x = 0; x < VL_BLOCK_WIDTH; ++x) 588 data[i * VL_BLOCK_WIDTH + y * pitch + x] = matrix[x + y * VL_BLOCK_WIDTH]; 589 590 pipe->transfer_unmap(pipe, buf_transfer); 591 } 592 593 void 594 vl_zscan_render(struct vl_zscan *zscan, struct vl_zscan_buffer *buffer, unsigned num_instances) 595 { 596 assert(buffer); 597 598 zscan->pipe->bind_rasterizer_state(zscan->pipe, zscan->rs_state); 599 zscan->pipe->bind_blend_state(zscan->pipe, zscan->blend); 600 zscan->pipe->bind_sampler_states(zscan->pipe, PIPE_SHADER_FRAGMENT, 601 0, 3, zscan->samplers); 602 zscan->pipe->set_framebuffer_state(zscan->pipe, &buffer->fb_state); 603 zscan->pipe->set_viewport_states(zscan->pipe, 0, 1, &buffer->viewport); 604 zscan->pipe->set_sampler_views(zscan->pipe, PIPE_SHADER_FRAGMENT, 605 0, 3, &buffer->src); 606 zscan->pipe->bind_vs_state(zscan->pipe, zscan->vs); 607 zscan->pipe->bind_fs_state(zscan->pipe, zscan->fs); 608 util_draw_arrays_instanced(zscan->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances); 609 } 610