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    Searched refs:GrTessellator (Results 1 - 10 of 10) sorted by null

  /external/skia/src/gpu/
GrTessellator.h 24 namespace GrTessellator {
GrTessellator.cpp 8 #include "GrTessellator.h"
    [all...]
  /external/skqp/src/gpu/
GrTessellator.h 24 namespace GrTessellator {
GrTessellator.cpp 8 #include "GrTessellator.h"
    [all...]
  /external/skia/src/gpu/ccpr/
GrCCFiller.h 15 #include "GrTessellator.h"
69 const GrTessellator::WindingVertex* fanTessellation() const {
80 std::unique_ptr<const GrTessellator::WindingVertex[]> fFanTessellation;
GrCCFiller.cpp 167 GrTessellator::WindingVertex* vertices = nullptr;
169 GrTessellator::PathToVertices(fan, std::numeric_limits<float>::infinity(),
268 static void emit_tessellated_fan(const GrTessellator::WindingVertex* vertices, int numVertices,
  /external/skqp/src/gpu/ccpr/
GrCCFiller.h 15 #include "GrTessellator.h"
69 const GrTessellator::WindingVertex* fanTessellation() const {
80 std::unique_ptr<const GrTessellator::WindingVertex[]> fFanTessellation;
GrCCFiller.cpp 167 GrTessellator::WindingVertex* vertices = nullptr;
169 GrTessellator::PathToVertices(fan, std::numeric_limits<float>::infinity(),
268 static void emit_tessellated_fan(const GrTessellator::WindingVertex* vertices, int numVertices,
  /external/skia/src/gpu/ops/
GrTessellatingPathRenderer.cpp 23 #include "GrTessellator.h"
32 * This path renderer tessellates the path into triangles using GrTessellator, uploads the
71 class StaticVertexAllocator : public GrTessellator::VertexAllocator {
111 class DynamicVertexAllocator : public GrTessellator::VertexAllocator {
285 int count = GrTessellator::PathToTriangles(getPath(), tol, clipBounds, &allocator, false,
312 int count = GrTessellator::PathToTriangles(path, tol, clipBounds, &allocator, true,
  /external/skqp/src/gpu/ops/
GrTessellatingPathRenderer.cpp 22 #include "GrTessellator.h"
31 * This path renderer tessellates the path into triangles using GrTessellator, uploads the
70 class StaticVertexAllocator : public GrTessellator::VertexAllocator {
111 class DynamicVertexAllocator : public GrTessellator::VertexAllocator {
284 int count = GrTessellator::PathToTriangles(getPath(), tol, clipBounds, &allocator, false,
311 int count = GrTessellator::PathToTriangles(path, tol, clipBounds, &allocator, true,

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