1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 // main.h: Management of thread-local data. 16 17 #ifndef LIBGLESV2_MAIN_H_ 18 #define LIBGLESV2_MAIN_H_ 19 20 #include "Context.h" 21 #include "Device.hpp" 22 #include "common/debug.h" 23 #include "libEGL/libEGL.hpp" 24 #include "libEGL/Display.h" 25 #include "libGLES_CM/libGLES_CM.hpp" 26 27 #include <GLES2/gl2.h> 28 #include <GLES2/gl2ext.h> 29 #include <GLES3/gl3.h> 30 31 namespace es2 32 { 33 Context *getContextLocked(); 34 ContextPtr getContext(); 35 Device *getDevice(); 36 37 void error(GLenum errorCode); 38 39 template<class T> 40 const T &error(GLenum errorCode, const T &returnValue) 41 { 42 error(errorCode); 43 44 return returnValue; 45 } 46 } 47 48 namespace egl 49 { 50 GLint getClientVersion(); 51 } 52 53 extern LibEGL libEGL; 54 extern LibGLES_CM libGLES_CM; 55 56 #endif // LIBGLESV2_MAIN_H_ 57