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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // main.h: Management of thread-local data.
     16 
     17 #ifndef LIBGLESV2_MAIN_H_
     18 #define LIBGLESV2_MAIN_H_
     19 
     20 #include "Context.h"
     21 #include "Device.hpp"
     22 #include "common/debug.h"
     23 #include "libEGL/libEGL.hpp"
     24 #include "libEGL/Display.h"
     25 #include "libGLES_CM/libGLES_CM.hpp"
     26 
     27 #include <GLES2/gl2.h>
     28 #include <GLES2/gl2ext.h>
     29 #include <GLES3/gl3.h>
     30 
     31 namespace es2
     32 {
     33 	Context *getContextLocked();
     34 	ContextPtr getContext();
     35 	Device *getDevice();
     36 
     37 	void error(GLenum errorCode);
     38 
     39 	template<class T>
     40 	const T &error(GLenum errorCode, const T &returnValue)
     41 	{
     42 		error(errorCode);
     43 
     44 		return returnValue;
     45 	}
     46 }
     47 
     48 namespace egl
     49 {
     50 	GLint getClientVersion();
     51 }
     52 
     53 extern LibEGL libEGL;
     54 extern LibGLES_CM libGLES_CM;
     55 
     56 #endif   // LIBGLESV2_MAIN_H_
     57