1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.1 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2017 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Negative ShaderFramebufferFetch tests. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "es31fNegativeShaderFramebufferFetchTests.hpp" 25 #include "gluContextInfo.hpp" 26 #include "gluShaderProgram.hpp" 27 #include "tcuStringTemplate.hpp" 28 29 namespace deqp 30 { 31 32 using std::string; 33 using std::map; 34 35 namespace gles31 36 { 37 namespace Functional 38 { 39 namespace NegativeTestShared 40 { 41 namespace 42 { 43 44 static const char* vertexShaderSource = "${GLSL_VERSION_STRING}\n" 45 "\n" 46 "void main (void)\n" 47 "{\n" 48 " gl_Position = vec4(0.0);\n" 49 "}\n"; 50 51 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n" 52 "layout(location = 0) out mediump vec4 fragColor;\n" 53 "\n" 54 "void main (void)\n" 55 "{\n" 56 " fragColor = vec4(1.0);\n" 57 "}\n"; 58 59 static void checkExtensionSupport (NegativeTestContext& ctx, const char* extName) 60 { 61 if (!ctx.getContextInfo().isExtensionSupported(extName)) 62 throw tcu::NotSupportedError(string(extName) + " not supported"); 63 } 64 65 static void checkFramebufferFetchSupport (NegativeTestContext& ctx) 66 { 67 checkExtensionSupport(ctx, "GL_EXT_shader_framebuffer_fetch"); 68 } 69 70 enum ProgramError 71 { 72 PROGRAM_ERROR_LINK = 0, 73 PROGRAM_ERROR_COMPILE, 74 PROGRAM_ERROR_COMPILE_OR_LINK, 75 }; 76 77 void verifyProgramError (NegativeTestContext& ctx, const glu::ShaderProgram& program, ProgramError error, glu::ShaderType shaderType) 78 { 79 bool testFailed = false; 80 string message; 81 82 ctx.getLog() << program; 83 84 switch (error) 85 { 86 case PROGRAM_ERROR_LINK: 87 { 88 message = "Program was not expected to link."; 89 testFailed = (program.getProgramInfo().linkOk); 90 break; 91 } 92 case PROGRAM_ERROR_COMPILE: 93 { 94 message = "Program was not expected to compile."; 95 testFailed = program.getShaderInfo(shaderType).compileOk; 96 break; 97 } 98 case PROGRAM_ERROR_COMPILE_OR_LINK: 99 { 100 message = "Program was not expected to compile or link."; 101 testFailed = (program.getProgramInfo().linkOk) && (program.getShaderInfo(shaderType).compileOk); 102 break; 103 } 104 default: 105 { 106 DE_FATAL("Invalid program error type"); 107 break; 108 } 109 } 110 111 if (testFailed) 112 { 113 ctx.getLog() << tcu::TestLog::Message << message << tcu::TestLog::EndMessage; 114 ctx.fail(message); 115 } 116 } 117 118 void last_frag_data_not_defined (NegativeTestContext& ctx) 119 { 120 checkFramebufferFetchSupport(ctx); 121 122 const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); 123 map<string, string> args; 124 args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); 125 126 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" 127 "#extension GL_EXT_shader_framebuffer_fetch : require\n" 128 "layout(location = 0) out mediump vec4 fragColor;\n" 129 "\n" 130 "void main (void)\n" 131 "{\n" 132 " fragColor = gl_LastFragData[0];\n" 133 "}\n"; 134 135 glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() 136 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) 137 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 138 139 ctx.beginSection("A link error is generated if the built-in fragment outputs of ES 2.0 are used in #version 300 es shaders"); 140 verifyProgramError(ctx, program, PROGRAM_ERROR_LINK, glu::SHADERTYPE_FRAGMENT); 141 ctx.endSection(); 142 } 143 144 void last_frag_data_readonly (NegativeTestContext& ctx) 145 { 146 checkFramebufferFetchSupport(ctx); 147 148 map<string, string> args; 149 args["GLSL_VERSION_STRING"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES); 150 151 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" 152 "#extension GL_EXT_shader_framebuffer_fetch : require\n" 153 "\n" 154 "void main (void)\n" 155 "{\n" 156 " gl_LastFragData[0] = vec4(1.0);\n" 157 " gl_FragColor = gl_LastFragData[0];\n" 158 "}\n"; 159 160 glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() 161 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) 162 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 163 164 ctx.beginSection("A compile-time or link error is generated if the built-in fragment outputs of ES 2.0 are written to."); 165 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); 166 ctx.endSection(); 167 } 168 169 void invalid_inout_version (NegativeTestContext& ctx) 170 { 171 checkFramebufferFetchSupport(ctx); 172 173 map<string, string> args; 174 args["GLSL_VERSION_STRING"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES); 175 176 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" 177 "#extension GL_EXT_shader_framebuffer_fetch : require\n" 178 "inout highp vec4 fragColor;\n" 179 "\n" 180 "void main (void)\n" 181 "{\n" 182 " highp float product = dot(vec3(0.5), fragColor.rgb);\n" 183 " gl_FragColor = vec4(product);\n" 184 "}\n"; 185 186 glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() 187 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) 188 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 189 190 ctx.beginSection("A compile-time or link error is generated if user-defined inout arrays are used in earlier versions of GLSL before ES 3.0"); 191 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); 192 ctx.endSection(); 193 } 194 195 void invalid_redeclaration_inout (NegativeTestContext& ctx) 196 { 197 checkFramebufferFetchSupport(ctx); 198 199 const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); 200 map<string, string> args; 201 args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); 202 203 const char* const fragShaderSource = "${GLSL_VERSION_STRING}\n" 204 "#extension GL_EXT_shader_framebuffer_fetch : require\n" 205 "layout(location = 0) out mediump vec4 fragColor;\n" 206 "inout highp float gl_FragDepth;\n" 207 "\n" 208 "void main (void)\n" 209 "{\n" 210 " gl_FragDepth += 0.5f;\n" 211 " fragColor = vec4(1.0f);\n" 212 "}\n"; 213 214 glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() 215 << glu::VertexSource(tcu::StringTemplate(vertexShaderSource).specialize(args)) 216 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 217 218 ctx.beginSection("A compile-time or link error is generated if re-declaring an existing fragment output such as gl_FragDepth as inout"); 219 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_FRAGMENT); 220 ctx.endSection(); 221 } 222 223 void invalid_vertex_inout (NegativeTestContext& ctx) 224 { 225 checkFramebufferFetchSupport(ctx); 226 227 const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); 228 map<string, string> args; 229 args["GLSL_VERSION_STRING"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES); 230 231 const char* const vertShaderSource = "${GLSL_VERSION_STRING}\n" 232 "#extension GL_EXT_shader_framebuffer_fetch : require\n" 233 "inout mediump vec4 v_color;\n" 234 "\n" 235 "void main (void)\n" 236 "{\n" 237 "}\n"; 238 239 glu::ShaderProgram program(ctx.getRenderContext(), glu::ProgramSources() 240 << glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args)) 241 << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(args))); 242 243 ctx.beginSection("A compile-time error or link error is generated if inout variables are declared in the vertex shader\n"); 244 verifyProgramError(ctx, program, PROGRAM_ERROR_COMPILE_OR_LINK, glu::SHADERTYPE_VERTEX); 245 ctx.endSection(); 246 } 247 248 } // anonymous 249 250 std::vector<FunctionContainer> getNegativeShaderFramebufferFetchTestFunctions (void) 251 { 252 const FunctionContainer funcs[] = 253 { 254 { last_frag_data_not_defined, "last_frag_data_not_defined", "The built-in gl_LastFragData not defined in #version 300 es shaders" }, 255 { last_frag_data_readonly, "last_frag_data_readonly", "Invalid write to readonly builtin in gl_LastFragData" }, 256 { invalid_inout_version, "invalid_inout_version", "Invalid use of user-defined inout arrays in versions before GLSL #version 300 es." }, 257 { invalid_redeclaration_inout, "invalid_redeclaration_inout", "Existing fragment shader built-ins cannot be redeclared as inout arrays" }, 258 { invalid_vertex_inout, "invalid_vertex_inout", "User defined inout arrays are not allowed in the vertex shader" }, 259 }; 260 261 return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); 262 } 263 264 } // NegativeTestShared 265 } // Functional 266 } // gles31 267 } // deqp 268