/external/swiftshader/src/D3D9/ |
Direct3DPixelShader9.hpp | 22 #include <d3d9.h> 24 namespace D3D9
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Direct3DVertexDeclaration9.hpp | 20 #include <d3d9.h> 22 namespace D3D9
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Direct3DVertexShader9.hpp | 22 #include <d3d9.h> 24 namespace D3D9
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Direct3DQuery9.hpp | 22 #include <d3d9.h> 24 namespace D3D9
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Direct3D9.hpp | 21 #include <d3d9.h> 23 namespace D3D9 60 // Real D3D9 library 72 IDirect3D9 *d3d9; member in class:D3D9::Direct3D9
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Direct3DBaseTexture9.hpp | 20 #include <d3d9.h> 27 namespace D3D9
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Direct3DIndexBuffer9.hpp | 20 #include <d3d9.h> 27 namespace D3D9
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Direct3DResource9.hpp | 20 #include <d3d9.h> 24 namespace D3D9
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Direct3DSwapChain9.hpp | 24 #include <d3d9.h> 26 namespace D3D9
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Direct3DVertexBuffer9.hpp | 20 #include <d3d9.h> 27 namespace D3D9
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Direct3DVolume9.hpp | 22 #include <d3d9.h> 24 namespace D3D9
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Direct3D9.cpp | 30 namespace D3D9 56 d3d9 = 0; 147 if(d3d9) 149 d3d9->Release(); 150 d3d9 = 0; 200 if(d3d9) 202 return d3d9->CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthStencilFormat); 221 if(d3d9) 223 return d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, usage, resourceType, checkFormat); [all...] |
Direct3DCubeTexture9.hpp | 22 #include <d3d9.h> 24 namespace D3D9
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Direct3DSurface9.hpp | 22 #include <d3d9.h> 24 namespace D3D9
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Direct3DTexture9.hpp | 22 #include <d3d9.h> 24 namespace D3D9
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Direct3DVolumeTexture9.hpp | 22 #include <d3d9.h> 24 namespace D3D9
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Debug.hpp | 22 #include <d3d9.h>
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Direct3D9Ex.hpp | 21 #include <d3d9.h> 23 namespace D3D9
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Direct3DStateBlock9.hpp | 23 #include <d3d9.h> 25 namespace D3D9
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Direct3DDevice9.hpp | 26 #include <d3d9.h> 37 namespace D3D9 55 Direct3DDevice9(const HINSTANCE instance, Direct3D9 *d3d9, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters); 207 Direct3D9 *d3d9; member in class:D3D9::Direct3DDevice9
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Capabilities.hpp | 20 #include <d3d9.h> 22 namespace D3D9
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/external/webrtc/webrtc/test/win/ |
d3d_renderer.h | 14 #include <d3d9.h> 15 #pragma comment(lib, "d3d9.lib") // located in DirectX SDK
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/external/mesa3d/include/CL/ |
cl_dx9_media_sharing.h | 44 #include <d3d9.h>
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/external/webrtc/webrtc/base/ |
systeminfo.cc | 17 #include <d3d9.h>
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/external/webrtc/webrtc/modules/video_render/windows/ |
video_render_direct3d9.h | 16 #include <d3d9.h> 25 #pragma comment(lib, "d3d9.lib") // located in DirectX SDK
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