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  /external/skia/src/core/
SkEdge.h 33 int32_t fFirstY;
47 SkASSERT(fFirstY < clip.fBottom);
53 SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding);
61 SkASSERT(fFirstY <= fLastY);
130 fFirstY = top;
SkScan_Path.cpp 32 while (edge->fFirstY != SK_MaxS32) {
34 SkASSERT(y <= edge->fFirstY);
36 y = edge->fFirstY;
45 if (newEdge->fFirstY != curr_y) {
72 } while (newEdge->fFirstY == curr_y);
77 while (edge->fFirstY <= curr_y) {
81 SkASSERT(edge->fFirstY <= edge->fLastY);
121 while (currE->fFirstY <= curr_y) {
151 SkASSERT(currE->fFirstY == curr_y + 1);
199 SkASSERT(edge->fFirstY == last_y + 1)
    [all...]
SkEdgeBuilder.cpp 24 if (edge->fLastY + 1 == last->fFirstY) {
25 last->fFirstY = edge->fFirstY;
28 if (edge->fFirstY == last->fLastY + 1) {
34 if (edge->fFirstY == last->fFirstY) {
39 last->fFirstY = edge->fLastY + 1;
42 last->fFirstY = last->fLastY + 1;
48 if (edge->fFirstY > last->fFirstY) {
    [all...]
SkEdge.cpp 81 fFirstY = top;
108 // SkASSERT(top >= fFirstY);
122 fFirstY = top;
130 int top = fFirstY;
139 fFirstY = clip.fTop;
  /external/skqp/src/core/
SkEdge.h 33 int32_t fFirstY;
47 SkASSERT(fFirstY < clip.fBottom);
53 SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding);
61 SkASSERT(fFirstY <= fLastY);
130 fFirstY = top;
SkScan_Path.cpp 32 while (edge->fFirstY != SK_MaxS32) {
34 SkASSERT(y <= edge->fFirstY);
36 y = edge->fFirstY;
45 if (newEdge->fFirstY != curr_y) {
72 } while (newEdge->fFirstY == curr_y);
77 while (edge->fFirstY <= curr_y) {
81 SkASSERT(edge->fFirstY <= edge->fLastY);
121 while (currE->fFirstY <= curr_y) {
151 SkASSERT(currE->fFirstY == curr_y + 1);
199 SkASSERT(edge->fFirstY == last_y + 1)
    [all...]
SkEdgeBuilder.cpp 24 if (edge->fLastY + 1 == last->fFirstY) {
25 last->fFirstY = edge->fFirstY;
28 if (edge->fFirstY == last->fLastY + 1) {
34 if (edge->fFirstY == last->fFirstY) {
39 last->fFirstY = edge->fLastY + 1;
42 last->fFirstY = last->fLastY + 1;
48 if (edge->fFirstY > last->fFirstY) {
    [all...]
SkEdge.cpp 81 fFirstY = top;
108 // SkASSERT(top >= fFirstY);
122 fFirstY = top;
130 int top = fFirstY;
139 fFirstY = clip.fTop;

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