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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Sync stress tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es3sSyncTests.hpp"
     25 
     26 #include "tcuTestLog.hpp"
     27 #include "deRandom.hpp"
     28 #include "tcuVector.hpp"
     29 #include "gluShaderProgram.hpp"
     30 #include "gluCallLogWrapper.hpp"
     31 #include "gluRenderContext.hpp"
     32 #include "deStringUtil.hpp"
     33 #include "deString.h"
     34 
     35 #include <vector>
     36 
     37 #include "glw.h"
     38 
     39 using tcu::TestLog;
     40 using std::vector;
     41 
     42 namespace deqp
     43 {
     44 namespace gles3
     45 {
     46 namespace Stress
     47 {
     48 
     49 static const int NUM_CASE_ITERATIONS = 1;
     50 
     51 enum WaitCommand
     52 {
     53 	COMMAND_WAIT_SYNC			= 1 << 0,
     54 	COMMAND_CLIENT_WAIT_SYNC	= 1 << 1
     55 };
     56 
     57 class FenceSyncCase : public TestCase, public glu::CallLogWrapper
     58 {
     59 public:
     60 						FenceSyncCase		(Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand);
     61 						~FenceSyncCase		(void);
     62 
     63 	void				init				(void);
     64 	void				deinit				(void);
     65 	IterateResult		iterate				(void);
     66 
     67 private:
     68 						FenceSyncCase		(const FenceSyncCase& other);
     69 	FenceSyncCase&		operator=			(const FenceSyncCase& other);
     70 
     71 	int					m_numSyncs;
     72 	deUint32			m_waitCommand;
     73 
     74 	glu::ShaderProgram*	m_program;
     75 	vector<GLsync>		m_syncObjects;
     76 	int					m_iterNdx;
     77 	de::Random			m_rnd;
     78 };
     79 
     80 FenceSyncCase::FenceSyncCase (Context& context, const char* name, const char* description, int numSyncs, deUint32 waitCommand)
     81 	: TestCase			(context, name, description)
     82 	, CallLogWrapper	(context.getRenderContext().getFunctions(), context.getTestContext().getLog())
     83 	, m_numSyncs		(numSyncs)
     84 	, m_waitCommand		(waitCommand)
     85 	, m_program			(DE_NULL)
     86 	, m_syncObjects		(DE_NULL)
     87 	, m_iterNdx			(0)
     88 	, m_rnd				(deStringHash(name))
     89 {
     90 }
     91 
     92 FenceSyncCase::~FenceSyncCase (void)
     93 {
     94 	FenceSyncCase::deinit();
     95 }
     96 
     97 static void generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd)
     98 {
     99 	int numVertices = 3*numPrimitives;
    100 	dst.resize(numVertices * 4);
    101 
    102 	for (int i = 0; i < numVertices; i++)
    103 	{
    104 		dst[i*4    ] = rnd.getFloat(-1.0f, 1.0f);	// x
    105 		dst[i*4 + 1] = rnd.getFloat(-1.0f, 1.0f);	// y
    106 		dst[i*4 + 2] = rnd.getFloat( 0.0f, 1.0f);	// z
    107 		dst[i*4 + 3] = 1.0f;						// w
    108 	}
    109 }
    110 
    111 void FenceSyncCase::init (void)
    112 {
    113 	const char*	vertShaderSource =
    114 				"#version 300 es\n"
    115 				"layout(location = 0) in mediump vec4 a_position;\n"
    116 				"\n"
    117 				"void main (void)\n"
    118 				"{\n"
    119 				"	gl_Position = a_position;\n"
    120 				"}\n";
    121 
    122 	const char* fragShaderSource =
    123 				"#version 300 es\n"
    124 				"layout(location = 0) out mediump vec4 o_color;\n"
    125 				"\n"
    126 				"void main (void)\n"
    127 				"{\n"
    128 				"	o_color = vec4(0.25, 0.5, 0.75, 1.0);\n"
    129 				"}\n";
    130 
    131 	DE_ASSERT(!m_program);
    132 	m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
    133 
    134 	if (!m_program->isOk())
    135 	{
    136 		m_testCtx.getLog() << *m_program;
    137 		TCU_FAIL("Failed to compile shader program");
    138 	}
    139 
    140 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Initialize test result to pass.
    141 	GLU_CHECK_MSG ("Case initialization finished");
    142 }
    143 
    144 void FenceSyncCase::deinit (void)
    145 {
    146 	if (m_program)
    147 	{
    148 		delete m_program;
    149 		m_program = DE_NULL;
    150 	}
    151 
    152 	for (int i = 0; i < (int)m_syncObjects.size(); i++)
    153 		if (m_syncObjects[i])
    154 			glDeleteSync(m_syncObjects[i]);
    155 
    156 	m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end());
    157 }
    158 
    159 FenceSyncCase::IterateResult FenceSyncCase::iterate (void)
    160 {
    161 	TestLog&				log		= m_testCtx.getLog();
    162 	std::vector<float>		vertices;
    163 	bool					testOk	= true;
    164 
    165 	std::string				header	= "Case iteration " + de::toString(m_iterNdx+1) + " / " + de::toString(NUM_CASE_ITERATIONS);
    166 	tcu::ScopedLogSection	section	(log, header, header);
    167 
    168 	enableLogging(true);
    169 
    170 	TCU_CHECK		(m_program);
    171 	glUseProgram	(m_program->getProgram());
    172 	glEnable		(GL_DEPTH_TEST);
    173 	glClearColor	(0.3f, 0.3f, 0.3f, 1.0f);
    174 	glClearDepthf	(1.0f);
    175 	glClear			(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    176 
    177 	// Generate vertices
    178 
    179 	glEnableVertexAttribArray	(0);
    180 	generateVertices			(vertices, m_numSyncs, m_rnd);
    181 	glVertexAttribPointer		(0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]);
    182 	m_syncObjects.resize		(m_numSyncs);
    183 
    184 	// Perform draws and create sync objects
    185 
    186 	enableLogging(false);
    187 	log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glDrawArrays and glFenceSync calls done here." << TestLog::EndMessage;
    188 
    189 	for (int i = 0; i < m_numSyncs; i++)
    190 	{
    191 		glDrawArrays(GL_TRIANGLES, i*3, 3);
    192 		m_syncObjects[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
    193 		GLU_CHECK_MSG("Sync object created");
    194 	}
    195 	enableLogging(true);
    196 	log << TestLog::Message << "// Draws performed, sync objects created." << TestLog::EndMessage;
    197 
    198 	// Wait for sync objects
    199 
    200 	m_rnd.shuffle(m_syncObjects.begin(), m_syncObjects.end());
    201 
    202 	enableLogging(false);
    203 	if (m_waitCommand & COMMAND_WAIT_SYNC)
    204 		log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glWaitSync calls done here." << TestLog::EndMessage;
    205 	else if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC)
    206 		log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glClientWaitSync calls done here." << TestLog::EndMessage;
    207 
    208 	for (int i = 0; i < m_numSyncs; i++)
    209 	{
    210 		GLenum waitValue = 0;
    211 
    212 		if (m_waitCommand & COMMAND_WAIT_SYNC)
    213 		{
    214 			glWaitSync(m_syncObjects[i], 0, GL_TIMEOUT_IGNORED);
    215 			GLU_CHECK_MSG("glWaitSync called");
    216 		}
    217 		else if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC)
    218 		{
    219 			waitValue = glClientWaitSync(m_syncObjects[i], 0, 100);
    220 			GLU_CHECK_MSG("glClientWaitSync called");
    221 			switch (waitValue)
    222 			{
    223 				case GL_ALREADY_SIGNALED:	 break;
    224 				case GL_TIMEOUT_EXPIRED:	 break;
    225 				case GL_CONDITION_SATISFIED: break;
    226 				case GL_WAIT_FAILED:		 log << TestLog::Message << "// glClientWaitSync returned GL_WAIT_FAILED"	<< TestLog::EndMessage; testOk = false; break;
    227 				default:					 TCU_FAIL("glClientWaitSync returned an unknown return value.");
    228 			}
    229 		}
    230 	}
    231 	enableLogging(true);
    232 
    233 	glFinish();
    234 
    235 	// Delete sync objects
    236 
    237 	enableLogging(false);
    238 	log << TestLog::Message << "// NOT LOGGED: " << m_numSyncs << " glDeleteSync calls done here." << TestLog::EndMessage;
    239 
    240 	for (int i = 0; i < (int)m_syncObjects.size(); i++)
    241 	{
    242 		if (m_syncObjects[i])
    243 		{
    244 			glDeleteSync(m_syncObjects[i]);
    245 			GLU_CHECK_MSG("Sync object deleted");
    246 		}
    247 	}
    248 
    249 	enableLogging(true);
    250 
    251 	m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end());
    252 
    253 	// Evaluate test result
    254 
    255 	log << TestLog::Message << "// Test result: " << (testOk ? "Passed!" : "Failed!") << TestLog::EndMessage;
    256 
    257 	if (!testOk)
    258 	{
    259 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
    260 		return STOP;
    261 	}
    262 
    263 	log << TestLog::Message << "// Sync objects created and deleted successfully." << TestLog::EndMessage;
    264 
    265 	return (++m_iterNdx < NUM_CASE_ITERATIONS) ? CONTINUE : STOP;
    266 }
    267 
    268 SyncTests::SyncTests (Context& context)
    269 	: TestCaseGroup(context, "fence_sync", "Fence Sync Tests")
    270 {
    271 }
    272 
    273 SyncTests::~SyncTests (void)
    274 {
    275 }
    276 
    277 void SyncTests::init (void)
    278 {
    279 	// Fence sync stress tests.
    280 
    281 	addChild(new FenceSyncCase(m_context, "wait_sync_10_syncs",				"",	10,		COMMAND_WAIT_SYNC));
    282 	addChild(new FenceSyncCase(m_context, "wait_sync_1000_syncs",			"",	1000,	COMMAND_WAIT_SYNC));
    283 	addChild(new FenceSyncCase(m_context, "wait_sync_10000_syncs",			"",	10000,	COMMAND_WAIT_SYNC));
    284 
    285 	addChild(new FenceSyncCase(m_context, "client_wait_sync_10_syncs",		"",	10,		COMMAND_CLIENT_WAIT_SYNC));
    286 	addChild(new FenceSyncCase(m_context, "client_wait_sync_1000_syncs",	"",	1000,	COMMAND_CLIENT_WAIT_SYNC));
    287 	addChild(new FenceSyncCase(m_context, "client_wait_sync_10000_syncs",	"",	10000,	COMMAND_CLIENT_WAIT_SYNC));
    288 }
    289 
    290 } // Stress
    291 } // gles3
    292 } // deqp
    293