/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
esextcTextureCubeMapArraySampling.hpp | 166 enum samplerType 257 samplerType sampler_type, const glw::GLchar* name); 261 glw::GLenum dst_type, samplerType sampler_type, const glw::GLchar* name); 265 samplerType m_sampler_type; 578 samplerType sampler_type); 586 static void getAttributes(samplerType sampler_type, const attributeDefinition*& out_attribute_definitions, 592 void getColorType(samplerType sampler_type, const glw::GLchar*& out_color_type, 596 void getColorType(samplerType sampler_type, const glw::GLchar*& out_color_type, 601 void getPassThroughFragmentShaderCode(samplerType sampler_type, std::string& out_fragment_shader_code); 603 void getPassThroughTesselationControlShaderCode(const samplerType& sampler_type [all...] |
/external/deqp/modules/gles3/scripts/ |
gen-invalid-texture-funcs.py | 39 uniform mediump ${{SAMPLERTYPE}} s; 63 samplerType = self.args[0] 70 params = { "NAME": self.name, "SAMPLERTYPE": samplerType, "LOOKUP": lookup }
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/external/deqp/modules/glshared/ |
glsTextureTestUtil.cpp | 325 switch (params.samplerType) 338 switch (params.samplerType) 351 switch (params.samplerType) 364 switch (params.samplerType) 378 switch (params.samplerType) 393 switch (params.samplerType) 408 switch (params.samplerType) 421 switch (params.samplerType) 455 if (params.samplerType == SAMPLERTYPE_SHADOW)
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/external/deqp/modules/gles31/functional/ |
es31fOpaqueTypeIndexingTests.cpp | 119 static TextureType getTextureType (glu::DataType samplerType) 121 switch (samplerType) 163 static bool isShadowSampler (glu::DataType samplerType) 165 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW || 166 samplerType == glu::TYPE_SAMPLER_2D_SHADOW || 167 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW || 168 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW || 169 samplerType == glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW; 172 static glu::DataType getSamplerOutputType (glu::DataType samplerType) 174 switch (samplerType) [all...] |
es31fFboTestUtil.hpp | 88 TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType, glu::GLSLVersion glslVersion);
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es31fLayoutBindingTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineImageTests.cpp | 245 std::ostringstream samplerType; 248 samplerType << "u"; 250 samplerType << "i"; 255 samplerType << "sampler1D"; 259 samplerType << "sampler1DArray"; 263 samplerType << "sampler2D"; 267 samplerType << "sampler2DArray"; 271 samplerType << "sampler3D"; 275 samplerType << "samplerCube"; 279 samplerType << "samplerCubeArray" [all...] |
vktPipelineImageViewTests.cpp | 227 std::ostringstream samplerType; 230 samplerType << "u"; 232 samplerType << "i"; 237 samplerType << "sampler1D"; 241 samplerType << "sampler1DArray"; 245 samplerType << "sampler2D"; 249 samplerType << "sampler2DArray"; 253 samplerType << "sampler3D"; 257 samplerType << "samplerCube"; 261 samplerType << "samplerCubeArray" [all...] |
vktPipelineSamplerTests.cpp | 408 std::ostringstream samplerType; 411 samplerType << "u"; 413 samplerType << "i"; 418 samplerType << "sampler1D"; 422 samplerType << "sampler1DArray"; 426 samplerType << "sampler2D"; 430 samplerType << "sampler2DArray"; 434 samplerType << "sampler3D"; 438 samplerType << "samplerCube"; 442 samplerType << "samplerCubeArray" [all...] |
/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 101 const glu::DataType samplerType = glu::getSampler2DType(texFormat); 102 const bool isIntUint = samplerType == glu::TYPE_INT_SAMPLER_2D || samplerType == glu::TYPE_UINT_SAMPLER_2D; 158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
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/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.hpp | 118 TextureCubeShader (glu::DataType samplerType, glu::DataType outputType); 140 Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType); 162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
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es3fFboTestUtil.cpp | 422 TextureCubeShader::TextureCubeShader (glu::DataType samplerType, glu::DataType outputType) 429 << sglr::pdec::Uniform("u_sampler0", samplerType) 446 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" 560 Texture2DArrayShader::Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType) 566 << sglr::pdec::Uniform("u_sampler0", samplerType) 583 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" 668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType) 674 << sglr::pdec::Uniform("u_sampler0", samplerType) 691 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n" [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktOpaqueTypeIndexingTests.cpp | 290 static TextureType getTextureType (glu::DataType samplerType) 292 switch (samplerType) 328 static bool isShadowSampler (glu::DataType samplerType) 330 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW || 331 samplerType == glu::TYPE_SAMPLER_2D_SHADOW || 332 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW || 333 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW; 336 static glu::DataType getSamplerOutputType (glu::DataType samplerType) 338 switch (samplerType) 372 static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType) [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
esextcTextureBorderClampSamplingTexture.cpp | 768 std::string samplerType; 780 samplerType = ""; 784 samplerType = "u"; 788 samplerType = "i"; 800 samplerType += "sampler2D"; 805 samplerType += "sampler2DArray"; 810 samplerType += "sampler3D"; 848 << samplerType << ";\n" 851 << samplerType << " test_sampler;\n" [all...] |
/external/swiftshader/src/Pipeline/ |
PixelShader.cpp | 222 Shader::SamplerType samplerType[16]; 226 samplerType[i] = Shader::SAMPLER_UNKNOWN; 235 samplerType[sampler] = inst->samplerType; 329 switch(samplerType[sampler])
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/external/swiftshader/src/Shader/ |
PixelShader.cpp | 222 Shader::SamplerType samplerType[16]; 226 samplerType[i] = Shader::SAMPLER_UNKNOWN; 235 samplerType[sampler] = inst->samplerType; 329 switch(samplerType[sampler])
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/external/deqp/external/openglcts/modules/gles31/ |
es31cLayoutBindingTests.cpp | 438 LayoutBindingParameters& samplerType, glu::GLSLVersion glslVersion); 1080 StageType stage, LayoutBindingParameters& samplerType, 1084 , m_testParams(samplerType) [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.cpp | [all...] |
/external/deqp/framework/randomshaders/ |
rsgExpression.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureTestUtil.cpp | [all...] |
vktTextureCompressedFormatTests.cpp | 110 sampleParams.samplerType = SAMPLERTYPE_FLOAT;
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vktTextureFilteringAnisotropyTests.cpp | 85 m_refParams.samplerType = getSamplerType(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
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/external/deqp/framework/opengl/ |
gluTextureTestUtil.hpp | 60 enum SamplerType 88 , samplerType (SAMPLERTYPE_FLOAT) 99 SamplerType samplerType; //!< Sampler type. 155 SamplerType getSamplerType (tcu::TextureFormat format); 156 SamplerType getFetchSamplerType (tcu::TextureFormat format);
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/external/deqp/external/openglcts/modules/common/ |
glcTextureFilterAnisotropicTests.cpp | 627 std::string samplerType; 628 TextureFilterAnisotropicUtils::generateTokens(target, texCoordType, samplerType); 632 TextureFilterAnisotropicUtils::replaceToken("<SAMPLER_TYPE>", samplerType.c_str(), vertexShader); 633 TextureFilterAnisotropicUtils::replaceToken("<SAMPLER_TYPE>", samplerType.c_str(), fragmentShader);
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/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 429 glu::DataType samplerType = glu::TYPE_LAST; 435 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break; 436 case TEXTURETYPE_CUBE_MAP: samplerType = glu::getSamplerCubeType(texFmt); break; 481 op << "uniform lowp " << glu::getDataTypeName(samplerType) << " u_sampler;\n";
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