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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 36 glGetAttachedShaders(program, maxCount,
attach_shader_four.cpp 31 glGetAttachedShaders(program, maxCount,
attach_shader_five.cpp 35 glGetAttachedShaders(program, maxCount,
attach_shader_one.cpp 52 glGetAttachedShaders(program, maxCount,
attach_shader_ten.cpp 35 glGetAttachedShaders(program, maxCount,
attach_shader_two.cpp 37 glGetAttachedShaders(program, maxCount,
color_one.cpp 76 glGetAttachedShaders(gProgram, maxCount,
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererFiveShaderTest.java 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererFourShaderTest.java 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererSixShaderTest.java 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererOneShaderTest.java 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererThreeShaderTest.java 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
  /cts/tests/vr/src/android/vr/cts/
RendererBasicTest.java 90 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 62 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
egluStaticES30Library.inl 100 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
egluStaticES31Library.inl 112 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
egluStaticES32Library.inl 128 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
  /device/google/cuttlefish_common/guest/libs/eglwrapper/
gles3.lds 162 glGetAttachedShaders;
gles3_wrapper_context.h 69 glGetAttachedShaders_wrapper_proc_t glGetAttachedShaders;
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 62 gl->getAttachedShaders = &glGetAttachedShaders;
  /external/mesa3d/src/mapi/es2api/
ABI-check 153 glGetAttachedShaders
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 67 {"glGetAttachedShaders", (void*)glGetAttachedShaders},
gl2_client_context.h 69 glGetAttachedShaders_client_proc_t glGetAttachedShaders;
  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 118 ES2F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage",
126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 182 ES3F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage",
190 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
200 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
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