/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eleven.cpp | 36 glGetAttachedShaders(program, maxCount,
|
attach_shader_four.cpp | 31 glGetAttachedShaders(program, maxCount,
|
attach_shader_five.cpp | 35 glGetAttachedShaders(program, maxCount,
|
attach_shader_one.cpp | 52 glGetAttachedShaders(program, maxCount,
|
attach_shader_ten.cpp | 35 glGetAttachedShaders(program, maxCount,
|
attach_shader_two.cpp | 37 glGetAttachedShaders(program, maxCount,
|
color_one.cpp | 76 glGetAttachedShaders(gProgram, maxCount,
|
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererFiveShaderTest.java | 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererFourShaderTest.java | 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererSixShaderTest.java | 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererOneShaderTest.java | 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
RendererThreeShaderTest.java | 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
/cts/tests/vr/src/android/vr/cts/ |
RendererBasicTest.java | 90 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
|
/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 62 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
|
egluStaticES30Library.inl | 100 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
|
egluStaticES31Library.inl | 112 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
|
egluStaticES32Library.inl | 128 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
|
/device/google/cuttlefish_common/guest/libs/eglwrapper/ |
gles3.lds | 162 glGetAttachedShaders;
|
gles3_wrapper_context.h | 69 glGetAttachedShaders_wrapper_proc_t glGetAttachedShaders;
|
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 62 gl->getAttachedShaders = &glGetAttachedShaders;
|
/external/mesa3d/src/mapi/es2api/ |
ABI-check | 153 glGetAttachedShaders
|
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 67 {"glGetAttachedShaders", (void*)glGetAttachedShaders},
|
gl2_client_context.h | 69 glGetAttachedShaders_client_proc_t glGetAttachedShaders;
|
/external/deqp/modules/gles2/functional/ |
es2fNegativeStateApiTests.cpp | 118 ES2F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage", 126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); 131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
|
/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | 182 ES3F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage", 190 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); 195 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 200 glGetAttachedShaders(program, -1, &count[0], &shaders[0]); [all...] |