1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3 /* 4 * Copyright (C) 2013 Rob Clark <robclark (at) freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark (at) freedesktop.org> 27 */ 28 29 #include "pipe/p_state.h" 30 #include "util/u_string.h" 31 #include "util/u_memory.h" 32 #include "util/u_prim.h" 33 #include "util/u_format.h" 34 35 #include "freedreno_state.h" 36 #include "freedreno_resource.h" 37 38 #include "fd3_draw.h" 39 #include "fd3_context.h" 40 #include "fd3_emit.h" 41 #include "fd3_program.h" 42 #include "fd3_format.h" 43 #include "fd3_zsa.h" 44 45 static inline uint32_t 46 add_sat(uint32_t a, int32_t b) 47 { 48 int64_t ret = (uint64_t)a + (int64_t)b; 49 if (ret > ~0U) 50 return ~0U; 51 if (ret < 0) 52 return 0; 53 return (uint32_t)ret; 54 } 55 56 static void 57 draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring, 58 struct fd3_emit *emit, unsigned index_offset) 59 { 60 const struct pipe_draw_info *info = emit->info; 61 enum pc_di_primtype primtype = ctx->primtypes[info->mode]; 62 63 fd3_emit_state(ctx, ring, emit); 64 65 if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) 66 fd3_emit_vertex_bufs(ring, emit); 67 68 OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1); 69 OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */ 70 71 OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); 72 OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */ 73 OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */ 74 OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */ 75 OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */ 76 77 OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); 78 OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */ 79 info->restart_index : 0xffffffff); 80 81 /* points + psize -> spritelist: */ 82 if (ctx->rasterizer->point_size_per_vertex && 83 fd3_emit_get_vp(emit)->writes_psize && 84 (info->mode == PIPE_PRIM_POINTS)) 85 primtype = DI_PT_POINTLIST_PSIZE; 86 87 fd_draw_emit(ctx->batch, ring, primtype, 88 emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY, 89 info, index_offset); 90 } 91 92 /* fixup dirty shader state in case some "unrelated" (from the state- 93 * tracker's perspective) state change causes us to switch to a 94 * different variant. 95 */ 96 static void 97 fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key) 98 { 99 struct fd3_context *fd3_ctx = fd3_context(ctx); 100 struct ir3_shader_key *last_key = &fd3_ctx->last_key; 101 102 if (!ir3_shader_key_equal(last_key, key)) { 103 if (ir3_shader_key_changes_fs(last_key, key)) { 104 ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG; 105 ctx->dirty |= FD_DIRTY_PROG; 106 } 107 108 if (ir3_shader_key_changes_vs(last_key, key)) { 109 ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG; 110 ctx->dirty |= FD_DIRTY_PROG; 111 } 112 113 fd3_ctx->last_key = *key; 114 } 115 } 116 117 static bool 118 fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info, 119 unsigned index_offset) 120 { 121 struct fd3_context *fd3_ctx = fd3_context(ctx); 122 struct fd3_emit emit = { 123 .debug = &ctx->debug, 124 .vtx = &ctx->vtx, 125 .prog = &ctx->prog, 126 .info = info, 127 .key = { 128 .color_two_side = ctx->rasterizer->light_twoside, 129 .vclamp_color = ctx->rasterizer->clamp_vertex_color, 130 .fclamp_color = ctx->rasterizer->clamp_fragment_color, 131 .half_precision = ctx->in_blit && 132 fd_half_precision(&ctx->batch->framebuffer), 133 .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate), 134 .vsaturate_s = fd3_ctx->vsaturate_s, 135 .vsaturate_t = fd3_ctx->vsaturate_t, 136 .vsaturate_r = fd3_ctx->vsaturate_r, 137 .fsaturate_s = fd3_ctx->fsaturate_s, 138 .fsaturate_t = fd3_ctx->fsaturate_t, 139 .fsaturate_r = fd3_ctx->fsaturate_r, 140 }, 141 .rasterflat = ctx->rasterizer->flatshade, 142 .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable, 143 .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode, 144 }; 145 146 if (fd3_needs_manual_clipping(ctx->prog.vp, ctx->rasterizer)) 147 emit.key.ucp_enables = ctx->rasterizer->clip_plane_enable; 148 149 fixup_shader_state(ctx, &emit.key); 150 151 unsigned dirty = ctx->dirty; 152 153 /* do regular pass first, since that is more likely to fail compiling: */ 154 155 if (!(fd3_emit_get_vp(&emit) && fd3_emit_get_fp(&emit))) 156 return false; 157 158 emit.key.binning_pass = false; 159 emit.dirty = dirty; 160 draw_impl(ctx, ctx->batch->draw, &emit, index_offset); 161 162 /* and now binning pass: */ 163 emit.key.binning_pass = true; 164 emit.dirty = dirty & ~(FD_DIRTY_BLEND); 165 emit.vp = NULL; /* we changed key so need to refetch vp */ 166 emit.fp = NULL; 167 draw_impl(ctx, ctx->batch->binning, &emit, index_offset); 168 169 fd_context_all_clean(ctx); 170 171 return true; 172 } 173 174 void 175 fd3_draw_init(struct pipe_context *pctx) 176 { 177 struct fd_context *ctx = fd_context(pctx); 178 ctx->draw_vbo = fd3_draw_vbo; 179 } 180