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      1 /**************************************************************************
      2  *
      3  * Copyright 2009 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include <limits.h>
     29 #include "util/u_memory.h"
     30 #include "util/u_math.h"
     31 #include "util/u_rect.h"
     32 #include "util/u_surface.h"
     33 #include "util/u_pack_color.h"
     34 #include "util/u_string.h"
     35 #include "util/u_thread.h"
     36 
     37 #include "util/os_time.h"
     38 
     39 #include "lp_scene_queue.h"
     40 #include "lp_context.h"
     41 #include "lp_debug.h"
     42 #include "lp_fence.h"
     43 #include "lp_perf.h"
     44 #include "lp_query.h"
     45 #include "lp_rast.h"
     46 #include "lp_rast_priv.h"
     47 #include "gallivm/lp_bld_format.h"
     48 #include "gallivm/lp_bld_debug.h"
     49 #include "lp_scene.h"
     50 #include "lp_tex_sample.h"
     51 
     52 
     53 #ifdef DEBUG
     54 int jit_line = 0;
     55 const struct lp_rast_state *jit_state = NULL;
     56 const struct lp_rasterizer_task *jit_task = NULL;
     57 #endif
     58 
     59 
     60 /**
     61  * Begin rasterizing a scene.
     62  * Called once per scene by one thread.
     63  */
     64 static void
     65 lp_rast_begin( struct lp_rasterizer *rast,
     66                struct lp_scene *scene )
     67 {
     68    rast->curr_scene = scene;
     69 
     70    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
     71 
     72    lp_scene_begin_rasterization( scene );
     73    lp_scene_bin_iter_begin( scene );
     74 }
     75 
     76 
     77 static void
     78 lp_rast_end( struct lp_rasterizer *rast )
     79 {
     80    lp_scene_end_rasterization( rast->curr_scene );
     81 
     82    rast->curr_scene = NULL;
     83 }
     84 
     85 
     86 /**
     87  * Beginning rasterization of a tile.
     88  * \param x  window X position of the tile, in pixels
     89  * \param y  window Y position of the tile, in pixels
     90  */
     91 static void
     92 lp_rast_tile_begin(struct lp_rasterizer_task *task,
     93                    const struct cmd_bin *bin,
     94                    int x, int y)
     95 {
     96    unsigned i;
     97    struct lp_scene *scene = task->scene;
     98 
     99    LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
    100 
    101    task->bin = bin;
    102    task->x = x * TILE_SIZE;
    103    task->y = y * TILE_SIZE;
    104    task->width = TILE_SIZE + x * TILE_SIZE > task->scene->fb.width ?
    105                     task->scene->fb.width - x * TILE_SIZE : TILE_SIZE;
    106    task->height = TILE_SIZE + y * TILE_SIZE > task->scene->fb.height ?
    107                     task->scene->fb.height - y * TILE_SIZE : TILE_SIZE;
    108 
    109    task->thread_data.vis_counter = 0;
    110    task->ps_invocations = 0;
    111 
    112    for (i = 0; i < task->scene->fb.nr_cbufs; i++) {
    113       if (task->scene->fb.cbufs[i]) {
    114          task->color_tiles[i] = scene->cbufs[i].map +
    115                                 scene->cbufs[i].stride * task->y +
    116                                 scene->cbufs[i].format_bytes * task->x;
    117       }
    118    }
    119    if (task->scene->fb.zsbuf) {
    120       task->depth_tile = scene->zsbuf.map +
    121                          scene->zsbuf.stride * task->y +
    122                          scene->zsbuf.format_bytes * task->x;
    123    }
    124 }
    125 
    126 
    127 /**
    128  * Clear the rasterizer's current color tile.
    129  * This is a bin command called during bin processing.
    130  * Clear commands always clear all bound layers.
    131  */
    132 static void
    133 lp_rast_clear_color(struct lp_rasterizer_task *task,
    134                     const union lp_rast_cmd_arg arg)
    135 {
    136    const struct lp_scene *scene = task->scene;
    137    unsigned cbuf = arg.clear_rb->cbuf;
    138    union util_color uc;
    139    enum pipe_format format;
    140 
    141    /* we never bin clear commands for non-existing buffers */
    142    assert(cbuf < scene->fb.nr_cbufs);
    143    assert(scene->fb.cbufs[cbuf]);
    144 
    145    format = scene->fb.cbufs[cbuf]->format;
    146    uc = arg.clear_rb->color_val;
    147 
    148    /*
    149     * this is pretty rough since we have target format (bunch of bytes...) here.
    150     * dump it as raw 4 dwords.
    151     */
    152    LP_DBG(DEBUG_RAST, "%s clear value (target format %d) raw 0x%x,0x%x,0x%x,0x%x\n",
    153           __FUNCTION__, format, uc.ui[0], uc.ui[1], uc.ui[2], uc.ui[3]);
    154 
    155 
    156    util_fill_box(scene->cbufs[cbuf].map,
    157                  format,
    158                  scene->cbufs[cbuf].stride,
    159                  scene->cbufs[cbuf].layer_stride,
    160                  task->x,
    161                  task->y,
    162                  0,
    163                  task->width,
    164                  task->height,
    165                  scene->fb_max_layer + 1,
    166                  &uc);
    167 
    168    /* this will increase for each rb which probably doesn't mean much */
    169    LP_COUNT(nr_color_tile_clear);
    170 }
    171 
    172 
    173 /**
    174  * Clear the rasterizer's current z/stencil tile.
    175  * This is a bin command called during bin processing.
    176  * Clear commands always clear all bound layers.
    177  */
    178 static void
    179 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
    180                        const union lp_rast_cmd_arg arg)
    181 {
    182    const struct lp_scene *scene = task->scene;
    183    uint64_t clear_value64 = arg.clear_zstencil.value;
    184    uint64_t clear_mask64 = arg.clear_zstencil.mask;
    185    uint32_t clear_value = (uint32_t) clear_value64;
    186    uint32_t clear_mask = (uint32_t) clear_mask64;
    187    const unsigned height = task->height;
    188    const unsigned width = task->width;
    189    const unsigned dst_stride = scene->zsbuf.stride;
    190    uint8_t *dst;
    191    unsigned i, j;
    192    unsigned block_size;
    193 
    194    LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
    195            __FUNCTION__, clear_value, clear_mask);
    196 
    197    /*
    198     * Clear the area of the depth/depth buffer matching this tile.
    199     */
    200 
    201    if (scene->fb.zsbuf) {
    202       unsigned layer;
    203       uint8_t *dst_layer = task->depth_tile;
    204       block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
    205 
    206       clear_value &= clear_mask;
    207 
    208       for (layer = 0; layer <= scene->fb_max_layer; layer++) {
    209          dst = dst_layer;
    210 
    211          switch (block_size) {
    212          case 1:
    213             assert(clear_mask == 0xff);
    214             memset(dst, (uint8_t) clear_value, height * width);
    215             break;
    216          case 2:
    217             if (clear_mask == 0xffff) {
    218                for (i = 0; i < height; i++) {
    219                   uint16_t *row = (uint16_t *)dst;
    220                   for (j = 0; j < width; j++)
    221                      *row++ = (uint16_t) clear_value;
    222                   dst += dst_stride;
    223                }
    224             }
    225             else {
    226                for (i = 0; i < height; i++) {
    227                   uint16_t *row = (uint16_t *)dst;
    228                   for (j = 0; j < width; j++) {
    229                      uint16_t tmp = ~clear_mask & *row;
    230                      *row++ = clear_value | tmp;
    231                   }
    232                   dst += dst_stride;
    233                }
    234             }
    235             break;
    236          case 4:
    237             if (clear_mask == 0xffffffff) {
    238                for (i = 0; i < height; i++) {
    239                   uint32_t *row = (uint32_t *)dst;
    240                   for (j = 0; j < width; j++)
    241                      *row++ = clear_value;
    242                   dst += dst_stride;
    243                }
    244             }
    245             else {
    246                for (i = 0; i < height; i++) {
    247                   uint32_t *row = (uint32_t *)dst;
    248                   for (j = 0; j < width; j++) {
    249                      uint32_t tmp = ~clear_mask & *row;
    250                      *row++ = clear_value | tmp;
    251                   }
    252                   dst += dst_stride;
    253                }
    254             }
    255             break;
    256          case 8:
    257             clear_value64 &= clear_mask64;
    258             if (clear_mask64 == 0xffffffffffULL) {
    259                for (i = 0; i < height; i++) {
    260                   uint64_t *row = (uint64_t *)dst;
    261                   for (j = 0; j < width; j++)
    262                      *row++ = clear_value64;
    263                   dst += dst_stride;
    264                }
    265             }
    266             else {
    267                for (i = 0; i < height; i++) {
    268                   uint64_t *row = (uint64_t *)dst;
    269                   for (j = 0; j < width; j++) {
    270                      uint64_t tmp = ~clear_mask64 & *row;
    271                      *row++ = clear_value64 | tmp;
    272                   }
    273                   dst += dst_stride;
    274                }
    275             }
    276             break;
    277 
    278          default:
    279             assert(0);
    280             break;
    281          }
    282          dst_layer += scene->zsbuf.layer_stride;
    283       }
    284    }
    285 }
    286 
    287 
    288 
    289 /**
    290  * Run the shader on all blocks in a tile.  This is used when a tile is
    291  * completely contained inside a triangle.
    292  * This is a bin command called during bin processing.
    293  */
    294 static void
    295 lp_rast_shade_tile(struct lp_rasterizer_task *task,
    296                    const union lp_rast_cmd_arg arg)
    297 {
    298    const struct lp_scene *scene = task->scene;
    299    const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
    300    const struct lp_rast_state *state;
    301    struct lp_fragment_shader_variant *variant;
    302    const unsigned tile_x = task->x, tile_y = task->y;
    303    unsigned x, y;
    304 
    305    if (inputs->disable) {
    306       /* This command was partially binned and has been disabled */
    307       return;
    308    }
    309 
    310    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
    311 
    312    state = task->state;
    313    assert(state);
    314    if (!state) {
    315       return;
    316    }
    317    variant = state->variant;
    318 
    319    /* render the whole 64x64 tile in 4x4 chunks */
    320    for (y = 0; y < task->height; y += 4){
    321       for (x = 0; x < task->width; x += 4) {
    322          uint8_t *color[PIPE_MAX_COLOR_BUFS];
    323          unsigned stride[PIPE_MAX_COLOR_BUFS];
    324          uint8_t *depth = NULL;
    325          unsigned depth_stride = 0;
    326          unsigned i;
    327 
    328          /* color buffer */
    329          for (i = 0; i < scene->fb.nr_cbufs; i++){
    330             if (scene->fb.cbufs[i]) {
    331                stride[i] = scene->cbufs[i].stride;
    332                color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x,
    333                                                           tile_y + y, inputs->layer);
    334             }
    335             else {
    336                stride[i] = 0;
    337                color[i] = NULL;
    338             }
    339          }
    340 
    341          /* depth buffer */
    342          if (scene->zsbuf.map) {
    343             depth = lp_rast_get_depth_block_pointer(task, tile_x + x,
    344                                                     tile_y + y, inputs->layer);
    345             depth_stride = scene->zsbuf.stride;
    346          }
    347 
    348          /* Propagate non-interpolated raster state. */
    349          task->thread_data.raster_state.viewport_index = inputs->viewport_index;
    350 
    351          /* run shader on 4x4 block */
    352          BEGIN_JIT_CALL(state, task);
    353          variant->jit_function[RAST_WHOLE]( &state->jit_context,
    354                                             tile_x + x, tile_y + y,
    355                                             inputs->frontfacing,
    356                                             GET_A0(inputs),
    357                                             GET_DADX(inputs),
    358                                             GET_DADY(inputs),
    359                                             color,
    360                                             depth,
    361                                             0xffff,
    362                                             &task->thread_data,
    363                                             stride,
    364                                             depth_stride);
    365          END_JIT_CALL();
    366       }
    367    }
    368 }
    369 
    370 
    371 /**
    372  * Run the shader on all blocks in a tile.  This is used when a tile is
    373  * completely contained inside a triangle, and the shader is opaque.
    374  * This is a bin command called during bin processing.
    375  */
    376 static void
    377 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
    378                           const union lp_rast_cmd_arg arg)
    379 {
    380    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
    381 
    382    assert(task->state);
    383    if (!task->state) {
    384       return;
    385    }
    386 
    387    lp_rast_shade_tile(task, arg);
    388 }
    389 
    390 
    391 /**
    392  * Compute shading for a 4x4 block of pixels inside a triangle.
    393  * This is a bin command called during bin processing.
    394  * \param x  X position of quad in window coords
    395  * \param y  Y position of quad in window coords
    396  */
    397 void
    398 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
    399                          const struct lp_rast_shader_inputs *inputs,
    400                          unsigned x, unsigned y,
    401                          unsigned mask)
    402 {
    403    const struct lp_rast_state *state = task->state;
    404    struct lp_fragment_shader_variant *variant = state->variant;
    405    const struct lp_scene *scene = task->scene;
    406    uint8_t *color[PIPE_MAX_COLOR_BUFS];
    407    unsigned stride[PIPE_MAX_COLOR_BUFS];
    408    uint8_t *depth = NULL;
    409    unsigned depth_stride = 0;
    410    unsigned i;
    411 
    412    assert(state);
    413 
    414    /* Sanity checks */
    415    assert(x < scene->tiles_x * TILE_SIZE);
    416    assert(y < scene->tiles_y * TILE_SIZE);
    417    assert(x % TILE_VECTOR_WIDTH == 0);
    418    assert(y % TILE_VECTOR_HEIGHT == 0);
    419 
    420    assert((x % 4) == 0);
    421    assert((y % 4) == 0);
    422 
    423    /* color buffer */
    424    for (i = 0; i < scene->fb.nr_cbufs; i++) {
    425       if (scene->fb.cbufs[i]) {
    426          stride[i] = scene->cbufs[i].stride;
    427          color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
    428                                                     inputs->layer);
    429       }
    430       else {
    431          stride[i] = 0;
    432          color[i] = NULL;
    433       }
    434    }
    435 
    436    /* depth buffer */
    437    if (scene->zsbuf.map) {
    438       depth_stride = scene->zsbuf.stride;
    439       depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
    440    }
    441 
    442    assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
    443 
    444    /*
    445     * The rasterizer may produce fragments outside our
    446     * allocated 4x4 blocks hence need to filter them out here.
    447     */
    448    if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
    449       /* not very accurate would need a popcount on the mask */
    450       /* always count this not worth bothering? */
    451       task->ps_invocations += 1 * variant->ps_inv_multiplier;
    452 
    453       /* Propagate non-interpolated raster state. */
    454       task->thread_data.raster_state.viewport_index = inputs->viewport_index;
    455 
    456       /* run shader on 4x4 block */
    457       BEGIN_JIT_CALL(state, task);
    458       variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
    459                                             x, y,
    460                                             inputs->frontfacing,
    461                                             GET_A0(inputs),
    462                                             GET_DADX(inputs),
    463                                             GET_DADY(inputs),
    464                                             color,
    465                                             depth,
    466                                             mask,
    467                                             &task->thread_data,
    468                                             stride,
    469                                             depth_stride);
    470       END_JIT_CALL();
    471    }
    472 }
    473 
    474 
    475 
    476 /**
    477  * Begin a new occlusion query.
    478  * This is a bin command put in all bins.
    479  * Called per thread.
    480  */
    481 static void
    482 lp_rast_begin_query(struct lp_rasterizer_task *task,
    483                     const union lp_rast_cmd_arg arg)
    484 {
    485    struct llvmpipe_query *pq = arg.query_obj;
    486 
    487    switch (pq->type) {
    488    case PIPE_QUERY_OCCLUSION_COUNTER:
    489    case PIPE_QUERY_OCCLUSION_PREDICATE:
    490    case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
    491       pq->start[task->thread_index] = task->thread_data.vis_counter;
    492       break;
    493    case PIPE_QUERY_PIPELINE_STATISTICS:
    494       pq->start[task->thread_index] = task->ps_invocations;
    495       break;
    496    default:
    497       assert(0);
    498       break;
    499    }
    500 }
    501 
    502 
    503 /**
    504  * End the current occlusion query.
    505  * This is a bin command put in all bins.
    506  * Called per thread.
    507  */
    508 static void
    509 lp_rast_end_query(struct lp_rasterizer_task *task,
    510                   const union lp_rast_cmd_arg arg)
    511 {
    512    struct llvmpipe_query *pq = arg.query_obj;
    513 
    514    switch (pq->type) {
    515    case PIPE_QUERY_OCCLUSION_COUNTER:
    516    case PIPE_QUERY_OCCLUSION_PREDICATE:
    517    case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
    518       pq->end[task->thread_index] +=
    519          task->thread_data.vis_counter - pq->start[task->thread_index];
    520       pq->start[task->thread_index] = 0;
    521       break;
    522    case PIPE_QUERY_TIMESTAMP:
    523       pq->end[task->thread_index] = os_time_get_nano();
    524       break;
    525    case PIPE_QUERY_PIPELINE_STATISTICS:
    526       pq->end[task->thread_index] +=
    527          task->ps_invocations - pq->start[task->thread_index];
    528       pq->start[task->thread_index] = 0;
    529       break;
    530    default:
    531       assert(0);
    532       break;
    533    }
    534 }
    535 
    536 
    537 void
    538 lp_rast_set_state(struct lp_rasterizer_task *task,
    539                   const union lp_rast_cmd_arg arg)
    540 {
    541    task->state = arg.state;
    542 }
    543 
    544 
    545 
    546 /**
    547  * Called when we're done writing to a color tile.
    548  */
    549 static void
    550 lp_rast_tile_end(struct lp_rasterizer_task *task)
    551 {
    552    unsigned i;
    553 
    554    for (i = 0; i < task->scene->num_active_queries; ++i) {
    555       lp_rast_end_query(task, lp_rast_arg_query(task->scene->active_queries[i]));
    556    }
    557 
    558    /* debug */
    559    memset(task->color_tiles, 0, sizeof(task->color_tiles));
    560    task->depth_tile = NULL;
    561 
    562    task->bin = NULL;
    563 }
    564 
    565 static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
    566 {
    567    lp_rast_clear_color,
    568    lp_rast_clear_zstencil,
    569    lp_rast_triangle_1,
    570    lp_rast_triangle_2,
    571    lp_rast_triangle_3,
    572    lp_rast_triangle_4,
    573    lp_rast_triangle_5,
    574    lp_rast_triangle_6,
    575    lp_rast_triangle_7,
    576    lp_rast_triangle_8,
    577    lp_rast_triangle_3_4,
    578    lp_rast_triangle_3_16,
    579    lp_rast_triangle_4_16,
    580    lp_rast_shade_tile,
    581    lp_rast_shade_tile_opaque,
    582    lp_rast_begin_query,
    583    lp_rast_end_query,
    584    lp_rast_set_state,
    585    lp_rast_triangle_32_1,
    586    lp_rast_triangle_32_2,
    587    lp_rast_triangle_32_3,
    588    lp_rast_triangle_32_4,
    589    lp_rast_triangle_32_5,
    590    lp_rast_triangle_32_6,
    591    lp_rast_triangle_32_7,
    592    lp_rast_triangle_32_8,
    593    lp_rast_triangle_32_3_4,
    594    lp_rast_triangle_32_3_16,
    595    lp_rast_triangle_32_4_16
    596 };
    597 
    598 
    599 static void
    600 do_rasterize_bin(struct lp_rasterizer_task *task,
    601                  const struct cmd_bin *bin,
    602                  int x, int y)
    603 {
    604    const struct cmd_block *block;
    605    unsigned k;
    606 
    607    if (0)
    608       lp_debug_bin(bin, x, y);
    609 
    610    for (block = bin->head; block; block = block->next) {
    611       for (k = 0; k < block->count; k++) {
    612          dispatch[block->cmd[k]]( task, block->arg[k] );
    613       }
    614    }
    615 }
    616 
    617 
    618 
    619 /**
    620  * Rasterize commands for a single bin.
    621  * \param x, y  position of the bin's tile in the framebuffer
    622  * Must be called between lp_rast_begin() and lp_rast_end().
    623  * Called per thread.
    624  */
    625 static void
    626 rasterize_bin(struct lp_rasterizer_task *task,
    627               const struct cmd_bin *bin, int x, int y )
    628 {
    629    lp_rast_tile_begin( task, bin, x, y );
    630 
    631    do_rasterize_bin(task, bin, x, y);
    632 
    633    lp_rast_tile_end(task);
    634 
    635 
    636    /* Debug/Perf flags:
    637     */
    638    if (bin->head->count == 1) {
    639       if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
    640          LP_COUNT(nr_pure_shade_opaque_64);
    641       else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
    642          LP_COUNT(nr_pure_shade_64);
    643    }
    644 }
    645 
    646 
    647 /* An empty bin is one that just loads the contents of the tile and
    648  * stores them again unchanged.  This typically happens when bins have
    649  * been flushed for some reason in the middle of a frame, or when
    650  * incremental updates are being made to a render target.
    651  *
    652  * Try to avoid doing pointless work in this case.
    653  */
    654 static boolean
    655 is_empty_bin( const struct cmd_bin *bin )
    656 {
    657    return bin->head == NULL;
    658 }
    659 
    660 
    661 /**
    662  * Rasterize/execute all bins within a scene.
    663  * Called per thread.
    664  */
    665 static void
    666 rasterize_scene(struct lp_rasterizer_task *task,
    667                 struct lp_scene *scene)
    668 {
    669    task->scene = scene;
    670 
    671    /* Clear the cache tags. This should not always be necessary but
    672       simpler for now. */
    673 #if LP_USE_TEXTURE_CACHE
    674    memset(task->thread_data.cache->cache_tags, 0,
    675           sizeof(task->thread_data.cache->cache_tags));
    676 #if LP_BUILD_FORMAT_CACHE_DEBUG
    677    task->thread_data.cache->cache_access_total = 0;
    678    task->thread_data.cache->cache_access_miss = 0;
    679 #endif
    680 #endif
    681 
    682    if (!task->rast->no_rast && !scene->discard) {
    683       /* loop over scene bins, rasterize each */
    684       {
    685          struct cmd_bin *bin;
    686          int i, j;
    687 
    688          assert(scene);
    689          while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
    690             if (!is_empty_bin( bin ))
    691                rasterize_bin(task, bin, i, j);
    692          }
    693       }
    694    }
    695 
    696 
    697 #if LP_BUILD_FORMAT_CACHE_DEBUG
    698    {
    699       uint64_t total, miss;
    700       total = task->thread_data.cache->cache_access_total;
    701       miss = task->thread_data.cache->cache_access_miss;
    702       if (total) {
    703          debug_printf("thread %d cache access %llu miss %llu hit rate %f\n",
    704                  task->thread_index, (long long unsigned)total,
    705                  (long long unsigned)miss,
    706                  (float)(total - miss)/(float)total);
    707       }
    708    }
    709 #endif
    710 
    711    if (scene->fence) {
    712       lp_fence_signal(scene->fence);
    713    }
    714 
    715    task->scene = NULL;
    716 }
    717 
    718 
    719 /**
    720  * Called by setup module when it has something for us to render.
    721  */
    722 void
    723 lp_rast_queue_scene( struct lp_rasterizer *rast,
    724                      struct lp_scene *scene)
    725 {
    726    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
    727 
    728    if (rast->num_threads == 0) {
    729       /* no threading */
    730       unsigned fpstate = util_fpstate_get();
    731 
    732       /* Make sure that denorms are treated like zeros. This is
    733        * the behavior required by D3D10. OpenGL doesn't care.
    734        */
    735       util_fpstate_set_denorms_to_zero(fpstate);
    736 
    737       lp_rast_begin( rast, scene );
    738 
    739       rasterize_scene( &rast->tasks[0], scene );
    740 
    741       lp_rast_end( rast );
    742 
    743       util_fpstate_set(fpstate);
    744 
    745       rast->curr_scene = NULL;
    746    }
    747    else {
    748       /* threaded rendering! */
    749       unsigned i;
    750 
    751       lp_scene_enqueue( rast->full_scenes, scene );
    752 
    753       /* signal the threads that there's work to do */
    754       for (i = 0; i < rast->num_threads; i++) {
    755          pipe_semaphore_signal(&rast->tasks[i].work_ready);
    756       }
    757    }
    758 
    759    LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
    760 }
    761 
    762 
    763 void
    764 lp_rast_finish( struct lp_rasterizer *rast )
    765 {
    766    if (rast->num_threads == 0) {
    767       /* nothing to do */
    768    }
    769    else {
    770       int i;
    771 
    772       /* wait for work to complete */
    773       for (i = 0; i < rast->num_threads; i++) {
    774          pipe_semaphore_wait(&rast->tasks[i].work_done);
    775       }
    776    }
    777 }
    778 
    779 
    780 /**
    781  * This is the thread's main entrypoint.
    782  * It's a simple loop:
    783  *   1. wait for work
    784  *   2. do work
    785  *   3. signal that we're done
    786  */
    787 static int
    788 thread_function(void *init_data)
    789 {
    790    struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
    791    struct lp_rasterizer *rast = task->rast;
    792    boolean debug = false;
    793    char thread_name[16];
    794    unsigned fpstate;
    795 
    796    util_snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
    797    u_thread_setname(thread_name);
    798 
    799    /* Make sure that denorms are treated like zeros. This is
    800     * the behavior required by D3D10. OpenGL doesn't care.
    801     */
    802    fpstate = util_fpstate_get();
    803    util_fpstate_set_denorms_to_zero(fpstate);
    804 
    805    while (1) {
    806       /* wait for work */
    807       if (debug)
    808          debug_printf("thread %d waiting for work\n", task->thread_index);
    809       pipe_semaphore_wait(&task->work_ready);
    810 
    811       if (rast->exit_flag)
    812          break;
    813 
    814       if (task->thread_index == 0) {
    815          /* thread[0]:
    816           *  - get next scene to rasterize
    817           *  - map the framebuffer surfaces
    818           */
    819          lp_rast_begin( rast,
    820                         lp_scene_dequeue( rast->full_scenes, TRUE ) );
    821       }
    822 
    823       /* Wait for all threads to get here so that threads[1+] don't
    824        * get a null rast->curr_scene pointer.
    825        */
    826       util_barrier_wait( &rast->barrier );
    827 
    828       /* do work */
    829       if (debug)
    830          debug_printf("thread %d doing work\n", task->thread_index);
    831 
    832       rasterize_scene(task,
    833                       rast->curr_scene);
    834 
    835       /* wait for all threads to finish with this scene */
    836       util_barrier_wait( &rast->barrier );
    837 
    838       /* XXX: shouldn't be necessary:
    839        */
    840       if (task->thread_index == 0) {
    841          lp_rast_end( rast );
    842       }
    843 
    844       /* signal done with work */
    845       if (debug)
    846          debug_printf("thread %d done working\n", task->thread_index);
    847 
    848       pipe_semaphore_signal(&task->work_done);
    849    }
    850 
    851 #ifdef _WIN32
    852    pipe_semaphore_signal(&task->work_done);
    853 #endif
    854 
    855    return 0;
    856 }
    857 
    858 
    859 /**
    860  * Initialize semaphores and spawn the threads.
    861  */
    862 static void
    863 create_rast_threads(struct lp_rasterizer *rast)
    864 {
    865    unsigned i;
    866 
    867    /* NOTE: if num_threads is zero, we won't use any threads */
    868    for (i = 0; i < rast->num_threads; i++) {
    869       pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
    870       pipe_semaphore_init(&rast->tasks[i].work_done, 0);
    871       rast->threads[i] = u_thread_create(thread_function,
    872                                             (void *) &rast->tasks[i]);
    873    }
    874 }
    875 
    876 
    877 
    878 /**
    879  * Create new lp_rasterizer.  If num_threads is zero, don't create any
    880  * new threads, do rendering synchronously.
    881  * \param num_threads  number of rasterizer threads to create
    882  */
    883 struct lp_rasterizer *
    884 lp_rast_create( unsigned num_threads )
    885 {
    886    struct lp_rasterizer *rast;
    887    unsigned i;
    888 
    889    rast = CALLOC_STRUCT(lp_rasterizer);
    890    if (!rast) {
    891       goto no_rast;
    892    }
    893 
    894    rast->full_scenes = lp_scene_queue_create();
    895    if (!rast->full_scenes) {
    896       goto no_full_scenes;
    897    }
    898 
    899    for (i = 0; i < MAX2(1, num_threads); i++) {
    900       struct lp_rasterizer_task *task = &rast->tasks[i];
    901       task->rast = rast;
    902       task->thread_index = i;
    903       task->thread_data.cache = align_malloc(sizeof(struct lp_build_format_cache),
    904                                              16);
    905       if (!task->thread_data.cache) {
    906          goto no_thread_data_cache;
    907       }
    908    }
    909 
    910    rast->num_threads = num_threads;
    911 
    912    rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
    913 
    914    create_rast_threads(rast);
    915 
    916    /* for synchronizing rasterization threads */
    917    if (rast->num_threads > 0) {
    918       util_barrier_init( &rast->barrier, rast->num_threads );
    919    }
    920 
    921    memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
    922 
    923    return rast;
    924 
    925 no_thread_data_cache:
    926    for (i = 0; i < MAX2(1, rast->num_threads); i++) {
    927       if (rast->tasks[i].thread_data.cache) {
    928          align_free(rast->tasks[i].thread_data.cache);
    929       }
    930    }
    931 
    932    lp_scene_queue_destroy(rast->full_scenes);
    933 no_full_scenes:
    934    FREE(rast);
    935 no_rast:
    936    return NULL;
    937 }
    938 
    939 
    940 /* Shutdown:
    941  */
    942 void lp_rast_destroy( struct lp_rasterizer *rast )
    943 {
    944    unsigned i;
    945 
    946    /* Set exit_flag and signal each thread's work_ready semaphore.
    947     * Each thread will be woken up, notice that the exit_flag is set and
    948     * break out of its main loop.  The thread will then exit.
    949     */
    950    rast->exit_flag = TRUE;
    951    for (i = 0; i < rast->num_threads; i++) {
    952       pipe_semaphore_signal(&rast->tasks[i].work_ready);
    953    }
    954 
    955    /* Wait for threads to terminate before cleaning up per-thread data.
    956     * We don't actually call pipe_thread_wait to avoid dead lock on Windows
    957     * per https://bugs.freedesktop.org/show_bug.cgi?id=76252 */
    958    for (i = 0; i < rast->num_threads; i++) {
    959 #ifdef _WIN32
    960       pipe_semaphore_wait(&rast->tasks[i].work_done);
    961 #else
    962       thrd_join(rast->threads[i], NULL);
    963 #endif
    964    }
    965 
    966    /* Clean up per-thread data */
    967    for (i = 0; i < rast->num_threads; i++) {
    968       pipe_semaphore_destroy(&rast->tasks[i].work_ready);
    969       pipe_semaphore_destroy(&rast->tasks[i].work_done);
    970    }
    971    for (i = 0; i < MAX2(1, rast->num_threads); i++) {
    972       align_free(rast->tasks[i].thread_data.cache);
    973    }
    974 
    975    /* for synchronizing rasterization threads */
    976    if (rast->num_threads > 0) {
    977       util_barrier_destroy( &rast->barrier );
    978    }
    979 
    980    lp_scene_queue_destroy(rast->full_scenes);
    981 
    982    FREE(rast);
    983 }
    984 
    985 
    986