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      1 /*
      2  * Copyright 2010 Christoph Bumiller
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice shall be included in
     12  * all copies or substantial portions of the Software.
     13  *
     14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     20  * OTHER DEALINGS IN THE SOFTWARE.
     21  */
     22 
     23 #include "pipe/p_context.h"
     24 #include "pipe/p_state.h"
     25 #include "util/u_inlines.h"
     26 #include "util/u_format.h"
     27 #include "translate/translate.h"
     28 
     29 #include "nv50/nv50_context.h"
     30 #include "nv50/nv50_query_hw.h"
     31 #include "nv50/nv50_resource.h"
     32 
     33 #include "nv50/nv50_3d.xml.h"
     34 
     35 void
     36 nv50_vertex_state_delete(struct pipe_context *pipe,
     37                          void *hwcso)
     38 {
     39    struct nv50_vertex_stateobj *so = hwcso;
     40 
     41    if (so->translate)
     42       so->translate->release(so->translate);
     43    FREE(hwcso);
     44 }
     45 
     46 void *
     47 nv50_vertex_state_create(struct pipe_context *pipe,
     48                          unsigned num_elements,
     49                          const struct pipe_vertex_element *elements)
     50 {
     51     struct nv50_vertex_stateobj *so;
     52     struct translate_key transkey;
     53     unsigned i;
     54 
     55     so = MALLOC(sizeof(*so) +
     56                 num_elements * sizeof(struct nv50_vertex_element));
     57     if (!so)
     58         return NULL;
     59     so->num_elements = num_elements;
     60     so->instance_elts = 0;
     61     so->instance_bufs = 0;
     62     so->need_conversion = false;
     63 
     64     memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
     65 
     66     for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
     67        so->min_instance_div[i] = 0xffffffff;
     68 
     69     transkey.nr_elements = 0;
     70     transkey.output_stride = 0;
     71 
     72     for (i = 0; i < num_elements; ++i) {
     73         const struct pipe_vertex_element *ve = &elements[i];
     74         const unsigned vbi = ve->vertex_buffer_index;
     75         unsigned size;
     76         enum pipe_format fmt = ve->src_format;
     77 
     78         so->element[i].pipe = elements[i];
     79         so->element[i].state = nv50_vertex_format[fmt].vtx;
     80 
     81         if (!so->element[i].state) {
     82             switch (util_format_get_nr_components(fmt)) {
     83             case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
     84             case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
     85             case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
     86             case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
     87             default:
     88                 assert(0);
     89                 FREE(so);
     90                 return NULL;
     91             }
     92             so->element[i].state = nv50_vertex_format[fmt].vtx;
     93             so->need_conversion = true;
     94             pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
     95                                "Converting vertex element %d, no hw format %s",
     96                                i, util_format_name(ve->src_format));
     97         }
     98         so->element[i].state |= i;
     99 
    100         size = util_format_get_blocksize(fmt);
    101         if (so->vb_access_size[vbi] < (ve->src_offset + size))
    102            so->vb_access_size[vbi] = ve->src_offset + size;
    103 
    104         if (1) {
    105             unsigned j = transkey.nr_elements++;
    106 
    107             transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
    108             transkey.element[j].input_format = ve->src_format;
    109             transkey.element[j].input_buffer = vbi;
    110             transkey.element[j].input_offset = ve->src_offset;
    111             transkey.element[j].instance_divisor = ve->instance_divisor;
    112 
    113             transkey.element[j].output_format = fmt;
    114             transkey.element[j].output_offset = transkey.output_stride;
    115             transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
    116 
    117             if (unlikely(ve->instance_divisor)) {
    118                so->instance_elts |= 1 << i;
    119                so->instance_bufs |= 1 << vbi;
    120                if (ve->instance_divisor < so->min_instance_div[vbi])
    121                   so->min_instance_div[vbi] = ve->instance_divisor;
    122             }
    123         }
    124     }
    125 
    126     so->translate = translate_create(&transkey);
    127     so->vertex_size = transkey.output_stride / 4;
    128     so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
    129        MAX2(so->vertex_size, 1);
    130 
    131     return so;
    132 }
    133 
    134 #define NV50_3D_VERTEX_ATTRIB_INACTIVE              \
    135    NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT |         \
    136    NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
    137    NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
    138 
    139 static void
    140 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
    141                   struct pipe_vertex_element *ve, unsigned attr)
    142 {
    143    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    144    const void *data = (const uint8_t *)vb->buffer.user + ve->src_offset;
    145    float v[4];
    146    const unsigned nc = util_format_get_nr_components(ve->src_format);
    147    const struct util_format_description *desc =
    148       util_format_description(ve->src_format);
    149 
    150    assert(vb->is_user_buffer);
    151 
    152    if (desc->channel[0].pure_integer) {
    153       if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
    154          desc->unpack_rgba_sint((int32_t *)v, 0, data, 0, 1, 1);
    155       } else {
    156          desc->unpack_rgba_uint((uint32_t *)v, 0, data, 0, 1, 1);
    157       }
    158    } else {
    159       desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
    160    }
    161 
    162    switch (nc) {
    163    case 4:
    164       BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
    165       PUSH_DATAf(push, v[0]);
    166       PUSH_DATAf(push, v[1]);
    167       PUSH_DATAf(push, v[2]);
    168       PUSH_DATAf(push, v[3]);
    169       break;
    170    case 3:
    171       BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
    172       PUSH_DATAf(push, v[0]);
    173       PUSH_DATAf(push, v[1]);
    174       PUSH_DATAf(push, v[2]);
    175       break;
    176    case 2:
    177       BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
    178       PUSH_DATAf(push, v[0]);
    179       PUSH_DATAf(push, v[1]);
    180       break;
    181    case 1:
    182       if (attr == nv50->vertprog->vp.edgeflag) {
    183          BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
    184          PUSH_DATA (push, v[0] ? 1 : 0);
    185       }
    186       BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
    187       PUSH_DATAf(push, v[0]);
    188       break;
    189    default:
    190       assert(0);
    191       break;
    192    }
    193 }
    194 
    195 static inline void
    196 nv50_user_vbuf_range(struct nv50_context *nv50, unsigned vbi,
    197                      uint32_t *base, uint32_t *size)
    198 {
    199    assert(vbi < PIPE_MAX_ATTRIBS);
    200    if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
    201       /* TODO: use min and max instance divisor to get a proper range */
    202       *base = 0;
    203       *size = nv50->vtxbuf[vbi].buffer.resource->width0;
    204    } else {
    205       /* NOTE: if there are user buffers, we *must* have index bounds */
    206       assert(nv50->vb_elt_limit != ~0);
    207       *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
    208       *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
    209          nv50->vertex->vb_access_size[vbi];
    210    }
    211 }
    212 
    213 static void
    214 nv50_upload_user_buffers(struct nv50_context *nv50,
    215                          uint64_t addrs[], uint32_t limits[])
    216 {
    217    unsigned b;
    218 
    219    assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
    220    for (b = 0; b < nv50->num_vtxbufs; ++b) {
    221       struct nouveau_bo *bo;
    222       const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
    223       uint32_t base, size;
    224 
    225       if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
    226          continue;
    227       nv50_user_vbuf_range(nv50, b, &base, &size);
    228 
    229       limits[b] = base + size - 1;
    230       addrs[b] = nouveau_scratch_data(&nv50->base, vb->buffer.user, base, size,
    231                                       &bo);
    232       if (addrs[b])
    233          BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART |
    234                       NOUVEAU_BO_RD, bo);
    235    }
    236    nv50->base.vbo_dirty = true;
    237 }
    238 
    239 static void
    240 nv50_update_user_vbufs(struct nv50_context *nv50)
    241 {
    242    uint64_t address[PIPE_MAX_ATTRIBS];
    243    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    244    unsigned i;
    245    uint32_t written = 0;
    246 
    247    for (i = 0; i < nv50->vertex->num_elements; ++i) {
    248       struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
    249       const unsigned b = ve->vertex_buffer_index;
    250       struct pipe_vertex_buffer *vb;
    251       uint32_t base, size;
    252 
    253       assert(b < PIPE_MAX_ATTRIBS);
    254       vb = &nv50->vtxbuf[b];
    255 
    256       if (!(nv50->vbo_user & (1 << b)))
    257          continue;
    258 
    259       if (!vb->stride) {
    260          nv50_emit_vtxattr(nv50, vb, ve, i);
    261          continue;
    262       }
    263       nv50_user_vbuf_range(nv50, b, &base, &size);
    264 
    265       if (!(written & (1 << b))) {
    266          struct nouveau_bo *bo;
    267          const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
    268          written |= 1 << b;
    269          address[b] = nouveau_scratch_data(&nv50->base, vb->buffer.user,
    270                                            base, size, &bo);
    271          if (address[b])
    272             BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo);
    273       }
    274 
    275       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
    276       PUSH_DATAh(push, address[b] + base + size - 1);
    277       PUSH_DATA (push, address[b] + base + size - 1);
    278       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
    279       PUSH_DATAh(push, address[b] + ve->src_offset);
    280       PUSH_DATA (push, address[b] + ve->src_offset);
    281    }
    282    nv50->base.vbo_dirty = true;
    283 }
    284 
    285 static inline void
    286 nv50_release_user_vbufs(struct nv50_context *nv50)
    287 {
    288    if (nv50->vbo_user) {
    289       nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX_TMP);
    290       nouveau_scratch_done(&nv50->base);
    291    }
    292 }
    293 
    294 void
    295 nv50_vertex_arrays_validate(struct nv50_context *nv50)
    296 {
    297    uint64_t addrs[PIPE_MAX_ATTRIBS];
    298    uint32_t limits[PIPE_MAX_ATTRIBS];
    299    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    300    struct nv50_vertex_stateobj *vertex = nv50->vertex;
    301    struct pipe_vertex_buffer *vb;
    302    struct nv50_vertex_element *ve;
    303    uint32_t mask;
    304    uint32_t refd = 0;
    305    unsigned i;
    306    const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
    307 
    308    if (unlikely(vertex->need_conversion))
    309       nv50->vbo_fifo = ~0;
    310    else
    311    if (nv50->vbo_user & ~nv50->vbo_constant)
    312       nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
    313    else
    314       nv50->vbo_fifo = 0;
    315 
    316    if (!nv50->vbo_fifo) {
    317       /* if vertex buffer was written by GPU - flush VBO cache */
    318       assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
    319       for (i = 0; i < nv50->num_vtxbufs; ++i) {
    320          struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer.resource);
    321          if (!nv50->vtxbuf[i].is_user_buffer &&
    322              buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
    323             buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
    324             nv50->base.vbo_dirty = true;
    325          }
    326       }
    327    }
    328 
    329    /* update vertex format state */
    330    BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
    331    if (nv50->vbo_fifo) {
    332       nv50->state.num_vtxelts = vertex->num_elements;
    333       for (i = 0; i < vertex->num_elements; ++i)
    334          PUSH_DATA (push, vertex->element[i].state);
    335       for (; i < n; ++i)
    336          PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
    337       for (i = 0; i < n; ++i) {
    338          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
    339          PUSH_DATA (push, 0);
    340       }
    341       return;
    342    }
    343    for (i = 0; i < vertex->num_elements; ++i) {
    344       const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
    345 
    346       assert(b < PIPE_MAX_ATTRIBS);
    347       ve = &vertex->element[i];
    348       vb = &nv50->vtxbuf[b];
    349 
    350       if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
    351          PUSH_DATA(push, ve->state);
    352       else
    353          PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
    354    }
    355    for (; i < n; ++i)
    356       PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
    357 
    358    /* update per-instance enables */
    359    mask = vertex->instance_elts ^ nv50->state.instance_elts;
    360    while (mask) {
    361       const int i = ffs(mask) - 1;
    362       mask &= ~(1 << i);
    363       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
    364       PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
    365    }
    366    nv50->state.instance_elts = vertex->instance_elts;
    367 
    368    if (nv50->vbo_user & ~nv50->vbo_constant)
    369       nv50_upload_user_buffers(nv50, addrs, limits);
    370 
    371    /* update buffers and set constant attributes */
    372    for (i = 0; i < vertex->num_elements; ++i) {
    373       uint64_t address, limit;
    374       const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
    375 
    376       assert(b < PIPE_MAX_ATTRIBS);
    377       ve = &vertex->element[i];
    378       vb = &nv50->vtxbuf[b];
    379 
    380       if (unlikely(nv50->vbo_constant & (1 << b))) {
    381          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
    382          PUSH_DATA (push, 0);
    383          nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
    384          continue;
    385       } else
    386       if (nv50->vbo_user & (1 << b)) {
    387          address = addrs[b] + ve->pipe.src_offset;
    388          limit = addrs[b] + limits[b];
    389       } else
    390       if (!vb->buffer.resource) {
    391          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
    392          PUSH_DATA (push, 0);
    393          continue;
    394       } else {
    395          struct nv04_resource *buf = nv04_resource(vb->buffer.resource);
    396          if (!(refd & (1 << b))) {
    397             refd |= 1 << b;
    398             BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD);
    399          }
    400          address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
    401          limit = buf->address + buf->base.width0 - 1;
    402       }
    403 
    404       if (unlikely(ve->pipe.instance_divisor)) {
    405          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
    406          PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
    407          PUSH_DATAh(push, address);
    408          PUSH_DATA (push, address);
    409          PUSH_DATA (push, ve->pipe.instance_divisor);
    410       } else {
    411          BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
    412          PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
    413          PUSH_DATAh(push, address);
    414          PUSH_DATA (push, address);
    415       }
    416       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
    417       PUSH_DATAh(push, limit);
    418       PUSH_DATA (push, limit);
    419    }
    420    for (; i < nv50->state.num_vtxelts; ++i) {
    421       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
    422       PUSH_DATA (push, 0);
    423    }
    424    nv50->state.num_vtxelts = vertex->num_elements;
    425 }
    426 
    427 #define NV50_PRIM_GL_CASE(n) \
    428    case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
    429 
    430 static inline unsigned
    431 nv50_prim_gl(unsigned prim)
    432 {
    433    switch (prim) {
    434    NV50_PRIM_GL_CASE(POINTS);
    435    NV50_PRIM_GL_CASE(LINES);
    436    NV50_PRIM_GL_CASE(LINE_LOOP);
    437    NV50_PRIM_GL_CASE(LINE_STRIP);
    438    NV50_PRIM_GL_CASE(TRIANGLES);
    439    NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
    440    NV50_PRIM_GL_CASE(TRIANGLE_FAN);
    441    NV50_PRIM_GL_CASE(QUADS);
    442    NV50_PRIM_GL_CASE(QUAD_STRIP);
    443    NV50_PRIM_GL_CASE(POLYGON);
    444    NV50_PRIM_GL_CASE(LINES_ADJACENCY);
    445    NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
    446    NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
    447    NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
    448    default:
    449       return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
    450       break;
    451    }
    452 }
    453 
    454 /* For pre-nva0 transform feedback. */
    455 static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
    456 {
    457    [PIPE_PRIM_POINTS] = 1,
    458    [PIPE_PRIM_LINES] = 2,
    459    [PIPE_PRIM_LINE_LOOP] = 2,
    460    [PIPE_PRIM_LINE_STRIP] = 2,
    461    [PIPE_PRIM_TRIANGLES] = 3,
    462    [PIPE_PRIM_TRIANGLE_STRIP] = 3,
    463    [PIPE_PRIM_TRIANGLE_FAN] = 3,
    464    [PIPE_PRIM_QUADS] = 3,
    465    [PIPE_PRIM_QUAD_STRIP] = 3,
    466    [PIPE_PRIM_POLYGON] = 3,
    467    [PIPE_PRIM_LINES_ADJACENCY] = 2,
    468    [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
    469    [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
    470    [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
    471 };
    472 
    473 static void
    474 nv50_draw_arrays(struct nv50_context *nv50,
    475                  unsigned mode, unsigned start, unsigned count,
    476                  unsigned instance_count)
    477 {
    478    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    479    unsigned prim;
    480 
    481    if (nv50->state.index_bias) {
    482       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
    483       PUSH_DATA (push, 0);
    484       if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
    485          BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
    486          PUSH_DATA (push, 0);
    487       }
    488       nv50->state.index_bias = 0;
    489    }
    490 
    491    prim = nv50_prim_gl(mode);
    492 
    493    while (instance_count--) {
    494       BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
    495       PUSH_DATA (push, prim);
    496       BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
    497       PUSH_DATA (push, start);
    498       PUSH_DATA (push, count);
    499       BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
    500       PUSH_DATA (push, 0);
    501 
    502       prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    503    }
    504 }
    505 
    506 static void
    507 nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
    508                               unsigned start, unsigned count)
    509 {
    510    map += start;
    511 
    512    if (count & 3) {
    513       unsigned i;
    514       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
    515       for (i = 0; i < (count & 3); ++i)
    516          PUSH_DATA(push, *map++);
    517       count &= ~3;
    518    }
    519    while (count) {
    520       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
    521 
    522       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
    523       for (i = 0; i < nr; ++i) {
    524          PUSH_DATA(push,
    525                    (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
    526          map += 4;
    527       }
    528       count -= nr * 4;
    529    }
    530 }
    531 
    532 static void
    533 nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
    534                               unsigned start, unsigned count)
    535 {
    536    map += start;
    537 
    538    if (count & 1) {
    539       count &= ~1;
    540       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
    541       PUSH_DATA (push, *map++);
    542    }
    543    while (count) {
    544       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
    545 
    546       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
    547       for (i = 0; i < nr; ++i) {
    548          PUSH_DATA(push, (map[1] << 16) | map[0]);
    549          map += 2;
    550       }
    551       count -= nr * 2;
    552    }
    553 }
    554 
    555 static void
    556 nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
    557                               unsigned start, unsigned count)
    558 {
    559    map += start;
    560 
    561    while (count) {
    562       const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
    563 
    564       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
    565       PUSH_DATAp(push, map, nr);
    566 
    567       map += nr;
    568       count -= nr;
    569    }
    570 }
    571 
    572 static void
    573 nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
    574                                     const uint32_t *map,
    575                                     unsigned start, unsigned count)
    576 {
    577    map += start;
    578 
    579    if (count & 1) {
    580       count--;
    581       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
    582       PUSH_DATA (push, *map++);
    583    }
    584    while (count) {
    585       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
    586 
    587       BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
    588       for (i = 0; i < nr; ++i) {
    589          PUSH_DATA(push, (map[1] << 16) | map[0]);
    590          map += 2;
    591       }
    592       count -= nr * 2;
    593    }
    594 }
    595 
    596 static void
    597 nv50_draw_elements(struct nv50_context *nv50, bool shorten,
    598                    const struct pipe_draw_info *info,
    599                    unsigned mode, unsigned start, unsigned count,
    600                    unsigned instance_count, int32_t index_bias,
    601 		   unsigned index_size)
    602 {
    603    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    604    unsigned prim;
    605 
    606    prim = nv50_prim_gl(mode);
    607 
    608    if (index_bias != nv50->state.index_bias) {
    609       BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
    610       PUSH_DATA (push, index_bias);
    611       if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
    612          BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
    613          PUSH_DATA (push, index_bias);
    614       }
    615       nv50->state.index_bias = index_bias;
    616    }
    617 
    618    if (!info->has_user_indices) {
    619       struct nv04_resource *buf = nv04_resource(info->index.resource);
    620       unsigned pb_start;
    621       unsigned pb_bytes;
    622       const unsigned base = buf->offset & ~3;
    623 
    624       start += (buf->offset & 3) >> (index_size >> 1);
    625 
    626       assert(nouveau_resource_mapped_by_gpu(info->index.resource));
    627 
    628       /* This shouldn't have to be here. The going theory is that the buffer
    629        * is being filled in by PGRAPH, and it's not done yet by the time it
    630        * gets submitted to PFIFO, which in turn starts immediately prefetching
    631        * the not-yet-written data. Ideally this wait would only happen on
    632        * pushbuf submit, but it's probably not a big performance difference.
    633        */
    634       if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
    635          nouveau_fence_wait(buf->fence_wr, &nv50->base.debug);
    636 
    637       while (instance_count--) {
    638          BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
    639          PUSH_DATA (push, prim);
    640 
    641          nouveau_pushbuf_space(push, 16, 0, 1);
    642          PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
    643 
    644          switch (index_size) {
    645          case 4:
    646             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
    647             nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
    648             break;
    649          case 2:
    650             pb_start = (start & ~1) * 2;
    651             pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
    652 
    653             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
    654             PUSH_DATA (push, (start << 31) | count);
    655             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
    656             nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
    657             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
    658             PUSH_DATA (push, 0);
    659             break;
    660          default:
    661             assert(index_size == 1);
    662             pb_start = start & ~3;
    663             pb_bytes = ((start + count + 3) & ~3) - pb_start;
    664 
    665             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
    666             PUSH_DATA (push, (start << 30) | count);
    667             BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
    668             nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
    669             BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
    670             PUSH_DATA (push, 0);
    671             break;
    672          }
    673          BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
    674          PUSH_DATA (push, 0);
    675 
    676          prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    677       }
    678    } else {
    679       const void *data = info->index.user;
    680 
    681       while (instance_count--) {
    682          BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
    683          PUSH_DATA (push, prim);
    684          switch (index_size) {
    685          case 1:
    686             nv50_draw_elements_inline_u08(push, data, start, count);
    687             break;
    688          case 2:
    689             nv50_draw_elements_inline_u16(push, data, start, count);
    690             break;
    691          case 4:
    692             if (shorten)
    693                nv50_draw_elements_inline_u32_short(push, data, start, count);
    694             else
    695                nv50_draw_elements_inline_u32(push, data, start, count);
    696             break;
    697          default:
    698             assert(0);
    699             return;
    700          }
    701          BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
    702          PUSH_DATA (push, 0);
    703 
    704          prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    705       }
    706    }
    707    NOUVEAU_DRV_STAT(&nv50->screen->base, draw_calls_indexed, 1);
    708 }
    709 
    710 static void
    711 nva0_draw_stream_output(struct nv50_context *nv50,
    712                         const struct pipe_draw_info *info)
    713 {
    714    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    715    struct nv50_so_target *so = nv50_so_target(info->count_from_stream_output);
    716    struct nv04_resource *res = nv04_resource(so->pipe.buffer);
    717    unsigned num_instances = info->instance_count;
    718    unsigned mode = nv50_prim_gl(info->mode);
    719 
    720    if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
    721       /* A proper implementation without waiting doesn't seem possible,
    722        * so don't bother.
    723        */
    724       NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
    725       return;
    726    }
    727 
    728    if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
    729       res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
    730       PUSH_SPACE(push, 4);
    731       BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
    732       PUSH_DATA (push, 0);
    733       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
    734       PUSH_DATA (push, 0);
    735    }
    736 
    737    assert(num_instances);
    738    do {
    739       PUSH_SPACE(push, 8);
    740       BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
    741       PUSH_DATA (push, mode);
    742       BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
    743       PUSH_DATA (push, 0);
    744       BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
    745       PUSH_DATA (push, so->stride);
    746       nv50_hw_query_pushbuf_submit(push, NVA0_3D_DRAW_TFB_BYTES,
    747                                    nv50_query(so->pq), 0x4);
    748       BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
    749       PUSH_DATA (push, 0);
    750 
    751       mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
    752    } while (--num_instances);
    753 }
    754 
    755 static void
    756 nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
    757 {
    758    struct nv50_screen *screen = chan->user_priv;
    759 
    760    nouveau_fence_update(&screen->base, true);
    761 
    762    nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, true);
    763 }
    764 
    765 void
    766 nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
    767 {
    768    struct nv50_context *nv50 = nv50_context(pipe);
    769    struct nouveau_pushbuf *push = nv50->base.pushbuf;
    770    bool tex_dirty = false;
    771    int s;
    772 
    773    if (info->index_size && !info->has_user_indices)
    774       BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(info->index.resource), RD);
    775 
    776    /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
    777    nv50->vb_elt_first = info->min_index + info->index_bias;
    778    nv50->vb_elt_limit = info->max_index - info->min_index;
    779    nv50->instance_off = info->start_instance;
    780    nv50->instance_max = info->instance_count - 1;
    781 
    782    /* For picking only a few vertices from a large user buffer, push is better,
    783     * if index count is larger and we expect repeated vertices, suggest upload.
    784     */
    785    nv50->vbo_push_hint = /* the 64 is heuristic */
    786       !(info->index_size && ((nv50->vb_elt_limit + 64) < info->count));
    787 
    788    if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) {
    789       if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
    790          nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
    791       else
    792       if (!nv50->vbo_fifo)
    793          nv50_update_user_vbufs(nv50);
    794    }
    795 
    796    if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
    797       nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
    798 
    799    nv50_state_validate_3d(nv50, ~0);
    800 
    801    push->kick_notify = nv50_draw_vbo_kick_notify;
    802 
    803    for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
    804       if (nv50->constbuf_coherent[s])
    805          nv50->cb_dirty = true;
    806    }
    807 
    808    /* If there are any coherent constbufs, flush the cache */
    809    if (nv50->cb_dirty) {
    810       BEGIN_NV04(push, NV50_3D(CODE_CB_FLUSH), 1);
    811       PUSH_DATA (push, 0);
    812       nv50->cb_dirty = false;
    813    }
    814 
    815    for (s = 0; s < 3 && !tex_dirty; ++s) {
    816       if (nv50->textures_coherent[s])
    817          tex_dirty = true;
    818    }
    819 
    820    if (tex_dirty) {
    821       BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
    822       PUSH_DATA (push, 0x20);
    823    }
    824 
    825    if (nv50->screen->base.class_3d >= NVA0_3D_CLASS &&
    826        nv50->seamless_cube_map != nv50->state.seamless_cube_map) {
    827       nv50->state.seamless_cube_map = nv50->seamless_cube_map;
    828       BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
    829       PUSH_DATA (push, nv50->seamless_cube_map ? NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
    830    }
    831 
    832    if (nv50->vertprog->mul_zero_wins != nv50->state.mul_zero_wins) {
    833       nv50->state.mul_zero_wins = nv50->vertprog->mul_zero_wins;
    834       BEGIN_NV04(push, NV50_3D(UNK1690), 1);
    835       PUSH_DATA (push, 0x00010000 * !!nv50->state.mul_zero_wins);
    836    }
    837 
    838    if (nv50->vbo_fifo) {
    839       nv50_push_vbo(nv50, info);
    840       goto cleanup;
    841    }
    842 
    843    if (nv50->state.instance_base != info->start_instance) {
    844       nv50->state.instance_base = info->start_instance;
    845       /* NOTE: this does not affect the shader input, should it ? */
    846       BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
    847       PUSH_DATA (push, info->start_instance);
    848    }
    849 
    850    nv50->base.vbo_dirty |= !!nv50->vtxbufs_coherent;
    851 
    852    if (nv50->base.vbo_dirty) {
    853       BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
    854       PUSH_DATA (push, 0);
    855       nv50->base.vbo_dirty = false;
    856    }
    857 
    858    if (info->index_size) {
    859       bool shorten = info->max_index <= 65535;
    860 
    861       if (info->primitive_restart != nv50->state.prim_restart) {
    862          if (info->primitive_restart) {
    863             BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
    864             PUSH_DATA (push, 1);
    865             PUSH_DATA (push, info->restart_index);
    866 
    867             if (info->restart_index > 65535)
    868                shorten = false;
    869          } else {
    870             BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
    871             PUSH_DATA (push, 0);
    872          }
    873          nv50->state.prim_restart = info->primitive_restart;
    874       } else
    875       if (info->primitive_restart) {
    876          BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
    877          PUSH_DATA (push, info->restart_index);
    878 
    879          if (info->restart_index > 65535)
    880             shorten = false;
    881       }
    882 
    883       nv50_draw_elements(nv50, shorten, info,
    884                          info->mode, info->start, info->count,
    885                          info->instance_count, info->index_bias, info->index_size);
    886    } else
    887    if (unlikely(info->count_from_stream_output)) {
    888       nva0_draw_stream_output(nv50, info);
    889    } else {
    890       nv50_draw_arrays(nv50,
    891                        info->mode, info->start, info->count,
    892                        info->instance_count);
    893    }
    894 
    895 cleanup:
    896    push->kick_notify = nv50_default_kick_notify;
    897 
    898    nv50_release_user_vbufs(nv50);
    899 
    900    nouveau_pushbuf_bufctx(push, NULL);
    901 
    902    nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_INDEX);
    903 }
    904