1 /* 2 * Copyright 2017 Advanced Micro Devices, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 24 #include "si_shader.h" 25 #include "si_shader_internal.h" 26 27 #include "ac_nir_to_llvm.h" 28 29 #include "tgsi/tgsi_from_mesa.h" 30 31 #include "compiler/nir/nir.h" 32 #include "compiler/nir_types.h" 33 34 35 static int 36 type_size(const struct glsl_type *type) 37 { 38 return glsl_count_attribute_slots(type, false); 39 } 40 41 static void scan_instruction(struct tgsi_shader_info *info, 42 nir_instr *instr) 43 { 44 if (instr->type == nir_instr_type_alu) { 45 nir_alu_instr *alu = nir_instr_as_alu(instr); 46 47 switch (alu->op) { 48 case nir_op_fddx: 49 case nir_op_fddy: 50 case nir_op_fddx_fine: 51 case nir_op_fddy_fine: 52 case nir_op_fddx_coarse: 53 case nir_op_fddy_coarse: 54 info->uses_derivatives = true; 55 break; 56 default: 57 break; 58 } 59 } else if (instr->type == nir_instr_type_tex) { 60 nir_tex_instr *tex = nir_instr_as_tex(instr); 61 62 if (!tex->texture) { 63 info->samplers_declared |= 64 u_bit_consecutive(tex->sampler_index, 1); 65 } 66 67 switch (tex->op) { 68 case nir_texop_tex: 69 case nir_texop_txb: 70 case nir_texop_lod: 71 info->uses_derivatives = true; 72 break; 73 default: 74 break; 75 } 76 } else if (instr->type == nir_instr_type_intrinsic) { 77 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); 78 79 switch (intr->intrinsic) { 80 case nir_intrinsic_load_front_face: 81 info->uses_frontface = 1; 82 break; 83 case nir_intrinsic_load_instance_id: 84 info->uses_instanceid = 1; 85 break; 86 case nir_intrinsic_load_invocation_id: 87 info->uses_invocationid = true; 88 break; 89 case nir_intrinsic_load_vertex_id: 90 info->uses_vertexid = 1; 91 break; 92 case nir_intrinsic_load_vertex_id_zero_base: 93 info->uses_vertexid_nobase = 1; 94 break; 95 case nir_intrinsic_load_base_vertex: 96 info->uses_basevertex = 1; 97 break; 98 case nir_intrinsic_load_primitive_id: 99 info->uses_primid = 1; 100 break; 101 case nir_intrinsic_load_sample_mask_in: 102 info->reads_samplemask = true; 103 break; 104 case nir_intrinsic_load_tess_level_inner: 105 case nir_intrinsic_load_tess_level_outer: 106 info->reads_tess_factors = true; 107 break; 108 case nir_intrinsic_image_store: 109 case nir_intrinsic_image_atomic_add: 110 case nir_intrinsic_image_atomic_min: 111 case nir_intrinsic_image_atomic_max: 112 case nir_intrinsic_image_atomic_and: 113 case nir_intrinsic_image_atomic_or: 114 case nir_intrinsic_image_atomic_xor: 115 case nir_intrinsic_image_atomic_exchange: 116 case nir_intrinsic_image_atomic_comp_swap: 117 case nir_intrinsic_store_ssbo: 118 case nir_intrinsic_ssbo_atomic_add: 119 case nir_intrinsic_ssbo_atomic_imin: 120 case nir_intrinsic_ssbo_atomic_umin: 121 case nir_intrinsic_ssbo_atomic_imax: 122 case nir_intrinsic_ssbo_atomic_umax: 123 case nir_intrinsic_ssbo_atomic_and: 124 case nir_intrinsic_ssbo_atomic_or: 125 case nir_intrinsic_ssbo_atomic_xor: 126 case nir_intrinsic_ssbo_atomic_exchange: 127 case nir_intrinsic_ssbo_atomic_comp_swap: 128 info->writes_memory = true; 129 break; 130 default: 131 break; 132 } 133 } 134 } 135 136 void si_nir_scan_tess_ctrl(const struct nir_shader *nir, 137 const struct tgsi_shader_info *info, 138 struct tgsi_tessctrl_info *out) 139 { 140 memset(out, 0, sizeof(*out)); 141 142 if (nir->info.stage != MESA_SHADER_TESS_CTRL) 143 return; 144 145 /* Initial value = true. Here the pass will accumulate results from 146 * multiple segments surrounded by barriers. If tess factors aren't 147 * written at all, it's a shader bug and we don't care if this will be 148 * true. 149 */ 150 out->tessfactors_are_def_in_all_invocs = true; 151 152 /* TODO: Implement scanning of tess factors, see tgsi backend. */ 153 } 154 155 void si_nir_scan_shader(const struct nir_shader *nir, 156 struct tgsi_shader_info *info) 157 { 158 nir_function *func; 159 unsigned i; 160 161 assert(nir->info.stage == MESA_SHADER_VERTEX || 162 nir->info.stage == MESA_SHADER_GEOMETRY || 163 nir->info.stage == MESA_SHADER_TESS_CTRL || 164 nir->info.stage == MESA_SHADER_TESS_EVAL || 165 nir->info.stage == MESA_SHADER_FRAGMENT); 166 167 info->processor = pipe_shader_type_from_mesa(nir->info.stage); 168 info->num_tokens = 2; /* indicate that the shader is non-empty */ 169 info->num_instructions = 2; 170 171 if (nir->info.stage == MESA_SHADER_TESS_CTRL) { 172 info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] = 173 nir->info.tess.tcs_vertices_out; 174 } 175 176 if (nir->info.stage == MESA_SHADER_TESS_EVAL) { 177 if (nir->info.tess.primitive_mode == GL_ISOLINES) 178 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES; 179 else 180 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode; 181 182 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL); 183 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 == 184 PIPE_TESS_SPACING_FRACTIONAL_ODD); 185 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 == 186 PIPE_TESS_SPACING_FRACTIONAL_EVEN); 187 188 info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3; 189 info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw; 190 info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode; 191 } 192 193 if (nir->info.stage == MESA_SHADER_GEOMETRY) { 194 info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive; 195 info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive; 196 info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out; 197 info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations; 198 } 199 200 i = 0; 201 uint64_t processed_inputs = 0; 202 unsigned num_inputs = 0; 203 nir_foreach_variable(variable, &nir->inputs) { 204 unsigned semantic_name, semantic_index; 205 unsigned attrib_count = glsl_count_attribute_slots(variable->type, 206 nir->info.stage == MESA_SHADER_VERTEX); 207 208 /* Vertex shader inputs don't have semantics. The state 209 * tracker has already mapped them to attributes via 210 * variable->data.driver_location. 211 */ 212 if (nir->info.stage == MESA_SHADER_VERTEX) 213 continue; 214 215 assert(nir->info.stage != MESA_SHADER_FRAGMENT || 216 (attrib_count == 1 && "not implemented")); 217 218 /* Fragment shader position is a system value. */ 219 if (nir->info.stage == MESA_SHADER_FRAGMENT && 220 variable->data.location == VARYING_SLOT_POS) { 221 if (variable->data.pixel_center_integer) 222 info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] = 223 TGSI_FS_COORD_PIXEL_CENTER_INTEGER; 224 225 num_inputs++; 226 continue; 227 } 228 229 i = variable->data.driver_location; 230 if (processed_inputs & ((uint64_t)1 << i)) 231 continue; 232 233 processed_inputs |= ((uint64_t)1 << i); 234 num_inputs++; 235 236 tgsi_get_gl_varying_semantic(variable->data.location, true, 237 &semantic_name, &semantic_index); 238 239 info->input_semantic_name[i] = semantic_name; 240 info->input_semantic_index[i] = semantic_index; 241 242 if (semantic_name == TGSI_SEMANTIC_PRIMID) 243 info->uses_primid = true; 244 245 if (variable->data.sample) 246 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE; 247 else if (variable->data.centroid) 248 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID; 249 else 250 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER; 251 252 enum glsl_base_type base_type = 253 glsl_get_base_type(glsl_without_array(variable->type)); 254 255 switch (variable->data.interpolation) { 256 case INTERP_MODE_NONE: 257 if (glsl_base_type_is_integer(base_type)) { 258 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT; 259 break; 260 } 261 262 if (semantic_name == TGSI_SEMANTIC_COLOR) { 263 info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR; 264 goto persp_locations; 265 } 266 /* fall-through */ 267 case INTERP_MODE_SMOOTH: 268 assert(!glsl_base_type_is_integer(base_type)); 269 270 info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE; 271 272 persp_locations: 273 if (variable->data.sample) 274 info->uses_persp_sample = true; 275 else if (variable->data.centroid) 276 info->uses_persp_centroid = true; 277 else 278 info->uses_persp_center = true; 279 break; 280 281 case INTERP_MODE_NOPERSPECTIVE: 282 assert(!glsl_base_type_is_integer(base_type)); 283 284 info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR; 285 286 if (variable->data.sample) 287 info->uses_linear_sample = true; 288 else if (variable->data.centroid) 289 info->uses_linear_centroid = true; 290 else 291 info->uses_linear_center = true; 292 break; 293 294 case INTERP_MODE_FLAT: 295 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT; 296 break; 297 } 298 299 /* TODO make this more precise */ 300 if (variable->data.location == VARYING_SLOT_COL0) 301 info->colors_read |= 0x0f; 302 else if (variable->data.location == VARYING_SLOT_COL1) 303 info->colors_read |= 0xf0; 304 } 305 306 if (nir->info.stage != MESA_SHADER_VERTEX) 307 info->num_inputs = num_inputs; 308 else 309 info->num_inputs = nir->num_inputs; 310 311 i = 0; 312 uint64_t processed_outputs = 0; 313 unsigned num_outputs = 0; 314 nir_foreach_variable(variable, &nir->outputs) { 315 unsigned semantic_name, semantic_index; 316 317 if (nir->info.stage == MESA_SHADER_FRAGMENT) { 318 tgsi_get_gl_frag_result_semantic(variable->data.location, 319 &semantic_name, &semantic_index); 320 321 /* Adjust for dual source blending */ 322 if (variable->data.index > 0) { 323 semantic_index++; 324 } 325 } else { 326 tgsi_get_gl_varying_semantic(variable->data.location, true, 327 &semantic_name, &semantic_index); 328 } 329 330 i = variable->data.driver_location; 331 if (processed_outputs & ((uint64_t)1 << i)) 332 continue; 333 334 processed_outputs |= ((uint64_t)1 << i); 335 num_outputs++; 336 337 info->output_semantic_name[i] = semantic_name; 338 info->output_semantic_index[i] = semantic_index; 339 info->output_usagemask[i] = TGSI_WRITEMASK_XYZW; 340 341 unsigned num_components = 4; 342 unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type)); 343 if (vector_elements) 344 num_components = vector_elements; 345 346 unsigned gs_out_streams; 347 if (variable->data.stream & (1u << 31)) { 348 gs_out_streams = variable->data.stream & ~(1u << 31); 349 } else { 350 assert(variable->data.stream < 4); 351 gs_out_streams = 0; 352 for (unsigned j = 0; j < num_components; ++j) 353 gs_out_streams |= variable->data.stream << (2 * (variable->data.location_frac + j)); 354 } 355 356 unsigned streamx = gs_out_streams & 3; 357 unsigned streamy = (gs_out_streams >> 2) & 3; 358 unsigned streamz = (gs_out_streams >> 4) & 3; 359 unsigned streamw = (gs_out_streams >> 6) & 3; 360 361 if (info->output_usagemask[i] & TGSI_WRITEMASK_X) { 362 info->output_streams[i] |= streamx; 363 info->num_stream_output_components[streamx]++; 364 } 365 if (info->output_usagemask[i] & TGSI_WRITEMASK_Y) { 366 info->output_streams[i] |= streamy << 2; 367 info->num_stream_output_components[streamy]++; 368 } 369 if (info->output_usagemask[i] & TGSI_WRITEMASK_Z) { 370 info->output_streams[i] |= streamz << 4; 371 info->num_stream_output_components[streamz]++; 372 } 373 if (info->output_usagemask[i] & TGSI_WRITEMASK_W) { 374 info->output_streams[i] |= streamw << 6; 375 info->num_stream_output_components[streamw]++; 376 } 377 378 switch (semantic_name) { 379 case TGSI_SEMANTIC_PRIMID: 380 info->writes_primid = true; 381 break; 382 case TGSI_SEMANTIC_VIEWPORT_INDEX: 383 info->writes_viewport_index = true; 384 break; 385 case TGSI_SEMANTIC_LAYER: 386 info->writes_layer = true; 387 break; 388 case TGSI_SEMANTIC_PSIZE: 389 info->writes_psize = true; 390 break; 391 case TGSI_SEMANTIC_CLIPVERTEX: 392 info->writes_clipvertex = true; 393 break; 394 case TGSI_SEMANTIC_COLOR: 395 info->colors_written |= 1 << semantic_index; 396 break; 397 case TGSI_SEMANTIC_STENCIL: 398 info->writes_stencil = true; 399 break; 400 case TGSI_SEMANTIC_SAMPLEMASK: 401 info->writes_samplemask = true; 402 break; 403 case TGSI_SEMANTIC_EDGEFLAG: 404 info->writes_edgeflag = true; 405 break; 406 case TGSI_SEMANTIC_POSITION: 407 if (info->processor == PIPE_SHADER_FRAGMENT) 408 info->writes_z = true; 409 else 410 info->writes_position = true; 411 break; 412 } 413 414 if (nir->info.stage == MESA_SHADER_TESS_CTRL) { 415 switch (semantic_name) { 416 case TGSI_SEMANTIC_PATCH: 417 info->reads_perpatch_outputs = true; 418 break; 419 case TGSI_SEMANTIC_TESSINNER: 420 case TGSI_SEMANTIC_TESSOUTER: 421 info->reads_tessfactor_outputs = true; 422 break; 423 default: 424 info->reads_pervertex_outputs = true; 425 } 426 } 427 } 428 429 info->num_outputs = num_outputs; 430 431 nir_foreach_variable(variable, &nir->uniforms) { 432 const struct glsl_type *type = variable->type; 433 enum glsl_base_type base_type = 434 glsl_get_base_type(glsl_without_array(type)); 435 unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type)); 436 437 /* We rely on the fact that nir_lower_samplers_as_deref has 438 * eliminated struct dereferences. 439 */ 440 if (base_type == GLSL_TYPE_SAMPLER) 441 info->samplers_declared |= 442 u_bit_consecutive(variable->data.binding, aoa_size); 443 else if (base_type == GLSL_TYPE_IMAGE) 444 info->images_declared |= 445 u_bit_consecutive(variable->data.binding, aoa_size); 446 } 447 448 info->num_written_clipdistance = nir->info.clip_distance_array_size; 449 info->num_written_culldistance = nir->info.cull_distance_array_size; 450 info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance); 451 info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance); 452 453 if (info->processor == PIPE_SHADER_FRAGMENT) 454 info->uses_kill = nir->info.fs.uses_discard; 455 456 /* TODO make this more accurate */ 457 info->const_buffers_declared = u_bit_consecutive(0, SI_NUM_CONST_BUFFERS); 458 info->shader_buffers_declared = u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS); 459 460 func = (struct nir_function *)exec_list_get_head_const(&nir->functions); 461 nir_foreach_block(block, func->impl) { 462 nir_foreach_instr(instr, block) 463 scan_instruction(info, instr); 464 } 465 } 466 467 /** 468 * Perform "lowering" operations on the NIR that are run once when the shader 469 * selector is created. 470 */ 471 void 472 si_lower_nir(struct si_shader_selector* sel) 473 { 474 /* Adjust the driver location of inputs and outputs. The state tracker 475 * interprets them as slots, while the ac/nir backend interprets them 476 * as individual components. 477 */ 478 nir_foreach_variable(variable, &sel->nir->inputs) 479 variable->data.driver_location *= 4; 480 481 nir_foreach_variable(variable, &sel->nir->outputs) { 482 variable->data.driver_location *= 4; 483 484 if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) { 485 if (variable->data.location == FRAG_RESULT_DEPTH) 486 variable->data.driver_location += 2; 487 else if (variable->data.location == FRAG_RESULT_STENCIL) 488 variable->data.driver_location += 1; 489 } 490 } 491 492 /* Perform lowerings (and optimizations) of code. 493 * 494 * Performance considerations aside, we must: 495 * - lower certain ALU operations 496 * - ensure constant offsets for texture instructions are folded 497 * and copy-propagated 498 */ 499 NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size, 500 (nir_lower_io_options)0); 501 NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo); 502 503 NIR_PASS_V(sel->nir, nir_lower_returns); 504 NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa); 505 NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar); 506 NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar); 507 508 static const struct nir_lower_tex_options lower_tex_options = { 509 .lower_txp = ~0u, 510 }; 511 NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options); 512 513 const nir_lower_subgroups_options subgroups_options = { 514 .subgroup_size = 64, 515 .ballot_bit_size = 32, 516 .lower_to_scalar = true, 517 .lower_subgroup_masks = true, 518 .lower_vote_trivial = false, 519 }; 520 NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options); 521 522 bool progress; 523 do { 524 progress = false; 525 526 /* (Constant) copy propagation is needed for txf with offsets. */ 527 NIR_PASS(progress, sel->nir, nir_copy_prop); 528 NIR_PASS(progress, sel->nir, nir_opt_remove_phis); 529 NIR_PASS(progress, sel->nir, nir_opt_dce); 530 if (nir_opt_trivial_continues(sel->nir)) { 531 progress = true; 532 NIR_PASS(progress, sel->nir, nir_copy_prop); 533 NIR_PASS(progress, sel->nir, nir_opt_dce); 534 } 535 NIR_PASS(progress, sel->nir, nir_opt_if); 536 NIR_PASS(progress, sel->nir, nir_opt_dead_cf); 537 NIR_PASS(progress, sel->nir, nir_opt_cse); 538 NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8); 539 540 /* Needed for algebraic lowering */ 541 NIR_PASS(progress, sel->nir, nir_opt_algebraic); 542 NIR_PASS(progress, sel->nir, nir_opt_constant_folding); 543 544 NIR_PASS(progress, sel->nir, nir_opt_undef); 545 NIR_PASS(progress, sel->nir, nir_opt_conditional_discard); 546 if (sel->nir->options->max_unroll_iterations) { 547 NIR_PASS(progress, sel->nir, nir_opt_loop_unroll, 0); 548 } 549 } while (progress); 550 } 551 552 static void declare_nir_input_vs(struct si_shader_context *ctx, 553 struct nir_variable *variable, 554 LLVMValueRef out[4]) 555 { 556 si_llvm_load_input_vs(ctx, variable->data.driver_location / 4, out); 557 } 558 559 static void declare_nir_input_fs(struct si_shader_context *ctx, 560 struct nir_variable *variable, 561 unsigned input_index, 562 LLVMValueRef out[4]) 563 { 564 unsigned slot = variable->data.location; 565 if (slot == VARYING_SLOT_POS) { 566 out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT); 567 out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT); 568 out[2] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT); 569 out[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1, 570 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT)); 571 return; 572 } 573 574 si_llvm_load_input_fs(ctx, input_index, out); 575 } 576 577 LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi, 578 unsigned location, 579 unsigned driver_location, 580 unsigned component, 581 unsigned num_components, 582 unsigned vertex_index, 583 unsigned const_index, 584 LLVMTypeRef type) 585 { 586 struct si_shader_context *ctx = si_shader_context_from_abi(abi); 587 588 LLVMValueRef value[4]; 589 for (unsigned i = component; i < num_components + component; i++) { 590 value[i] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4, 591 vertex_index, type, i); 592 } 593 594 return ac_build_varying_gather_values(&ctx->ac, value, num_components, component); 595 } 596 597 static LLVMValueRef 598 si_nir_load_sampler_desc(struct ac_shader_abi *abi, 599 unsigned descriptor_set, unsigned base_index, 600 unsigned constant_index, LLVMValueRef dynamic_index, 601 enum ac_descriptor_type desc_type, bool image, 602 bool write) 603 { 604 struct si_shader_context *ctx = si_shader_context_from_abi(abi); 605 LLVMBuilderRef builder = ctx->ac.builder; 606 LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images); 607 LLVMValueRef index = dynamic_index; 608 609 assert(!descriptor_set); 610 611 if (!index) 612 index = ctx->ac.i32_0; 613 614 index = LLVMBuildAdd(builder, index, 615 LLVMConstInt(ctx->ac.i32, base_index + constant_index, false), 616 ""); 617 618 if (image) { 619 assert(desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER); 620 assert(base_index + constant_index < ctx->num_images); 621 622 if (dynamic_index) 623 index = si_llvm_bound_index(ctx, index, ctx->num_images); 624 625 index = LLVMBuildSub(ctx->gallivm.builder, 626 LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0), 627 index, ""); 628 629 /* TODO: be smarter about when we use dcc_off */ 630 return si_load_image_desc(ctx, list, index, desc_type, write); 631 } 632 633 assert(base_index + constant_index < ctx->num_samplers); 634 635 if (dynamic_index) 636 index = si_llvm_bound_index(ctx, index, ctx->num_samplers); 637 638 index = LLVMBuildAdd(ctx->gallivm.builder, index, 639 LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), ""); 640 641 return si_load_sampler_desc(ctx, list, index, desc_type); 642 } 643 644 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir) 645 { 646 struct tgsi_shader_info *info = &ctx->shader->selector->info; 647 648 if (nir->info.stage == MESA_SHADER_VERTEX || 649 nir->info.stage == MESA_SHADER_FRAGMENT) { 650 uint64_t processed_inputs = 0; 651 nir_foreach_variable(variable, &nir->inputs) { 652 unsigned attrib_count = glsl_count_attribute_slots(variable->type, 653 nir->info.stage == MESA_SHADER_VERTEX); 654 unsigned input_idx = variable->data.driver_location; 655 656 assert(attrib_count == 1); 657 658 LLVMValueRef data[4]; 659 unsigned loc = variable->data.location; 660 661 /* Packed components share the same location so skip 662 * them if we have already processed the location. 663 */ 664 if (processed_inputs & ((uint64_t)1 << loc)) 665 continue; 666 667 if (nir->info.stage == MESA_SHADER_VERTEX) 668 declare_nir_input_vs(ctx, variable, data); 669 else if (nir->info.stage == MESA_SHADER_FRAGMENT) 670 declare_nir_input_fs(ctx, variable, input_idx / 4, data); 671 672 for (unsigned chan = 0; chan < 4; chan++) { 673 ctx->inputs[input_idx + chan] = 674 LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, ""); 675 } 676 processed_inputs |= ((uint64_t)1 << loc); 677 } 678 } 679 680 ctx->abi.inputs = &ctx->inputs[0]; 681 ctx->abi.load_sampler_desc = si_nir_load_sampler_desc; 682 ctx->abi.clamp_shadow_reference = true; 683 684 ctx->num_samplers = util_last_bit(info->samplers_declared); 685 ctx->num_images = util_last_bit(info->images_declared); 686 687 ac_nir_translate(&ctx->ac, &ctx->abi, nir, NULL); 688 689 return true; 690 } 691