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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "util/u_bitmask.h"
     27 #include "util/u_debug.h"
     28 #include "pipe/p_defines.h"
     29 #include "util/u_memory.h"
     30 #include "draw/draw_context.h"
     31 
     32 #include "svga_context.h"
     33 #include "svga_screen.h"
     34 #include "svga_state.h"
     35 #include "svga_draw.h"
     36 #include "svga_cmd.h"
     37 #include "svga_hw_reg.h"
     38 
     39 /* This is just enough to decide whether we need to use the draw
     40  * module (swtnl) or not.
     41  */
     42 static const struct svga_tracked_state *need_swtnl_state[] =
     43 {
     44    &svga_update_need_swvfetch,
     45    &svga_update_need_pipeline,
     46    &svga_update_need_swtnl,
     47    NULL
     48 };
     49 
     50 
     51 /* Atoms to update hardware state prior to emitting a clear or draw
     52  * packet.
     53  */
     54 static const struct svga_tracked_state *hw_clear_state[] =
     55 {
     56    &svga_hw_scissor,
     57    &svga_hw_viewport,
     58    &svga_hw_framebuffer,
     59    NULL
     60 };
     61 
     62 
     63 /* Atoms to update hardware state prior to emitting a draw packet.
     64  */
     65 static const struct svga_tracked_state *hw_draw_state[] =
     66 {
     67    &svga_need_tgsi_transform,
     68    &svga_hw_fs,
     69    &svga_hw_gs,
     70    &svga_hw_vs,
     71    &svga_hw_rss,
     72    &svga_hw_sampler,           /* VGPU10 */
     73    &svga_hw_sampler_bindings,  /* VGPU10 */
     74    &svga_hw_tss,               /* pre-VGPU10 */
     75    &svga_hw_tss_binding,       /* pre-VGPU10 */
     76    &svga_hw_clip_planes,
     77    &svga_hw_vdecl,
     78    &svga_hw_fs_constants,
     79    &svga_hw_gs_constants,
     80    &svga_hw_vs_constants,
     81    NULL
     82 };
     83 
     84 
     85 static const struct svga_tracked_state *swtnl_draw_state[] =
     86 {
     87    &svga_update_swtnl_draw,
     88    &svga_update_swtnl_vdecl,
     89    NULL
     90 };
     91 
     92 /* Flattens the graph of state dependencies.  Could swap the positions
     93  * of hw_clear_state and need_swtnl_state without breaking anything.
     94  */
     95 static const struct svga_tracked_state **state_levels[] =
     96 {
     97    need_swtnl_state,
     98    hw_clear_state,
     99    hw_draw_state,
    100    swtnl_draw_state
    101 };
    102 
    103 
    104 
    105 static unsigned
    106 check_state(unsigned a, unsigned b)
    107 {
    108    return (a & b);
    109 }
    110 
    111 static void
    112 accumulate_state(unsigned *a, unsigned b)
    113 {
    114    *a |= b;
    115 }
    116 
    117 
    118 static void
    119 xor_states(unsigned *result, unsigned a, unsigned b)
    120 {
    121    *result = a ^ b;
    122 }
    123 
    124 
    125 static enum pipe_error
    126 update_state(struct svga_context *svga,
    127              const struct svga_tracked_state *atoms[],
    128              unsigned *state)
    129 {
    130 #ifdef DEBUG
    131    boolean debug = TRUE;
    132 #else
    133    boolean debug = FALSE;
    134 #endif
    135    enum pipe_error ret = PIPE_OK;
    136    unsigned i;
    137 
    138    ret = svga_hwtnl_flush( svga->hwtnl );
    139    if (ret != PIPE_OK)
    140       return ret;
    141 
    142    if (debug) {
    143       /* Debug version which enforces various sanity checks on the
    144        * state flags which are generated and checked to help ensure
    145        * state atoms are ordered correctly in the list.
    146        */
    147       unsigned examined, prev;
    148 
    149       examined = 0;
    150       prev = *state;
    151 
    152       for (i = 0; atoms[i] != NULL; i++) {
    153          unsigned generated;
    154 
    155          assert(atoms[i]->dirty);
    156          assert(atoms[i]->update);
    157 
    158          if (check_state(*state, atoms[i]->dirty)) {
    159             if (0)
    160                debug_printf("update: %s\n", atoms[i]->name);
    161             ret = atoms[i]->update( svga, *state );
    162             if (ret != PIPE_OK)
    163                return ret;
    164          }
    165 
    166          /* generated = (prev ^ state)
    167           * if (examined & generated)
    168           *     fail;
    169           */
    170          xor_states(&generated, prev, *state);
    171          if (check_state(examined, generated)) {
    172             debug_printf("state atom %s generated state already examined\n",
    173                          atoms[i]->name);
    174             assert(0);
    175          }
    176 
    177          prev = *state;
    178          accumulate_state(&examined, atoms[i]->dirty);
    179       }
    180    }
    181    else {
    182       for (i = 0; atoms[i] != NULL; i++) {
    183          if (check_state(*state, atoms[i]->dirty)) {
    184             ret = atoms[i]->update( svga, *state );
    185             if (ret != PIPE_OK)
    186                return ret;
    187          }
    188       }
    189    }
    190 
    191    return PIPE_OK;
    192 }
    193 
    194 
    195 enum pipe_error
    196 svga_update_state(struct svga_context *svga, unsigned max_level)
    197 {
    198    struct svga_screen *screen = svga_screen(svga->pipe.screen);
    199    enum pipe_error ret = PIPE_OK;
    200    unsigned i;
    201 
    202    SVGA_STATS_TIME_PUSH(screen->sws, SVGA_STATS_TIME_UPDATESTATE);
    203 
    204    /* Check for updates to bound textures.  This can't be done in an
    205     * atom as there is no flag which could provoke this test, and we
    206     * cannot create one.
    207     */
    208    if (svga->state.texture_timestamp != screen->texture_timestamp) {
    209       svga->state.texture_timestamp = screen->texture_timestamp;
    210       svga->dirty |= SVGA_NEW_TEXTURE;
    211    }
    212 
    213    for (i = 0; i <= max_level; i++) {
    214       svga->dirty |= svga->state.dirty[i];
    215 
    216       if (svga->dirty) {
    217          ret = update_state( svga,
    218                              state_levels[i],
    219                              &svga->dirty );
    220          if (ret != PIPE_OK)
    221             goto done;
    222 
    223          svga->state.dirty[i] = 0;
    224       }
    225    }
    226 
    227    for (; i < SVGA_STATE_MAX; i++)
    228       svga->state.dirty[i] |= svga->dirty;
    229 
    230    svga->dirty = 0;
    231 
    232    svga->hud.num_validations++;
    233 
    234 done:
    235    SVGA_STATS_TIME_POP(screen->sws);
    236    return ret;
    237 }
    238 
    239 
    240 void
    241 svga_update_state_retry(struct svga_context *svga, unsigned max_level)
    242 {
    243    enum pipe_error ret;
    244 
    245    ret = svga_update_state( svga, max_level );
    246 
    247    if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
    248       svga_context_flush(svga, NULL);
    249       ret = svga_update_state( svga, max_level );
    250    }
    251 
    252    assert( ret == PIPE_OK );
    253 }
    254 
    255 
    256 
    257 #define EMIT_RS(_rs, _count, _name, _value)     \
    258 do {                                            \
    259    _rs[_count].state = _name;                   \
    260    _rs[_count].uintValue = _value;              \
    261    _count++;                                    \
    262 } while (0)
    263 
    264 
    265 /* Setup any hardware state which will be constant through the life of
    266  * a context.
    267  */
    268 enum pipe_error
    269 svga_emit_initial_state(struct svga_context *svga)
    270 {
    271    if (svga_have_vgpu10(svga)) {
    272       SVGA3dRasterizerStateId id = util_bitmask_add(svga->rast_object_id_bm);
    273       enum pipe_error ret;
    274 
    275       /* XXX preliminary code */
    276       ret = SVGA3D_vgpu10_DefineRasterizerState(svga->swc,
    277                                              id,
    278                                              SVGA3D_FILLMODE_FILL,
    279                                              SVGA3D_CULL_NONE,
    280                                              1, /* frontCounterClockwise */
    281                                              0, /* depthBias */
    282                                              0.0f, /* depthBiasClamp */
    283                                              0.0f, /* slopeScaledDepthBiasClamp */
    284                                              0, /* depthClampEnable */
    285                                              0, /* scissorEnable */
    286                                              0, /* multisampleEnable */
    287                                              0, /* aalineEnable */
    288                                              1.0f, /* lineWidth */
    289                                              0, /* lineStippleEnable */
    290                                              0, /* lineStippleFactor */
    291                                              0, /* lineStipplePattern */
    292                                              0); /* provokingVertexLast */
    293 
    294 
    295       assert(ret == PIPE_OK);
    296 
    297       ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, id);
    298       return ret;
    299    }
    300    else {
    301       SVGA3dRenderState *rs;
    302       unsigned count = 0;
    303       const unsigned COUNT = 2;
    304       enum pipe_error ret;
    305 
    306       ret = SVGA3D_BeginSetRenderState( svga->swc, &rs, COUNT );
    307       if (ret != PIPE_OK)
    308          return ret;
    309 
    310       /* Always use D3D style coordinate space as this is the only one
    311        * which is implemented on all backends.
    312        */
    313       EMIT_RS(rs, count, SVGA3D_RS_COORDINATETYPE,
    314               SVGA3D_COORDINATE_LEFTHANDED );
    315       EMIT_RS(rs, count, SVGA3D_RS_FRONTWINDING, SVGA3D_FRONTWINDING_CW );
    316 
    317       assert( COUNT == count );
    318       SVGA_FIFOCommitAll( svga->swc );
    319 
    320       return PIPE_OK;
    321    }
    322 }
    323