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      1 /*
      2  * Copyright  2014 Broadcom
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     21  * IN THE SOFTWARE.
     22  */
     23 
     24 #include "vc4_context.h"
     25 
     26 void
     27 vc4_emit_state(struct pipe_context *pctx)
     28 {
     29         struct vc4_context *vc4 = vc4_context(pctx);
     30         struct vc4_job *job = vc4->job;
     31 
     32         if (vc4->dirty & (VC4_DIRTY_SCISSOR | VC4_DIRTY_VIEWPORT |
     33                           VC4_DIRTY_RASTERIZER)) {
     34                 float *vpscale = vc4->viewport.scale;
     35                 float *vptranslate = vc4->viewport.translate;
     36                 float vp_minx = -fabsf(vpscale[0]) + vptranslate[0];
     37                 float vp_maxx = fabsf(vpscale[0]) + vptranslate[0];
     38                 float vp_miny = -fabsf(vpscale[1]) + vptranslate[1];
     39                 float vp_maxy = fabsf(vpscale[1]) + vptranslate[1];
     40 
     41                 /* Clip to the scissor if it's enabled, but still clip to the
     42                  * drawable regardless since that controls where the binner
     43                  * tries to put things.
     44                  *
     45                  * Additionally, always clip the rendering to the viewport,
     46                  * since the hardware does guardband clipping, meaning
     47                  * primitives would rasterize outside of the view volume.
     48                  */
     49                 uint32_t minx, miny, maxx, maxy;
     50                 if (!vc4->rasterizer->base.scissor) {
     51                         minx = MAX2(vp_minx, 0);
     52                         miny = MAX2(vp_miny, 0);
     53                         maxx = MIN2(vp_maxx, job->draw_width);
     54                         maxy = MIN2(vp_maxy, job->draw_height);
     55                 } else {
     56                         minx = MAX2(vp_minx, vc4->scissor.minx);
     57                         miny = MAX2(vp_miny, vc4->scissor.miny);
     58                         maxx = MIN2(vp_maxx, vc4->scissor.maxx);
     59                         maxy = MIN2(vp_maxy, vc4->scissor.maxy);
     60                 }
     61 
     62                 cl_emit(&job->bcl, CLIP_WINDOW, clip) {
     63                         clip.clip_window_left_pixel_coordinate = minx;
     64                         clip.clip_window_bottom_pixel_coordinate = miny;
     65                         clip.clip_window_height_in_pixels = maxy - miny;
     66                         clip.clip_window_width_in_pixels = maxx - minx;
     67                 }
     68 
     69                 job->draw_min_x = MIN2(job->draw_min_x, minx);
     70                 job->draw_min_y = MIN2(job->draw_min_y, miny);
     71                 job->draw_max_x = MAX2(job->draw_max_x, maxx);
     72                 job->draw_max_y = MAX2(job->draw_max_y, maxy);
     73         }
     74 
     75         if (vc4->dirty & (VC4_DIRTY_RASTERIZER |
     76                           VC4_DIRTY_ZSA |
     77                           VC4_DIRTY_COMPILED_FS)) {
     78                 uint8_t ez_enable_mask_out = ~0;
     79                 uint8_t rasosm_mask_out = ~0;
     80 
     81                 struct vc4_cl_out *bcl = cl_start(&job->bcl);
     82                 /* HW-2905: If the RCL ends up doing a full-res load when
     83                  * multisampling, then early Z tracking may end up with values
     84                  * from the previous tile due to a HW bug.  Disable it to
     85                  * avoid that.
     86                  *
     87                  * We should be able to skip this when the Z is cleared, but I
     88                  * was seeing bad rendering on glxgears -samples 4 even in
     89                  * that case.
     90                  */
     91                 if (job->msaa || vc4->prog.fs->disable_early_z)
     92                         ez_enable_mask_out &= ~VC4_CONFIG_BITS_EARLY_Z;
     93 
     94                 /* Don't set the rasterizer to oversample if we're doing our
     95                  * binning and load/stores in single-sample mode.  This is for
     96                  * the samples == 1 case, where vc4 doesn't do any
     97                  * multisampling behavior.
     98                  */
     99                 if (!job->msaa) {
    100                         rasosm_mask_out &=
    101                                 ~VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
    102                 }
    103 
    104                 cl_u8(&bcl, VC4_PACKET_CONFIGURATION_BITS);
    105                 cl_u8(&bcl,
    106                       (vc4->rasterizer->config_bits[0] |
    107                        vc4->zsa->config_bits[0]) & rasosm_mask_out);
    108                 cl_u8(&bcl,
    109                       vc4->rasterizer->config_bits[1] |
    110                       vc4->zsa->config_bits[1]);
    111                 cl_u8(&bcl,
    112                       (vc4->rasterizer->config_bits[2] |
    113                        vc4->zsa->config_bits[2]) & ez_enable_mask_out);
    114                 cl_end(&job->bcl, bcl);
    115         }
    116 
    117         if (vc4->dirty & VC4_DIRTY_RASTERIZER) {
    118                 cl_emit_prepacked(&job->bcl, &vc4->rasterizer->packed);
    119         }
    120 
    121         if (vc4->dirty & VC4_DIRTY_VIEWPORT) {
    122                 cl_emit(&job->bcl, CLIPPER_XY_SCALING, clip) {
    123                         clip.viewport_half_width_in_1_16th_of_pixel =
    124                                 vc4->viewport.scale[0] * 16.0f;
    125                         clip.viewport_half_height_in_1_16th_of_pixel =
    126                                 vc4->viewport.scale[1] * 16.0f;
    127                 }
    128 
    129                 cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) {
    130                         clip.viewport_z_offset_zc_to_zs =
    131                                 vc4->viewport.translate[2];
    132                         clip.viewport_z_scale_zc_to_zs =
    133                                 vc4->viewport.scale[2];
    134                 }
    135 
    136                 cl_emit(&job->bcl, VIEWPORT_OFFSET, vp) {
    137                         vp.viewport_centre_x_coordinate =
    138                                 vc4->viewport.translate[0];
    139                         vp.viewport_centre_y_coordinate =
    140                                 vc4->viewport.translate[1];
    141                 }
    142         }
    143 
    144         if (vc4->dirty & VC4_DIRTY_FLAT_SHADE_FLAGS) {
    145                 cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) {
    146                         if (vc4->rasterizer->base.flatshade)
    147                                 flags.flat_shading_flags =
    148                                         vc4->prog.fs->color_inputs;
    149                 }
    150         }
    151 }
    152