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      1 /**************************************************************************
      2  *
      3  * Copyright 2006 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 #include "main/enums.h"
     30 #include "main/imports.h"
     31 #include "main/macros.h"
     32 #include "main/mtypes.h"
     33 #include "main/fbobject.h"
     34 #include "main/framebuffer.h"
     35 #include "main/renderbuffer.h"
     36 #include "main/context.h"
     37 #include "main/teximage.h"
     38 #include "main/image.h"
     39 
     40 #include "swrast/swrast.h"
     41 #include "drivers/common/meta.h"
     42 
     43 #include "intel_context.h"
     44 #include "intel_batchbuffer.h"
     45 #include "intel_buffers.h"
     46 #include "intel_blit.h"
     47 #include "intel_fbo.h"
     48 #include "intel_mipmap_tree.h"
     49 #include "intel_regions.h"
     50 #include "intel_tex.h"
     51 
     52 #define FILE_DEBUG_FLAG DEBUG_FBO
     53 
     54 static struct gl_renderbuffer *
     55 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
     56 
     57 struct intel_region*
     58 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
     59 {
     60    struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
     61    if (irb && irb->mt)
     62       return irb->mt->region;
     63    else
     64       return NULL;
     65 }
     66 
     67 /** Called by gl_renderbuffer::Delete() */
     68 static void
     69 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
     70 {
     71    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
     72 
     73    assert(irb);
     74 
     75    intel_miptree_release(&irb->mt);
     76 
     77    _mesa_delete_renderbuffer(ctx, rb);
     78 }
     79 
     80 /**
     81  * \see dd_function_table::MapRenderbuffer
     82  */
     83 static void
     84 intel_map_renderbuffer(struct gl_context *ctx,
     85 		       struct gl_renderbuffer *rb,
     86 		       GLuint x, GLuint y, GLuint w, GLuint h,
     87 		       GLbitfield mode,
     88 		       GLubyte **out_map,
     89 		       GLint *out_stride)
     90 {
     91    struct intel_context *intel = intel_context(ctx);
     92    struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
     93    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
     94    void *map;
     95    int stride;
     96 
     97    if (srb->Buffer) {
     98       /* this is a malloc'd renderbuffer (accum buffer), not an irb */
     99       GLint bpp = _mesa_get_format_bytes(rb->Format);
    100       GLint rowStride = srb->RowStride;
    101       *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
    102       *out_stride = rowStride;
    103       return;
    104    }
    105 
    106    intel_prepare_render(intel);
    107 
    108    /* For a window-system renderbuffer, we need to flip the mapping we receive
    109     * upside-down.  So we need to ask for a rectangle on flipped vertically, and
    110     * we then return a pointer to the bottom of it with a negative stride.
    111     */
    112    if (rb->Name == 0) {
    113       y = rb->Height - y - h;
    114    }
    115 
    116    intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
    117 		     x, y, w, h, mode, &map, &stride);
    118 
    119    if (rb->Name == 0) {
    120       map += (h - 1) * stride;
    121       stride = -stride;
    122    }
    123 
    124    DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
    125        __func__, rb->Name, _mesa_get_format_name(rb->Format),
    126        x, y, w, h, map, stride);
    127 
    128    *out_map = map;
    129    *out_stride = stride;
    130 }
    131 
    132 /**
    133  * \see dd_function_table::UnmapRenderbuffer
    134  */
    135 static void
    136 intel_unmap_renderbuffer(struct gl_context *ctx,
    137 			 struct gl_renderbuffer *rb)
    138 {
    139    struct intel_context *intel = intel_context(ctx);
    140    struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
    141    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    142 
    143    DBG("%s: rb %d (%s)\n", __func__,
    144        rb->Name, _mesa_get_format_name(rb->Format));
    145 
    146    if (srb->Buffer) {
    147       /* this is a malloc'd renderbuffer (accum buffer) */
    148       /* nothing to do */
    149       return;
    150    }
    151 
    152    intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
    153 }
    154 
    155 static mesa_format
    156 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
    157 {
    158    struct intel_context *intel = intel_context(ctx);
    159 
    160    switch (internalFormat) {
    161    default:
    162       /* Use the same format-choice logic as for textures.
    163        * Renderbuffers aren't any different from textures for us,
    164        * except they're less useful because you can't texture with
    165        * them.
    166        */
    167       return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
    168                                                    internalFormat,
    169                                                    GL_NONE, GL_NONE);
    170 
    171    case GL_DEPTH_COMPONENT16:
    172       return MESA_FORMAT_Z_UNORM16;
    173    case GL_DEPTH_COMPONENT:
    174    case GL_DEPTH_COMPONENT24:
    175    case GL_DEPTH_COMPONENT32:
    176       return MESA_FORMAT_Z24_UNORM_X8_UINT;
    177    case GL_DEPTH_STENCIL_EXT:
    178    case GL_DEPTH24_STENCIL8_EXT:
    179    case GL_STENCIL_INDEX:
    180    case GL_STENCIL_INDEX1_EXT:
    181    case GL_STENCIL_INDEX4_EXT:
    182    case GL_STENCIL_INDEX8_EXT:
    183    case GL_STENCIL_INDEX16_EXT:
    184       /* These aren't actual texture formats, so force them here. */
    185       return MESA_FORMAT_Z24_UNORM_S8_UINT;
    186    }
    187 }
    188 
    189 static GLboolean
    190 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
    191                                          GLenum internalFormat,
    192                                          GLuint width, GLuint height)
    193 {
    194    struct intel_context *intel = intel_context(ctx);
    195    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    196 
    197    assert(rb->Format != MESA_FORMAT_NONE);
    198 
    199    rb->Width = width;
    200    rb->Height = height;
    201    rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
    202 
    203    intel_miptree_release(&irb->mt);
    204 
    205    DBG("%s: %s: %s (%dx%d)\n", __func__,
    206        _mesa_enum_to_string(internalFormat),
    207        _mesa_get_format_name(rb->Format), width, height);
    208 
    209    if (width == 0 || height == 0)
    210       return true;
    211 
    212    irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
    213 						   width, height);
    214    if (!irb->mt)
    215       return false;
    216 
    217    return true;
    218 }
    219 
    220 /**
    221  * Called via glRenderbufferStorageEXT() to set the format and allocate
    222  * storage for a user-created renderbuffer.
    223  */
    224 static GLboolean
    225 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
    226                                  GLenum internalFormat,
    227                                  GLuint width, GLuint height)
    228 {
    229    rb->Format = intel_renderbuffer_format(ctx, internalFormat);
    230    return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
    231 }
    232 
    233 static void
    234 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
    235 					struct gl_renderbuffer *rb,
    236 					void *image_handle)
    237 {
    238    struct intel_context *intel = intel_context(ctx);
    239    struct intel_renderbuffer *irb;
    240    __DRIscreen *screen;
    241    __DRIimage *image;
    242 
    243    screen = intel->intelScreen->driScrnPriv;
    244    image = screen->dri2.image->lookupEGLImage(screen, image_handle,
    245 					      screen->loaderPrivate);
    246    if (image == NULL)
    247       return;
    248 
    249    /* __DRIimage is opaque to the core so it has to be checked here */
    250    switch (image->format) {
    251    case MESA_FORMAT_R8G8B8A8_UNORM:
    252       _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
    253             "glEGLImageTargetRenderbufferStorage(unsupported image format");
    254       return;
    255       break;
    256    default:
    257       break;
    258    }
    259 
    260    irb = intel_renderbuffer(rb);
    261    intel_miptree_release(&irb->mt);
    262    irb->mt = intel_miptree_create_for_bo(intel,
    263                                          image->region->bo,
    264                                          image->format,
    265                                          image->offset,
    266                                          image->region->width,
    267                                          image->region->height,
    268                                          image->region->pitch,
    269                                          image->region->tiling);
    270    if (!irb->mt)
    271       return;
    272 
    273    rb->InternalFormat = image->internal_format;
    274    rb->Width = image->region->width;
    275    rb->Height = image->region->height;
    276    rb->Format = image->format;
    277    rb->_BaseFormat = _mesa_get_format_base_format(image->format);
    278    rb->NeedsFinishRenderTexture = true;
    279 }
    280 
    281 /**
    282  * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
    283  * window system framebuffer is resized.
    284  *
    285  * Any actual buffer reallocations for hardware renderbuffers (which would
    286  * have triggered _mesa_resize_framebuffer()) were done by
    287  * intel_process_dri2_buffer().
    288  */
    289 static GLboolean
    290 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
    291                            GLenum internalFormat, GLuint width, GLuint height)
    292 {
    293    assert(rb->Name == 0);
    294    rb->Width = width;
    295    rb->Height = height;
    296    rb->InternalFormat = internalFormat;
    297 
    298    return true;
    299 }
    300 
    301 /** Dummy function for gl_renderbuffer::AllocStorage() */
    302 static GLboolean
    303 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
    304                         GLenum internalFormat, GLuint width, GLuint height)
    305 {
    306    _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
    307    return false;
    308 }
    309 
    310 /**
    311  * Create a new intel_renderbuffer which corresponds to an on-screen window,
    312  * not a user-created renderbuffer.
    313  */
    314 struct intel_renderbuffer *
    315 intel_create_renderbuffer(mesa_format format)
    316 {
    317    struct intel_renderbuffer *irb;
    318    struct gl_renderbuffer *rb;
    319 
    320    GET_CURRENT_CONTEXT(ctx);
    321 
    322    irb = CALLOC_STRUCT(intel_renderbuffer);
    323    if (!irb) {
    324       _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
    325       return NULL;
    326    }
    327 
    328    rb = &irb->Base.Base;
    329 
    330    _mesa_init_renderbuffer(rb, 0);
    331    rb->ClassID = INTEL_RB_CLASS;
    332    rb->_BaseFormat = _mesa_get_format_base_format(format);
    333    rb->Format = format;
    334    rb->InternalFormat = rb->_BaseFormat;
    335 
    336    /* intel-specific methods */
    337    rb->Delete = intel_delete_renderbuffer;
    338    rb->AllocStorage = intel_alloc_window_storage;
    339 
    340    return irb;
    341 }
    342 
    343 /**
    344  * Private window-system buffers (as opposed to ones shared with the display
    345  * server created with intel_create_renderbuffer()) are most similar in their
    346  * handling to user-created renderbuffers, but they have a resize handler that
    347  * may be called at intel_update_renderbuffers() time.
    348  */
    349 struct intel_renderbuffer *
    350 intel_create_private_renderbuffer(mesa_format format)
    351 {
    352    struct intel_renderbuffer *irb;
    353 
    354    irb = intel_create_renderbuffer(format);
    355    irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
    356 
    357    return irb;
    358 }
    359 
    360 /**
    361  * Create a new renderbuffer object.
    362  * Typically called via glBindRenderbufferEXT().
    363  */
    364 static struct gl_renderbuffer *
    365 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
    366 {
    367    /*struct intel_context *intel = intel_context(ctx); */
    368    struct intel_renderbuffer *irb;
    369    struct gl_renderbuffer *rb;
    370 
    371    irb = CALLOC_STRUCT(intel_renderbuffer);
    372    if (!irb) {
    373       _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
    374       return NULL;
    375    }
    376 
    377    rb = &irb->Base.Base;
    378 
    379    _mesa_init_renderbuffer(rb, name);
    380    rb->ClassID = INTEL_RB_CLASS;
    381 
    382    /* intel-specific methods */
    383    rb->Delete = intel_delete_renderbuffer;
    384    rb->AllocStorage = intel_alloc_renderbuffer_storage;
    385    /* span routines set in alloc_storage function */
    386 
    387    return rb;
    388 }
    389 
    390 
    391 /**
    392  * Called via glBindFramebufferEXT().
    393  */
    394 static void
    395 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
    396                        struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
    397 {
    398    if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
    399       intel_draw_buffer(ctx);
    400    }
    401    else {
    402       /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
    403    }
    404 }
    405 
    406 
    407 /**
    408  * Called via glFramebufferRenderbufferEXT().
    409  */
    410 static void
    411 intel_framebuffer_renderbuffer(struct gl_context * ctx,
    412                                struct gl_framebuffer *fb,
    413                                GLenum attachment, struct gl_renderbuffer *rb)
    414 {
    415    DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
    416 
    417    _mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb);
    418    intel_draw_buffer(ctx);
    419 }
    420 
    421 static bool
    422 intel_renderbuffer_update_wrapper(struct intel_context *intel,
    423                                   struct intel_renderbuffer *irb,
    424 				  struct gl_texture_image *image,
    425                                   uint32_t layer)
    426 {
    427    struct gl_renderbuffer *rb = &irb->Base.Base;
    428    struct intel_texture_image *intel_image = intel_texture_image(image);
    429    struct intel_mipmap_tree *mt = intel_image->mt;
    430    int level = image->Level;
    431 
    432    rb->AllocStorage = intel_nop_alloc_storage;
    433 
    434    intel_miptree_check_level_layer(mt, level, layer);
    435    irb->mt_level = level;
    436    irb->mt_layer = layer;
    437 
    438    intel_miptree_reference(&irb->mt, mt);
    439 
    440    intel_renderbuffer_set_draw_offset(irb);
    441 
    442    return true;
    443 }
    444 
    445 void
    446 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
    447 {
    448    unsigned int dst_x, dst_y;
    449 
    450    /* compute offset of the particular 2D image within the texture region */
    451    intel_miptree_get_image_offset(irb->mt,
    452 				  irb->mt_level,
    453 				  irb->mt_layer,
    454 				  &dst_x, &dst_y);
    455 
    456    irb->draw_x = dst_x;
    457    irb->draw_y = dst_y;
    458 }
    459 
    460 /**
    461  * Called by glFramebufferTexture[123]DEXT() (and other places) to
    462  * prepare for rendering into texture memory.  This might be called
    463  * many times to choose different texture levels, cube faces, etc
    464  * before intel_finish_render_texture() is ever called.
    465  */
    466 static void
    467 intel_render_texture(struct gl_context * ctx,
    468                      struct gl_framebuffer *fb,
    469                      struct gl_renderbuffer_attachment *att)
    470 {
    471    struct intel_context *intel = intel_context(ctx);
    472    struct gl_renderbuffer *rb = att->Renderbuffer;
    473    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    474    struct gl_texture_image *image = rb->TexImage;
    475    struct intel_texture_image *intel_image = intel_texture_image(image);
    476    struct intel_mipmap_tree *mt = intel_image->mt;
    477    int layer;
    478 
    479    (void) fb;
    480 
    481    if (att->CubeMapFace > 0) {
    482       assert(att->Zoffset == 0);
    483       layer = att->CubeMapFace;
    484    } else {
    485       layer = att->Zoffset;
    486    }
    487 
    488    if (!intel_image->mt) {
    489       /* Fallback on drawing to a texture that doesn't have a miptree
    490        * (has a border, width/height 0, etc.)
    491        */
    492       _swrast_render_texture(ctx, fb, att);
    493       return;
    494    }
    495 
    496    intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
    497 
    498    if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
    499        _swrast_render_texture(ctx, fb, att);
    500        return;
    501    }
    502 
    503    DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
    504        _mesa_get_format_name(image->TexFormat),
    505        att->Texture->Name, image->Width, image->Height, image->Depth,
    506        rb->RefCount);
    507 
    508    /* update drawing region, etc */
    509    intel_draw_buffer(ctx);
    510 }
    511 
    512 
    513 /**
    514  * Called by Mesa when rendering to a texture is done.
    515  */
    516 static void
    517 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
    518 {
    519    struct intel_context *intel = intel_context(ctx);
    520 
    521    DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
    522 
    523    /* Since we've (probably) rendered to the texture and will (likely) use
    524     * it in the texture domain later on in this batchbuffer, flush the
    525     * batch.  Once again, we wish for a domain tracker in libdrm to cover
    526     * usage inside of a batchbuffer like GEM does in the kernel.
    527     */
    528    intel_batchbuffer_emit_mi_flush(intel);
    529 }
    530 
    531 #define fbo_incomplete(fb, ...) do {                                          \
    532       static GLuint msg_id = 0;                                               \
    533       if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
    534          _mesa_gl_debug(ctx, &msg_id,                                         \
    535                         MESA_DEBUG_SOURCE_API,                                \
    536                         MESA_DEBUG_TYPE_OTHER,                                \
    537                         MESA_DEBUG_SEVERITY_MEDIUM,                           \
    538                         __VA_ARGS__);                                         \
    539       }                                                                       \
    540       DBG(__VA_ARGS__);                                                       \
    541       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;                               \
    542    } while (0)
    543 
    544 /**
    545  * Do additional "completeness" testing of a framebuffer object.
    546  */
    547 static void
    548 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
    549 {
    550    struct intel_context *intel = intel_context(ctx);
    551    struct intel_renderbuffer *depthRb =
    552       intel_get_renderbuffer(fb, BUFFER_DEPTH);
    553    struct intel_renderbuffer *stencilRb =
    554       intel_get_renderbuffer(fb, BUFFER_STENCIL);
    555    struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
    556    int i;
    557 
    558    DBG("%s() on fb %p (%s)\n", __func__,
    559        fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
    560 	    (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
    561 
    562    if (depthRb)
    563       depth_mt = depthRb->mt;
    564    if (stencilRb)
    565       stencil_mt = stencilRb->mt;
    566 
    567    if (depth_mt && stencil_mt) {
    568       /* Make sure that the depth and stencil buffers are actually the same
    569        * slice of the same miptree, since we only support packed
    570        * depth/stencil.
    571        */
    572       if (depth_mt == stencil_mt) {
    573 	 if (depthRb->mt_level != stencilRb->mt_level ||
    574 	     depthRb->mt_layer != stencilRb->mt_layer) {
    575 	    fbo_incomplete(fb,
    576                            "FBO incomplete: depth image level/layer %d/%d != "
    577                            "stencil image %d/%d\n",
    578                            depthRb->mt_level,
    579                            depthRb->mt_layer,
    580                            stencilRb->mt_level,
    581                            stencilRb->mt_layer);
    582 	 }
    583       } else {
    584          fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
    585       }
    586    }
    587 
    588    for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
    589       struct gl_renderbuffer *rb;
    590       struct intel_renderbuffer *irb;
    591 
    592       if (fb->Attachment[i].Type == GL_NONE)
    593 	 continue;
    594 
    595       /* A supported attachment will have a Renderbuffer set either
    596        * from being a Renderbuffer or being a texture that got the
    597        * intel_wrap_texture() treatment.
    598        */
    599       rb = fb->Attachment[i].Renderbuffer;
    600       if (rb == NULL) {
    601 	 fbo_incomplete(fb, "FBO incomplete: attachment without "
    602                         "renderbuffer\n");
    603 	 continue;
    604       }
    605 
    606       if (fb->Attachment[i].Type == GL_TEXTURE) {
    607 	 if (rb->TexImage->Border) {
    608 	    fbo_incomplete(fb, "FBO incomplete: texture with border\n");
    609 	    continue;
    610 	 }
    611       }
    612 
    613       irb = intel_renderbuffer(rb);
    614       if (irb == NULL) {
    615 	 fbo_incomplete(fb, "FBO incomplete: software rendering "
    616                         "renderbuffer\n");
    617 	 continue;
    618       }
    619 
    620       if (!intel->vtbl.render_target_supported(intel, rb)) {
    621 	 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
    622                         "texture/renderbuffer format attached: %s\n",
    623                         _mesa_get_format_name(intel_rb_format(irb)));
    624       }
    625    }
    626 }
    627 
    628 /**
    629  * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
    630  * We can do this when the dst renderbuffer is actually a texture and
    631  * there is no scaling, mirroring or scissoring.
    632  *
    633  * \return new buffer mask indicating the buffers left to blit using the
    634  *         normal path.
    635  */
    636 static GLbitfield
    637 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
    638                                     const struct gl_framebuffer *readFb,
    639                                     const struct gl_framebuffer *drawFb,
    640                                     GLint srcX0, GLint srcY0,
    641                                     GLint srcX1, GLint srcY1,
    642                                     GLint dstX0, GLint dstY0,
    643                                     GLint dstX1, GLint dstY1,
    644                                     GLbitfield mask, GLenum filter)
    645 {
    646    struct intel_context *intel = intel_context(ctx);
    647 
    648    /* Sync up the state of window system buffers.  We need to do this before
    649     * we go looking for the buffers.
    650     */
    651    intel_prepare_render(intel);
    652 
    653    if (mask & GL_COLOR_BUFFER_BIT) {
    654       GLint i;
    655       struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
    656       struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
    657 
    658       if (!src_irb) {
    659          perf_debug("glBlitFramebuffer(): missing src renderbuffer.  "
    660                     "Falling back to software rendering.\n");
    661          return mask;
    662       }
    663 
    664       /* If the source and destination are the same size with no mirroring,
    665        * the rectangles are within the size of the texture and there is no
    666        * scissor, then we can probably use the blit engine.
    667        */
    668       if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
    669             srcY0 - srcY1 == dstY0 - dstY1 &&
    670             srcX1 >= srcX0 &&
    671             srcY1 >= srcY0 &&
    672             srcX0 >= 0 && srcX1 <= readFb->Width &&
    673             srcY0 >= 0 && srcY1 <= readFb->Height &&
    674             dstX0 >= 0 && dstX1 <= drawFb->Width &&
    675             dstY0 >= 0 && dstY1 <= drawFb->Height &&
    676             !ctx->Scissor.EnableFlags)) {
    677          perf_debug("glBlitFramebuffer(): non-1:1 blit.  "
    678                     "Falling back to software rendering.\n");
    679          return mask;
    680       }
    681 
    682       /* Blit to all active draw buffers.  We don't do any pre-checking,
    683        * because we assume that copying to MRTs is rare, and failure midway
    684        * through copying is even more rare.  Even if it was to occur, it's
    685        * safe to let meta start the copy over from scratch, because
    686        * glBlitFramebuffer completely overwrites the destination pixels, and
    687        * results are undefined if any destination pixels have a dependency on
    688        * source pixels.
    689        */
    690       for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
    691          struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
    692          struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
    693 
    694          if (!dst_irb) {
    695             perf_debug("glBlitFramebuffer(): missing dst renderbuffer.  "
    696                        "Falling back to software rendering.\n");
    697             return mask;
    698          }
    699 
    700          mesa_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
    701          mesa_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
    702          if (src_format != dst_format) {
    703             perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s.  "
    704                        "Falling back to software rendering.\n",
    705                        _mesa_get_format_name(src_format),
    706                        _mesa_get_format_name(dst_format));
    707             return mask;
    708          }
    709 
    710          if (!intel_miptree_blit(intel,
    711                                  src_irb->mt,
    712                                  src_irb->mt_level, src_irb->mt_layer,
    713                                  srcX0, srcY0, src_rb->Name == 0,
    714                                  dst_irb->mt,
    715                                  dst_irb->mt_level, dst_irb->mt_layer,
    716                                  dstX0, dstY0, dst_rb->Name == 0,
    717                                  dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
    718             perf_debug("glBlitFramebuffer(): unknown blit failure.  "
    719                        "Falling back to software rendering.\n");
    720             return mask;
    721          }
    722       }
    723 
    724       mask &= ~GL_COLOR_BUFFER_BIT;
    725    }
    726 
    727    return mask;
    728 }
    729 
    730 static void
    731 intel_blit_framebuffer(struct gl_context *ctx,
    732                        struct gl_framebuffer *readFb,
    733                        struct gl_framebuffer *drawFb,
    734                        GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    735                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
    736                        GLbitfield mask, GLenum filter)
    737 {
    738    /* Try using the BLT engine. */
    739    mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
    740                                               srcX0, srcY0, srcX1, srcY1,
    741                                               dstX0, dstY0, dstX1, dstY1,
    742                                               mask, filter);
    743    if (mask == 0x0)
    744       return;
    745 
    746 
    747    _mesa_meta_and_swrast_BlitFramebuffer(ctx, readFb, drawFb,
    748                                          srcX0, srcY0, srcX1, srcY1,
    749                                          dstX0, dstY0, dstX1, dstY1,
    750                                          mask, filter);
    751 }
    752 
    753 /**
    754  * Do one-time context initializations related to GL_EXT_framebuffer_object.
    755  * Hook in device driver functions.
    756  */
    757 void
    758 intel_fbo_init(struct intel_context *intel)
    759 {
    760    intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
    761    intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
    762    intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
    763    intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
    764    intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
    765    intel->ctx.Driver.RenderTexture = intel_render_texture;
    766    intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
    767    intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
    768    intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
    769    intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
    770       intel_image_target_renderbuffer_storage;
    771 }
    772