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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /**
     27  * \file buffers.c
     28  * glReadBuffer, DrawBuffer functions.
     29  */
     30 
     31 
     32 
     33 #include "glheader.h"
     34 #include "buffers.h"
     35 #include "context.h"
     36 #include "enums.h"
     37 #include "fbobject.h"
     38 #include "mtypes.h"
     39 #include "util/bitscan.h"
     40 
     41 
     42 #define BAD_MASK ~0u
     43 
     44 
     45 /**
     46  * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
     47  * available to the rendering context (for drawing or reading).
     48  * This depends on the type of framebuffer.  For window system framebuffers
     49  * we look at the framebuffer's visual.  But for user-create framebuffers we
     50  * look at the number of supported color attachments.
     51  * \param fb  the framebuffer to draw to, or read from
     52  * \return  bitmask of BUFFER_BIT_* flags
     53  */
     54 static GLbitfield
     55 supported_buffer_bitmask(const struct gl_context *ctx,
     56                          const struct gl_framebuffer *fb)
     57 {
     58    GLbitfield mask = 0x0;
     59 
     60    if (_mesa_is_user_fbo(fb)) {
     61       /* A user-created renderbuffer */
     62       mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
     63    }
     64    else {
     65       /* A window system framebuffer */
     66       GLint i;
     67       mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
     68       if (fb->Visual.stereoMode) {
     69          mask |= BUFFER_BIT_FRONT_RIGHT;
     70          if (fb->Visual.doubleBufferMode) {
     71             mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
     72          }
     73       }
     74       else if (fb->Visual.doubleBufferMode) {
     75          mask |= BUFFER_BIT_BACK_LEFT;
     76       }
     77 
     78       for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
     79          mask |= (BUFFER_BIT_AUX0 << i);
     80       }
     81    }
     82 
     83    return mask;
     84 }
     85 
     86 
     87 /**
     88  * Helper routine used by glDrawBuffer and glDrawBuffersARB.
     89  * Given a GLenum naming one or more color buffers (such as
     90  * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
     91  */
     92 static GLbitfield
     93 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
     94 {
     95    switch (buffer) {
     96       case GL_NONE:
     97          return 0;
     98       case GL_FRONT:
     99          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
    100       case GL_BACK:
    101          if (_mesa_is_gles(ctx)) {
    102             /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
    103              * ES 3.0.1 specification says:
    104              *
    105              *     "When draw buffer zero is BACK, color values are written
    106              *     into the sole buffer for single-buffered contexts, or into
    107              *     the back buffer for double-buffered contexts."
    108              *
    109              * Since there is no stereo rendering in ES 3.0, only return the
    110              * LEFT bits.  This also satisfies the "n must be 1" requirement.
    111              *
    112              * We also do this for GLES 1 and 2 because those APIs have no
    113              * concept of selecting the front and back buffer anyway and it's
    114              * convenient to be able to maintain the magic behaviour of
    115              * GL_BACK in that case.
    116              */
    117             if (ctx->DrawBuffer->Visual.doubleBufferMode)
    118                return BUFFER_BIT_BACK_LEFT;
    119             return BUFFER_BIT_FRONT_LEFT;
    120          }
    121          return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
    122       case GL_RIGHT:
    123          return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
    124       case GL_FRONT_RIGHT:
    125          return BUFFER_BIT_FRONT_RIGHT;
    126       case GL_BACK_RIGHT:
    127          return BUFFER_BIT_BACK_RIGHT;
    128       case GL_BACK_LEFT:
    129          return BUFFER_BIT_BACK_LEFT;
    130       case GL_FRONT_AND_BACK:
    131          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
    132               | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
    133       case GL_LEFT:
    134          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
    135       case GL_FRONT_LEFT:
    136          return BUFFER_BIT_FRONT_LEFT;
    137       case GL_AUX0:
    138          return BUFFER_BIT_AUX0;
    139       case GL_AUX1:
    140       case GL_AUX2:
    141       case GL_AUX3:
    142          return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
    143       case GL_COLOR_ATTACHMENT0_EXT:
    144          return BUFFER_BIT_COLOR0;
    145       case GL_COLOR_ATTACHMENT1_EXT:
    146          return BUFFER_BIT_COLOR1;
    147       case GL_COLOR_ATTACHMENT2_EXT:
    148          return BUFFER_BIT_COLOR2;
    149       case GL_COLOR_ATTACHMENT3_EXT:
    150          return BUFFER_BIT_COLOR3;
    151       case GL_COLOR_ATTACHMENT4_EXT:
    152          return BUFFER_BIT_COLOR4;
    153       case GL_COLOR_ATTACHMENT5_EXT:
    154          return BUFFER_BIT_COLOR5;
    155       case GL_COLOR_ATTACHMENT6_EXT:
    156          return BUFFER_BIT_COLOR6;
    157       case GL_COLOR_ATTACHMENT7_EXT:
    158          return BUFFER_BIT_COLOR7;
    159       default:
    160          /* not an error, but also not supported */
    161          if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
    162             return 1 << BUFFER_COUNT;
    163          /* error */
    164          return BAD_MASK;
    165    }
    166 }
    167 
    168 
    169 /**
    170  * Helper routine used by glReadBuffer.
    171  * Given a GLenum naming a color buffer, return the index of the corresponding
    172  * renderbuffer (a BUFFER_* value).
    173  * return BUFFER_NONE for an invalid buffer.
    174  */
    175 static gl_buffer_index
    176 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
    177 {
    178    switch (buffer) {
    179       case GL_FRONT:
    180          return BUFFER_FRONT_LEFT;
    181       case GL_BACK:
    182          if (_mesa_is_gles(ctx)) {
    183             /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to
    184              * GL_BACK with a single-buffered configuration, we actually end
    185              * up drawing to the sole front buffer in our internal
    186              * representation.  For consistency, we must read from that
    187              * front left buffer too.
    188              */
    189             if (!ctx->DrawBuffer->Visual.doubleBufferMode)
    190                return BUFFER_FRONT_LEFT;
    191          }
    192          return BUFFER_BACK_LEFT;
    193       case GL_RIGHT:
    194          return BUFFER_FRONT_RIGHT;
    195       case GL_FRONT_RIGHT:
    196          return BUFFER_FRONT_RIGHT;
    197       case GL_BACK_RIGHT:
    198          return BUFFER_BACK_RIGHT;
    199       case GL_BACK_LEFT:
    200          return BUFFER_BACK_LEFT;
    201       case GL_LEFT:
    202          return BUFFER_FRONT_LEFT;
    203       case GL_FRONT_LEFT:
    204          return BUFFER_FRONT_LEFT;
    205       case GL_AUX0:
    206          return BUFFER_AUX0;
    207       case GL_FRONT_AND_BACK:
    208          return BUFFER_FRONT_LEFT;
    209       case GL_AUX1:
    210       case GL_AUX2:
    211       case GL_AUX3:
    212          return BUFFER_COUNT; /* invalid, but not -1 */
    213       case GL_COLOR_ATTACHMENT0_EXT:
    214          return BUFFER_COLOR0;
    215       case GL_COLOR_ATTACHMENT1_EXT:
    216          return BUFFER_COLOR1;
    217       case GL_COLOR_ATTACHMENT2_EXT:
    218          return BUFFER_COLOR2;
    219       case GL_COLOR_ATTACHMENT3_EXT:
    220          return BUFFER_COLOR3;
    221       case GL_COLOR_ATTACHMENT4_EXT:
    222          return BUFFER_COLOR4;
    223       case GL_COLOR_ATTACHMENT5_EXT:
    224          return BUFFER_COLOR5;
    225       case GL_COLOR_ATTACHMENT6_EXT:
    226          return BUFFER_COLOR6;
    227       case GL_COLOR_ATTACHMENT7_EXT:
    228          return BUFFER_COLOR7;
    229       default:
    230          /* not an error, but also not supported */
    231          if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
    232             return BUFFER_COUNT;
    233          /* error */
    234          return BUFFER_NONE;
    235    }
    236 }
    237 
    238 static bool
    239 is_legal_es3_readbuffer_enum(GLenum buf)
    240 {
    241    return buf == GL_BACK || buf == GL_NONE ||
    242           (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
    243 }
    244 
    245 /**
    246  * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
    247  * Specify which renderbuffer(s) to draw into for the first color output.
    248  * <buffer> can name zero, one, two or four renderbuffers!
    249  * \sa _mesa_DrawBuffers
    250  *
    251  * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
    252  *
    253  * Note that the behaviour of this function depends on whether the
    254  * current ctx->DrawBuffer is a window-system framebuffer or a user-created
    255  * framebuffer object.
    256  *   In the former case, we update the per-context ctx->Color.DrawBuffer
    257  *   state var _and_ the FB's ColorDrawBuffer state.
    258  *   In the later case, we update the FB's ColorDrawBuffer state only.
    259  *
    260  * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
    261  * new FB is a window system FB, we need to re-update the FB's
    262  * ColorDrawBuffer state to match the context.  This is handled in
    263  * _mesa_update_framebuffer().
    264  *
    265  * See the GL_EXT_framebuffer_object spec for more info.
    266  */
    267 static ALWAYS_INLINE void
    268 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
    269             GLenum buffer, const char *caller, bool no_error)
    270 {
    271    GLbitfield destMask;
    272 
    273    FLUSH_VERTICES(ctx, 0);
    274 
    275    if (MESA_VERBOSE & VERBOSE_API) {
    276       _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
    277    }
    278 
    279    if (buffer == GL_NONE) {
    280       destMask = 0x0;
    281    }
    282    else {
    283       const GLbitfield supportedMask
    284          = supported_buffer_bitmask(ctx, fb);
    285       destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
    286       if (!no_error && destMask == BAD_MASK) {
    287          /* totally bogus buffer */
    288          _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
    289                      _mesa_enum_to_string(buffer));
    290          return;
    291       }
    292       destMask &= supportedMask;
    293       if (!no_error && destMask == 0x0) {
    294          /* none of the named color buffers exist! */
    295          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
    296                      caller, _mesa_enum_to_string(buffer));
    297          return;
    298       }
    299    }
    300 
    301    /* if we get here, there's no error so set new state */
    302    _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
    303 
    304    /* Call device driver function only if fb is the bound draw buffer */
    305    if (fb == ctx->DrawBuffer) {
    306       if (ctx->Driver.DrawBuffers)
    307          ctx->Driver.DrawBuffers(ctx, 1, &buffer);
    308       else if (ctx->Driver.DrawBuffer)
    309          ctx->Driver.DrawBuffer(ctx, buffer);
    310    }
    311 }
    312 
    313 
    314 static void
    315 draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
    316                   GLenum buffer, const char *caller)
    317 {
    318    draw_buffer(ctx, fb, buffer, caller, false);
    319 }
    320 
    321 
    322 static void
    323 draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
    324                      GLenum buffer, const char *caller)
    325 {
    326    draw_buffer(ctx, fb, buffer, caller, true);
    327 }
    328 
    329 
    330 void GLAPIENTRY
    331 _mesa_DrawBuffer_no_error(GLenum buffer)
    332 {
    333    GET_CURRENT_CONTEXT(ctx);
    334    draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
    335 }
    336 
    337 
    338 void GLAPIENTRY
    339 _mesa_DrawBuffer(GLenum buffer)
    340 {
    341    GET_CURRENT_CONTEXT(ctx);
    342    draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
    343 }
    344 
    345 
    346 void GLAPIENTRY
    347 _mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
    348 {
    349    GET_CURRENT_CONTEXT(ctx);
    350    struct gl_framebuffer *fb;
    351 
    352    if (framebuffer) {
    353       fb = _mesa_lookup_framebuffer(ctx, framebuffer);
    354    } else {
    355       fb = ctx->WinSysDrawBuffer;
    356    }
    357 
    358    draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
    359 }
    360 
    361 
    362 void GLAPIENTRY
    363 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
    364 {
    365    GET_CURRENT_CONTEXT(ctx);
    366    struct gl_framebuffer *fb;
    367 
    368    if (framebuffer) {
    369       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
    370                                         "glNamedFramebufferDrawBuffer");
    371       if (!fb)
    372          return;
    373    }
    374    else
    375       fb = ctx->WinSysDrawBuffer;
    376 
    377    draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
    378 }
    379 
    380 
    381 /**
    382  * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
    383  * the destination color renderbuffers for N fragment program color outputs.
    384  * \sa _mesa_DrawBuffer
    385  * \param n  number of outputs
    386  * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
    387  *                 names cannot specify more than one buffer.  For example,
    388  *                 GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
    389  *                 that is considered special and allowed as far as n is one
    390  *                 since 4.5.
    391  */
    392 static ALWAYS_INLINE void
    393 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
    394              const GLenum *buffers, const char *caller, bool no_error)
    395 {
    396    GLuint output;
    397    GLbitfield usedBufferMask, supportedMask;
    398    GLbitfield destMask[MAX_DRAW_BUFFERS];
    399 
    400    FLUSH_VERTICES(ctx, 0);
    401 
    402    if (!no_error) {
    403       /* Turns out n==0 is a valid input that should not produce an error.
    404        * The remaining code below correctly handles the n==0 case.
    405        *
    406        * From the OpenGL 3.0 specification, page 258:
    407        * "An INVALID_VALUE error is generated if n is greater than
    408        *  MAX_DRAW_BUFFERS."
    409        */
    410       if (n < 0) {
    411          _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
    412          return;
    413       }
    414 
    415       if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
    416          _mesa_error(ctx, GL_INVALID_VALUE,
    417                      "%s(n > maximum number of draw buffers)", caller);
    418          return;
    419       }
    420 
    421       /* From the ES 3.0 specification, page 180:
    422        * "If the GL is bound to the default framebuffer, then n must be 1
    423        *  and the constant must be BACK or NONE."
    424        * (same restriction applies with GL_EXT_draw_buffers specification)
    425        */
    426       if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
    427           (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
    428          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
    429          return;
    430       }
    431    }
    432 
    433    supportedMask = supported_buffer_bitmask(ctx, fb);
    434    usedBufferMask = 0x0;
    435 
    436    /* complicated error checking... */
    437    for (output = 0; output < n; output++) {
    438       destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
    439 
    440       if (!no_error) {
    441          /* From the OpenGL 3.0 specification, page 258:
    442           * "Each buffer listed in bufs must be one of the values from tables
    443           *  4.5 or 4.6.  Otherwise, an INVALID_ENUM error is generated.
    444           */
    445          if (destMask[output] == BAD_MASK) {
    446             _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
    447                         caller, _mesa_enum_to_string(buffers[output]));
    448             return;
    449          }
    450 
    451          /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
    452           * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
    453           * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
    454           * the default framebuffer and framebuffer objects, and exists because
    455           * these constants may themselves refer to multiple buffers, as shown
    456           * in table 17.4."
    457           *
    458           * And on page 492 (page 514 of the PDF):
    459           * "If the default framebuffer is affected, then each of the constants
    460           * must be one of the values listed in table 17.6 or the special value
    461           * BACK. When BACK is used, n must be 1 and color values are written
    462           * into the left buffer for single-buffered contexts, or into the back
    463           * left buffer for double-buffered contexts."
    464           *
    465           * Note "special value BACK". GL_BACK also refers to multiple buffers,
    466           * but it is consider a special case here. This is a change on 4.5.
    467           * For OpenGL 4.x we check that behaviour. For any previous version we
    468           * keep considering it wrong (as INVALID_ENUM).
    469           */
    470          if (_mesa_bitcount(destMask[output]) > 1) {
    471             if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
    472                 buffers[output] == GL_BACK) {
    473                if (n != 1) {
    474                   _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
    475                               caller);
    476                   return;
    477                }
    478             } else {
    479                _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
    480                            caller, _mesa_enum_to_string(buffers[output]));
    481                return;
    482             }
    483          }
    484 
    485          /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
    486           * specification says:
    487           *
    488           *     "If the GL is bound to a draw framebuffer object, the ith
    489           *     buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
    490           *     Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
    491           *     where m is greater than or equal to the value of MAX_-
    492           *     COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
    493           */
    494          if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
    495              buffers[output] != GL_NONE &&
    496              (buffers[output] < GL_COLOR_ATTACHMENT0 ||
    497               buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
    498             _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
    499             return;
    500          }
    501       }
    502 
    503       if (buffers[output] == GL_NONE) {
    504          destMask[output] = 0x0;
    505       }
    506       else {
    507          /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
    508           * spec (20080923) says:
    509           *
    510           *     "If the GL is bound to a framebuffer object and DrawBuffers is
    511           *     supplied with [...] COLOR_ATTACHMENTm where m is greater than
    512           *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
    513           *     INVALID_OPERATION results."
    514           */
    515          if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
    516              GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
    517             _mesa_error(ctx, GL_INVALID_OPERATION,
    518                         "%s(buffers[%d] >= maximum number of draw buffers)",
    519                         caller, output);
    520             return;
    521          }
    522 
    523          /* From the OpenGL 3.0 specification, page 259:
    524           * "If the GL is bound to the default framebuffer and DrawBuffers is
    525           *  supplied with a constant (other than NONE) that does not indicate
    526           *  any of the color buffers allocated to the GL context by the window
    527           *  system, the error INVALID_OPERATION will be generated.
    528           *
    529           *  If the GL is bound to a framebuffer object and DrawBuffers is
    530           *  supplied with a constant from table 4.6 [...] then the error
    531           *  INVALID_OPERATION results."
    532           */
    533          destMask[output] &= supportedMask;
    534          if (!no_error) {
    535             if (destMask[output] == 0) {
    536                _mesa_error(ctx, GL_INVALID_OPERATION,
    537                            "%s(unsupported buffer %s)",
    538                            caller, _mesa_enum_to_string(buffers[output]));
    539                return;
    540             }
    541 
    542             /* ES 3.0 is even more restrictive.  From the ES 3.0 spec, page 180:
    543              * "If the GL is bound to a framebuffer object, the ith buffer
    544              * listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
    545              * INVALID_OPERATION." (same restriction applies with
    546              * GL_EXT_draw_buffers specification)
    547              */
    548             if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
    549                 buffers[output] != GL_NONE &&
    550                 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
    551                _mesa_error(ctx, GL_INVALID_OPERATION,
    552                            "%s(unsupported buffer %s)",
    553                            caller, _mesa_enum_to_string(buffers[output]));
    554                return;
    555             }
    556 
    557             /* From the OpenGL 3.0 specification, page 258:
    558              * "Except for NONE, a buffer may not appear more than once in the
    559              * array pointed to by bufs.  Specifying a buffer more then once
    560              * will result in the error INVALID_OPERATION."
    561              */
    562             if (destMask[output] & usedBufferMask) {
    563                _mesa_error(ctx, GL_INVALID_OPERATION,
    564                            "%s(duplicated buffer %s)",
    565                            caller, _mesa_enum_to_string(buffers[output]));
    566                return;
    567             }
    568          }
    569 
    570          /* update bitmask */
    571          usedBufferMask |= destMask[output];
    572       }
    573    }
    574 
    575    /* OK, if we get here, there were no errors so set the new state */
    576    _mesa_drawbuffers(ctx, fb, n, buffers, destMask);
    577 
    578    /*
    579     * Call device driver function if fb is the bound draw buffer.
    580     * Note that n can be equal to 0,
    581     * in which case we don't want to reference buffers[0], which
    582     * may not be valid.
    583     */
    584    if (fb == ctx->DrawBuffer) {
    585       if (ctx->Driver.DrawBuffers)
    586          ctx->Driver.DrawBuffers(ctx, n, buffers);
    587       else if (ctx->Driver.DrawBuffer)
    588          ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
    589    }
    590 }
    591 
    592 
    593 static void
    594 draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
    595                    const GLenum *buffers, const char *caller)
    596 {
    597    draw_buffers(ctx, fb, n, buffers, caller, false);
    598 }
    599 
    600 
    601 static void
    602 draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
    603                       GLsizei n, const GLenum *buffers, const char *caller)
    604 {
    605    draw_buffers(ctx, fb, n, buffers, caller, true);
    606 }
    607 
    608 
    609 void GLAPIENTRY
    610 _mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
    611 {
    612    GET_CURRENT_CONTEXT(ctx);
    613    draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
    614 }
    615 
    616 
    617 void GLAPIENTRY
    618 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
    619 {
    620    GET_CURRENT_CONTEXT(ctx);
    621    draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
    622 }
    623 
    624 
    625 void GLAPIENTRY
    626 _mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer, GLsizei n,
    627                                            const GLenum *bufs)
    628 {
    629    GET_CURRENT_CONTEXT(ctx);
    630    struct gl_framebuffer *fb;
    631 
    632    if (framebuffer) {
    633       fb = _mesa_lookup_framebuffer(ctx, framebuffer);
    634    } else {
    635       fb = ctx->WinSysDrawBuffer;
    636    }
    637 
    638    draw_buffers_no_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
    639 }
    640 
    641 
    642 void GLAPIENTRY
    643 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
    644                                   const GLenum *bufs)
    645 {
    646    GET_CURRENT_CONTEXT(ctx);
    647    struct gl_framebuffer *fb;
    648 
    649    if (framebuffer) {
    650       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
    651                                         "glNamedFramebufferDrawBuffers");
    652       if (!fb)
    653          return;
    654    }
    655    else
    656       fb = ctx->WinSysDrawBuffer;
    657 
    658    draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
    659 }
    660 
    661 
    662 /**
    663  * Performs necessary state updates when _mesa_drawbuffers makes an
    664  * actual change.
    665  */
    666 static void
    667 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
    668 {
    669    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
    670 
    671    if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
    672       /* Flag the FBO as requiring validation. */
    673       if (_mesa_is_user_fbo(fb)) {
    674 	 fb->_Status = 0;
    675       }
    676    }
    677 }
    678 
    679 
    680 /**
    681  * Helper function to set the GL_DRAW_BUFFER state for the given context and
    682  * FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
    683  *
    684  * All error checking will have been done prior to calling this function
    685  * so nothing should go wrong at this point.
    686  *
    687  * \param ctx  current context
    688  * \param fb   the desired draw buffer
    689  * \param n    number of color outputs to set
    690  * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
    691  * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
    692  *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
    693  *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
    694  */
    695 void
    696 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
    697                   GLuint n, const GLenum *buffers, const GLbitfield *destMask)
    698 {
    699    GLbitfield mask[MAX_DRAW_BUFFERS];
    700    GLuint buf;
    701 
    702    if (!destMask) {
    703       /* compute destMask values now */
    704       const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
    705       GLuint output;
    706       for (output = 0; output < n; output++) {
    707          mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
    708          assert(mask[output] != BAD_MASK);
    709          mask[output] &= supportedMask;
    710       }
    711       destMask = mask;
    712    }
    713 
    714    /*
    715     * destMask[0] may have up to four bits set
    716     * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
    717     * Otherwise, destMask[x] can only have one bit set.
    718     */
    719    if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
    720       GLuint count = 0, destMask0 = destMask[0];
    721       while (destMask0) {
    722          const gl_buffer_index bufIndex = u_bit_scan(&destMask0);
    723          if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
    724             updated_drawbuffers(ctx, fb);
    725             fb->_ColorDrawBufferIndexes[count] = bufIndex;
    726          }
    727          count++;
    728       }
    729       fb->ColorDrawBuffer[0] = buffers[0];
    730       fb->_NumColorDrawBuffers = count;
    731    }
    732    else {
    733       GLuint count = 0;
    734       for (buf = 0; buf < n; buf++ ) {
    735          if (destMask[buf]) {
    736             gl_buffer_index bufIndex = ffs(destMask[buf]) - 1;
    737             /* only one bit should be set in the destMask[buf] field */
    738             assert(_mesa_bitcount(destMask[buf]) == 1);
    739             if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
    740 	       updated_drawbuffers(ctx, fb);
    741                fb->_ColorDrawBufferIndexes[buf] = bufIndex;
    742             }
    743             count = buf + 1;
    744          }
    745          else {
    746             if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
    747 	       updated_drawbuffers(ctx, fb);
    748                fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
    749             }
    750          }
    751          fb->ColorDrawBuffer[buf] = buffers[buf];
    752       }
    753       fb->_NumColorDrawBuffers = count;
    754    }
    755 
    756    /* set remaining outputs to BUFFER_NONE */
    757    for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
    758       if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
    759          updated_drawbuffers(ctx, fb);
    760          fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
    761       }
    762    }
    763    for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
    764       fb->ColorDrawBuffer[buf] = GL_NONE;
    765    }
    766 
    767    if (_mesa_is_winsys_fbo(fb)) {
    768       /* also set context drawbuffer state */
    769       for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
    770          if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
    771 	    updated_drawbuffers(ctx, fb);
    772             ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
    773          }
    774       }
    775    }
    776 }
    777 
    778 
    779 /**
    780  * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
    781  * from the context's Color.DrawBuffer[] state.
    782  * Use when changing contexts.
    783  */
    784 void
    785 _mesa_update_draw_buffers(struct gl_context *ctx)
    786 {
    787    /* should be a window system FBO */
    788    assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
    789 
    790    _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
    791                      ctx->Color.DrawBuffer, NULL);
    792 }
    793 
    794 
    795 /**
    796  * Like \sa _mesa_drawbuffers(), this is a helper function for setting
    797  * GL_READ_BUFFER state for the given context and FBO.
    798  * Note that all error checking should have been done before calling
    799  * this function.
    800  * \param ctx  the rendering context
    801  * \param fb  the framebuffer object to update
    802  * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
    803  * \param bufferIndex  the numerical index corresponding to 'buffer'
    804  */
    805 void
    806 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
    807                  GLenum buffer, gl_buffer_index bufferIndex)
    808 {
    809    if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
    810       /* Only update the per-context READ_BUFFER state if we're bound to
    811        * a window-system framebuffer.
    812        */
    813       ctx->Pixel.ReadBuffer = buffer;
    814    }
    815 
    816    fb->ColorReadBuffer = buffer;
    817    fb->_ColorReadBufferIndex = bufferIndex;
    818 
    819    ctx->NewState |= _NEW_BUFFERS;
    820 }
    821 
    822 
    823 
    824 /**
    825  * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
    826  * renderbuffer for reading pixels.
    827  * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
    828  */
    829 static ALWAYS_INLINE void
    830 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
    831             GLenum buffer, const char *caller, bool no_error)
    832 {
    833    gl_buffer_index srcBuffer;
    834 
    835    FLUSH_VERTICES(ctx, 0);
    836 
    837    if (MESA_VERBOSE & VERBOSE_API)
    838       _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
    839 
    840    if (buffer == GL_NONE) {
    841       /* This is legal--it means that no buffer should be bound for reading. */
    842       srcBuffer = BUFFER_NONE;
    843    }
    844    else {
    845       /* general case / window-system framebuffer */
    846       if (!no_error &&_mesa_is_gles3(ctx) &&
    847           !is_legal_es3_readbuffer_enum(buffer))
    848          srcBuffer = BUFFER_NONE;
    849       else
    850          srcBuffer = read_buffer_enum_to_index(ctx, buffer);
    851 
    852       if (!no_error) {
    853          GLbitfield supportedMask;
    854 
    855          if (srcBuffer == BUFFER_NONE) {
    856             _mesa_error(ctx, GL_INVALID_ENUM,
    857                         "%s(invalid buffer %s)", caller,
    858                         _mesa_enum_to_string(buffer));
    859             return;
    860          }
    861 
    862          supportedMask = supported_buffer_bitmask(ctx, fb);
    863          if (((1 << srcBuffer) & supportedMask) == 0) {
    864             _mesa_error(ctx, GL_INVALID_OPERATION,
    865                         "%s(invalid buffer %s)", caller,
    866                         _mesa_enum_to_string(buffer));
    867             return;
    868          }
    869       }
    870    }
    871 
    872    /* OK, all error checking has been completed now */
    873 
    874    _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
    875 
    876    /* Call the device driver function only if fb is the bound read buffer */
    877    if (fb == ctx->ReadBuffer) {
    878       if (ctx->Driver.ReadBuffer)
    879          ctx->Driver.ReadBuffer(ctx, buffer);
    880    }
    881 }
    882 
    883 
    884 static void
    885 read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
    886                 GLenum buffer, const char *caller)
    887 {
    888    read_buffer(ctx, fb, buffer, caller, false);
    889 }
    890 
    891 
    892 static void
    893 read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
    894                      GLenum buffer, const char *caller)
    895 {
    896    read_buffer(ctx, fb, buffer, caller, true);
    897 }
    898 
    899 
    900 void GLAPIENTRY
    901 _mesa_ReadBuffer_no_error(GLenum buffer)
    902 {
    903    GET_CURRENT_CONTEXT(ctx);
    904    read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
    905 }
    906 
    907 
    908 void GLAPIENTRY
    909 _mesa_ReadBuffer(GLenum buffer)
    910 {
    911    GET_CURRENT_CONTEXT(ctx);
    912    read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
    913 }
    914 
    915 
    916 void GLAPIENTRY
    917 _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
    918 {
    919    GET_CURRENT_CONTEXT(ctx);
    920 
    921    struct gl_framebuffer *fb;
    922 
    923    if (framebuffer) {
    924       fb = _mesa_lookup_framebuffer(ctx, framebuffer);
    925    } else {
    926       fb = ctx->WinSysReadBuffer;
    927    }
    928 
    929    read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
    930 }
    931 
    932 
    933 void GLAPIENTRY
    934 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
    935 {
    936    GET_CURRENT_CONTEXT(ctx);
    937    struct gl_framebuffer *fb;
    938 
    939    if (framebuffer) {
    940       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
    941                                         "glNamedFramebufferReadBuffer");
    942       if (!fb)
    943          return;
    944    }
    945    else
    946       fb = ctx->WinSysReadBuffer;
    947 
    948    read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
    949 }
    950