Home | History | Annotate | Download | only in gm
      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkCanvas.h"
     10 #include "SkColorFilter.h"
     11 #include "SkGradientShader.h"
     12 #include "SkLocalMatrixShader.h"
     13 #include "SkRandom.h"
     14 #include "SkVertices.h"
     15 
     16 static constexpr SkScalar kShaderSize = 40;
     17 static sk_sp<SkShader> make_shader1(SkScalar shaderScale) {
     18     const SkColor colors[] = {
     19         SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE,
     20         SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW,
     21     };
     22     const SkPoint pts[] = {{kShaderSize / 4, 0}, {3 * kShaderSize / 4, kShaderSize}};
     23     const SkMatrix localMatrix = SkMatrix::MakeScale(shaderScale, shaderScale);
     24 
     25     sk_sp<SkShader> grad = SkGradientShader::MakeLinear(pts, colors, nullptr,
     26                                                         SK_ARRAY_COUNT(colors),
     27                                                         SkShader::kMirror_TileMode, 0,
     28                                                         &localMatrix);
     29     // Throw in a couple of local matrix wrappers for good measure.
     30     return shaderScale == 1
     31         ? grad
     32         : sk_make_sp<SkLocalMatrixShader>(
     33               sk_make_sp<SkLocalMatrixShader>(std::move(grad), SkMatrix::MakeTrans(-10, 0)),
     34               SkMatrix::MakeTrans(10, 0));
     35 }
     36 
     37 static sk_sp<SkShader> make_shader2() {
     38     return SkShader::MakeColorShader(SK_ColorBLUE);
     39 }
     40 
     41 static sk_sp<SkColorFilter> make_color_filter() {
     42     return SkColorFilter::MakeModeFilter(0xFFAABBCC, SkBlendMode::kDarken);
     43 }
     44 
     45 static constexpr SkScalar kMeshSize = 30;
     46 
     47 // start with the center of a 3x3 grid of vertices.
     48 static constexpr uint16_t kMeshFan[] = {
     49         4,
     50         0, 1, 2, 5, 8, 7, 6, 3, 0
     51 };
     52 
     53 static const int kMeshIndexCnt = (int)SK_ARRAY_COUNT(kMeshFan);
     54 static const int kMeshVertexCnt = 9;
     55 
     56 static void fill_mesh(SkPoint pts[kMeshVertexCnt], SkPoint texs[kMeshVertexCnt],
     57                       SkColor colors[kMeshVertexCnt], SkScalar shaderScale) {
     58     pts[0].set(0, 0);
     59     pts[1].set(kMeshSize / 2, 3);
     60     pts[2].set(kMeshSize, 0);
     61     pts[3].set(3, kMeshSize / 2);
     62     pts[4].set(kMeshSize / 2, kMeshSize / 2);
     63     pts[5].set(kMeshSize - 3, kMeshSize / 2);
     64     pts[6].set(0, kMeshSize);
     65     pts[7].set(kMeshSize / 2, kMeshSize - 3);
     66     pts[8].set(kMeshSize, kMeshSize);
     67 
     68     const auto shaderSize = kShaderSize * shaderScale;
     69     texs[0].set(0, 0);
     70     texs[1].set(shaderSize / 2, 0);
     71     texs[2].set(shaderSize, 0);
     72     texs[3].set(0, shaderSize / 2);
     73     texs[4].set(shaderSize / 2, shaderSize / 2);
     74     texs[5].set(shaderSize, shaderSize / 2);
     75     texs[6].set(0, shaderSize);
     76     texs[7].set(shaderSize / 2, shaderSize);
     77     texs[8].set(shaderSize, shaderSize);
     78 
     79     SkRandom rand;
     80     for (size_t i = 0; i < kMeshVertexCnt; ++i) {
     81         colors[i] = rand.nextU() | 0xFF000000;
     82     }
     83 }
     84 
     85 class VerticesGM : public skiagm::GM {
     86     SkPoint                 fPts[kMeshVertexCnt];
     87     SkPoint                 fTexs[kMeshVertexCnt];
     88     SkColor                 fColors[kMeshVertexCnt];
     89     sk_sp<SkShader>         fShader1;
     90     sk_sp<SkShader>         fShader2;
     91     sk_sp<SkColorFilter>    fColorFilter;
     92     SkScalar                fShaderScale;
     93 
     94 public:
     95     VerticesGM(SkScalar shaderScale) : fShaderScale(shaderScale) {}
     96 
     97 protected:
     98 
     99     void onOnceBeforeDraw() override {
    100         fill_mesh(fPts, fTexs, fColors, fShaderScale);
    101         fShader1 = make_shader1(fShaderScale);
    102         fShader2 = make_shader2();
    103         fColorFilter = make_color_filter();
    104     }
    105 
    106     SkString onShortName() override {
    107         SkString name("vertices");
    108         if (fShaderScale != 1) {
    109             name.append("_scaled_shader");
    110         }
    111         return name;
    112     }
    113 
    114     SkISize onISize() override {
    115         return SkISize::Make(975, 1175);
    116     }
    117 
    118     void onDraw(SkCanvas* canvas) override {
    119         const SkBlendMode modes[] = {
    120             SkBlendMode::kClear,
    121             SkBlendMode::kSrc,
    122             SkBlendMode::kDst,
    123             SkBlendMode::kSrcOver,
    124             SkBlendMode::kDstOver,
    125             SkBlendMode::kSrcIn,
    126             SkBlendMode::kDstIn,
    127             SkBlendMode::kSrcOut,
    128             SkBlendMode::kDstOut,
    129             SkBlendMode::kSrcATop,
    130             SkBlendMode::kDstATop,
    131             SkBlendMode::kXor,
    132             SkBlendMode::kPlus,
    133             SkBlendMode::kModulate,
    134             SkBlendMode::kScreen,
    135             SkBlendMode::kOverlay,
    136             SkBlendMode::kDarken,
    137             SkBlendMode::kLighten,
    138             SkBlendMode::kColorDodge,
    139             SkBlendMode::kColorBurn,
    140             SkBlendMode::kHardLight,
    141             SkBlendMode::kSoftLight,
    142             SkBlendMode::kDifference,
    143             SkBlendMode::kExclusion,
    144             SkBlendMode::kMultiply,
    145             SkBlendMode::kHue,
    146             SkBlendMode::kSaturation,
    147             SkBlendMode::kColor,
    148             SkBlendMode::kLuminosity,
    149         };
    150 
    151         SkPaint paint;
    152 
    153         canvas->translate(4, 4);
    154         int x = 0;
    155         for (auto mode : modes) {
    156             canvas->save();
    157             for (float alpha : {1.0f, 0.5f}) {
    158                 for (const auto& cf : {sk_sp<SkColorFilter>(nullptr), fColorFilter}) {
    159                     for (const auto& shader : {fShader1, fShader2}) {
    160                         static constexpr struct {
    161                             bool fHasColors;
    162                             bool fHasTexs;
    163                         } kAttrs[] = {{true, false}, {false, true}, {true, true}};
    164                         for (auto attrs : kAttrs) {
    165                             paint.setShader(shader);
    166                             paint.setColorFilter(cf);
    167                             paint.setAlphaf(alpha);
    168 
    169                             const SkColor* colors = attrs.fHasColors ? fColors : nullptr;
    170                             const SkPoint* texs = attrs.fHasTexs ? fTexs : nullptr;
    171                             auto v = SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode,
    172                                                           kMeshVertexCnt, fPts, texs, colors,
    173                                                           kMeshIndexCnt, kMeshFan);
    174                             canvas->drawVertices(v, mode, paint);
    175                             canvas->translate(40, 0);
    176                             ++x;
    177                         }
    178                     }
    179                 }
    180             }
    181             canvas->restore();
    182             canvas->translate(0, 40);
    183         }
    184     }
    185 
    186 private:
    187     typedef skiagm::GM INHERITED;
    188 };
    189 
    190 /////////////////////////////////////////////////////////////////////////////////////
    191 
    192 DEF_GM(return new VerticesGM(1);)
    193 DEF_GM(return new VerticesGM(1 / kShaderSize);)
    194 
    195 static void draw_batching(SkCanvas* canvas) {
    196     // Triangle fans can't batch so we convert to regular triangles,
    197     static constexpr int kNumTris = kMeshIndexCnt - 2;
    198     SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, kMeshVertexCnt, 3 * kNumTris,
    199                                 SkVertices::kHasColors_BuilderFlag |
    200                                 SkVertices::kHasTexCoords_BuilderFlag);
    201 
    202     SkPoint* pts = builder.positions();
    203     SkPoint* texs = builder.texCoords();
    204     SkColor* colors = builder.colors();
    205     fill_mesh(pts, texs, colors, 1);
    206 
    207     SkTDArray<SkMatrix> matrices;
    208     matrices.push()->reset();
    209     matrices.push()->setTranslate(0, 40);
    210     SkMatrix* m = matrices.push();
    211     m->setRotate(45, kMeshSize / 2, kMeshSize / 2);
    212     m->postScale(1.2f, .8f, kMeshSize / 2, kMeshSize / 2);
    213     m->postTranslate(0, 80);
    214 
    215     auto shader = make_shader1(1);
    216 
    217     uint16_t* indices = builder.indices();
    218     for (size_t i = 0; i < kNumTris; ++i) {
    219         indices[3 * i] = kMeshFan[0];
    220         indices[3 * i + 1] = kMeshFan[i + 1];
    221         indices[3 * i + 2] = kMeshFan[i + 2];
    222 
    223     }
    224 
    225     canvas->save();
    226     canvas->translate(10, 10);
    227     for (bool useShader : {false, true}) {
    228         for (bool useTex : {false, true}) {
    229             for (const auto& m : matrices) {
    230                 canvas->save();
    231                 canvas->concat(m);
    232                 SkPaint paint;
    233                 paint.setShader(useShader ? shader : nullptr);
    234 
    235                 const SkPoint* t = useTex ? texs : nullptr;
    236                 auto v = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, kMeshVertexCnt,
    237                                               pts, t, colors, kNumTris * 3, indices);
    238                 canvas->drawVertices(v, SkBlendMode::kModulate, paint);
    239                 canvas->restore();
    240             }
    241             canvas->translate(0, 120);
    242         }
    243     }
    244     canvas->restore();
    245 }
    246 
    247 // This test exists to exercise batching in the gpu backend.
    248 DEF_SIMPLE_GM(vertices_batching, canvas, 100, 500) {
    249     draw_batching(canvas);
    250     canvas->translate(50, 0);
    251     draw_batching(canvas);
    252 }
    253