1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrGLSLFragmentShaderBuilder.h" 9 #include "GrRenderTarget.h" 10 #include "GrRenderTargetPriv.h" 11 #include "GrShaderCaps.h" 12 #include "gl/GrGLGpu.h" 13 #include "glsl/GrGLSLProgramBuilder.h" 14 #include "glsl/GrGLSLUniformHandler.h" 15 #include "glsl/GrGLSLVarying.h" 16 17 const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor"; 18 19 static const char* specific_layout_qualifier_name(GrBlendEquation equation) { 20 SkASSERT(GrBlendEquationIsAdvanced(equation)); 21 22 static const char* kLayoutQualifierNames[] = { 23 "blend_support_screen", 24 "blend_support_overlay", 25 "blend_support_darken", 26 "blend_support_lighten", 27 "blend_support_colordodge", 28 "blend_support_colorburn", 29 "blend_support_hardlight", 30 "blend_support_softlight", 31 "blend_support_difference", 32 "blend_support_exclusion", 33 "blend_support_multiply", 34 "blend_support_hsl_hue", 35 "blend_support_hsl_saturation", 36 "blend_support_hsl_color", 37 "blend_support_hsl_luminosity" 38 }; 39 return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation]; 40 41 GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation); 42 GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation); 43 GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation); 44 GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation); 45 GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation); 46 GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation); 47 GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); 48 GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); 49 GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation); 50 GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation); 51 GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation); 52 GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation); 53 GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation); 54 GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation); 55 GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation); 56 // There's an illegal GrBlendEquation at the end there, hence the -1. 57 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) == 58 kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation - 1); 59 } 60 61 uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) { 62 SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin); 63 return origin + 1; 64 65 GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin); 66 GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin); 67 } 68 69 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) 70 : GrGLSLFragmentBuilder(program) { 71 fSubstageIndices.push_back(0); 72 } 73 74 SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) { 75 if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) { 76 SkASSERT(kFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType()); 77 return coords.getName(); 78 } 79 80 SkString coords2D; 81 coords2D.printf("%s_ensure2D", coords.c_str()); 82 this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), 83 coords.c_str()); 84 return coords2D; 85 } 86 87 const char* GrGLSLFragmentShaderBuilder::sampleOffsets() { 88 SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures()); 89 SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations); 90 SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations); 91 return "_sampleOffsets"; 92 } 93 94 void GrGLSLFragmentShaderBuilder::maskOffMultisampleCoverage(const char* mask, Scope scope) { 95 const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps(); 96 if (!shaderCaps.sampleVariablesSupport()) { 97 SkDEBUGFAIL("Attempted to mask sample coverage without support."); 98 return; 99 } 100 if (const char* extension = shaderCaps.sampleVariablesExtensionString()) { 101 this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); 102 } 103 104 if (!fHasInitializedSampleMask && Scope::kTopLevel == scope) { 105 this->codeAppendf("gl_SampleMask[0] = (%s);", mask); 106 fHasInitializedSampleMask = true; 107 return; 108 } 109 if (!fHasInitializedSampleMask) { 110 this->codePrependf("gl_SampleMask[0] = ~0;"); 111 fHasInitializedSampleMask = true; 112 } 113 this->codeAppendf("gl_SampleMask[0] &= (%s);", mask); 114 } 115 116 const char* GrGLSLFragmentShaderBuilder::dstColor() { 117 SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;) 118 119 const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps(); 120 if (shaderCaps->fbFetchSupport()) { 121 this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, 122 shaderCaps->fbFetchExtensionString()); 123 124 // Some versions of this extension string require declaring custom color output on ES 3.0+ 125 const char* fbFetchColorName = "sk_LastFragColor"; 126 if (shaderCaps->fbFetchNeedsCustomOutput()) { 127 this->enableCustomOutput(); 128 fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier); 129 fbFetchColorName = DeclaredColorOutputName(); 130 // Set the dstColor to an intermediate variable so we don't override it with the output 131 this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName); 132 } else { 133 return fbFetchColorName; 134 } 135 } 136 return kDstColorName; 137 } 138 139 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { 140 SkASSERT(GrBlendEquationIsAdvanced(equation)); 141 142 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); 143 if (!caps.mustEnableAdvBlendEqs()) { 144 return; 145 } 146 147 this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, 148 "GL_KHR_blend_equation_advanced"); 149 if (caps.mustEnableSpecificAdvBlendEqs()) { 150 this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); 151 } else { 152 this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); 153 } 154 } 155 156 void GrGLSLFragmentShaderBuilder::enableCustomOutput() { 157 if (!fHasCustomColorOutput) { 158 fHasCustomColorOutput = true; 159 fCustomColorOutputIndex = fOutputs.count(); 160 fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(), 161 GrShaderVar::kOut_TypeModifier); 162 fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); 163 } 164 } 165 166 void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { 167 SkASSERT(!fHasSecondaryOutput); 168 fHasSecondaryOutput = true; 169 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); 170 if (const char* extension = caps.secondaryOutputExtensionString()) { 171 this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); 172 } 173 174 // If the primary output is declared, we must declare also the secondary output 175 // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom 176 // output. The condition also co-incides with the condition in whici GLES SL 2.0 177 // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output. 178 if (caps.mustDeclareFragmentShaderOutput()) { 179 fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(), 180 GrShaderVar::kOut_TypeModifier); 181 fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); 182 } 183 } 184 185 const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { 186 return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; 187 } 188 189 bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const { 190 return fHasCustomColorOutput && 191 fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier; 192 } 193 194 void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) { 195 va_list argp; 196 va_start(argp, fmt); 197 inputs().appendVAList(fmt, argp); 198 va_end(argp); 199 } 200 201 const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { 202 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); 203 return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutputName() 204 : "gl_SecondaryFragColorEXT"; 205 } 206 207 GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { 208 SkASSERT(fProgramBuilder->header().hasSurfaceOriginKey()); 209 return static_cast<GrSurfaceOrigin>(fProgramBuilder->header().fSurfaceOriginKey-1); 210 211 GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin); 212 GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin); 213 } 214 215 void GrGLSLFragmentShaderBuilder::onFinalize() { 216 SkASSERT(fProgramBuilder->header().processorFeatures() 217 == fUsedProcessorFeaturesAllStages_DebugOnly); 218 219 if (CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures()) { 220 this->definitions().append("const float2 _sampleOffsets[] = float2[]("); 221 const GrPipeline& pipeline = fProgramBuilder->pipeline(); 222 const SkTArray<SkPoint>& sampleLocations = 223 fProgramBuilder->renderTarget()->renderTargetPriv().getSampleLocations(pipeline); 224 for (int i = 0; i < sampleLocations.count(); ++i) { 225 SkPoint offset = sampleLocations[i] - SkPoint::Make(.5f, .5f); 226 if (kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) { 227 offset.fY = -offset.fY; 228 } 229 this->definitions().appendf("float2(%f, %f)", offset.x(), offset.y()); 230 this->definitions().append((i + 1 != sampleLocations.count()) ? ", " : ");"); 231 } 232 } 233 234 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); 235 } 236 237 void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { 238 SkASSERT(fSubstageIndices.count() >= 1); 239 fSubstageIndices.push_back(0); 240 // second-to-last value in the fSubstageIndices stack is the index of the child proc 241 // at that level which is currently emitting code. 242 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]); 243 } 244 245 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { 246 SkASSERT(fSubstageIndices.count() >= 2); 247 fSubstageIndices.pop_back(); 248 fSubstageIndices.back()++; 249 int removeAt = fMangleString.findLastOf('_'); 250 fMangleString.remove(removeAt, fMangleString.size() - removeAt); 251 } 252