Home | History | Annotate | Download | only in glsl
      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrGLSLFragmentShaderBuilder.h"
      9 #include "GrRenderTarget.h"
     10 #include "GrRenderTargetPriv.h"
     11 #include "GrShaderCaps.h"
     12 #include "gl/GrGLGpu.h"
     13 #include "glsl/GrGLSLProgramBuilder.h"
     14 #include "glsl/GrGLSLUniformHandler.h"
     15 #include "glsl/GrGLSLVarying.h"
     16 
     17 const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor";
     18 
     19 static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
     20     SkASSERT(GrBlendEquationIsAdvanced(equation));
     21 
     22     static const char* kLayoutQualifierNames[] = {
     23         "blend_support_screen",
     24         "blend_support_overlay",
     25         "blend_support_darken",
     26         "blend_support_lighten",
     27         "blend_support_colordodge",
     28         "blend_support_colorburn",
     29         "blend_support_hardlight",
     30         "blend_support_softlight",
     31         "blend_support_difference",
     32         "blend_support_exclusion",
     33         "blend_support_multiply",
     34         "blend_support_hsl_hue",
     35         "blend_support_hsl_saturation",
     36         "blend_support_hsl_color",
     37         "blend_support_hsl_luminosity"
     38     };
     39     return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation];
     40 
     41     GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     42     GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     43     GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     44     GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     45     GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     46     GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     47     GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     48     GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     49     GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     50     GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     51     GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     52     GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     53     GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     54     GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     55     GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation);
     56     // There's an illegal GrBlendEquation at the end there, hence the -1.
     57     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) ==
     58                      kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation - 1);
     59 }
     60 
     61 uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) {
     62     SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin);
     63     return origin + 1;
     64 
     65     GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin);
     66     GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin);
     67 }
     68 
     69 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program)
     70         : GrGLSLFragmentBuilder(program) {
     71     fSubstageIndices.push_back(0);
     72 }
     73 
     74 SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) {
     75     if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) {
     76         SkASSERT(kFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType());
     77         return coords.getName();
     78     }
     79 
     80     SkString coords2D;
     81     coords2D.printf("%s_ensure2D", coords.c_str());
     82     this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(),
     83                       coords.c_str());
     84     return coords2D;
     85 }
     86 
     87 const char* GrGLSLFragmentShaderBuilder::sampleOffsets() {
     88     SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures());
     89     SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations);
     90     SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations);
     91     return "_sampleOffsets";
     92 }
     93 
     94 void GrGLSLFragmentShaderBuilder::maskOffMultisampleCoverage(const char* mask, Scope scope) {
     95     const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps();
     96     if (!shaderCaps.sampleVariablesSupport()) {
     97         SkDEBUGFAIL("Attempted to mask sample coverage without support.");
     98         return;
     99     }
    100     if (const char* extension = shaderCaps.sampleVariablesExtensionString()) {
    101         this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension);
    102     }
    103 
    104     if (!fHasInitializedSampleMask && Scope::kTopLevel == scope) {
    105         this->codeAppendf("gl_SampleMask[0] = (%s);", mask);
    106         fHasInitializedSampleMask = true;
    107         return;
    108     }
    109     if (!fHasInitializedSampleMask) {
    110         this->codePrependf("gl_SampleMask[0] = ~0;");
    111         fHasInitializedSampleMask = true;
    112     }
    113     this->codeAppendf("gl_SampleMask[0] &= (%s);", mask);
    114 }
    115 
    116 const char* GrGLSLFragmentShaderBuilder::dstColor() {
    117     SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;)
    118 
    119     const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps();
    120     if (shaderCaps->fbFetchSupport()) {
    121         this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature,
    122                          shaderCaps->fbFetchExtensionString());
    123 
    124         // Some versions of this extension string require declaring custom color output on ES 3.0+
    125         const char* fbFetchColorName = "sk_LastFragColor";
    126         if (shaderCaps->fbFetchNeedsCustomOutput()) {
    127             this->enableCustomOutput();
    128             fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
    129             fbFetchColorName = DeclaredColorOutputName();
    130             // Set the dstColor to an intermediate variable so we don't override it with the output
    131             this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName);
    132         } else {
    133             return fbFetchColorName;
    134         }
    135     }
    136     return kDstColorName;
    137 }
    138 
    139 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) {
    140     SkASSERT(GrBlendEquationIsAdvanced(equation));
    141 
    142     const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
    143     if (!caps.mustEnableAdvBlendEqs()) {
    144         return;
    145     }
    146 
    147     this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature,
    148                      "GL_KHR_blend_equation_advanced");
    149     if (caps.mustEnableSpecificAdvBlendEqs()) {
    150         this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier);
    151     } else {
    152         this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier);
    153     }
    154 }
    155 
    156 void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
    157     if (!fHasCustomColorOutput) {
    158         fHasCustomColorOutput = true;
    159         fCustomColorOutputIndex = fOutputs.count();
    160         fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(),
    161                                  GrShaderVar::kOut_TypeModifier);
    162         fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
    163     }
    164 }
    165 
    166 void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
    167     SkASSERT(!fHasSecondaryOutput);
    168     fHasSecondaryOutput = true;
    169     const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
    170     if (const char* extension = caps.secondaryOutputExtensionString()) {
    171         this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension);
    172     }
    173 
    174     // If the primary output is declared, we must declare also the secondary output
    175     // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom
    176     // output. The condition also co-incides with the condition in whici GLES SL 2.0
    177     // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output.
    178     if (caps.mustDeclareFragmentShaderOutput()) {
    179         fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
    180                                  GrShaderVar::kOut_TypeModifier);
    181         fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back());
    182     }
    183 }
    184 
    185 const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
    186     return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
    187 }
    188 
    189 bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const {
    190     return fHasCustomColorOutput &&
    191            fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier;
    192 }
    193 
    194 void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
    195     va_list argp;
    196     va_start(argp, fmt);
    197     inputs().appendVAList(fmt, argp);
    198     va_end(argp);
    199 }
    200 
    201 const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
    202     const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
    203     return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutputName()
    204                                                   : "gl_SecondaryFragColorEXT";
    205 }
    206 
    207 GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const {
    208     SkASSERT(fProgramBuilder->header().hasSurfaceOriginKey());
    209     return static_cast<GrSurfaceOrigin>(fProgramBuilder->header().fSurfaceOriginKey-1);
    210 
    211     GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin);
    212     GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin);
    213 }
    214 
    215 void GrGLSLFragmentShaderBuilder::onFinalize() {
    216     SkASSERT(fProgramBuilder->header().processorFeatures()
    217                      == fUsedProcessorFeaturesAllStages_DebugOnly);
    218 
    219     if (CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures()) {
    220         this->definitions().append("const float2 _sampleOffsets[] = float2[](");
    221         const GrPipeline& pipeline = fProgramBuilder->pipeline();
    222         const SkTArray<SkPoint>& sampleLocations =
    223                 fProgramBuilder->renderTarget()->renderTargetPriv().getSampleLocations(pipeline);
    224         for (int i = 0; i < sampleLocations.count(); ++i) {
    225             SkPoint offset = sampleLocations[i] - SkPoint::Make(.5f, .5f);
    226             if (kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) {
    227                 offset.fY = -offset.fY;
    228             }
    229             this->definitions().appendf("float2(%f, %f)", offset.x(), offset.y());
    230             this->definitions().append((i + 1 != sampleLocations.count()) ? ", " : ");");
    231         }
    232     }
    233 
    234     fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
    235 }
    236 
    237 void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() {
    238     SkASSERT(fSubstageIndices.count() >= 1);
    239     fSubstageIndices.push_back(0);
    240     // second-to-last value in the fSubstageIndices stack is the index of the child proc
    241     // at that level which is currently emitting code.
    242     fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
    243 }
    244 
    245 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
    246     SkASSERT(fSubstageIndices.count() >= 2);
    247     fSubstageIndices.pop_back();
    248     fSubstageIndices.back()++;
    249     int removeAt = fMangleString.findLastOf('_');
    250     fMangleString.remove(removeAt, fMangleString.size() - removeAt);
    251 }
    252