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      1 /*
      2  * Copyright 2010 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include <algorithm>
      9 
     10 #include "TouchGesture.h"
     11 #include "SkMatrix.h"
     12 #include "SkTime.h"
     13 
     14 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
     15 
     16 static const SkScalar MAX_FLING_SPEED = SkIntToScalar(1500);
     17 
     18 static SkScalar pin_max_fling(SkScalar speed) {
     19     if (speed > MAX_FLING_SPEED) {
     20         speed = MAX_FLING_SPEED;
     21     }
     22     return speed;
     23 }
     24 
     25 static double getseconds() {
     26     return SkTime::GetMSecs() * 0.001;
     27 }
     28 
     29 // returns +1 or -1, depending on the sign of x
     30 // returns +1 if z is zero
     31 static SkScalar SkScalarSignNonZero(SkScalar x) {
     32     SkScalar sign = SK_Scalar1;
     33     if (x < 0) {
     34         sign = -sign;
     35     }
     36     return sign;
     37 }
     38 
     39 static void unit_axis_align(SkVector* unit) {
     40     const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
     41     if (SkScalarAbs(unit->fX) < TOLERANCE) {
     42         unit->fX = 0;
     43         unit->fY = SkScalarSignNonZero(unit->fY);
     44     } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
     45         unit->fX = SkScalarSignNonZero(unit->fX);
     46         unit->fY = 0;
     47     }
     48 }
     49 
     50 void TouchGesture::FlingState::reset(float sx, float sy) {
     51     fActive = true;
     52     fDirection.set(sx, sy);
     53     fSpeed0 = SkPoint::Normalize(&fDirection);
     54     fSpeed0 = pin_max_fling(fSpeed0);
     55     fTime0 = getseconds();
     56 
     57     unit_axis_align(&fDirection);
     58 //    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
     59 }
     60 
     61 bool TouchGesture::FlingState::evaluateMatrix(SkMatrix* matrix) {
     62     if (!fActive) {
     63         return false;
     64     }
     65 
     66     const float t =  (float)(getseconds() - fTime0);
     67     const float MIN_SPEED = 2;
     68     const float K0 = 5;
     69     const float K1 = 0.02f;
     70     const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
     71     if (speed <= MIN_SPEED) {
     72         fActive = false;
     73         return false;
     74     }
     75     float dist = (fSpeed0 - speed) / K0;
     76 
     77 //    printf("---- time %g speed %g dist %g\n", t, speed, dist);
     78     float tx = fDirection.fX * dist;
     79     float ty = fDirection.fY * dist;
     80     if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
     81         tx = (float)sk_float_round2int(tx);
     82         ty = (float)sk_float_round2int(ty);
     83     }
     84     matrix->setTranslate(tx, ty);
     85 //    printf("---- evaluate (%g %g)\n", tx, ty);
     86 
     87     return true;
     88 }
     89 
     90 ///////////////////////////////////////////////////////////////////////////////
     91 
     92 static const SkMSec MAX_DBL_TAP_INTERVAL = 300;
     93 static const float MAX_DBL_TAP_DISTANCE = 100;
     94 static const float MAX_JITTER_RADIUS = 2;
     95 
     96 // if true, then ignore the touch-move, 'cause its probably just jitter
     97 static bool close_enough_for_jitter(float x0, float y0, float x1, float y1) {
     98     return  sk_float_abs(x0 - x1) <= MAX_JITTER_RADIUS &&
     99             sk_float_abs(y0 - y1) <= MAX_JITTER_RADIUS;
    100 }
    101 
    102 ///////////////////////////////////////////////////////////////////////////////
    103 
    104 TouchGesture::TouchGesture() {
    105     this->reset();
    106 }
    107 
    108 TouchGesture::~TouchGesture() {
    109 }
    110 
    111 void TouchGesture::resetTouchState() {
    112     fIsTransLimited = false;
    113     fTouches.reset();
    114     fState = kEmpty_State;
    115     fLocalM.reset();
    116 
    117     fLastUpMillis = SkTime::GetMSecs() - 2*MAX_DBL_TAP_INTERVAL;
    118     fLastUpP.set(0, 0);
    119 }
    120 
    121 void TouchGesture::reset() {
    122     fGlobalM.reset();
    123     this->resetTouchState();
    124 }
    125 
    126 void TouchGesture::flushLocalM() {
    127     fGlobalM.postConcat(fLocalM);
    128     fLocalM.reset();
    129 }
    130 
    131 const SkMatrix& TouchGesture::localM() {
    132     if (fFlinger.isActive()) {
    133         if (!fFlinger.evaluateMatrix(&fLocalM)) {
    134             this->flushLocalM();
    135         }
    136     }
    137     return fLocalM;
    138 }
    139 
    140 void TouchGesture::appendNewRec(void* owner, float x, float y) {
    141     Rec* rec = fTouches.append();
    142     rec->fOwner = owner;
    143     rec->fStartX = rec->fPrevX = rec->fLastX = x;
    144     rec->fStartY = rec->fPrevY = rec->fLastY = y;
    145     rec->fLastT = rec->fPrevT = static_cast<float>(SkTime::GetSecs());
    146 }
    147 
    148 void TouchGesture::touchBegin(void* owner, float x, float y) {
    149 //    SkDebugf("--- %d touchBegin %p %g %g\n", fTouches.count(), owner, x, y);
    150 
    151     int index = this->findRec(owner);
    152     if (index >= 0) {
    153         this->flushLocalM();
    154         fTouches.removeShuffle(index);
    155         SkDebugf("---- already exists, removing\n");
    156     }
    157 
    158     if (fTouches.count() == 2) {
    159         return;
    160     }
    161 
    162     this->flushLocalM();
    163     fFlinger.stop();
    164 
    165     this->appendNewRec(owner, x, y);
    166 
    167     switch (fTouches.count()) {
    168         case 1:
    169             fState = kTranslate_State;
    170             break;
    171         case 2:
    172             fState = kZoom_State;
    173             break;
    174         default:
    175             break;
    176     }
    177 }
    178 
    179 int TouchGesture::findRec(void* owner) const {
    180     for (int i = 0; i < fTouches.count(); i++) {
    181         if (owner == fTouches[i].fOwner) {
    182             return i;
    183         }
    184     }
    185     return -1;
    186 }
    187 
    188 static SkScalar center(float pos0, float pos1) {
    189     return (pos0 + pos1) * 0.5f;
    190 }
    191 
    192 static const float MAX_ZOOM_SCALE = 4;
    193 static const float MIN_ZOOM_SCALE = 0.25f;
    194 
    195 float TouchGesture::limitTotalZoom(float scale) const {
    196     // this query works 'cause we know that we're square-scale w/ no skew/rotation
    197     const float curr = SkScalarToFloat(fGlobalM[0]);
    198 
    199     if (scale > 1 && curr * scale > MAX_ZOOM_SCALE) {
    200         scale = MAX_ZOOM_SCALE / curr;
    201     } else if (scale < 1 && curr * scale < MIN_ZOOM_SCALE) {
    202         scale = MIN_ZOOM_SCALE / curr;
    203     }
    204     return scale;
    205 }
    206 
    207 void TouchGesture::touchMoved(void* owner, float x, float y) {
    208 //    SkDebugf("--- %d touchMoved %p %g %g\n", fTouches.count(), owner, x, y);
    209 
    210     if (kEmpty_State == fState) {
    211         return;
    212     }
    213 
    214     int index = this->findRec(owner);
    215     if (index < 0) {
    216         SkDebugf("---- ignoring move without begin\n");
    217         return;
    218     }
    219 
    220     Rec& rec = fTouches[index];
    221 
    222     // not sure how valuable this is
    223     if (fTouches.count() == 2) {
    224         if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
    225 //            SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
    226             return;
    227         }
    228     }
    229 
    230     rec.fPrevX = rec.fLastX; rec.fLastX = x;
    231     rec.fPrevY = rec.fLastY; rec.fLastY = y;
    232     rec.fPrevT = rec.fLastT;
    233     rec.fLastT = static_cast<float>(SkTime::GetSecs());
    234 
    235     switch (fTouches.count()) {
    236         case 1: {
    237             float dx = rec.fLastX - rec.fStartX;
    238             float dy = rec.fLastY - rec.fStartY;
    239             dx = (float)sk_float_round2int(dx);
    240             dy = (float)sk_float_round2int(dy);
    241             fLocalM.setTranslate(dx, dy);
    242         } break;
    243         case 2: {
    244             SkASSERT(kZoom_State == fState);
    245             const Rec& rec0 = fTouches[0];
    246             const Rec& rec1 = fTouches[1];
    247 
    248             float scale = this->computePinch(rec0, rec1);
    249             scale = this->limitTotalZoom(scale);
    250 
    251             fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
    252                                  -center(rec0.fStartY, rec1.fStartY));
    253             fLocalM.postScale(scale, scale);
    254             fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
    255                                   center(rec0.fLastY, rec1.fLastY));
    256         } break;
    257         default:
    258             break;
    259     }
    260 }
    261 
    262 void TouchGesture::touchEnd(void* owner) {
    263 //    SkDebugf("--- %d touchEnd   %p\n", fTouches.count(), owner);
    264 
    265     int index = this->findRec(owner);
    266     if (index < 0) {
    267         SkDebugf("--- not found\n");
    268         return;
    269     }
    270 
    271     const Rec& rec = fTouches[index];
    272     if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
    273         return;
    274     }
    275 
    276     // count() reflects the number before we removed the owner
    277     switch (fTouches.count()) {
    278         case 1: {
    279             this->flushLocalM();
    280             float dx = rec.fLastX - rec.fPrevX;
    281             float dy = rec.fLastY - rec.fPrevY;
    282             float dur = rec.fLastT - rec.fPrevT;
    283             if (dur > 0) {
    284                 fFlinger.reset(dx / dur, dy / dur);
    285             }
    286             fState = kEmpty_State;
    287         } break;
    288         case 2:
    289             this->flushLocalM();
    290             SkASSERT(kZoom_State == fState);
    291             fState = kEmpty_State;
    292             break;
    293         default:
    294             SkASSERT(kZoom_State == fState);
    295             break;
    296     }
    297 
    298     fTouches.removeShuffle(index);
    299 
    300     limitTrans();
    301 }
    302 
    303 bool TouchGesture::isFling(SkPoint* dir) {
    304     if (fFlinger.isActive()) {
    305         SkScalar speed;
    306         fFlinger.get(dir, &speed);
    307         if (speed > 1000) {
    308             return true;
    309         }
    310     }
    311     return false;
    312 }
    313 
    314 float TouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
    315     double dx = rec0.fStartX - rec1.fStartX;
    316     double dy = rec0.fStartY - rec1.fStartY;
    317     double dist0 = sqrt(dx*dx + dy*dy);
    318 
    319     dx = rec0.fLastX - rec1.fLastX;
    320     dy = rec0.fLastY - rec1.fLastY;
    321     double dist1 = sqrt(dx*dx + dy*dy);
    322 
    323     double scale = dist1 / dist0;
    324     return (float)scale;
    325 }
    326 
    327 bool TouchGesture::handleDblTap(float x, float y) {
    328     bool found = false;
    329     double now = SkTime::GetMSecs();
    330     if (now - fLastUpMillis <= MAX_DBL_TAP_INTERVAL) {
    331         if (SkPoint::Length(fLastUpP.fX - x,
    332                             fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) {
    333             fFlinger.stop();
    334             fLocalM.reset();
    335             fGlobalM.reset();
    336             fTouches.reset();
    337             fState = kEmpty_State;
    338             found = true;
    339         }
    340     }
    341 
    342     fLastUpMillis = now;
    343     fLastUpP.set(x, y);
    344     return found;
    345 }
    346 
    347 void TouchGesture::setTransLimit(const SkRect& contentRect, const SkRect& windowRect,
    348                                    const SkMatrix& preTouchMatrix) {
    349     fIsTransLimited = true;
    350     fContentRect = contentRect;
    351     fWindowRect = windowRect;
    352     fPreTouchM = preTouchMatrix;
    353 }
    354 
    355 void TouchGesture::limitTrans() {
    356     if (!fIsTransLimited) {
    357         return;
    358     }
    359 
    360     SkRect scaledContent = fContentRect;
    361     fPreTouchM.mapRect(&scaledContent);
    362     fGlobalM.mapRect(&scaledContent);
    363     const SkScalar ZERO = 0;
    364 
    365     fGlobalM.postTranslate(ZERO, std::min(ZERO, fWindowRect.fBottom - scaledContent.fTop));
    366     fGlobalM.postTranslate(ZERO, std::max(ZERO, fWindowRect.fTop - scaledContent.fBottom));
    367     fGlobalM.postTranslate(std::min(ZERO, fWindowRect.fRight - scaledContent.fLeft), ZERO);
    368     fGlobalM.postTranslate(std::max(ZERO, fWindowRect.fLeft - scaledContent.fRight), ZERO);
    369 }
    370