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      1 /*
      2  * Copyright 2018 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "Fuzz.h"
      9 #include "FuzzCommon.h"
     10 
     11 // We don't always want to test NaNs and infinities.
     12 static void fuzz_nice_float(Fuzz* fuzz, float* f) {
     13     float v;
     14     fuzz->next(&v);
     15     constexpr float kLimit = 1.0e35f;  // FLT_MAX?
     16     *f = (v == v && v <= kLimit && v >= -kLimit) ? v : 0.0f;
     17 }
     18 
     19 template <typename... Args>
     20 static void fuzz_nice_float(Fuzz* fuzz, float* f, Args... rest) {
     21     fuzz_nice_float(fuzz, f);
     22     fuzz_nice_float(fuzz, rest...);
     23 }
     24 
     25 static void fuzz_nice_rect(Fuzz* fuzz, SkRect* r) {
     26     fuzz_nice_float(fuzz, &r->fLeft, &r->fTop, &r->fRight, &r->fBottom);
     27     r->sort();
     28 }
     29 
     30 // allows some float values for path points
     31 void FuzzNicePath(Fuzz* fuzz, SkPath* path, int maxOps) {
     32     if (maxOps <= 0 || fuzz->exhausted() || path->countPoints() > 100000) {
     33         return;
     34     }
     35     uint8_t fillType;
     36     fuzz->nextRange(&fillType, 0, (uint8_t)SkPath::kInverseEvenOdd_FillType);
     37     path->setFillType((SkPath::FillType)fillType);
     38     uint8_t numOps;
     39     fuzz->nextRange(&numOps, 0, maxOps);
     40     for (uint8_t i = 0; i < numOps; ++i) {
     41         // When we start adding the path to itself, the fuzzer can make an
     42         // exponentially long path, which causes timeouts.
     43         if (path->countPoints() > 100000) {
     44             return;
     45         }
     46         // How many items in the switch statement below.
     47         constexpr uint8_t PATH_OPERATIONS = 32;
     48         uint8_t op;
     49         fuzz->nextRange(&op, 0, PATH_OPERATIONS);
     50         bool test;
     51         SkPath p;
     52         SkMatrix m;
     53         SkRRect rr;
     54         SkRect r;
     55         SkPath::Direction dir;
     56         unsigned int ui;
     57         SkScalar a, b, c, d, e, f;
     58         switch (op) {
     59             case 0:
     60                 fuzz_nice_float(fuzz, &a, &b);
     61                 path->moveTo(a, b);
     62                 break;
     63             case 1:
     64                 fuzz_nice_float(fuzz, &a, &b);
     65                 path->rMoveTo(a, b);
     66                 break;
     67             case 2:
     68                 fuzz_nice_float(fuzz, &a, &b);
     69                 path->lineTo(a, b);
     70                 break;
     71             case 3:
     72                 fuzz_nice_float(fuzz, &a, &b);
     73                 path->rLineTo(a, b);
     74                 break;
     75             case 4:
     76                 fuzz_nice_float(fuzz, &a, &b, &c, &d);
     77                 path->quadTo(a, b, c, d);
     78                 break;
     79             case 5:
     80                 fuzz_nice_float(fuzz, &a, &b, &c, &d);
     81                 path->rQuadTo(a, b, c, d);
     82                 break;
     83             case 6:
     84                 fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
     85                 path->conicTo(a, b, c, d, e);
     86                 break;
     87             case 7:
     88                 fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
     89                 path->rConicTo(a, b, c, d, e);
     90                 break;
     91             case 8:
     92                 fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
     93                 path->cubicTo(a, b, c, d, e, f);
     94                 break;
     95             case 9:
     96                 fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
     97                 path->rCubicTo(a, b, c, d, e, f);
     98                 break;
     99             case 10:
    100                 fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
    101                 path->arcTo(a, b, c, d, e);
    102                 break;
    103             case 11:
    104                 fuzz_nice_float(fuzz, &a, &b);
    105                 fuzz_nice_rect(fuzz, &r);
    106                 fuzz->next(&test);
    107                 path->arcTo(r, a, b, test);
    108                 break;
    109             case 12:
    110                 path->close();
    111                 break;
    112             case 13:
    113                 fuzz_nice_rect(fuzz, &r);
    114                 fuzz->nextRange(&ui, 0, 1);
    115                 dir = static_cast<SkPath::Direction>(ui);
    116                 path->addRect(r, dir);
    117                 break;
    118             case 14:
    119                 fuzz->nextRange(&ui, 0, 1);
    120                 dir = static_cast<SkPath::Direction>(ui);
    121                 fuzz_nice_rect(fuzz, &r);
    122                 fuzz->next(&ui);
    123                 path->addRect(r, dir, ui);
    124                 break;
    125             case 15:
    126                 fuzz->nextRange(&ui, 0, 1);
    127                 dir = static_cast<SkPath::Direction>(ui);
    128                 fuzz_nice_rect(fuzz, &r);
    129                 path->addOval(r, dir);
    130                 break;
    131             case 16:
    132                 fuzz->nextRange(&ui, 0, 1);
    133                 dir = static_cast<SkPath::Direction>(ui);
    134                 fuzz_nice_rect(fuzz, &r);
    135                 fuzz->next(&ui);
    136                 path->addOval(r, dir, ui);
    137                 break;
    138             case 17:
    139                 fuzz->nextRange(&ui, 0, 1);
    140                 dir = static_cast<SkPath::Direction>(ui);
    141                 fuzz_nice_float(fuzz, &a, &b, &c);
    142                 path->addCircle(a, b, c, dir);
    143                 break;
    144             case 18:
    145                 fuzz_nice_rect(fuzz, &r);
    146                 fuzz_nice_float(fuzz, &a, &b);
    147                 path->addArc(r, a, b);
    148                 break;
    149             case 19:
    150                 fuzz_nice_float(fuzz, &a, &b);
    151                 fuzz_nice_rect(fuzz, &r);
    152                 fuzz->nextRange(&ui, 0, 1);
    153                 dir = static_cast<SkPath::Direction>(ui);
    154                 path->addRoundRect(r, a, b, dir);
    155                 break;
    156             case 20:
    157                 FuzzNiceRRect(fuzz, &rr);
    158                 fuzz->nextRange(&ui, 0, 1);
    159                 dir = static_cast<SkPath::Direction>(ui);
    160                 path->addRRect(rr, dir);
    161                 break;
    162             case 21:
    163                 fuzz->nextRange(&ui, 0, 1);
    164                 dir = static_cast<SkPath::Direction>(ui);
    165                 FuzzNiceRRect(fuzz, &rr);
    166                 path->addRRect(rr, dir, ui);
    167                 break;
    168             case 22: {
    169                 fuzz->nextRange(&ui, 0, 1);
    170                 SkPath::AddPathMode mode = static_cast<SkPath::AddPathMode>(ui);
    171                 FuzzNiceMatrix(fuzz, &m);
    172                 FuzzNicePath(fuzz, &p, maxOps-1);
    173                 path->addPath(p, m, mode);
    174                 break;
    175             }
    176             case 23: {
    177                 fuzz->nextRange(&ui, 0, 1);
    178                 SkPath::AddPathMode mode = static_cast<SkPath::AddPathMode>(ui);
    179                 FuzzNiceMatrix(fuzz, &m);
    180                 path->addPath(*path, m, mode);
    181                 break;
    182             }
    183             case 24:
    184                 FuzzNicePath(fuzz, &p, maxOps-1);
    185                 path->reverseAddPath(p);
    186                 break;
    187             case 25:
    188                 path->addPath(*path);
    189                 break;
    190             case 26:
    191                 path->reverseAddPath(*path);
    192                 break;
    193             case 27:
    194                 fuzz_nice_float(fuzz, &a, &b);
    195                 path->offset(a, b, path);
    196                 break;
    197             case 28:
    198                 FuzzNicePath(fuzz, &p, maxOps-1);
    199                 fuzz_nice_float(fuzz, &a, &b);
    200                 p.offset(a, b, path);
    201                 break;
    202             case 29:
    203                 FuzzNiceMatrix(fuzz, &m);
    204                 path->transform(m, path);
    205                 break;
    206             case 30:
    207                 FuzzNicePath(fuzz, &p, maxOps-1);
    208                 FuzzNiceMatrix(fuzz, &m);
    209                 p.transform(m, path);
    210                 break;
    211             case 31:
    212                 fuzz_nice_float(fuzz, &a, &b);
    213                 path->setLastPt(a, b);
    214                 break;
    215             case PATH_OPERATIONS:
    216                 path->shrinkToFit();
    217                 break;
    218 
    219             default:
    220                 SkASSERT(false);
    221                 break;
    222         }
    223         SkASSERTF(       path->isValid(),        "path->isValid() failed at op %d, case %d", i, op);
    224     }
    225 }
    226 
    227 // allows all float values for path points
    228 void FuzzEvilPath(Fuzz* fuzz, SkPath* path, int last_verb) {
    229   while (!fuzz->exhausted()) {
    230     // Use a uint8_t to conserve bytes.  This makes our "fuzzed bytes footprint"
    231     // smaller, which leads to more efficient fuzzing.
    232     uint8_t operation;
    233     fuzz->next(&operation);
    234     SkScalar a,b,c,d,e,f;
    235 
    236     switch (operation % (last_verb + 1)) {
    237       case SkPath::Verb::kMove_Verb:
    238         fuzz->next(&a, &b);
    239         path->moveTo(a, b);
    240         break;
    241 
    242       case SkPath::Verb::kLine_Verb:
    243         fuzz->next(&a, &b);
    244         path->lineTo(a, b);
    245         break;
    246 
    247       case SkPath::Verb::kQuad_Verb:
    248         fuzz->next(&a, &b, &c, &d);
    249         path->quadTo(a, b, c, d);
    250         break;
    251 
    252       case SkPath::Verb::kConic_Verb:
    253         fuzz->next(&a, &b, &c, &d, &e);
    254         path->conicTo(a, b, c, d, e);
    255         break;
    256 
    257       case SkPath::Verb::kCubic_Verb:
    258         fuzz->next(&a, &b, &c, &d, &e, &f);
    259         path->cubicTo(a, b, c, d, e, f);
    260         break;
    261 
    262       case SkPath::Verb::kClose_Verb:
    263         path->close();
    264         break;
    265 
    266       case SkPath::Verb::kDone_Verb:
    267         // In this case, simply exit.
    268         return;
    269     }
    270   }
    271 }
    272 
    273 void FuzzNiceRRect(Fuzz* fuzz, SkRRect* rr) {
    274     SkRect r;
    275     fuzz_nice_rect(fuzz, &r);
    276 
    277     SkVector radii[4];
    278     for (SkVector& vec : radii) {
    279         fuzz->nextRange(&vec.fX, 0.0f, 1.0f);
    280         vec.fX *= 0.5f * r.width();
    281         fuzz->nextRange(&vec.fY, 0.0f, 1.0f);
    282         vec.fY *= 0.5f * r.height();
    283     }
    284     rr->setRectRadii(r, radii);
    285     SkASSERT(rr->isValid());
    286 }
    287 
    288 void FuzzNiceMatrix(Fuzz* fuzz, SkMatrix* m) {
    289     constexpr int kArrayLength = 9;
    290     SkScalar buffer[kArrayLength];
    291     int matrixType;
    292     fuzz->nextRange(&matrixType, 0, 4);
    293     switch (matrixType) {
    294         case 0:  // identity
    295             *m = SkMatrix::I();
    296             return;
    297         case 1:  // translate
    298             fuzz->nextRange(&buffer[0], -4000.0f, 4000.0f);
    299             fuzz->nextRange(&buffer[1], -4000.0f, 4000.0f);
    300             *m = SkMatrix::MakeTrans(buffer[0], buffer[1]);
    301             return;
    302         case 2:  // translate + scale
    303             fuzz->nextRange(&buffer[0], -400.0f, 400.0f);
    304             fuzz->nextRange(&buffer[1], -400.0f, 400.0f);
    305             fuzz->nextRange(&buffer[2], -4000.0f, 4000.0f);
    306             fuzz->nextRange(&buffer[3], -4000.0f, 4000.0f);
    307             *m = SkMatrix::MakeScale(buffer[0], buffer[1]);
    308             m->postTranslate(buffer[2], buffer[3]);
    309             return;
    310         case 3:  // affine
    311             fuzz->nextN(buffer, 6);
    312             m->setAffine(buffer);
    313             return;
    314         case 4:  // perspective
    315             fuzz->nextN(buffer, kArrayLength);
    316             m->set9(buffer);
    317             return;
    318         default:
    319             SkASSERT(false);
    320             return;
    321     }
    322 }
    323 
    324 void FuzzNiceRegion(Fuzz* fuzz, SkRegion* region, int maxN) {
    325     uint8_t N;
    326     fuzz->nextRange(&N, 0, maxN);
    327     for (uint8_t i = 0; i < N; ++i) {
    328         SkIRect r;
    329         SkRegion::Op op;
    330         // Avoid the sentinal value used by Region.
    331         fuzz->nextRange(&r.fLeft,   -2147483646, 2147483646);
    332         fuzz->nextRange(&r.fTop,    -2147483646, 2147483646);
    333         fuzz->nextRange(&r.fRight,  -2147483646, 2147483646);
    334         fuzz->nextRange(&r.fBottom, -2147483646, 2147483646);
    335         r.sort();
    336         fuzz->nextRange(&op, 0, SkRegion::kLastOp);
    337         if (!region->op(r, op)) {
    338             return;
    339         }
    340     }
    341 }
    342