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      1 /*
      2 * Copyright 2017 Google Inc.
      3 *
      4 * Use of this source code is governed by a BSD-style license that can be
      5 * found in the LICENSE file.
      6 */
      7 
      8 #include "ImGuiLayer.h"
      9 
     10 #include "SkCanvas.h"
     11 #include "SkImage.h"
     12 #include "SkPixmap.h"
     13 #include "SkSwizzle.h"
     14 #include "SkVertices.h"
     15 
     16 #include "imgui.h"
     17 
     18 #include <stdlib.h>
     19 #include <map>
     20 
     21 using namespace sk_app;
     22 
     23 ImGuiLayer::ImGuiLayer() {
     24     // ImGui initialization:
     25     ImGui::CreateContext();
     26     ImGuiIO& io = ImGui::GetIO();
     27 
     28     // Keymap...
     29     io.KeyMap[ImGuiKey_Tab] = (int)Window::Key::kTab;
     30     io.KeyMap[ImGuiKey_LeftArrow] = (int)Window::Key::kLeft;
     31     io.KeyMap[ImGuiKey_RightArrow] = (int)Window::Key::kRight;
     32     io.KeyMap[ImGuiKey_UpArrow] = (int)Window::Key::kUp;
     33     io.KeyMap[ImGuiKey_DownArrow] = (int)Window::Key::kDown;
     34     io.KeyMap[ImGuiKey_PageUp] = (int)Window::Key::kPageUp;
     35     io.KeyMap[ImGuiKey_PageDown] = (int)Window::Key::kPageDown;
     36     io.KeyMap[ImGuiKey_Home] = (int)Window::Key::kHome;
     37     io.KeyMap[ImGuiKey_End] = (int)Window::Key::kEnd;
     38     io.KeyMap[ImGuiKey_Delete] = (int)Window::Key::kDelete;
     39     io.KeyMap[ImGuiKey_Backspace] = (int)Window::Key::kBack;
     40     io.KeyMap[ImGuiKey_Enter] = (int)Window::Key::kOK;
     41     io.KeyMap[ImGuiKey_Escape] = (int)Window::Key::kEscape;
     42     io.KeyMap[ImGuiKey_A] = (int)Window::Key::kA;
     43     io.KeyMap[ImGuiKey_C] = (int)Window::Key::kC;
     44     io.KeyMap[ImGuiKey_V] = (int)Window::Key::kV;
     45     io.KeyMap[ImGuiKey_X] = (int)Window::Key::kX;
     46     io.KeyMap[ImGuiKey_Y] = (int)Window::Key::kY;
     47     io.KeyMap[ImGuiKey_Z] = (int)Window::Key::kZ;
     48 
     49     int w, h;
     50     unsigned char* pixels;
     51     io.Fonts->GetTexDataAsAlpha8(&pixels, &w, &h);
     52     SkImageInfo info = SkImageInfo::MakeA8(w, h);
     53     SkPixmap pmap(info, pixels, info.minRowBytes());
     54     SkMatrix localMatrix = SkMatrix::MakeScale(1.0f / w, 1.0f / h);
     55     auto fontImage = SkImage::MakeFromRaster(pmap, nullptr, nullptr);
     56     auto fontShader = fontImage->makeShader(&localMatrix);
     57     fFontPaint.setShader(fontShader);
     58     fFontPaint.setColor(SK_ColorWHITE);
     59     fFontPaint.setFilterQuality(kLow_SkFilterQuality);
     60     io.Fonts->TexID = &fFontPaint;
     61 }
     62 
     63 ImGuiLayer::~ImGuiLayer() {
     64     ImGui::DestroyContext();
     65 }
     66 
     67 void ImGuiLayer::onAttach(Window* window) {
     68     fWindow = window;
     69 }
     70 
     71 bool ImGuiLayer::onMouse(int x, int y, Window::InputState state, uint32_t modifiers) {
     72     ImGuiIO& io = ImGui::GetIO();
     73     io.MousePos.x = static_cast<float>(x);
     74     io.MousePos.y = static_cast<float>(y);
     75     if (Window::kDown_InputState == state) {
     76         io.MouseDown[0] = true;
     77     } else if (Window::kUp_InputState == state) {
     78         io.MouseDown[0] = false;
     79     }
     80     return io.WantCaptureMouse;
     81 }
     82 
     83 bool ImGuiLayer::onMouseWheel(float delta, uint32_t modifiers) {
     84     ImGuiIO& io = ImGui::GetIO();
     85     io.MouseWheel += delta;
     86     return true;
     87 }
     88 
     89 void ImGuiLayer::skiaWidget(const ImVec2& size, SkiaWidgetFunc func) {
     90     intptr_t funcIndex = fSkiaWidgetFuncs.count();
     91     fSkiaWidgetFuncs.push_back(func);
     92     ImGui::Image((ImTextureID)funcIndex, size);
     93 }
     94 
     95 void ImGuiLayer::onPrePaint() {
     96     // Update ImGui input
     97     ImGuiIO& io = ImGui::GetIO();
     98     io.DeltaTime = 1.0f / 60.0f;
     99     io.DisplaySize.x = static_cast<float>(fWindow->width());
    100     io.DisplaySize.y = static_cast<float>(fWindow->height());
    101 
    102     io.KeyAlt = io.KeysDown[static_cast<int>(Window::Key::kOption)];
    103     io.KeyCtrl = io.KeysDown[static_cast<int>(Window::Key::kCtrl)];
    104     io.KeyShift = io.KeysDown[static_cast<int>(Window::Key::kShift)];
    105 
    106     ImGui::NewFrame();
    107 }
    108 
    109 void ImGuiLayer::onPaint(SkCanvas* canvas) {
    110     // This causes ImGui to rebuild vertex/index data based on all immediate-mode commands
    111     // (widgets, etc...) that have been issued
    112     ImGui::Render();
    113 
    114     // Then we fetch the most recent data, and convert it so we can render with Skia
    115     const ImDrawData* drawData = ImGui::GetDrawData();
    116     SkTDArray<SkPoint> pos;
    117     SkTDArray<SkPoint> uv;
    118     SkTDArray<SkColor> color;
    119 
    120     for (int i = 0; i < drawData->CmdListsCount; ++i) {
    121         const ImDrawList* drawList = drawData->CmdLists[i];
    122 
    123         // De-interleave all vertex data (sigh), convert to Skia types
    124         pos.rewind(); uv.rewind(); color.rewind();
    125         for (int j = 0; j < drawList->VtxBuffer.size(); ++j) {
    126             const ImDrawVert& vert = drawList->VtxBuffer[j];
    127             pos.push_back(SkPoint::Make(vert.pos.x, vert.pos.y));
    128             uv.push_back(SkPoint::Make(vert.uv.x, vert.uv.y));
    129             color.push_back(vert.col);
    130         }
    131         // ImGui colors are RGBA
    132         SkSwapRB(color.begin(), color.begin(), color.count());
    133 
    134         int indexOffset = 0;
    135 
    136         // Draw everything with canvas.drawVertices...
    137         for (int j = 0; j < drawList->CmdBuffer.size(); ++j) {
    138             const ImDrawCmd* drawCmd = &drawList->CmdBuffer[j];
    139 
    140             SkAutoCanvasRestore acr(canvas, true);
    141 
    142             // TODO: Find min/max index for each draw, so we know how many vertices (sigh)
    143             if (drawCmd->UserCallback) {
    144                 drawCmd->UserCallback(drawList, drawCmd);
    145             } else {
    146                 intptr_t idIndex = (intptr_t)drawCmd->TextureId;
    147                 if (idIndex < fSkiaWidgetFuncs.count()) {
    148                     // Small image IDs are actually indices into a list of callbacks. We directly
    149                     // examing the vertex data to deduce the image rectangle, then reconfigure the
    150                     // canvas to be clipped and translated so that the callback code gets to use
    151                     // Skia to render a widget in the middle of an ImGui panel.
    152                     ImDrawIdx rectIndex = drawList->IdxBuffer[indexOffset];
    153                     SkPoint tl = pos[rectIndex], br = pos[rectIndex + 2];
    154                     canvas->clipRect(SkRect::MakeLTRB(tl.fX, tl.fY, br.fX, br.fY));
    155                     canvas->translate(tl.fX, tl.fY);
    156                     fSkiaWidgetFuncs[idIndex](canvas);
    157                 } else {
    158                     SkPaint* paint = static_cast<SkPaint*>(drawCmd->TextureId);
    159                     SkASSERT(paint);
    160 
    161                     canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y,
    162                                                       drawCmd->ClipRect.z, drawCmd->ClipRect.w));
    163                     auto vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
    164                                                          drawList->VtxBuffer.size(),
    165                                                          pos.begin(), uv.begin(), color.begin(),
    166                                                          drawCmd->ElemCount,
    167                                                          drawList->IdxBuffer.begin() + indexOffset);
    168                     canvas->drawVertices(vertices, SkBlendMode::kModulate, *paint);
    169                     indexOffset += drawCmd->ElemCount;
    170                 }
    171             }
    172         }
    173     }
    174 
    175     fSkiaWidgetFuncs.reset();
    176 }
    177 
    178 bool ImGuiLayer::onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) {
    179     ImGuiIO& io = ImGui::GetIO();
    180     io.KeysDown[static_cast<int>(key)] = (Window::kDown_InputState == state);
    181     return io.WantCaptureKeyboard;
    182 }
    183 
    184 bool ImGuiLayer::onChar(SkUnichar c, uint32_t modifiers) {
    185     ImGuiIO& io = ImGui::GetIO();
    186     if (io.WantTextInput) {
    187         if (c > 0 && c < 0x10000) {
    188             io.AddInputCharacter(c);
    189         }
    190         return true;
    191     }
    192     return false;
    193 }
    194