1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D8_Direct3D8_hpp 16 #define D3D8_Direct3D8_hpp 17 18 #include "Unknown.hpp" 19 20 #include <stdio.h> 21 #include <initguid.h> 22 #include <d3d8.h> 23 24 namespace D3D8 25 { 26 class Direct3DDevice8; 27 28 class Direct3D8 : public IDirect3D8, protected Unknown 29 { 30 public: 31 Direct3D8(int version, const HINSTANCE instance); 32 33 ~Direct3D8() override; 34 35 // IUnknown methods 36 long __stdcall QueryInterface(const IID &iid, void **object) override; 37 unsigned long __stdcall AddRef() override; 38 unsigned long __stdcall Release() override; 39 40 // IDirect3D8 methods 41 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override; 42 long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapaterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override; 43 long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType) override; 44 long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override; 45 long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice8 **returnedDeviceInterface) override; 46 long __stdcall EnumAdapterModes(unsigned int adapter, unsigned int index, D3DDISPLAYMODE *mode) override; 47 unsigned int __stdcall GetAdapterCount() override; 48 long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override; 49 long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER8 *identifier) override; 50 unsigned int __stdcall GetAdapterModeCount(unsigned int adapter) override; 51 HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override; 52 long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS8 *caps) override; 53 long __stdcall RegisterSoftwareDevice(void *initializeFunction) override; 54 55 private: 56 void loadSystemD3D8(); 57 58 // Creation parameters 59 const int version; 60 const HINSTANCE instance; 61 62 DEVMODE *displayMode; 63 int numDisplayModes; 64 65 // Real D3D8 library and IDirect3D8 object 66 HMODULE d3d8Lib; 67 IDirect3D8 *d3d8; 68 }; 69 } 70 71 #endif // D3D8_Direct3D8_hpp 72