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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef D3D8_Direct3D8_hpp
     16 #define D3D8_Direct3D8_hpp
     17 
     18 #include "Unknown.hpp"
     19 
     20 #include <stdio.h>
     21 #include <initguid.h>
     22 #include <d3d8.h>
     23 
     24 namespace D3D8
     25 {
     26 	class Direct3DDevice8;
     27 
     28 	class Direct3D8 : public IDirect3D8, protected Unknown
     29 	{
     30 	public:
     31 		Direct3D8(int version, const HINSTANCE instance);
     32 
     33 		~Direct3D8() override;
     34 
     35 		// IUnknown methods
     36 		long __stdcall QueryInterface(const IID &iid, void **object) override;
     37 		unsigned long __stdcall AddRef() override;
     38 		unsigned long __stdcall Release() override;
     39 
     40 		// IDirect3D8 methods
     41 		long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override;
     42 		long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapaterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override;
     43 		long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType) override;
     44 		long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override;
     45 		long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice8 **returnedDeviceInterface) override;
     46 		long __stdcall EnumAdapterModes(unsigned int adapter, unsigned int index, D3DDISPLAYMODE *mode) override;
     47 		unsigned int __stdcall GetAdapterCount() override;
     48 		long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override;
     49 		long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER8 *identifier) override;
     50 		unsigned int __stdcall GetAdapterModeCount(unsigned int adapter) override;
     51 		HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override;
     52 		long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS8 *caps) override;
     53 		long __stdcall RegisterSoftwareDevice(void *initializeFunction) override;
     54 
     55 	private:
     56 		void loadSystemD3D8();
     57 
     58 		// Creation parameters
     59 		const int version;
     60 		const HINSTANCE instance;
     61 
     62 		DEVMODE *displayMode;
     63 		int numDisplayModes;
     64 
     65 		// Real D3D8 library and IDirect3D8 object
     66 		HMODULE d3d8Lib;
     67 		IDirect3D8 *d3d8;
     68 	};
     69 }
     70 
     71 #endif   // D3D8_Direct3D8_hpp
     72