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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef Plane_hpp
     16 #define Plane_hpp
     17 
     18 #include "Vector.hpp"
     19 
     20 namespace sw
     21 {
     22 	struct Matrix;
     23 
     24 	struct Plane
     25 	{
     26 		float A;
     27 		float B;
     28 		float C;
     29 		float D;
     30 
     31 		Plane();
     32 		Plane(float A, float B, float C, float D);   // Plane equation
     33 		Plane(const float ABCD[4]);
     34 
     35 		friend Plane operator*(const Plane &p, const Matrix &A);   // Transform plane by matrix (post-multiply)
     36 		friend Plane operator*(const Matrix &A, const Plane &p);   // Transform plane by matrix (pre-multiply)
     37 	};
     38 }
     39 
     40 #endif   // Plane_hpp
     41