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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef sw_SetupRoutine_hpp
     16 #define sw_SetupRoutine_hpp
     17 
     18 #include "Renderer/SetupProcessor.hpp"
     19 #include "Reactor/Reactor.hpp"
     20 
     21 namespace sw
     22 {
     23 	class Context;
     24 
     25 	class SetupRoutine
     26 	{
     27 	public:
     28 		SetupRoutine(const SetupProcessor::State &state);
     29 
     30 		virtual ~SetupRoutine();
     31 
     32 		void generate();
     33 		Routine *getRoutine();
     34 
     35 	private:
     36 		void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component);
     37 		void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q);
     38 		void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
     39 		void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
     40 
     41 		const SetupProcessor::State &state;
     42 
     43 		Routine *routine;
     44 	};
     45 }
     46 
     47 #endif   // sw_SetupRoutine_hpp
     48