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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef Memory_hpp
     16 #define Memory_hpp
     17 
     18 #include <stddef.h>
     19 #include <stdint.h>
     20 
     21 namespace sw
     22 {
     23 size_t memoryPageSize();
     24 
     25 void *allocate(size_t bytes, size_t alignment = 16);
     26 void deallocate(void *memory);
     27 
     28 void clear(uint16_t *memory, uint16_t element, size_t count);
     29 void clear(uint32_t *memory, uint32_t element, size_t count);
     30 }
     31 
     32 #endif   // Memory_hpp
     33