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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef sw_FrameBufferX11_hpp
     16 #define sw_FrameBufferX11_hpp
     17 
     18 #include "WSI/FrameBuffer.hpp"
     19 #include "System/Debug.hpp"
     20 
     21 #include <X11/Xlib.h>
     22 #include <X11/Xutil.h>
     23 #include <X11/extensions/XShm.h>
     24 
     25 namespace sw
     26 {
     27 	class FrameBufferX11 : public FrameBuffer
     28 	{
     29 	public:
     30 		FrameBufferX11(Display *display, Window window, int width, int height);
     31 
     32 		~FrameBufferX11() override;
     33 
     34 		void flip(sw::Surface *source) override { blit(source, nullptr, nullptr); }
     35 		void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
     36 
     37 		void *lock() override;
     38 		void unlock() override;
     39 
     40 	private:
     41 		const bool ownX11;
     42 		Display *x_display;
     43 		const Window x_window;
     44 		XImage *x_image = nullptr;
     45 		GC x_gc;
     46 
     47 		bool mit_shm;
     48 		XShmSegmentInfo shminfo;
     49 	};
     50 }
     51 
     52 #endif   // sw_FrameBufferX11_hpp
     53