1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <math.h> 18 #include <stdlib.h> 19 #include <string.h> 20 21 #include <utils/Log.h> 22 23 #include <SkMatrix.h> 24 25 #include "Matrix.h" 26 27 namespace android { 28 namespace uirenderer { 29 30 /////////////////////////////////////////////////////////////////////////////// 31 // Defines 32 /////////////////////////////////////////////////////////////////////////////// 33 34 static const float EPSILON = 0.0000001f; 35 36 /////////////////////////////////////////////////////////////////////////////// 37 // Matrix 38 /////////////////////////////////////////////////////////////////////////////// 39 40 const Matrix4& Matrix4::identity() { 41 static Matrix4 sIdentity; 42 return sIdentity; 43 } 44 45 void Matrix4::loadIdentity() { 46 data[kScaleX] = 1.0f; 47 data[kSkewY] = 0.0f; 48 data[2] = 0.0f; 49 data[kPerspective0] = 0.0f; 50 51 data[kSkewX] = 0.0f; 52 data[kScaleY] = 1.0f; 53 data[6] = 0.0f; 54 data[kPerspective1] = 0.0f; 55 56 data[8] = 0.0f; 57 data[9] = 0.0f; 58 data[kScaleZ] = 1.0f; 59 data[11] = 0.0f; 60 61 data[kTranslateX] = 0.0f; 62 data[kTranslateY] = 0.0f; 63 data[kTranslateZ] = 0.0f; 64 data[kPerspective2] = 1.0f; 65 66 mType = kTypeIdentity | kTypeRectToRect; 67 } 68 69 static bool isZero(float f) { 70 return fabs(f) <= EPSILON; 71 } 72 73 uint8_t Matrix4::getType() const { 74 if (mType & kTypeUnknown) { 75 mType = kTypeIdentity; 76 77 if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f || 78 data[kPerspective2] != 1.0f) { 79 mType |= kTypePerspective; 80 } 81 82 if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) { 83 mType |= kTypeTranslate; 84 } 85 86 float m00 = data[kScaleX]; 87 float m01 = data[kSkewX]; 88 float m10 = data[kSkewY]; 89 float m11 = data[kScaleY]; 90 float m32 = data[kTranslateZ]; 91 92 if (m01 != 0.0f || m10 != 0.0f || m32 != 0.0f) { 93 mType |= kTypeAffine; 94 } 95 96 if (m00 != 1.0f || m11 != 1.0f) { 97 mType |= kTypeScale; 98 } 99 100 // The following section determines whether the matrix will preserve 101 // rectangles. For instance, a rectangle transformed by a pure 102 // translation matrix will result in a rectangle. A rectangle 103 // transformed by a 45 degrees rotation matrix is not a rectangle. 104 // If the matrix has a perspective component then we already know 105 // it doesn't preserve rectangles. 106 if (!(mType & kTypePerspective)) { 107 if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) || 108 (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) { 109 mType |= kTypeRectToRect; 110 } 111 } 112 } 113 return mType; 114 } 115 116 uint8_t Matrix4::getGeometryType() const { 117 return getType() & sGeometryMask; 118 } 119 120 bool Matrix4::rectToRect() const { 121 return getType() & kTypeRectToRect; 122 } 123 124 bool Matrix4::positiveScale() const { 125 return (data[kScaleX] > 0.0f && data[kScaleY] > 0.0f); 126 } 127 128 bool Matrix4::changesBounds() const { 129 return getType() & (kTypeScale | kTypeAffine | kTypePerspective); 130 } 131 132 bool Matrix4::isPureTranslate() const { 133 // NOTE: temporary hack to workaround ignoreTransform behavior with Z values 134 // TODO: separate this into isPure2dTranslate vs isPure3dTranslate 135 return getGeometryType() <= kTypeTranslate && (data[kTranslateZ] == 0.0f); 136 } 137 138 bool Matrix4::isSimple() const { 139 return getGeometryType() <= (kTypeScale | kTypeTranslate) && (data[kTranslateZ] == 0.0f); 140 } 141 142 bool Matrix4::isIdentity() const { 143 return getGeometryType() == kTypeIdentity; 144 } 145 146 bool Matrix4::isPerspective() const { 147 return getType() & kTypePerspective; 148 } 149 150 void Matrix4::load(const float* v) { 151 memcpy(data, v, sizeof(data)); 152 mType = kTypeUnknown; 153 } 154 155 void Matrix4::load(const SkMatrix& v) { 156 memset(data, 0, sizeof(data)); 157 158 data[kScaleX] = v[SkMatrix::kMScaleX]; 159 data[kSkewX] = v[SkMatrix::kMSkewX]; 160 data[kTranslateX] = v[SkMatrix::kMTransX]; 161 162 data[kSkewY] = v[SkMatrix::kMSkewY]; 163 data[kScaleY] = v[SkMatrix::kMScaleY]; 164 data[kTranslateY] = v[SkMatrix::kMTransY]; 165 166 data[kPerspective0] = v[SkMatrix::kMPersp0]; 167 data[kPerspective1] = v[SkMatrix::kMPersp1]; 168 data[kPerspective2] = v[SkMatrix::kMPersp2]; 169 170 data[kScaleZ] = 1.0f; 171 172 // NOTE: The flags are compatible between SkMatrix and this class. 173 // However, SkMatrix::getType() does not return the flag 174 // kRectStaysRect. The return value is masked with 0xF 175 // so we need the extra rectStaysRect() check 176 mType = v.getType(); 177 if (v.rectStaysRect()) { 178 mType |= kTypeRectToRect; 179 } 180 } 181 182 void Matrix4::copyTo(SkMatrix& v) const { 183 v.reset(); 184 185 v.set(SkMatrix::kMScaleX, data[kScaleX]); 186 v.set(SkMatrix::kMSkewX, data[kSkewX]); 187 v.set(SkMatrix::kMTransX, data[kTranslateX]); 188 189 v.set(SkMatrix::kMSkewY, data[kSkewY]); 190 v.set(SkMatrix::kMScaleY, data[kScaleY]); 191 v.set(SkMatrix::kMTransY, data[kTranslateY]); 192 193 v.set(SkMatrix::kMPersp0, data[kPerspective0]); 194 v.set(SkMatrix::kMPersp1, data[kPerspective1]); 195 v.set(SkMatrix::kMPersp2, data[kPerspective2]); 196 } 197 198 void Matrix4::loadInverse(const Matrix4& v) { 199 // Fast case for common translation matrices 200 if (v.isPureTranslate()) { 201 // Reset the matrix 202 // Unnamed fields are never written to except by 203 // loadIdentity(), they don't need to be reset 204 data[kScaleX] = 1.0f; 205 data[kSkewX] = 0.0f; 206 207 data[kScaleY] = 1.0f; 208 data[kSkewY] = 0.0f; 209 210 data[kScaleZ] = 1.0f; 211 212 data[kPerspective0] = 0.0f; 213 data[kPerspective1] = 0.0f; 214 data[kPerspective2] = 1.0f; 215 216 // No need to deal with kTranslateZ because isPureTranslate() 217 // only returns true when the kTranslateZ component is 0 218 data[kTranslateX] = -v.data[kTranslateX]; 219 data[kTranslateY] = -v.data[kTranslateY]; 220 data[kTranslateZ] = 0.0f; 221 222 // A "pure translate" matrix can be identity or translation 223 mType = v.getType(); 224 return; 225 } 226 227 double scale = 1.0 / (v.data[kScaleX] * ((double)v.data[kScaleY] * v.data[kPerspective2] - 228 (double)v.data[kTranslateY] * v.data[kPerspective1]) + 229 v.data[kSkewX] * ((double)v.data[kTranslateY] * v.data[kPerspective0] - 230 (double)v.data[kSkewY] * v.data[kPerspective2]) + 231 v.data[kTranslateX] * ((double)v.data[kSkewY] * v.data[kPerspective1] - 232 (double)v.data[kScaleY] * v.data[kPerspective0])); 233 234 data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] - 235 v.data[kTranslateY] * v.data[kPerspective1]) * 236 scale; 237 data[kSkewX] = 238 (v.data[kTranslateX] * v.data[kPerspective1] - v.data[kSkewX] * v.data[kPerspective2]) * 239 scale; 240 data[kTranslateX] = 241 (v.data[kSkewX] * v.data[kTranslateY] - v.data[kTranslateX] * v.data[kScaleY]) * scale; 242 243 data[kSkewY] = 244 (v.data[kTranslateY] * v.data[kPerspective0] - v.data[kSkewY] * v.data[kPerspective2]) * 245 scale; 246 data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] - 247 v.data[kTranslateX] * v.data[kPerspective0]) * 248 scale; 249 data[kTranslateY] = 250 (v.data[kTranslateX] * v.data[kSkewY] - v.data[kScaleX] * v.data[kTranslateY]) * scale; 251 252 data[kPerspective0] = 253 (v.data[kSkewY] * v.data[kPerspective1] - v.data[kScaleY] * v.data[kPerspective0]) * 254 scale; 255 data[kPerspective1] = 256 (v.data[kSkewX] * v.data[kPerspective0] - v.data[kScaleX] * v.data[kPerspective1]) * 257 scale; 258 data[kPerspective2] = 259 (v.data[kScaleX] * v.data[kScaleY] - v.data[kSkewX] * v.data[kSkewY]) * scale; 260 261 mType = kTypeUnknown; 262 } 263 264 void Matrix4::copyTo(float* v) const { 265 memcpy(v, data, sizeof(data)); 266 } 267 268 float Matrix4::getTranslateX() const { 269 return data[kTranslateX]; 270 } 271 272 float Matrix4::getTranslateY() const { 273 return data[kTranslateY]; 274 } 275 276 void Matrix4::multiply(float v) { 277 for (int i = 0; i < 16; i++) { 278 data[i] *= v; 279 } 280 mType = kTypeUnknown; 281 } 282 283 void Matrix4::loadTranslate(float x, float y, float z) { 284 loadIdentity(); 285 286 data[kTranslateX] = x; 287 data[kTranslateY] = y; 288 data[kTranslateZ] = z; 289 290 mType = kTypeTranslate | kTypeRectToRect; 291 } 292 293 void Matrix4::loadScale(float sx, float sy, float sz) { 294 loadIdentity(); 295 296 data[kScaleX] = sx; 297 data[kScaleY] = sy; 298 data[kScaleZ] = sz; 299 300 mType = kTypeScale | kTypeRectToRect; 301 } 302 303 void Matrix4::loadSkew(float sx, float sy) { 304 loadIdentity(); 305 306 data[kScaleX] = 1.0f; 307 data[kSkewX] = sx; 308 data[kTranslateX] = 0.0f; 309 310 data[kSkewY] = sy; 311 data[kScaleY] = 1.0f; 312 data[kTranslateY] = 0.0f; 313 314 data[kPerspective0] = 0.0f; 315 data[kPerspective1] = 0.0f; 316 data[kPerspective2] = 1.0f; 317 318 mType = kTypeUnknown; 319 } 320 321 void Matrix4::loadRotate(float angle) { 322 angle *= float(M_PI / 180.0f); 323 float c = cosf(angle); 324 float s = sinf(angle); 325 326 loadIdentity(); 327 328 data[kScaleX] = c; 329 data[kSkewX] = -s; 330 331 data[kSkewY] = s; 332 data[kScaleY] = c; 333 334 mType = kTypeUnknown; 335 } 336 337 void Matrix4::loadRotate(float angle, float x, float y, float z) { 338 data[kPerspective0] = 0.0f; 339 data[kPerspective1] = 0.0f; 340 data[11] = 0.0f; 341 data[kTranslateX] = 0.0f; 342 data[kTranslateY] = 0.0f; 343 data[kTranslateZ] = 0.0f; 344 data[kPerspective2] = 1.0f; 345 346 angle *= float(M_PI / 180.0f); 347 float c = cosf(angle); 348 float s = sinf(angle); 349 350 const float length = sqrtf(x * x + y * y + z * z); 351 float recipLen = 1.0f / length; 352 x *= recipLen; 353 y *= recipLen; 354 z *= recipLen; 355 356 const float nc = 1.0f - c; 357 const float xy = x * y; 358 const float yz = y * z; 359 const float zx = z * x; 360 const float xs = x * s; 361 const float ys = y * s; 362 const float zs = z * s; 363 364 data[kScaleX] = x * x * nc + c; 365 data[kSkewX] = xy * nc - zs; 366 data[8] = zx * nc + ys; 367 data[kSkewY] = xy * nc + zs; 368 data[kScaleY] = y * y * nc + c; 369 data[9] = yz * nc - xs; 370 data[2] = zx * nc - ys; 371 data[6] = yz * nc + xs; 372 data[kScaleZ] = z * z * nc + c; 373 374 mType = kTypeUnknown; 375 } 376 377 void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { 378 for (int i = 0; i < 4; i++) { 379 float x = 0; 380 float y = 0; 381 float z = 0; 382 float w = 0; 383 384 for (int j = 0; j < 4; j++) { 385 const float e = v.get(i, j); 386 x += u.get(j, 0) * e; 387 y += u.get(j, 1) * e; 388 z += u.get(j, 2) * e; 389 w += u.get(j, 3) * e; 390 } 391 392 set(i, 0, x); 393 set(i, 1, y); 394 set(i, 2, z); 395 set(i, 3, w); 396 } 397 398 mType = kTypeUnknown; 399 } 400 401 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { 402 loadIdentity(); 403 404 data[kScaleX] = 2.0f / (right - left); 405 data[kScaleY] = 2.0f / (top - bottom); 406 data[kScaleZ] = -2.0f / (far - near); 407 data[kTranslateX] = -(right + left) / (right - left); 408 data[kTranslateY] = -(top + bottom) / (top - bottom); 409 data[kTranslateZ] = -(far + near) / (far - near); 410 411 mType = kTypeTranslate | kTypeScale | kTypeRectToRect; 412 } 413 414 float Matrix4::mapZ(const Vector3& orig) const { 415 // duplicates logic for mapPoint3d's z coordinate 416 return orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ]; 417 } 418 419 void Matrix4::mapPoint3d(Vector3& vec) const { 420 // TODO: optimize simple case 421 const Vector3 orig(vec); 422 vec.x = orig.x * data[kScaleX] + orig.y * data[kSkewX] + orig.z * data[8] + data[kTranslateX]; 423 vec.y = orig.x * data[kSkewY] + orig.y * data[kScaleY] + orig.z * data[9] + data[kTranslateY]; 424 vec.z = orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ]; 425 } 426 427 #define MUL_ADD_STORE(a, b, c) ((a) = (a) * (b) + (c)) 428 429 void Matrix4::mapPoint(float& x, float& y) const { 430 if (isSimple()) { 431 MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]); 432 MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]); 433 return; 434 } 435 436 float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX]; 437 float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY]; 438 float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; 439 if (dz) dz = 1.0f / dz; 440 441 x = dx * dz; 442 y = dy * dz; 443 } 444 445 /** 446 * Set the contents of the rect to be the bounding rect around each of the corners, mapped by the 447 * matrix. 448 * 449 * NOTE: an empty rect to an arbitrary matrix isn't guaranteed to have an empty output, since that's 450 * important for conservative bounds estimation (e.g. rotate45Matrix.mapRect of Rect(0, 10) should 451 * result in non-empty. 452 */ 453 void Matrix4::mapRect(Rect& r) const { 454 if (isIdentity()) return; 455 456 if (isSimple()) { 457 MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]); 458 MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]); 459 MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]); 460 MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]); 461 462 if (r.left > r.right) { 463 float x = r.left; 464 r.left = r.right; 465 r.right = x; 466 } 467 468 if (r.top > r.bottom) { 469 float y = r.top; 470 r.top = r.bottom; 471 r.bottom = y; 472 } 473 474 return; 475 } 476 477 float vertices[] = {r.left, r.top, r.right, r.top, r.right, r.bottom, r.left, r.bottom}; 478 479 float x, y, z; 480 481 for (int i = 0; i < 8; i += 2) { 482 float px = vertices[i]; 483 float py = vertices[i + 1]; 484 485 x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX]; 486 y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY]; 487 z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2]; 488 if (z) z = 1.0f / z; 489 490 vertices[i] = x * z; 491 vertices[i + 1] = y * z; 492 } 493 494 r.left = r.right = vertices[0]; 495 r.top = r.bottom = vertices[1]; 496 497 for (int i = 2; i < 8; i += 2) { 498 x = vertices[i]; 499 y = vertices[i + 1]; 500 501 if (x < r.left) 502 r.left = x; 503 else if (x > r.right) 504 r.right = x; 505 if (y < r.top) 506 r.top = y; 507 else if (y > r.bottom) 508 r.bottom = y; 509 } 510 } 511 512 void Matrix4::decomposeScale(float& sx, float& sy) const { 513 float len; 514 len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX]; 515 sx = copysignf(sqrtf(len), data[mat4::kScaleX]); 516 len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY]; 517 sy = copysignf(sqrtf(len), data[mat4::kScaleY]); 518 } 519 520 void Matrix4::dump(const char* label) const { 521 ALOGD("%s[simple=%d, type=0x%x", label ? label : "Matrix4", isSimple(), getType()); 522 ALOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]); 523 ALOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]); 524 ALOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]); 525 ALOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]); 526 ALOGD("]"); 527 } 528 529 } // namespace uirenderer 530 } // namespace android 531