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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "Rect.h"
     20 
     21 #include <SkMatrix.h>
     22 #include <cutils/compiler.h>
     23 #include <iomanip>
     24 #include <ostream>
     25 
     26 namespace android {
     27 namespace uirenderer {
     28 
     29 #define SK_MATRIX_STRING "[%.2f %.2f %.2f] [%.2f %.2f %.2f] [%.2f %.2f %.2f]"
     30 #define SK_MATRIX_STRING_V "[%.9f %.9f %.9f] [%.9f %.9f %.9f] [%.9f %.9f %.9f]"
     31 #define SK_MATRIX_ARGS(m)                                                                      \
     32     (m)->get(0), (m)->get(1), (m)->get(2), (m)->get(3), (m)->get(4), (m)->get(5), (m)->get(6), \
     33             (m)->get(7), (m)->get(8)
     34 
     35 #define MATRIX_4_STRING                           \
     36     "[%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]" \
     37     " [%.2f %.2f %.2f %.2f] [%.2f %.2f %.2f %.2f]"
     38 #define MATRIX_4_ARGS(m)                                                                           \
     39     (m)->data[0], (m)->data[4], (m)->data[8], (m)->data[12], (m)->data[1], (m)->data[5],           \
     40             (m)->data[9], (m)->data[13], (m)->data[2], (m)->data[6], (m)->data[10], (m)->data[14], \
     41             (m)->data[3], (m)->data[7], (m)->data[11], (m)->data[15]
     42 
     43 ///////////////////////////////////////////////////////////////////////////////
     44 // Classes
     45 ///////////////////////////////////////////////////////////////////////////////
     46 
     47 class ANDROID_API Matrix4 {
     48 public:
     49     float data[16];
     50 
     51     enum Entry {
     52         kScaleX = 0,
     53         kSkewY = 1,
     54         kPerspective0 = 3,
     55         kSkewX = 4,
     56         kScaleY = 5,
     57         kPerspective1 = 7,
     58         kScaleZ = 10,
     59         kTranslateX = 12,
     60         kTranslateY = 13,
     61         kTranslateZ = 14,
     62         kPerspective2 = 15
     63     };
     64 
     65     // NOTE: The flags from kTypeIdentity to kTypePerspective
     66     //       must be kept in sync with the type flags found
     67     //       in SkMatrix
     68     enum Type {
     69         kTypeIdentity = 0,
     70         kTypeTranslate = 0x1,
     71         kTypeScale = 0x2,
     72         kTypeAffine = 0x4,
     73         kTypePerspective = 0x8,
     74         kTypeRectToRect = 0x10,
     75         kTypeUnknown = 0x20,
     76     };
     77 
     78     static const int sGeometryMask = 0xf;
     79 
     80     Matrix4() { loadIdentity(); }
     81 
     82     explicit Matrix4(const float* v) { load(v); }
     83 
     84     Matrix4(const SkMatrix& v) {  // NOLINT(google-explicit-constructor)
     85         load(v);
     86     }
     87 
     88     float operator[](int index) const { return data[index]; }
     89 
     90     float& operator[](int index) {
     91         mType = kTypeUnknown;
     92         return data[index];
     93     }
     94 
     95     Matrix4& operator=(const SkMatrix& v) {
     96         load(v);
     97         return *this;
     98     }
     99 
    100     friend bool operator==(const Matrix4& a, const Matrix4& b) {
    101         return !memcmp(&a.data[0], &b.data[0], 16 * sizeof(float));
    102     }
    103 
    104     friend bool operator!=(const Matrix4& a, const Matrix4& b) { return !(a == b); }
    105 
    106     void loadIdentity();
    107 
    108     void load(const float* v);
    109     void load(const SkMatrix& v);
    110 
    111     void loadInverse(const Matrix4& v);
    112 
    113     void loadTranslate(float x, float y, float z);
    114     void loadScale(float sx, float sy, float sz);
    115     void loadSkew(float sx, float sy);
    116     void loadRotate(float angle);
    117     void loadRotate(float angle, float x, float y, float z);
    118     void loadMultiply(const Matrix4& u, const Matrix4& v);
    119 
    120     void loadOrtho(float left, float right, float bottom, float top, float near, float far);
    121     void loadOrtho(int width, int height) { loadOrtho(0, width, height, 0, -1, 1); }
    122 
    123     uint8_t getType() const;
    124 
    125     void multiplyInverse(const Matrix4& v) {
    126         Matrix4 inv;
    127         inv.loadInverse(v);
    128         multiply(inv);
    129     }
    130 
    131     void multiply(const Matrix4& v) {
    132         if (!v.isIdentity()) {
    133             Matrix4 u;
    134             u.loadMultiply(*this, v);
    135             *this = u;
    136         }
    137     }
    138 
    139     void multiply(float v);
    140 
    141     void translate(float x, float y, float z = 0) {
    142         if ((getType() & sGeometryMask) <= kTypeTranslate) {
    143             data[kTranslateX] += x;
    144             data[kTranslateY] += y;
    145             data[kTranslateZ] += z;
    146             mType |= kTypeUnknown;
    147         } else {
    148             // Doing a translation will only affect the translate bit of the type
    149             // Save the type
    150             uint8_t type = mType;
    151 
    152             Matrix4 u;
    153             u.loadTranslate(x, y, z);
    154             multiply(u);
    155 
    156             // Restore the type and fix the translate bit
    157             mType = type;
    158             if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
    159                 mType |= kTypeTranslate;
    160             } else {
    161                 mType &= ~kTypeTranslate;
    162             }
    163         }
    164     }
    165 
    166     void scale(float sx, float sy, float sz) {
    167         Matrix4 u;
    168         u.loadScale(sx, sy, sz);
    169         multiply(u);
    170     }
    171 
    172     void skew(float sx, float sy) {
    173         Matrix4 u;
    174         u.loadSkew(sx, sy);
    175         multiply(u);
    176     }
    177 
    178     void rotate(float angle, float x, float y, float z) {
    179         Matrix4 u;
    180         u.loadRotate(angle, x, y, z);
    181         multiply(u);
    182     }
    183 
    184     /**
    185      * If the matrix is identity or translate and/or scale.
    186      */
    187     bool isSimple() const;
    188     bool isPureTranslate() const;
    189     bool isIdentity() const;
    190     bool isPerspective() const;
    191     bool rectToRect() const;
    192     bool positiveScale() const;
    193 
    194     bool changesBounds() const;
    195 
    196     void copyTo(float* v) const;
    197     void copyTo(SkMatrix& v) const;
    198 
    199     float mapZ(const Vector3& orig) const;
    200     void mapPoint3d(Vector3& vec) const;
    201     void mapPoint(float& x, float& y) const;  // 2d only
    202     void mapRect(Rect& r) const;              // 2d only
    203 
    204     float getTranslateX() const;
    205     float getTranslateY() const;
    206 
    207     void decomposeScale(float& sx, float& sy) const;
    208 
    209     void dump(const char* label = nullptr) const;
    210 
    211     friend std::ostream& operator<<(std::ostream& os, const Matrix4& matrix) {
    212         if (matrix.isSimple()) {
    213             os << "offset " << matrix.getTranslateX() << "x" << matrix.getTranslateY();
    214             if (!matrix.isPureTranslate()) {
    215                 os << ", scale " << matrix[kScaleX] << "x" << matrix[kScaleY];
    216             }
    217         } else {
    218             os << "[" << matrix[0];
    219             for (int i = 1; i < 16; i++) {
    220                 os << ", " << matrix[i];
    221             }
    222             os << "]";
    223         }
    224         return os;
    225     }
    226 
    227     static const Matrix4& identity();
    228 
    229     void invalidateType() { mType = kTypeUnknown; }
    230 
    231 private:
    232     mutable uint8_t mType;
    233 
    234     inline float get(int i, int j) const { return data[i * 4 + j]; }
    235 
    236     inline void set(int i, int j, float v) { data[i * 4 + j] = v; }
    237 
    238     uint8_t getGeometryType() const;
    239 
    240 };  // class Matrix4
    241 
    242 ///////////////////////////////////////////////////////////////////////////////
    243 // Types
    244 ///////////////////////////////////////////////////////////////////////////////
    245 
    246 typedef Matrix4 mat4;
    247 
    248 }  // namespace uirenderer
    249 }  // namespace android
    250