1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "SkiaOpenGLPipeline.h" 18 19 #include "DeferredLayerUpdater.h" 20 #include "LayerDrawable.h" 21 #include "SkiaPipeline.h" 22 #include "SkiaProfileRenderer.h" 23 #include "hwui/Bitmap.h" 24 #include "private/hwui/DrawGlInfo.h" 25 #include "renderstate/RenderState.h" 26 #include "renderthread/EglManager.h" 27 #include "renderthread/Frame.h" 28 #include "utils/GLUtils.h" 29 #include "utils/TraceUtils.h" 30 31 #include <GLES3/gl3.h> 32 33 #include <GrBackendSurface.h> 34 #include <SkBlendMode.h> 35 #include <SkImageInfo.h> 36 37 #include <cutils/properties.h> 38 #include <strings.h> 39 40 using namespace android::uirenderer::renderthread; 41 42 namespace android { 43 namespace uirenderer { 44 namespace skiapipeline { 45 46 SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) 47 : SkiaPipeline(thread), mEglManager(thread.eglManager()) { 48 thread.renderState().registerContextCallback(this); 49 } 50 51 SkiaOpenGLPipeline::~SkiaOpenGLPipeline() { 52 mRenderThread.renderState().removeContextCallback(this); 53 } 54 55 MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { 56 // TODO: Figure out why this workaround is needed, see b/13913604 57 // In the meantime this matches the behavior of GLRenderer, so it is not a regression 58 EGLint error = 0; 59 if (!mEglManager.makeCurrent(mEglSurface, &error)) { 60 return MakeCurrentResult::AlreadyCurrent; 61 } 62 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; 63 } 64 65 Frame SkiaOpenGLPipeline::getFrame() { 66 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, 67 "drawRenderNode called on a context with no surface!"); 68 return mEglManager.beginFrame(mEglSurface); 69 } 70 71 bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, 72 const LightGeometry& lightGeometry, 73 LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, 74 bool opaque, const LightInfo& lightInfo, 75 const std::vector<sp<RenderNode>>& renderNodes, 76 FrameInfoVisualizer* profiler) { 77 mEglManager.damageFrame(frame, dirty); 78 79 SkColorType colorType = getSurfaceColorType(); 80 // setup surface for fbo0 81 GrGLFramebufferInfo fboInfo; 82 fboInfo.fFBOID = 0; 83 if (colorType == kRGBA_F16_SkColorType) { 84 fboInfo.fFormat = GL_RGBA16F; 85 } else if (colorType == kN32_SkColorType) { 86 // Note: The default preference of pixel format is RGBA_8888, when other 87 // pixel format is available, we should branch out and do more check. 88 fboInfo.fFormat = GL_RGBA8; 89 } else { 90 LOG_ALWAYS_FATAL("Unsupported color type."); 91 } 92 93 GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo); 94 95 SkSurfaceProps props(0, kUnknown_SkPixelGeometry); 96 97 SkASSERT(mRenderThread.getGrContext() != nullptr); 98 sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget( 99 mRenderThread.getGrContext(), backendRT, this->getSurfaceOrigin(), colorType, 100 mSurfaceColorSpace, &props)); 101 102 SkiaPipeline::updateLighting(lightGeometry, lightInfo); 103 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, 104 SkMatrix::I()); 105 layerUpdateQueue->clear(); 106 107 // Draw visual debugging features 108 if (CC_UNLIKELY(Properties::showDirtyRegions || 109 ProfileType::None != Properties::getProfileType())) { 110 SkCanvas* profileCanvas = surface->getCanvas(); 111 SkiaProfileRenderer profileRenderer(profileCanvas); 112 profiler->draw(profileRenderer); 113 profileCanvas->flush(); 114 } 115 116 // Log memory statistics 117 if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) { 118 dumpResourceCacheUsage(); 119 } 120 121 return true; 122 } 123 124 bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, 125 FrameInfo* currentFrameInfo, bool* requireSwap) { 126 GL_CHECKPOINT(LOW); 127 128 // Even if we decided to cancel the frame, from the perspective of jank 129 // metrics the frame was swapped at this point 130 currentFrameInfo->markSwapBuffers(); 131 132 *requireSwap = drew || mEglManager.damageRequiresSwap(); 133 134 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { 135 return false; 136 } 137 138 return *requireSwap; 139 } 140 141 DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { 142 mRenderThread.requireGlContext(); 143 return new DeferredLayerUpdater(mRenderThread.renderState()); 144 } 145 146 void SkiaOpenGLPipeline::onContextDestroyed() { 147 if (mEglSurface != EGL_NO_SURFACE) { 148 mEglManager.destroySurface(mEglSurface); 149 mEglSurface = EGL_NO_SURFACE; 150 } 151 } 152 153 void SkiaOpenGLPipeline::onStop() { 154 if (mEglManager.isCurrent(mEglSurface)) { 155 mEglManager.makeCurrent(EGL_NO_SURFACE); 156 } 157 } 158 159 static void setBufferCount(ANativeWindow* window, uint32_t extraBuffers) { 160 int query_value; 161 int err = window->query(window, NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &query_value); 162 if (err != 0 || query_value < 0) { 163 ALOGE("window->query failed: %s (%d) value=%d", strerror(-err), err, query_value); 164 return; 165 } 166 auto min_undequeued_buffers = static_cast<uint32_t>(query_value); 167 168 int bufferCount = min_undequeued_buffers + 2 + extraBuffers; 169 native_window_set_buffer_count(window, bufferCount); 170 } 171 172 bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior, 173 ColorMode colorMode, uint32_t extraBuffers) { 174 if (mEglSurface != EGL_NO_SURFACE) { 175 mEglManager.destroySurface(mEglSurface); 176 mEglSurface = EGL_NO_SURFACE; 177 } 178 179 setSurfaceColorProperties(colorMode); 180 181 if (surface) { 182 mRenderThread.requireGlContext(); 183 auto newSurface = mEglManager.createSurface(surface, colorMode, mSurfaceColorSpace); 184 if (!newSurface) { 185 return false; 186 } 187 mEglSurface = newSurface.unwrap(); 188 } 189 190 if (mEglSurface != EGL_NO_SURFACE) { 191 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer); 192 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); 193 setBufferCount(surface, extraBuffers); 194 return true; 195 } 196 197 return false; 198 } 199 200 bool SkiaOpenGLPipeline::isSurfaceReady() { 201 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE); 202 } 203 204 bool SkiaOpenGLPipeline::isContextReady() { 205 return CC_LIKELY(mEglManager.hasEglContext()); 206 } 207 208 void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { 209 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; 210 if (thread.eglManager().hasEglContext()) { 211 mode = DrawGlInfo::kModeProcess; 212 } 213 214 (*functor)(mode, nullptr); 215 216 // If there's no context we don't need to reset as there's no gl state to save/restore 217 if (mode != DrawGlInfo::kModeProcessNoContext) { 218 thread.getGrContext()->resetContext(); 219 } 220 } 221 222 } /* namespace skiapipeline */ 223 } /* namespace uirenderer */ 224 } /* namespace android */ 225